diff --git a/sp/src/game/server/point_spotlight.cpp b/sp/src/game/server/point_spotlight.cpp index 5a854557..d5901714 100644 --- a/sp/src/game/server/point_spotlight.cpp +++ b/sp/src/game/server/point_spotlight.cpp @@ -75,6 +75,12 @@ private: float m_flHDRColorScale; int m_nMinDXLevel; +#ifdef MAPBASE + float m_flHaloScale; + string_t m_iszHaloMaterial; + string_t m_iszSpotlightMaterial; +#endif + public: COutputEvent m_OnOn, m_OnOff; ///< output fires when turned on, off }; @@ -98,6 +104,11 @@ BEGIN_DATADESC( CPointSpotlight ) DEFINE_KEYFIELD( m_flSpotlightGoalWidth,FIELD_FLOAT, "SpotlightWidth"), DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ), DEFINE_KEYFIELD( m_nMinDXLevel, FIELD_INTEGER, "mindxlevel" ), +#ifdef MAPBASE + DEFINE_KEYFIELD( m_flHaloScale, FIELD_FLOAT, "HaloScale" ), + DEFINE_KEYFIELD( m_iszHaloMaterial, FIELD_STRING, "HaloMaterial" ), + DEFINE_KEYFIELD( m_iszSpotlightMaterial, FIELD_STRING, "SpotlightMaterial" ), +#endif // Inputs DEFINE_INPUTFUNC( FIELD_VOID, "LightOn", InputLightOn ), @@ -127,6 +138,9 @@ CPointSpotlight::CPointSpotlight() #endif m_flHDRColorScale = 1.0f; m_nMinDXLevel = 0; +#ifdef MAPBASE + m_flHaloScale = 60.0f; +#endif } #ifdef MAPBASE @@ -148,8 +162,23 @@ void CPointSpotlight::Precache(void) BaseClass::Precache(); // Sprites. +#ifdef MAPBASE + if (m_iszHaloMaterial == NULL_STRING) + { + m_iszHaloMaterial = AllocPooledString( "sprites/light_glow03.vmt" ); + } + + if (m_iszSpotlightMaterial == NULL_STRING) + { + m_iszSpotlightMaterial = AllocPooledString( "sprites/glow_test02.vmt" ); + } + + m_nHaloSprite = PrecacheModel( STRING( m_iszHaloMaterial ) ); + PrecacheModel( STRING( m_iszSpotlightMaterial ) ); +#else m_nHaloSprite = PrecacheModel("sprites/light_glow03.vmt"); PrecacheModel( "sprites/glow_test02.vmt" ); +#endif } @@ -367,13 +396,21 @@ void CPointSpotlight::SpotlightCreate(void) } //m_hSpotlight = CBeam::BeamCreate( "sprites/spotlight.vmt", m_flSpotlightGoalWidth ); +#ifdef MAPBASE + m_hSpotlight = CBeam::BeamCreate( STRING(m_iszSpotlightMaterial), m_flSpotlightGoalWidth ); +#else m_hSpotlight = CBeam::BeamCreate( "sprites/glow_test02.vmt", m_flSpotlightGoalWidth ); +#endif // Set the temporary spawnflag on the beam so it doesn't save (we'll recreate it on restore) m_hSpotlight->SetHDRColorScale( m_flHDRColorScale ); m_hSpotlight->AddSpawnFlags( SF_BEAM_TEMPORARY ); m_hSpotlight->SetColor( m_clrRender->r, m_clrRender->g, m_clrRender->b ); m_hSpotlight->SetHaloTexture(m_nHaloSprite); +#ifdef MAPBASE + m_hSpotlight->SetHaloScale(m_flHaloScale); +#else m_hSpotlight->SetHaloScale(60); +#endif m_hSpotlight->SetEndWidth(m_flSpotlightGoalWidth); m_hSpotlight->SetBeamFlags( (FBEAM_SHADEOUT|FBEAM_NOTILE) ); m_hSpotlight->SetBrightness( 64 );