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https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-27 07:15:31 +03:00
Added sound pitch scaling and env_microphone detection for sentences
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@ -9523,6 +9523,7 @@ void CBaseEntity::RemoveRecipientsIfNotCloseCaptioning( CRecipientFilter& filter
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}
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}
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#ifndef MAPBASE // Moved to SoundEmitterSystem.cpp
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//-----------------------------------------------------------------------------
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// Purpose: Wrapper to emit a sentence and also a close caption token for the sentence as appropriate.
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// Input : filter -
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@ -9545,6 +9546,7 @@ void CBaseEntity::EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex,
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enginesound->EmitSentenceByIndex( filter, iEntIndex, iChannel, iSentenceIndex,
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flVolume, iSoundlevel, iFlags, iPitch, 0, pOrigin, pDirection, &dummy, bUpdatePositions, soundtime );
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}
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#endif
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void CBaseEntity::SetRefEHandle( const CBaseHandle &handle )
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@ -1563,7 +1563,11 @@ public:
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static void EmitCloseCaption( IRecipientFilter& filter, int entindex, char const *token, CUtlVector< Vector >& soundorigins, float duration, bool warnifmissing = false );
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static void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
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float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, bool bUpdatePositions = true, float soundtime = 0.0f );
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, bool bUpdatePositions = true, float soundtime = 0.0f
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#ifdef MAPBASE
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, int iSpecialDSP = 0, int iSpeakerIndex = 0 // Needed for env_microphone
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#endif
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);
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static bool IsPrecacheAllowed();
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static void SetAllowPrecache( bool allow );
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@ -19,6 +19,9 @@
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#include "soundflags.h"
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#include "engine/IEngineSound.h"
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#include "filters.h"
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#ifdef MAPBASE
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#include "fmtstr.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -27,6 +30,10 @@
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const float MICROPHONE_SETTLE_EPSILON = 0.005;
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#ifdef MAPBASE
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static ConVar sv_microphones_always_pickup_sentences( "sv_microphones_always_pickup_sentences", "0", FCVAR_NONE, "Allows env_microphones to always detect and play back sentences, regardless of their keyvalues." );
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#endif
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// List of env_microphones who want to be told whenever a sound is started
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static CUtlVector< CHandle<CEnvMicrophone> > s_Microphones;
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@ -236,7 +243,11 @@ void CEnvMicrophone::InputDisable( inputdata_t &inputdata )
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m_bDisabled = true;
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if ( m_hSpeaker )
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{
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#ifdef MAPBASE
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CBaseEntity::StopSound( m_hSpeaker->entindex(), m_nChannel, m_szLastSound );
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#else
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CBaseEntity::StopSound( m_hSpeaker->entindex(), CHAN_STATIC, m_szLastSound );
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#endif
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m_szLastSound[0] = 0;
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// Remove ourselves from the list of active mics
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@ -554,31 +565,41 @@ MicrophoneResult_t CEnvMicrophone::SoundPlayed( int entindex, const char *soundn
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CPASAttenuationFilter filter( m_hSpeaker );
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EmitSound_t ep;
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#ifdef MAPBASE
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if (m_bHearingSentence)
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{
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CBaseEntity::EmitSentenceByIndex( filter, m_hSpeaker->entindex(), m_nChannel, atoi(soundname), flVolume, soundlevel, 0, iPitch, &vecOrigin, NULL, true, soundtime,
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m_iSpeakerDSPPreset, entindex );
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}
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else
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#endif
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{
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#ifdef MAPBASE
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ep.m_nChannel = m_nChannel;
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if (m_flVolumeScale != 1.0f)
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ep.m_flVolume = (flVolume * m_flVolumeScale);
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#else
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ep.m_nChannel = CHAN_STATIC;
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else
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ep.m_flVolume = flVolume;
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#endif
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ep.m_pSoundName = soundname;
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ep.m_SoundLevel = soundlevel;
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ep.m_nFlags = iFlags;
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#ifdef MAPBASE
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if (m_flPitchScale != 1.0f)
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ep.m_nPitch = (int)((float)iPitch * m_flPitchScale);
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else
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ep.m_nPitch = iPitch;
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ep.m_pOrigin = &vecOrigin;
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#else
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ep.m_nChannel = CHAN_STATIC;
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ep.m_flVolume = flVolume;
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ep.m_nPitch = iPitch;
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ep.m_pOrigin = &m_hSpeaker->GetAbsOrigin();
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#endif
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ep.m_pSoundName = soundname;
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ep.m_SoundLevel = soundlevel;
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ep.m_nFlags = iFlags;
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ep.m_flSoundTime = soundtime;
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ep.m_nSpeakerEntity = entindex;
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CBaseEntity::EmitSound( filter, m_hSpeaker->entindex(), ep );
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}
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Q_strncpy( m_szLastSound, soundname, sizeof(m_szLastSound) );
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m_OnRoutedSound.FireOutput( this, this, 0 );
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@ -646,3 +667,56 @@ bool CEnvMicrophone::OnSoundPlayed( int entindex, const char *soundname, soundle
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return bSwallowed;
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}
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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// Purpose: Called by the sound system whenever a sentence is played so that
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// active microphones can have a chance to pick up the sound.
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// Output : Returns whether or not the sentence was swallowed by the microphone.
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// Swallowed sentences should not be played by the sound system.
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//-----------------------------------------------------------------------------
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bool CEnvMicrophone::OnSentencePlayed( int entindex, int sentenceIndex, soundlevel_t soundlevel, float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins )
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{
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bool bSwallowed = false;
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// Loop through all registered microphones and tell them the sound was just played
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int iCount = s_Microphones.Count();
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if ( iCount > 0 )
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{
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CNumStr szSentenceStr( sentenceIndex );
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// Iterate backwards because we might be deleting microphones.
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for ( int i = iCount - 1; i >= 0; i-- )
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{
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if ( s_Microphones[i] && (s_Microphones[i]->ShouldHearSentences() || sv_microphones_always_pickup_sentences.GetBool()) )
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{
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// HACKHACK: Don't want to duplicate all of the code, so just use the same function with a new member variable
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s_Microphones[i]->ToggleHearingSentence( true );
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MicrophoneResult_t eResult = s_Microphones[i]->SoundPlayed(
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entindex,
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szSentenceStr,
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soundlevel,
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flVolume,
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iFlags,
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iPitch,
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pOrigin,
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soundtime,
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soundorigins );
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s_Microphones[i]->ToggleHearingSentence( false );
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if ( eResult == MicrophoneResult_Swallow )
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{
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// Microphone told us to swallow it
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bSwallowed = true;
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}
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else if ( eResult == MicrophoneResult_Remove )
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{
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s_Microphones.FastRemove( i );
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}
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}
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}
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}
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return bSwallowed;
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}
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#endif
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@ -20,6 +20,9 @@ const int SF_MICROPHONE_SOUND_BULLET_IMPACT = 0x08;
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const int SF_MICROPHONE_SWALLOW_ROUTED_SOUNDS = 0x10;
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const int SF_MICROPHONE_SOUND_EXPLOSION = 0x20;
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const int SF_MICROPHONE_IGNORE_NONATTENUATED = 0x40;
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#ifdef MAPBASE
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const int SF_MICROPHONE_SOUND_SENTENCE = 0x80;
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#endif
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// Return codes from SoundPlayed
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@ -50,6 +53,10 @@ public:
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void SetSensitivity( float flSensitivity );
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void SetSpeakerName( string_t iszSpeakerName );
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#ifdef MAPBASE
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bool ShouldHearSentences() const { return HasSpawnFlags( SF_MICROPHONE_SOUND_SENTENCE ); }
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inline void ToggleHearingSentence( bool bToggle ) { m_bHearingSentence = bToggle; }
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#endif
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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@ -67,6 +74,12 @@ public:
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static bool OnSoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel,
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float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins );
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#ifdef MAPBASE
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// Same as above, except for sentences.
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static bool OnSentencePlayed( int entindex, int sentenceIndex, soundlevel_t soundlevel,
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float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins );
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#endif
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private:
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// Per-microphone notification that a sound has played.
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@ -91,6 +104,8 @@ private:
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float m_flPitchScale = 1.0f;
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float m_flVolumeScale = 1.0f;
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int m_nChannel = CHAN_STATIC;
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bool m_bHearingSentence; // HACKHACK: Allows SoundPlayed() to know when to play a sentence instead
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#endif
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COutputFloat m_SoundLevel; // Fired when the sampled volume level changes.
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@ -1417,6 +1417,45 @@ int SENTENCEG_Lookup(const char *sample)
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}
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#endif
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#if defined(MAPBASE) && defined(GAME_DLL)
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//-----------------------------------------------------------------------------
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// Purpose: Wrapper to emit a sentence and also a close caption token for the sentence as appropriate.
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// Input : filter -
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// iEntIndex -
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// iChannel -
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// iSentenceIndex -
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// flVolume -
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// iSoundlevel -
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// iFlags -
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// iPitch -
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// bUpdatePositions -
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// soundtime -
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//-----------------------------------------------------------------------------
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void CBaseEntity::EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
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float flVolume, soundlevel_t iSoundlevel, int iFlags /*= 0*/, int iPitch /*=PITCH_NORM*/,
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const Vector *pOrigin /*=NULL*/, const Vector *pDirection /*=NULL*/,
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bool bUpdatePositions /*=true*/, float soundtime /*=0.0f*/, int iSpecialDSP /*= 0*/, int iSpeakerIndex /*= 0*/ )
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{
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CUtlVector< Vector > soundOrigins;
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bool bSwallowed = CEnvMicrophone::OnSentencePlayed(
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iEntIndex,
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iSentenceIndex,
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iSoundlevel,
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flVolume,
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iFlags,
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iPitch,
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pOrigin,
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soundtime,
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soundOrigins );
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if ( bSwallowed )
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return;
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enginesound->EmitSentenceByIndex( filter, iEntIndex, iChannel, iSentenceIndex,
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flVolume, iSoundlevel, iFlags, iPitch * GetSoundPitchScale(), iSpecialDSP, pOrigin, pDirection, &soundOrigins, bUpdatePositions, soundtime, iSpeakerIndex );
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}
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#endif
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void UTIL_EmitAmbientSound( int entindex, const Vector &vecOrigin, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
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{
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#ifdef STAGING_ONLY
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