From 2b612a28f425833a2c039773b2acd53c0620e56a Mon Sep 17 00:00:00 2001 From: samisalreadytaken <46823719+samisalreadytaken@users.noreply.github.com> Date: Tue, 1 Nov 2022 15:50:04 +0300 Subject: [PATCH] Revert "Added more convenient way to hide HUD elements from clientside VScript" This reverts commit 6ceb808f93694328d053c8dc03e82bb1fe7c408a. --- sp/src/game/client/hud.cpp | 13 ------- sp/src/game/client/mapbase/vscript_vgui.cpp | 35 ------------------- .../shared/mapbase/vscript_consts_shared.cpp | 19 ---------- 3 files changed, 67 deletions(-) diff --git a/sp/src/game/client/hud.cpp b/sp/src/game/client/hud.cpp index 11aab40c..a7d77a32 100644 --- a/sp/src/game/client/hud.cpp +++ b/sp/src/game/client/hud.cpp @@ -947,11 +947,6 @@ float CHud::GetFOVSensitivityAdjust() { return m_flFOVSensitivityAdjust; } - -#ifdef MAPBASE_VSCRIPT -extern int g_iVScriptHideHUD; -#endif - //----------------------------------------------------------------------------- // Purpose: Return true if the passed in sections of the HUD shouldn't be drawn //----------------------------------------------------------------------------- @@ -973,14 +968,6 @@ bool CHud::IsHidden( int iHudFlags ) iHideHud = hidehud.GetInt(); } -#ifdef MAPBASE_VSCRIPT - // Hide elements hidden by scripts - if ( g_iVScriptHideHUD ) - { - iHideHud |= g_iVScriptHideHUD; - } -#endif - // Everything hidden? if ( iHideHud & HIDEHUD_ALL ) return true; diff --git a/sp/src/game/client/mapbase/vscript_vgui.cpp b/sp/src/game/client/mapbase/vscript_vgui.cpp index 27e9eb53..61354093 100644 --- a/sp/src/game/client/mapbase/vscript_vgui.cpp +++ b/sp/src/game/client/mapbase/vscript_vgui.cpp @@ -143,10 +143,6 @@ CUtlVector< int > g_ScriptTextureIDs; CUtlLinkedList< IScriptVGUIObject*, unsigned short > g_ScriptPanels; -// Used in hud.cpp to help scripts hide HUD elements -int g_iVScriptHideHUD = 0; - - // Boundary is not checked in Surface, keep count manually to sanitise user input. static int g_nFontCount = 0; @@ -3407,9 +3403,6 @@ void CScriptVGUI::LevelShutdownPostEntity() surface()->DestroyTextureID( g_ScriptTextureIDs[i] ); } g_ScriptTextureIDs.Purge(); - - // Reset HUD hidden bits - g_iVScriptHideHUD = 0; } void CScriptVGUI::Shutdown() @@ -3697,29 +3690,6 @@ vgui::HFont GetScriptFont( const char *name, bool proportional ) return script_surface.GetFont( name, proportional, NULL ); } -//----------------------------------------------------------------------------- -// Control which HUD elements on the screen are hidden. -//----------------------------------------------------------------------------- -static int ScriptGetHUDHiddenBits() -{ - return g_iVScriptHideHUD; -} - -static void ScriptSetHUDHiddenBits( int iBits ) -{ - g_iVScriptHideHUD = iBits; -} - -static void ScriptAddHUDHiddenBits( int iBits ) -{ - g_iVScriptHideHUD |= iBits; -} - -static void ScriptClearHUDHiddenBits( int iBits ) -{ - g_iVScriptHideHUD &= ~(iBits); -} - void RegisterScriptVGUI() { @@ -3732,11 +3702,6 @@ void RegisterScriptVGUI() ScriptRegisterFunction( g_pScriptVM, ScreenToRay, "Get a ray from screen pixel position to world space." ); ScriptRegisterFunctionNamed( g_pScriptVM, ScriptScreenTransform, "ScreenTransform", "Get world position normalised in screen space. Return true if on screen." ); - ScriptRegisterFunctionNamed( g_pScriptVM, ScriptGetHUDHiddenBits, "GetHUDHiddenBits", "Use with 'HIDEHUD_' constants." ); - ScriptRegisterFunctionNamed( g_pScriptVM, ScriptSetHUDHiddenBits, "SetHUDHiddenBits", "Use with 'HIDEHUD_' constants." ); - ScriptRegisterFunctionNamed( g_pScriptVM, ScriptAddHUDHiddenBits, "AddHUDHiddenBits", "Use with 'HIDEHUD_' constants." ); - ScriptRegisterFunctionNamed( g_pScriptVM, ScriptClearHUDHiddenBits, "ClearHUDHiddenBits", "Use with 'HIDEHUD_' constants." ); - g_pScriptVM->Run( g_Script_vgui_init ); g_pScriptVM->RegisterInstance( &script_surface, "surface" ); diff --git a/sp/src/game/shared/mapbase/vscript_consts_shared.cpp b/sp/src/game/shared/mapbase/vscript_consts_shared.cpp index f9b9d233..2ced7086 100644 --- a/sp/src/game/shared/mapbase/vscript_consts_shared.cpp +++ b/sp/src/game/shared/mapbase/vscript_consts_shared.cpp @@ -604,25 +604,6 @@ void RegisterSharedScriptConstants() ScriptRegisterConstant( g_pScriptVM, D_NU, "Denotes a 'Neutral' relationship. Used by NPCs and players for relationship disposition." ); #endif -#ifdef CLIENT_DLL - // - // HUD - // - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_WEAPONSELECTION, "Hide ammo count & weapon selection" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_FLASHLIGHT, "" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_ALL, "" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_HEALTH, "Hide health & armor / suit battery" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_PLAYERDEAD, "Hide when local player's dead" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_NEEDSUIT, "Hide when the local player doesn't have the HEV suit" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_MISCSTATUS, "Hide miscellaneous status elements (trains, pickup history, death notices, etc)" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_CHAT, "Hide all communication elements (saytext, voice icon, etc)" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_CROSSHAIR, "Hide crosshairs" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_VEHICLE_CROSSHAIR, "Hide vehicle crosshair" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_INVEHICLE, "" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_BONUS_PROGRESS, "Hide bonus progress display (for bonus map challenges)" ); - ScriptRegisterConstant( g_pScriptVM, HIDEHUD_BITCOUNT, "" ); -#endif - // // Misc. General //