diff --git a/sp/src/game/server/hl2/npc_combine.cpp b/sp/src/game/server/hl2/npc_combine.cpp index df0af9ea..c2cac902 100644 --- a/sp/src/game/server/hl2/npc_combine.cpp +++ b/sp/src/game/server/hl2/npc_combine.cpp @@ -48,7 +48,7 @@ ConVar npc_combine_altfire_not_allies_only( "npc_combine_altfire_not_allies_only ConVar npc_combine_new_cover_behavior( "npc_combine_new_cover_behavior", "1", FCVAR_NONE, "Mapbase: Toggles small patches for parts of npc_combine AI related to soldiers failing to take cover. These patches are minimal and only change cases where npc_combine would otherwise look at an enemy without shooting or run up to the player to melee attack when they don't have to. Consult the Mapbase wiki for more information." ); -ConVar npc_combine_fixed_shootpos( "npc_combine_fixed_shootpos", "0", FCVAR_NONE, "Mapbase: Toggles fixed Combine soldier shoot position." ) +ConVar npc_combine_fixed_shootpos( "npc_combine_fixed_shootpos", "0", FCVAR_NONE, "Mapbase: Toggles fixed Combine soldier shoot position." ); #endif #define COMBINE_SKIN_DEFAULT 0