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Fix TF2 intro videos in Mapbase
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@ -388,7 +388,9 @@ void VideoPanel::Paint( void )
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// Sit in the "center"
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// Sit in the "center"
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int xpos, ypos;
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int xpos, ypos;
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GetPanelPos( xpos, ypos );
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GetPanelPos( xpos, ypos );
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#if defined(MAPBASE) && !defined(TF_CLIENT_DLL) // TODO: This was brought over from the Alien Swarm SDK years ago, but it breaks videos in TF2. Figure out actual purpose of this change
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LocalToScreen( xpos, ypos );
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LocalToScreen( xpos, ypos );
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#endif
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// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
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// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
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if ( m_bBlackBackground )
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if ( m_bBlackBackground )
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@ -400,7 +402,7 @@ void VideoPanel::Paint( void )
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// Draw the polys to draw this out
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// Draw the polys to draw this out
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CMatRenderContextPtr pRenderContext( materials );
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CMatRenderContextPtr pRenderContext( materials );
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#if defined(MAPBASE) && !defined(TF_CLIENT_DLL) // TODO: Figure out actual purpose of this
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#if defined(MAPBASE) && !defined(TF_CLIENT_DLL) // TODO: This was brought over from the Alien Swarm SDK years ago, but it breaks videos in TF2. Figure out actual purpose of this change
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pRenderContext->ClearColor4ub( 255, 255, 255, alpha * 255.0f );
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pRenderContext->ClearColor4ub( 255, 255, 255, alpha * 255.0f );
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#endif
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#endif
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