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Fixed issue with EmitSound_t origin in VScript
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@ -584,8 +584,10 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( ScriptEmitSound_t, "EmitSound_t", "Handle for acces
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DEFINE_SCRIPTFUNC( GetSpecialDSP, "Gets the sound's special DSP setting." )
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DEFINE_SCRIPTFUNC( GetSpecialDSP, "Gets the sound's special DSP setting." )
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DEFINE_SCRIPTFUNC( SetSpecialDSP, "Sets the sound's special DSP setting." )
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DEFINE_SCRIPTFUNC( SetSpecialDSP, "Sets the sound's special DSP setting." )
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DEFINE_SCRIPTFUNC( HasOrigin, "Returns true if the sound has an origin override." )
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DEFINE_SCRIPTFUNC( GetOrigin, "Gets the sound's origin override." )
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DEFINE_SCRIPTFUNC( GetOrigin, "Gets the sound's origin override." )
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DEFINE_SCRIPTFUNC( SetOrigin, "Sets the sound's origin override." )
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DEFINE_SCRIPTFUNC( SetOrigin, "Sets the sound's origin override." )
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DEFINE_SCRIPTFUNC( ClearOrigin, "Clears the sound's origin override if it has one." )
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DEFINE_SCRIPTFUNC( GetSoundTime, "Gets the time the sound will begin, relative to Time()." )
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DEFINE_SCRIPTFUNC( GetSoundTime, "Gets the time the sound will begin, relative to Time()." )
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DEFINE_SCRIPTFUNC( SetSoundTime, "Sets the time the sound will begin, relative to Time()." )
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DEFINE_SCRIPTFUNC( SetSoundTime, "Sets the time the sound will begin, relative to Time()." )
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@ -153,8 +153,10 @@ struct ScriptEmitSound_t : public EmitSound_t
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int GetSpecialDSP() { return m_nSpecialDSP; }
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int GetSpecialDSP() { return m_nSpecialDSP; }
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void SetSpecialDSP( int nSpecialDSP ) { m_nSpecialDSP = nSpecialDSP; }
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void SetSpecialDSP( int nSpecialDSP ) { m_nSpecialDSP = nSpecialDSP; }
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ScriptVariant_t GetOrigin() { return m_pOrigin ? *m_pOrigin : ScriptVariant_t(); }
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bool HasOrigin() { return m_pOrigin ? true : false; }
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void SetOrigin( ScriptVariant_t origin ) { m_pOrigin = origin.m_pVector; }
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const Vector &GetOrigin() { return m_pOrigin ? *m_pOrigin : vec3_origin; }
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void SetOrigin( Vector origin ) { m_pOrigin = &origin; }
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void ClearOrigin() { m_pOrigin = NULL; }
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float GetSoundTime() { return m_flSoundTime; }
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float GetSoundTime() { return m_flSoundTime; }
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void SetSoundTime( float flSoundTime ) { m_flSoundTime = flSoundTime; }
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void SetSoundTime( float flSoundTime ) { m_flSoundTime = flSoundTime; }
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