Accidentally added junk file

This commit is contained in:
1upD 2018-11-26 23:53:27 -05:00
parent bddb12fbc1
commit 4ed86ccdc2

View File

@ -1,48 +0,0 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Crowbar - an old favorite
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basehlcombatweapon.h"
#include "player.h"
#include "gamerules.h"
#include "ammodef.h"
#include "mathlib/mathlib.h"
#include "in_buttons.h"
#include "soundent.h"
#include "basebludgeonweapon.h"
#include "vstdlib/random.h"
#include "npcevent.h"
#include "ai_basenpc.h"
#include "weapon_pipe.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// CWeaponCrowbar
//-----------------------------------------------------------------------------
IMPLEMENT_SERVERCLASS_ST(CWeaponPipe, DT_WeaponPipe)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( weapon_pipe, CWeaponPipe );
PRECACHE_WEAPON_REGISTER( CWeaponPipe );
acttable_t CWeaponPipe::m_acttable[] =
{
{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
{ ACT_IDLE, ACT_IDLE, false },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },
};
IMPLEMENT_ACTTABLE(CWeaponPipe);
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CWeaponPipe::CWeaponPipe( void )
{
}