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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-14 07:47:55 +03:00
Added FireEvent hook to clientside VScript (equivalent of HandleAnimEvent)
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@ -293,6 +293,7 @@ BEGIN_ENT_SCRIPTDESC( C_ClientRagdoll, C_BaseAnimating, "Client-side ragdolls" )
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END_SCRIPTDESC();
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ScriptHook_t C_BaseAnimating::g_Hook_OnClientRagdoll;
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ScriptHook_t C_BaseAnimating::g_Hook_FireEvent;
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#endif
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BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-side" )
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@ -346,6 +347,13 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si
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BEGIN_SCRIPTHOOK( C_BaseAnimating::g_Hook_OnClientRagdoll, "OnClientRagdoll", FIELD_VOID, "Called when this entity turns into a client-side ragdoll." )
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DEFINE_SCRIPTHOOK_PARAM( "ragdoll", FIELD_HSCRIPT )
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END_SCRIPTHOOK()
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BEGIN_SCRIPTHOOK( C_BaseAnimating::g_Hook_FireEvent, "FireEvent", FIELD_BOOLEAN, "Called when handling animation events. Return false to cancel base handling." )
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DEFINE_SCRIPTHOOK_PARAM( "origin", FIELD_VECTOR )
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DEFINE_SCRIPTHOOK_PARAM( "angles", FIELD_VECTOR )
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DEFINE_SCRIPTHOOK_PARAM( "event", FIELD_INTEGER )
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DEFINE_SCRIPTHOOK_PARAM( "options", FIELD_CSTRING )
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END_SCRIPTHOOK()
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#endif
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END_SCRIPTDESC();
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@ -3651,7 +3659,11 @@ void C_BaseAnimating::DoAnimationEvents( CStudioHdr *pStudioHdr )
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flEventCycle,
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gpGlobals->curtime );
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}
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#ifdef MAPBASE_VSCRIPT
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if (ScriptHookFireEvent( GetAbsOrigin(), GetAbsAngles(), pevent[ i ].event, pevent[ i ].pszOptions() ) == false)
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continue;
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#endif
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FireEvent( GetAbsOrigin(), GetAbsAngles(), pevent[ i ].event, pevent[ i ].pszOptions() );
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}
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@ -3684,6 +3696,11 @@ void C_BaseAnimating::DoAnimationEvents( CStudioHdr *pStudioHdr )
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gpGlobals->curtime );
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}
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#ifdef MAPBASE_VSCRIPT
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if (ScriptHookFireEvent( GetAbsOrigin(), GetAbsAngles(), pevent[ i ].event, pevent[ i ].pszOptions() ) == false)
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continue;
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#endif
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FireEvent( GetAbsOrigin(), GetAbsAngles(), pevent[ i ].event, pevent[ i ].pszOptions() );
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}
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}
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@ -3691,6 +3708,26 @@ void C_BaseAnimating::DoAnimationEvents( CStudioHdr *pStudioHdr )
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m_flPrevEventCycle = flEventCycle;
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}
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#ifdef MAPBASE_VSCRIPT
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool C_BaseAnimating::ScriptHookFireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
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{
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if (m_ScriptScope.IsInitialized() && g_Hook_FireEvent.CanRunInScope(m_ScriptScope))
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{
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// origin, angles, event, options
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ScriptVariant_t args[] = { origin, angles, event, options };
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ScriptVariant_t returnValue = true;
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g_Hook_FireEvent.Call( m_ScriptScope, &returnValue, args );
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return returnValue.m_bool;
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}
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return true;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Parses a muzzle effect event and sends it out for drawing
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// Input : *options - event parameters in text format
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@ -164,6 +164,10 @@ public:
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virtual void FireObsoleteEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
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virtual const char* ModifyEventParticles( const char* token ) { return token; }
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#ifdef MAPBASE_VSCRIPT
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bool ScriptHookFireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
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#endif
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#if defined ( SDK_DLL ) || defined ( HL2MP )
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virtual void ResetEventsParity() { m_nPrevResetEventsParity = -1; } // used to force animation events to function on players so the muzzleflashes and other events occur
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// so new functions don't have to be made to parse the models like CSS does in ProcessMuzzleFlashEvent
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@ -477,6 +481,7 @@ public:
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HSCRIPT ScriptBecomeRagdollOnClient();
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static ScriptHook_t g_Hook_OnClientRagdoll;
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static ScriptHook_t g_Hook_FireEvent;
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float ScriptGetPoseParameter(const char* szName);
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#endif
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