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https://github.com/mapbase-source/source-sdk-2013.git
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Added prop_dynamic I/O/KV and misc. prop code changes from the Alien Swarm SDK
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@ -44,6 +44,7 @@
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#ifdef MAPBASE
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#include "mapbase/GlobalStrings.h"
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#include "collisionutils.h"
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#include "vstdlib/ikeyvaluessystem.h" // From Alien Swarm SDK
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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@ -387,8 +388,15 @@ int CBaseProp::ParsePropData( void )
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return PARSE_FAILED_NO_DATA;
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}
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#ifdef MAPBASE // From Alien Swarm SDK
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static int keyPropData = KeyValuesSystem()->GetSymbolForString( "prop_data" );
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// Do we have a props section?
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KeyValues *pkvPropData = modelKeyValues->FindKey( keyPropData );
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#else
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// Do we have a props section?
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KeyValues *pkvPropData = modelKeyValues->FindKey("prop_data");
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#endif
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if ( !pkvPropData )
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{
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modelKeyValues->deleteThis();
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@ -1200,6 +1208,17 @@ int CBreakableProp::OnTakeDamage( const CTakeDamageInfo &inputInfo )
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{
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m_hLastAttacker.Set( info.GetAttacker() );
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}
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#ifdef MAPBASE // From Alien Swarm SDK
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else if ( info.GetAttacker() )
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{
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CBaseEntity *attacker = info.GetAttacker();
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CBaseEntity *attackerOwner = attacker->GetOwnerEntity();
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if ( attackerOwner && attackerOwner->MyCombatCharacterPointer() )
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{
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m_hLastAttacker.Set( attackerOwner );
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}
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}
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#endif
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float flPropDamage = GetBreakableDamage( info, assert_cast<IBreakableWithPropData*>(this) );
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info.SetDamage( flPropDamage );
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@ -1999,9 +2018,16 @@ BEGIN_DATADESC( CDynamicProp )
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DEFINE_KEYFIELD( m_bDisableBoneFollowers, FIELD_BOOLEAN, "DisableBoneFollowers" ),
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DEFINE_FIELD( m_bUseHitboxesForRenderBox, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_nPendingSequence, FIELD_SHORT ),
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#ifdef MAPBASE // From Alien Swarm SDK
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DEFINE_KEYFIELD( m_bUpdateAttachedChildren, FIELD_BOOLEAN, "updatechildren" ),
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DEFINE_KEYFIELD( m_bHoldAnimation, FIELD_BOOLEAN, "HoldAnimation" ),
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#endif
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// Inputs
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DEFINE_INPUTFUNC( FIELD_STRING, "SetAnimation", InputSetAnimation ),
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#ifdef MAPBASE // From Alien Swarm SDK
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DEFINE_INPUTFUNC( FIELD_STRING, "SetAnimationNoReset", InputSetAnimationNoReset ),
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#endif
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DEFINE_INPUTFUNC( FIELD_STRING, "SetDefaultAnimation", InputSetDefaultAnimation ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
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@ -2226,9 +2252,8 @@ void CDynamicProp::CreateBoneFollowers()
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pBone = pBone->GetNextKey();
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}
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}
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modelKeyValues->deleteThis();
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}
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modelKeyValues->deleteThis();
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// if we got here, we don't have a bone follower section, but if we have a ragdoll
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// go ahead and create default bone followers for it
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@ -2258,7 +2283,11 @@ bool CDynamicProp::TestCollision( const Ray_t &ray, unsigned int mask, trace_t&
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}
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}
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}
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#ifdef MAPBASE // From Alien Swarm SDK
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return BaseClass::TestCollision( ray, mask, trace );
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#else
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return false;
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#endif
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}
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@ -2366,10 +2395,23 @@ void CDynamicProp::AnimThink( void )
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}
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else
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{
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#ifdef MAPBASE // From Alien Swarm SDK
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if ( m_iszDefaultAnim != NULL_STRING && m_bHoldAnimation == false )
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{
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PropSetAnim( STRING( m_iszDefaultAnim ) );
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}
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// We need to wait for an animation change to come in
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if ( m_bHoldAnimation )
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{
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SetNextThink( gpGlobals->curtime + 0.1f );
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}
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#else
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if (m_iszDefaultAnim != NULL_STRING)
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{
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PropSetAnim( STRING( m_iszDefaultAnim ) );
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}
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#endif
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}
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}
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}
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@ -2381,6 +2423,17 @@ void CDynamicProp::AnimThink( void )
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StudioFrameAdvance();
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DispatchAnimEvents(this);
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m_BoneFollowerManager.UpdateBoneFollowers(this);
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#ifdef MAPBASE // From Alien Swarm SDK
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// Update any SetParentAttached children
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if ( m_bUpdateAttachedChildren )
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{
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for ( CBaseEntity *pChild = FirstMoveChild(); pChild; pChild = pChild->NextMovePeer() )
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{
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pChild->PhysicsTouchTriggers();
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}
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}
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#endif
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}
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@ -2419,6 +2472,19 @@ void CDynamicProp::InputSetAnimation( inputdata_t &inputdata )
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PropSetAnim( inputdata.value.String() );
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}
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#ifdef MAPBASE // From Alien Swarm SDK
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//------------------------------------------------------------------------------
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// Purpose: Set the animation unless the prop is already set to this particular animation
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//------------------------------------------------------------------------------
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void CDynamicProp::InputSetAnimationNoReset( inputdata_t &inputdata )
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{
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if ( GetSequence() != LookupSequence( inputdata.value.String() ) )
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{
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PropSetAnim( inputdata.value.String() );
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}
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}
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#endif
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//------------------------------------------------------------------------------
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// Purpose:
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//------------------------------------------------------------------------------
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@ -6006,6 +6072,14 @@ int CPropDoorRotating::DrawDebugTextOverlays(void)
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EntityText( text_offset, tempstr, 0);
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text_offset++;
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#ifdef MAPBASE // From Alien Swarm SDK
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if ( IsDoorLocked() )
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{
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EntityText( text_offset, "LOCKED", 0);
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text_offset++;
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}
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#endif
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if ( IsDoorOpen() )
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{
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Q_strncpy(tempstr, "DOOR STATE: OPEN", sizeof(tempstr));
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@ -329,6 +329,9 @@ public:
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// Input handlers
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void InputSetAnimation( inputdata_t &inputdata );
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#ifdef MAPBASE // From Alien Swarm SDK
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void InputSetAnimationNoReset( inputdata_t &inputdata );
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#endif
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void InputSetDefaultAnimation( inputdata_t &inputdata );
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void InputTurnOn( inputdata_t &inputdata );
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void InputTurnOff( inputdata_t &inputdata );
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@ -345,6 +348,9 @@ public:
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int m_iTransitionDirection;
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// Random animations
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#ifdef MAPBASE // From Alien Swarm SDK
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bool m_bHoldAnimation;
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#endif
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bool m_bRandomAnimator;
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float m_flNextRandAnim;
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float m_flMinRandAnimTime;
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@ -353,6 +359,9 @@ public:
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bool m_bStartDisabled;
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bool m_bDisableBoneFollowers;
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#ifdef MAPBASE // From Alien Swarm SDK
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bool m_bUpdateAttachedChildren; // For props with children on attachment points, update their child touches as we animate
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#endif
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CNetworkVar( bool, m_bUseHitboxesForRenderBox );
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