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Added constructor for movie_display to mute sound by default
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@ -21,6 +21,8 @@ public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CMovieDisplay() { m_bMuted = true; }
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virtual ~CMovieDisplay();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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@ -123,6 +125,7 @@ CMovieDisplay::~CMovieDisplay()
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//-----------------------------------------------------------------------------
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// Read in Hammer data
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//-----------------------------------------------------------------------------
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bool CMovieDisplay::KeyValue( const char *szKeyName, const char *szValue )
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{
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// NOTE: Have to do these separate because they set two values instead of one
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