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Don't network info_null
Reduces potential for entity limit crashes, as it still exists for the first tick.
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@ -22,10 +22,10 @@ void CPointEntity::Spawn( void )
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}
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class CNullEntity : public CBaseEntity
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class CNullEntity : public CServerOnlyEntity
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{
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public:
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DECLARE_CLASS( CNullEntity, CBaseEntity );
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DECLARE_CLASS( CNullEntity, CServerOnlyEntity );
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void Spawn( void );
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};
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@ -22,10 +22,10 @@ void CPointEntity::Spawn( void )
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}
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class CNullEntity : public CBaseEntity
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class CNullEntity : public CServerOnlyEntity
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{
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public:
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DECLARE_CLASS( CNullEntity, CBaseEntity );
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DECLARE_CLASS( CNullEntity, CServerOnlyEntity );
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void Spawn( void );
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};
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