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Add script consts: SERVER_DLL, CLIENT_DLL
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@ -126,6 +126,15 @@ extern void RegisterWeaponScriptConstants();
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void RegisterSharedScriptConstants()
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{
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// "SERVER_DLL" is used in Source 2.
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#ifdef GAME_DLL
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ScriptRegisterConstantNamed( g_pScriptVM, 1, "SERVER_DLL", "" );
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ScriptRegisterConstantNamed( g_pScriptVM, 0, "CLIENT_DLL", "" );
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#else
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ScriptRegisterConstantNamed( g_pScriptVM, 0, "SERVER_DLL", "" );
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ScriptRegisterConstantNamed( g_pScriptVM, 1, "CLIENT_DLL", "" );
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#endif
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//
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// Activities
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//
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