Fix maps with multiple sky_cameras not using the correct sky_camera after loading a save

This commit is contained in:
ALLEN-PC\acj30 2024-06-22 02:33:19 -05:00
parent 471a840ed9
commit 73988dcc7c

View File

@ -211,6 +211,11 @@ void CSkyCamera::Activate( )
}
}
#endif
#ifdef MAPBASE
if (HasSpawnFlags( SF_SKY_MASTER ))
g_hActiveSkybox = this;
#endif
}
#ifdef MAPBASE
@ -368,9 +373,11 @@ void CSkyCamera::InputActivateSkybox( inputdata_t &inputdata )
// Deactivate that skybox
pActiveSky->SetThink( NULL );
pActiveSky->SetNextThink( TICK_NEVER_THINK );
pActiveSky->RemoveSpawnFlags( SF_SKY_MASTER );
}
g_hActiveSkybox = this;
AddSpawnFlags( SF_SKY_MASTER );
if (HasSpawnFlags( SF_SKY_START_UPDATING ))
InputStartUpdating( inputdata );
@ -384,6 +391,7 @@ void CSkyCamera::InputDeactivateSkybox( inputdata_t &inputdata )
if (GetCurrentSkyCamera() == this)
{
g_hActiveSkybox = NULL;
RemoveSpawnFlags( SF_SKY_MASTER );
// ClientData doesn't catch this immediately
CBasePlayer *pPlayer = NULL;