diff --git a/sp/src/game/shared/mapbase/vscript_funcs_shared.cpp b/sp/src/game/shared/mapbase/vscript_funcs_shared.cpp index aab303d8..e57a714d 100644 --- a/sp/src/game/shared/mapbase/vscript_funcs_shared.cpp +++ b/sp/src/game/shared/mapbase/vscript_funcs_shared.cpp @@ -775,6 +775,16 @@ static void AddPhysVelocity( HSCRIPT hPhys, const Vector& vecVelocity, const Vec //============================================================================= //============================================================================= +static int ScriptPrecacheModel( const char *modelname ) +{ + return CBaseEntity::PrecacheModel( modelname ); +} + +static void ScriptPrecacheOther( const char *classname ) +{ + UTIL_PrecacheOther( classname ); +} + #ifndef CLIENT_DLL // TODO: Move this? static void ScriptInsertSound( int iType, const Vector &vecOrigin, int iVolume, float flDuration, HSCRIPT hOwner, int soundChannelIndex, HSCRIPT hSoundTarget ) @@ -996,10 +1006,10 @@ void RegisterSharedScriptFunctions() // // Precaching // - ScriptRegisterFunctionNamed( g_pScriptVM, CBaseEntity::PrecacheModel, "PrecacheModel", "Precaches a model for later usage." ); + ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheModel, "PrecacheModel", "Precaches a model for later usage." ); ScriptRegisterFunction( g_pScriptVM, PrecacheMaterial, "Precaches a material for later usage." ); ScriptRegisterFunction( g_pScriptVM, PrecacheParticleSystem, "Precaches a particle system for later usage." ); - ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PrecacheOther, "PrecacheOther", "Precaches an entity class for later usage." ); + ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheOther, "PrecacheOther", "Precaches an entity class for later usage." ); // // NPCs