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Accidentally added junk file
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Crowbar - an old favorite
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basehlcombatweapon.h"
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#include "player.h"
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#include "gamerules.h"
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#include "ammodef.h"
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#include "mathlib/mathlib.h"
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#include "in_buttons.h"
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#include "soundent.h"
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#include "basebludgeonweapon.h"
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#include "vstdlib/random.h"
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#include "npcevent.h"
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#include "ai_basenpc.h"
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#include "weapon_pipe.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// CWeaponCrowbar
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//-----------------------------------------------------------------------------
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IMPLEMENT_SERVERCLASS_ST(CWeaponPipe, DT_WeaponPipe)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( weapon_pipe, CWeaponPipe );
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PRECACHE_WEAPON_REGISTER( CWeaponPipe );
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acttable_t CWeaponPipe::m_acttable[] =
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{
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{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
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{ ACT_IDLE, ACT_IDLE, false },
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{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },
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};
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IMPLEMENT_ACTTABLE(CWeaponPipe);
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CWeaponPipe::CWeaponPipe( void )
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{
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}
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