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Shadow Walker / Lost Soul: Committing fgd file and sound scripts
This commit is contained in:
parent
4ac6828023
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52
sp/game/mod_episodic/halloween.fgd
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52
sp/game/mod_episodic/halloween.fgd
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//=============================================================================
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//
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// Purpose: Half-Life 2 mod game definition file (.fgd)
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// Defines new entities for Halloween themed mods
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//
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//=============================================================================
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@include "base.fgd"
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@include "halflife2"
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//-------------------------------------------------------------------------
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//
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// NPCs
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//
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//-------------------------------------------------------------------------
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@NPCClass base(BaseNPC) studio("models/monster/subject.mdl") = npc_shadow_walker : "Shadow Walker"
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[
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additionalequipment(choices) : "Weapons" : "0" =
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[
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"weapon_smg1" : "SMG1"
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"weapon_ar2" : "AR2"
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"weapon_stunstick" : "Stun Stick"
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"weapon_crowbar" : "Crow Bar"
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"weapon_shotgun" : "Shotgun"
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"weapon_beerbottle" : "Beer Bottle"
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"weapon_beerbottle2" : "Beer Bottle2"
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"weapon_rpg" : "RPG"
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"0" : "Nothing"
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]
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model(studio) : "World Model" : "models/monster/subject.mdl"
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Health(integer) : "Health" : 75 : "Starting health of the NPC"
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FearSound(sound) : "Fear Sound" : "" : "Must be a sound script (cannot use WAV)"
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DeathSound(sound) : "Death Sound" : "NPC_ShadowWalker.Death" : "Must be a sound script (cannot use WAV)"
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IdleSound(sound) : "Idle Sound" : "NPC_ShadowWalker.Idle" : "Must be a sound script (cannot use WAV)"
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PainSound(sound) : "Pain Sound" : "NPC_ShadowWalker.Pain" : "Must be a sound script (cannot use WAV)"
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AlertSound(sound) : "Alert Sound" : "NPC_ShadowWalker.Alert" : "Must be a sound script (cannot use WAV)"
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LostEnemySound(sound) : "Lost Enemy Sound" : "" : "Must be a sound script (cannot use WAV)"
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FoundEnemySound(sound) : "Found Enemy Sound" : "" : "Must be a sound script (cannot use WAV)"
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FoundEnemySound(sound) : "Found Enemy Sound" : "" : "Must be a sound script (cannot use WAV)"
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UseBothSquadSlots(choices) : "Use Both Squad Slots" : 0 =
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[
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0 : "Use One Squad Slot"
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1 : "Use Both Squad Slots"
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]
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]
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@NPCClass base(npc_manhack) studio("models/skeleton/skeleton_torso3.mdl") = npc_lost_soul : "Lost Soul"
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[
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]
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126
sp/game/mod_episodic/scripts/game_sounds_manifest.txt
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126
sp/game/mod_episodic/scripts/game_sounds_manifest.txt
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game_sounds_manifest
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{
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"precache_file" "scripts/game_sounds.txt"
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"precache_file" "scripts/game_sounds_ui.txt"
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"precache_file" "scripts/game_sounds_player.txt"
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// Weapon sounds
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"precache_file" "scripts/game_sounds_weapons.txt"
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"precache_file" "scripts/game_sounds_weapons_ep2.txt"
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// HL2 World, Ambient Generic, Items, Physics, Vehicles
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"precache_file" "scripts/game_sounds_world.txt"
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"precache_file" "scripts/game_sounds_ambient_generic.txt"
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"precache_file" "scripts/game_sounds_items.txt"
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"precache_file" "scripts/game_sounds_physics.txt"
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"precache_file" "scripts/game_sounds_vehicles.txt"
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// E3 level sounds
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"precache_file" "scripts/level_sounds_e3_c17.txt"
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"precache_file" "scripts/level_sounds_e3_town.txt"
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"precache_file" "scripts/level_sounds_e3_bugbait.txt"
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// Episodic content sounds
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"precache_file" "scripts/npc_sounds_alyx_episodic.txt"
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"precache_file" "scripts/npc_sounds_strider_episodic.txt"
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"precache_file" "scripts/npc_sounds_strider_episodic2.txt"
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"precache_file" "scripts/npc_sounds_turret_episodic.txt"
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"precache_file" "scripts/npc_sounds_soldier_episodic.txt"
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"precache_file" "scripts/npc_sounds_ministrider_episodic.txt"
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"precache_file" "scripts/npc_sounds_roller_episodic.txt"
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"precache_file" "scripts/npc_sounds_combine_ball_episodic.txt"
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"precache_file" "scripts/npc_sounds_citizen_episodic.txt"
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"precache_file" "scripts/npc_sounds_citizen_episodic2.txt"
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"precache_file" "scripts/npc_sounds_citizen_ep1.txt"
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"precache_file" "scripts/npc_sounds_zombine.txt"
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"precache_file" "scripts/npc_sounds_dog_episodic.txt"
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"precache_file" "scripts/npc_sounds_antlion_episodic.txt"
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"precache_file" "scripts/npc_sounds_antlionguard_episodic.txt"
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"precache_file" "scripts/npc_sounds_antlionguard_episodic2.txt"
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"precache_file" "scripts/npc_sounds_advisor.txt"
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"precache_file" "scripts/npc_sounds_advisor_episodic2.txt"
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"precache_file" "scripts/npc_sounds_hunter.txt"
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"precache_file" "scripts/npc_sounds_antlion_grub_episodic.txt"
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"precache_file" "scripts/npc_sounds_attackheli_episodic2.txt"
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"precache_file" "scripts/npc_sounds_fastzombie_episodic2.txt"
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"precache_file" "scripts/game_sounds_addendum_ep2.txt"
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"precache_file" "scripts/level_sounds_music_episodic.txt"
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"precache_file" "scripts/level_sounds_music_episodic2.txt"
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"precache_file" "scripts/game_sounds_weapons_episodic.txt"
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"precache_file" "scripts/level_voices_episode_01.txt"
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"precache_file" "scripts/level_sounds_aftermath_episodic.txt"
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"precache_file" "scripts/level_sounds_outland_episodic.txt"
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"precache_file" "scripts/level_sounds_c17_02a.txt"
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"precache_file" "scripts/level_voices_episode_02.txt"
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"precache_file" "scripts/game_sounds_vehicles_ep2.txt"
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// EP2 content sounds
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"precache_file" "scripts/game_sounds_physics_ep2.txt"
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// Game level sounds
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"precache_file" "scripts/level_sounds_eli_lab.txt"
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"precache_file" "scripts/level_sounds_trainyard.txt"
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"precache_file" "scripts/level_sounds_k_lab.txt"
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"precache_file" "scripts/level_sounds_k_lab2.txt"
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"precache_file" "scripts/level_sounds_coast.txt"
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"precache_file" "scripts/level_sounds_novaprospekt.txt"
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"precache_file" "scripts/level_sounds_streetwar.txt"
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"precache_file" "scripts/level_sounds_streetwar2.txt"
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"precache_file" "scripts/level_sounds_breencast.txt"
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"precache_file" "scripts/level_sounds_citadel.txt"
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"precache_file" "scripts/level_sounds_canals.txt"
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"precache_file" "scripts/level_sounds_ravenholm.txt"
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"precache_file" "scripts/level_sounds_ravenholm2.txt"
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"precache_file" "scripts/level_sounds_canals2.txt"
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//Music Tracks
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"precache_file" "scripts/level_sounds_music.txt"
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// NPC Sounds
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"precache_file" "scripts/npc_sounds_eli.txt"
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"precache_file" "scripts/npc_sounds_alyx.txt"
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"precache_file" "scripts/npc_sounds_dog.txt"
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"precache_file" "scripts/npc_sounds_citizen.txt"
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"precache_file" "scripts/npc_sounds_barney.txt"
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"precache_file" "scripts/npc_sounds_soldier.txt"
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"precache_file" "scripts/npc_sounds_strider.txt"
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"precache_file" "scripts/npc_sounds_zombie.txt"
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"precache_file" "scripts/npc_sounds_vortigaunt.txt"
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"precache_file" "scripts/npc_sounds_turret.txt"
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"precache_file" "scripts/npc_sounds_scanner.txt"
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"precache_file" "scripts/npc_sounds_rollermine.txt"
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"precache_file" "scripts/npc_sounds_poisonzombie.txt"
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"precache_file" "scripts/npc_sounds_metropolice.txt"
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"precache_file" "scripts/npc_sounds_combinecamera.txt"
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"precache_file" "scripts/npc_sounds_manhack.txt"
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"precache_file" "scripts/npc_sounds_ichthyosaur.txt"
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"precache_file" "scripts/npc_sounds_blackheadcrab.txt"
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"precache_file" "scripts/npc_sounds_fastheadcrab.txt"
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"precache_file" "scripts/npc_sounds_headcrab.txt"
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"precache_file" "scripts/npc_sounds_fastzombie.txt"
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"precache_file" "scripts/npc_sounds_birds.txt"
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"precache_file" "scripts/npc_sounds_gunship.txt"
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"precache_file" "scripts/npc_sounds_dropship.txt"
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"precache_file" "scripts/npc_sounds_barnacle.txt"
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"precache_file" "scripts/npc_sounds_attackheli.txt"
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"precache_file" "scripts/npc_sounds_antlionguard.txt"
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"precache_file" "scripts/npc_sounds_antlion.txt"
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"precache_file" "scripts/npc_sounds_env_headcrabcanister.txt"
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"precache_file" "scripts/npc_sounds_combine_ball.txt"
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"precache_file" "scripts/npc_sounds_combine_mine.txt"
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"precache_file" "scripts/npc_sounds_sniper.txt"
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"precache_file" "scripts/npc_sounds_stalker.txt"
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"precache_file" "scripts/npc_sounds_gman.txt"
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"precache_file" "scripts/npc_sounds_combine_cannon.txt"
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"precache_file" "scripts/npc_sounds_alyx_episodic2.txt"
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"precache_file" "scripts/npc_sounds_turret_episodic2.txt"
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// 1upD's Halloween NPCs
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"precache_file" "scripts/npc_sounds_shadow_walker.txt"
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"precache_file" "scripts/npc_sounds_lost_soul.txt"
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}
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86
sp/game/mod_episodic/scripts/npc_sounds_lost_soul.txt
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86
sp/game/mod_episodic/scripts/npc_sounds_lost_soul.txt
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// Default sound scripts for npc_lost_soul
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// Author: 1upD
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"NPC_LostSoul.Die"
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{
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"channel" "CHAN_BODY"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"wave" "physics/flesh/flesh_bloody_break.wav"
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}
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"NPC_LostSoul.Burn"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_70dB"
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"rndwave"
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{
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"wave" "player/pl_burnpain1.wav"
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"wave" "player/pl_burnpain2.wav"
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"wave" "player/pl_burnpain3.wav"
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}
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}
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"NPC_LostSoul.Float"
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{
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"channel" "CHAN_ITEM"
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"volume" "VOL_NORM"
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"pitch" "PITCH_NORM"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "ambient\levels\citadel\datatransfmalevx01.wav"
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"wave" "ambient\levels\citadel\datatransmalevx01.wav"
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"wave" "ambient\levels\citadel\datatransmalevx02.wav"
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"wave" "ambient\levels\citadel\datatransmalevx02.wav"
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"wave" "ambient\levels\citadel\datatransrandom03.wav"
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}
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}
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"NPC_LostSoul.ChargeAnnounce"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "120, 125"
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"soundlevel" "SNDLVL_70dB"
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"rndwave"
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{
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"wave" "npc/zombie_poison/pz_alert1.wav"
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"wave" "npc/zombie_poison/pz_alert1.wav"
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}
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}
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"NPC_LostSoul.ChargeEnd"
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{
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"channel" "CHAN_WEAPON"
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"volume" "VOL_NORM"
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"pitch" "120, 125"
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"soundlevel" "SNDLVL_70dB"
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"rndwave"
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{
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"wave" "npc/zombie_poison/pz_warn1.wav"
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"wave" "npc/zombie_poison/pz_warn1.wav"
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}
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}
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"NPC_LostSoul.Stunned"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.80"
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"pitch" "145,150"
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"soundlevel" "SNDLVL_70dB"
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"wave" "npc/scanner/scanner_siren2.wav"
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}
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200
sp/game/mod_episodic/scripts/npc_sounds_shadow_walker.txt
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200
sp/game/mod_episodic/scripts/npc_sounds_shadow_walker.txt
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// Default sound scripts for npc_shadow_walker
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// Author: 1upD
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"NPC_ShadowWalker.Pain"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.95"
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"pitch" "65, 70"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "npc\stalker\stalker_pain1.wav"
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"wave" "npc\stalker\stalker_pain2.wav"
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"wave" "npc\stalker\stalker_pain3.wav"
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}
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}
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"NPC_ShadowWalker.Idle"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.95"
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"pitch" "80, 90"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "npc\stalker\stalker_scream1.wav"
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"wave" "npc\stalker\stalker_scream2.wav"
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"wave" "npc\stalker\stalker_scream3.wav"
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"wave" "npc\stalker\stalker_scream4.wav"
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}
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}
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"NPC_ShadowWalker.Vocal.Idle"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.95"
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"pitch" "62, 62"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "vo\episode_1\citadel\al_stalk_pleasestopscreaming01.wav"
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"wave" "vo\episode_1\citadel\al_stalk_pleasestopscreaming02.wav"
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"wave" "vo\episode_1\citadel\al_stalk_pleasestopscreaming03.wav"
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"wave" "vo\episode_1\citadel\al_stalk_pleasestopscreaming04.wav"
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"wave" "vo\episode_1\citadel\al_stalk_pleasestopscreaming05.wav"
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"wave" "vo\k_lab2\al_optimism.wav"
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"wave" "vo\episode_1\c17\al_elev_whereselev.wav"
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"wave" "vo\episode_1\intro\al_wheredoeshethink.wav"
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"wave" "vo\outland_02\griggs_everywhere.wav"
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"wave" "vo\outland_11a\silo\kl_silo_wheredata01.wav"
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"wave" "vo\episode_1\intro\al_cantbelieveit.wav"
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"wave" "vo\episode_1\npc\alyx\al_deaf_canthearanything.wav"
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"wave" "vo\episode_1\npc\alyx\al_deaf_canthearyou.wav"
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"wave" "vo\k_lab\ba_cantlook.wav"
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}
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}
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"NPC_ShadowWalker.Fear"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.95"
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"pitch" "62, 62"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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// Replace these
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"wave" "npc\stalker\stalker_die2.wav"
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"wave" "npc\stalker\stalker_pain1.wav"
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"wave" "npc\stalker\stalker_pain2.wav"
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"wave" "npc\stalker\stalker_pain3.wav"
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}
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}
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"NPC_ShadowWalker.Alert"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.95"
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"pitch" "80, 90"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "npc\stalker\stalker_alert1b.wav"
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"wave" "npc\stalker\stalker_alert2b.wav"
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"wave" "npc\stalker\stalker_alert3b.wav"
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}
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}
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"NPC_ShadowWalker.Vocal.Alert"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.95"
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"pitch" "62, 62"
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"soundlevel" "SNDLVL_NORM"
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"rndwave"
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{
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"wave" "vo\citadel\al_bitofit.wav"
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"wave" "vo\outland_01\intro\al_rbed_notalone.wav"
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}
|
||||
}
|
||||
|
||||
"NPC_ShadowWalker.LostEnemy"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.95"
|
||||
"pitch" "80, 90"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc\zombie_poison\pz_alert2.wav"
|
||||
"wave" "npc\stalker\stalker_die2.wav"
|
||||
"wave" "npc\stalker\stalker_scream4.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_ShadowWalker.Vocal.LostEnemy"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.95"
|
||||
"pitch" "62, 62"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "vo\citadel\al_notagain02.wav"
|
||||
"wave" "vo\episode_1\npc\alyx\al_light_lost05.wav"
|
||||
"wave" "vo\episode_1\npc\alyx\al_light_lost11.wav"
|
||||
"wave" "vo\citadel\al_wonderwhere.wav"
|
||||
"wave" "vo\outland_12a\launch\al_launch_damnit.wav"
|
||||
"wave" "vo\streetwar\alyx_gate\al_no.wav"
|
||||
"wave" "vo\k_lab\kl_thenwhere.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_ShadowWalker.FoundEnemy"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.95"
|
||||
"pitch" "75, 85"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc\stalker\go_alert2.wav"
|
||||
"wave" "npc\stalker\go_alert2a.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_ShadowWalker.Vocal.FoundEnemy"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.95"
|
||||
"pitch" "62, 62"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc\stalker\stalker_scream1.wav"
|
||||
"wave" "vo\citadel\al_thatshim.wav"
|
||||
"wave" "vo\citadel\al_thereheis.wav"
|
||||
"wave" "vo\episode_1\npc\alyx\al_rejoin02.wav"
|
||||
"wave" "vo\episode_1\npc\alyx\al_seemanyfoe03.wav"
|
||||
"wave" "vo\episode_1\npc\alyx\al_zombie_liveone02.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_ShadowWalker.Death"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.95"
|
||||
"pitch" "60, 65"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "ambient\creatures\town_child_scream1.wav"
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user