Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection.

This commit is contained in:
1upD 2018-10-29 14:40:35 -04:00
parent 4368e27adf
commit 35f875da9b

View File

@ -435,7 +435,7 @@ bool CNPC_ShadowWalker::HasRangedWeapon()
CBaseCombatWeapon *pWeapon = GetActiveWeapon();
if (pWeapon)
return !(FClassnameIs(pWeapon, "weapon_crowbar") || FClassnameIs(pWeapon, "weapon_stunstick"));
return !(FClassnameIs(pWeapon, "weapon_crowbar") || FClassnameIs(pWeapon, "weapon_stunstick") || FClassnameIs(pWeapon, "weapon_custommelee"));
return false;
}