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Fixed a compile error from when NEW_RESPONSE_SYSTEM is disabled
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@ -96,7 +96,10 @@ bool CBaseMultiplayerPlayer::SpeakConcept( AI_Response &response, int iConcept )
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concept.SetSpeaker(this);
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return FindResponse( response, concept );
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#else
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return SpeakFindResponse( response, g_pszMPConcepts[iConcept] );
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AI_Response *pResponse = SpeakFindResponse( g_pszMPConcepts[iConcept] );
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if (pResponse)
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response = *pResponse;
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return pResponse != NULL;
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#endif
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}
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