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Updated README and mapbase_version for v7.0
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README
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README
@ -20,6 +20,9 @@ Mapbase's main content in this repository may include:
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- View rendering changes for drawing 3D skyboxes and RT-based entities
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- Countless other fixes and improvements
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For more information, view this page:
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https://github.com/mapbase-source/source-sdk-2013/wiki/Introduction-to-Mapbase
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//===================================================================================================================================================
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Mapbase is an open-source project and its contents can be distributed and used at the discretion of its users. However, this project represents many parts of
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@ -37,7 +40,7 @@ and repositories (especially ones which are specifically published as free sourc
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or complicated code changes accessible and easy to use for level designers and other kinds of Source modders who would otherwise have no idea how to implement them.
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*** DISCLAIMER: Mapbase has a strict no-leak-content policy and only allows content created directly by contributors or content originating from open-source repositories.
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If you believe any content in Mapbase originates from any leak or unauthorized source (from Valve or otherwise), please contact Blixibon immediately.
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If you believe any content in Mapbase originates from any leak or unauthorized source (Valve or otherwise), please contact Blixibon immediately.
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Mapbase is intended to be usable by everyone, including licensed Source projects and Steam mods. ***
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-- The Alien Swarm SDK was used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment.
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@ -91,7 +94,6 @@ Direct contributions:
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- https://github.com/mapbase-source/source-sdk-2013/pull/5 (Custom VScript implementation by ReDucTor; was placed into feature branch before being merged in a subsequent PR)
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- https://github.com/mapbase-source/source-sdk-2013/pull/3 ("playvideo" command playback fix from Avantate)
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- https://github.com/mapbase-source/source-sdk-2013/pull/21 (Various GCC/Linux fixes from z33ky)
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- https://github.com/mapbase-source/source-sdk-2013/pull/60 (Adjustment by RoyaleNoir to one of Saul's VDC changes)
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- https://github.com/mapbase-source/source-sdk-2013/pull/84 (CS:S viewmodel chirality from 1upD)
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- Demo autorecord code provided by Klems
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@ -108,6 +110,10 @@ Direct contributions:
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/80 (More VScript changes, including support for extremely flexible client/server messaging)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/105 (VScript fixes and optimizations, Vector class extensions, custom convars/commands)
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== Contributions from z33ky:
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/21 (Various GCC/Linux compilation fixes)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/95 (Additional GCC/Linux compilation fixes)
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//---------------------------------------------------------------------------------------------------------------------------------------------------
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Other sources:
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@ -135,6 +141,10 @@ If there is anything missing from this list, please contact Blixibon.
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Aside from the content list above, Mapbase has more descriptive and up-to-date credits on this wiki article:
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https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits
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Other relevant articles:
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* https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Disclaimers
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* https://github.com/mapbase-source/source-sdk-2013/wiki/Frequently-Asked-Questions-(FAQ)
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//===================================================================================================================================================
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Please see the Source SDK 2013 license below:
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@ -72,7 +72,7 @@ ConVar mapbase_load_actbusy("mapbase_load_actbusy", "1", FCVAR_ARCHIVE, "Should
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#ifdef GAME_DLL
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// This cvar should change with each Mapbase update
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ConVar mapbase_version( "mapbase_version", "6.3", FCVAR_NONE, "The version of Mapbase currently being used in this mod." );
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ConVar mapbase_version( "mapbase_version", "7.0", FCVAR_NONE, "The version of Mapbase currently being used in this mod." );
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extern void MapbaseGameLog_Init();
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