mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-06-07 11:22:12 +03:00
Improved custom model support on most NPCs
Co-authored-by: Maestra Fenix <fenixmaestro@gmail.com>
This commit is contained in:
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ec55c3011d
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@ -256,7 +256,7 @@ END_DATADESC()
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//-----------------------------------------------------------------------------
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void CNPC_PoisonZombie::Precache( void )
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{
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PrecacheModel("models/zombie/poison.mdl");
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PrecacheModel( DefaultOrCustomModel( "models/zombie/poison.mdl" ) );
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PrecacheScriptSound( "NPC_PoisonZombie.Die" );
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PrecacheScriptSound( "NPC_PoisonZombie.ThrowWarn" );
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@ -509,7 +509,7 @@ void CNPC_PoisonZombie::SetZombieModel( void )
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}
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else
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{
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SetModel( "models/zombie/poison.mdl" );
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SetModel( DefaultOrCustomModel( "models/zombie/poison.mdl" ) );
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SetHullType(HULL_HUMAN);
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}
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@ -472,8 +472,8 @@ void CNPC_Antlion::Precache( void )
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#ifdef HL2_EPISODIC
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if ( IsWorker() )
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{
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PrecacheModel( ANTLION_WORKER_MODEL );
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PropBreakablePrecacheAll( MAKE_STRING( ANTLION_WORKER_MODEL ) );
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PrecacheModel( DefaultOrCustomModel( ANTLION_WORKER_MODEL ) );
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PropBreakablePrecacheAll( MAKE_STRING( DefaultOrCustomModel( ANTLION_WORKER_MODEL ) ) );
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UTIL_PrecacheOther( "grenade_spit" );
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PrecacheParticleSystem( "blood_impact_antlion_worker_01" );
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PrecacheParticleSystem( "antlion_gib_02" );
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@ -482,8 +482,8 @@ void CNPC_Antlion::Precache( void )
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else
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#endif // HL2_EPISODIC
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{
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PrecacheModel( ANTLION_MODEL );
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PropBreakablePrecacheAll( MAKE_STRING( ANTLION_MODEL ) );
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PrecacheModel( DefaultOrCustomModel( ANTLION_MODEL ) );
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PropBreakablePrecacheAll( MAKE_STRING( DefaultOrCustomModel( ANTLION_MODEL ) ) );
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PrecacheParticleSystem( "blood_impact_antlion_01" );
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PrecacheParticleSystem( "AntlionGib" );
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}
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@ -275,7 +275,7 @@ CNPC_CombineCamera::~CNPC_CombineCamera()
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//-----------------------------------------------------------------------------
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void CNPC_CombineCamera::Precache()
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{
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PrecacheModel(COMBINE_CAMERA_MODEL);
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PrecacheModel( DefaultOrCustomModel( COMBINE_CAMERA_MODEL ) );
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PrecacheModel(COMBINE_CAMERA_GLOW_SPRITE);
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PrecacheModel(COMBINE_CAMERA_FLASH_SPRITE);
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@ -304,8 +304,7 @@ void CNPC_CombineCamera::Precache()
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void CNPC_CombineCamera::Spawn()
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{
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Precache();
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SetModel(COMBINE_CAMERA_MODEL);
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SetModel( DefaultOrCustomModel( COMBINE_CAMERA_MODEL ) );
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m_pEyeFlash = CSprite::SpriteCreate(COMBINE_CAMERA_FLASH_SPRITE, GetLocalOrigin(), FALSE);
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m_pEyeFlash->SetTransparency(kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation);
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@ -921,7 +921,7 @@ CNPC_CombineDropship::~CNPC_CombineDropship(void)
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void CNPC_CombineDropship::Spawn( void )
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{
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Precache( );
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SetModel( "models/combine_dropship.mdl" );
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SetModel( DefaultOrCustomModel( "models/combine_dropship.mdl" ) );
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#ifdef _XBOX
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AddEffects( EF_NOSHADOW );
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@ -1188,7 +1188,7 @@ void CNPC_CombineDropship::Activate( void )
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void CNPC_CombineDropship::Precache( void )
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{
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// Models
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PrecacheModel("models/combine_dropship.mdl");
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PrecacheModel( DefaultOrCustomModel( "models/combine_dropship.mdl" ) );
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switch ( m_iCrateType )
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{
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case CRATE_SOLDIER:
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@ -564,11 +564,11 @@ void CNPC_CombineGunship::Spawn( void )
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if ( HasSpawnFlags( SF_GUNSHIP_USE_CHOPPER_MODEL ) )
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{
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SetModel( "models/combine_helicopter.mdl" );
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SetModel( DefaultOrCustomModel( "models/combine_helicopter.mdl" ) );
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}
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else
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{
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SetModel( "models/gunship.mdl" );
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SetModel( DefaultOrCustomModel( "models/gunship.mdl" ) );
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}
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ExtractBbox( SelectHeaviestSequence( ACT_GUNSHIP_PATROL ), m_cullBoxMins, m_cullBoxMaxs );
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@ -690,12 +690,12 @@ void CNPC_CombineGunship::Precache( void )
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{
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if ( HasSpawnFlags( SF_GUNSHIP_USE_CHOPPER_MODEL ) )
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{
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PrecacheModel( "models/combine_helicopter.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/combine_helicopter.mdl" ) );
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Chopper_PrecacheChunks( this );
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}
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else
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{
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PrecacheModel("models/gunship.mdl");
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PrecacheModel( DefaultOrCustomModel( "models/gunship.mdl" ) );
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}
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PrecacheModel("sprites/lgtning.vmt");
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@ -725,7 +725,7 @@ void CNPC_CombineGunship::Precache( void )
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g_iGunshipEffectIndex = PrecacheModel( "sprites/physbeam.vmt" );
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}
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PropBreakablePrecacheAll( MAKE_STRING("models/gunship.mdl") );
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PropBreakablePrecacheAll( MAKE_STRING( DefaultOrCustomModel( "models/gunship.mdl" ) ) );
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BaseClass::Precache();
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}
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@ -455,7 +455,7 @@ void CNPC_Dog::Spawn( void )
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BaseClass::Spawn();
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SetModel( "models/dog.mdl" );
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SetModel( DefaultOrCustomModel( "models/dog.mdl" ) );
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SetHullType( HULL_WIDE_HUMAN );
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SetHullSizeNormal();
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@ -638,7 +638,7 @@ void CNPC_Dog::PullObject( bool bMantain )
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//-----------------------------------------------------------------------------
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void CNPC_Dog::Precache( void )
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{
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PrecacheModel( "models/dog.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/dog.mdl" ) );
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PrecacheScriptSound( "Weapon_PhysCannon.Launch" );
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@ -396,7 +396,7 @@ static const char *s_pLegsModel = "models/gibs/fast_zombie_legs.mdl";
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//-----------------------------------------------------------------------------
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void CFastZombie::Precache( void )
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{
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PrecacheModel("models/zombie/fast.mdl");
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PrecacheModel( DefaultOrCustomModel( "models/zombie/fast.mdl" ) );
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#ifdef HL2_EPISODIC
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PrecacheModel("models/zombie/Fast_torso.mdl");
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PrecacheScriptSound( "NPC_FastZombie.CarEnter1" );
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@ -773,7 +773,7 @@ void CFastZombie::SetZombieModel( void )
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}
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else
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{
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SetModel( "models/zombie/fast.mdl" );
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SetModel( DefaultOrCustomModel( "models/zombie/fast.mdl" ) );
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SetHullType(HULL_HUMAN);
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}
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@ -133,7 +133,7 @@ END_DATADESC()
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//-----------------------------------------------------------------------------
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void CNPC_Fisherman::SelectModel()
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{
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SetModelName( AllocPooledString( FISHERMAN_MODEL ) );
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SetModelName( AllocPooledString( DefaultOrCustomModel( FISHERMAN_MODEL ) ) );
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}
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//-----------------------------------------------------------------------------
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@ -97,7 +97,7 @@ void CNPC_GMan::Spawn()
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BaseClass::Spawn();
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SetModel( "models/gman.mdl" );
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SetModel( DefaultOrCustomModel( "models/gman.mdl" ) );
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SetHullType(HULL_HUMAN);
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SetHullSizeNormal();
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@ -123,7 +123,7 @@ void CNPC_GMan::Spawn()
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//-----------------------------------------------------------------------------
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void CNPC_GMan::Precache()
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{
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PrecacheModel( "models/gman.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/gman.mdl" ) );
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BaseClass::Precache();
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}
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@ -299,7 +299,7 @@ Activity CNPC_Monk::NPC_TranslateActivity( Activity eNewActivity )
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//-----------------------------------------------------------------------------
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void CNPC_Monk::Precache()
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{
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PrecacheModel( "models/Monk.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/Monk.mdl" ) );
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PrecacheScriptSound( "NPC_Citizen.FootstepLeft" );
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PrecacheScriptSound( "NPC_Citizen.FootstepRight" );
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@ -317,7 +317,7 @@ void CNPC_Monk::Spawn()
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BaseClass::Spawn();
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SetModel( "models/Monk.mdl" );
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SetModel( DefaultOrCustomModel( "models/Monk.mdl" ) );
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SetHullType(HULL_HUMAN);
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SetHullSizeNormal();
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@ -99,7 +99,7 @@ void CNPC_Mossman::Spawn()
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BaseClass::Spawn();
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SetModel( "models/mossman.mdl" );
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SetModel( DefaultOrCustomModel( "models/mossman.mdl" ) );
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SetHullType(HULL_HUMAN);
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SetHullSizeNormal();
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@ -124,7 +124,7 @@ void CNPC_Mossman::Spawn()
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//-----------------------------------------------------------------------------
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void CNPC_Mossman::Precache()
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{
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PrecacheModel( "models/mossman.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/mossman.mdl" ) );
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BaseClass::Precache();
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}
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@ -250,7 +250,7 @@ void CZombie::Precache( void )
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{
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BaseClass::Precache();
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PrecacheModel( "models/zombie/classic.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/zombie/classic.mdl" ) );
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PrecacheModel( "models/zombie/classic_torso.mdl" );
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PrecacheModel( "models/zombie/classic_legs.mdl" );
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@ -515,7 +515,7 @@ void CZombie::SetZombieModel( void )
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}
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else
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{
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SetModel( "models/zombie/classic.mdl" );
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SetModel( DefaultOrCustomModel( "models/zombie/classic.mdl" ) );
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SetHullType( HULL_HUMAN );
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}
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@ -249,7 +249,7 @@ void CNPC_Zombine::Precache( void )
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{
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BaseClass::Precache();
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PrecacheModel( "models/zombie/zombie_soldier.mdl" );
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PrecacheModel( DefaultOrCustomModel( "models/zombie/zombie_soldier.mdl" ) );
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PrecacheScriptSound( "Zombie.FootstepRight" );
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PrecacheScriptSound( "Zombie.FootstepLeft" );
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@ -270,7 +270,7 @@ void CNPC_Zombine::Precache( void )
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void CNPC_Zombine::SetZombieModel( void )
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{
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SetModel( "models/zombie/zombie_soldier.mdl" );
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SetModel( DefaultOrCustomModel( "models/zombie/zombie_soldier.mdl" ) );
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SetHullType( HULL_HUMAN );
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SetBodygroup( ZOMBIE_BODYGROUP_HEADCRAB, !m_fIsHeadless );
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