Added walking to singleplayer anim state

This commit is contained in:
Blixibon 2021-11-15 14:40:51 -06:00
parent 0139390c3e
commit 6755a4d3f6

View File

@ -22,6 +22,7 @@
#include "apparent_velocity_helper.h" #include "apparent_velocity_helper.h"
#include "utldict.h" #include "utldict.h"
#include "filesystem.h" #include "filesystem.h"
#include "in_buttons.h"
#include "..\public\datacache\imdlcache.h" #include "..\public\datacache\imdlcache.h"
extern ConVar mp_facefronttime, mp_feetyawrate, mp_ik; extern ConVar mp_facefronttime, mp_feetyawrate, mp_ik;
@ -109,13 +110,13 @@ Activity CSinglePlayerAnimState::CalcMainActivity()
{ {
if ( speed > 0 ) if ( speed > 0 )
{ {
/* #ifdef EXPANDED_HL2DM_ACTIVITIES
if ( bRunning == false ) if ( m_pPlayer->GetButtons() & IN_WALK )
{ {
idealActivity = ACT_WALK; idealActivity = ACT_HL2MP_WALK;
} }
else else
*/ #endif
{ {
idealActivity = ACT_HL2MP_RUN; idealActivity = ACT_HL2MP_RUN;
} }