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Renamed the new HL2:DM "357" activities to "REVOLVER" activities
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@ -2370,15 +2370,15 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_RUN_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_WALK_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_CROUCH_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_WALK_CROUCH_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK2_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_357 );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_RUN_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_WALK_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_IDLE_CROUCH_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_WALK_CROUCH_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RANGE_ATTACK2_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_GESTURE_RELOAD_REVOLVER );
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ADD_ACTIVITY_TO_SR( ACT_HL2MP_JUMP_REVOLVER );
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#endif
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}
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@ -202,15 +202,15 @@ acttable_t CWeapon357::m_acttable[] =
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#ifdef MAPBASE
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// HL2:DM activities (for third-person animations in SP)
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_357, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_357, false },
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{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_357, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_357, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_357, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_357, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_357, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_357, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_357, false },
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_REVOLVER, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_REVOLVER, false },
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{ ACT_HL2MP_WALK, ACT_HL2MP_WALK_REVOLVER, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_REVOLVER, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_REVOLVER, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK2, ACT_HL2MP_GESTURE_RANGE_ATTACK2_REVOLVER, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_REVOLVER, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_REVOLVER, false },
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#else
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_PISTOL, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_PISTOL, false },
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@ -2486,15 +2486,15 @@ void ActivityList_RegisterSharedActivities( void )
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_IDLE_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_RUN_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_IDLE_CROUCH_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_CROUCH_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RELOAD_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_JUMP_357 );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_IDLE_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_RUN_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_IDLE_CROUCH_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_WALK_CROUCH_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RANGE_ATTACK2_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_GESTURE_RELOAD_REVOLVER );
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REGISTER_SHARED_ACTIVITY( ACT_HL2MP_JUMP_REVOLVER );
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#endif
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AssertMsg( g_HighestActivity == LAST_SHARED_ACTIVITY - 1, "Not all activities from ai_activity.h registered in activitylist.cpp" );
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@ -2374,15 +2374,15 @@ typedef enum
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_MELEE,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_SLAM,
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ACT_HL2MP_IDLE_357,
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ACT_HL2MP_RUN_357,
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ACT_HL2MP_WALK_357,
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ACT_HL2MP_IDLE_CROUCH_357,
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ACT_HL2MP_WALK_CROUCH_357,
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ACT_HL2MP_GESTURE_RANGE_ATTACK_357,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_357,
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ACT_HL2MP_GESTURE_RELOAD_357,
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ACT_HL2MP_JUMP_357,
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ACT_HL2MP_IDLE_REVOLVER,
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ACT_HL2MP_RUN_REVOLVER,
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ACT_HL2MP_WALK_REVOLVER,
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ACT_HL2MP_IDLE_CROUCH_REVOLVER,
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ACT_HL2MP_WALK_CROUCH_REVOLVER,
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ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER,
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ACT_HL2MP_GESTURE_RANGE_ATTACK2_REVOLVER,
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ACT_HL2MP_GESTURE_RELOAD_REVOLVER,
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ACT_HL2MP_JUMP_REVOLVER,
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#endif
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// this is the end of the global activities, private per-monster activities start here.
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