mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-27 07:15:31 +03:00
Added vgui_text_display, an entity which displays a VGui text label oriented in the world
This commit is contained in:
parent
251725c987
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@ -57,6 +57,7 @@ $Project
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$File "mapbase\c_func_fake_worldportal.cpp"
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$File "mapbase\c_func_fake_worldportal.h"
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$File "mapbase\c_point_glow.cpp"
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$File "mapbase\c_vgui_text_display.cpp"
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}
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$Folder "HL2 DLL"
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259
sp/src/game/client/mapbase/c_vgui_text_display.cpp
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259
sp/src/game/client/mapbase/c_vgui_text_display.cpp
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@ -0,0 +1,259 @@
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//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
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//
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// Purpose: Displays easy, flexible VGui text. Mapbase equivalent of point_worldtext.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "panelmetaclassmgr.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include <vgui/IInput.h>
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#include <vgui/IPanel.h>
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#include <vgui/IVGui.h>
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#include "ienginevgui.h"
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#include "c_vguiscreen.h"
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#include "vgui_bitmapbutton.h"
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#include "vgui_bitmappanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// vgui_text_display
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//-----------------------------------------------------------------------------
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class C_VGuiTextDisplay : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_VGuiTextDisplay, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_VGuiTextDisplay();
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~C_VGuiTextDisplay();
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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bool IsEnabled( void ) const { return m_bEnabled; }
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const char *GetDisplayText( void ) const { return m_szDisplayText; }
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const char *GetFontName( void ) const { return m_szFont; }
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int GetResolution( void ) const { return m_iResolution; }
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vgui::Label::Alignment GetContentAlignment() const { return m_iContentAlignment; }
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bool NeedsTextUpdate() { return m_bTextNeedsUpdate; }
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void UpdatedText() { m_bTextNeedsUpdate = false; }
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private:
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bool m_bEnabled;
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char m_szDisplayText[256];
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vgui::Label::Alignment m_iContentAlignment;
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char m_szFont[64];
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int m_iResolution;
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bool m_bTextNeedsUpdate;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_VGuiTextDisplay, DT_VGuiTextDisplay, CVGuiTextDisplay )
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RecvPropBool( RECVINFO( m_bEnabled ) ),
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RecvPropString( RECVINFO( m_szDisplayText ) ),
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RecvPropInt( RECVINFO( m_iContentAlignment ) ),
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RecvPropString( RECVINFO( m_szFont ) ),
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RecvPropInt( RECVINFO( m_iResolution ) ),
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END_RECV_TABLE()
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C_VGuiTextDisplay::C_VGuiTextDisplay()
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{
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}
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C_VGuiTextDisplay::~C_VGuiTextDisplay()
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{
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}
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void C_VGuiTextDisplay::PostDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PostDataUpdate( updateType );
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// For now, always update
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m_bTextNeedsUpdate = true;
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}
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Control screen
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//-----------------------------------------------------------------------------
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class C_TextDisplayPanel : public CVGuiScreenPanel
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{
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DECLARE_CLASS( C_TextDisplayPanel, CVGuiScreenPanel );
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public:
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C_TextDisplayPanel( vgui::Panel *parent, const char *panelName );
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~C_TextDisplayPanel( void );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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void UpdateText();
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
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virtual void OnTick( void );
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virtual void Paint( void );
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private:
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CHandle<C_VGuiScreen> m_hVGUIScreen;
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CHandle<C_VGuiTextDisplay> m_hScreenEntity;
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// VGUI specifics
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Label *m_pDisplayTextLabel;
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};
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DECLARE_VGUI_SCREEN_FACTORY( C_TextDisplayPanel, "text_display_panel" );
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CUtlVector <C_TextDisplayPanel *> g_WorldTextDisplays;
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//-----------------------------------------------------------------------------
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// Constructor:
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//-----------------------------------------------------------------------------
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C_TextDisplayPanel::C_TextDisplayPanel( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, "C_TextDisplayPanel"/*, vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/WorldTextPanel.res", "WorldTextPanel" )*/ )
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{
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// Add ourselves to the global list of movie displays
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g_WorldTextDisplays.AddToTail( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Clean up the movie
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//-----------------------------------------------------------------------------
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C_TextDisplayPanel::~C_TextDisplayPanel( void )
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{
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// Remove ourselves from the global list of movie displays
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g_WorldTextDisplays.FindAndRemove( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Setup our scheme
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//-----------------------------------------------------------------------------
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void C_TextDisplayPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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/*
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m_pDisplayTextLabel->SetFgColor( Color( 255, 255, 255, 255 ) );
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m_pDisplayTextLabel->SetText( "" );
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m_pDisplayTextLabel->SetVisible( false );
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*/
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TextDisplayPanel::UpdateText()
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{
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color32 clr = m_hScreenEntity->GetRenderColor();
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m_pDisplayTextLabel->SetFgColor( Color( clr.r, clr.g, clr.b, clr.a ) );
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m_pDisplayTextLabel->SetText( m_hScreenEntity->GetDisplayText() );
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//SetSize( m_hScreenEntity->GetTextSize(), m_hScreenEntity->GetTextSize() );
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SetSize( m_hScreenEntity->GetResolution(), m_hScreenEntity->GetResolution() );
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m_pDisplayTextLabel->SetSize( m_hScreenEntity->GetResolution(), m_hScreenEntity->GetResolution() );
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//m_pDisplayTextLabel->SetSize( m_hScreenEntity->GetTextSize(), m_hScreenEntity->GetTextSize() );
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Label::Alignment iAlignment = m_hScreenEntity->GetContentAlignment();
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m_pDisplayTextLabel->SetContentAlignment( iAlignment );
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bool bWrap = true;
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bool bCenterWrap = false;
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switch (iAlignment)
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{
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// Center wrap if centered
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case Label::Alignment::a_north:
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case Label::Alignment::a_center:
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case Label::Alignment::a_south:
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bCenterWrap = true;
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break;
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// HACKHACK: Don't wrap if using an east alignment
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case Label::Alignment::a_northeast:
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case Label::Alignment::a_east:
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case Label::Alignment::a_southeast:
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bWrap = false;
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break;
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}
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m_pDisplayTextLabel->SetWrap( bWrap );
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m_pDisplayTextLabel->SetCenterWrap( bCenterWrap );
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Msg( "Resolution is %i\n", m_hScreenEntity->GetResolution() );
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const char *pszFontName = m_hScreenEntity->GetFontName();
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if (pszFontName && pszFontName[0] != '\0')
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{
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HFont font = scheme()->GetIScheme( GetScheme() )->GetFont( pszFontName );
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m_pDisplayTextLabel->SetFont( font );
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}
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m_pDisplayTextLabel->SetVisible( true );
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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bool C_TextDisplayPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
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{
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if ( !BaseClass::Init( pKeyValues, pInitData ) )
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return false;
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// Make sure we get ticked...
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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m_pDisplayTextLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TextDisplay" ));
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// Save this for simplicity later on
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m_hVGUIScreen = dynamic_cast<C_VGuiScreen *>( GetEntity() );
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if ( m_hVGUIScreen != NULL )
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{
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// Also get the associated entity
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m_hScreenEntity = dynamic_cast<C_VGuiTextDisplay *>(m_hVGUIScreen->GetOwnerEntity());
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UpdateText();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Update the display string
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//-----------------------------------------------------------------------------
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void C_TextDisplayPanel::OnTick()
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{
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if (m_hScreenEntity->NeedsTextUpdate())
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{
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UpdateText();
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m_hScreenEntity->UpdatedText();
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}
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BaseClass::OnTick();
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}
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ConVar r_vguitext_bg( "r_vguitext_bg", "0" );
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//-----------------------------------------------------------------------------
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// Purpose: Update and draw the frame
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//-----------------------------------------------------------------------------
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void C_TextDisplayPanel::Paint( void )
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{
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// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
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if ( r_vguitext_bg.GetBool() )
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{
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surface()->DrawSetColor( 0, 0, 0, 255 );
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surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
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//surface()->DrawSetColor( 64, 64, 64, 255 );
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//surface()->DrawFilledRect( 0, 0, m_pDisplayTextLabel->GetWide(), m_pDisplayTextLabel->GetTall() );
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}
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// Parent's turn
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BaseClass::Paint();
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}
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427
sp/src/game/server/mapbase/vgui_text_display.cpp
Normal file
427
sp/src/game/server/mapbase/vgui_text_display.cpp
Normal file
@ -0,0 +1,427 @@
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//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
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//
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// Purpose: Displays easy, flexible VGui text. Mapbase equivalent of point_worldtext.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vguiscreen.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define SF_TESTDISPLAY_START_DISABLED (1 << 0)
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//-----------------------------------------------------------------------------
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// vgui_text_display
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//-----------------------------------------------------------------------------
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class CVGuiTextDisplay : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CVGuiTextDisplay, CBaseEntity );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CVGuiTextDisplay();
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virtual ~CVGuiTextDisplay();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual int UpdateTransmitState();
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virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void OnRestore( void );
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void ScreenVisible( bool bVisible );
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void Disable( void );
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void Enable( void );
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void InputDisable( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputSetMessage( inputdata_t &inputdata );
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void InputSetTextAlignment( inputdata_t &inputdata );
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void InputSetFont( inputdata_t &inputdata );
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void InputSetResolution( inputdata_t &inputdata );
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void InputSetTextSize( inputdata_t &inputdata );
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private:
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// Control panel
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
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void SpawnControlPanels( void );
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void RestoreControlPanels( void );
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private:
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CNetworkVar( bool, m_bEnabled );
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CNetworkString( m_szDisplayText, 256 );
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CNetworkVar( int, m_iContentAlignment );
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CNetworkString( m_szFont, 64 );
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CNetworkVar( int, m_iResolution );
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float m_flTextSize;
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//CNetworkColor32( m_DisplayColor ); // Use render color
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bool m_bDoFullTransmit;
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CHandle<CVGuiScreen> m_hScreen;
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};
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LINK_ENTITY_TO_CLASS( vgui_text_display, CVGuiTextDisplay );
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//-----------------------------------------------------------------------------
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// Save/load
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( CVGuiTextDisplay )
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DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
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DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "message" ),
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DEFINE_KEYFIELD( m_iContentAlignment, FIELD_INTEGER, "alignment" ),
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DEFINE_AUTO_ARRAY_KEYFIELD( m_szFont, FIELD_CHARACTER, "font" ),
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DEFINE_KEYFIELD( m_iResolution, FIELD_INTEGER, "resolution" ),
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DEFINE_KEYFIELD( m_flTextSize, FIELD_FLOAT, "textsize" ),
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DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_hScreen, FIELD_EHANDLE ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetMessage", InputSetMessage ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTextAlignment", InputSetTextAlignment ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetFont", InputSetFont ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetResolution", InputSetResolution ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetPanelSize", InputSetTextSize ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CVGuiTextDisplay, DT_VGuiTextDisplay )
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SendPropBool( SENDINFO( m_bEnabled ) ),
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SendPropString( SENDINFO( m_szDisplayText ) ),
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SendPropInt( SENDINFO( m_iContentAlignment ) ),
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SendPropString( SENDINFO( m_szFont ) ),
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SendPropInt( SENDINFO( m_iResolution ) ),
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END_SEND_TABLE()
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CVGuiTextDisplay::CVGuiTextDisplay()
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{
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m_flTextSize = 100.0f;
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m_iResolution = 200;
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m_iContentAlignment = 6; // a_southwest
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}
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CVGuiTextDisplay::~CVGuiTextDisplay()
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{
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DestroyVGuiScreen( m_hScreen.Get() );
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}
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//-----------------------------------------------------------------------------
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// Read in Hammer data
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//-----------------------------------------------------------------------------
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bool CVGuiTextDisplay::KeyValue( const char *szKeyName, const char *szValue )
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{
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// NOTE: Have to do these separate because they set two values instead of one
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if( FStrEq( szKeyName, "angles" ) )
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{
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Assert( GetMoveParent() == NULL );
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QAngle angles;
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UTIL_StringToVector( angles.Base(), szValue );
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// Because the vgui screen basis is strange (z is front, y is up, x is right)
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// we need to rotate the typical basis before applying it
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VMatrix mat, rotation, tmp;
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MatrixFromAngles( angles, mat );
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MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
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MatrixMultiply( mat, rotation, tmp );
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MatrixBuildRotateZ( rotation, 90 );
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MatrixMultiply( tmp, rotation, mat );
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MatrixToAngles( mat, angles );
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SetAbsAngles( angles );
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}
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else if( FStrEq( szKeyName, "message" ) )
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{
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Q_strcpy( m_szDisplayText.GetForModify(), szValue );
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}
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else if( FStrEq( szKeyName, "font" ) )
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{
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Q_strcpy( m_szFont.GetForModify(), szValue );
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}
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else if( FStrEq( szKeyName, "color" ) )
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{
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// Use render color
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return BaseClass::KeyValue( "rendercolor", szValue );
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}
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else
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return BaseClass::KeyValue( szKeyName, szValue );
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CVGuiTextDisplay::UpdateTransmitState()
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{
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if ( m_bDoFullTransmit )
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{
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m_bDoFullTransmit = false;
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
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{
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// Are we already marked for transmission?
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if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
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return;
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BaseClass::SetTransmit( pInfo, bAlways );
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// Force our screen to be sent too.
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m_hScreen->SetTransmit( pInfo, bAlways );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::Spawn( void )
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{
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Precache();
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BaseClass::Spawn();
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m_bEnabled = !HasSpawnFlags( SF_TESTDISPLAY_START_DISABLED );
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SpawnControlPanels();
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ScreenVisible( m_bEnabled );
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m_bDoFullTransmit = true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CVGuiTextDisplay::Precache( void )
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||||
{
|
||||
BaseClass::Precache();
|
||||
|
||||
PrecacheVGuiScreen( "text_display_panel" );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::OnRestore( void )
|
||||
{
|
||||
BaseClass::OnRestore();
|
||||
|
||||
RestoreControlPanels();
|
||||
|
||||
ScreenVisible( m_bEnabled );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::ScreenVisible( bool bVisible )
|
||||
{
|
||||
// Set its active state
|
||||
m_hScreen->SetActive( bVisible );
|
||||
|
||||
if ( bVisible )
|
||||
{
|
||||
m_hScreen->RemoveEffects( EF_NODRAW );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hScreen->AddEffects( EF_NODRAW );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::Disable( void )
|
||||
{
|
||||
if ( !m_bEnabled )
|
||||
return;
|
||||
|
||||
m_bEnabled = false;
|
||||
|
||||
ScreenVisible( false );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::Enable( void )
|
||||
{
|
||||
if ( m_bEnabled )
|
||||
return;
|
||||
|
||||
m_bEnabled = true;
|
||||
|
||||
ScreenVisible( true );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputDisable( inputdata_t &inputdata )
|
||||
{
|
||||
Disable();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputEnable( inputdata_t &inputdata )
|
||||
{
|
||||
Enable();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputSetMessage( inputdata_t &inputdata )
|
||||
{
|
||||
Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputSetTextAlignment( inputdata_t &inputdata )
|
||||
{
|
||||
m_iContentAlignment = inputdata.value.Int();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputSetFont( inputdata_t &inputdata )
|
||||
{
|
||||
Q_strcpy( m_szFont.GetForModify(), inputdata.value.String() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputSetResolution( inputdata_t &inputdata )
|
||||
{
|
||||
m_iResolution = inputdata.value.Int();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::InputSetTextSize( inputdata_t &inputdata )
|
||||
{
|
||||
m_flTextSize = inputdata.value.Float();
|
||||
|
||||
if (m_hScreen)
|
||||
{
|
||||
m_hScreen->SetActualSize( m_flTextSize, m_flTextSize );
|
||||
m_hScreen->SetLocalOrigin( m_hScreen->CollisionProp()->OBBCenter() * -1.0f );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
|
||||
{
|
||||
pPanelName = "text_display_panel";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
|
||||
{
|
||||
pPanelName = "vgui_screen";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This is called by the base object when it's time to spawn the control panels
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::SpawnControlPanels()
|
||||
{
|
||||
int nPanel;
|
||||
for ( nPanel = 0; true; ++nPanel )
|
||||
{
|
||||
const char *pScreenName;
|
||||
GetControlPanelInfo( nPanel, pScreenName );
|
||||
if (!pScreenName)
|
||||
continue;
|
||||
|
||||
const char *pScreenClassname;
|
||||
GetControlPanelClassName( nPanel, pScreenClassname );
|
||||
if ( !pScreenClassname )
|
||||
continue;
|
||||
|
||||
float flWidth = m_flTextSize;
|
||||
float flHeight = m_flTextSize;
|
||||
|
||||
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 );
|
||||
pScreen->ChangeTeam( GetTeamNumber() );
|
||||
pScreen->SetActualSize( flWidth, flHeight );
|
||||
pScreen->SetLocalOrigin( pScreen->CollisionProp()->OBBCenter() * -1.0f );
|
||||
pScreen->SetActive( true );
|
||||
pScreen->MakeVisibleOnlyToTeammates( false );
|
||||
pScreen->SetTransparency( true );
|
||||
m_hScreen = pScreen;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CVGuiTextDisplay::RestoreControlPanels( void )
|
||||
{
|
||||
int nPanel;
|
||||
for ( nPanel = 0; true; ++nPanel )
|
||||
{
|
||||
const char *pScreenName;
|
||||
GetControlPanelInfo( nPanel, pScreenName );
|
||||
if (!pScreenName)
|
||||
continue;
|
||||
|
||||
const char *pScreenClassname;
|
||||
GetControlPanelClassName( nPanel, pScreenClassname );
|
||||
if ( !pScreenClassname )
|
||||
continue;
|
||||
|
||||
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
|
||||
|
||||
while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
|
||||
{
|
||||
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
|
||||
}
|
||||
|
||||
if ( pScreen )
|
||||
{
|
||||
m_hScreen = pScreen;
|
||||
m_hScreen->SetActive( true );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
@ -74,6 +74,7 @@ $Project
|
||||
$File "mapbase\SystemConvarMod.cpp"
|
||||
$File "mapbase\SystemConvarMod.h"
|
||||
$File "mapbase\variant_tools.h"
|
||||
$File "mapbase\vgui_text_display.cpp"
|
||||
|
||||
$File "mapbase\logic_eventlistener.cpp"
|
||||
$File "mapbase\logic_register_activator.cpp"
|
||||
|
Loading…
Reference in New Issue
Block a user