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Changed g_ai_ignore_graph_timestamps into a cvar which identifies maps from chapters.txt instead
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@ -25,6 +25,9 @@
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#include "ndebugoverlay.h"
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#include "ai_hint.h"
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#include "tier0/icommandline.h"
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#ifdef MAPBASE
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#include "gameinterface.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -72,7 +75,10 @@ ConVar g_ai_norebuildgraph( "ai_norebuildgraph", "0" );
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#ifdef MAPBASE
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ConVar g_ai_norebuildgraphmessage( "ai_norebuildgraphmessage", "0", FCVAR_ARCHIVE, "Stops the \"Node graph out of date\" message from appearing when rebuilding node graph" );
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ConVar g_ai_ignore_graph_timestamps( "g_ai_ignore_graph_timestamps", "1", FCVAR_NONE, "Ignores file timestamps when rebuilding nodegraphs, only relying on internal map version differences" );
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ConVar g_ai_norebuildgraph_if_in_chapters( "ai_norebuildgraph_if_in_chapters", "0", FCVAR_NONE, "Ignores rebuilding nodegraph if it's in chapters.txt. This allows for bypassing problems with Steam rebuilding nodegraphs in a mod's main maps without affecting custom maps." );
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extern CUtlVector<MODTITLECOMMENT> *Mapbase_GetChapterMaps();
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extern CUtlVector<MODCHAPTER> *Mapbase_GetChapterList();
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#endif
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@ -990,8 +996,21 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName )
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}
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#ifdef MAPBASE
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if (g_ai_ignore_graph_timestamps.GetBool())
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return true;
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if (g_ai_norebuildgraph_if_in_chapters.GetBool())
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{
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// Look in the mod's chapter list. If this map is part of one of the chapters, consider it to have a good node graph
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CUtlVector<MODTITLECOMMENT> *ModChapterComments = Mapbase_GetChapterMaps();
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if (ModChapterComments->Count() > 0)
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{
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for ( int i = 0; i < ModChapterComments->Count(); i++ )
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{
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if ( !Q_strnicmp( STRING(gpGlobals->mapname), ModChapterComments->Element(i).pBSPName, strlen(ModChapterComments->Element(i).pBSPName) ) )
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{
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return true;
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}
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}
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}
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}
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#endif
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{
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