Merge pull request #107 from mapbase-source/feature/asw-movies

Alien Swarm SDK videos and movies
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Blixibon 2021-03-12 11:32:06 -06:00 committed by GitHub
commit 7221aab090
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9 changed files with 1328 additions and 66 deletions

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@ -0,0 +1,26 @@
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//
//=====================================================================================//
#include "cbase.h"
#include "c_movie_display.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_MovieDisplay, DT_MovieDisplay, CMovieDisplay )
RecvPropBool( RECVINFO( m_bEnabled ) ),
RecvPropBool( RECVINFO( m_bLooping ) ),
RecvPropString( RECVINFO( m_szMovieFilename ) ),
RecvPropString( RECVINFO( m_szGroupName ) ),
END_RECV_TABLE()
C_MovieDisplay::C_MovieDisplay()
{
}
C_MovieDisplay::~C_MovieDisplay()
{
}

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@ -0,0 +1,34 @@
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef C_MOVIE_DISPLAY_H
#define C_MOVIE_DISPLAY_H
#include "cbase.h"
class C_MovieDisplay : public C_BaseEntity
{
public:
DECLARE_CLASS( C_MovieDisplay, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_MovieDisplay();
~C_MovieDisplay();
bool IsEnabled( void ) const { return m_bEnabled; }
bool IsLooping( void ) const { return m_bLooping; }
const char *GetMovieFilename( void ) const { return m_szMovieFilename; }
const char *GetGroupName( void ) const { return m_szGroupName; }
private:
bool m_bEnabled;
bool m_bLooping;
char m_szMovieFilename[128];
char m_szGroupName[128];
};
#endif //C_MOVIE_DISPLAY_H

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@ -31,6 +31,9 @@ $Project
$File "c_postprocesscontroller.cpp"
$File "c_postprocesscontroller.h"
$File "c_env_dof_controller.cpp"
$File "c_movie_display.cpp"
$File "c_movie_display.h"
$File "vgui_movie_display.cpp"
$Folder "Mapbase"
{

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@ -0,0 +1,437 @@
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "cbase.h"
#include "c_vguiscreen.h"
#include "vgui_controls/Label.h"
#include "vgui_BitmapPanel.h"
#include <vgui/IVGUI.h>
#include "c_slideshow_display.h"
#include "ienginevgui.h"
#include "fmtstr.h"
#include "vgui_controls/ImagePanel.h"
#include <vgui/ISurface.h>
#include "video/ivideoservices.h"
#include "engine/ienginesound.h"
#include "VGUIMatSurface/IMatSystemSurface.h"
#include "c_movie_display.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
using namespace vgui;
struct VideoPlaybackInfo_t
{
VideoPlaybackInfo_t( void ) :
m_pMaterial ( NULL ),
m_nSourceHeight(0), m_nSourceWidth(0),
m_flU(0.0f),m_flV(0.0f) {}
IMaterial *m_pMaterial;
int m_nSourceHeight, m_nSourceWidth; // Source movie's dimensions
float m_flU, m_flV; // U,V ranges for video on its sheet
};
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CMovieDisplayScreen : public CVGuiScreenPanel
{
DECLARE_CLASS( CMovieDisplayScreen, CVGuiScreenPanel );
public:
CMovieDisplayScreen( vgui::Panel *parent, const char *panelName );
~CMovieDisplayScreen( void );
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick( void );
virtual void Paint( void );
private:
bool IsActive( void );
void SetupMovie( void );
void UpdateMovie( void );
bool BeginPlayback( const char *pFilename );
void CalculatePlaybackDimensions( int nSrcWidth, int nSrcHeight );
inline void GetPanelPos( int &xpos, int &ypos )
{
xpos = ( (float) ( GetWide() - m_nPlaybackWidth ) / 2 );
ypos = ( (float) ( GetTall() - m_nPlaybackHeight ) / 2 );
}
private:
// BINK playback info
IVideoMaterial *m_VideoMaterial;
VideoPlaybackInfo_t m_playbackInfo;
CHandle<C_VGuiScreen> m_hVGUIScreen;
CHandle<C_MovieDisplay> m_hScreenEntity;
int m_nTextureId;
int m_nPlaybackHeight; // Playback dimensions (proper ration adjustments)
int m_nPlaybackWidth;
bool m_bBlackBackground;
bool m_bSlaved;
bool m_bInitialized;
bool m_bLastActiveState; // HACK: I'd rather get a real callback...
// VGUI specifics
Label *m_pDisplayTextLabel;
Color m_cDefault;
Color m_cInvisible;
bool bIsAlreadyVisible;
};
DECLARE_VGUI_SCREEN_FACTORY( CMovieDisplayScreen, "movie_display_screen" );
CUtlVector <CMovieDisplayScreen *> g_MovieDisplays;
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CMovieDisplayScreen::CMovieDisplayScreen( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CMovieDisplayScreen", vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/MovieDisplayScreen.res", "MovieDisplayScreen" ) )
{
m_pDisplayTextLabel = new vgui::Label( this, "NumberDisplay", "testing!");
m_VideoMaterial = NULL;
m_nTextureId = -1;
m_bBlackBackground = true;
m_bSlaved = false;
m_bInitialized = false;
// Add ourselves to the global list of movie displays
g_MovieDisplays.AddToTail( this );
m_bLastActiveState = IsActive();
}
//-----------------------------------------------------------------------------
// Purpose: Clean up the movie
//-----------------------------------------------------------------------------
CMovieDisplayScreen::~CMovieDisplayScreen( void )
{
if ( g_pVideo != NULL && m_VideoMaterial != NULL )
{
g_pVideo->DestroyVideoMaterial( m_VideoMaterial );
m_VideoMaterial = NULL;
}
// Clean up our texture reference
g_pMatSystemSurface->DestroyTextureID( m_nTextureId );
// Remove ourselves from the global list of movie displays
g_MovieDisplays.FindAndRemove( this );
}
//-----------------------------------------------------------------------------
// Purpose: Setup our scheme
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::ApplySchemeSettings( IScheme *pScheme )
{
assert( pScheme );
m_cDefault = Color( 255, 255, 255, 255 );
m_cInvisible = Color( 0, 0, 0, 0 );
m_pDisplayTextLabel->SetFgColor( m_cDefault );
m_pDisplayTextLabel->SetText( "" );
m_pDisplayTextLabel->SetVisible( false );
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CMovieDisplayScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
// Make sure we get ticked...
vgui::ivgui()->AddTickSignal( GetVPanel() );
if ( !BaseClass::Init( pKeyValues, pInitData ) )
return false;
// Save this for simplicity later on
m_hVGUIScreen = dynamic_cast<C_VGuiScreen *>( GetEntity() );
if ( m_hVGUIScreen != NULL )
{
// Also get the associated entity
m_hScreenEntity = dynamic_cast<C_MovieDisplay *>(m_hVGUIScreen->GetOwnerEntity());
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Helper function to check our active state
//-----------------------------------------------------------------------------
bool CMovieDisplayScreen::IsActive( void )
{
bool bScreenActive = false;
if ( m_hVGUIScreen != NULL )
{
bScreenActive = m_hVGUIScreen->IsActive();
}
return bScreenActive;
}
//-----------------------------------------------------------------------------
// Purpose: Either become the master of a group of screens, or become a slave to another
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::SetupMovie( void )
{
// Only bother if we haven't been setup yet
if ( m_bInitialized )
return;
const char *szGroupName = m_hScreenEntity->GetGroupName();
CMovieDisplayScreen *pMasterScreen = NULL;
for ( int i = 0; i < g_MovieDisplays.Count(); i++ )
{
// Must be valid and not us
if ( g_MovieDisplays[i] == NULL || g_MovieDisplays[i] == this )
continue;
// Must have an associated movie entity
if ( g_MovieDisplays[i]->m_hScreenEntity == NULL )
continue;
// Must have a group name to care
if ( szGroupName[0] == NULL )
continue;
// Group names must match!
// FIXME: Use an ID instead?
const char *szTestGroupName = g_MovieDisplays[i]->m_hScreenEntity->GetGroupName();
if ( Q_strnicmp( szTestGroupName, szGroupName, 128 ) )
continue;
// See if we've found a master display
if ( g_MovieDisplays[i]->m_bInitialized && g_MovieDisplays[i]->m_bSlaved == false )
{
m_bSlaved = true;
// Share the info from the master
m_playbackInfo = g_MovieDisplays[i]->m_playbackInfo;
// We need to calculate our own playback dimensions as we may be a different size than our parent
CalculatePlaybackDimensions( m_playbackInfo.m_nSourceWidth, m_playbackInfo.m_nSourceHeight );
// Bind our texture
m_nTextureId = surface()->CreateNewTextureID( true );
g_pMatSystemSurface->DrawSetTextureMaterial( m_nTextureId, m_playbackInfo.m_pMaterial );
// Hold this as the master screen
pMasterScreen = g_MovieDisplays[i];
break;
}
}
// We need to try again, we have no screen entity!
if ( m_hScreenEntity == NULL )
return;
// No master found, become one
if ( pMasterScreen == NULL )
{
const char *szFilename = m_hScreenEntity->GetMovieFilename();
BeginPlayback( szFilename );
m_bSlaved = false;
}
// Done
m_bInitialized = true;
}
//-----------------------------------------------------------------------------
// Purpose: Deal with the details of the video playback
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::UpdateMovie( void )
{
// Only the master in a group updates the bink file
if ( m_bSlaved )
return;
if ( m_VideoMaterial == NULL )
return;
// Get the current activity state of the screen
bool bScreenActive = IsActive();
// Pause if the game has paused
if ( engine->IsPaused() || engine->Con_IsVisible() )
{
bScreenActive = false;
}
// See if we've changed our activity state
if ( bScreenActive != m_bLastActiveState )
{
m_VideoMaterial->SetPaused( !bScreenActive );
}
// Updated
m_bLastActiveState = bScreenActive;
// Update the frame if we're currently enabled
if ( bScreenActive )
{
// Update our frame
if ( m_VideoMaterial->Update() == false )
{
// Issue a close command
// OnVideoOver();
// StopPlayback();
}
}
}
//-----------------------------------------------------------------------------
// Update the display string
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::OnTick()
{
BaseClass::OnTick();
// Create our playback or slave to another screen already playing
SetupMovie();
// Now update the movie
UpdateMovie();
}
//-----------------------------------------------------------------------------
// Purpose: Adjust the playback dimensions to properly account for our screen dimensions
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::CalculatePlaybackDimensions( int nSrcWidth, int nSrcHeight )
{
float flFrameRatio = ( (float) GetWide() / (float) GetTall() );
float flVideoRatio = ( (float) nSrcWidth / (float) nSrcHeight );
if ( flVideoRatio > flFrameRatio )
{
m_nPlaybackWidth = GetWide();
m_nPlaybackHeight = ( GetWide() / flVideoRatio );
}
else if ( flVideoRatio < flFrameRatio )
{
m_nPlaybackWidth = ( GetTall() * flVideoRatio );
m_nPlaybackHeight = GetTall();
}
else
{
m_nPlaybackWidth = GetWide();
m_nPlaybackHeight = GetTall();
}
}
//-----------------------------------------------------------------------------
// Purpose: Begins playback of a movie
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMovieDisplayScreen::BeginPlayback( const char *pFilename )
{
// need working video services
if ( g_pVideo == NULL )
return false;
// Create a new video material
if ( m_VideoMaterial != NULL )
{
g_pVideo->DestroyVideoMaterial( m_VideoMaterial );
m_VideoMaterial = NULL;
}
// Create a globally unique name for this material
char szMaterialName[256];
// Append our group name if we have one
const char *szGroupName = m_hScreenEntity->GetGroupName();
if ( szGroupName[0] != NULL )
{
Q_snprintf( szMaterialName, sizeof(szMaterialName), "%s_%s", pFilename, szGroupName );
}
else
{
Q_strncpy( szMaterialName, pFilename, sizeof(szMaterialName) );
}
const char *pszMaterialName = CFmtStrN<128>( "VideoMaterial_", m_hScreenEntity->GetEntityName() );
m_VideoMaterial = g_pVideo->CreateVideoMaterial( pszMaterialName, pFilename, "GAME",
VideoPlaybackFlags::DEFAULT_MATERIAL_OPTIONS,
VideoSystem::DETERMINE_FROM_FILE_EXTENSION/*, m_bAllowAlternateMedia*/ );
if ( m_VideoMaterial == NULL )
return false;
m_VideoMaterial->SetMuted( true ); // FIXME: Allow?
if ( m_hScreenEntity->IsLooping() )
{
m_VideoMaterial->SetLooping( true );
}
if ( m_VideoMaterial->HasAudio() )
{
// We want to be the sole audio source
enginesound->NotifyBeginMoviePlayback();
}
// Get our basic info from the movie
m_VideoMaterial->GetVideoImageSize( &m_playbackInfo.m_nSourceWidth, &m_playbackInfo.m_nSourceHeight );
m_VideoMaterial->GetVideoTexCoordRange( &m_playbackInfo.m_flU, &m_playbackInfo.m_flV );
m_playbackInfo.m_pMaterial = m_VideoMaterial->GetMaterial();
// Get our playback dimensions
CalculatePlaybackDimensions( m_playbackInfo.m_nSourceWidth, m_playbackInfo.m_nSourceHeight );
// Bind our texture
m_nTextureId = surface()->CreateNewTextureID( true );
g_pMatSystemSurface->DrawSetTextureMaterial( m_nTextureId, m_playbackInfo.m_pMaterial );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Update and draw the frame
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::Paint( void )
{
// Masters must keep the video updated
if ( m_bSlaved == false && m_VideoMaterial == NULL )
{
BaseClass::Paint();
return;
}
// Sit in the "center"
int xpos, ypos;
GetPanelPos( xpos, ypos );
// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
if ( m_bBlackBackground )
{
surface()->DrawSetColor( 0, 0, 0, 255 );
surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
}
// Draw it
surface()->DrawSetTexture( m_nTextureId );
surface()->DrawSetColor( 255, 255, 255, 255 );
surface()->DrawTexturedSubRect( xpos, ypos, xpos+m_nPlaybackWidth, ypos+m_nPlaybackHeight, 0.0f, 0.0f, m_playbackInfo.m_flU, m_playbackInfo.m_flV );
// Parent's turn
BaseClass::Paint();
}

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@ -16,20 +16,59 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
static CUtlVector< VideoPanel * > g_vecVideoPanels;
// Thiis is a hack due to the fact that the user can type quit with the video panel up, but it's parented to the GameUI dll root panel, which is already gone so
// we would crash in the destructor
void VGui_ClearVideoPanels()
{
for ( int i = g_vecVideoPanels.Count() - 1; i >= 0; --i )
{
if ( g_vecVideoPanels[ i ] )
{
delete g_vecVideoPanels[ i ];
}
}
g_vecVideoPanels.RemoveAll();
}
struct VideoPanelParms_t
{
VideoPanelParms_t( bool _interrupt = true, bool _loop = false, bool _mute = false )
{
bAllowInterrupt = _interrupt;
bLoop = _loop;
bMute = _mute;
}
bool bAllowInterrupt;
bool bLoop;
bool bMute;
//float flFadeIn;
//float flFadeOut;
};
VideoPanel::VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHeight, unsigned int nWidth, bool allowAlternateMedia ) :
BaseClass( NULL, "VideoPanel" ),
m_VideoMaterial( NULL ),
m_nPlaybackWidth( 0 ),
m_nPlaybackHeight( 0 ),
m_bAllowAlternateMedia( allowAlternateMedia )
m_nShutdownCount( 0 ),
m_bLooping( false ),
m_bStopAllSounds( true ),
m_bAllowInterruption( true ),
m_bAllowAlternateMedia( allowAlternateMedia ),
m_bStarted( false )
{
#ifdef MAPBASE
vgui::VPANEL pParent = enginevgui->GetPanel( PANEL_ROOT );
#else
vgui::VPANEL pParent = enginevgui->GetPanel( PANEL_GAMEUIDLL );
#endif
SetParent( pParent );
SetVisible( false );
@ -53,6 +92,11 @@ VideoPanel::VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHe
SetScheme(vgui::scheme()->LoadSchemeFromFile( "resource/VideoPanelScheme.res", "VideoPanelScheme"));
LoadControlSettings("resource/UI/VideoPanel.res");
// Let us update
vgui::ivgui()->AddTickSignal( GetVPanel() );
g_vecVideoPanels.AddToTail( this );
}
//-----------------------------------------------------------------------------
@ -60,6 +104,8 @@ VideoPanel::VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHe
//-----------------------------------------------------------------------------
VideoPanel::~VideoPanel( void )
{
g_vecVideoPanels.FindAndRemove( this );
SetParent( (vgui::Panel *) NULL );
// Shut down this video, destroy the video material
@ -70,13 +116,39 @@ VideoPanel::~VideoPanel( void )
}
}
//-----------------------------------------------------------------------------
// Purpose: Keeps a tab on when the movie is ending and allows a frame to pass to prevent threading issues
//-----------------------------------------------------------------------------
void VideoPanel::OnTick( void )
{
if ( m_nShutdownCount > 0 )
{
m_nShutdownCount++;
if ( m_nShutdownCount > 10 )
{
OnClose();
m_nShutdownCount = 0;
}
}
BaseClass::OnTick();
}
void VideoPanel::OnVideoOver()
{
StopPlayback();
}
//-----------------------------------------------------------------------------
// Purpose: Begins playback of a movie
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool VideoPanel::BeginPlayback( const char *pFilename )
{
// Who the heck hacked this in?
if ( !pFilename || pFilename[ 0 ] == '\0' )
return false;
#ifdef _X360
XVIDEO_MODE videoMode;
XGetVideoMode( &videoMode );
@ -106,9 +178,25 @@ bool VideoPanel::BeginPlayback( const char *pFilename )
if ( m_VideoMaterial == NULL )
return false;
if ( m_bLooping )
{
m_VideoMaterial->SetLooping( true );
}
#ifdef MAPBASE
if ( m_bMuted )
{
m_VideoMaterial->SetMuted( true );
}
#endif
m_bStarted = true;
// We want to be the sole audio source
// FIXME: This may not always be true!
enginesound->NotifyBeginMoviePlayback();
if ( m_bStopAllSounds )
{
enginesound->NotifyBeginMoviePlayback();
}
int nWidth, nHeight;
m_VideoMaterial->GetVideoImageSize( &nWidth, &nHeight );
@ -168,9 +256,10 @@ void VideoPanel::DoModal( void )
//-----------------------------------------------------------------------------
void VideoPanel::OnKeyCodeTyped( vgui::KeyCode code )
{
if ( code == KEY_ESCAPE )
bool bInterruptKeyPressed = ( code == KEY_ESCAPE );
if ( m_bAllowInterruption && bInterruptKeyPressed )
{
OnClose();
StopPlayback();
}
else
{
@ -181,34 +270,54 @@ void VideoPanel::OnKeyCodeTyped( vgui::KeyCode code )
//-----------------------------------------------------------------------------
// Purpose: Handle keys that should cause us to close
//-----------------------------------------------------------------------------
void VideoPanel::OnKeyCodePressed( vgui::KeyCode code )
void VideoPanel::OnKeyCodePressed( vgui::KeyCode keycode )
{
vgui::KeyCode code = GetBaseButtonCode( keycode );
// All these keys will interrupt playback
bool bInterruptKeyPressed = ( code == KEY_ESCAPE ||
code == KEY_BACKQUOTE ||
code == KEY_SPACE ||
code == KEY_ENTER ||
code == KEY_XBUTTON_A ||
code == KEY_XBUTTON_B ||
code == KEY_XBUTTON_X ||
code == KEY_XBUTTON_Y ||
code == KEY_XBUTTON_START ||
code == KEY_XBUTTON_BACK );
// These keys cause the panel to shutdown
if ( code == KEY_ESCAPE ||
code == KEY_BACKQUOTE ||
code == KEY_SPACE ||
code == KEY_ENTER ||
code == KEY_XBUTTON_A ||
code == KEY_XBUTTON_B ||
code == KEY_XBUTTON_X ||
code == KEY_XBUTTON_Y ||
code == KEY_XBUTTON_START ||
code == KEY_XBUTTON_BACK )
if ( m_bAllowInterruption && bInterruptKeyPressed )
{
OnClose();
StopPlayback();
}
else
{
BaseClass::OnKeyCodePressed( code );
BaseClass::OnKeyCodePressed( keycode );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::StopPlayback( void )
{
SetVisible( false );
// Start the deferred shutdown process
m_nShutdownCount = 1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPanel::OnClose( void )
{
enginesound->NotifyEndMoviePlayback();
if ( m_bStopAllSounds )
{
enginesound->NotifyEndMoviePlayback();
}
BaseClass::OnClose();
if ( vgui::input()->GetAppModalSurface() == GetVPanel() )
@ -224,7 +333,6 @@ void VideoPanel::OnClose( void )
engine->ClientCmd( m_szExitCommand );
}
SetVisible( false );
MarkForDeletion();
}
@ -247,26 +355,52 @@ void VideoPanel::Paint( void )
if ( m_VideoMaterial == NULL )
return;
float alpha = ((float)GetFgColor()[3]/255.0f);
#ifdef MAPBASE
if (m_flFadeIn != 0.0f || m_flFadeOut != 0.0f)
{
// GetCurrentVideoTime() and GetVideoDuration() are borked
float flFrameCount = m_VideoMaterial->GetFrameCount();
float flEnd = flFrameCount / m_VideoMaterial->GetVideoFrameRate().GetFPS();
float flTime = ((float)(m_VideoMaterial->GetCurrentFrame()) / flFrameCount) * flEnd;
float flFadeOutDelta = (flEnd - m_flFadeOut);
if (flTime <= m_flFadeIn)
{
alpha = (flTime / m_flFadeIn);
}
else if (flTime >= flFadeOutDelta)
{
alpha = (1.0f - ((flTime - flFadeOutDelta) / m_flFadeOut));
}
}
#endif
if ( m_VideoMaterial->Update() == false )
{
// Issue a close command
OnVideoOver();
OnClose();
//OnClose();
}
// Sit in the "center"
int xpos, ypos;
GetPanelPos( xpos, ypos );
LocalToScreen( xpos, ypos );
// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
if ( m_bBlackBackground )
{
vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
vgui::surface()->DrawSetColor( 0, 0, 0, alpha * 255.0f );
vgui::surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
}
// Draw the polys to draw this out
CMatRenderContextPtr pRenderContext( materials );
#ifdef MAPBASE
pRenderContext->ClearColor4ub( 255, 255, 255, alpha * 255.0f );
#endif
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->PushMatrix();
@ -306,8 +440,6 @@ void VideoPanel::Paint( void )
flTopY = FLerp( 1, -1, 0, vh ,flTopY );
flBottomY = FLerp( 1, -1, 0, vh, flBottomY );
float alpha = ((float)GetFgColor()[3]/255.0f);
for ( int corner=0; corner<4; corner++ )
{
bool bLeft = (corner==0) || (corner==3);
@ -340,16 +472,37 @@ void VideoPanel::Paint( void )
bool VideoPanel_Create( unsigned int nXPos, unsigned int nYPos,
unsigned int nWidth, unsigned int nHeight,
const char *pVideoFilename,
const char *pExitCommand /*= NULL*/)
const char *pExitCommand /*= NULL*/,
const VideoPanelParms_t &parms )
{
// Create the base video panel
VideoPanel *pVideoPanel = new VideoPanel( nXPos, nYPos, nHeight, nWidth, false );
VideoPanel *pVideoPanel = new VideoPanel( nXPos, nYPos, nHeight, nWidth );
if ( pVideoPanel == NULL )
return false;
// Toggle if we want the panel to allow interruption
pVideoPanel->SetAllowInterrupt( parms.bAllowInterrupt );
// Set the command we'll call (if any) when the video is interrupted or completes
pVideoPanel->SetExitCommand( pExitCommand );
#ifdef MAPBASE
// Toggle if we want the panel to loop (inspired by Portal 2)
pVideoPanel->SetLooping( parms.bLoop );
// Toggle if we want the panel to be muted
pVideoPanel->SetMuted( parms.bMute );
// TODO: Unique "Stop All Sounds" parameter
if (parms.bMute)
{
pVideoPanel->SetStopAllSounds( false );
}
// Fade parameters (unfinished)
//pVideoPanel->SetFade( parms.flFadeIn, parms.flFadeOut );
#endif
// Start it going
if ( pVideoPanel->BeginPlayback( pVideoFilename ) == false )
{
@ -364,8 +517,29 @@ bool VideoPanel_Create( unsigned int nXPos, unsigned int nYPos,
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback (Debug) -
// user must include file extension
// Purpose: Create a video panel with the supplied commands
//-----------------------------------------------------------------------------
void CreateVideoPanel( const char *lpszFilename, const char *lpszExitCommand, int nWidth, int nHeight, VideoPanelParms_t &parms )
{
char strFullpath[MAX_PATH];
Q_strncpy( strFullpath, "media/", MAX_PATH ); // Assume we must play out of the media directory
char strFilename[MAX_PATH];
Q_StripExtension( lpszFilename, strFilename, MAX_PATH );
Q_strncat( strFullpath, lpszFilename, MAX_PATH );
// Use the full screen size if they haven't specified an override
unsigned int nScreenWidth = ( nWidth != 0 ) ? nWidth : ScreenWidth();
unsigned int nScreenHeight = ( nHeight != 0 ) ? nHeight : ScreenHeight();
// Create the panel and go!
if ( VideoPanel_Create( 0, 0, nScreenWidth, nScreenHeight, strFullpath, lpszExitCommand, parms ) == false )
{
Warning( "Unable to play video: %s\n", strFullpath );
}
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo, "Plays a video: <filename> [width height]" )
@ -375,30 +549,32 @@ CON_COMMAND( playvideo, "Plays a video: <filename> [width height]" )
unsigned int nScreenWidth = Q_atoi( args[2] );
unsigned int nScreenHeight = Q_atoi( args[3] );
char strFullpath[MAX_PATH];
Q_strncpy( strFullpath, "media/", MAX_PATH ); // Assume we must play out of the media directory
char strFilename[MAX_PATH];
Q_StripExtension( args[1], strFilename, MAX_PATH );
Q_strncat( strFullpath, args[1], MAX_PATH );
if ( nScreenWidth == 0 )
{
nScreenWidth = ScreenWidth();
}
if ( nScreenHeight == 0 )
{
nScreenHeight = ScreenHeight();
}
// Create the panel and go!
if ( VideoPanel_Create( 0, 0, nScreenWidth, nScreenHeight, strFullpath ) == false )
{
Warning( "Unable to play video: %s\n", strFullpath );
}
// New struct; functionally identical
VideoPanelParms_t parms;
CreateVideoPanel( args[1], NULL, nScreenWidth, nScreenHeight, parms );
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_nointerrupt, "Plays a video without ability to skip: <filename> [width height]" )
{
if ( args.ArgC() < 2 )
return;
unsigned int nScreenWidth = Q_atoi( args[2] );
unsigned int nScreenHeight = Q_atoi( args[3] );
// New struct; functionally identical
VideoPanelParms_t parms( false );
CreateVideoPanel( args[1], NULL, nScreenWidth, nScreenHeight, parms );
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback and fire a command on completion
//-----------------------------------------------------------------------------
@ -408,21 +584,78 @@ CON_COMMAND( playvideo_exitcommand, "Plays a video and fires and exit command wh
if ( args.ArgC() < 2 )
return;
unsigned int nScreenWidth = ScreenWidth();
unsigned int nScreenHeight = ScreenHeight();
char strFullpath[MAX_PATH];
Q_strncpy( strFullpath, "media/", MAX_PATH ); // Assume we must play out of the media directory
char strFilename[MAX_PATH];
Q_StripExtension( args[1], strFilename, MAX_PATH );
Q_strncat( strFullpath, args[1], MAX_PATH );
// Pull out the exit command we want to use
char *pExitCommand = Q_strstr( args.GetCommandString(), args[2] );
// Create the panel and go!
if ( VideoPanel_Create( 0, 0, nScreenWidth, nScreenHeight, strFullpath, pExitCommand ) == false )
// New struct; functionally identical
VideoPanelParms_t parms;
CreateVideoPanel( args[1], pExitCommand, 0, 0, parms );
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback and fire a command on completion
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_exitcommand_nointerrupt, "Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>" )
{
if ( args.ArgC() < 2 )
return;
// Pull out the exit command we want to use
char *pExitCommand = Q_strstr( args.GetCommandString(), args[2] );
// New struct; functionally identical
VideoPanelParms_t parms( false );
CreateVideoPanel( args[1], pExitCommand, 0, 0, parms );
}
//-----------------------------------------------------------------------------
// Purpose: Cause all playback to stop
//-----------------------------------------------------------------------------
CON_COMMAND( stopvideos, "Stops all videos playing to the screen" )
{
FOR_EACH_VEC( g_vecVideoPanels, itr )
{
Warning( "Unable to play video: %s\n", strFullpath );
engine->ClientCmd( pExitCommand );
g_vecVideoPanels[itr]->StopPlayback();
}
}
//-----------------------------------------------------------------------------
// Purpose: Used to launch a video playback and fire a command on completion
//-----------------------------------------------------------------------------
CON_COMMAND( playvideo_complex, "Plays a video with various parameters to simplify logic_playmovie: <filename> <exit command> <no interrupt> <looping> <fade in> <fade out>" )
{
if ( args.ArgC() < 2 )
return;
// Pull out the exit command we want to use
char *pExitCommand = Q_strstr( args.GetCommandString(), args[2] );
// Parameters
VideoPanelParms_t parms;
if (args.ArgC() >= 3)
parms.bAllowInterrupt = atoi( args[3] ) != 0;
if (args.ArgC() >= 4)
parms.bLoop = atoi( args[4] ) != 0;
if (args.ArgC() >= 5)
parms.bMute = atoi( args[5] ) != 0;
//if (args.ArgC() >= 5)
// parms.flFadeIn = atof( args[5] );
//if (args.ArgC() >= 6)
// parms.flFadeOut = atof( args[6] );
// Stop a softlock
if (parms.bAllowInterrupt == false && parms.bLoop)
{
Warning( "WARNING: Tried to play video set to be uninterruptible and looping. This would cause a softlock because the video loops forever and there's no way to stop it.\n" );
return;
}
CreateVideoPanel( args[1], pExitCommand, 0, 0, parms );
}

View File

@ -45,14 +45,22 @@ public:
}
bool BeginPlayback( const char *pFilename );
void StopPlayback( void );
void SetBlackBackground( bool bBlack ){ m_bBlackBackground = bBlack; }
void SetAllowInterrupt( bool bAllowInterrupt ) { m_bAllowInterruption = bAllowInterrupt; }
void SetStopAllSounds( bool bStopAllSounds ) { m_bStopAllSounds = bStopAllSounds; }
#ifdef MAPBASE
void SetLooping( bool bLooping ) { m_bLooping = bLooping; }
void SetMuted( bool bMuted ) { m_bMuted = bMuted; }
void SetFade( float flStartFade, float flEndFade ) { m_flFadeIn = flStartFade; m_flFadeOut = flEndFade; }
#endif
protected:
virtual void OnTick( void ) { BaseClass::OnTick(); }
virtual void OnTick( void );
virtual void OnCommand( const char *pcCommand ) { BaseClass::OnCommand( pcCommand ); }
virtual void OnVideoOver(){}
virtual void OnVideoOver();
protected:
IVideoMaterial *m_VideoMaterial;
@ -65,8 +73,19 @@ protected:
float m_flU; // U,V ranges for video on its sheet
float m_flV;
bool m_bLooping;
#ifdef MAPBASE
float m_flFadeIn;
float m_flFadeOut;
bool m_bMuted;
#endif
bool m_bStopAllSounds;
bool m_bAllowInterruption;
bool m_bBlackBackground;
bool m_bAllowAlternateMedia;
int m_nShutdownCount;
bool m_bStarted;
};

View File

@ -0,0 +1,136 @@
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose: Plays a movie and reports on finish
//
//===========================================================================//
#include "cbase.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CLogicPlayMovie : public CLogicalEntity
{
public:
DECLARE_CLASS( CLogicPlayMovie, CLogicalEntity );
DECLARE_DATADESC();
CLogicPlayMovie( void ) { }
~CLogicPlayMovie( void ) { }
virtual void Precache( void );
virtual void Spawn( void );
private:
void InputPlayMovie( inputdata_t &data );
#ifdef MAPBASE
void InputStopMovie( inputdata_t &data );
#endif
void InputMovieFinished( inputdata_t &data );
string_t m_strMovieFilename;
bool m_bAllowUserSkip;
#ifdef MAPBASE
bool m_bLooping;
bool m_bMuted;
bool m_bPlayingVideo;
#endif
COutputEvent m_OnPlaybackFinished;
};
LINK_ENTITY_TO_CLASS( logic_playmovie, CLogicPlayMovie );
BEGIN_DATADESC( CLogicPlayMovie )
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "MovieFilename" ),
DEFINE_KEYFIELD( m_bAllowUserSkip, FIELD_BOOLEAN, "allowskip" ),
#ifdef MAPBASE
DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "loopvideo" ),
DEFINE_KEYFIELD( m_bMuted, FIELD_BOOLEAN, "mute" ),
DEFINE_FIELD( m_bPlayingVideo, FIELD_BOOLEAN ),
#endif
DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovie", InputPlayMovie ),
#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "StopMovie", InputStopMovie ),
#endif
DEFINE_INPUTFUNC( FIELD_VOID, "__MovieFinished", InputMovieFinished ),
DEFINE_OUTPUT( m_OnPlaybackFinished, "OnPlaybackFinished" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::Spawn( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputPlayMovie( inputdata_t &data )
{
// Build the hacked string
char szClientCmd[256];
Q_snprintf( szClientCmd, sizeof(szClientCmd),
"playvideo_complex %s \"ent_fire %s __MovieFinished\" %d %d %d\n",
STRING(m_strMovieFilename),
GetEntityNameAsCStr(),
m_bAllowUserSkip,
#ifdef MAPBASE
m_bLooping,
m_bMuted
#else
0,
0
#endif
);
// Send it on
engine->ServerCommand( szClientCmd );
#ifdef MAPBASE
m_bPlayingVideo = true;
#endif
}
#ifdef MAPBASE
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputStopMovie( inputdata_t &data )
{
if (m_bPlayingVideo)
{
// Send it on
engine->ServerCommand( "stopvideos\n" );
}
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputMovieFinished( inputdata_t &data )
{
// Simply fire our output
m_OnPlaybackFinished.FireOutput( this, this );
#ifdef MAPBASE
m_bPlayingVideo = false;
#endif
}

View File

@ -0,0 +1,372 @@
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose: Allows movies to be played as a VGUI screen in the world
//
//=====================================================================================//
#include "cbase.h"
#include "EnvMessage.h"
#include "fmtstr.h"
#include "vguiscreen.h"
#include "filesystem.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
class CMovieDisplay : public CBaseEntity
{
public:
DECLARE_CLASS( CMovieDisplay, CBaseEntity );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
virtual ~CMovieDisplay();
virtual bool KeyValue( const char *szKeyName, const char *szValue );
virtual int UpdateTransmitState();
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
virtual void Spawn( void );
virtual void Precache( void );
virtual void OnRestore( void );
void ScreenVisible( bool bVisible );
void Disable( void );
void Enable( void );
void InputDisable( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputSetDisplayText( inputdata_t &inputdata );
private:
// Control panel
void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
void SpawnControlPanels( void );
void RestoreControlPanels( void );
private:
CNetworkVar( bool, m_bEnabled );
CNetworkVar( bool, m_bLooping );
CNetworkString( m_szDisplayText, 128 );
// Filename of the movie to play
CNetworkString( m_szMovieFilename, 128 );
string_t m_strMovieFilename;
// "Group" name. Screens of the same group name will play the same movie at the same time
// Effectively this lets multiple screens tune to the same "channel" in the world
CNetworkString( m_szGroupName, 128 );
string_t m_strGroupName;
int m_iScreenWidth;
int m_iScreenHeight;
bool m_bDoFullTransmit;
CHandle<CVGuiScreen> m_hScreen;
};
LINK_ENTITY_TO_CLASS( vgui_movie_display, CMovieDisplay );
//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CMovieDisplay )
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "displaytext" ),
DEFINE_AUTO_ARRAY( m_szMovieFilename, FIELD_CHARACTER ),
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "moviefilename" ),
DEFINE_AUTO_ARRAY( m_szGroupName, FIELD_CHARACTER ),
DEFINE_KEYFIELD( m_strGroupName, FIELD_STRING, "groupname" ),
DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ),
DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ),
DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "looping" ),
DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
DEFINE_FIELD( m_hScreen, FIELD_EHANDLE ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetDisplayText", InputSetDisplayText ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CMovieDisplay, DT_MovieDisplay )
SendPropBool( SENDINFO( m_bEnabled ) ),
SendPropBool( SENDINFO( m_bLooping ) ),
SendPropString( SENDINFO( m_szMovieFilename ) ),
SendPropString( SENDINFO( m_szGroupName ) ),
END_SEND_TABLE()
CMovieDisplay::~CMovieDisplay()
{
DestroyVGuiScreen( m_hScreen.Get() );
}
//-----------------------------------------------------------------------------
// Read in Hammer data
//-----------------------------------------------------------------------------
bool CMovieDisplay::KeyValue( const char *szKeyName, const char *szValue )
{
// NOTE: Have to do these separate because they set two values instead of one
if( FStrEq( szKeyName, "angles" ) )
{
Assert( GetMoveParent() == NULL );
QAngle angles;
UTIL_StringToVector( angles.Base(), szValue );
// Because the vgui screen basis is strange (z is front, y is up, x is right)
// we need to rotate the typical basis before applying it
VMatrix mat, rotation, tmp;
MatrixFromAngles( angles, mat );
MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
MatrixMultiply( mat, rotation, tmp );
MatrixBuildRotateZ( rotation, 90 );
MatrixMultiply( tmp, rotation, mat );
MatrixToAngles( mat, angles );
SetAbsAngles( angles );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CMovieDisplay::UpdateTransmitState()
{
if ( m_bDoFullTransmit )
{
m_bDoFullTransmit = false;
return SetTransmitState( FL_EDICT_ALWAYS );
}
return SetTransmitState( FL_EDICT_FULLCHECK );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
{
// Are we already marked for transmission?
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
return;
BaseClass::SetTransmit( pInfo, bAlways );
// Force our screen to be sent too.
m_hScreen->SetTransmit( pInfo, bAlways );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Spawn( void )
{
// Move the strings into a networkable form
Q_strcpy( m_szMovieFilename.GetForModify(), m_strMovieFilename.ToCStr() );
Q_strcpy( m_szGroupName.GetForModify(), m_strGroupName.ToCStr() );
Precache();
BaseClass::Spawn();
m_bEnabled = false;
SpawnControlPanels();
ScreenVisible( m_bEnabled );
m_bDoFullTransmit = true;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Precache( void )
{
BaseClass::Precache();
PrecacheVGuiScreen( "video_display_screen" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::OnRestore( void )
{
BaseClass::OnRestore();
RestoreControlPanels();
ScreenVisible( m_bEnabled );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::ScreenVisible( bool bVisible )
{
// Set its active state
m_hScreen->SetActive( bVisible );
if ( bVisible )
{
m_hScreen->RemoveEffects( EF_NODRAW );
}
else
{
m_hScreen->AddEffects( EF_NODRAW );
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Disable( void )
{
if ( !m_bEnabled )
return;
m_bEnabled = false;
ScreenVisible( false );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::Enable( void )
{
if ( m_bEnabled )
return;
m_bEnabled = true;
ScreenVisible( true );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputDisable( inputdata_t &inputdata )
{
Disable();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputEnable( inputdata_t &inputdata )
{
Enable();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::InputSetDisplayText( inputdata_t &inputdata )
{
Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "movie_display_screen";
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "vgui_screen";
}
//-----------------------------------------------------------------------------
// This is called by the base object when it's time to spawn the control panels
//-----------------------------------------------------------------------------
void CMovieDisplay::SpawnControlPanels()
{
int nPanel;
for ( nPanel = 0; true; ++nPanel )
{
const char *pScreenName;
GetControlPanelInfo( nPanel, pScreenName );
if (!pScreenName)
continue;
const char *pScreenClassname;
GetControlPanelClassName( nPanel, pScreenClassname );
if ( !pScreenClassname )
continue;
float flWidth = m_iScreenWidth;
float flHeight = m_iScreenHeight;
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 );
pScreen->ChangeTeam( GetTeamNumber() );
pScreen->SetActualSize( flWidth, flHeight );
pScreen->SetActive( true );
pScreen->MakeVisibleOnlyToTeammates( false );
pScreen->SetTransparency( true );
m_hScreen = pScreen;
return;
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CMovieDisplay::RestoreControlPanels( void )
{
int nPanel;
for ( nPanel = 0; true; ++nPanel )
{
const char *pScreenName;
GetControlPanelInfo( nPanel, pScreenName );
if (!pScreenName)
continue;
const char *pScreenClassname;
GetControlPanelClassName( nPanel, pScreenClassname );
if ( !pScreenClassname )
continue;
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
{
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
}
if ( pScreen )
{
m_hScreen = pScreen;
m_hScreen->SetActive( true );
}
return;
}
}

View File

@ -27,6 +27,8 @@ $Project
$File "postprocesscontroller.h"
$File "env_dof_controller.cpp"
$File "env_dof_controller.h"
$File "logic_playmovie.cpp"
$File "movie_display.cpp"
$Folder "Mapbase"
{