Moved toolset conditionals to a more fitting and intuitive place

This commit is contained in:
Blixibon 2021-11-06 15:29:48 -05:00
parent c925a01712
commit 47a0bb0fde
2 changed files with 15 additions and 12 deletions

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@ -17,6 +17,21 @@ $Games
// Makes the VPC scripts work in the SDK's context
$Conditional "SOURCESDK" "1"
//-----------------------------------------------------------------------------
// Mapbase - Additional toolsets (NOTE: Newer toolsets make the solution incompatible with Visual Studio 2013)
$Conditional VS2019 "0" // Toggles Visual Studio 2019 (v142) toolset
//
// Note that the following projects currently do not compile with v142 and are not included in the VS2019 solution:
//
// - phonemeextractor (may be fixable with modification)
// - qc_eyes (might be fixed by having C++ MFC for v141 build tools and/or C++ ATL for v141 build tools installed)
//
//-----------------------------------------------------------------------------
$Include "vpc_scripts\projects.vgc"
$Include "vpc_scripts\groups.vgc"

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@ -17,18 +17,6 @@
//-----------------------------------------------------------------------------
// Mapbase - Additional toolsets (NOTE: Newer toolsets make the solution incompatible with Visual Studio 2013)
$Conditional VS2019 "0" // Toggles Visual Studio 2019 (v142) toolset
//
// Note that the following projects currently do not compile with v142 and are not included in the VS2019 solution:
//
// - phonemeextractor (may be fixable with modification)
// - qc_eyes (might be fixed by having C++ MFC for v141 build tools and/or C++ ATL for v141 build tools installed)
//
//-----------------------------------------------------------------------------
// Mapbase functionality conditionals
$Conditional MAPBASE "1" // Equivalent to (and required for) our MAPBASE preprocessor defined below
$Conditional MAPBASE_RPC "1" // Toggles Mapbase's Rich Presence Client implementations