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Fixed PickupWeaponInstant input crash on Linux
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@ -4228,7 +4228,7 @@ void CBaseCombatCharacter::InputPickupWeaponInstant( inputdata_t &inputdata )
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}
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else
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{
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Warning("%s received PickupWeaponInstant with invalid entity %s\n", GetDebugName(), inputdata.value.Entity() ? "null" : inputdata.value.Entity()->GetDebugName());
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Warning("%s received PickupWeaponInstant with invalid entity %s\n", GetDebugName(), inputdata.value.Entity() ? inputdata.value.Entity()->GetDebugName() : "<<null>>");
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}
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}
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