diff --git a/sp/src/materialsystem/stdshaders/BaseVSShader.cpp b/sp/src/materialsystem/stdshaders/BaseVSShader.cpp index 440ceb32..49aafc10 100644 --- a/sp/src/materialsystem/stdshaders/BaseVSShader.cpp +++ b/sp/src/materialsystem/stdshaders/BaseVSShader.cpp @@ -20,30 +20,30 @@ #endif #if SUPPORT_DX8 -#include "sdk_lightmappedgeneric_flashlight_vs11.inc" -#include "sdk_flashlight_ps11.inc" +#include "SDK_lightmappedgeneric_flashlight_vs11.inc" +#include "SDK_flashlight_ps11.inc" #endif #ifdef STDSHADER_DX9_DLL_EXPORT -#include "sdk_lightmappedgeneric_flashlight_vs20.inc" -#include "sdk_lightmappedgeneric_flashlight_vs30.inc" +#include "SDK_lightmappedgeneric_flashlight_vs20.inc" +#include "SDK_lightmappedgeneric_flashlight_vs30.inc" #endif #ifdef STDSHADER_DX9_DLL_EXPORT -#include "sdk_flashlight_ps20.inc" -#include "sdk_flashlight_ps20b.inc" -#include "sdk_flashlight_ps30.inc" +#include "SDK_flashlight_ps20.inc" +#include "SDK_flashlight_ps20b.inc" +#include "SDK_flashlight_ps30.inc" #endif -#include "sdk_unlitgeneric_vs11.inc" -#include "sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.inc" -#include "sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.inc" -#include "sdk_vertexlitgeneric_flashlight_vs11.inc" -#include "sdk_LightmappedGeneric_BaseTexture.inc" -#include "sdk_LightmappedGeneric_BumpmappedLightmap_Base_ps14.inc" -#include "sdk_LightmappedGeneric_BumpmappedLightmap_Blend_ps14.inc" -#include "sdk_lightmappedgeneric_bumpmappedenvmap_ps14.inc" -#include "sdk_lightmappedgeneric_bumpmappedenvmap.inc" -#include "sdk_lightmappedgeneric_basetextureblend.inc" -#include "sdk_lightmappedgeneric_bumpmappedlightmap.inc" +#include "SDK_unlitgeneric_vs11.inc" +#include "SDK_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.inc" +#include "SDK_VertexLitGeneric_EnvmappedBumpmap_NoLighting.inc" +#include "SDK_vertexlitgeneric_flashlight_vs11.inc" +#include "SDK_LightmappedGeneric_BaseTexture.inc" +#include "SDK_LightmappedGeneric_BumpmappedLightmap_Base_ps14.inc" +#include "SDK_LightmappedGeneric_BumpmappedLightmap_Blend_ps14.inc" +#include "SDK_lightmappedgeneric_bumpmappedenvmap_ps14.inc" +#include "SDK_lightmappedgeneric_bumpmappedenvmap.inc" +#include "SDK_lightmappedgeneric_basetextureblend.inc" +#include "SDK_lightmappedgeneric_bumpmappedlightmap.inc" #endif // GAME_SHADER_DLL // memdbgon must be the last include file in a .cpp file!!! diff --git a/sp/src/materialsystem/stdshaders/MonitorScreen_dx9.cpp b/sp/src/materialsystem/stdshaders/MonitorScreen_dx9.cpp index ae952b9e..09f1460f 100644 --- a/sp/src/materialsystem/stdshaders/MonitorScreen_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/MonitorScreen_dx9.cpp @@ -5,9 +5,9 @@ //=============================================================================// #include "BaseVSShader.h" -#include "sdk_unlittwotexture_vs20.inc" -#include "sdk_monitorscreen_ps20.inc" -#include "sdk_monitorscreen_ps20b.inc" +#include "SDK_unlittwotexture_vs20.inc" +#include "SDK_monitorscreen_ps20.inc" +#include "SDK_monitorscreen_ps20b.inc" #include "cpp_shader_constant_register_map.h" // memdbgon must be the last include file in a .cpp file!!! diff --git a/sp/src/materialsystem/stdshaders/SDK_Eyes_vs20.fxc b/sp/src/materialsystem/stdshaders/SDK_eyes_vs20.fxc similarity index 100% rename from sp/src/materialsystem/stdshaders/SDK_Eyes_vs20.fxc rename to sp/src/materialsystem/stdshaders/SDK_eyes_vs20.fxc diff --git a/sp/src/materialsystem/stdshaders/cable_dx9.cpp b/sp/src/materialsystem/stdshaders/cable_dx9.cpp index e1a7635e..49df334c 100644 --- a/sp/src/materialsystem/stdshaders/cable_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/cable_dx9.cpp @@ -8,9 +8,9 @@ #include "BaseVSShader.h" -#include "sdk_cable_vs20.inc" -#include "sdk_cable_ps20.inc" -#include "sdk_cable_ps20b.inc" +#include "SDK_cable_vs20.inc" +#include "SDK_cable_ps20.inc" +#include "SDK_cable_ps20b.inc" #include "cpp_shader_constant_register_map.h" // memdbgon must be the last include file in a .cpp file!!! diff --git a/sp/src/materialsystem/stdshaders/cloak_blended_pass_helper.cpp b/sp/src/materialsystem/stdshaders/cloak_blended_pass_helper.cpp index 7e494d6a..a6f3084c 100644 --- a/sp/src/materialsystem/stdshaders/cloak_blended_pass_helper.cpp +++ b/sp/src/materialsystem/stdshaders/cloak_blended_pass_helper.cpp @@ -130,7 +130,7 @@ ==================================================================================================== */ #include "BaseVSShader.h" -#include "mathlib/VMatrix.h" +#include "mathlib/vmatrix.h" #include "cloak_blended_pass_helper.h" #include "convar.h" @@ -355,4 +355,4 @@ bool CloakBlendedPassIsFullyOpaque ( IMaterialVar** params, CloakBlendedPassVars return true; return false; -} \ No newline at end of file +} diff --git a/sp/src/materialsystem/stdshaders/decalmodulate_dx9.cpp b/sp/src/materialsystem/stdshaders/decalmodulate_dx9.cpp index 9a930194..ea2696c7 100644 --- a/sp/src/materialsystem/stdshaders/decalmodulate_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/decalmodulate_dx9.cpp @@ -9,13 +9,13 @@ #include "BaseVSShader.h" #include "cpp_shader_constant_register_map.h" -#include "sdk_decalmodulate_vs20.inc" -#include "sdk_decalmodulate_ps20.inc" -#include "sdk_decalmodulate_ps20b.inc" +#include "SDK_decalmodulate_vs20.inc" +#include "SDK_decalmodulate_ps20.inc" +#include "SDK_decalmodulate_ps20b.inc" #ifndef _X360 -#include "sdk_decalmodulate_vs30.inc" -#include "sdk_decalmodulate_ps30.inc" +#include "SDK_decalmodulate_vs30.inc" +#include "SDK_decalmodulate_ps30.inc" #endif // memdbgon must be the last include file in a .cpp file!!! diff --git a/sp/src/materialsystem/stdshaders/depthwrite.cpp b/sp/src/materialsystem/stdshaders/depthwrite.cpp index fecaf42b..4075683c 100644 --- a/sp/src/materialsystem/stdshaders/depthwrite.cpp +++ b/sp/src/materialsystem/stdshaders/depthwrite.cpp @@ -8,13 +8,13 @@ #include "BaseVSShader.h" -#include "sdk_depthwrite_ps20.inc" -#include "sdk_depthwrite_ps20b.inc" -#include "sdk_depthwrite_vs20.inc" +#include "SDK_depthwrite_ps20.inc" +#include "SDK_depthwrite_ps20b.inc" +#include "SDK_depthwrite_vs20.inc" #if !defined( _X360 ) -#include "sdk_depthwrite_ps30.inc" -#include "sdk_depthwrite_vs30.inc" +#include "SDK_depthwrite_ps30.inc" +#include "SDK_depthwrite_vs30.inc" #endif BEGIN_VS_SHADER_FLAGS( SDK_DepthWrite, "Help for Depth Write", SHADER_NOT_EDITABLE ) diff --git a/sp/src/materialsystem/stdshaders/emissive_scroll_blended_pass_helper.cpp b/sp/src/materialsystem/stdshaders/emissive_scroll_blended_pass_helper.cpp index 86c0e6c8..a9fcce42 100644 --- a/sp/src/materialsystem/stdshaders/emissive_scroll_blended_pass_helper.cpp +++ b/sp/src/materialsystem/stdshaders/emissive_scroll_blended_pass_helper.cpp @@ -85,7 +85,7 @@ ==================================================================================================== */ #include "BaseVSShader.h" -#include "mathlib/VMatrix.h" +#include "mathlib/vmatrix.h" #include "emissive_scroll_blended_pass_helper.h" #include "convar.h" @@ -275,4 +275,4 @@ void DrawEmissiveScrollBlendedPass( CBaseVSShader *pShader, IMaterialVar** param pShaderAPI->SetPixelShaderConstant( 2, IS_PARAM_DEFINED( info.m_nEmissiveTint ) ? params[info.m_nEmissiveTint]->GetVecValue() : kDefaultEmissiveTint, 1 ); } pShader->Draw(); -} \ No newline at end of file +} diff --git a/sp/src/materialsystem/stdshaders/eye_refract_helper.cpp b/sp/src/materialsystem/stdshaders/eye_refract_helper.cpp index 6bf7525a..2a54763d 100644 --- a/sp/src/materialsystem/stdshaders/eye_refract_helper.cpp +++ b/sp/src/materialsystem/stdshaders/eye_refract_helper.cpp @@ -9,13 +9,13 @@ //#include "eyes_flashlight_vs11.inc" //#include "eyes_flashlight_ps11.inc" -#include "sdk_eye_refract_vs20.inc" -#include "sdk_eye_refract_ps20.inc" -#include "sdk_eye_refract_ps20b.inc" +#include "SDK_eye_refract_vs20.inc" +#include "SDK_eye_refract_ps20.inc" +#include "SDK_eye_refract_ps20b.inc" #ifndef _X360 -#include "sdk_eye_refract_vs30.inc" -#include "sdk_eye_refract_ps30.inc" +#include "SDK_eye_refract_vs30.inc" +#include "SDK_eye_refract_ps30.inc" #endif #include "convar.h" diff --git a/sp/src/materialsystem/stdshaders/eyeglint_dx9.cpp b/sp/src/materialsystem/stdshaders/eyeglint_dx9.cpp index ffdd46a1..33499ccd 100644 --- a/sp/src/materialsystem/stdshaders/eyeglint_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/eyeglint_dx9.cpp @@ -9,9 +9,9 @@ #include "BaseVSShader.h" #include "shaderlib/cshader.h" -#include "sdk_eyeglint_vs20.inc" -#include "sdk_eyeglint_ps20.inc" -#include "sdk_eyeglint_ps20b.inc" +#include "SDK_eyeglint_vs20.inc" +#include "SDK_eyeglint_ps20.inc" +#include "SDK_eyeglint_ps20b.inc" DEFINE_FALLBACK_SHADER( SDK_EyeGlint, SDK_EyeGlint_dx9 ) BEGIN_VS_SHADER( SDK_EyeGlint_dx9, "Help for SDK_EyeGlint" ) diff --git a/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.cpp b/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.cpp index 618f55ae..5ddedf08 100644 --- a/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.cpp +++ b/sp/src/materialsystem/stdshaders/eyes_dx8_dx9_helper.cpp @@ -10,23 +10,23 @@ #include "eyes_dx8_dx9_helper.h" #include "cpp_shader_constant_register_map.h" #include "SDK_Eyes.inc" -#include "sdk_eyes_flashlight_vs11.inc" -#include "sdk_eyes_flashlight_ps11.inc" +#include "SDK_eyes_flashlight_vs11.inc" +#include "SDK_eyes_flashlight_ps11.inc" #ifdef STDSHADER_DX9_DLL_EXPORT -#include "sdk_eyes_vs20.inc" -#include "sdk_eyes_ps20.inc" -#include "sdk_eyes_ps20b.inc" -#include "sdk_eyes_flashlight_vs20.inc" -#include "sdk_eyes_flashlight_ps20.inc" -#include "sdk_eyes_flashlight_ps20b.inc" +#include "SDK_eyes_vs20.inc" +#include "SDK_eyes_ps20.inc" +#include "SDK_eyes_ps20b.inc" +#include "SDK_eyes_flashlight_vs20.inc" +#include "SDK_eyes_flashlight_ps20.inc" +#include "SDK_eyes_flashlight_ps20b.inc" #ifndef _X360 -#include "sdk_eyes_vs30.inc" -#include "sdk_eyes_ps30.inc" -#include "sdk_eyes_flashlight_vs30.inc" -#include "sdk_eyes_flashlight_ps30.inc" +#include "SDK_eyes_vs30.inc" +#include "SDK_eyes_ps30.inc" +#include "SDK_eyes_flashlight_vs30.inc" +#include "SDK_eyes_flashlight_ps30.inc" #endif #endif diff --git a/sp/src/materialsystem/stdshaders/flesh_interior_blended_pass_helper.cpp b/sp/src/materialsystem/stdshaders/flesh_interior_blended_pass_helper.cpp index b905ddf9..a5ee66e3 100644 --- a/sp/src/materialsystem/stdshaders/flesh_interior_blended_pass_helper.cpp +++ b/sp/src/materialsystem/stdshaders/flesh_interior_blended_pass_helper.cpp @@ -124,9 +124,9 @@ #include "flesh_interior_blended_pass_helper.h" // Auto generated inc files -#include "sdk_flesh_interior_blended_pass_vs20.inc" -#include "sdk_flesh_interior_blended_pass_ps20.inc" -#include "sdk_flesh_interior_blended_pass_ps20b.inc" +#include "SDK_flesh_interior_blended_pass_vs20.inc" +#include "SDK_flesh_interior_blended_pass_ps20.inc" +#include "SDK_flesh_interior_blended_pass_ps20b.inc" void InitParamsFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, FleshInteriorBlendedPassVars_t &info ) { diff --git a/sp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.cpp b/sp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.cpp index d04b7e2e..ab97626c 100644 --- a/sp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.cpp +++ b/sp/src/materialsystem/stdshaders/lightmappedgeneric_dx9_helper.cpp @@ -16,11 +16,11 @@ #include "SDK_lightmappedgeneric_ps30.inc" #include "SDK_lightmappedgeneric_vs30.inc" -#include "sdk_lightmappedgeneric_flashlight_vs20.inc" -#include "sdk_lightmappedgeneric_flashlight_vs30.inc" -#include "sdk_lightmappedgeneric_flashlight_ps20.inc" -#include "sdk_lightmappedgeneric_flashlight_ps20b.inc" -#include "sdk_lightmappedgeneric_flashlight_ps30.inc" +#include "SDK_lightmappedgeneric_flashlight_vs20.inc" +#include "SDK_lightmappedgeneric_flashlight_vs30.inc" +#include "SDK_lightmappedgeneric_flashlight_ps20.inc" +#include "SDK_lightmappedgeneric_flashlight_ps20b.inc" +#include "SDK_lightmappedgeneric_flashlight_ps30.inc" #include "tier0/memdbgon.h" @@ -1759,4 +1759,4 @@ void DrawLightmappedGeneric_DX9(CBaseVSShader *pShader, IMaterialVar** params, //} // //DrawLightmappedGeneric_DX9_Internal( pShader, params, hasFlashlight, pShaderAPI, pShaderShadow, info, pContextDataPtr ); -} \ No newline at end of file +} diff --git a/sp/src/materialsystem/stdshaders/lightmappedreflective.cpp b/sp/src/materialsystem/stdshaders/lightmappedreflective.cpp index ae7bad2f..8c8efb9e 100644 --- a/sp/src/materialsystem/stdshaders/lightmappedreflective.cpp +++ b/sp/src/materialsystem/stdshaders/lightmappedreflective.cpp @@ -6,7 +6,7 @@ //===========================================================================// #include "BaseVSShader.h" -#include "mathlib/VMatrix.h" +#include "mathlib/vmatrix.h" #include "common_hlsl_cpp_consts.h" // hack hack hack! #include "SDK_lightmappedreflective_vs20.inc" diff --git a/sp/src/materialsystem/stdshaders/refract_dx9_helper.cpp b/sp/src/materialsystem/stdshaders/refract_dx9_helper.cpp index 757928bf..b40b4454 100644 --- a/sp/src/materialsystem/stdshaders/refract_dx9_helper.cpp +++ b/sp/src/materialsystem/stdshaders/refract_dx9_helper.cpp @@ -8,9 +8,9 @@ #include "BaseVSShader.h" #include "refract_dx9_helper.h" #include "convar.h" -#include "sdk_refract_vs20.inc" -#include "SDK_Refract_ps20.inc" -#include "sdk_refract_ps20b.inc" +#include "SDK_Refract_vs20.inc" +#include "SDK_refract_ps20.inc" +#include "SDK_refract_ps20b.inc" #include "cpp_shader_constant_register_map.h" #define MAXBLUR 1 diff --git a/sp/src/materialsystem/stdshaders/splinerope.cpp b/sp/src/materialsystem/stdshaders/splinerope.cpp index c7b3853f..f4618021 100644 --- a/sp/src/materialsystem/stdshaders/splinerope.cpp +++ b/sp/src/materialsystem/stdshaders/splinerope.cpp @@ -3,9 +3,9 @@ #include "BaseVSShader.h" #include "convar.h" -#include "sdk_splinerope_ps20.inc" -#include "sdk_splinerope_ps20b.inc" -#include "sdk_splinerope_vs20.inc" +#include "SDK_splinerope_ps20.inc" +#include "SDK_splinerope_ps20b.inc" +#include "SDK_splinerope_vs20.inc" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" diff --git a/sp/src/materialsystem/stdshaders/sprite_dx9.cpp b/sp/src/materialsystem/stdshaders/sprite_dx9.cpp index 087594b3..7c8f3b99 100644 --- a/sp/src/materialsystem/stdshaders/sprite_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/sprite_dx9.cpp @@ -15,9 +15,9 @@ // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" -#include "sdk_sprite_vs20.inc" -#include "sdk_sprite_ps20.inc" -#include "sdk_sprite_ps20b.inc" +#include "SDK_sprite_vs20.inc" +#include "SDK_sprite_ps20.inc" +#include "SDK_sprite_ps20b.inc" // WARNING! Change these in engine/SpriteGn.h if you change them here! #define SPR_VP_PARALLEL_UPRIGHT 0 diff --git a/sp/src/materialsystem/stdshaders/stdshader_dx9_20b.txt b/sp/src/materialsystem/stdshaders/stdshader_dx9_20b.txt index f16775fd..c6c4538f 100644 --- a/sp/src/materialsystem/stdshaders/stdshader_dx9_20b.txt +++ b/sp/src/materialsystem/stdshaders/stdshader_dx9_20b.txt @@ -92,4 +92,4 @@ SDK_unlittwotexture_ps2x.fxc SDK_unlittwotexture_vs20.fxc SDK_monitorscreen_ps2x.fxc SDK_ShatteredGlass_ps2x.fxc -SDK_ShatteredGlass_vs20.fxc \ No newline at end of file +SDK_ShatteredGlass_vs20.fxc diff --git a/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt b/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt index 2cdf4cfa..48cc5db3 100644 --- a/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt +++ b/sp/src/materialsystem/stdshaders/stdshader_dx9_30.txt @@ -29,7 +29,7 @@ SDK_depthwrite_ps2x.fxc SDK_depthwrite_vs20.fxc SDK_eyes_ps2x.fxc -SDK_Eyes_vs20.fxc +SDK_eyes_vs20.fxc SDK_eye_refract_ps2x.fxc SDK_eye_refract_vs20.fxc SDK_eyes_flashlight_ps2x.fxc @@ -43,4 +43,4 @@ SDK_teeth_flashlight_ps2x.fxc SDK_teeth_flashlight_vs20.fxc SDK_decalmodulate_ps2x.fxc -SDK_decalmodulate_vs20.fxc \ No newline at end of file +SDK_decalmodulate_vs20.fxc diff --git a/sp/src/materialsystem/stdshaders/teeth.cpp b/sp/src/materialsystem/stdshaders/teeth.cpp index 3004b9f7..f6035048 100644 --- a/sp/src/materialsystem/stdshaders/teeth.cpp +++ b/sp/src/materialsystem/stdshaders/teeth.cpp @@ -7,23 +7,23 @@ #include "BaseVSShader.h" #include "cpp_shader_constant_register_map.h" -#include "sdk_teeth_vs20.inc" -#include "sdk_teeth_flashlight_vs20.inc" -#include "sdk_teeth_bump_vs20.inc" -#include "sdk_teeth_ps20.inc" -#include "sdk_teeth_ps20b.inc" -#include "sdk_teeth_flashlight_ps20.inc" -#include "sdk_teeth_flashlight_ps20b.inc" -#include "sdk_teeth_bump_ps20.inc" -#include "sdk_teeth_bump_ps20b.inc" +#include "SDK_teeth_vs20.inc" +#include "SDK_teeth_flashlight_vs20.inc" +#include "SDK_teeth_bump_vs20.inc" +#include "SDK_teeth_ps20.inc" +#include "SDK_teeth_ps20b.inc" +#include "SDK_teeth_flashlight_ps20.inc" +#include "SDK_teeth_flashlight_ps20b.inc" +#include "SDK_teeth_bump_ps20.inc" +#include "SDK_teeth_bump_ps20b.inc" #ifndef _X360 -#include "sdk_teeth_vs30.inc" -#include "sdk_teeth_ps30.inc" -#include "sdk_teeth_bump_vs30.inc" -#include "sdk_teeth_bump_ps30.inc" -#include "sdk_teeth_flashlight_vs30.inc" -#include "sdk_teeth_flashlight_ps30.inc" +#include "SDK_teeth_vs30.inc" +#include "SDK_teeth_ps30.inc" +#include "SDK_teeth_bump_vs30.inc" +#include "SDK_teeth_bump_ps30.inc" +#include "SDK_teeth_flashlight_vs30.inc" +#include "SDK_teeth_flashlight_ps30.inc" #endif // memdbgon must be the last include file in a .cpp file!!! diff --git a/sp/src/materialsystem/stdshaders/unlittwotexture_dx9.cpp b/sp/src/materialsystem/stdshaders/unlittwotexture_dx9.cpp index 86a5ad6f..49650622 100644 --- a/sp/src/materialsystem/stdshaders/unlittwotexture_dx9.cpp +++ b/sp/src/materialsystem/stdshaders/unlittwotexture_dx9.cpp @@ -10,9 +10,9 @@ #include "cloak_blended_pass_helper.h" #include "cpp_shader_constant_register_map.h" -#include "sdk_unlittwotexture_vs20.inc" -#include "sdk_unlittwotexture_ps20.inc" -#include "sdk_unlittwotexture_ps20b.inc" +#include "SDK_unlittwotexture_vs20.inc" +#include "SDK_unlittwotexture_ps20.inc" +#include "SDK_unlittwotexture_ps20b.inc" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" diff --git a/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.cpp b/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.cpp index fec69122..66c59776 100644 --- a/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.cpp +++ b/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx9_helper.cpp @@ -9,8 +9,8 @@ #include "vertexlitgeneric_dx9_helper.h" #include "skin_dx9_helper.h" -#include "SDK_VertexLit_and_unlit_Generic_vs20.inc" -#include "SDK_VertexLit_and_unlit_Generic_bump_vs20.inc" +#include "SDK_vertexlit_and_unlit_generic_vs20.inc" +#include "SDK_vertexlit_and_unlit_generic_bump_vs20.inc" //#include "SDK_vertexlit_and_unlit_generic_ps20.inc" #include "SDK_vertexlit_and_unlit_generic_ps20b.inc" diff --git a/sp/src/materialsystem/stdshaders/water.cpp b/sp/src/materialsystem/stdshaders/water.cpp index 27b807de..3681b9d1 100644 --- a/sp/src/materialsystem/stdshaders/water.cpp +++ b/sp/src/materialsystem/stdshaders/water.cpp @@ -13,9 +13,9 @@ #include "SDK_WaterCheap_vs20.inc" #include "SDK_WaterCheap_ps20.inc" #include "SDK_WaterCheap_ps20b.inc" -#include "sdk_water_vs20.inc" +#include "SDK_Water_vs20.inc" #include "SDK_Water_ps20.inc" -#include "sdk_water_ps20b.inc" +#include "SDK_Water_ps20b.inc" #ifndef _X360 static ConVar r_waterforceexpensive( "r_waterforceexpensive", "0", FCVAR_ARCHIVE ); diff --git a/sp/src/materialsystem/stdshaders/worldtwotextureblend.cpp b/sp/src/materialsystem/stdshaders/worldtwotextureblend.cpp index bc6b2f28..b7aaf6d8 100644 --- a/sp/src/materialsystem/stdshaders/worldtwotextureblend.cpp +++ b/sp/src/materialsystem/stdshaders/worldtwotextureblend.cpp @@ -11,8 +11,8 @@ #include "convar.h" #include "SDK_lightmappedgeneric_vs20.inc" -#include "SDK_WorldTwoTextureBlend_ps20.inc" -#include "SDK_WorldTwoTextureBlend_ps20b.inc" +#include "SDK_worldtwotextureblend_ps20.inc" +#include "SDK_worldtwotextureblend_ps20b.inc" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h"