diff --git a/sp/src/game/server/ai_activity.cpp b/sp/src/game/server/ai_activity.cpp index b88c1142..7e5f13f9 100644 --- a/sp/src/game/server/ai_activity.cpp +++ b/sp/src/game/server/ai_activity.cpp @@ -2180,7 +2180,7 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_AR2 ); ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR2 ); - //ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR2_LOW ); + ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR2_LOW ); ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_AR2 ); #endif @@ -2189,6 +2189,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_COMBINE_THROW_GRENADE ); ADD_ACTIVITY_TO_SR( ACT_COMBINE_AR2_ALTFIRE ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_COMBINE_THROW_GRENADE ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_COMBINE_AR2_ALTFIRE ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_SPECIAL_ATTACK1 ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_SPECIAL_ATTACK2 ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_ADVANCE ); ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_FORWARD ); ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_GROUP ); @@ -2198,7 +2203,54 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_GESTURE_SIGNAL_TAKECOVER ); #endif -#ifdef COMPANION_HOLSTER_WORKAROUND +#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES + ADD_ACTIVITY_TO_SR( ACT_IDLE_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_WALK_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_RUN_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_RELOAD_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_REVOLVER_LOW ); + ADD_ACTIVITY_TO_SR( ACT_RELOAD_REVOLVER_LOW ); + ADD_ACTIVITY_TO_SR( ACT_COVER_REVOLVER_LOW ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_REVOLVER_LOW ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_REVOLVER ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_REVOLVER ); + + ADD_ACTIVITY_TO_SR( ACT_IDLE_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_IDLE_ANGRY_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_WALK_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_RUN_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_RELOAD_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_CROSSBOW_LOW ); + ADD_ACTIVITY_TO_SR( ACT_RELOAD_CROSSBOW_LOW ); + ADD_ACTIVITY_TO_SR( ACT_COVER_CROSSBOW_LOW ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_CROSSBOW_LOW ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_CROSSBOW ); + ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_CROSSBOW ); + + ADD_ACTIVITY_TO_SR( ACT_IDLE_PISTOL_RELAXED ); + ADD_ACTIVITY_TO_SR( ACT_IDLE_PISTOL_STIMULATED ); + ADD_ACTIVITY_TO_SR( ACT_WALK_PISTOL_RELAXED ); + ADD_ACTIVITY_TO_SR( ACT_WALK_PISTOL_STIMULATED ); + ADD_ACTIVITY_TO_SR( ACT_RUN_PISTOL_RELAXED ); + ADD_ACTIVITY_TO_SR( ACT_RUN_PISTOL_STIMULATED ); + + ADD_ACTIVITY_TO_SR( ACT_IDLE_AIM_PISTOL_STIMULATED ); + ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_PISTOL_STIMULATED ); + ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_PISTOL_STIMULATED ); + + ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_RPG_LOW ); + ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_RPG_LOW ); + + ADD_ACTIVITY_TO_SR( ACT_RUN_PACKAGE ); + ADD_ACTIVITY_TO_SR( ACT_RUN_SUITCASE ); + ADD_ACTIVITY_TO_SR( ACT_ARM_RIFLE ); ADD_ACTIVITY_TO_SR( ACT_DISARM_RIFLE ); #endif diff --git a/sp/src/game/shared/activitylist.cpp b/sp/src/game/shared/activitylist.cpp index 9e986cb7..ede1485b 100644 --- a/sp/src/game/shared/activitylist.cpp +++ b/sp/src/game/shared/activitylist.cpp @@ -2296,7 +2296,7 @@ void ActivityList_RegisterSharedActivities( void ) REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AR2 ); REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AR2 ); - //REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AR2_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AR2_LOW ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_AR2 ); #endif @@ -2305,6 +2305,11 @@ void ActivityList_RegisterSharedActivities( void ) REGISTER_SHARED_ACTIVITY( ACT_COMBINE_THROW_GRENADE ); REGISTER_SHARED_ACTIVITY( ACT_COMBINE_AR2_ALTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_COMBINE_THROW_GRENADE ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_COMBINE_AR2_ALTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SPECIAL_ATTACK1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SPECIAL_ATTACK2 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SIGNAL_ADVANCE ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SIGNAL_FORWARD ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SIGNAL_GROUP ); @@ -2314,7 +2319,54 @@ void ActivityList_RegisterSharedActivities( void ) REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SIGNAL_TAKECOVER ); #endif -#ifdef COMPANION_HOLSTER_WORKAROUND +#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES + REGISTER_SHARED_ACTIVITY( ACT_IDLE_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_REVOLVER_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_REVOLVER_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_COVER_REVOLVER_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_REVOLVER_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_REVOLVER ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_REVOLVER ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_CROSSBOW_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_CROSSBOW_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_COVER_CROSSBOW_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_CROSSBOW_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_CROSSBOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_CROSSBOW ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_PISTOL_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_PISTOL_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_PISTOL_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_PISTOL_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_PISTOL_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_PISTOL_STIMULATED ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_PISTOL_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_PISTOL_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_PISTOL_STIMULATED ); + + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_RPG_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG_LOW ); + + REGISTER_SHARED_ACTIVITY( ACT_RUN_PACKAGE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_SUITCASE ); + REGISTER_SHARED_ACTIVITY( ACT_ARM_RIFLE ); REGISTER_SHARED_ACTIVITY( ACT_DISARM_RIFLE ); #endif diff --git a/sp/src/game/shared/ai_activity.h b/sp/src/game/shared/ai_activity.h index 44b8f62d..bfe3eb05 100644 --- a/sp/src/game/shared/ai_activity.h +++ b/sp/src/game/shared/ai_activity.h @@ -13,42 +13,34 @@ #ifdef MAPBASE -// Mapbase adds a few shared activities. // -// These used to be placed in between existing activities, as outside of the code activities are based off of strings. -// This seemed like a bad idea, but no problems arose at the time. -// I later discovered that apparently some things in MP use the direct integers instead of the enum names. -// I retroactively put all custom activities at the bottom of the enum instead. -// Their placements in activitylist.cpp and ai_activity.cpp have not been changed. +// Mapbase adds many new shared activities, primarily for NPCs. +// +// These are at the bottom of the enum to prevent disruptions in the order of existing activities. +// // AR2 ACTIVITY FIX -// You know all of those AR2 activities that citizens and combine soldiers have? -// Yeah, those are unused. It appears Valve forgot to implement them. +// Citizens and Combine soldiers have several activities for the SMG1 and AR2 which differ from each other. +// Across both NPCs, there are around 20-40 different AR2 animations. Most of these animations are similar to the +// SMG1 animations, except their hand positions are adjusted to use the AR2 instead. // -// What could be 20-40 different animations on two different characters are not even defined in code. -// I didn't even realize they were unused until I saw ACT_RELOAD_AR2, so I don't blame them for never realizing this. -// They work surprisingly well for probably never being tested in-game. +// Unfortunately, the vast majority of the AR2 animations in those models are not declared as real activities in +// code. The AR2 instead falls back to its SMG1 animation counterparts. +// This is thought to be an oversight which dates back to late in Half-Life 2's development. // -// 1 = Add activities directly -// 2 = Add activities as custom activities (todo) -// -// 2 should only be preferable if adding them like this breaks something. +// This preprocessor declares those activities and implements them on the AR2. In-game, they work surprisingly well +// despite presumably never being tested in-game during HL2's development. #define AR2_ACTIVITY_FIX 1 -// COMPANION HOLSTER WORKAROUND -// I introduced a separate holster/unholster animation to male_shared -// and female_shared and I realized it might conflict with Alyx's animation. -// -// I came up with a solution--ACT_ARM_RIFLE and its disarm counterpart--to solve it. -// I didn't think about the fact I could've named them the same as Alyx's so her animations would overwrite it... -// ...so this has been deactivated. -//#define COMPANION_HOLSTER_WORKAROUND 1 - // SHARED COMBINE ACTIVITIES -// This turns ACT_COMBINE_AR2_ALTFIRE and ACT_COMBINE_THROW_GRENADE into shared activities. -// This is necessary so other NPCs to use them without having to rely on a bunch of custom activities. +// This turns ACT_COMBINE_AR2_ALTFIRE, ACT_COMBINE_THROW_GRENADE, and their new gesture counterparts into shared activities. +// This is necessary for other NPCs to use them without having to rely on private custom activities declared through the AI definition system. #define SHARED_COMBINE_ACTIVITIES 1 +// EXPANDED HL2 WEAPON ACTIVITIES +// This enables a bunch of new activities for Half-Life 2 weapons, including new 357 animations and readiness activities for pistols. +#define EXPANDED_HL2_WEAPON_ACTIVITIES 1 + #endif #define ACTIVITY_NOT_AVAILABLE -1 @@ -2169,7 +2161,7 @@ typedef enum ACT_RUN_AIM_AR2, ACT_RELOAD_AR2, - //ACT_RELOAD_AR2_LOW, + ACT_RELOAD_AR2_LOW, ACT_GESTURE_RELOAD_AR2, #endif @@ -2178,7 +2170,12 @@ typedef enum ACT_COMBINE_THROW_GRENADE, ACT_COMBINE_AR2_ALTFIRE, - // New gesture-based signals as activities for people who want to use them + // Gesture versions for existing Combine signal and grenade activities + ACT_GESTURE_COMBINE_THROW_GRENADE, + ACT_GESTURE_COMBINE_AR2_ALTFIRE, + ACT_GESTURE_SPECIAL_ATTACK1, + ACT_GESTURE_SPECIAL_ATTACK2, + ACT_GESTURE_SIGNAL_ADVANCE, ACT_GESTURE_SIGNAL_FORWARD, ACT_GESTURE_SIGNAL_GROUP, @@ -2188,7 +2185,60 @@ typedef enum ACT_GESTURE_SIGNAL_TAKECOVER, #endif -#ifdef COMPANION_HOLSTER_WORKAROUND +#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES + // Revolver (357) + ACT_IDLE_REVOLVER, + ACT_IDLE_ANGRY_REVOLVER, + ACT_WALK_REVOLVER, + ACT_RUN_REVOLVER, + ACT_WALK_AIM_REVOLVER, + ACT_RUN_AIM_REVOLVER, + ACT_RANGE_ATTACK_REVOLVER, + ACT_RELOAD_REVOLVER, + ACT_RANGE_ATTACK_REVOLVER_LOW, + ACT_RELOAD_REVOLVER_LOW, + ACT_COVER_REVOLVER_LOW, + ACT_RANGE_AIM_REVOLVER_LOW, + ACT_GESTURE_RANGE_ATTACK_REVOLVER, + ACT_GESTURE_RELOAD_REVOLVER, + + // Crossbow + ACT_IDLE_CROSSBOW, + ACT_IDLE_ANGRY_CROSSBOW, + ACT_WALK_CROSSBOW, + ACT_RUN_CROSSBOW, + ACT_WALK_AIM_CROSSBOW, + ACT_RUN_AIM_CROSSBOW, + ACT_RANGE_ATTACK_CROSSBOW, + ACT_RELOAD_CROSSBOW, + ACT_RANGE_ATTACK_CROSSBOW_LOW, + ACT_RELOAD_CROSSBOW_LOW, + ACT_COVER_CROSSBOW_LOW, + ACT_RANGE_AIM_CROSSBOW_LOW, + ACT_GESTURE_RANGE_ATTACK_CROSSBOW, + ACT_GESTURE_RELOAD_CROSSBOW, + + // Pistol + ACT_IDLE_PISTOL_RELAXED, + ACT_IDLE_PISTOL_STIMULATED, + ACT_WALK_PISTOL_RELAXED, + ACT_WALK_PISTOL_STIMULATED, + ACT_RUN_PISTOL_RELAXED, + ACT_RUN_PISTOL_STIMULATED, + + ACT_IDLE_AIM_PISTOL_STIMULATED, + ACT_WALK_AIM_PISTOL_STIMULATED, + ACT_RUN_AIM_PISTOL_STIMULATED, + + // RPG + ACT_RANGE_AIM_RPG_LOW, + ACT_RANGE_ATTACK_RPG_LOW, + + // Citizen accessories + ACT_RUN_PACKAGE, + ACT_RUN_SUITCASE, + + // Holster/Unholster ACT_ARM_RIFLE, ACT_DISARM_RIFLE, #endif