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Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection.
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@ -435,7 +435,7 @@ bool CNPC_ShadowWalker::HasRangedWeapon()
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CBaseCombatWeapon *pWeapon = GetActiveWeapon();
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CBaseCombatWeapon *pWeapon = GetActiveWeapon();
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if (pWeapon)
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if (pWeapon)
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return !(FClassnameIs(pWeapon, "weapon_crowbar") || FClassnameIs(pWeapon, "weapon_stunstick"));
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return !(FClassnameIs(pWeapon, "weapon_crowbar") || FClassnameIs(pWeapon, "weapon_stunstick") || FClassnameIs(pWeapon, "weapon_custommelee"));
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return false;
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return false;
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}
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}
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