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Added TranslateActivity VScript function to CAI_BaseNPC
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@ -12297,6 +12297,9 @@ BEGIN_ENT_SCRIPTDESC( CAI_BaseNPC, CBaseCombatCharacter, "The base class all NPC
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetActivityID, "SetActivityID", "Set the NPC's current activity ID." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetActivityID, "SetActivityID", "Set the NPC's current activity ID." )
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DEFINE_SCRIPTFUNC( ResetActivity, "Reset the NPC's current activity." )
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DEFINE_SCRIPTFUNC( ResetActivity, "Reset the NPC's current activity." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptTranslateActivity, "TranslateActivity", "Translates the specified activity string and returns the translated activity ID." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptTranslateActivityID, "TranslateActivityID", "Translates the specified activity ID and returns the translated activity ID." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetGestureVersionOfActivity, "GetGestureVersionOfActivity", "Get the gesture activity counterpart of the specified sequence activity, if one exists." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetGestureVersionOfActivity, "GetGestureVersionOfActivity", "Get the gesture activity counterpart of the specified sequence activity, if one exists." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetGestureVersionOfActivityID, "GetGestureVersionOfActivityID", "Get the gesture activity ID counterpart of the specified sequence activity ID, if one exists." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetGestureVersionOfActivityID, "GetGestureVersionOfActivityID", "Get the gesture activity ID counterpart of the specified sequence activity ID, if one exists." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetSequenceVersionOfGesture, "GetSequenceVersionOfGesture", "Get the sequence activity counterpart of the specified gesture activity, if one exists." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetSequenceVersionOfGesture, "GetSequenceVersionOfGesture", "Get the sequence activity counterpart of the specified gesture activity, if one exists." )
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@ -23,6 +23,7 @@
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#include "vscript_server.h"
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#include "vscript_server.h"
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#include "soundent.h"
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#include "soundent.h"
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#include "rope.h"
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#include "rope.h"
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#include "ai_basenpc.h"
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#else
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#else
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#include "c_rope.h"
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#include "c_rope.h"
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#endif // CLIENT_DLL
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#endif // CLIENT_DLL
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@ -1026,6 +1027,8 @@ void RegisterSharedScriptFunctions()
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//
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//
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#ifndef CLIENT_DLL
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#ifndef CLIENT_DLL
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ScriptRegisterFunctionNamed( g_pScriptVM, ScriptInsertSound, "InsertAISound", "Inserts an AI sound." );
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ScriptRegisterFunctionNamed( g_pScriptVM, ScriptInsertSound, "InsertAISound", "Inserts an AI sound." );
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ScriptRegisterFunctionNamed( g_pScriptVM, CAI_BaseNPC::GetActivityName, "GetActivityName", "Gets the name of the specified activity index." );
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#endif
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#endif
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//
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//
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