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Added walking to singleplayer anim state
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@ -22,6 +22,7 @@
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#include "apparent_velocity_helper.h"
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#include "utldict.h"
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#include "filesystem.h"
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#include "in_buttons.h"
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#include "..\public\datacache\imdlcache.h"
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extern ConVar mp_facefronttime, mp_feetyawrate, mp_ik;
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@ -109,13 +110,13 @@ Activity CSinglePlayerAnimState::CalcMainActivity()
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{
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if ( speed > 0 )
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{
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/*
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if ( bRunning == false )
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#ifdef EXPANDED_HL2DM_ACTIVITIES
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if ( m_pPlayer->GetButtons() & IN_WALK )
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{
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idealActivity = ACT_WALK;
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idealActivity = ACT_HL2MP_WALK;
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}
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else
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*/
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#endif
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{
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idealActivity = ACT_HL2MP_RUN;
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}
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