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Fix protagonist not being set in CHL2_Player::Spawn()
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@ -1560,6 +1560,9 @@ void CHL2_Player::Spawn(void)
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if (m_iszProtagonistName == NULL_STRING && *g_szDefaultProtagonist)
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m_iszProtagonistName = MAKE_STRING( g_szDefaultProtagonist );
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if (m_iszProtagonistName != NULL_STRING)
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SetProtagonist( STRING( m_iszProtagonistName ) );
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#endif
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//
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