diff --git a/sp/src/game/server/triggers.cpp b/sp/src/game/server/triggers.cpp index 7a5bce80..37f5c19b 100644 --- a/sp/src/game/server/triggers.cpp +++ b/sp/src/game/server/triggers.cpp @@ -3100,6 +3100,7 @@ BEGIN_DATADESC( CTriggerCamera ) #ifdef MAPBASE DEFINE_KEYFIELD( m_fov, FIELD_FLOAT, "fov" ), DEFINE_KEYFIELD( m_fovSpeed, FIELD_FLOAT, "fov_rate" ), + DEFINE_KEYFIELD( m_flTrackSpeed, FIELD_FLOAT, "trackspeed" ), DEFINE_KEYFIELD( m_bDontSetPlayerView, FIELD_BOOLEAN, "DontSetPlayerView" ), #endif @@ -3110,6 +3111,10 @@ BEGIN_DATADESC( CTriggerCamera ) #ifdef MAPBASE DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFOV", InputSetFOV ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFOVRate", InputSetFOVRate ), + + //DEFINE_INPUTFUNC( FIELD_STRING, "SetTarget", InputSetTarget ), // Defined by base class + DEFINE_INPUTFUNC( FIELD_STRING, "SetTargetAttachment", InputSetTargetAttachment ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "SetTrackSpeed", InputSetTrackSpeed ), #endif // Function Pointers @@ -3138,6 +3143,7 @@ CTriggerCamera::CTriggerCamera() { m_fov = 90; m_fovSpeed = 1; + m_flTrackSpeed = 40.0f; } //------------------------------------------------------------------------------ @@ -3259,6 +3265,61 @@ void CTriggerCamera::InputSetFOVRate( inputdata_t &inputdata ) { m_fovSpeed = inputdata.value.Float(); } + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CTriggerCamera::InputSetTarget( inputdata_t &inputdata ) +{ + BaseClass::InputSetTarget( inputdata ); + + if ( FStrEq(STRING(m_target), "!player") ) + { + AddSpawnFlags( SF_CAMERA_PLAYER_TARGET ); + m_hTarget = m_hPlayer; + } + else + { + RemoveSpawnFlags( SF_CAMERA_PLAYER_TARGET ); + m_hTarget = GetNextTarget(); + } +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CTriggerCamera::InputSetTargetAttachment( inputdata_t &inputdata ) +{ + m_iszTargetAttachment = inputdata.value.StringID(); + m_iAttachmentIndex = 0; + + if (m_hTarget) + { + if ( m_iszTargetAttachment != NULL_STRING ) + { + if ( !m_hTarget->GetBaseAnimating() ) + { + Warning("%s tried to target an attachment (%s) on target %s, which has no model.\n", GetClassname(), STRING(m_iszTargetAttachment), STRING(m_hTarget->GetEntityName()) ); + } + else + { + m_iAttachmentIndex = m_hTarget->GetBaseAnimating()->LookupAttachment( STRING(m_iszTargetAttachment) ); + if ( m_iAttachmentIndex <= 0 ) + { + Warning("%s could not find attachment %s on target %s.\n", GetClassname(), STRING(m_iszTargetAttachment), STRING(m_hTarget->GetEntityName()) ); + } + } + } + } +} + +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CTriggerCamera::InputSetTrackSpeed( inputdata_t &inputdata ) +{ + m_flTrackSpeed = inputdata.value.Float(); +} #endif //----------------------------------------------------------------------------- @@ -3626,7 +3687,11 @@ void CTriggerCamera::FollowTarget( ) dy = dy - 360; QAngle vecAngVel; +#ifdef MAPBASE + vecAngVel.Init( dx * m_flTrackSpeed * gpGlobals->frametime, dy * m_flTrackSpeed * gpGlobals->frametime, GetLocalAngularVelocity().z ); +#else vecAngVel.Init( dx * 40 * gpGlobals->frametime, dy * 40 * gpGlobals->frametime, GetLocalAngularVelocity().z ); +#endif SetLocalAngularVelocity(vecAngVel); } diff --git a/sp/src/game/server/triggers.h b/sp/src/game/server/triggers.h index 4aacad13..47bf82be 100644 --- a/sp/src/game/server/triggers.h +++ b/sp/src/game/server/triggers.h @@ -300,6 +300,10 @@ public: #ifdef MAPBASE void InputSetFOV( inputdata_t &inputdata ); void InputSetFOVRate( inputdata_t &inputdata ); + + void InputSetTarget( inputdata_t &inputdata ); + void InputSetTargetAttachment( inputdata_t &inputdata ); + void InputSetTrackSpeed( inputdata_t &inputdata ); #endif private: @@ -323,6 +327,7 @@ private: #ifdef MAPBASE float m_fov; float m_fovSpeed; + float m_flTrackSpeed; bool m_bDontSetPlayerView; #endif