diff --git a/sp/src/game/server/baseentity.h b/sp/src/game/server/baseentity.h
index c5843015..f25e3bf1 100644
--- a/sp/src/game/server/baseentity.h
+++ b/sp/src/game/server/baseentity.h
@@ -99,14 +99,14 @@ enum Class_T
 	CLASS_ANTLION,
 	CLASS_BARNACLE,
 	CLASS_BULLSEYE,
-	//CLASS_BULLSQUID,	
+	CLASS_BULLSQUID,	
 	CLASS_CITIZEN_PASSIVE,	
 	CLASS_CITIZEN_REBEL,
 	CLASS_COMBINE,
 	CLASS_COMBINE_GUNSHIP,
 	CLASS_CONSCRIPT,
 	CLASS_HEADCRAB,
-	//CLASS_HOUNDEYE,
+	CLASS_HOUNDEYE,
 	CLASS_MANHACK,
 	CLASS_METROPOLICE,		
 	CLASS_MILITARY,		
diff --git a/sp/src/game/server/hl2/npc_bullsquid.cpp b/sp/src/game/server/hl2/npc_bullsquid.cpp
index 2c0706da..e1942b5c 100644
--- a/sp/src/game/server/hl2/npc_bullsquid.cpp
+++ b/sp/src/game/server/hl2/npc_bullsquid.cpp
@@ -38,9 +38,9 @@
 
 #define		SQUID_SPRINT_DIST	256 // how close the squid has to get before starting to sprint and refusing to swerve
 
-ConVar sk_bullsquid_health( "sk_bullsquid_health", "0" );
-ConVar sk_bullsquid_dmg_bite( "sk_bullsquid_dmg_bite", "0" );
-ConVar sk_bullsquid_dmg_whip( "sk_bullsquid_dmg_whip", "0" );
+ConVar sk_bullsquid_health( "sk_bullsquid_health", "100" );
+ConVar sk_bullsquid_dmg_bite( "sk_bullsquid_dmg_bite", "15" );
+ConVar sk_bullsquid_dmg_whip( "sk_bullsquid_dmg_whip", "25" );
 
 //=========================================================
 // monster-specific schedule types
diff --git a/sp/src/game/shared/hl2/hl2_gamerules.cpp b/sp/src/game/shared/hl2/hl2_gamerules.cpp
index bdd5abec..353a1c43 100644
--- a/sp/src/game/shared/hl2/hl2_gamerules.cpp
+++ b/sp/src/game/shared/hl2/hl2_gamerules.cpp
@@ -380,7 +380,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_PLAYER,			D_HT, 0);			
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_COMBINE,			D_HT, 0);
@@ -389,7 +389,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ANTLION,			CLASS_MILITARY,			D_HT, 0);
@@ -416,7 +416,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_BARNACLE,			D_LI, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_COMBINE,			D_HT, 0);
@@ -425,7 +425,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_MANHACK,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BARNACLE,			CLASS_MILITARY,			D_HT, 0);
@@ -448,7 +448,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_ANTLION,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_COMBINE,			D_NU, 0);
@@ -457,7 +457,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSEYE,			CLASS_MILITARY,			D_NU, 0);
@@ -475,7 +475,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		// ------------------------------------------------------------
 		//	> CLASS_BULLSQUID
 		// ------------------------------------------------------------
-		/*
+		
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSQUID,			CLASS_NONE,				D_NU, 0);			
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSQUID,			CLASS_PLAYER,			D_HT, 0);			
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSQUID,			CLASS_ANTLION,			D_HT, 0);
@@ -504,7 +504,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSQUID,			CLASS_PLAYER_ALLY,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSQUID,			CLASS_PLAYER_ALLY_VITAL,D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_BULLSQUID,			CLASS_HACKED_ROLLERMINE,D_HT, 0);
-		*/
+		
 		// ------------------------------------------------------------
 		//	> CLASS_CITIZEN_PASSIVE
 		// ------------------------------------------------------------
@@ -513,7 +513,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_BARNACLE,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_BULLSQUID,		D_FR, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_BULLSQUID,		D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_COMBINE,			D_NU, 0);
@@ -522,7 +522,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_HEADCRAB,			D_FR, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_HOUNDEYE,			D_FR, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_HOUNDEYE,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_MANHACK,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_PASSIVE,	CLASS_MILITARY,			D_NU, 0);
@@ -545,7 +545,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_BARNACLE,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_BULLSQUID,		D_FR, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_BULLSQUID,		D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_COMBINE,			D_HT, 0);
@@ -554,7 +554,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CITIZEN_REBEL,		CLASS_MILITARY,			D_HT, 0);
@@ -577,7 +577,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_BARNACLE,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_COMBINE,			D_LI, 0);
@@ -586,7 +586,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE,			CLASS_MILITARY,			D_NU, 0);
@@ -609,7 +609,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_COMBINE,			D_LI, 0);
@@ -618,7 +618,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_GUNSHIP,		CLASS_MILITARY,			D_NU, 0);
@@ -641,7 +641,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,	CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,	CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_COMBINE,			D_LI, 0);
@@ -650,7 +650,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,	CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,	CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_COMBINE_HUNTER,		CLASS_MILITARY,			D_NU, 0);
@@ -673,7 +673,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_BARNACLE,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_COMBINE,			D_HT, 0);
@@ -682,7 +682,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_CONSCRIPT,			CLASS_MILITARY,			D_HT, 0);
@@ -705,7 +705,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_ANTLION,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_COMBINE,			D_NU, 0);
@@ -714,7 +714,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_FLARE,			CLASS_MILITARY,			D_NU, 0);
@@ -738,7 +738,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_BULLSQUID,		D_FR, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_BULLSQUID,		D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_COMBINE,			D_HT, 0);
@@ -747,7 +747,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HEADCRAB,			CLASS_MILITARY,			D_NU, 0);
@@ -765,13 +765,13 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		// ------------------------------------------------------------
 		//	> CLASS_HOUNDEYE
 		// ------------------------------------------------------------
-		/*
+		
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_NONE,				D_NU, 0);			
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_PLAYER,			D_HT, 0);			
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_BULLSQUID,		D_FR, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_BULLSQUID,		D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_COMBINE,			D_HT, 0);
@@ -794,7 +794,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_PLAYER_ALLY,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_PLAYER_ALLY_VITAL,D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HOUNDEYE,			CLASS_HACKED_ROLLERMINE,D_HT, 0);
-		*/
+		
 
 		// ------------------------------------------------------------
 		//	> CLASS_MANHACK
@@ -804,7 +804,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_COMBINE,			D_NU, 0);
@@ -813,7 +813,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_HEADCRAB,			D_HT,-1);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_HOUNDEYE,			D_HT,-1);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_HOUNDEYE,			D_HT,-1);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MANHACK,			CLASS_MILITARY,			D_NU, 0);
@@ -836,7 +836,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_COMBINE,			D_NU, 0);
@@ -845,7 +845,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_METROPOLICE,		CLASS_MILITARY,			D_NU, 0);
@@ -868,7 +868,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_COMBINE,			D_NU, 0);
@@ -877,7 +877,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MILITARY,			CLASS_MILITARY,			D_NU, 0);
@@ -900,7 +900,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_COMBINE,			D_NU, 0);
@@ -909,7 +909,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_MISSILE,			CLASS_MILITARY,			D_NU, 0);
@@ -932,7 +932,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_ANTLION,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_BULLSEYE,			D_NU, 0);	
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_COMBINE,			D_NU, 0);
@@ -941,7 +941,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_NONE,				CLASS_MILITARY,			D_NU, 0);
@@ -963,7 +963,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_BARNACLE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_BULLSEYE,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_CITIZEN_PASSIVE,	D_LI, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_CITIZEN_REBEL,	D_LI, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_COMBINE,			D_HT, 0);
@@ -972,7 +972,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER,			CLASS_MILITARY,			D_HT, 0);
@@ -995,7 +995,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_BARNACLE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_COMBINE,			D_HT, 0);
@@ -1004,7 +1004,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_HEADCRAB,			D_FR, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY,			CLASS_MILITARY,			D_HT, 0);
@@ -1027,7 +1027,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_BARNACLE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_COMBINE,			D_HT, 0);
@@ -1036,7 +1036,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PLAYER_ALLY_VITAL,	CLASS_MILITARY,			D_HT, 0);
@@ -1059,7 +1059,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_COMBINE,			D_LI, 0);
@@ -1068,7 +1068,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_MANHACK,			D_LI, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_METROPOLICE,		D_LI, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_SCANNER,			CLASS_MILITARY,			D_LI, 0);
@@ -1091,7 +1091,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_COMBINE,			D_NU, 0);
@@ -1100,7 +1100,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_STALKER,			CLASS_MILITARY,			D_NU, 0);
@@ -1123,7 +1123,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_BARNACLE,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_CITIZEN_PASSIVE,	D_LI, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_CITIZEN_REBEL,	D_LI, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_COMBINE,			D_HT, 0);
@@ -1132,7 +1132,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_VORTIGAUNT,		CLASS_MILITARY,			D_HT, 0);
@@ -1155,7 +1155,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_COMBINE,			D_HT, 0);
@@ -1164,7 +1164,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_HEADCRAB,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_MANHACK,			D_FR, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_MILITARY,			D_FR, 0);
@@ -1187,7 +1187,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_BULLSQUID,		D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_BULLSQUID,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_COMBINE,			D_NU, 0);
@@ -1196,7 +1196,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_HOUNDEYE,			D_NU, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_HOUNDEYE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_METROPOLICE,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_PROTOSNIPER,			CLASS_MILITARY,			D_NU, 0);
@@ -1222,7 +1222,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_CITIZEN_REBEL,	D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_COMBINE,			D_HT, 0);
@@ -1231,7 +1231,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_CONSCRIPT,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_FLARE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_MANHACK,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_EARTH_FAUNA,			CLASS_MILITARY,			D_HT, 0);
@@ -1254,7 +1254,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_ANTLION,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_BARNACLE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_BULLSEYE,			D_NU, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_BULLSQUID,		D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_BULLSQUID,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_CITIZEN_PASSIVE,	D_NU, 0);	
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_CITIZEN_REBEL,	D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_COMBINE,			D_HT, 0);
@@ -1263,7 +1263,7 @@ ConVar  alyx_darkness_force( "alyx_darkness_force", "0", FCVAR_CHEAT | FCVAR_REP
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_CONSCRIPT,		D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_FLARE,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_HEADCRAB,			D_HT, 0);
-		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_HOUNDEYE,			D_HT, 0);
+		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_HOUNDEYE,			D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_MANHACK,			D_NU, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_METROPOLICE,		D_HT, 0);
 		CBaseCombatCharacter::SetDefaultRelationship(CLASS_HACKED_ROLLERMINE,			CLASS_MILITARY,			D_HT, 0);