From 4884d024813fbe99b3675bde9e0b2f905b542afe Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sun, 14 Mar 2021 13:48:21 -0500 Subject: [PATCH] Fixed spelling errors of "Receive" in the NetMsg VScript singleton --- sp/src/game/shared/mapbase/vscript_singletons.cpp | 13 +++++++------ sp/src/game/shared/mapbase/vscript_singletons.h | 6 +++--- sp/src/game/shared/usercmd.cpp | 2 +- 3 files changed, 11 insertions(+), 10 deletions(-) diff --git a/sp/src/game/shared/mapbase/vscript_singletons.cpp b/sp/src/game/shared/mapbase/vscript_singletons.cpp index 3f075359..8f3f4b7e 100644 --- a/sp/src/game/shared/mapbase/vscript_singletons.cpp +++ b/sp/src/game/shared/mapbase/vscript_singletons.cpp @@ -1228,7 +1228,7 @@ void CNetMsgScriptHelper::Reset() } //----------------------------------------------------------------------------- -// Create the storage for the reciever callback functions. +// Create the storage for the receiver callback functions. // Functions are handled in the VM, the storage table is here. //----------------------------------------------------------------------------- void CNetMsgScriptHelper::InitPostVM() @@ -1264,7 +1264,7 @@ bool CNetMsgScriptHelper::Init() // IGameSystem //----------------------------------------------------------------------------- void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg ) { - g_ScriptNetMsg->RecieveMessage( msg ); + g_ScriptNetMsg->ReceiveMessage( msg ); } #endif // CLIENT_DLL @@ -1273,11 +1273,11 @@ void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg ) // //----------------------------------------------------------------------------- #ifdef GAME_DLL -void CNetMsgScriptHelper::RecieveMessage( bf_read *msg, CBaseEntity *pPlayer ) +void CNetMsgScriptHelper::ReceiveMessage( bf_read *msg, CBaseEntity *pPlayer ) { m_MsgIn = msg; #else -void CNetMsgScriptHelper::RecieveMessage( bf_read &msg ) +void CNetMsgScriptHelper::ReceiveMessage( bf_read &msg ) { m_MsgIn.StartReading( msg.m_pData, msg.m_nDataBytes ); #endif @@ -1357,7 +1357,7 @@ void CNetMsgScriptHelper::Send() //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- -void CNetMsgScriptHelper::Recieve( const char *msg, HSCRIPT func ) +void CNetMsgScriptHelper::Receive( const char *msg, HSCRIPT func ) { if ( func ) g_pScriptVM->SetValue( m_Hooks, int( HashStringCaseless(msg) ), func ); @@ -1701,7 +1701,8 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CNetMsgScriptHelper, "CNetMsg", SCRIPT_SINGLETON "N DEFINE_SCRIPTFUNC( Reset, "Reset the current network message buffer" ) DEFINE_SCRIPTFUNC( Start, "Start writing new custom network message" ) - DEFINE_SCRIPTFUNC( Recieve, "Set custom network message callback" ) + DEFINE_SCRIPTFUNC( Receive, "Set custom network message callback" ) + DEFINE_SCRIPTFUNC_NAMED( Receive, "Recieve", SCRIPT_HIDE ) // This was a typo until v6.3 #ifdef GAME_DLL DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the server to the client (max 252 bytes)" ) #else diff --git a/sp/src/game/shared/mapbase/vscript_singletons.h b/sp/src/game/shared/mapbase/vscript_singletons.h index 04568dec..a18d4a38 100644 --- a/sp/src/game/shared/mapbase/vscript_singletons.h +++ b/sp/src/game/shared/mapbase/vscript_singletons.h @@ -61,9 +61,9 @@ public: void InitPostVM(); #ifdef GAME_DLL - void RecieveMessage( bf_read *msg, CBaseEntity *pPlayer ); + void ReceiveMessage( bf_read *msg, CBaseEntity *pPlayer ); #else - void RecieveMessage( bf_read &msg ); + void ReceiveMessage( bf_read &msg ); #endif void WriteToBuffer( bf_write *bf ); @@ -75,7 +75,7 @@ public: #else void Send(); #endif - void Recieve( const char *msg, HSCRIPT func ); + void Receive( const char *msg, HSCRIPT func ); #ifdef GAME_DLL inline void DoSendUserMsg( CRecipientFilter *filter, int type ); diff --git a/sp/src/game/shared/usercmd.cpp b/sp/src/game/shared/usercmd.cpp index 032b366c..1607eba3 100644 --- a/sp/src/game/shared/usercmd.cpp +++ b/sp/src/game/shared/usercmd.cpp @@ -335,7 +335,7 @@ void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from ) #if defined( MAPBASE_VSCRIPT ) && defined( GAME_DLL ) if ( buf->ReadOneBit() ) { - g_ScriptNetMsg->RecieveMessage( buf, pPlayer ); + g_ScriptNetMsg->ReceiveMessage( buf, pPlayer ); } #endif