Added ViewProximity and ViewDirection material proxies

This commit is contained in:
Blixibon 2021-11-07 00:48:28 -05:00
parent e30bde782a
commit 653d48d2c4

View File

@ -12,6 +12,9 @@
#include "materialsystem/imaterialsystem.h"
#include "functionproxy.h"
#include "toolframework_client.h"
#ifdef MAPBASE
#include "view.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@ -521,4 +524,100 @@ void CPlayerLogoOnModelProxy::OnBind( void *pC_BaseEntity )
}
EXPOSE_INTERFACE( CPlayerLogoOnModelProxy, IMaterialProxy, "PlayerLogoOnModel" IMATERIAL_PROXY_INTERFACE_VERSION );
*/
*/
#ifdef MAPBASE
//-----------------------------------------------------------------------------
// Returns the proximity of the current view to the entity
//-----------------------------------------------------------------------------
class CViewProximityProxy : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pC_BaseEntity );
private:
float m_Factor;
};
bool CViewProximityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
m_Factor = pKeyValues->GetFloat( "scale", 0.002 );
return true;
}
void CViewProximityProxy::OnBind( void *pC_BaseEntity )
{
if (!pC_BaseEntity)
return;
// Find the distance between the player and this entity....
C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );
Vector delta;
VectorSubtract( pEntity->WorldSpaceCenter(), CurrentViewOrigin(), delta );
Assert( m_pResult );
SetFloatResult( delta.Length() * m_Factor );
if ( ToolsEnabled() )
{
ToolFramework_RecordMaterialParams( GetMaterial() );
}
}
EXPOSE_INTERFACE( CViewProximityProxy, IMaterialProxy, "ViewProximity" IMATERIAL_PROXY_INTERFACE_VERSION );
//-----------------------------------------------------------------------------
// Returns the current view direction
//-----------------------------------------------------------------------------
class CViewDirectionProxy : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pC_BaseEntity );
private:
float m_Factor;
};
bool CViewDirectionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
m_Factor = pKeyValues->GetFloat( "scale", 2 );
return true;
}
void CViewDirectionProxy::OnBind( void *pC_BaseEntity )
{
if (!pC_BaseEntity)
return;
// Find the view angle between the player and this entity....
C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );
Vector delta;
Vector forward;
VectorSubtract( pEntity->WorldSpaceCenter(), CurrentViewOrigin(), delta );
VectorNormalize( delta );
forward = CurrentViewForward();
Assert( m_pResult );
SetFloatResult( DotProduct( forward, delta ) * m_Factor );
if ( ToolsEnabled() )
{
ToolFramework_RecordMaterialParams( GetMaterial() );
}
}
EXPOSE_INTERFACE( CViewDirectionProxy, IMaterialProxy, "ViewDirection" IMATERIAL_PROXY_INTERFACE_VERSION );
#endif