Added custom gameinfo.txt values for HL2 default player model + enabling external drawing by default

This commit is contained in:
Blixibon 2021-11-27 15:48:51 -06:00
parent cea38f03ec
commit 483abff3b3
2 changed files with 21 additions and 0 deletions

View File

@ -1476,6 +1476,9 @@ CStudioHdr *CHL2_Player::OnNewModel()
return hdr;
}
extern char g_szDefaultPlayerModel[MAX_PATH];
extern bool g_bDefaultPlayerDrawExternally;
#endif
//-----------------------------------------------------------------------------
@ -1486,8 +1489,13 @@ void CHL2_Player::Spawn(void)
#ifndef HL2MP
#ifndef PORTAL
#ifdef MAPBASE
if ( GetModelName() == NULL_STRING )
SetModel( g_szDefaultPlayerModel );
#else
SetModel( "models/player.mdl" );
#endif
#endif
#endif
BaseClass::Spawn();
@ -1501,6 +1509,8 @@ void CHL2_Player::Spawn(void)
RemoveEffects( EF_NODRAW );
}
SetDrawPlayerModelExternally( g_bDefaultPlayerDrawExternally );
#endif
//

View File

@ -82,6 +82,12 @@ static bool g_bMapbaseCore;
// The game's name found in gameinfo.txt. Mostly used for Discord RPC.
char g_iszGameName[128];
#ifdef GAME_DLL
// Default player configuration
char g_szDefaultPlayerModel[MAX_PATH];
bool g_bDefaultPlayerDrawExternally;
#endif
enum
{
MANIFEST_SOUNDSCRIPTS,
@ -216,6 +222,11 @@ public:
Q_strncpy(g_iszGameName, pszGameName, sizeof(g_iszGameName));
}
#ifdef GAME_DLL
Q_strncpy( g_szDefaultPlayerModel, gameinfo->GetString( "player_default_model", "models/player.mdl" ), sizeof( g_szDefaultPlayerModel ) );
g_bDefaultPlayerDrawExternally = gameinfo->GetBool( "player_default_draw_externally", false );
#endif
}
gameinfo->deleteThis();