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Fixed bugbait player throw animation
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@ -248,10 +248,6 @@ void CWeaponBugBait::PrimaryAttack( void )
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return;
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SendWeaponAnim( ACT_VM_HAULBACK );
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#ifdef MAPBASE
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pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#endif
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m_flTimeWeaponIdle = FLT_MAX;
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m_flNextPrimaryAttack = FLT_MAX;
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@ -319,6 +315,10 @@ void CWeaponBugBait::ThrowGrenade( CBasePlayer *pPlayer )
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}
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m_bRedraw = true;
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#ifdef MAPBASE
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pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#endif
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}
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//-----------------------------------------------------------------------------
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