Fixed player +USE animation cvar aliasing issue

This commit is contained in:
Blixibon 2021-11-20 20:33:27 -06:00
parent b24b1054aa
commit 5090c8b743

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@ -1377,8 +1377,8 @@ void CHL2_Player::SpawnedAtPoint( CBaseEntity *pSpawnPoint )
//-----------------------------------------------------------------------------
ConVar player_use_anim_enabled( "player_carry_anim_enabled", "1" );
ConVar player_use_anim_heavy_mass( "player_carry_anim_heavy_mass", "20.0" );
ConVar player_use_anim_enabled( "player_use_anim_enabled", "1" );
ConVar player_use_anim_heavy_mass( "player_use_anim_heavy_mass", "20.0" );
//-----------------------------------------------------------------------------
// Purpose: