diff --git a/sp/src/game/client/clientshadowmgr.cpp b/sp/src/game/client/clientshadowmgr.cpp index 81aa16bc..9dc2a5fe 100644 --- a/sp/src/game/client/clientshadowmgr.cpp +++ b/sp/src/game/client/clientshadowmgr.cpp @@ -1434,7 +1434,7 @@ bool CClientShadowMgr::Init() mat_slopescaledepthbias_shadowmap = ConVarRef( "mat_slopescaledepthbias_shadowmap" ); mat_depthbias_shadowmap = ConVarRef( "mat_depthbias_shadowmap" ); - mat_slopescaledepthbias_shadowmap.SetValue( "2" ); + mat_slopescaledepthbias_shadowmap.SetValue( "16" ); // Would do something like 2 here, but it causes citizens to look weird under flashlights mat_depthbias_shadowmap.SetValue( "0.00005" ); #endif