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https://github.com/mapbase-source/source-sdk-2013.git
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Prevent nesting in serialisation of Precache functions
On every save on a load, these functions would keep reference to their old versions from the previous save which kept stacking up on each load-save
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@ -72,16 +72,16 @@ function ImpulseScale( flTargetMass, flDesiredSpeed )
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}
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}
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__Documentation.RegisterHelp( "ImpulseScale", "float ImpulseScale(float, float)", "Returns an impulse scale required to push an object." );
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__Documentation.RegisterHelp( "ImpulseScale", "float ImpulseScale(float, float)", "Returns an impulse scale required to push an object." );
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local PrecacheModel = PrecacheModel
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local PrecacheModel = DoPrecacheModel
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function PrecacheModel( a, b = true )
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function PrecacheModel( a, b = true )
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{
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{
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return PrecacheModel( a, b )
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return PrecacheModel( a, b )
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}
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}
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local PrecacheOther = PrecacheOther
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local PrecacheOther = DoPrecacheOther
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function PrecacheOther( a, b = "" )
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function PrecacheOther( a, b = "" )
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{
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{
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PrecacheOther( a, b )
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return PrecacheOther( a, b )
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}
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}
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function __ReplaceClosures( script, scope )
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function __ReplaceClosures( script, scope )
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@ -106,10 +106,9 @@ function __ReplaceClosures( script, scope )
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}
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}
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}
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}
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local __OutputsPattern = regexp("^On.*Output$");
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function ConnectOutputs( table )
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function ConnectOutputs( table )
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{
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{
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local __OutputsPattern = regexp("^On.*Output$");
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local nCharsToStrip = 6;
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local nCharsToStrip = 6;
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foreach( key, val in table )
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foreach( key, val in table )
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{
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{
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@ -1049,10 +1049,10 @@ void RegisterSharedScriptFunctions()
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//
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//
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// Precaching
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// Precaching
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//
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//
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ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheModel, "PrecacheModel", "Precaches a model for later usage." );
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ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheModel, "DoPrecacheModel", SCRIPT_ALIAS( "PrecacheModel", "Precaches a model for later usage." ) );
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ScriptRegisterFunction( g_pScriptVM, PrecacheMaterial, "Precaches a material for later usage." );
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ScriptRegisterFunction( g_pScriptVM, PrecacheMaterial, "Precaches a material for later usage." );
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ScriptRegisterFunction( g_pScriptVM, PrecacheParticleSystem, "Precaches a particle system for later usage." );
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ScriptRegisterFunction( g_pScriptVM, PrecacheParticleSystem, "Precaches a particle system for later usage." );
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ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheOther, "PrecacheOther", "Precaches an entity class for later usage." );
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ScriptRegisterFunctionNamed( g_pScriptVM, ScriptPrecacheOther, "DoPrecacheOther", SCRIPT_ALIAS( "PrecacheOther", "Precaches an entity class for later usage." ) );
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//
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//
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// NPCs
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// NPCs
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