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Added VScript functions for bone attachments and transforming bone matrices
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@ -294,6 +294,7 @@ END_SCRIPTDESC();
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ScriptHook_t C_BaseAnimating::g_Hook_OnClientRagdoll;
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ScriptHook_t C_BaseAnimating::g_Hook_FireEvent;
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ScriptHook_t C_BaseAnimating::g_Hook_BuildTransformations;
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#endif
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BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-side" )
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@ -310,6 +311,14 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si
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DEFINE_SCRIPTFUNC( LookupBone, "Get the named bone id" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetBoneTransform, "GetBoneTransform", "Get the transform for the specified bone" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetBoneTransform, "SetBoneTransform", "Set the transform for the specified bone" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptAttachEntityToBone, "AttachEntityToBone", "Attaches this entity to the specified target and bone. Also allows for optional local position offset" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptRemoveBoneAttachment, "RemoveBoneAttachment", "Removes the specified bone attachment" )
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//DEFINE_SCRIPTFUNC( RemoveBoneAttachments, "Removes all bone attachments" )
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DEFINE_SCRIPTFUNC( DestroyBoneAttachments, "Destroys all bone attachments" )
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DEFINE_SCRIPTFUNC( GetNumBoneAttachments, "Gets the number of bone attachments" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetBoneAttachment, "GetBoneAttachment", "Gets the specified bone attachment" )
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DEFINE_SCRIPTFUNC( SetBodygroup, "Sets a bodygroup")
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DEFINE_SCRIPTFUNC( GetBodygroup, "Gets a bodygroup" )
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@ -354,6 +363,9 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si
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DEFINE_SCRIPTHOOK_PARAM( "event", FIELD_INTEGER )
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DEFINE_SCRIPTHOOK_PARAM( "options", FIELD_CSTRING )
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END_SCRIPTHOOK()
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BEGIN_SCRIPTHOOK( C_BaseAnimating::g_Hook_BuildTransformations, "BuildTransformations", FIELD_VOID, "Called when building bone transformations. Allows VScript to read/write any bone with Get/SetBoneTransform." )
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END_SCRIPTHOOK()
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#endif
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END_SCRIPTDESC();
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@ -1538,10 +1550,43 @@ HSCRIPT C_BaseAnimating::ScriptGetAttachmentMatrix( int iAttachment )
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void C_BaseAnimating::ScriptGetBoneTransform( int iBone, HSCRIPT hTransform )
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{
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if (hTransform == NULL)
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matrix3x4_t *matTransform = HScriptToClass<matrix3x4_t>( hTransform );
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if (matTransform == NULL)
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return;
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GetBoneTransform( iBone, *HScriptToClass<matrix3x4_t>( hTransform ) );
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GetBoneTransform( iBone, *matTransform );
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}
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void C_BaseAnimating::ScriptSetBoneTransform( int iBone, HSCRIPT hTransform )
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{
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matrix3x4_t *matTransform = HScriptToClass<matrix3x4_t>( hTransform );
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if (matTransform == NULL)
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return;
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MatrixCopy( *matTransform, GetBoneForWrite( iBone ) );
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}
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void C_BaseAnimating::ScriptAttachEntityToBone( HSCRIPT attachTarget, int boneIndexAttached, const Vector &bonePosition, const QAngle &boneAngles )
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{
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C_BaseEntity *pTarget = ToEnt( attachTarget );
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if (pTarget == NULL)
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return;
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AttachEntityToBone( pTarget->GetBaseAnimating(), boneIndexAttached, bonePosition, boneAngles );
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}
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void C_BaseAnimating::ScriptRemoveBoneAttachment( HSCRIPT boneAttachment )
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{
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C_BaseEntity *pTarget = ToEnt( boneAttachment );
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if (pTarget == NULL)
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return;
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RemoveBoneAttachment( pTarget->GetBaseAnimating() );
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}
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HSCRIPT C_BaseAnimating::ScriptGetBoneAttachment( int i )
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{
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return ToHScript( GetBoneAttachment( i ) );
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}
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HSCRIPT C_BaseAnimating::ScriptBecomeRagdollOnClient()
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@ -1719,7 +1764,23 @@ void C_BaseAnimating::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater
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}
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}
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#ifdef MAPBASE_VSCRIPT
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if (m_ScriptScope.IsInitialized() && g_Hook_BuildTransformations.CanRunInScope(m_ScriptScope))
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{
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int oldWritableBones = m_BoneAccessor.GetWritableBones();
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int oldReadableBones = m_BoneAccessor.GetReadableBones();
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m_BoneAccessor.SetWritableBones( BONE_USED_BY_ANYTHING );
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m_BoneAccessor.SetReadableBones( BONE_USED_BY_ANYTHING );
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// No parameters
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//ScriptVariant_t args[] = {};
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//ScriptVariant_t returnValue;
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g_Hook_BuildTransformations.Call( m_ScriptScope, NULL, NULL /*&returnValue, args*/ );
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m_BoneAccessor.SetWritableBones( oldWritableBones );
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m_BoneAccessor.SetReadableBones( oldReadableBones );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -468,6 +468,11 @@ public:
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HSCRIPT ScriptGetAttachmentMatrix(int iAttachment);
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void ScriptGetBoneTransform( int iBone, HSCRIPT hTransform );
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void ScriptSetBoneTransform( int iBone, HSCRIPT hTransform );
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void ScriptAttachEntityToBone( HSCRIPT attachTarget, int boneIndexAttached, const Vector &bonePosition, const QAngle &boneAngles );
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void ScriptRemoveBoneAttachment( HSCRIPT boneAttachment );
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HSCRIPT ScriptGetBoneAttachment( int i );
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int ScriptGetSequenceActivity( int iSequence ) { return GetSequenceActivity( iSequence ); }
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float ScriptGetSequenceMoveDist( int iSequence ) { return GetSequenceMoveDist( GetModelPtr(), iSequence ); }
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@ -486,6 +491,7 @@ public:
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static ScriptHook_t g_Hook_OnClientRagdoll;
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static ScriptHook_t g_Hook_FireEvent;
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static ScriptHook_t g_Hook_BuildTransformations;
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float ScriptGetPoseParameter(const char* szName);
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#endif
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