diff --git a/mp/src/EverythingMP_SDK-2010.sln b/mp/src/EverythingMP_SDK-2010.sln deleted file mode 100644 index f0c0c7ba..00000000 --- a/mp/src/EverythingMP_SDK-2010.sln +++ /dev/null @@ -1,213 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2MP)", "game\client\client_hl2mp-2010.vcxproj", "{17BCE59A-9037-EC8D-433E-F81339E2F1BA}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2MP)", "game\server\server_hl2mp-2010.vcxproj", "{33B7DFDC-BECB-3678-1190-6C951E393EB3}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mathlib", "mathlib\mathlib-2010.vcxproj", "{BAB92FF0-D72A-D7E5-1988-74628D39B94F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tier1", "tier1\tier1-2010.vcxproj", "{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Captioncompiler", "utils\captioncompiler\captioncompiler-2010.vcxproj", "{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Glview", "utils\glview\glview-2010.vcxproj", "{DC76828F-1DD4-7E83-371E-EA4058FEE050}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Height2normal", "utils\height2normal\height2normal-2010.vcxproj", "{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Motionmapper", "utils\motionmapper\motionmapper-2010.vcxproj", "{C805838C-256D-6672-3417-589B6AF7D95E}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Phonemeextractor", "utils\phonemeextractor\phonemeextractor-2010.vcxproj", "{079933D6-F849-3176-49FC-D50E4B461AC4}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "QC_Eyes", "utils\qc_eyes\qc_eyes-2010.vcxproj", "{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Serverplugin_empty", "utils\serverplugin_sample\serverplugin_empty-2010.vcxproj", "{394B82B6-3999-E576-5458-2D2EB4229509}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tgadiff", "utils\tgadiff\tgadiff-2010.vcxproj", "{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vbsp", "utils\vbsp\vbsp-2010.vcxproj", "{E4F39B89-9731-571D-B69D-C1B8FE56C056}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vice", "utils\vice\vice-2010.vcxproj", "{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vrad_dll", "utils\vrad\vrad_dll-2010.vcxproj", "{90A78BD4-2532-39D9-6D34-7A3C2648508C}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vrad_launcher", "utils\vrad_launcher\vrad_launcher-2010.vcxproj", "{0B6929D0-4447-E035-E47A-EBFCE557D5B3}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939} - {90A78BD4-2532-39D9-6D34-7A3C2648508C} = {90A78BD4-2532-39D9-6D34-7A3C2648508C} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vtf2tga", "utils\vtf2tga\vtf2tga-2010.vcxproj", "{6B017447-F682-A137-8DF4-4608281F2C9F}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vtfdiff", "utils\vtfdiff\vtfdiff-2010.vcxproj", "{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vvis_dll", "utils\vvis\vvis_dll-2010.vcxproj", "{AC70A841-561F-4DAE-7864-E50541AD99ED}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vvis_launcher", "utils\vvis_launcher\vvis_launcher-2010.vcxproj", "{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}" - ProjectSection(ProjectDependencies) = postProject - {AC70A841-561F-4DAE-7864-E50541AD99ED} = {AC70A841-561F-4DAE-7864-E50541AD99ED} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vgui_controls", "vgui2\vgui_controls\vgui_controls-2010.vcxproj", "{F69B3672-C5E8-CD1A-257F-253A25B5B939}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.ActiveCfg = Debug|Win32 - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.Build.0 = Debug|Win32 - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.ActiveCfg = Release|Win32 - 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{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Debug|Win32.ActiveCfg = Debug|Win32 - {81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Debug|Win32.Build.0 = Debug|Win32 - {81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Release|Win32.ActiveCfg = Release|Win32 - {81EE9F71-4DFD-8670-B3EA-7B4E931E9845}.Release|Win32.Build.0 = Release|Win32 - {AC70A841-561F-4DAE-7864-E50541AD99ED}.Debug|Win32.ActiveCfg = Debug|Win32 - {AC70A841-561F-4DAE-7864-E50541AD99ED}.Debug|Win32.Build.0 = Debug|Win32 - {AC70A841-561F-4DAE-7864-E50541AD99ED}.Release|Win32.ActiveCfg = Release|Win32 - {AC70A841-561F-4DAE-7864-E50541AD99ED}.Release|Win32.Build.0 = Release|Win32 - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Debug|Win32.ActiveCfg = Debug|Win32 - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Debug|Win32.Build.0 = Debug|Win32 - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Release|Win32.ActiveCfg = Release|Win32 - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}.Release|Win32.Build.0 = Release|Win32 - {F69B3672-C5E8-CD1A-257F-253A25B5B939}.Debug|Win32.ActiveCfg = Debug|Win32 - {F69B3672-C5E8-CD1A-257F-253A25B5B939}.Debug|Win32.Build.0 = Debug|Win32 - {F69B3672-C5E8-CD1A-257F-253A25B5B939}.Release|Win32.ActiveCfg = Release|Win32 - {F69B3672-C5E8-CD1A-257F-253A25B5B939}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/mp/src/Game_HL2MP-2010.sln b/mp/src/Game_HL2MP-2010.sln deleted file mode 100644 index 81d35ed7..00000000 --- a/mp/src/Game_HL2MP-2010.sln +++ /dev/null @@ -1,26 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2MP)", "game\client\client_hl2mp-2010.vcxproj", "{17BCE59A-9037-EC8D-433E-F81339E2F1BA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2MP)", "game\server\server_hl2mp-2010.vcxproj", "{33B7DFDC-BECB-3678-1190-6C951E393EB3}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.ActiveCfg = Debug|Win32 - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.Build.0 = Debug|Win32 - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.ActiveCfg = Release|Win32 - {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.Build.0 = Release|Win32 - {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.ActiveCfg = Debug|Win32 - {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.Build.0 = Debug|Win32 - {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.ActiveCfg = Release|Win32 - {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/mp/src/createallprojects b/mp/src/createallprojects new file mode 100644 index 00000000..1dcfc65c --- /dev/null +++ b/mp/src/createallprojects @@ -0,0 +1,4 @@ +#!/bin/bash + +devtools/bin/vpc /hl2 /episodic +everything /mksln everything + diff --git a/mp/src/createallprojects.bat b/mp/src/createallprojects.bat new file mode 100644 index 00000000..8e095c20 --- /dev/null +++ b/mp/src/createallprojects.bat @@ -0,0 +1 @@ +devtools\bin\vpc.exe /hl2mp +everything /mksln everything.sln diff --git a/mp/src/creategameprojects b/mp/src/creategameprojects new file mode 100644 index 00000000..16286df8 --- /dev/null +++ b/mp/src/creategameprojects @@ -0,0 +1,4 @@ +#!/bin/bash + +devtools/bin/vpc /hl2 /episodic +game /mksln games + diff --git a/mp/src/creategameprojects.bat b/mp/src/creategameprojects.bat new file mode 100644 index 00000000..e9812404 --- /dev/null +++ b/mp/src/creategameprojects.bat @@ -0,0 +1 @@ +devtools\bin\vpc.exe /hl2mp +game /mksln games.sln diff --git a/mp/src/devtools/bin/vpc b/mp/src/devtools/bin/vpc new file mode 100644 index 00000000..2992aed4 --- /dev/null +++ b/mp/src/devtools/bin/vpc @@ -0,0 +1,28 @@ +#!/bin/bash + +OS=`uname` +SCRIPTPATH=`dirname $0` +FORCEARG="" + +case $OS in +"Darwin") + BINNAME=vpc_osx + ;; +"Linux") + BINNAME=vpc_linux + ;; +*) + echo "Couldn't find appropriate VPC binary, fix the script." + exit -1 + ;; +esac + + +if [ $OS == "Darwin" ]; then + $SCRIPTPATH/$BINNAME $@ +elif [ $OS == "Linux" ]; then + $SCRIPTPATH/$BINNAME $@ +else + echo "Couldn't find appropriate VPC binary, fix the script." + exit -1 +fi diff --git a/mp/src/devtools/bin/vpc.exe b/mp/src/devtools/bin/vpc.exe new file mode 100644 index 00000000..0c084858 Binary files /dev/null and b/mp/src/devtools/bin/vpc.exe differ diff --git a/mp/src/devtools/bin/vpc_linux b/mp/src/devtools/bin/vpc_linux new file mode 100644 index 00000000..11419d99 Binary files /dev/null and b/mp/src/devtools/bin/vpc_linux differ diff --git a/mp/src/devtools/bin/vpc_osx b/mp/src/devtools/bin/vpc_osx new file mode 100644 index 00000000..9506079b Binary files /dev/null and b/mp/src/devtools/bin/vpc_osx differ diff --git a/mp/src/devtools/bin/vpccrccheck.exe b/mp/src/devtools/bin/vpccrccheck.exe new file mode 100644 index 00000000..5a151b00 Binary files /dev/null and b/mp/src/devtools/bin/vpccrccheck.exe differ diff --git a/mp/src/devtools/makefile_base_posix.mak b/mp/src/devtools/makefile_base_posix.mak index c529abdf..f4689c4b 100644 --- a/mp/src/devtools/makefile_base_posix.mak +++ b/mp/src/devtools/makefile_base_posix.mak @@ -44,6 +44,9 @@ DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel) GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P) MAP_FLAGS = +Srv_GAMEOUTPUTFILE = +COPY_DLL_TO_SRV = 0 + ifeq ($(STEAM_BRANCH),1) WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof @@ -76,7 +79,11 @@ ifeq ($(OS),Linux) # If the steam-runtime is available, use it. We should just default to using it when # buildbot and everyone has a bit of time to get it installed. ifneq "$(wildcard /valve/steam-runtime/bin/)" "" - VALVE_BINDIR = /valve/steam-runtime/bin/ + # The steam-runtime is incompatible with clang at this point, so disable it + # if clang is enabled. + ifneq ($(CXX),clang++) + VALVE_BINDIR = /valve/steam-runtime/bin/ + endif endif GCC_VER = MARCH_TARGET = pentium4 @@ -143,6 +150,11 @@ ifeq ($(OS),Linux) endif VSIGN ?= true + ifeq ($(SOURCE_SDK), 1) + Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so) + COPY_DLL_TO_SRC := 1 + endif + LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined @@ -163,64 +175,55 @@ ifeq ($(OS),Linux) endif ifeq ($(OS),Darwin) - OSXVER := $(shell sw_vers -productVersion) CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache - DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path) + MAC_SDK_VER ?= 10.6 + MAC_SDK := macosx$(MAC_SDK_VER) + SYSROOT := $(shell xcodebuild -sdk $(MAC_SDK) -version Path) - ifeq (,$(findstring 10.7, $(OSXVER))) - BUILDING_ON_LION := 0 - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/SDKs - else - BUILDING_ON_LION := 1 - # Need to figure out which version of XCode you have installed - # See if you have the clang compiler in $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang - ifeq ($(wildcard $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang),) - # no clang, you're running older Xcode - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/SDKs - else - # clang is in the new Toolchain, use it - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs - endif + ifneq ($(origin MAC_SDK_VER), file) + $(warning Attempting build with SDK version $(MAC_SDK_VER), only 10.6 is supported and recommended!) endif - #test to see if you have a compiler in the right place, if you don't abort with an error - - ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang),) - $(error Unable to find compiler, install and configure XCode) - endif - - ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang++),) - $(error Unable to find compiler, install and configure XCode) - endif - - - SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk - - ifeq ($(origin AR), default) - AR = libtool -static -o + ifeq ($(SYSROOT),) + FIRSTSDK := $(firstword $(sort $(shell xcodebuild -showsdks | grep macosx | sed 's/.*macosx//'))) + $(error Could not find SDK version $(MAC_SDK_VER). Install and configure Xcode 4.3, or build with: make MAC_SDK_VER=$(FIRSTSDK)) endif + ifeq ($(origin CC), default) - CC = $(CCACHE) $(COMPILER_BIN_DIR)/clang -Qunused-arguments + # Test to see if you have a compiler in the right place, if you + # don't abort with an error + CLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang) + ifeq ($(wildcard $(CLANG)),) + $(error Unable to find C compiler, install and configure Xcode 4.3) + endif + + CC := $(CCACHE) $(CLANG) -Qunused-arguments endif + ifeq ($(origin CXX), default) - CXX = $(CCACHE) $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments + CXXLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang++) + ifeq ($(wildcard $(CXXLANG)),) + $(error Unable to find C++ compiler, install and configure Xcode 4.3) + endif + + CXX := $(CCACHE) $(CXXLANG) -Qunused-arguments endif LINK ?= $(CXX) - ifeq (($TARGET_PLATFORM),osx64) - ARCH_FLAGS += -arch x86_64 -m64 -march=core2 + ifeq ($(origin AR), default) + AR := $(shell xcrun -sdk $(MAC_SDK) -find libtool) -static -o + endif + + ifeq ($(TARGET_PLATFORM),osx64) + ARCH_FLAGS += -arch x86_64 -m64 -march=core2 else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags))) ARCH_FLAGS += -arch i386 -m32 -march=prescott -momit-leaf-frame-pointer -mtune=core2 else # dirty hack to build a universal binary - don't specify the architecture - ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2 + ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2 endif - #FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one - GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil + GEN_SYM ?= $(shell xcrun -sdk $(MAC_SDK) -find dsymutil) ifeq ($(CFG),release) STRIP ?= strip -S else @@ -231,10 +234,9 @@ ifeq ($(OS),Darwin) else VSIGN ?= $(SRCROOT)/devtools/bin/vsign endif - - CPPFLAGS += -I$(SDKROOT)/usr/include/malloc - CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks + CPPFLAGS += -I$(SYSROOT)/usr/include/malloc + CFLAGS += -isysroot $(SYSROOT) -mmacosx-version-min=10.5 -fasm-blocks LIB_START_EXE = -lm -ldl -lpthread LIB_END_EXE = @@ -456,6 +458,13 @@ $(SO_GameOutputFile): $(SO_File) $(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE); + $(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\ + cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\ + fi; $(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\ echo "----" $(QUIET_ECHO_POSTFIX);\ echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\ diff --git a/mp/src/game/client/client_base.vpc b/mp/src/game/client/client_base.vpc new file mode 100644 index 00000000..8acae4f7 --- /dev/null +++ b/mp/src/game/client/client_base.vpc @@ -0,0 +1,1303 @@ +//----------------------------------------------------------------------------- +// CLIENT_BASE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "client" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include" + $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX] + $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX] + $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + $PrecompiledHeaderFile "$(IntDir)/client.pch" + } + + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + $SystemFrameworks "Carbon" [$OSXALL] + $SystemLibraries "rt" [$LINUXALL] + $IgnoreImportLibrary "TRUE" + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY] + } +} + +$Project +{ + $Folder "Replay" + { + $File "replay/replaycamera.cpp" + $File "replay/replaycamera.h" + $File "replay/cdll_replay.cpp" + $File "replay/cdll_replay.h" + + $File "replay/gamedefs.h" [$BUILD_REPLAY] + $File "replay/gamedefs.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.h" [$BUILD_REPLAY] + $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY] + $File "replay/replay_screenshot.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.h" [$BUILD_REPLAY] + $File "replay/replayvideo.cpp" [$BUILD_REPLAY] + $File "replay/replayvideo.h" [$BUILD_REPLAY] + + $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY] + $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY] + $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "UI" [$BUILD_REPLAY] + { + $File "replay\vgui\replaybrowserbasepage.cpp" + $File "replay\vgui\replaybrowserbasepage.h" + $File "replay\vgui\replaybrowserbasepanel.cpp" + $File "replay\vgui\replaybrowserbasepanel.h" + $File "replay\vgui\replayconfirmquitdlg.cpp" + $File "replay\vgui\replayconfirmquitdlg.h" + $File "replay\vgui\replaybrowserdetailspanel.cpp" + $File "replay\vgui\replaybrowserdetailspanel.h" + $File "replay\vgui\replaybrowseritemmanager.cpp" + $File "replay\vgui\replaybrowseritemmanager.h" + $File "replay\vgui\replaybrowserlistitempanel.cpp" + $File "replay\vgui\replaybrowserlistitempanel.h" + $File "replay\vgui\replaybrowserlistpanel.cpp" + $File "replay\vgui\replaybrowserlistpanel.h" + $File "replay\vgui\replaybrowsermainpanel.cpp" + $File "replay\vgui\replaybrowsermainpanel.h" + $File "replay\vgui\replaybrowsermovieplayerpanel.cpp" + $File "replay\vgui\replaybrowsermovieplayerpanel.h" + $File "replay\vgui\replaybrowserpreviewpanel.cpp" + $File "replay\vgui\replaybrowserpreviewpanel.h" + $File "replay\vgui\replaybrowserrenderdialog.cpp" + $File "replay\vgui\replaybrowserrenderdialog.h" + $File "replay\vgui\replayinputpanel.cpp" + $File "replay\vgui\replayinputpanel.h" + $File "replay\vgui\replaymessagepanel.cpp" + $File "replay\vgui\replaymessagepanel.h" + $File "replay\vgui\replayperformanceeditor.cpp" + $File "replay\vgui\replayperformanceeditor.h" + $File "replay\vgui\replayperformancesavedlg.cpp" + $File "replay\vgui\replayperformancesavedlg.h" + $File "replay\vgui\replayrenderoverlay.cpp" + $File "replay\vgui\replayrenderoverlay.h" + $File "replay\vgui\replayreminderpanel.cpp" + $File "replay\vgui\replayreminderpanel.h" + $File "replay\replayyoutubeapi.cpp" + $File "replay\replayyoutubeapi.h" + $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK] + $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK] + + $File "game_controls\slideshowpanel.cpp" + $File "game_controls\slideshowpanel.h" + + $File "$SRCDIR\common\movieobjects\timeutils.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "$SRCDIR\public\movieobjects\timeutils.h" + } + } + + $Folder "Source Files" + { + $File "hl2\C_Func_Monitor.cpp" + $File "geiger.cpp" + $File "history_resource.cpp" + $File "hud_weapon.cpp" + $File "train.cpp" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.h" + $File "$SRCDIR\game\shared\achievementmgr.cpp" + $File "$SRCDIR\game\shared\achievementmgr.h" + $File "$SRCDIR\game\shared\achievements_and_stats_interface.h" + $File "$SRCDIR\game\shared\achievements_hlx.cpp" + $File "achievement_notification_panel.cpp" + $File "achievement_notification_panel.h" + $File "$SRCDIR\game\shared\activitylist.cpp" + $File "alphamaterialproxy.cpp" + $File "$SRCDIR\game\shared\ammodef.cpp" + $File "animatedentitytextureproxy.cpp" + $File "animatedoffsettextureproxy.cpp" + $File "animatedtextureproxy.cpp" + $File "AnimateSpecificTextureProxy.cpp" + $File "$SRCDIR\game\shared\animation.cpp" + $File "$SRCDIR\game\shared\base_playeranimstate.cpp" + $File "$SRCDIR\game\shared\baseachievement.cpp" + $File "$SRCDIR\game\shared\baseachievement.h" + $File "baseanimatedtextureproxy.cpp" + $File "baseclientrendertargets.cpp" + $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" + $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\baseentity_shared.cpp" + $File "$SRCDIR\game\shared\basegrenade_shared.cpp" + $File "$SRCDIR\game\shared\baseparticleentity.cpp" + $File "$SRCDIR\game\shared\baseplayer_shared.cpp" + $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" + $File "beamdraw.cpp" + $File "$SRCDIR\game\shared\beam_shared.cpp" + $File "$SRCDIR\public\bone_accessor.cpp" + $File "bone_merge_cache.cpp" + $File "c_ai_basehumanoid.cpp" + $File "c_ai_basenpc.cpp" + $File "c_baseanimating.cpp" + $File "c_baseanimatingoverlay.cpp" + $File "c_basecombatcharacter.cpp" + $File "c_basecombatweapon.cpp" + $File "c_basedoor.cpp" + $File "c_baseentity.cpp" + $File "c_baseflex.cpp" + $File "c_baseplayer.cpp" + $File "c_baseviewmodel.cpp" + $File "c_breakableprop.cpp" + $File "c_colorcorrection.cpp" + $File "c_colorcorrectionvolume.cpp" + $File "c_dynamiclight.cpp" + $File "c_entitydissolve.cpp" + $File "c_entityparticletrail.cpp" + $File "c_env_fog_controller.cpp" + $File "c_env_particlescript.cpp" + $File "c_env_projectedtexture.cpp" + $File "c_env_screenoverlay.cpp" + $File "c_env_tonemap_controller.cpp" + $File "c_fire_smoke.cpp" + $File "c_fish.cpp" + $File "c_func_areaportalwindow.cpp" + $File "c_func_breakablesurf.cpp" + $File "c_func_conveyor.cpp" + $File "c_func_dust.cpp" + $File "c_func_lod.cpp" + $File "c_func_occluder.cpp" + $File "c_func_reflective_glass.cpp" + $File "c_func_rotating.cpp" + $File "c_func_smokevolume.cpp" + $File "c_func_tracktrain.cpp" + $File "c_gib.cpp" + $File "c_hairball.cpp" + $File "c_info_overlay_accessor.cpp" + $File "c_lightglow.cpp" + $File "C_MaterialModifyControl.cpp" + $File "c_particle_system.cpp" + $File "c_physbox.cpp" + $File "c_physicsprop.cpp" + $File "c_physmagnet.cpp" + $File "c_pixel_visibility.cpp" + $File "c_plasma.cpp" + $File "c_playerresource.cpp" + $File "c_point_camera.cpp" + $File "c_point_commentary_node.cpp" + $File "c_props.cpp" + $File "c_props.h" + $File "c_ragdoll_manager.cpp" + $File "c_rope.cpp" + $File "c_rumble.cpp" + $File "c_sceneentity.cpp" + $File "c_shadowcontrol.cpp" + $File "c_slideshow_display.cpp" + $File "c_slideshow_display.h" + $File "c_soundscape.cpp" + $File "c_spotlight_end.cpp" + $File "c_sprite.cpp" + $File "c_sprite_perfmonitor.cpp" + $File "c_sun.cpp" + $File "c_team.cpp" + $File "c_tesla.cpp" + $File "c_test_proxytoggle.cpp" + $File "c_user_message_register.cpp" + $File "c_vehicle_choreo_generic.cpp" + $File "c_vehicle_jeep.cpp" + $File "c_vguiscreen.cpp" + $File "hl2\c_waterbullet.cpp" + $File "hl2\hud_autoaim.cpp" + $File "C_WaterLODControl.cpp" + $File "c_world.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.h" + $File "camomaterialproxy.cpp" + $File "cdll_client_int.cpp" + $File "cdll_bounded_cvars.cpp" + $File "cdll_bounded_cvars.h" + $File "cdll_util.cpp" + $File "cl_mat_stub.cpp" + $File "classmap.cpp" + $File "client_factorylist.cpp" + $File "client_thinklist.cpp" + $File "client_virtualreality.cpp" + $File "client_virtualreality.h" + $File "clienteffectprecachesystem.cpp" + $File "cliententitylist.cpp" + $File "clientleafsystem.cpp" + $File "clientmode_shared.cpp" + $File "clientshadowmgr.cpp" + $File "clientsideeffects.cpp" + $File "clientsideeffects_test.cpp" + $File "clientsteamcontext.cpp" + $File "clientsteamcontext.h" + $File "colorcorrectionmgr.cpp" + $File "commentary_modelviewer.cpp" + $File "commentary_modelviewer.h" + $File "$SRCDIR\game\shared\collisionproperty.cpp" + $File "$SRCDIR\game\shared\death_pose.cpp" + $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" + $File "$SRCDIR\game\shared\decals.cpp" + $File "detailobjectsystem.cpp" + $File "dummyproxy.cpp" + $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" + $File "EffectsClient.cpp" + $File "$SRCDIR\game\shared\ehandle.cpp" + $File "$SRCDIR\game\shared\entitylist_base.cpp" + $File "entityoriginmaterialproxy.cpp" + $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" + $File "$SRCDIR\game\shared\env_detail_controller.cpp" + $File "$SRCDIR\game\shared\env_wind_shared.cpp" + $File "$SRCDIR\game\shared\eventlist.cpp" + $File "flashlighteffect.cpp" + $File "$SRCDIR\game\shared\func_ladder.cpp" + $File "functionproxy.cpp" + $File "fx_blood.cpp" + $File "fx_cube.cpp" + $File "fx_explosion.cpp" + $File "fx_fleck.cpp" + $File "fx_impact.cpp" + $File "fx_interpvalue.cpp" + $File "fx_quad.cpp" + $File "fx_shelleject.cpp" + $File "fx_staticline.cpp" + $File "fx_tracer.cpp" + $File "fx_trail.cpp" + $File "fx_water.cpp" + $File "$SRCDIR\game\shared\gamemovement.cpp" + $File "$SRCDIR\game\shared\gamerules.cpp" + $File "$SRCDIR\game\shared\gamerules_register.cpp" + $File "$SRCDIR\game\shared\GameStats.cpp" + $File "$SRCDIR\game\shared\gamestringpool.cpp" + $File "gametrace_client.cpp" + $File "$SRCDIR\game\shared\gamevars_shared.cpp" + $File "glow_outline_effect.cpp" + $File "glow_overlay.cpp" + $File "$SRCDIR\game\shared\hintmessage.cpp" + $File "$SRCDIR\game\shared\hintsystem.cpp" + $File "hltvcamera.cpp" + $File "hud.cpp" + $File "hud_animationinfo.cpp" + $File "hud_basechat.cpp" + $File "hud_basetimer.cpp" + $File "hud_bitmapnumericdisplay.cpp" + $File "hud_closecaption.cpp" + $File "hud_crosshair.cpp" + $File "hud_element_helper.cpp" + $File "hl2\hud_filmdemo.cpp" + $File "hl2\hud_hdrdemo.cpp" + $File "hud_hintdisplay.cpp" + $File "hud_msg.cpp" + $File "hud_numericdisplay.cpp" + $File "hud_pdump.cpp" + $File "hud_redraw.cpp" + $File "hud_vehicle.cpp" + $File "$SRCDIR\game\shared\igamesystem.cpp" + $File "in_camera.cpp" + $File "in_joystick.cpp" + $File "in_main.cpp" + $File "initializer.cpp" + $File "interpolatedvar.cpp" + $File "IsNPCProxy.cpp" + $File "lampbeamproxy.cpp" + $File "lamphaloproxy.cpp" + $File "$SRCDIR\game\shared\mapentities_shared.cpp" + $File "mathproxy.cpp" + $File "matrixproxy.cpp" + $File "menu.cpp" + $File "message.cpp" + $File "movehelper_client.cpp" + $File "$SRCDIR\game\shared\movevars_shared.cpp" + $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" + $File "panelmetaclassmgr.cpp" + $File "particle_collision.cpp" + $File "particle_litsmokeemitter.cpp" + $File "$SRCDIR\game\shared\particle_parse.cpp" + $File "$SRCDIR\game\shared\particle_parse.h" + $File "$SRCDIR\game\shared\particle_property.cpp" + $File "$SRCDIR\game\shared\particle_property.h" + $File "particle_proxies.cpp" + $File "particle_simple3d.cpp" + $File "particlemgr.cpp" + $File "particles_attractor.cpp" + $File "particles_ez.cpp" + $File "particles_localspace.cpp" + $File "particles_new.cpp" + $File "particles_simple.cpp" + $File "$SRCDIR\game\shared\particlesystemquery.cpp" + $File "perfvisualbenchmark.cpp" + $File "physics.cpp" + $File "physics_main_client.cpp" + $File "$SRCDIR\game\shared\physics_main_shared.cpp" + $File "$SRCDIR\game\shared\physics_saverestore.cpp" + $File "$SRCDIR\game\shared\physics_shared.cpp" + $File "physpropclientside.cpp" + $File "playerandobjectenumerator.cpp" + $File "playerspawncache.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" + $File "$SRCDIR\game\shared\point_posecontroller.cpp" + $File "$SRCDIR\game\shared\precache_register.cpp" + $File "$SRCDIR\game\shared\predictableid.cpp" + $File "prediction.cpp" + $File "$SRCDIR\game\shared\predictioncopy.cpp" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "proxyentity.cpp" + $File "ProxyHealth.cpp" + $File "proxyplayer.cpp" + $File "proxypupil.cpp" + $File "ragdoll.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "recvproxy.cpp" + $File "basepresence.cpp" [$WIN32||$POSIX] + $File "basepresence_xbox.cpp" [$X360] + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "ScreenSpaceEffects.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "simple_keys.cpp" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "splinepatch.cpp" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "spritemodel.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "studio_stats.cpp" + $File "studio_stats.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "text_message.cpp" + $File "texturescrollmaterialproxy.cpp" + $File "timematerialproxy.cpp" + $File "toggletextureproxy.cpp" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vgui_avatarimage.cpp" + $File "vgui_avatarimage.h" + $File "vgui_basepanel.cpp" + $File "vgui_bitmapbutton.cpp" + $File "vgui_bitmapimage.cpp" + $File "vgui_bitmappanel.cpp" + $File "vgui_schemevisualizer.cpp" + $File "vgui_centerstringpanel.cpp" + $File "vgui_consolepanel.cpp" + $File "vgui_debugoverlaypanel.cpp" + $File "vgui_fpspanel.cpp" + $File "vgui_game_viewport.cpp" + $File "vgui_grid.cpp" + $File "vgui_int.cpp" + $File "vgui_loadingdiscpanel.cpp" + $File "vgui_messagechars.cpp" + $File "vgui_netgraphpanel.cpp" + $File "vgui_slideshow_display_screen.cpp" + $File "view.cpp" + $File "view_beams.cpp" + $File "view_effects.cpp" + $File "view_scene.cpp" + $File "viewangleanim.cpp" + $File "ViewConeImage.cpp" + $File "viewdebug.cpp" + $File "viewdebug.h" + $File "viewpostprocess.cpp" + $File "viewpostprocess.h" + $File "viewrender.cpp" + $File "$SRCDIR\game\shared\voice_banmgr.cpp" + $File "$SRCDIR\game\shared\voice_status.cpp" + $File "warp_overlay.cpp" + $File "WaterLODMaterialProxy.cpp" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "weapon_selection.cpp" + $File "weapons_resource.cpp" + $File "WorldDimsProxy.cpp" + $File "vgui_video.cpp" + $File "vgui_video_player.cpp" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\client\c_vote_controller.h" + $File "$SRCDIR\game\client\c_vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360] + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360] + + $Folder "Sixense" + { + $File "sixense\in_sixense.cpp" + $File "sixense\in_sixense.h" + $File "sixense\in_sixense_gesture_bindings.cpp" + $File "sixense\in_sixense_gesture_bindings.h" + $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp" + $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h" + } + + // Files not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\posedebugger.cpp" \ + "$SRCDIR\public\client_class.cpp" \ + "$SRCDIR\common\compiledcaptionswap.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\crtmemdebug.cpp" \ + "$SRCDIR\public\dt_recv.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_recv.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\sentence.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "$SRCDIR\public\vallocator.cpp" \ + "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ + "$SRCDIR\public\jigglebones.cpp" \ + "hud_lcd.cpp" \ + "in_mouse.cpp" \ + "mumble.cpp" \ + "$SRCDIR\public\renamed_recvtable_compat.cpp" \ + "rendertexture.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Temporary Entities" + { + $File "c_basetempentity.cpp" + $File "c_effects.cpp" + $File "c_impact_effects.cpp" + $File "c_movie_explosion.cpp" + $File "c_particle_fire.cpp" + $File "c_particle_smokegrenade.cpp" + $File "c_prop_vehicle.cpp" + $File "c_recipientfilter.cpp" + $File "c_smoke_trail.cpp" + $File "c_smokestack.cpp" + $File "c_steamjet.cpp" + $File "c_stickybolt.cpp" + $File "c_te.cpp" + $File "c_te_armorricochet.cpp" + $File "c_te_basebeam.cpp" + $File "c_te_beamentpoint.cpp" + $File "c_te_beaments.cpp" + $File "c_te_beamfollow.cpp" + $File "c_te_beamlaser.cpp" + $File "c_te_beampoints.cpp" + $File "c_te_beamring.cpp" + $File "c_te_beamringpoint.cpp" + $File "c_te_beamspline.cpp" + $File "c_te_bloodsprite.cpp" + $File "c_te_bloodstream.cpp" + $File "c_te_breakmodel.cpp" + $File "c_te_bspdecal.cpp" + $File "c_te_bubbles.cpp" + $File "c_te_bubbletrail.cpp" + $File "c_te_clientprojectile.cpp" + $File "c_te_decal.cpp" + $File "c_te_dynamiclight.cpp" + $File "c_te_effect_dispatch.cpp" + $File "c_te_energysplash.cpp" + $File "c_te_explosion.cpp" + $File "c_te_fizz.cpp" + $File "c_te_footprint.cpp" + $File "c_te_glassshatter.cpp" + $File "c_te_glowsprite.cpp" + $File "c_te_impact.cpp" + $File "c_te_killplayerattachments.cpp" + $File "c_te_largefunnel.cpp" + $File "c_te_legacytempents.cpp" + $File "c_te_muzzleflash.cpp" + $File "c_te_particlesystem.cpp" + $File "c_te_physicsprop.cpp" + $File "c_te_playerdecal.cpp" + $File "c_te_projecteddecal.cpp" + $File "c_te_showline.cpp" + $File "c_te_smoke.cpp" + $File "c_te_sparks.cpp" + $File "c_te_sprite.cpp" + $File "c_te_spritespray.cpp" + $File "c_te_worlddecal.cpp" + $File "c_testtraceline.cpp" + $File "c_tracer.cpp" + $File "fx.cpp" + $File "fx_discreetline.cpp" + $File "fx_envelope.cpp" + $File "fx_line.cpp" + $File "fx_sparks.cpp" + $File "particlesphererenderer.cpp" + $File "smoke_fog_overlay.cpp" + } + + $Folder "game_controls" + { + $File "game_controls\baseviewport.cpp" + $File "game_controls\basemodelpanel.cpp" + $File "game_controls\basemodelpanel.h" + $File "game_controls\basemodel_panel.cpp" + $File "game_controls\basemodel_panel.h" + $File "game_controls\ClientScoreBoardDialog.cpp" + $File "game_controls\commandmenu.cpp" + $File "game_controls\intromenu.cpp" + $File "game_controls\MapOverview.cpp" + $File "game_controls\NavProgress.cpp" + $File "game_controls\SpectatorGUI.cpp" + $File "game_controls\teammenu.cpp" + $File "game_controls\vguitextwindow.cpp" + $File "game_controls\IconPanel.cpp" + } + + } + + $Folder "MP3" [$WIN32||$POSIX] + { + $File "mp3player.cpp" + $File "mp3player.h" + } + + $Folder "Tool Framework" + { + $File "$SRCDIR\public\tools\bonelist.cpp" + $File "$SRCDIR\public\tools\bonelist.h" + $File "entity_client_tools.cpp" + $File "toolframework_client.cpp" + $File "toolframework_client.h" + } + + $Folder "Header Files" + { + $File "animationlayer.h" + $File "baseanimatedtextureproxy.h" + $File "baseclientrendertargets.h" + $File "beamdraw.h" + $File "bone_merge_cache.h" + $File "c_ai_basenpc.h" + $File "c_baseanimating.h" + $File "c_baseanimatingoverlay.h" + $File "c_basecombatcharacter.h" + $File "c_basecombatweapon.h" + $File "c_basedoor.h" + $File "c_baseentity.h" + $File "c_baseflex.h" + $File "c_baseplayer.h" + $File "c_basetempentity.h" + $File "c_baseviewmodel.h" + $File "c_breakableprop.h" + $File "c_effects.h" + $File "c_entitydissolve.h" + $File "c_env_fog_controller.h" + $File "c_fire_smoke.h" + $File "c_func_dust.h" + $File "c_func_reflective_glass.h" + $File "c_gib.h" + $File "c_impact_effects.h" + $File "c_physbox.h" + $File "c_physicsprop.h" + $File "c_pixel_visibility.h" + $File "c_playerlocaldata.h" + $File "c_playerresource.h" + $File "c_point_camera.h" + $File "c_prop_vehicle.h" + $File "c_recipientfilter.h" + $File "c_rope.h" + $File "c_rumble.h" + $File "c_sceneentity.h" + $File "c_smoke_trail.h" + $File "c_soundscape.h" + $File "c_sprite.h" + $File "c_sun.h" + $File "c_te_basebeam.h" + $File "c_te_effect_dispatch.h" + $File "c_te_legacytempents.h" + $File "c_te_particlesystem.h" + $File "c_team.h" + $File "c_tesla.h" + $File "c_tracer.h" + $File "c_vehicle_jeep.h" + $File "c_user_message_register.h" + $File "c_vguiscreen.h" + $File "c_weapon__stubs.h" + $File "c_world.h" + $File "cbase.h" + $File "cdll_client_int.h" + $File "cdll_util.h" + $File "cl_animevent.h" + $File "cl_mat_stub.h" + $File "client_factorylist.h" + $File "client_thinklist.h" + $File "clienteffectprecachesystem.h" + $File "cliententitylist.h" + $File "clientleafsystem.h" + $File "clientmode.h" + $File "clientmode_shared.h" + $File "clientsideeffects.h" + $File "colorcorrectionmgr.h" + $File "detailobjectsystem.h" + $File "enginesprite.h" + $File "flashlighteffect.h" + $File "fontabc.h" + $File "functionproxy.h" + $File "fx.h" + $File "fx_blood.h" + $File "fx_discreetline.h" + $File "fx_envelope.h" + $File "fx_explosion.h" + $File "fx_fleck.h" + $File "fx_impact.h" + $File "fx_interpvalue.h" + $File "fx_line.h" + $File "fx_quad.h" + $File "fx_sparks.h" + $File "fx_staticline.h" + $File "fx_trail.h" + $File "fx_water.h" + $File "$SRCDIR\game\shared\GameEventListener.h" + $File "glow_outline_effect.h" + $File "glow_overlay.h" + $File "$SRCDIR\game\shared\hintmessage.h" + $File "$SRCDIR\game\shared\hintsystem.h" + $File "history_resource.h" + $File "hltvcamera.h" + $File "hud.h" + $File "hud_basechat.h" + $File "hud_basetimer.h" + $File "hud_bitmapnumericdisplay.h" + $File "hud_chat.h" + $File "hud_closecaption.h" + $File "hud_crosshair.h" + $File "hud_element_helper.h" + $File "hud_lcd.h" + $File "hud_macros.h" + $File "hud_numericdisplay.h" + $File "hud_pdump.h" + $File "basepresence.h" + $File "hud_vehicle.h" + $File "hudelement.h" + $File "hudtexturehandle.h" + $File "iclassmap.h" + $File "icliententityinternal.h" + $File "iclientmode.h" + $File "iclientshadowmgr.h" + $File "iclientvehicle.h" + $File "iconsole.h" + $File "idebugoverlaypanel.h" + $File "ifpspanel.h" + $File "$SRCDIR\game\shared\econ\ihasowner.h" + $File "ihudlcd.h" + $File "ipresence.h" + $File "iinput.h" + $File "iloadingdisc.h" + $File "imessagechars.h" + $File "in_main.h" + $File "inetgraphpanel.h" + $File "initializer.h" + $File "input.h" + $File "interpolatedvar.h" + $File "iprofiling.h" + $File "itextmessage.h" + $File "ivieweffects.h" + $File "iviewrender.h" + $File "iviewrender_beams.h" + $File "ivmodemanager.h" + $File "kbutton.h" + $File "$SRCDIR\common\language.h" + $File "lerp_functions.h" + $File "menu.h" + $File "movehelper_client.h" + $File "mumble.h" + $File "networkstringtable_clientdll.h" + $File "panelmetaclassmgr.h" + $File "particle_collision.h" + $File "particle_iterators.h" + $File "particle_litsmokeemitter.h" + $File "particle_prototype.h" + $File "particle_simple3d.h" + $File "particle_util.h" + $File "particledraw.h" + $File "particlemgr.h" + $File "particles_attractor.h" + $File "particles_ez.h" + $File "particles_localspace.h" + $File "particles_new.h" + $File "particles_simple.h" + $File "particlesphererenderer.h" + $File "perfvisualbenchmark.h" + $File "physics.h" + $File "physpropclientside.h" + $File "playerandobjectenumerator.h" + $File "playerenumerator.h" + $File "playerspawncache.h" + $File "prediction.h" + $File "prediction_private.h" + $File "proxyentity.h" + $File "ragdoll.h" + $File "ragdollexplosionenumerator.h" + $File "recvproxy.h" + $File "rendertexture.h" + $File "ScreenSpaceEffects.h" + $File "simple_keys.h" + $File "smoke_fog_overlay.h" + $File "splinepatch.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "TeamBitmapImage.h" + $File "tempent.h" + $File "text_message.h" + $File "timedevent.h" + $File "toggletextureproxy.h" + $File "vgui_basepanel.h" + $File "vgui_bitmapbutton.h" + $File "vgui_bitmapimage.h" + $File "vgui_bitmappanel.h" + $File "vgui_schemevisualizer.h" + $File "vgui_entityimagepanel.h" + $File "vgui_entitypanel.h" + $File "vgui_grid.h" + $File "vgui_helpers.h" + $File "vgui_imagehealthpanel.h" + $File "vgui_int.h" + $File "vguicenterprint.h" + $File "view.h" + $File "view_scene.h" + $File "viewangleanim.h" + $File "ViewConeImage.h" + $File "viewrender.h" + $File "weapon_selection.h" + $File "weapons_resource.h" + $File "vgui_video.h" + $File "vgui_video_player.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\vgui_controls\AnimationController.h" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bone_setup.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\bsptreedata.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\vgui_controls\Button.h" + $File "$SRCDIR\public\cdll_int.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_render_handle.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\clientstats.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\vphysics\collision_set.h" + $File "$SRCDIR\public\collisionutils.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\vgui_controls\ComboBox.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\con_nprint.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\vgui_controls\Controls.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\crtmemdebug.h" + $File "$SRCDIR\public\vgui\Cursor.h" + $File "$SRCDIR\public\vgui\Dar.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_common.h" + $File "$SRCDIR\public\dt_recv.h" + $File "$SRCDIR\public\dt_send.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\dt_utlvector_recv.h" + $File "$SRCDIR\public\edict.h" + $File "$SRCDIR\public\vgui_controls\EditablePanel.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" + $File "$SRCDIR\public\vphysics\friction.h" + $File "$SRCDIR\public\gamebspfile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\public\vgui_controls\HTML.h" + $File "$SRCDIR\public\iachievementmgr.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\icliententity.h" + $File "$SRCDIR\public\icliententitylist.h" + $File "$SRCDIR\public\engine\IClientLeafSystem.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\vgui\IClientPanel.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\game\client\iclientrendertargets.h" + $File "$SRCDIR\public\iclientthinkable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\public\iefx.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\public\ienginevgui.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\public\igameresources.h" + $File "$SRCDIR\public\IGameUIFuncs.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\vgui\IHTML.h" + $File "$SRCDIR\public\vgui\IImage.h" + $File "$SRCDIR\public\vgui\IInput.h" + $File "$SRCDIR\public\vgui\IInputInternal.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\vgui_controls\Image.h" + $File "$SRCDIR\public\vgui_controls\ImageList.h" + $File "$SRCDIR\public\vgui_controls\ImagePanel.h" + $File "$SRCDIR\public\imapoverview.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialproxy.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\interpolatortypes.h" + $File "$SRCDIR\public\vgui\IPanel.h" + $File "$SRCDIR\public\iprediction.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\vgui\IScheme.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\engine\ishadowmgr.h" + $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\public\istudiorender.h" + $File "$SRCDIR\public\vgui\ISurface.h" + $File "$SRCDIR\public\vgui\ISystem.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\public\vgui\IVGui.h" + $File "$SRCDIR\public\ivguicenterprint.h" + $File "$SRCDIR\public\game\client\iviewport.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\engine\ivmodelrender.h" + $File "$SRCDIR\public\ivrenderview.h" + $File "$SRCDIR\public\jigglebones.h" + $File "$SRCDIR\public\vgui\KeyCode.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "$SRCDIR\public\vgui_controls\Label.h" + $File "$SRCDIR\public\vgui_controls\ListPanel.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\vgui_controls\Menu.h" + $File "$SRCDIR\public\vgui_controls\MenuItem.h" + $File "$SRCDIR\public\vgui_controls\MessageMap.h" + $File "$SRCDIR\public\model_types.h" + $File "$SRCDIR\public\vgui\MouseCode.h" + $File "$SRCDIR\public\mouthinfo.h" + $File "$SRCDIR\public\networkstringtabledefs.h" + $File "$SRCDIR\public\networkvar.h" + $File "$SRCDIR\public\vphysics\object_hash.h" + $File "$SRCDIR\public\overlaytext.h" + $File "$SRCDIR\public\vgui_controls\Panel.h" + $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" + $File "$SRCDIR\public\vgui_controls\PanelListPanel.h" + $File "$SRCDIR\public\vgui_controls\PHandle.h" + $File "$SRCDIR\public\pixelwriter.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\public\r_efx.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\tier1\rangecheckedvar.h" + $File "$SRCDIR\public\renamed_recvtable_compat.h" + $File "$SRCDIR\public\vgui_controls\RichText.h" + $File "$SRCDIR\public\rope_physics.h" + $File "$SRCDIR\public\rope_shared.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\vgui_controls\ScrollBar.h" + $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\server_class.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\public\shattersurfacetypes.h" + $File "$SRCDIR\public\simple_physics.h" + $File "$SRCDIR\public\tier1\smartptr.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\public\soundflags.h" + $File "$SRCDIR\public\soundinfo.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\stringregistry.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\surfinfo.h" + $File "$SRCDIR\public\vgui_controls\TextEntry.h" + $File "$SRCDIR\public\vgui_controls\TextImage.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlstack.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\view_shared.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\vgui_controls\WizardPanel.h" + $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + //Haptics + $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32] + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Game Shared Header Files" + { + $File "$SRCDIR\game\shared\activitylist.h" + $File "$SRCDIR\game\shared\ai_activity.h" + $File "$SRCDIR\game\shared\ai_debug_shared.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\animation.h" + $File "$SRCDIR\game\shared\apparent_velocity_helper.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "$SRCDIR\game\shared\baseentity_shared.h" + $File "$SRCDIR\game\shared\basegrenade_shared.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "$SRCDIR\game\shared\baseparticleentity.h" + $File "$SRCDIR\game\shared\baseplayer_shared.h" + $File "$SRCDIR\game\shared\baseviewmodel_shared.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\game\shared\beam_shared.h" + $File "$SRCDIR\game\shared\choreoactor.h" + $File "$SRCDIR\game\shared\choreochannel.h" + $File "$SRCDIR\game\shared\choreoevent.h" + $File "$SRCDIR\game\shared\choreoscene.h" + $File "$SRCDIR\game\shared\collisionproperty.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\game\shared\effect_color_tables.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\entityparticletrail_shared.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "$SRCDIR\game\shared\env_wind_shared.h" + $File "$SRCDIR\game\shared\eventlist.h" + $File "$SRCDIR\game\shared\func_dust_shared.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\gamemovement.h" + $File "$SRCDIR\game\shared\gamerules.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\game\shared\gamestats.h" + $File "$SRCDIR\game\shared\gamestringpool.h" + $File "$SRCDIR\game\shared\gamevars_shared.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "$SRCDIR\game\shared\ichoreoeventcallback.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\game\shared\igamesystem.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\game\shared\interval.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\game\shared\mapdata_shared.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\game\shared\multiplay_gamerules.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\game\shared\obstacle_pushaway.h" + $File "$SRCDIR\game\shared\physics_saverestore.h" + $File "$SRCDIR\game\shared\physics_shared.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\game\shared\point_posecontroller.h" + $File "$SRCDIR\game\shared\positionwatcher.h" + $File "$SRCDIR\game\shared\precache_register.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictableid.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\sceneentity_shared.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "$SRCDIR\game\shared\sequence_Transitioner.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\game\shared\Sprite.h" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h" + $File "$SRCDIR\game\shared\viewport_panel_names.h" + $File "$SRCDIR\game\shared\voice_banmgr.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "$SRCDIR\game\shared\voice_status.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + } + + $Folder "game_controls Header Files" + { + $File "game_controls\baseviewport.h" + $File "game_controls\clientscoreboarddialog.h" + $File "game_controls\commandmenu.h" + $File "game_controls\imagemouseoverbutton.h" + $File "game_controls\intromenu.h" + $File "game_controls\mapoverview.h" + $File "game_controls\mouseoverhtmlbutton.h" + $File "game_controls\mouseoverpanelbutton.h" + $File "game_controls\spectatorgui.h" + $File "game_controls\teammenu.h" + $File "game_controls\vguitextwindow.h" + $File "game_controls\IconPanel.h" + } + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier1.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY] + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier1_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib bitmap + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib matsys_controls + $Lib particles + $Lib tier1 + $Lib tier2 + $Lib tier3 + $Lib vgui_controls + $Lib vtf + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED] + } + +} diff --git a/mp/src/game/client/client_hl2mp-2010.vcxproj b/mp/src/game/client/client_hl2mp-2010.vcxproj deleted file mode 100644 index e588f32b..00000000 --- a/mp/src/game/client/client_hl2mp-2010.vcxproj +++ /dev/null @@ -1,1490 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Client (HL2MP) - {17BCE59A-9037-EC8D-433E-F81339E2F1BA} - - - - DynamicLibrary - MultiByte - client - - - DynamicLibrary - MultiByte - client - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_hl2mp\ - .\Debug_mod_hl2mp\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - false - true - .\Release_mod_hl2mp\ - .\Release_mod_hl2mp\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - false - true - - - - - - /MP - Disabled - .\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_hl2mp\bin - if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - .\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2 - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_hl2mp\bin - if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/game/client/client_hl2mp-2010.vcxproj.filters b/mp/src/game/client/client_hl2mp-2010.vcxproj.filters deleted file mode 100644 index fb61aff0..00000000 --- a/mp/src/game/client/client_hl2mp-2010.vcxproj.filters +++ /dev/null @@ -1,3533 +0,0 @@ - - - - - {CF82B2DC-9C3C-7FC8-20C2-E6C638E4242D} - - - {27E89F3D-D002-DEDF-D147-1A64C9C083D1} - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - 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[!$VS2010] +$macro VSLIBDIR "VS2010" [$VS2010] + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;hl2mp\ui,.\hl2mp,$SRCDIR\game\shared\hl2mp,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl2" + $PreprocessorDefinitions "$BASE;HL2MP;HL2_CLIENT_DLL" + } +} + +$Project "Client (HL2MP)" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + $File "c_team_train_watcher.cpp" + $File "c_team_train_watcher.h" + $File "hud_voicestatus.cpp" + $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" + $File "$SRCDIR\game\shared\predicted_viewmodel.h" + $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" + $File "$SRCDIR\game\shared\teamplay_round_timer.h" + + $Folder "HL2 DLL" + { + $File "episodic\c_vort_charge_token.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + } + + $Folder "HL2MP" + { + $File "hl2mp\c_hl2mp_player.cpp" + $File "hl2mp\c_hl2mp_player.h" + $File "hl2mp\c_te_hl2mp_shotgun_shot.cpp" + $File "hl2mp\clientmode_hl2mpnormal.cpp" + $File "hl2mp\clientmode_hl2mpnormal.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h" + + $Folder "Weapons" + { + $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" + } + + $Folder "UI" + { + $File "hl2mp\ui\backgroundpanel.cpp" + $File "hl2mp\ui\backgroundpanel.h" + $File "hl2mp\hl2mp_hud_chat.cpp" + $File "hl2mp\hl2mp_hud_chat.h" + $File "hl2mp\hl2mp_hud_target_id.cpp" + $File "hl2mp\hl2mp_hud_team.cpp" + $File "hl2mp\ui\hl2mpclientscoreboard.cpp" + $File "hl2mp\ui\hl2mpclientscoreboard.h" + $File "hl2mp\ui\hl2mptextwindow.cpp" + $File "hl2mp\ui\hl2mptextwindow.h" + $File "hl2mp\hud_deathnotice.cpp" + } + } + } + $Folder "Libraries" + { + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Debug" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Release" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX] + } +} diff --git a/mp/src/game/client/client_linux32_hl2mp.mak b/mp/src/game/client/client_linux32_hl2mp.mak deleted file mode 100644 index 787f36a3..00000000 --- a/mp/src/game/client/client_linux32_hl2mp.mak +++ /dev/null @@ -1,4761 +0,0 @@ -NAME=client_hl2mp -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -lrt -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2MP -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/client -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2MP -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/client -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include hl2mp/ui ./hl2mp ../../game/shared/hl2mp ./hl2 ./hl2/elements ../../game/shared/hl2 -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/client.so -OUTPUTFILE=$(OBJ_DIR)/client.so -THIS_MAKEFILE = $(PWD)/client_linux32_hl2mp.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/compiledcaptionswap.cpp \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/client/c_vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/cam_thirdperson.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2mp/hl2mp_gamerules.cpp \ - ../../game/shared/hl2mp/hl2mp_player_shared.cpp \ - ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \ - ../../game/shared/hl2mp/weapon_357.cpp \ - ../../game/shared/hl2mp/weapon_ar2.cpp \ - ../../game/shared/hl2mp/weapon_crossbow.cpp \ - ../../game/shared/hl2mp/weapon_crowbar.cpp \ - ../../game/shared/hl2mp/weapon_frag.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \ - ../../game/shared/hl2mp/weapon_physcannon.cpp \ - ../../game/shared/hl2mp/weapon_pistol.cpp \ - ../../game/shared/hl2mp/weapon_rpg.cpp \ - ../../game/shared/hl2mp/weapon_shotgun.cpp \ - ../../game/shared/hl2mp/weapon_slam.cpp \ - ../../game/shared/hl2mp/weapon_smg1.cpp \ - ../../game/shared/hl2mp/weapon_stunstick.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/particle_property.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/predicted_viewmodel.cpp \ - ../../game/shared/predictioncopy.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/sixense/sixense_convars.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplayroundbased_gamerules.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/teamplay_round_timer.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_banmgr.cpp \ - ../../game/shared/voice_status.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../public/bone_accessor.cpp \ - ../../public/bone_setup.cpp \ - ../../public/client_class.cpp \ - ../../public/collisionutils.cpp \ - ../../public/crtmemdebug.cpp \ - ../../public/dt_recv.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_recv.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/jigglebones.cpp \ - ../../public/networkvar.cpp \ - ../../public/posedebugger.cpp \ - ../../public/renamed_recvtable_compat.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/sentence.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tools/bonelist.cpp \ - ../../public/vallocator.cpp \ - ../../public/vgui_controls/vgui_controls.cpp \ - achievement_notification_panel.cpp \ - alphamaterialproxy.cpp \ - animatedentitytextureproxy.cpp \ - animatedoffsettextureproxy.cpp \ - animatedtextureproxy.cpp \ - AnimateSpecificTextureProxy.cpp \ - baseanimatedtextureproxy.cpp \ - baseclientrendertargets.cpp \ - basepresence.cpp \ - beamdraw.cpp \ - bone_merge_cache.cpp \ - camomaterialproxy.cpp \ - cdll_bounded_cvars.cpp \ - cdll_client_int.cpp \ - cdll_util.cpp \ - classmap.cpp \ - clienteffectprecachesystem.cpp \ - cliententitylist.cpp \ - clientleafsystem.cpp \ - clientmode_shared.cpp \ - clientshadowmgr.cpp \ - clientsideeffects.cpp \ - clientsideeffects_test.cpp \ - clientsteamcontext.cpp \ - client_factorylist.cpp \ - client_thinklist.cpp \ - client_virtualreality.cpp \ - cl_mat_stub.cpp \ - colorcorrectionmgr.cpp \ - commentary_modelviewer.cpp \ - c_ai_basehumanoid.cpp \ - c_ai_basenpc.cpp \ - c_baseanimating.cpp \ - c_baseanimatingoverlay.cpp \ - c_basecombatcharacter.cpp \ - c_basecombatweapon.cpp \ - c_basedoor.cpp \ - c_baseentity.cpp \ - c_baseflex.cpp \ - c_baseplayer.cpp \ - c_basetempentity.cpp \ - c_baseviewmodel.cpp \ - c_breakableprop.cpp \ - c_colorcorrection.cpp \ - c_colorcorrectionvolume.cpp \ - c_dynamiclight.cpp \ - c_effects.cpp \ - c_entitydissolve.cpp \ - c_entityparticletrail.cpp \ - c_env_fog_controller.cpp \ - c_env_particlescript.cpp \ - c_env_projectedtexture.cpp \ - c_env_screenoverlay.cpp \ - c_env_tonemap_controller.cpp \ - c_fire_smoke.cpp \ - c_fish.cpp \ - c_func_areaportalwindow.cpp \ - c_func_breakablesurf.cpp \ - c_func_conveyor.cpp \ - c_func_dust.cpp \ - c_func_lod.cpp \ - c_func_occluder.cpp \ - c_func_reflective_glass.cpp \ - c_func_rotating.cpp \ - c_func_smokevolume.cpp \ - c_func_tracktrain.cpp \ - c_gib.cpp \ - c_hairball.cpp \ - c_impact_effects.cpp \ - c_info_overlay_accessor.cpp \ - c_lightglow.cpp \ - C_MaterialModifyControl.cpp \ - c_movie_explosion.cpp \ - c_particle_fire.cpp \ - c_particle_smokegrenade.cpp \ - c_particle_system.cpp \ - c_physbox.cpp \ - c_physicsprop.cpp \ - c_physmagnet.cpp \ - c_pixel_visibility.cpp \ - c_plasma.cpp \ - c_playerresource.cpp \ - c_point_camera.cpp \ - c_point_commentary_node.cpp \ - c_props.cpp \ - c_prop_vehicle.cpp \ - c_ragdoll_manager.cpp \ - c_recipientfilter.cpp \ - c_rope.cpp \ - c_rumble.cpp \ - c_sceneentity.cpp \ - c_shadowcontrol.cpp \ - c_slideshow_display.cpp \ - c_smokestack.cpp \ - c_smoke_trail.cpp \ - c_soundscape.cpp \ - c_spotlight_end.cpp \ - c_sprite.cpp \ - c_sprite_perfmonitor.cpp \ - c_steamjet.cpp \ - c_stickybolt.cpp \ - c_sun.cpp \ - c_te.cpp \ - c_team.cpp \ - c_team_objectiveresource.cpp \ - c_team_train_watcher.cpp \ - c_tesla.cpp \ - c_testtraceline.cpp \ - c_test_proxytoggle.cpp \ - c_te_armorricochet.cpp \ - c_te_basebeam.cpp \ - c_te_beamentpoint.cpp \ - c_te_beaments.cpp \ - c_te_beamfollow.cpp \ - c_te_beamlaser.cpp \ - c_te_beampoints.cpp \ - c_te_beamring.cpp \ - c_te_beamringpoint.cpp \ - c_te_beamspline.cpp \ - c_te_bloodsprite.cpp \ - c_te_bloodstream.cpp \ - c_te_breakmodel.cpp \ - c_te_bspdecal.cpp \ - c_te_bubbles.cpp \ - c_te_bubbletrail.cpp \ - c_te_clientprojectile.cpp \ - c_te_decal.cpp \ - c_te_dynamiclight.cpp \ - c_te_effect_dispatch.cpp \ - c_te_energysplash.cpp \ - c_te_explosion.cpp \ - c_te_fizz.cpp \ - c_te_footprint.cpp \ - c_te_glassshatter.cpp \ - c_te_glowsprite.cpp \ - c_te_impact.cpp \ - c_te_killplayerattachments.cpp \ - c_te_largefunnel.cpp \ - c_te_legacytempents.cpp \ - c_te_muzzleflash.cpp \ - c_te_particlesystem.cpp \ - c_te_physicsprop.cpp \ - c_te_playerdecal.cpp \ - c_te_projecteddecal.cpp \ - c_te_showline.cpp \ - c_te_smoke.cpp \ - c_te_sparks.cpp \ - c_te_sprite.cpp \ - c_te_spritespray.cpp \ - c_te_worlddecal.cpp \ - c_tracer.cpp \ - c_user_message_register.cpp \ - c_vehicle_choreo_generic.cpp \ - c_vehicle_jeep.cpp \ - c_vguiscreen.cpp \ - C_WaterLODControl.cpp \ - c_world.cpp \ - detailobjectsystem.cpp \ - dummyproxy.cpp \ - EffectsClient.cpp \ - entityoriginmaterialproxy.cpp \ - entity_client_tools.cpp \ - episodic/c_vort_charge_token.cpp \ - flashlighteffect.cpp \ - functionproxy.cpp \ - fx.cpp \ - fx_blood.cpp \ - fx_cube.cpp \ - fx_discreetline.cpp \ - fx_envelope.cpp \ - fx_explosion.cpp \ - fx_fleck.cpp \ - fx_impact.cpp \ - fx_interpvalue.cpp \ - fx_line.cpp \ - fx_quad.cpp \ - fx_shelleject.cpp \ - fx_sparks.cpp \ - fx_staticline.cpp \ - fx_tracer.cpp \ - fx_trail.cpp \ - fx_water.cpp \ - gametrace_client.cpp \ - game_controls/basemodelpanel.cpp \ - game_controls/basemodel_panel.cpp \ - game_controls/baseviewport.cpp \ - game_controls/ClientScoreBoardDialog.cpp \ - game_controls/commandmenu.cpp \ - game_controls/IconPanel.cpp \ - game_controls/intromenu.cpp \ - game_controls/MapOverview.cpp \ - game_controls/NavProgress.cpp \ - game_controls/SpectatorGUI.cpp \ - game_controls/teammenu.cpp \ - game_controls/vguitextwindow.cpp \ - geiger.cpp \ - glow_outline_effect.cpp \ - glow_overlay.cpp \ - history_resource.cpp \ - hl2/c_antlion_dust.cpp \ - hl2/c_ar2_explosion.cpp \ - hl2/c_barnacle.cpp \ - hl2/c_barney.cpp \ - hl2/c_basehelicopter.cpp \ - hl2/c_basehlcombatweapon.cpp \ - hl2/c_basehlplayer.cpp \ - hl2/c_citadel_effects.cpp \ - hl2/c_corpse.cpp \ - hl2/c_env_alyxtemp.cpp \ - hl2/c_env_headcrabcanister.cpp \ - hl2/c_env_starfield.cpp \ - hl2/C_Func_Monitor.cpp \ - hl2/c_func_tankmortar.cpp \ - hl2/c_hl2_playerlocaldata.cpp \ - hl2/c_info_teleporter_countdown.cpp \ - hl2/c_npc_antlionguard.cpp \ - hl2/c_npc_combinegunship.cpp \ - hl2/c_npc_manhack.cpp \ - hl2/c_npc_rollermine.cpp \ - hl2/c_plasma_beam_node.cpp \ - hl2/c_prop_combine_ball.cpp \ - hl2/c_rotorwash.cpp \ - hl2/c_script_intro.cpp \ - hl2/c_strider.cpp \ - hl2/c_te_concussiveexplosion.cpp \ - hl2/c_te_flare.cpp \ - hl2/c_thumper_dust.cpp \ - hl2/c_vehicle_airboat.cpp \ - hl2/c_vehicle_cannon.cpp \ - hl2/c_vehicle_crane.cpp \ - hl2/c_vehicle_prisoner_pod.cpp \ - hl2/c_waterbullet.cpp \ - hl2/c_weapon_crossbow.cpp \ - hl2/c_weapon__stubs_hl2.cpp \ - hl2/fx_antlion.cpp \ - hl2/fx_bugbait.cpp \ - hl2/fx_hl2_impacts.cpp \ - hl2/fx_hl2_tracers.cpp \ - hl2/hl2_clientmode.cpp \ - hl2/hl_in_main.cpp \ - hl2/hl_prediction.cpp \ - hl2/hud_ammo.cpp \ - hl2/hud_autoaim.cpp \ - hl2/hud_battery.cpp \ - hl2/hud_blood.cpp \ - hl2/hud_credits.cpp \ - hl2/hud_damageindicator.cpp \ - hl2/hud_filmdemo.cpp \ - hl2/hud_flashlight.cpp \ - hl2/hud_hdrdemo.cpp \ - hl2/hud_health.cpp \ - hl2/hud_poisondamageindicator.cpp \ - hl2/hud_quickinfo.cpp \ - hl2/hud_suitpower.cpp \ - hl2/hud_weaponselection.cpp \ - hl2/hud_zoom.cpp \ - hl2/shieldproxy.cpp \ - hl2/vgui_rootpanel_hl2.cpp \ - hl2mp/clientmode_hl2mpnormal.cpp \ - hl2mp/c_hl2mp_player.cpp \ - hl2mp/c_te_hl2mp_shotgun_shot.cpp \ - hl2mp/hl2mp_hud_chat.cpp \ - hl2mp/hl2mp_hud_target_id.cpp \ - hl2mp/hl2mp_hud_team.cpp \ - hl2mp/hud_deathnotice.cpp \ - hl2mp/ui/backgroundpanel.cpp \ - hl2mp/ui/hl2mpclientscoreboard.cpp \ - hl2mp/ui/hl2mptextwindow.cpp \ - hltvcamera.cpp \ - hud.cpp \ - hud_animationinfo.cpp \ - hud_basechat.cpp \ - hud_basetimer.cpp \ - hud_bitmapnumericdisplay.cpp \ - hud_closecaption.cpp \ - hud_crosshair.cpp \ - hud_element_helper.cpp \ - hud_hintdisplay.cpp \ - hud_lcd.cpp \ - hud_msg.cpp \ - hud_numericdisplay.cpp \ - hud_pdump.cpp \ - hud_redraw.cpp \ - hud_squadstatus.cpp \ - hud_vehicle.cpp \ - hud_voicestatus.cpp \ - hud_weapon.cpp \ - initializer.cpp \ - interpolatedvar.cpp \ - in_camera.cpp \ - in_joystick.cpp \ - in_main.cpp \ - in_mouse.cpp \ - IsNPCProxy.cpp \ - lampbeamproxy.cpp \ - lamphaloproxy.cpp \ - mathproxy.cpp \ - matrixproxy.cpp \ - menu.cpp \ - message.cpp \ - movehelper_client.cpp \ - mp3player.cpp \ - mumble.cpp \ - panelmetaclassmgr.cpp \ - particlemgr.cpp \ - particlesphererenderer.cpp \ - particles_attractor.cpp \ - particles_ez.cpp \ - particles_localspace.cpp \ - particles_new.cpp \ - particles_simple.cpp \ - particle_collision.cpp \ - particle_litsmokeemitter.cpp \ - particle_proxies.cpp \ - particle_simple3d.cpp \ - perfvisualbenchmark.cpp \ - physics.cpp \ - physics_main_client.cpp \ - physpropclientside.cpp \ - playerandobjectenumerator.cpp \ - playerspawncache.cpp \ - prediction.cpp \ - proxyentity.cpp \ - ProxyHealth.cpp \ - proxyplayer.cpp \ - proxypupil.cpp \ - ragdoll.cpp \ - recvproxy.cpp \ - rendertexture.cpp \ - replay/cdll_replay.cpp \ - replay/replaycamera.cpp \ - ScreenSpaceEffects.cpp \ - simple_keys.cpp \ - sixense/in_sixense.cpp \ - sixense/in_sixense_gesture_bindings.cpp \ - smoke_fog_overlay.cpp \ - splinepatch.cpp \ - spritemodel.cpp \ - stdafx.cpp \ - studio_stats.cpp \ - texturescrollmaterialproxy.cpp \ - text_message.cpp \ - timematerialproxy.cpp \ - toggletextureproxy.cpp \ - toolframework_client.cpp \ - train.cpp \ - vgui_avatarimage.cpp \ - vgui_basepanel.cpp \ - vgui_bitmapbutton.cpp \ - vgui_bitmapimage.cpp \ - vgui_bitmappanel.cpp \ - vgui_centerstringpanel.cpp \ - vgui_consolepanel.cpp \ - vgui_debugoverlaypanel.cpp \ - vgui_fpspanel.cpp \ - vgui_game_viewport.cpp \ - vgui_grid.cpp \ - vgui_int.cpp \ - vgui_loadingdiscpanel.cpp \ - 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&view, int nClearFlags, int whatT } // let vgui know where to render stuff for the forced-to-framebuffer panels - vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight ); + if( UseVR() ) + { + vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight ); + } // clear the render target if we need to if( bClear ) diff --git a/mp/src/game/protobuf_include.vpc b/mp/src/game/protobuf_include.vpc new file mode 100644 index 00000000..6b21fb6a --- /dev/null +++ b/mp/src/game/protobuf_include.vpc @@ -0,0 +1,30 @@ +//----------------------------------------------------------------------------- +// protobuf_include.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$MacroRequired "PLATFORM" + +$macro VSLIBDIR "." [!$VS2010] +$macro VSLIBDIR "VS2010" [$VS2010] + +$Project +{ + $Folder "Libraries" + { + // Always use the release version of libprotobuf.lib because the debug + // version uses iterator debugging, which is incompatible with the rest of + // the Valve world. + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && $VS2010] + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010] + { + $Configuration "Debug" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010] + { + $Configuration "Release" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX] + } +} diff --git a/mp/src/game/server/ai_networkmanager.cpp b/mp/src/game/server/ai_networkmanager.cpp index 3dc9f0ee..953e2884 100644 --- a/mp/src/game/server/ai_networkmanager.cpp +++ b/mp/src/game/server/ai_networkmanager.cpp @@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void ) // older node graphs to load for these maps if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) ) { - if ( filesystem->IsSteam() ) - bOK = true; + bOK = true; } if ( !bOK ) @@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName ) return true; } - //if ( filesystem && filesystem->IsSteam() ) { const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); char szLoweredGameDir[256]; diff --git a/mp/src/game/server/server_base.vpc b/mp/src/game/server/server_base.vpc new file mode 100644 index 00000000..8b24610b --- /dev/null +++ b/mp/src/game/server/server_base.vpc @@ -0,0 +1,1044 @@ +//----------------------------------------------------------------------------- +// SERVER_BASE.VPC +// +// Project Base Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "server" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot" + $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;SWDS" [$POSIX] + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $SystemLibraries "iconv" [$OSXALL] + } +} + +$Project +{ + $Folder "Replay" + { + $File "gamedll_replay.cpp" + $File "$SRCDIR\common\replay\ireplaysessionrecorder.h" + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] + } + + $Folder "Source Files" + { + $File "$SRCDIR\game\shared\achievement_saverestore.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.h" + $File "$SRCDIR\game\shared\achievementmgr.cpp" + $File "$SRCDIR\game\shared\achievementmgr.h" + $File "$SRCDIR\game\shared\achievements_hlx.cpp" + $File "$SRCDIR\game\shared\activitylist.cpp" + $File "$SRCDIR\game\shared\activitylist.h" + $File "ai_activity.cpp" + $File "$SRCDIR\game\shared\ai_activity.h" + $File "ai_baseactor.cpp" + $File "ai_baseactor.h" + $File "ai_basehumanoid.cpp" + $File "ai_basehumanoid.h" + $File "ai_basenpc.cpp" + $File "ai_basenpc.h" + $File "ai_basenpc_flyer.cpp" + $File "ai_basenpc_flyer.h" + $File "ai_basenpc_flyer_new.cpp" + $File "ai_basenpc_flyer_new.h" + $File "ai_basenpc_movement.cpp" + $File "ai_basenpc_physicsflyer.cpp" + $File "ai_basenpc_physicsflyer.h" + $File "ai_basenpc_schedule.cpp" + $File "ai_basenpc_squad.cpp" + $File 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"props.cpp" + $File "props.h" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "$SRCDIR\game\shared\querycache.cpp" + $File "ragdoll_manager.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "RagdollBoogie.cpp" + $File "RagdollBoogie.h" + $File "recipientfilter.cpp" + $File "recipientfilter.h" + $File "rope.cpp" + $File "rope.h" + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\public\rope_physics.h" + $File "$SRCDIR\public\rope_shared.h" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "saverestore_gamedll.cpp" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\SceneCache.cpp" + $File "sceneentity.cpp" + $File "sceneentity.h" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "scratchpad_gamedll_helpers.cpp" + $File "scripted.cpp" + $File "scripted.h" + $File "scriptedtarget.cpp" + $File "scriptedtarget.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "sendproxy.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "$SRCDIR\game\server\serverbenchmark_base.cpp" + $File "$SRCDIR\game\server\serverbenchmark_base.h" + $File "$SRCDIR\public\server_class.h" + $File "ServerNetworkProperty.cpp" + $File "ServerNetworkProperty.h" + $File "shadowcontrol.cpp" + $File "$SRCDIR\public\shattersurfacetypes.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\public\simple_physics.h" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "SkyCamera.cpp" + $File "slideshow_display.cpp" + $File "sound.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "soundent.cpp" + $File "soundent.h" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "soundscape.cpp" + $File "soundscape.h" + $File "soundscape_system.cpp" + $File "spark.h" + $File "spotlightend.cpp" + $File "spotlightend.h" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "$SRCDIR\game\shared\Sprite.h" + $File "sprite_perfmonitor.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\public\vphysics\stats.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "$SRCDIR\public\stringregistry.h" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "subs.cpp" + $File "sun.cpp" + $File "tactical_mission.cpp" + $File "tactical_mission.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "tanktrain.cpp" + $File "team.cpp" + $File "team.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "TemplateEntities.cpp" + $File "TemplateEntities.h" + $File "tempmonster.cpp" + $File "tesla.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "test_proxytoggle.cpp" + $File "test_stressentities.cpp" + $File "testfunctions.cpp" + $File "testtraceline.cpp" + $File "textstatsmgr.cpp" + $File "timedeventmgr.cpp" + $File "trains.cpp" + $File "trains.h" + $File "triggers.cpp" + $File "triggers.h" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "util.cpp" + $File "util.h" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "variant_t.cpp" + $File "vehicle_base.cpp" + $File "vehicle_baseserver.cpp" + $File "vehicle_sounds.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vguiscreen.cpp" + $File "vguiscreen.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.cpp" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "waterbullet.cpp" + $File "waterbullet.h" + $File "WaterLODControl.cpp" + $File "wcedit.cpp" + $File "wcedit.h" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.cpp" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "weight_button.cpp" + $File "world.cpp" + $File "world.h" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\shared\SharedFunctorUtils.h" + $File "$SRCDIR\game\server\vote_controller.h" + $File "$SRCDIR\game\server\vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32] + + // Not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\dt_send.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_send.cpp" \ + "$SRCDIR\public\editor_sendcommand.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "gamehandle.cpp" \ + "h_export.cpp" \ + "init_factory.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\public\keyframe\keyframe.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\map_utils.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\registry.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\server_class.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "GameStats_BasicStatsFunctions.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "temporary entities" + { + $File "basetempentity.cpp" + $File "event_tempentity_tester.cpp" + $File "movie_explosion.cpp" + $File "particle_fire.cpp" + $File "particle_smokegrenade.cpp" + $File "plasma.cpp" + $File "plasma.h" + $File "smoke_trail.h" + $File "smokestack.cpp" + $File "smokestack.h" + $File "smoke_trail.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "steamjet.cpp" + $File "steamjet.h" + $File "te.cpp" + $File "te.h" + $File "te_armorricochet.cpp" + $File "te_basebeam.cpp" + $File "te_basebeam.h" + $File "te_beamentpoint.cpp" + $File "te_beaments.cpp" + $File "te_beamfollow.cpp" + $File "te_beamlaser.cpp" + $File "te_beampoints.cpp" + $File "te_beamring.cpp" + $File "te_beamringpoint.cpp" + $File "te_beamspline.cpp" + $File "te_bloodsprite.cpp" + $File "te_bloodstream.cpp" + $File "te_breakmodel.cpp" + $File "te_bspdecal.cpp" + $File "te_bubbles.cpp" + $File "te_bubbletrail.cpp" + $File "te_clientprojectile.cpp" + $File "te_decal.cpp" + $File "te_dynamiclight.cpp" + $File "te_effect_dispatch.cpp" + $File "te_energysplash.cpp" + $File "te_explosion.cpp" + $File "te_fizz.cpp" + $File "te_footprintdecal.cpp" + $File "hl2\te_gaussexplosion.cpp" + $File "te_glassshatter.cpp" + $File "te_glowsprite.cpp" + $File "te_impact.cpp" + $File "te_killplayerattachments.cpp" + $File "te_largefunnel.cpp" + $File "te_muzzleflash.cpp" + $File "te_particlesystem.cpp" + $File "te_particlesystem.h" + $File "te_physicsprop.cpp" + $File "te_playerdecal.cpp" + $File "te_projecteddecal.cpp" + $File "te_showline.cpp" + $File "te_smoke.cpp" + $File "te_sparks.cpp" + $File "te_sprite.cpp" + $File "te_spritespray.cpp" + $File "te_worlddecal.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + } + + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "base_transmit_proxy.h" + $File "$SRCDIR\public\basehandle.h" + $File "basetempentity.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\vphysics\collision_set.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\coordsize.h" + $File "cplane.h" + $File "damagemodifier.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_common.h" + $File "$SRCDIR\public\dt_recv.h" + $File "$SRCDIR\public\dt_send.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\dt_utlvector_send.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "EventLog.h" + $File "$SRCDIR\game\shared\expressionsample.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "fogcontroller.h" + $File "$SRCDIR\public\vphysics\friction.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\GameEventListener.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\public\gametrace.h" + $File "globals.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h" + $File "$SRCDIR\public\iachievementmgr.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\icliententity.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\ihltv.h" + $File "$SRCDIR\public\ihltvdirector.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "ilagcompensationmanager.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\common\language.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "logicrelay.h" + $File "$SRCDIR\public\map_utils.h" + $File "mapentities.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "modelentities.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\public\networkvar.h" + $File "npc_vehicledriver.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\public\vphysics\object_hash.h" + $File "particle_system.h" + $File "physics_cannister.h" + $File "physics_fx.h" + $File "physics_impact_damage.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\vphysics\player_controller.h" + $File "playerinfomanager.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\game\shared\querycache.h" + $File "$SRCDIR\game\shared\props_shared.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore_stringtable.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlmap.h" + $File "$SRCDIR\game\shared\saverestore_utlrbtree.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "scratchpad_gamedll_helpers.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "sendproxy.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "SkyCamera.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\public\soundflags.h" + $File "soundscape_system.h" + $File "$SRCDIR\public\stdstring.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "te_effect_dispatch.h" + $File "tesla.h" + $File "test_stressentities.h" + $File "textstatsmgr.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "timedeventmgr.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\public\UtlCachedFileData.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\UtlSortVector.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "variant_t.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\tier0\vcr_shared.h" + $File "$SRCDIR\public\tier0\vcrmode.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "vehicle_base.h" + $File "vehicle_baseserver.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\public\vphysics\vehicles.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\winlite.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + $File "$SRCDIR\game\shared\econ\ihasowner.h" + //Haptics + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Tools Framework" + { + $File "entity_tools_server.cpp" + $File "toolframework_server.cpp" + $File "toolframework_server.h" + } + + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib particles + $Lib tier2 + $Lib tier3 + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT" + } +} diff --git a/mp/src/game/server/server_hl2mp-2010.vcxproj b/mp/src/game/server/server_hl2mp-2010.vcxproj deleted file mode 100644 index 1d2a3eec..00000000 --- a/mp/src/game/server/server_hl2mp-2010.vcxproj +++ /dev/null @@ -1,1465 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Server (HL2MP) - {33B7DFDC-BECB-3678-1190-6C951E393EB3} - - - - DynamicLibrary - MultiByte - server - - - DynamicLibrary - MultiByte - server - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_hl2mp\ - .\Debug_mod_hl2mp\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release_mod_hl2mp\ - .\Release_mod_hl2mp\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2;.\hl2mp;..\..\game\shared\hl2mp - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2MP;HL2_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\server;_DLL_EXT=.dll;VPCGAME=hl2mp - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_hl2mp\bin - if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2;.\hl2mp;..\..\game\shared\hl2mp - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2MP;HL2_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\server;_DLL_EXT=.dll;VPCGAME=hl2mp - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_hl2mp\bin - if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/game/server/server_hl2mp-2010.vcxproj.filters b/mp/src/game/server/server_hl2mp-2010.vcxproj.filters deleted file mode 100644 index 68b92e0a..00000000 --- a/mp/src/game/server/server_hl2mp-2010.vcxproj.filters +++ /dev/null @@ -1,3500 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {56E8FAC7-007D-E50D-7147-90732D5ACFB9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {3C43D38A-46AF-2183-A5E5-44383B1D2652} - - - 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+ $File "hl2\npc_combinecamera.cpp" + $File "hl2\npc_combinedropship.cpp" + $File "hl2\npc_combinegunship.cpp" + $File "hl2\npc_combines.cpp" + $File "hl2\npc_combines.h" + $File "hl2\npc_cranedriver.cpp" + $File "hl2\npc_crow.cpp" + $File "hl2\npc_crow.h" + $File "hl2\npc_dog.cpp" + $File "hl2\npc_eli.cpp" + $File "hl2\npc_enemyfinder.cpp" + $File "hl2\npc_fisherman.cpp" + $File "hl2\npc_gman.cpp" + $File "hl2\npc_headcrab.cpp" + $File "hl2\npc_headcrab.h" + $File "hl2\npc_ichthyosaur.cpp" + $File "hl2\npc_kleiner.cpp" + $File "hl2\npc_launcher.cpp" + $File "hl2\npc_manhack.cpp" + $File "hl2\npc_manhack.h" + $File "hl2\npc_metropolice.cpp" + $File "hl2\npc_metropolice.h" + $File "hl2\npc_monk.cpp" + $File "hl2\npc_mossman.cpp" + $File "hl2\npc_playercompanion.cpp" + $File "hl2\npc_playercompanion.h" + $File "hl2\npc_PoisonZombie.cpp" + $File "hl2\npc_rollermine.cpp" + $File "hl2\npc_rollermine.h" + $File "hl2\npc_scanner.cpp" + $File "hl2\npc_stalker.cpp" + $File "hl2\npc_stalker.h" + $File "hl2\npc_strider.cpp" + $File "hl2\npc_strider.h" + $File "npc_talker.cpp" + $File "npc_talker.h" + $File "hl2\npc_turret_ceiling.cpp" + $File "hl2\npc_turret_floor.cpp" + $File "hl2\npc_turret_ground.cpp" + $File "hl2\npc_vortigaunt_episodic.cpp" + $File "hl2\npc_vortigaunt_episodic.h" + $File "hl2\npc_zombie.cpp" + $File "hl2\point_apc_controller.cpp" + $File "hl2\prop_combine_ball.cpp" + $File "hl2\prop_combine_ball.h" + $File "hl2\prop_thumper.cpp" + $File "hl2\proto_sniper.cpp" + $File "hl2\rotorwash.cpp" + $File "hl2\rotorwash.h" + $File "hl2\script_intro.cpp" + $File "hl2\script_intro.h" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\vehicle_airboat.cpp" + $File "hl2\vehicle_apc.h" + $File "hl2\vehicle_crane.cpp" + $File "hl2\vehicle_crane.h" + $File "hl2\vehicle_prisoner_pod.cpp" + $File "hl2\vehicle_viewcontroller.cpp" + $File "hl2\weapon_alyxgun.h" + $File "hl2\weapon_annabelle.cpp" + $File "hl2\weapon_bugbait.cpp" + $File "hl2\weapon_crowbar.h" + $File "weapon_cubemap.cpp" + + $Folder "unused" + { + $File "hl2\grenade_beam.cpp" + $File "hl2\grenade_beam.h" + $File "hl2\grenade_homer.cpp" + $File "hl2\grenade_homer.h" + $File "hl2\grenade_pathfollower.cpp" + $File "hl2\grenade_pathfollower.h" + $File "hl2\npc_missiledefense.cpp" + $File "hl2\vehicle_apc.cpp" + $File "hl2\weapon_cguard.cpp" + $File "hl2\weapon_flaregun.cpp" + $File "hl2\weapon_flaregun.h" + } + } + + $Folder "HL2MP" + { + $File "hl2mp\hl2mp_bot_temp.cpp" + $File "hl2mp\hl2mp_bot_temp.h" + $File "hl2mp\hl2mp_client.cpp" + $File "hl2mp\hl2mp_cvars.cpp" + $File "hl2mp\hl2mp_gameinterface.cpp" + $File "hl2mp\hl2mp_gameinterface.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h" + $File "hl2mp\hl2mp_player.cpp" + $File "hl2mp\hl2mp_player.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp" + $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h" + + $Folder "Weapons" + { + $File "hl2mp\grenade_satchel.cpp" + $File "hl2mp\grenade_satchel.h" + $File "hl2mp\grenade_tripmine.cpp" + $File "hl2mp\grenade_tripmine.h" + $File "hl2mp\te_hl2mp_shotgun_shot.cpp" + $File "hl2mp\te_hl2mp_shotgun_shot.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h" + $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp" + $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" + } + } + } +} diff --git a/mp/src/game/server/server_linux32_hl2mp.mak b/mp/src/game/server/server_linux32_hl2mp.mak deleted file mode 100644 index d241b44a..00000000 --- a/mp/src/game/server/server_linux32_hl2mp.mak +++ /dev/null @@ -1,5139 +0,0 @@ -NAME=server_hl2mp -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/server -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/server -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 ./hl2mp ../../game/shared/hl2mp -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/server.so -OUTPUTFILE=$(OBJ_DIR)/server.so -THIS_MAKEFILE = $(PWD)/server_linux32_hl2mp.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/hl2mp/hl2mp_gamerules.cpp \ - ../../game/shared/hl2mp/hl2mp_player_shared.cpp \ - ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \ - ../../game/shared/hl2mp/weapon_357.cpp \ - ../../game/shared/hl2mp/weapon_ar2.cpp \ - ../../game/shared/hl2mp/weapon_crossbow.cpp \ - ../../game/shared/hl2mp/weapon_crowbar.cpp \ - ../../game/shared/hl2mp/weapon_frag.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \ - ../../game/shared/hl2mp/weapon_physcannon.cpp \ - ../../game/shared/hl2mp/weapon_pistol.cpp \ - ../../game/shared/hl2mp/weapon_rpg.cpp \ - ../../game/shared/hl2mp/weapon_shotgun.cpp \ - ../../game/shared/hl2mp/weapon_slam.cpp \ - ../../game/shared/hl2mp/weapon_smg1.cpp \ - ../../game/shared/hl2mp/weapon_stunstick.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/predicted_viewmodel.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplayroundbased_gamerules.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/teamplay_round_timer.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_flaregun.cpp \ - hl2mp/grenade_satchel.cpp \ - hl2mp/grenade_tripmine.cpp \ - hl2mp/hl2mp_bot_temp.cpp \ - hl2mp/hl2mp_client.cpp \ - hl2mp/hl2mp_cvars.cpp \ - hl2mp/hl2mp_gameinterface.cpp \ - hl2mp/hl2mp_player.cpp \ - hl2mp/te_hl2mp_shotgun_shot.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - 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configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -liconv -DLL_EXT = .dylib -SYM_EXT = .dSYM -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1 -else -DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 ./hl2mp ../../game/shared/hl2mp -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/server.dylib -OUTPUTFILE=$(OBJ_DIR)/server.dylib -THIS_MAKEFILE = $(PWD)/server_osx32_hl2mp.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - 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../../game/shared/hl2mp/hl2mp_gamerules.cpp \ - ../../game/shared/hl2mp/hl2mp_player_shared.cpp \ - ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \ - ../../game/shared/hl2mp/weapon_357.cpp \ - ../../game/shared/hl2mp/weapon_ar2.cpp \ - ../../game/shared/hl2mp/weapon_crossbow.cpp \ - ../../game/shared/hl2mp/weapon_crowbar.cpp \ - ../../game/shared/hl2mp/weapon_frag.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \ - ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \ - ../../game/shared/hl2mp/weapon_physcannon.cpp \ - ../../game/shared/hl2mp/weapon_pistol.cpp \ - ../../game/shared/hl2mp/weapon_rpg.cpp \ - ../../game/shared/hl2mp/weapon_shotgun.cpp \ - ../../game/shared/hl2mp/weapon_slam.cpp \ - ../../game/shared/hl2mp/weapon_smg1.cpp \ - ../../game/shared/hl2mp/weapon_stunstick.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/predicted_viewmodel.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - 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- ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tier0/memoverride.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - 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$(OBJ_DIR)/waterbullet.P -endif - -$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/WaterLODControl.P -endif - -$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/wcedit.P -endif - -$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cubemap.P -endif - -$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weight_button.P -endif - -$(OBJ_DIR)/weight_button.o : $(PWD)/weight_button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/world.P -endif - -$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/mp/src/game/shared/gamerules.h b/mp/src/game/shared/gamerules.h index 7564ca59..a8f4c35b 100644 --- a/mp/src/game/shared/gamerules.h +++ b/mp/src/game/shared/gamerules.h @@ -178,11 +178,13 @@ public: virtual void ClientCommandKeyValues( edict_t *pEntity, KeyValues *pKeyValues ) {} - // IsConnectedUserInfoChangeAllowed allows to override FCVAR_NOT_CONNECTED rule when - // player is on team spectator or team unassigned for example - // Default and previous engine implementation will never allow FCVAR_NOT_CONNECTED cvars - // to be changed while connected to a game server - virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer ) { return !IsMultiplayer(); } + // IsConnectedUserInfoChangeAllowed allows the clients to change + // cvars with the FCVAR_NOT_CONNECTED rule if it returns true + virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer ) + { + Assert( !IsMultiplayer() ); + return true; + } #ifdef CLIENT_DLL diff --git a/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp b/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp index abb36cae..1b7cf70f 100644 --- a/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp +++ b/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp @@ -844,7 +844,11 @@ const char *CHL2MPRules::GetGameDescription( void ) return "Deathmatch"; } - +bool CHL2MPRules::IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer ) +{ + return true; +} + float CHL2MPRules::GetMapRemainingTime() { // if timelimit is disabled, return 0 diff --git a/mp/src/game/shared/hl2mp/hl2mp_gamerules.h b/mp/src/game/shared/hl2mp/hl2mp_gamerules.h index 84f83999..8cadeab0 100644 --- a/mp/src/game/shared/hl2mp/hl2mp_gamerules.h +++ b/mp/src/game/shared/hl2mp/hl2mp_gamerules.h @@ -145,6 +145,8 @@ public: bool IsTeamplay( void ) { return m_bTeamPlayEnabled; } void CheckAllPlayersReady( void ); + + virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer ); private: diff --git a/mp/src/game_hl2mp_linux32.mak b/mp/src/game_hl2mp_linux32.mak deleted file mode 100644 index 5504d6d3..00000000 --- a/mp/src/game_hl2mp_linux32.mak +++ /dev/null @@ -1,126 +0,0 @@ -# VPC MASTER MAKEFILE - - - -SHELL:=/bin/bash -# to control parallelism, set the MAKE_JOBS environment variable -ifeq ($(strip $(MAKE_JOBS)),) - ifeq ($(shell uname),Darwin) - CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu) - endif - ifeq ($(shell uname),Linux) - CPUS:=$(shell grep processor /proc/cpuinfo | wc -l) - endif - MAKE_JOBS:=$(CPUS) -endif - -ifeq ($(strip $(MAKE_JOBS)),) - MAKE_JOBS:=8 -endif - -# All projects (default target) -all: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - -all-targets : client_hl2mp server_hl2mp tier1 mathlib vgui_controls fixsrvso - - -# Individual projects + dependencies - -client_hl2mp : tier1 mathlib vgui_controls - @echo "Building: client_hl2mp" - @+cd game/client && $(MAKE) -f client_linux32_hl2mp.mak $(CLEANPARAM) - -server_hl2mp : tier1 mathlib - @echo "Building: server_hl2mp" - @+cd game/server && $(MAKE) -f server_linux32_hl2mp.mak $(CLEANPARAM) - -tier1 : - @echo "Building: tier1" - @+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM) - -mathlib : - @echo "Building: mathlib" - @+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM) - -vgui_controls : - @echo "Building: vgui_controls" - @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM) - -fixsrvso : server_hl2mp - @echo "Copying server.so to server_srv.so" - @+cd ../game/mod_hl2mp/bin && cp server.so server_srv.so - @+cd ../game/mod_hl2mp/bin && cp server.so.dbg server_srv.so.dbg - -# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to -# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you. -TAGS: - @rm -f TAGS - @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - - - -# Mark all the projects as phony or else make will see the directories by the same name and think certain targets - -.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink client_hl2mp server_hl2mp tier1 mathlib vgui_controls - - - -# The standard clean command to clean it all out. - -clean: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean - - - -# clean targets, so we re-link next time. - -cleantargets: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets - - - -# p4 edit and remove targets, so we get an entirely clean build. - -cleanandremove: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove - - - -#relink - -relink: cleantargets - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - - - -# Here's a command to list out all the targets - - -showtargets: - @echo '-------------------' && \ - echo '----- TARGETS -----' && \ - echo '-------------------' && \ - echo 'clean' && \ - echo 'client_hl2mp' && \ - echo 'server_hl2mp' && \ - echo 'tier1' && \ - echo 'mathlib' && \ - echo 'vgui_controls' - - - diff --git a/mp/src/game_hl2mp_osx32.mak b/mp/src/game_hl2mp_osx32.mak deleted file mode 100644 index 521d7b9c..00000000 --- a/mp/src/game_hl2mp_osx32.mak +++ /dev/null @@ -1,121 +0,0 @@ -# VPC MASTER MAKEFILE - - - -SHELL:=/bin/bash -# to control parallelism, set the MAKE_JOBS environment variable -ifeq ($(strip $(MAKE_JOBS)),) - ifeq ($(shell uname),Darwin) - CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu) - endif - ifeq ($(shell uname),Linux) - CPUS:=$(shell grep processor /proc/cpuinfo | wc -l) - endif - MAKE_JOBS:=$(CPUS) -endif - -ifeq ($(strip $(MAKE_JOBS)),) - MAKE_JOBS:=8 -endif - -# All projects (default target) -all: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - -all-targets : server_hl2mp client_hl2mp tier1 vgui_controls mathlib - - -# Individual projects + dependencies - -server_hl2mp : tier1 mathlib - @echo "Building: server_hl2mp" - @+cd game/server && $(MAKE) -f server_osx32_hl2mp.mak $(CLEANPARAM) - -client_hl2mp : tier1 vgui_controls mathlib - @echo "Building: client_hl2mp" - @+cd game/client && $(MAKE) -f client_osx32_hl2mp.mak $(CLEANPARAM) - -tier1 : - @echo "Building: tier1" - @+cd tier1 && $(MAKE) -f tier1_osx32.mak $(CLEANPARAM) - -vgui_controls : tier1 - @echo "Building: vgui_controls" - @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_osx32.mak $(CLEANPARAM) - -mathlib : tier1 - @echo "Building: mathlib" - @+cd mathlib && $(MAKE) -f mathlib_osx32.mak $(CLEANPARAM) - -# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to -# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you. -TAGS: - @rm -f TAGS - @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - - - -# Mark all the projects as phony or else make will see the directories by the same name and think certain targets - -.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink server_hl2mp client_hl2mp tier1 vgui_controls mathlib - - - -# The standard clean command to clean it all out. - -clean: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean - - - -# clean targets, so we re-link next time. - -cleantargets: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets - - - -# p4 edit and remove targets, so we get an entirely clean build. - -cleanandremove: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove - - - -#relink - -relink: cleantargets - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - - - -# Here's a command to list out all the targets - - -showtargets: - @echo '-------------------' && \ - echo '----- TARGETS -----' && \ - echo '-------------------' && \ - echo 'clean' && \ - echo 'server_hl2mp' && \ - echo 'client_hl2mp' && \ - echo 'tier1' && \ - echo 'vgui_controls' && \ - echo 'mathlib' - - - diff --git a/mp/src/lib/osx32/bitmap.a b/mp/src/lib/osx32/bitmap.a index d400e85a..a4947ce1 100644 Binary files a/mp/src/lib/osx32/bitmap.a and b/mp/src/lib/osx32/bitmap.a differ diff --git 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a/mp/src/lib/public/linux32/bitmap.a b/mp/src/lib/public/linux32/bitmap.a index 2682c86d..155d25ab 100644 Binary files a/mp/src/lib/public/linux32/bitmap.a and b/mp/src/lib/public/linux32/bitmap.a differ diff --git a/mp/src/lib/public/linux32/choreoobjects.a b/mp/src/lib/public/linux32/choreoobjects.a index 9bdf1cec..d5d53f3d 100644 Binary files a/mp/src/lib/public/linux32/choreoobjects.a and b/mp/src/lib/public/linux32/choreoobjects.a differ diff --git a/mp/src/lib/public/linux32/dmxloader.a b/mp/src/lib/public/linux32/dmxloader.a index a9383064..1ae1c4d2 100644 Binary files a/mp/src/lib/public/linux32/dmxloader.a and b/mp/src/lib/public/linux32/dmxloader.a differ diff --git a/mp/src/lib/public/linux32/libtier0.so b/mp/src/lib/public/linux32/libtier0.so index bb942608..e21171c6 100644 Binary files a/mp/src/lib/public/linux32/libtier0.so and b/mp/src/lib/public/linux32/libtier0.so differ diff --git a/mp/src/lib/public/linux32/matsys_controls.a 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and b/mp/src/lib/public/linux32/vtf.a differ diff --git a/mp/src/lib/public/vgui_controls.lib b/mp/src/lib/public/vgui_controls.lib index 83e7df83..09354841 100644 Binary files a/mp/src/lib/public/vgui_controls.lib and b/mp/src/lib/public/vgui_controls.lib differ diff --git a/mp/src/lib/public/vmpi.lib b/mp/src/lib/public/vmpi.lib index 9cebd6f1..cc614bb7 100644 Binary files a/mp/src/lib/public/vmpi.lib and b/mp/src/lib/public/vmpi.lib differ diff --git a/mp/src/lib/public/vstdlib.lib b/mp/src/lib/public/vstdlib.lib index fc97e842..1d7e3337 100644 Binary files a/mp/src/lib/public/vstdlib.lib and b/mp/src/lib/public/vstdlib.lib differ diff --git a/mp/src/mathlib/mathlib-2010.vcxproj b/mp/src/mathlib/mathlib-2010.vcxproj deleted file mode 100644 index 1ddd6100..00000000 --- a/mp/src/mathlib/mathlib-2010.vcxproj +++ /dev/null @@ -1,229 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - mathlib - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - - - - StaticLibrary - MultiByte - mathlib 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"$SRCDIR\vpc_scripts\source_lib_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;..\public\mathlib" + $PreprocessorDefinitions "$BASE;MATHLIB_LIB" + } +} + +$Project "mathlib" +{ + $Folder "Source Files" + { + $File "color_conversion.cpp" + $File "halton.cpp" + $File "lightdesc.cpp" + $File "mathlib_base.cpp" + $File "powsse.cpp" + $File "sparse_convolution_noise.cpp" + $File "sseconst.cpp" + $File "sse.cpp" [$WINDOWS||$POSIX] + $File "ssenoise.cpp" + $File "3dnow.cpp" [$WINDOWS||$LINUX] + $File "anorms.cpp" + $File "bumpvects.cpp" + $File "IceKey.cpp" + $File "imagequant.cpp" + $File "polyhedron.cpp" + $File "quantize.cpp" + $File "randsse.cpp" + $File "spherical.cpp" + $File "simdvectormatrix.cpp" + $File "vector.cpp" + $File "vmatrix.cpp" + $File "almostequal.cpp" + } + + + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" [$WINDOWS||$LINUX] + $File "$SRCDIR\public\mathlib\anorms.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\mathlib\compressed_3d_unitvec.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\mathlib\halton.h" + $File "$SRCDIR\public\mathlib\IceKey.H" + $File "$SRCDIR\public\mathlib\lightdesc.h" + $File "$SRCDIR\public\mathlib\math_pfns.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\mathlib\noise.h" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\public\mathlib\quantize.h" + $File "$SRCDIR\public\mathlib\simdvectormatrix.h" + $File "$SRCDIR\public\mathlib\spherical_geometry.h" + $File "$SRCDIR\public\mathlib\ssemath.h" + $File "$SRCDIR\public\mathlib\ssequaternion.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\mathlib\vplane.h" + } + + $Folder "Header Files" + { + $File "noisedata.h" + $File "sse.h" [$WINDOWS||$POSIX] + $File "3dnow.h" [$WINDOWS||$LINUX] + } +} diff --git a/mp/src/mathlib/mathlib_linux32.mak b/mp/src/mathlib/mathlib_linux32.mak deleted file mode 100644 index b48b26ad..00000000 --- a/mp/src/mathlib/mathlib_linux32.mak +++ /dev/null @@ -1,264 +0,0 @@ -NAME=mathlib -SRCROOT=.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=mathlib -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DMATHLIB_LIB -D_EXTERNAL_DLL_EXT=.so 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$(OBJ_DIR)/powsse.P -endif - -$(OBJ_DIR)/powsse.o : $(PWD)/powsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/quantize.P -endif - -$(OBJ_DIR)/quantize.o : $(PWD)/quantize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/randsse.P -endif - -$(OBJ_DIR)/randsse.o : $(PWD)/randsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simdvectormatrix.P -endif - -$(OBJ_DIR)/simdvectormatrix.o : $(PWD)/simdvectormatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sparse_convolution_noise.P -endif - -$(OBJ_DIR)/sparse_convolution_noise.o : $(PWD)/sparse_convolution_noise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/spherical.P -endif - -$(OBJ_DIR)/spherical.o : $(PWD)/spherical.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sse.P -endif - -$(OBJ_DIR)/sse.o : $(PWD)/sse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sseconst.P -endif - -$(OBJ_DIR)/sseconst.o : $(PWD)/sseconst.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ssenoise.P -endif - -$(OBJ_DIR)/ssenoise.o : $(PWD)/ssenoise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vector.P -endif - -$(OBJ_DIR)/vector.o : $(PWD)/vector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vmatrix.P -endif - -$(OBJ_DIR)/vmatrix.o : $(PWD)/vmatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/mp/src/public/UtlCachedFileData.h b/mp/src/public/UtlCachedFileData.h index b1ced0a5..7fce91f1 100644 --- a/mp/src/public/UtlCachedFileData.h +++ b/mp/src/public/UtlCachedFileData.h @@ -936,8 +936,6 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime if ( !list.Count() ) return; - bool bSteam = g_pFullFileSystem->IsSteam(); - for ( int listStart = 0, listEnd = 0; listStart < list.Count(); listStart = listEnd+1 ) { int pathIndex = g_pFullFileSystem->GetPathIndex( m_Elements[list[listStart].index].handle ); @@ -957,7 +955,7 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime { bCheck = false; } - else if ( !bSteam ) + else { long pathTime = g_pFullFileSystem->GetPathTime( fn, "GAME" ); bCheck = (pathTime > cacheFileTime) ? true : false; diff --git a/mp/src/public/dt_common.h b/mp/src/public/dt_common.h index a2d6bdca..d899ee80 100644 --- a/mp/src/public/dt_common.h +++ b/mp/src/public/dt_common.h @@ -190,7 +190,7 @@ public: union { float m_Float; - long m_Int; + int m_Int; const char *m_pString; void *m_pData; // For DataTables. #if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! diff --git a/mp/src/public/filesystem_init.cpp b/mp/src/public/filesystem_init.cpp index 5ca97fb3..2f8366e4 100644 --- a/mp/src/public/filesystem_init.cpp +++ b/mp/src/public/filesystem_init.cpp @@ -1407,17 +1407,9 @@ void FileSystem_ClearSteamEnvVars() void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *szGameInfoPath ) { char platform[MAX_PATH]; - if ( pFileSystem->IsSteam() ) - { - // Steam doesn't support relative paths - Q_strncpy( platform, "platform", MAX_PATH ); - } - else - { - Q_strncpy( platform, szGameInfoPath, MAX_PATH ); - Q_StripTrailingSlash( platform ); - Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); - } + Q_strncpy( platform, szGameInfoPath, MAX_PATH ); + Q_StripTrailingSlash( platform ); + Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); pFileSystem->AddSearchPath( platform, "PLATFORM" ); } diff --git a/mp/src/public/sentence.cpp b/mp/src/public/sentence.cpp index be55b5de..2f833952 100644 --- a/mp/src/public/sentence.cpp +++ b/mp/src/public/sentence.cpp @@ -360,7 +360,7 @@ static CCLanguage g_CCLanguageLookup[] = { CC_FRENCH, "french", 150, 0, 0 }, { CC_GERMAN, "german", 0, 150, 0 }, { CC_ITALIAN, "italian", 0, 150, 150 }, - { CC_KOREAN, "korean", 150, 0, 150 }, + { CC_KOREAN, "koreana", 150, 0, 150 }, { CC_SCHINESE, "schinese", 150, 0, 150 }, { CC_SPANISH, "spanish", 0, 0, 150 }, { CC_TCHINESE, "tchinese", 150, 0, 150 }, diff --git a/mp/src/public/tier0/memoverride.cpp b/mp/src/public/tier0/memoverride.cpp index 84c8dcf3..29495903 100644 --- a/mp/src/public/tier0/memoverride.cpp +++ b/mp/src/public/tier0/memoverride.cpp @@ -737,9 +737,16 @@ int __cdecl _CrtDbgReport( int nRptType, const char * szFile, { static char output[1024]; va_list args; - va_start( args, szFormat ); - _vsnprintf( output, sizeof( output )-1, szFormat, args ); - va_end( args ); + if ( szFormat ) + { + va_start( args, szFormat ); + _vsnprintf( output, sizeof( output )-1, szFormat, args ); + va_end( args ); + } + else + { + output[0] = 0; + } return g_pMemAlloc->CrtDbgReport( nRptType, szFile, nLine, szModule, output ); } diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln new file mode 100644 index 00000000..f7908da1 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln @@ -0,0 +1,45 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest-md", "gtest-md.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main-md", "gtest_main-md.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862033}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test-md", "gtest_prod_test-md.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest-md", "gtest_unittest-md.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A2}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + Debug = Debug + Release = Release + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.ActiveCfg = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.Build.0 = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.ActiveCfg = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.Build.0 = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.ActiveCfg = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.Build.0 = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.ActiveCfg = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.Build.0 = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.ActiveCfg = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.Build.0 = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.ActiveCfg = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj new file mode 100644 index 00000000..c78a4a4d --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj @@ -0,0 +1,237 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln new file mode 100644 index 00000000..ef4b057f --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln @@ -0,0 +1,45 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest", "gtest_unittest.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A1}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test", "gtest_prod_test.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + Debug = Debug + Release = Release + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.ActiveCfg = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.Build.0 = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.ActiveCfg = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.Build.0 = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.ActiveCfg = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.Build.0 = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.ActiveCfg = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.Build.0 = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.ActiveCfg = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.Build.0 = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.ActiveCfg = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj new file mode 100644 index 00000000..8d6c7b5a --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj @@ -0,0 +1,329 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj new file mode 100644 index 00000000..6e8f970e --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj @@ -0,0 +1,117 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} + Win32Proj + + + + StaticLibrary + MultiByte + + + StaticLibrary + MultiByte + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + + + + Disabled + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + $(OutDir)gtestd.lib + + + + + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + $(OutDir)gtest.lib + + + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj new file mode 100644 index 00000000..321667f1 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj @@ -0,0 +1,165 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj new file mode 100644 index 00000000..7a79e100 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj @@ -0,0 +1,233 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj new file mode 100644 index 00000000..af13fd33 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj @@ -0,0 +1,104 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {3AF54C8A-10BF-4332-9147-F68ED9862032} + Win32Proj + + + + StaticLibrary + MultiByte + + + StaticLibrary + MultiByte + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + + + + Disabled + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + $(OutDir)$(ProjectName)d.lib + + + + + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + $(OutDir)$(ProjectName).lib + + + + + {c8f6c172-56f2-4e76-b5fa-c3b423b31be7} + true + true + + + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj new file mode 100644 index 00000000..05b05d9e --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj @@ -0,0 +1,164 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj new file mode 100644 index 00000000..d1f6345b --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj @@ -0,0 +1,164 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj new file mode 100644 index 00000000..38a5e566 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj new file mode 100644 index 00000000..3c8769e7 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj new file mode 100644 index 00000000..63ec0682 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj @@ -0,0 +1,449 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln new file mode 100644 index 00000000..6ca1e68d --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{EBBA93AA-DDB9-4704-977E-EE85B0420822}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + PS3 SNC Debug|Win32 = PS3 SNC Debug|Win32 + PS3 SNC Release|Win32 = PS3 SNC Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.ActiveCfg = PS3 SNC Debug|Win32 + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.Build.0 = PS3 SNC Debug|Win32 + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.ActiveCfg = PS3 SNC Release|Win32 + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.Build.0 = PS3 SNC Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj new file mode 100644 index 00000000..912a232c --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj @@ -0,0 +1,404 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj new file mode 100644 index 00000000..e2995b8a --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj @@ -0,0 +1,162 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {49EA010D-706F-4BE2-A397-77854B72A040} + libprotobuf-lite + Win32Proj + + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj new file mode 100644 index 00000000..7302a2ef --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj @@ -0,0 +1,566 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj new file mode 100644 index 00000000..ad279452 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + libprotobuf + Win32Proj + + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + $(IntDir)libprotobuf.pdb + Level3 + OldStyle + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + $(IntDir)libprotobuf.pdb + Level3 + OldStyle + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj new file mode 100644 index 00000000..fa5971d5 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj @@ -0,0 +1,533 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj new file mode 100644 index 00000000..98b46fce --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj @@ -0,0 +1,198 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + Win32Proj + + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj new file mode 100644 index 00000000..7b1349f2 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj @@ -0,0 +1,482 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj new file mode 100644 index 00000000..d046a361 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj @@ -0,0 +1,248 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {12015ACE-42BE-4952-A5A0-44A9A46908E2} + tests + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + true + Console + MachineX64 + + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + + + + + + + + + Generating unittest_import_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + Generating unittest_import_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + Generating unittest_import_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + Generating unittest_import_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + + + Generating unittest_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + Generating unittest_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + Generating unittest_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + Generating unittest_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + + + + + {49ea010d-706f-4be2-a397-77854b72a040} + false + + + {1738d5f6-ed1e-47e0-b2f0-456864b93c1e} + false + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln new file mode 100644 index 00000000..2714218f --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln @@ -0,0 +1,130 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}" + ProjectSection(ProjectDependencies) = postProject + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}" + ProjectSection(ProjectDependencies) = postProject + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}" + ProjectSection(ProjectDependencies) = postProject + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} + {3AF54C8A-10BF-4332-9147-F68ED9862032} = {3AF54C8A-10BF-4332-9147-F68ED9862032} + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} = {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcproj", "{49EA010D-706F-4BE2-A397-77854B72A040}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}" + ProjectSection(ProjectDependencies) = postProject + {49EA010D-706F-4BE2-A397-77854B72A040} = {49EA010D-706F-4BE2-A397-77854B72A040} + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}" + ProjectSection(ProjectDependencies) = postProject + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.Build.0 = Debug|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.ActiveCfg = Release|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.Build.0 = Release|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.ActiveCfg = Release|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.Build.0 = Release|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.ActiveCfg = Debug|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.Build.0 = Debug|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.ActiveCfg = Debug|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.Build.0 = Debug|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.ActiveCfg = Release|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.Build.0 = Release|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.ActiveCfg = Release|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.Build.0 = Release|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.ActiveCfg = Debug|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.Build.0 = Debug|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.ActiveCfg = Debug|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.Build.0 = Debug|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.ActiveCfg = Release|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.Build.0 = Release|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.ActiveCfg = Release|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.Build.0 = Release|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.Build.0 = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.ActiveCfg = Debug|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.Build.0 = Debug|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln new file mode 100644 index 00000000..413793a1 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln @@ -0,0 +1,106 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcxproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcxproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcxproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcxproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcxproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcxproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcxproj", "{49EA010D-706F-4BE2-A397-77854B72A040}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcxproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcxproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.Build.0 = Debug|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.ActiveCfg = Release|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.Build.0 = Release|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.ActiveCfg = Release|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.Build.0 = Release|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.ActiveCfg = Debug|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.Build.0 = Debug|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.ActiveCfg = Debug|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.Build.0 = Debug|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.ActiveCfg = Release|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.Build.0 = Release|Win32 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.ActiveCfg = Release|x64 + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.Build.0 = Release|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.ActiveCfg = Debug|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.Build.0 = Debug|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.ActiveCfg = Debug|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.Build.0 = Debug|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.ActiveCfg = Release|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.Build.0 = Release|Win32 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.ActiveCfg = Release|x64 + {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.Build.0 = Release|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.Build.0 = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.ActiveCfg = Debug|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.Build.0 = Debug|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj new file mode 100644 index 00000000..c52ba71c --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj @@ -0,0 +1,355 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj new file mode 100644 index 00000000..f27d9dca --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj @@ -0,0 +1,171 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + false + libcmt;%(IgnoreSpecificDefaultLibraries) + true + Console + MachineX64 + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be} + false + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj new file mode 100644 index 00000000..f161ddf1 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj new file mode 100644 index 00000000..894c5fa3 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj @@ -0,0 +1,212 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} + test_plugin + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + true + Console + MachineX64 + + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + + + + + + + {c8f6c172-56f2-4e76-b5fa-c3b423b31be7} + false + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be} + false + + + + + + \ No newline at end of file diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj new file mode 100644 index 00000000..e7910659 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj @@ -0,0 +1,974 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj new file mode 100644 index 00000000..0f72ce12 --- /dev/null +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj @@ -0,0 +1,436 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {4DF72760-C055-40A5-A77E-30A17E2AC2DB} + tests + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + true + Console + MachineX64 + + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + + + Generating unittest.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + Generating unittest.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + Generating unittest.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + Generating unittest.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + + + Generating unittest_custom_options.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + Generating unittest_custom_options.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + Generating unittest_custom_options.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + Generating unittest_custom_options.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + + + Generating unittest_embed_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + Generating unittest_embed_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + Generating unittest_embed_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + Generating unittest_embed_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + + + Generating unittest_import.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + Generating unittest_import.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + Generating unittest_import.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + Generating unittest_import.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + + + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + + + Generating unittest_mset.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + Generating unittest_mset.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + Generating unittest_mset.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + Generating unittest_mset.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + + + Generating unittest_no_generic_services.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + Generating unittest_no_generic_services.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + Generating unittest_no_generic_services.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + Generating unittest_no_generic_services.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + + + Generating unittest_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + Generating unittest_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + Generating unittest_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + Generating unittest_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + + + + + {c8f6c172-56f2-4e76-b5fa-c3b423b31be7} + false + + + {3af54c8a-10bf-4332-9147-f68ed9862032} + false + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be} + false + + + {1738d5f6-ed1e-47e0-b2f0-456864b93c1e} + false + + + {cbbd34e5-02b0-40d5-b6d8-bfea83e18b32} + false + + + + + + \ No newline at end of file diff --git a/mp/src/tier0/tier0_exclude.vpc b/mp/src/tier0/tier0_exclude.vpc new file mode 100644 index 00000000..70d2d165 --- /dev/null +++ b/mp/src/tier0/tier0_exclude.vpc @@ -0,0 +1,18 @@ +//----------------------------------------------------------------------------- +// tier0_s_exclude.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$Project +{ + $Folder "Link Libraries" + { + -$File "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$WINDOWS] + -$File "$SRCDIR\lib\public\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [$WINDOWS] + } + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + } +} diff --git a/mp/src/tier1/tier1-2010.vcxproj b/mp/src/tier1/tier1-2010.vcxproj deleted file mode 100644 index 91ff1504..00000000 --- a/mp/src/tier1/tier1-2010.vcxproj +++ /dev/null @@ -1,287 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - tier1 - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - - - - StaticLibrary - MultiByte - tier1 - - - StaticLibrary - MultiByte - tier1 - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - ..\lib\public\ - .\Debug\win32\ - ..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - ..\lib\public\ - .\Release\win32\ - ..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - - - - - - /MP - Disabled - ..\common;..\public;..\public\tier0;..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - - - false - ;Rpcrt4.lib - ..\lib\public\tier1.lib - true - false - /ignore:4221 - - - true - - - true - $(OutDir)/tier1.bsc - - - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\common;..\public;..\public\tier0;..\public\tier1 - WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - OldStyle - CompileAsCpp - $(IntDir)/ - Prompt - - - - - false - ;Rpcrt4.lib - ..\lib\public\tier1.lib - true - false - /ignore:4221 - - - true - - - true - $(OutDir)/tier1.bsc - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sync - Sync - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/mp/src/tier1/tier1-2010.vcxproj.filters b/mp/src/tier1/tier1-2010.vcxproj.filters deleted file mode 100644 index 75ddb374..00000000 --- a/mp/src/tier1/tier1-2010.vcxproj.filters +++ /dev/null @@ -1,329 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {82D97A15-B2F0-1D81-D6D4-97637C1216E9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files 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$AdditionalDependencies "$BASE Rpcrt4.lib" + } +} + +$Project "tier1" +{ + $Folder "Source Files" + { + $File "bitbuf.cpp" + $File "newbitbuf.cpp" + $File "byteswap.cpp" + $File "characterset.cpp" + $File "checksum_crc.cpp" + $File "checksum_md5.cpp" + $File "checksum_sha1.cpp" + $File "commandbuffer.cpp" + $File "convar.cpp" + $File "datamanager.cpp" + $File "diff.cpp" + $File "generichash.cpp" + $File "ilocalize.cpp" + $File "interface.cpp" + $File "KeyValues.cpp" + $File "kvpacker.cpp" + $File "lzmaDecoder.cpp" [!$SOURCESDK] + $File "lzss.cpp" [!$SOURCESDK] + $File "mempool.cpp" + $File "memstack.cpp" + $File "NetAdr.cpp" + $File "splitstring.cpp" + $File "processor_detect.cpp" [$WINDOWS||$X360] + { + $Configuration + { + $Compiler + { + $EnableC++Exceptions "Yes (/EHsc)" [!$X360] + } + } + } + + $File "processor_detect_linux.cpp" [$POSIX] + $File "qsort_s.cpp" [$LINUXALL||$PS3] + $File "rangecheckedvar.cpp" + $File "reliabletimer.cpp" + $File "stringpool.cpp" + $File "strtools.cpp" + $File "tier1.cpp" + $File "tokenreader.cpp" + $File "sparsematrix.cpp" + $File "uniqueid.cpp" + $File "utlbuffer.cpp" + $File "utlbufferutil.cpp" + $File "utlstring.cpp" + $File "utlsymbol.cpp" + $File "pathmatch.cpp" [$LINUXALL] + $File "snappy.cpp" + $File "snappy-sinksource.cpp" + $File "snappy-stubs-internal.cpp" + } + + $Folder "Header Files" + { + $Folder "Internal Header Files" + { + $File "snappy-internal.h" + $File "snappy-stubs-internal.h" + } + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\callqueue.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\tier1\checksum_sha1.h" + $File "$SRCDIR\public\tier1\CommandBuffer.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\tier1\datamanager.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier1\delegates.h" + $File "$SRCDIR\public\tier1\diff.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "$SRCDIR\public\tier1\functors.h" + $File "$SRCDIR\public\tier1\generichash.h" + $File "$SRCDIR\public\tier1\iconvar.h" + $File "$SRCDIR\public\tier1\ilocalize.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier1\kvpacker.h" + $File "$SRCDIR\public\tier1\lzmaDecoder.h" + $File "$SRCDIR\public\tier1\lzss.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\tier1\memstack.h" + $File "$SRCDIR\public\tier1\netadr.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\public\tier1\rangecheckedvar.h" + $File "$SRCDIR\public\tier1\refcount.h" + $File "$SRCDIR\public\tier1\smartptr.h" + $File "$SRCDIR\public\tier1\snappy.h" + $File "$SRCDIR\public\tier1\snappy-sinksource.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\tier1.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS] + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlblockmemory.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlbufferutil.h" + $File "$SRCDIR\public\tier1\utlcommon.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlenvelope.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhandletable.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utlhashtable.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\UtlSortVector.h" + $File "$SRCDIR\public\tier1\utlstack.h" + $File "$SRCDIR\public\tier1\utlstring.h" + $File "$SRCDIR\public\tier1\UtlStringMap.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlsymbollarge.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS] + } +} diff --git a/mp/src/tier1/tier1_exclude.vpc b/mp/src/tier1/tier1_exclude.vpc new file mode 100644 index 00000000..856d84f5 --- /dev/null +++ b/mp/src/tier1/tier1_exclude.vpc @@ -0,0 +1,14 @@ +//----------------------------------------------------------------------------- +// tier1_exclude.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$Project +{ + $Folder "Link Libraries" + { + -$File "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$WINDOWS] + -$File "$SRCDIR\lib\public\tier1$_STATICLIB_EXT" [$WINDOWS] + } +} diff --git a/mp/src/tier1/tier1_linux32.mak b/mp/src/tier1/tier1_linux32.mak deleted file mode 100644 index cfe04d55..00000000 --- a/mp/src/tier1/tier1_linux32.mak +++ /dev/null @@ -1,408 +0,0 @@ -NAME=tier1 -SRCROOT=.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2 -CONFTYPE = lib -OUTPUTFILE=../lib/public/linux32/tier1.a -THIS_MAKEFILE = $(PWD)/tier1_linux32.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - bitbuf.cpp \ - byteswap.cpp \ - characterset.cpp \ - checksum_crc.cpp \ - checksum_md5.cpp \ - checksum_sha1.cpp \ - commandbuffer.cpp \ - convar.cpp \ - datamanager.cpp \ - diff.cpp \ - generichash.cpp \ - ilocalize.cpp \ - interface.cpp \ - KeyValues.cpp \ - kvpacker.cpp \ - mempool.cpp \ - memstack.cpp \ - NetAdr.cpp \ - newbitbuf.cpp \ - pathmatch.cpp \ - processor_detect_linux.cpp \ - qsort_s.cpp \ - rangecheckedvar.cpp 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47767523..00000000 --- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Captioncompiler - {E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995} - - - - Application - MultiByte - captioncompiler - - - Application - MultiByte - captioncompiler - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\ - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\captioncompiler.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/captioncompiler.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\ - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\captioncompiler.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/captioncompiler.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters deleted file mode 100644 index 3e16f2b4..00000000 --- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters +++ /dev/null @@ -1,110 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {C0A65B3F-3B05-094C-44FA-B1624BAD7BAC} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/captioncompiler/captioncompiler.vpc b/mp/src/utils/captioncompiler/captioncompiler.vpc new file mode 100644 index 00000000..6d60fabe --- /dev/null +++ b/mp/src/utils/captioncompiler/captioncompiler.vpc @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// CAPTIONCOMPILER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\" + $PreprocessorDefinitions "$BASE;captioncompiler" + } +} + +$Project "Captioncompiler" +{ + $Folder "Source Files" + { + $File "captioncompiler.cpp" + $File "$SRCDIR\common\compiledcaptionswap.cpp" + $File "..\common\filesystem_tools.cpp" + } + + $Folder "Header Files" + { + $File "cbase.h" + $File "..\common\filesystem_tools.h" + } + + $Folder "Shared Code" + { + $File "..\common\cmdlib.cpp" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "$SRCDIR\public\filesystem_init.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "..\common\pacifier.cpp" + $File "..\common\pacifier.h" + $File "..\common\scriplib.cpp" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\stringregistry.cpp" + $File "$SRCDIR\public\stringregistry.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\appframework.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + } +} diff --git a/mp/src/utils/glview/glview-2010.vcxproj b/mp/src/utils/glview/glview-2010.vcxproj deleted file mode 100644 index 32b29c92..00000000 --- a/mp/src/utils/glview/glview-2010.vcxproj +++ /dev/null @@ -1,250 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Glview - {DC76828F-1DD4-7E83-371E-EA4058FEE050} - - - - Application - MultiByte - glview - - - Application - MultiByte - glview - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\glview.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/glview.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\glview.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/glview.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/glview/glview-2010.vcxproj.filters b/mp/src/utils/glview/glview-2010.vcxproj.filters deleted file mode 100644 index 4d5ea2a6..00000000 --- a/mp/src/utils/glview/glview-2010.vcxproj.filters +++ /dev/null @@ -1,77 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {66CEFED7-D9FA-AC06-065F-BBA238DD0568} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/glview/glview.vpc b/mp/src/utils/glview/glview.vpc new file mode 100644 index 00000000..b645cfde --- /dev/null +++ b/mp/src/utils/glview/glview.vpc @@ -0,0 +1,55 @@ +//----------------------------------------------------------------------------- +// GLVIEW.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;..\common" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib" + $AdditionalDependencies "$BASE glaux.lib" [!$VS2010] + } +} + +$Project "Glview" +{ + $Folder "Source Files" + { + $File "glview.cpp" + + $Folder "common files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "..\common\physdll.cpp" + } + } + + $Folder "Header Files" + { + $File "..\common\cmdlib.h" + $File "glos.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj b/mp/src/utils/height2normal/height2normal-2010.vcxproj deleted file mode 100644 index 40f3288c..00000000 --- a/mp/src/utils/height2normal/height2normal-2010.vcxproj +++ /dev/null @@ -1,241 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Height2normal - {129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7} - - - - Application - MultiByte - height2normal - - - Application - MultiByte - height2normal - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\height2normal.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/height2normal.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\height2normal.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/height2normal.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters b/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters deleted file mode 100644 index 192274bd..00000000 --- a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters +++ /dev/null @@ -1,56 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/height2normal/height2normal.vpc b/mp/src/utils/height2normal/height2normal.vpc new file mode 100644 index 00000000..d6379a6d --- /dev/null +++ b/mp/src/utils/height2normal/height2normal.vpc @@ -0,0 +1,41 @@ +//----------------------------------------------------------------------------- +// HEIGHT2NORMAL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE" + } +} + +$Project "Height2normal" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + $File "height2normal.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj deleted file mode 100644 index ba84e933..00000000 --- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj +++ /dev/null @@ -1,288 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Motionmapper - {C805838C-256D-6672-3417-589B6AF7D95E} - - - - Application - MultiByte - motionmapper - - - Application - MultiByte - motionmapper - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\motionmapper.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/motionmapper.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\motionmapper.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/motionmapper.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters deleted file mode 100644 index 15d71252..00000000 --- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters +++ /dev/null @@ -1,188 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/motionmapper/motionmapper.vpc b/mp/src/utils/motionmapper/motionmapper.vpc new file mode 100644 index 00000000..0a59a92d --- /dev/null +++ b/mp/src/utils/motionmapper/motionmapper.vpc @@ -0,0 +1,88 @@ +//----------------------------------------------------------------------------- +// MOTIONMAPPER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" + } +} + +$Project "Motionmapper" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "motionmapper.cpp" + $File "..\common\scriplib.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "..\common\filesystem_tools.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "motionmapper.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\nvtristrip.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj deleted file mode 100644 index 4f444916..00000000 --- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj +++ /dev/null @@ -1,268 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Phonemeextractor - {079933D6-F849-3176-49FC-D50E4B461AC4} - - - - DynamicLibrary - MultiByte - phonemeextractor - - - DynamicLibrary - MultiByte - phonemeextractor - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP /wd4995 - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\phonemeextractor.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/phonemeextractor.bsc - - - Publishing to ..\..\..\game\bin\phonemeextractors - if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ /wd4995 - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\phonemeextractor.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/phonemeextractor.bsc - - - Publishing to ..\..\..\game\bin\phonemeextractors - if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters deleted file mode 100644 index 22dba2f7..00000000 --- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters +++ /dev/null @@ -1,146 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {680EF60A-F852-B6F6-8E56-5693F8167FE5} - - - {0339A88D-F26D-9E55-2AC4-F2CED0F7745A} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/phonemeextractor/phonemeextractor.vpc b/mp/src/utils/phonemeextractor/phonemeextractor.vpc new file mode 100644 index 00000000..160fe8d8 --- /dev/null +++ b/mp/src/utils/phonemeextractor/phonemeextractor.vpc @@ -0,0 +1,83 @@ +//----------------------------------------------------------------------------- +// PHONEMEEXTRACTOR.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include" + $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS" + + // The project has some trouble with the deprecated string function warnings, so turn those off. + $AdditionalOptions "$BASE /wd4995" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Phonemeextractor" +{ + $Folder "Source Files" + { + $File "extractor_utils.cpp" + $File "$SRCDIR\public\phonemeconverter.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "phonemeextractor.cpp" + } + + $Folder "Header Files" + { + $File "talkback.h" + } + + $Folder "SAPI Header Files" + { // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed. + $DynamicFile "..\sapi51\Include\sapi.h" + $DynamicFile "..\sapi51\Include\sapiddk.h" + $DynamicFile "..\sapi51\Include\Spddkhlp.h" + $DynamicFile "..\sapi51\Include\spdebug.h" + $DynamicFile "..\sapi51\Include\sperror.h" + $DynamicFile "..\sapi51\Include\sphelper.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\phonemeconverter.h" + $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "..\sapi51\lib\i386\sapi.lib" + } +} diff --git a/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc new file mode 100644 index 00000000..135ac216 --- /dev/null +++ b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc @@ -0,0 +1,98 @@ +//----------------------------------------------------------------------------- +// PHONEMEEXTRACTOR_IMS.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include" + $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_ims" [$WIN32] + $IntermediateDirectory ".\Debug_ims" [$WIN32] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_ims" [$WIN32] + $IntermediateDirectory ".\Release_ims" [$WIN32] + } +} + +$Project "Phonemeextractor_ims" +{ + $Folder "Source Files" + { + $File "extractor_utils.cpp" + $File "$SRCDIR\public\phonemeconverter.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "phonemeextractor_ims.cpp" + } + + $Folder "Header Files" + { + $File "talkback.h" + } + + $Folder "SAPI Header Files" + { + $File "..\sapi51\Include\sapi.h" + $File "..\sapi51\Include\sapiddk.h" + $File "..\sapi51\Include\Spddkhlp.h" + $File "..\sapi51\Include\spdebug.h" + $File "..\sapi51\Include\sperror.h" + $File "..\sapi51\Include\sphelper.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\phonemeconverter.h" + $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $File "..\sapi51\lib\i386\sapi.lib" + } +} diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj deleted file mode 100644 index 0de210fb..00000000 --- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - QC_Eyes - {EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9} - - - - Application - MultiByte - qc_eyes - - - Application - MultiByte - qc_eyes - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve - true - Sync - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/QC_Eyes.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\qc_eyes.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/qc_eyes.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve - true - Sync - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/QC_Eyes.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\qc_eyes.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/qc_eyes.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - - - - - - - - - - - - - diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters deleted file mode 100644 index cdbb0778..00000000 --- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters +++ /dev/null @@ -1,104 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {DDCF50C2-9294-D441-4F3F-7C1BBC892CB5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - Source Files - - - - - Source Files - - - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - diff --git a/mp/src/utils/qc_eyes/qc_eyes.vpc b/mp/src/utils/qc_eyes/qc_eyes.vpc new file mode 100644 index 00000000..3873b59a --- /dev/null +++ b/mp/src/utils/qc_eyes/qc_eyes.vpc @@ -0,0 +1,67 @@ +//----------------------------------------------------------------------------- +// QC_EYES.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/QC_Eyes.pch" + $EnableC++Exceptions "Yes (/EHsc)" + } +} + +$Project "QC_Eyes" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "QC_Eyes.cpp" + $File "QC_Eyes.rc" + $File "QC_EyesDlg.cpp" + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Header Files" + { + $File "QC_Eyes.h" + $File "QC_EyesDlg.h" + $File "Resource.h" + $File "StdAfx.h" + } + + $Folder "Resources" + { + $File "res\eye_default.bmp" + $File "res\eye_lower_hi.bmp" + $File "res\eye_lower_lo.bmp" + $File "res\eye_lower_mid.bmp" + $File "res\eye_upper_hi.bmp" + $File "res\eye_upper_lo.bmp" + $File "res\eye_upper_mid.bmp" + $File "res\eye_XY_L.bmp" + $File "res\eye_XY_R.bmp" + $File "res\eye_Z_L.bmp" + $File "res\eye_Z_R.bmp" + $File "res\QC_Eyes.ico" + $File "res\QC_Eyes.rc2" + } +} diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj deleted file mode 100644 index 14a96c78..00000000 --- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj +++ /dev/null @@ -1,258 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Serverplugin_empty - {394B82B6-3999-E576-5458-2D2EB4229509} - - - - DynamicLibrary - MultiByte - serverplugin_empty - - - DynamicLibrary - MultiByte - serverplugin_empty - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters deleted file mode 100644 index 7f979a47..00000000 --- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters +++ /dev/null @@ -1,110 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc new file mode 100644 index 00000000..66bdd80f --- /dev/null +++ b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc @@ -0,0 +1,66 @@ +//----------------------------------------------------------------------------- +// SERVERPLUGIN_EMPTY.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared" + $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Serverplugin_empty" +{ + $Folder "Source Files" + { + $File "serverplugin_bot.cpp" + $File "serverplugin_empty.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\eiface.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\game\server\iplayerinfo.h" + $File "$SRCDIR\public\engine\iserverplugin.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32] + $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX] + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL] + } +} diff --git a/mp/src/utils/smdlexp/smdlexp.vcproj b/mp/src/utils/smdlexp/smdlexp.vcproj new file mode 100644 index 00000000..792ffd7f --- /dev/null +++ b/mp/src/utils/smdlexp/smdlexp.vcproj @@ -0,0 +1,179 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj deleted file mode 100644 index 85a5c581..00000000 --- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj +++ /dev/null @@ -1,243 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Tgadiff - {C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21} - - - - Application - MultiByte - tgadiff - - - Application - MultiByte - tgadiff - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\tgadiff.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/tgadiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\tgadiff.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/tgadiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters deleted file mode 100644 index f55777eb..00000000 --- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters +++ /dev/null @@ -1,50 +0,0 @@ - - - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/tgadiff/tgadiff.vpc b/mp/src/utils/tgadiff/tgadiff.vpc new file mode 100644 index 00000000..6338b77f --- /dev/null +++ b/mp/src/utils/tgadiff/tgadiff.vpc @@ -0,0 +1,25 @@ +//----------------------------------------------------------------------------- +// TGADIFF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Tgadiff" +{ + $Folder "Source Files" + { + $File "tgadiff.cpp" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj b/mp/src/utils/vbsp/vbsp-2010.vcxproj deleted file mode 100644 index 9719c104..00000000 --- a/mp/src/utils/vbsp/vbsp-2010.vcxproj +++ /dev/null @@ -1,371 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vbsp - {E4F39B89-9731-571D-B69D-C1B8FE56C056} - - - - Application - MultiByte - vbsp - - - Application - MultiByte - vbsp - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\vbsp.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vbsp.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\vbsp.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vbsp.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters deleted file mode 100644 index 64aedaa4..00000000 --- a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters +++ /dev/null @@ -1,446 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {34125DCB-B916-13A4-10E6-A29CCCB0DD70} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {70104EB0-EB8F-8C16-99FB-ED7579D3A29D} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {A7DC6913-C602-1488-0EDF-DE69D12F2421} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Source Files\Common Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - - - - - Source Files - - - - - - - - diff --git a/mp/src/utils/vbsp/vbsp.vpc b/mp/src/utils/vbsp/vbsp.vpc new file mode 100644 index 00000000..10fc9db1 --- /dev/null +++ b/mp/src/utils/vbsp/vbsp.vpc @@ -0,0 +1,184 @@ +//----------------------------------------------------------------------------- +// VBSP.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi" + $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib" + } +} + +$Project "Vbsp" +{ + $Folder "Source Files" + { + $File "boundbox.cpp" + $File "brushbsp.cpp" + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "csg.cpp" + $File "cubemap.cpp" + $File "detail.cpp" + $File "detailObjects.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "disp_ivp.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vbsp.cpp" + $File "faces.cpp" + $File "glfile.cpp" + $File "ivp.cpp" + $File "leakfile.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "map.cpp" + $File "manifest.cpp" + $File "materialpatch.cpp" + $File "materialsub.cpp" + $File "..\common\mstristrip.cpp" + $File "nodraw.cpp" + $File "normals.cpp" + $File "overlay.cpp" + $File "..\common\physdll.cpp" + $File "portals.cpp" + $File "prtfile.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "..\common\scratchpad_helpers.cpp" + $File "StaticProp.cpp" + $File "textures.cpp" + $File "tree.cpp" + $File "..\common\utilmatlib.cpp" + $File "vbsp.cpp" + $File "worldvertextransitionfixup.cpp" + $File "writebsp.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + } + + $Folder "Header Files" + { + $File "boundbox.h" + $File "csg.h" + $File "detail.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "disp_vbsp.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "faces.h" + $File "map.h" + $File "manifest.h" + $File "materialpatch.h" + $File "materialsub.h" + $File "..\common\scratchpad_helpers.h" + $File "vbsp.h" + $File "worldvertextransitionfixup.h" + $File "writebsp.h" + + $Folder "Common header files" + { + $File "..\common\bsplib.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "..\common\cmdlib.h" + $File "disp_ivp.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "..\common\FileSystem_Tools.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "ivp.h" + $File "..\common\map_shared.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\zip_uncompressed.h" + } + } + + $Folder "Public Headers" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\arraystack.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\IScratchPad3D.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "..\common\mstristrip.h" + $File "$SRCDIR\public\nmatrix.h" + $File "$SRCDIR\public\NTree.h" + $File "$SRCDIR\public\nvector.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "..\common\qfiles.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\studio.h" + $File "..\common\threads.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\fgdlib.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } + + $File "notes.txt" +} diff --git a/mp/src/utils/vice/vice-2010.vcxproj b/mp/src/utils/vice/vice-2010.vcxproj deleted file mode 100644 index 12e10a33..00000000 --- a/mp/src/utils/vice/vice-2010.vcxproj +++ /dev/null @@ -1,247 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vice - {03F753C0-8BA5-FF2B-D7D2-EE230B4683B1} - - - - Application - MultiByte - vice - - - Application - MultiByte - vice - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vice.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vice.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vice.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vice.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vice/vice-2010.vcxproj.filters b/mp/src/utils/vice/vice-2010.vcxproj.filters deleted file mode 100644 index 82155f11..00000000 --- a/mp/src/utils/vice/vice-2010.vcxproj.filters +++ /dev/null @@ -1,65 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vice/vice.vpc b/mp/src/utils/vice/vice.vpc new file mode 100644 index 00000000..31e51b23 --- /dev/null +++ b/mp/src/utils/vice/vice.vpc @@ -0,0 +1,41 @@ +//----------------------------------------------------------------------------- +// VICE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + } +} + +$Project "Vice" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "vice.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\IceKey.H" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj b/mp/src/utils/vrad/vrad_dll-2010.vcxproj deleted file mode 100644 index 4b41d1a1..00000000 --- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj +++ /dev/null @@ -1,405 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vrad_dll - {90A78BD4-2532-39D9-6D34-7A3C2648508C} - - - - DynamicLibrary - MultiByte - vrad_dll - - - DynamicLibrary - MultiByte - vrad_dll - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);ws2_32.lib - NotSet - $(OutDir)\vrad_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/vrad_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);ws2_32.lib - NotSet - $(OutDir)\vrad_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vrad_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters b/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters deleted file mode 100644 index 3fbfde77..00000000 --- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters +++ /dev/null @@ -1,563 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AFC34ED7-EC78-E112-6213-16C13F1BBFB5} - - - {53AF07E1-D7C4-FEE3-01A5-43636D973BE6} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {A7DC6913-C602-1488-0EDF-DE69D12F2421} - - - {A405CE38-5F8E-1A97-6C69-59BB1FF172C4} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files 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Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Source Files - - - Source Files\Common Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Public Files - - - Source Files\Public Files - - - Source Files\Public Files - - - Source Files\Public Files - - - - - - - Source Files - - - - - - - - diff --git a/mp/src/utils/vrad/vrad_dll.vpc b/mp/src/utils/vrad/vrad_dll.vpc new file mode 100644 index 00000000..1b0c1c1f --- /dev/null +++ b/mp/src/utils/vrad/vrad_dll.vpc @@ -0,0 +1,225 @@ +//----------------------------------------------------------------------------- +// VRAD_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib" + } +} + +$Project "Vrad_dll" +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\BSPTreeData.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vrad.cpp" + $File "imagepacker.cpp" + $File "incremental.cpp" + $File "leaf_ambient_lighting.cpp" + $File "lightmap.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "macro_texture.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivrad.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\physdll.cpp" + $File "radial.cpp" + $File "SampleHash.cpp" + $File "trace.cpp" + $File "..\common\utilmatlib.cpp" + $File "vismat.cpp" + $File "..\common\vmpi_tools_shared.cpp" + $File "..\common\vmpi_tools_shared.h" + $File "vrad.cpp" + $File "VRAD_DispColl.cpp" + $File "VradDetailProps.cpp" + $File "VRadDisps.cpp" + $File "vraddll.cpp" + $File "VRadStaticProps.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\DispColl_Common.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + + $Folder "Public Files" + { + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "$SRCDIR\public\ScratchPadUtils.cpp" + } + } + + $Folder "Header Files" + { + $File "disp_vrad.h" + $File "iincremental.h" + $File "imagepacker.h" + $File "incremental.h" + $File "leaf_ambient_lighting.h" + $File "lightmap.h" + $File "macro_texture.h" + $File "$SRCDIR\public\map_utils.h" + $File "mpivrad.h" + $File "radial.h" + $File "$SRCDIR\public\bitmap\tgawriter.h" + $File "vismat.h" + $File "vrad.h" + $File "VRAD_DispColl.h" + $File "vraddetailprops.h" + $File "vraddll.h" + + $Folder "Common Header Files" + { + $File "..\common\bsplib.h" + $File "..\common\cmdlib.h" + $File "..\common\consolewnd.h" + $File "..\vmpi\ichannel.h" + $File "..\vmpi\imysqlwrapper.h" + $File "..\vmpi\iphelpers.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "..\common\map_shared.h" + $File "..\vmpi\messbuf.h" + $File "..\common\mpi_stats.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "..\common\scriplib.h" + $File "..\vmpi\threadhelpers.h" + $File "..\common\threads.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi_defs.h" + $File "..\vmpi\vmpi_dispatch.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\vmpi\vmpi_filesystem.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\mathlib\ANORMS.H" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "$SRCDIR\public\DispColl_Common.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\mathlib\halton.h" + $File "$SRCDIR\public\materialsystem\hardwareverts.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\ivraddll.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\optimize.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "$SRCDIR\public\trace.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\raytrace.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vmpi.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } + + $File "notes.txt" +} diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj deleted file mode 100644 index 334d4e51..00000000 --- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj +++ /dev/null @@ -1,245 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vrad_launcher - {0B6929D0-4447-E035-E47A-EBFCE557D5B3} - - - - Application - MultiByte - vrad - - - Application - MultiByte - vrad - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vrad_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vrad.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vrad.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vrad_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vrad.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vrad.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters deleted file mode 100644 index 0790b009..00000000 --- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vrad_launcher/vrad_launcher.vpc b/mp/src/utils/vrad_launcher/vrad_launcher.vpc new file mode 100644 index 00000000..08914048 --- /dev/null +++ b/mp/src/utils/vrad_launcher/vrad_launcher.vpc @@ -0,0 +1,49 @@ +//----------------------------------------------------------------------------- +// VRAD_LAUNCHER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "vrad" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/vrad_launcher.pch" + } +} + +$Project "Vrad_launcher" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "vrad_launcher.cpp" + + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\ivraddll.h" + $File "StdAfx.h" + } +} diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj deleted file mode 100644 index 74c38d03..00000000 --- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vtf2tga - {6B017447-F682-A137-8DF4-4608281F2C9F} - - - - Application - MultiByte - vtf2tga - - - Application - MultiByte - vtf2tga - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtf2tga.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vtf2tga.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtf2tga.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vtf2tga.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters deleted file mode 100644 index 34553462..00000000 --- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters +++ /dev/null @@ -1,107 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vtf2tga/vtf2tga.vpc b/mp/src/utils/vtf2tga/vtf2tga.vpc new file mode 100644 index 00000000..dd02ec09 --- /dev/null +++ b/mp/src/utils/vtf2tga/vtf2tga.vpc @@ -0,0 +1,47 @@ +//----------------------------------------------------------------------------- +// VTF2TGA.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Vtf2tga" +{ + $Folder "Source Files" + { + $File "vtf2tga.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } +} diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj deleted file mode 100644 index 06d0e26e..00000000 --- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj +++ /dev/null @@ -1,244 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vtfdiff - {81EE9F71-4DFD-8670-B3EA-7B4E931E9845} - - - - Application - MultiByte - vtfdiff - - - Application - MultiByte - vtfdiff - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtfdiff.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vtfdiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtfdiff.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vtfdiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters deleted file mode 100644 index 59996012..00000000 --- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vtfdiff/vtfdiff.vpc b/mp/src/utils/vtfdiff/vtfdiff.vpc new file mode 100644 index 00000000..f67bd123 --- /dev/null +++ b/mp/src/utils/vtfdiff/vtfdiff.vpc @@ -0,0 +1,26 @@ +//----------------------------------------------------------------------------- +// VTFDIFF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Vtfdiff" +{ + $Folder "Source Files" + { + $File "vtfdiff.cpp" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } +} diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj b/mp/src/utils/vvis/vvis_dll-2010.vcxproj deleted file mode 100644 index 3099cd82..00000000 --- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj +++ /dev/null @@ -1,291 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vvis_dll - {AC70A841-561F-4DAE-7864-E50541AD99ED} - - - - DynamicLibrary - MultiByte - vvis_dll - - - DynamicLibrary - MultiByte - vvis_dll - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib - NotSet - $(OutDir)\vvis_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/vvis_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib - NotSet - $(OutDir)\vvis_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vvis_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters b/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters deleted file mode 100644 index d25742b8..00000000 --- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters +++ /dev/null @@ -1,218 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Source Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vvis/vvis_dll.vpc b/mp/src/utils/vvis/vvis_dll.vpc new file mode 100644 index 00000000..c7d0d457 --- /dev/null +++ b/mp/src/utils/vvis/vvis_dll.vpc @@ -0,0 +1,101 @@ +//----------------------------------------------------------------------------- +// VVIS_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib" + } +} + +$Project "Vvis_dll" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "..\common\bsplib.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\collisionutils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "flow.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivis.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "$SRCDIR\public\scratchpad3d.cpp" + $File "..\common\scratchpad_helpers.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + $File "..\common\vmpi_tools_shared.cpp" + $File "vvis.cpp" + $File "WaterDist.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "..\common\bsplib.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "mpivis.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "..\common\threads.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "vis.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\common\vmpi_tools_shared.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\wadtypes.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vmpi.lib" + } +} diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj deleted file mode 100644 index 62aee797..00000000 --- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj +++ /dev/null @@ -1,248 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vvis_launcher - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6} - - - - Application - MultiByte - vvis - - - Application - MultiByte - vvis - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vvis_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vvis.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vvis.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vvis_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vvis.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vvis.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters deleted file mode 100644 index c742afd3..00000000 --- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/mp/src/utils/vvis_launcher/vvis_launcher.vpc b/mp/src/utils/vvis_launcher/vvis_launcher.vpc new file mode 100644 index 00000000..88d6e9a1 --- /dev/null +++ b/mp/src/utils/vvis_launcher/vvis_launcher.vpc @@ -0,0 +1,46 @@ +//----------------------------------------------------------------------------- +// VVIS_LAUNCHER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "vvis" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/vvis_launcher.pch" + } +} + +$Project "Vvis_launcher" +{ + $Folder "Source Files" + { + $File "vvis_launcher.cpp" + + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "StdAfx.h" + } +} diff --git a/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp b/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp index 5572c753..efb91532 100644 --- a/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp +++ b/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp @@ -383,7 +383,7 @@ void FileOpenStateMachine::SaveFile( KeyValues *pContextKeyValues, const char *p m_OpenFileName = NULL; // Clear the P4 dialog flag for SDK users and licensees without Perforce - if ( g_pFullFileSystem->IsSteam() || CommandLine()->FindParm( "-nop4" ) ) + if ( CommandLine()->FindParm( "-nop4" ) ) { nFlags &= ~FOSM_SHOW_PERFORCE_DIALOGS; } diff --git a/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp b/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp index 1ba29d16..e761ec5c 100644 --- a/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp +++ b/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp @@ -334,6 +334,9 @@ void CPerforceFileListFrame::DoModal( KeyValues *pContextKeys, const char *pMess //----------------------------------------------------------------------------- void CPerforceFileListFrame::AddFileForOpen( const char *pFullPath ) { + if ( !p4 ) + return; + bool bIsInPerforce = p4->IsFileInPerforce( pFullPath ); bool bIsOpened = ( p4->GetFileState( pFullPath ) != P4FILE_UNOPENED ); switch( m_Action ) @@ -402,6 +405,9 @@ void CPerforceFileListFrame::AddFileForSubmit( const char *pFullPath, P4FileStat //----------------------------------------------------------------------------- void CPerforceFileListFrame::AddFile( const char *pFullPath ) { + if ( !p4 ) + return; + if ( m_Action < PERFORCE_ACTION_FILE_REVERT ) { // If the file wasn't found on the disk, then abort @@ -427,6 +433,9 @@ void CPerforceFileListFrame::AddFile( const char *pFullPath ) //----------------------------------------------------------------------------- void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPathId ) { + if ( !p4 ) + return; + // Deal with add, open, edit if ( m_Action < PERFORCE_ACTION_FILE_REVERT ) { @@ -497,6 +506,9 @@ void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPa //----------------------------------------------------------------------------- bool CPerforceFileListFrame::PerformOperation( ) { + if ( !p4 ) + return false; + int nFileCount = GetOperationCount(); const char **ppFileNames = (const char**)_alloca( nFileCount * sizeof(char*) ); for ( int i = 0; i < nFileCount; ++i ) @@ -583,6 +595,18 @@ bool CPerforceFileListFrame::PerformOperation( ) //----------------------------------------------------------------------------- void ShowPerforceQuery( vgui::Panel *pParent, const char *pFileName, vgui::Panel *pActionSignalTarget, KeyValues *pKeyValues, PerforceAction_t actionFilter ) { + if ( !p4 ) + { + KeyValues *pSpoofKeys = new KeyValues( "PerforceQueryCompleted", "operationPerformed", 1 ); + if ( pKeyValues ) + { + pSpoofKeys->AddSubKey( pKeyValues ); + } + vgui::ivgui()->PostMessage( pActionSignalTarget->GetVPanel(), pSpoofKeys, 0 ); + + return; + } + // Refresh the current perforce settings p4->RefreshActiveClient(); diff --git a/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj b/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj deleted file mode 100644 index 8ae3a595..00000000 --- a/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj +++ /dev/null @@ -1,362 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - vgui_controls - {F69B3672-C5E8-CD1A-257F-253A25B5B939} - - - - StaticLibrary - MultiByte - vgui_controls - - - StaticLibrary - MultiByte - vgui_controls - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - ..\..\lib\public\ - .\Debug\win32\ - 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GENERATED_PROTO_DIR "generated_proto" +$macro PROTOBUF_LITE 0 +$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX] + +$include "$SRCDIR\vpc_scripts\source_lib_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty;$SRCDIR\thirdparty\cef;$GENERATED_PROTO_DIR" + } +} + +$Project "vgui_controls" +{ + $Folder "Source Files" + { + $File "AnalogBar.cpp" + $File "AnimatingImagePanel.cpp" + $File "AnimationController.cpp" + $File "BitmapImagePanel.cpp" + $File "BuildFactoryHelper.cpp" + $File "BuildGroup.cpp" + $File "BuildModeDialog.cpp" + $File "Button.cpp" + $File "CheckButton.cpp" + $File "CheckButtonList.cpp" + $File "CircularProgressBar.cpp" + $File "ComboBox.cpp" + $File "consoledialog.cpp" + $File "ControllerMap.cpp" + $File "controls.cpp" + $File "CvarToggleCheckButton.cpp" + $File "DirectorySelectDialog.cpp" + $File "Divider.cpp" + $File "EditablePanel.cpp" + $File "ExpandButton.cpp" + $File "FileOpenDialog.cpp" + $File "FileOpenStateMachine.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "FocusNavGroup.cpp" + $File "Frame.cpp" + $File "GraphPanel.cpp" + $File "HTML.cpp" + $File "Image.cpp" + $File "ImageList.cpp" + $File "ImagePanel.cpp" + $File "InputDialog.cpp" + $File "KeyBindingHelpDialog.cpp" + $File "KeyBoardEditorDialog.cpp" + $File "KeyRepeat.cpp" + $File "Label.cpp" + $File "ListPanel.cpp" + $File "ListViewPanel.cpp" + $File "Menu.cpp" + $File "MenuBar.cpp" + $File "MenuButton.cpp" + $File "MenuItem.cpp" + $File "MessageBox.cpp" + $File "MessageDialog.cpp" + $File "Panel.cpp" + $File "PanelListPanel.cpp" + $File "PerforceFileExplorer.cpp" + $File "PerforceFileList.cpp" + $File "perforcefilelistframe.cpp" + $File "ProgressBar.cpp" + $File "ProgressBox.cpp" + $File "PropertyDialog.cpp" + $File "PropertyPage.cpp" + $File "PropertySheet.cpp" + $File "QueryBox.cpp" + $File "RadioButton.cpp" + $File "RichText.cpp" + $File "RotatingProgressBar.cpp" + $File "savedocumentquery.cpp" + $File "ScalableImagePanel.cpp" + $File "ScrollableEditablePanel.cpp" + $File "ScrollBar.cpp" + $File "ScrollBarSlider.cpp" + $File "SectionedListPanel.cpp" + $File "Slider.cpp" + $File "Splitter.cpp" + $File "subrectimage.cpp" + $File "TextEntry.cpp" + $File "TextImage.cpp" + $File "ToggleButton.cpp" + $File "Tooltip.cpp" + $File "ToolWindow.cpp" + $File "TreeView.cpp" + $File "TreeViewListControl.cpp" + $File "URLLabel.cpp" + $File "WizardPanel.cpp" + $File "WizardSubPanel.cpp" + $File "$SRCDIR\public\html\htmlprotobuf.cpp" + $File "$SRCDIR/vgui2/src/vgui_key_translation.cpp" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\vgui_controls\AnalogBar.h" + $File "$SRCDIR\public\vgui_controls\AnimatingImagePanel.h" + $File "$SRCDIR\public\vgui_controls\AnimationController.h" + $File "$SRCDIR\public\vgui_controls\BitmapImagePanel.h" + $File "$SRCDIR\public\vgui_controls\BuildGroup.h" + $File "$SRCDIR\public\vgui_controls\BuildModeDialog.h" + $File "$SRCDIR\public\vgui_controls\Button.h" + $File "$SRCDIR\public\vgui_controls\CheckButton.h" + $File "$SRCDIR\public\vgui_controls\CheckButtonList.h" + $File "$SRCDIR\public\vgui_controls\CircularProgressBar.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\vgui_controls\ComboBox.h" + $File "$SRCDIR\public\vgui_controls\consoledialog.h" + $File "$SRCDIR\public\vgui_controls\ControllerMap.h" + $File "$SRCDIR\public\vgui_controls\Controls.h" + $File "$SRCDIR\public\vgui_controls\CvarToggleCheckButton.h" + $File "$SRCDIR\public\vgui_controls\DialogManager.h" + $File "$SRCDIR\public\vgui_controls\DirectorySelectDialog.h" + $File "$SRCDIR\public\vgui_controls\Divider.h" + $File "$SRCDIR\public\vgui_controls\EditablePanel.h" + $File "$SRCDIR\public\vgui_controls\ExpandButton.h" + $File "$SRCDIR\public\vgui_controls\FileOpenDialog.h" + $File "$SRCDIR\public\vgui_controls\FileOpenStateMachine.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" + $File "$SRCDIR\public\vgui_controls\Frame.h" + $File "$SRCDIR\public\vgui_controls\GraphPanel.h" + $File "$SRCDIR\public\vgui_controls\HTML.h" + $File "$SRCDIR\public\vgui_controls\Image.h" + $File "$SRCDIR\public\vgui_controls\ImageList.h" + $File "$SRCDIR\public\vgui_controls\ImagePanel.h" + $File "$SRCDIR\public\vgui_controls\InputDialog.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\vgui_controls\KeyBindingHelpDialog.h" + $File "$SRCDIR\public\vgui_controls\KeyBindingMap.h" + $File "$SRCDIR\public\vgui_controls\KeyBoardEditorDialog.h" + $File "$SRCDIR\public\vgui_controls\KeyRepeat.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\vgui_controls\Label.h" + $File "$SRCDIR\public\vgui_controls\ListPanel.h" + $File "$SRCDIR\public\vgui_controls\ListViewPanel.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\vgui_controls\Menu.h" + $File "$SRCDIR\public\vgui_controls\MenuBar.h" + $File "$SRCDIR\public\vgui_controls\MenuButton.h" + $File "$SRCDIR\public\vgui_controls\MenuItem.h" + $File "$SRCDIR\public\vgui_controls\MessageBox.h" + $File "$SRCDIR\public\vgui_controls\MessageDialog.h" + $File "$SRCDIR\public\vgui_controls\MessageMap.h" + $File "$SRCDIR\public\vgui_controls\Panel.h" + $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" + $File "$SRCDIR\public\vgui_controls\PanelListPanel.h" + $File "$SRCDIR\public\vgui_controls\PerforceFileExplorer.h" + $File "$SRCDIR\public\vgui_controls\PerforceFileList.h" + $File "$SRCDIR\public\vgui_controls\perforcefilelistframe.h" + $File "$SRCDIR\public\vgui_controls\PHandle.h" + $File "$SRCDIR\public\vgui_controls\ProgressBar.h" + $File "$SRCDIR\public\vgui_controls\ProgressBox.h" + $File "$SRCDIR\public\vgui_controls\PropertyDialog.h" + $File "$SRCDIR\public\vgui_controls\PropertyPage.h" + $File "$SRCDIR\public\vgui_controls\PropertySheet.h" + $File "$SRCDIR\public\vgui_controls\QueryBox.h" + $File "$SRCDIR\public\vgui_controls\RadioButton.h" + $File "$SRCDIR\public\vgui_controls\RichText.h" + $File "$SRCDIR\public\vgui_controls\RotatingProgressBar.h" + $File "$SRCDIR\public\vgui_controls\savedocumentquery.h" + $File "$SRCDIR\public\vgui_controls\ScalableImagePanel.h" + $File "$SRCDIR\public\vgui_controls\ScrollableEditablePanel.h" + $File "$SRCDIR\public\vgui_controls\ScrollBar.h" + $File "$SRCDIR\public\vgui_controls\ScrollBarSlider.h" + $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" + $File "$SRCDIR\public\vgui_controls\Slider.h" + $File "$SRCDIR\public\vgui_controls\Splitter.h" + $File "$SRCDIR\public\vgui_controls\subrectimage.h" + $File "$SRCDIR\public\vgui_controls\TextEntry.h" + $File "$SRCDIR\public\vgui_controls\TextImage.h" + $File "$SRCDIR\public\vgui_controls\ToggleButton.h" + $File "$SRCDIR\public\vgui_controls\Tooltip.h" + $File "$SRCDIR\public\vgui_controls\ToolWindow.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\vgui_controls\TreeViewListControl.h" + $File "$SRCDIR\public\vgui_controls\URLLabel.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vgui_controls\WizardPanel.h" + $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" + } + + $Folder "Protobuf Files" + { + $File "$SRCDIR\vgui2\chromehtml\htmlmessages.proto" + $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.h" + $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.cc" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [$WINDOWS] + } + } + } + } + +} diff --git a/mp/src/vgui2/vgui_controls/vgui_controls_linux32.mak b/mp/src/vgui2/vgui_controls/vgui_controls_linux32.mak deleted file mode 100644 index 356a708c..00000000 --- a/mp/src/vgui2/vgui_controls/vgui_controls_linux32.mak +++ /dev/null @@ -1,782 +0,0 @@ -NAME=vgui_controls -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 generated_proto ../../thirdparty/protobuf-2.3.0/src ../../thirdparty ../../thirdparty/cef generated_proto -CONFTYPE = lib -OUTPUTFILE=../../lib/public/linux32/vgui_controls.a -THIS_MAKEFILE = $(PWD)/vgui_controls_linux32.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../public/filesystem_helpers.cpp \ - ../../public/html/htmlprotobuf.cpp \ - ../../vgui2/src/vgui_key_translation.cpp \ - AnalogBar.cpp \ - AnimatingImagePanel.cpp \ - AnimationController.cpp \ - BitmapImagePanel.cpp \ - BuildFactoryHelper.cpp 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without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/mp/src/vpc_scripts/default.vgc b/mp/src/vpc_scripts/default.vgc new file mode 100644 index 00000000..c4c99694 --- /dev/null +++ b/mp/src/vpc_scripts/default.vgc @@ -0,0 +1,21 @@ +//----------------------------------------------------------------------------- +// DEFAULT.VGC +// +// Configurations for all Source(TM) Projects +//----------------------------------------------------------------------------- + +//////////////// +// Game Names // +//////////////// + +$Games +{ + "HL2MP" +} + +// Makes the VPC scripts work in the SDK's context +$Conditional "SOURCESDK" "1" + +$Include "vpc_scripts\projects.vgc" +$Include "vpc_scripts\groups.vgc" + diff --git a/mp/src/vpc_scripts/definitions/win32_2010.def b/mp/src/vpc_scripts/definitions/win32_2010.def new file mode 100644 index 00000000..6d28d562 --- /dev/null +++ b/mp/src/vpc_scripts/definitions/win32_2010.def @@ -0,0 +1,1850 @@ +// +// Win32 2010 Project Generator Definition +// + +"Win32_2010" +{ + "Version" "2010" + + // + // Configuration + // + + "$General" + { + "$AdditionalProjectDependencies" + { + "type" "ignore" + } + + "$AdditionalOutputFiles" + { + "type" "ignore" + } + + "$GameOutputFile" + { + "type" "ignore" + } + + "$InheritedProjectPropertySheets" + { + "type" "ignore" + } + + "$MinimizeCRTUseInATL" + { + "type" "ignore" + } + + "$ExcludedFromBuild" + { + "type" "bool" + } + + "$OutputDirectory" + { + "type" "string" + "output" "OutDir" + "globalproperty" "1" + "AppendSlash" "1" + } + + "$IntermediateDirectory" + { + "type" "string" + "output" "IntDir" + "globalproperty" "1" + "AppendSlash" "1" + } + + "$TargetName" + { + "type" "string" + } + + "$TargetExtension" + { + "type" "string" + "output" "TargetExt" + "globalproperty" "1" + } + + "$ExtensionsToDeleteOnClean" + { + "type" "string" + } + + "$BuildLogFile" + { + "type" "string" + } + + "$PlatformToolset" + { + "type" "string" + } + + "$ExecutableDirectories" + { + "type" "string" + "output" "ExecutablePath" + "globalproperty" "1" + } + + "$ConfigurationType" + { + "ordinals" + { + "Utility" "Utility" + "Application (.exe)" "Application" + "Title (.xex)" "Title" + "Dynamic Library (.dll)" "DynamicLibrary" + "Dynamic Library (.xex)" "DynamicLibrary" + "Static Library (.lib)" "StaticLibrary" + } + } + + "$UseOfMFC" + { + "ordinals" + { + "Use Standard Windows Libraries" "false" + "Use MFC in a Static Library" "Static" + "Use MFC in a Shared DLL" "Dynamic" + } + } + + "$UseOfATL" + { + "ordinals" + { + "Not Using ATL" "false" + "Static Link to ATL" "Static" + "Dynamic Link to ATL" "Dynamic" + } + } + + "$CharacterSet" + { + "ordinals" + { + "Not Set" "NotSet" + "Use Unicode Character Set" "Unicode" + "Use Multi-Byte Character Set" "MultiByte" + } + } + + "$CommonLanguageRuntimeSupport" + { + "type" "ignore" + } + + "$WholeProgramOptimization" + { + "ordinals" + { + "No Whole Program Optimization" "false" + "Use Link Time Code Generation" "true" + "Profile Guided Optimization - Instrument" "PGInstrument" + "Profile Guided Optimization - Optimize" "PGOptimize" + "Profile Guided Optimization - Update" "PGUpdate" + } + } + } + + "$Debugging" + { + "$Command" + { + "type" "string" + } + + "$CommandArguments" + { + "type" "string" + } + + "$WorkingDirectory" + { + "type" "string" + } + + "$Attach" + { + "type" "bool" + } + + "$DebuggerType" + { + "type" "ignore" + } + + "$Environment" + { + "type" "string" + } + + "$MergeEnvironment" + { + "type" "bool" + } + + "$SQLDebugging" + { + "type" "bool" + } + + "$MapDVDDrive" + { + "type" "ignore" + } + } + + "$Compiler" + { + "$SymbolVisibility" + { + "type" "ignore" + } + + "$GCC_ExtraCompilerFlags" + { + "type" "ignore" + } + + "$Detect64bitPortabilityIssues" + { + "type" "ignore" + } + + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$IgnoreStandardIncludePath" + { + "type" "ignore" + } + + "$GeneratePreprocessedFile" + { + "type" "ignore" + } + + // General + "$AdditionalIncludeDirectories" + { + "type" "string" + "PreferSemicolonNoComma" "1" + } + + "$Resolve#UsingReferences" + { + "type" "string" + "alias" "ResolveUsingReferences" + } + + "$DebugInformationFormat" + { + "ordinals" + { + "C7 Compatible (/Z7)" "OldStyle" + "Program Database (/Zi)" "ProgramDatabase" + "Program Database for Edit & Continue (/ZI)" "EditAndContinue" + } + } + + "$CommonLanguageRunTimeSupport" + { + "output" "CompileAsManaged" + "ordinals" + { + "No Common Language RunTime Support" "false" + "Common Language RunTime Support (/clr)" "true" + "Pure MSIL Common Language RunTime Support (/clr:pure)" "Pure" + "Safe MSIL Common Language RunTime Support (/clr:safe)" "Safe" + "Common Language RunTime Support, Old Syntax (/clr:oldSyntax)" "OldSyntax" + } + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$WarningLevel" + { + "ordinals" + { + "Off: Turn Off All Warnings (/W0)" "TurnOffAllWarnings" + "Level 1 (/W1)" "Level1" + "Level 2 (/W2)" "Level2" + "Level 3 (/W3)" "Level3" + "Level 4 (/W4)" "Level4" + "EnableAllWarnings (/Wall)" "EnableAllWarnings" + } + } + + "$TreatWarningsAsErrors" + { + "type" "bool" + "output" "TreatWarningAsError" + } + + "$MultiProcessorCompilation" + { + "type" "bool" + } + + "$UseUnicodeForAssemblerListing" + { + "type" "bool" + } + + // Optimization + "$Optimization" + { + "ordinals" + { + "Disabled (/Od)" "Disabled" + "Minimize Size (/O1)" "MinSpace" + "Maximize Speed (/O2)" "MaxSpeed" + "Full Optimization (/Ox)" "Full" + } + } + + "$InlineFunctionExpansion" + { + "ordinals" + { + "Default" "Default" + "Disabled (/Ob0)" "Disabled" + "Only __inline (/Ob1)" "OnlyExplicitInline" + "Any Suitable (/Ob2)" "AnySuitable" + } + } + + "$EnableIntrinsicFunctions" + { + "type" "bool" + "output" "IntrinsicFunctions" + } + + "$FavorSizeOrSpeed" + { + "ordinals" + { + "Neither" "Neither" + "Favor Fast Code (/Ot)" "Speed" + "Favor Small Code (/Os)" "Size" + } + } + + "$OmitFramePointers" + { + "type" "bool" + } + + "$EnableFiberSafeOptimizations" + { + "type" "bool" + } + + "$WholeProgramOptimization" + { + "type" "bool" + } + + // Preprocessor + "$PreprocessorDefinitions" + { + "type" "string" + } + + "$UndefinePreprocessorDefinitions" + { + "type" "string" + } + + "$UndefineAllPreprocessorDefinitions" + { + "type" "bool" + } + + "$IgnoreStandardIncludePaths" + { + "type" "bool" + } + + "$PreprocessToAFile" + { + "type" "bool" + } + + "$PreprocessSuppressLineNumbers" + { + "type" "bool" + } + + "$KeepComments" + { + "type" "bool" + } + + // Code Generation + "$EnableStringPooling" + { + "type" "bool" + "output" "StringPooling" + } + + "$EnableMinimalRebuild" + { + "type" "bool" + "output" "MinimalRebuild" + } + + "$EnableC++Exceptions" + { + "alias" "EnableCPPExceptions" + "output" "ExceptionHandling" + "ordinals" + { + "Yes With SEH Exceptions (/EHa)" "Async" + "Yes (/EHsc)" "Sync" + "Yes with Extern C functions (/EHs)" "SyncCThrow" + "No" "false" + } + } + + "$SmallerTypeCheck" + { + "type" "bool" + } + + "$BasicRuntimeChecks" + { + "ordinals" + { + "Stack Frames (/RTCs)" "StackFrameRuntimeCheck" + "Uninitialized Variables (/RTCu)" "UninitializedLocalUsageCheck" + "Both (/RTC1, equiv. to /RTCsu)" "EnableFastChecks" + "Both (/RTC1, equiv. to /RTCsu) (/RTC1)" "EnableFastChecks" + "Default" "Default" + } + } + + "$RuntimeLibrary" + { + "ordinals" + { + "Multi-threaded (/MT)" "MultiThreaded" + "Multi-threaded Debug (/MTd)" "MultiThreadedDebug" + "Multi-threaded DLL (/MD)" "MultiThreadedDLL" + "Multi-threaded Debug DLL (/MDd)" "MultiThreadedDebugDLL" + } + } + + "$StructMemberAlignment" + { + "ordinals" + { + "1 Byte (/Zp1)" "1Byte" + "2 Bytes (/Zp2)" "2Bytes" + "4 Bytes (/Zp4)" "4Bytes" + "8 Bytes (/Zp8)" "8Bytes" + "16 Bytes (/Zp16)" "16Bytes" + "Default" "Default" + } + } + + "$BufferSecurityCheck" + { + "type" "bool" + } + + "$EnableFunctionLevelLinking" + { + "type" "bool" + "output" "FunctionLevelLinking" + } + + "$EnableEnhancedInstructionSet" + { + "ordinals" + { + "Streaming SIMD Extensions (/arch:SSE)" "StreamingSIMDExtensions" + "Streaming SIMD Extensions (/arch:SSE) (/arch:SSE)" "StreamingSIMDExtensions" + "Streaming SIMD Extensions 2 (/arch:SSE2)" "StreamingSIMDExtensions2" + "Streaming SIMD Extensions 2 (/arch:SSE2) (/arch:SSE2)" "StreamingSIMDExtensions2" + "Not Set" "NotSet" + } + } + + "$FloatingPointModel" + { + "ordinals" + { + "Precise (/fp:precise)" "Precise" + "Strict (/fp:strict)" "Strict" + "Fast (/fp:fast)" "Fast" + } + } + + "$EnableFloatingPointExceptions" + { + "type" "bool" + "output" "FloatingPointExceptions" + } + + "$CreateHotpatchableImage" + { + "type" "bool" + } + + // Language + "$DisableLanguageExtensions" + { + "type" "bool" + } + + "$DefaultCharUnsigned" + { + "type" "ignore" + } + + "$TreatWChar_tAsBuiltInType" + { + "type" "bool" + } + + "$ForceConformanceInForLoopScope" + { + "type" "bool" + } + + "$EnableRunTimeTypeInfo" + { + "type" "bool" + "output" "RuntimeTypeInfo" + } + + "$OpenMPSupport" + { + "type" "bool" + } + + // Precompiled Headers + "$Create/UsePrecompiledHeader" + { + "alias" "PrecompiledHeader" + "output" "PrecompiledHeader" + "ordinals" + { + "Not Using Precompiled Headers" "NotUsing" + "Create Precompiled Header (/Yc)" "Create" + "Create (/Yc)" "Create" + "Use Precompiled Header (/Yu)" "Use" + "Use (/Yu)" "Use" + } + } + + "$Create/UsePCHThroughFile" + { + "alias" "PrecompiledHeaderFile" + "output" "PrecompiledHeaderFile" + "type" "string" + "fixslashes" "1" + } + + "$PrecompiledHeaderOutputFile" + { + "type" "string" + "legacy" "$PrecompiledHeaderFile" + } + + // Output Files + "$ExpandAttributedSource" + { + "type" "bool" + } + + "$AssemblerOutput" + { + "ordinals" + { + "No Listing" "NoListing" + "Assembly-Only Listing (/FA)" "AssemblyCode" + "Assembly With Machine Code (/FAc)" "AssemblyAndMachineCode" + "Assembly With Source Code (/FAs)" "AssemblyAndSourceCode" + "Assembly, Machine Code and Source (/FAcs)" "All" + } + } + + "$ASMListLocation" + { + "type" "string" + "output" "AssemblerListingLocation" + } + + "$ObjectFileName" + { + "type" "string" + } + + "$ProgramDatabaseFileName" + { + "type" "string" + "output" "ProgramDataBaseFileName" + } + + "$GenerateXMLDocumentationFiles" + { + "type" "bool" + } + + "$XMLDocumentationFileName" + { + "type" "string" + } + + // Browse Information + "$EnableBrowseInformation" + { + "output" "BrowseInformation" + "type" "bool" + } + + "$BrowseInformationFile" + { + "legacy" "$BrowseFile" + "type" "string" + } + + // Advanced + "$CallingConvention" + { + "ordinals" + { + "__cdecl (/Gd)" "Cdecl" + "__fastcall (/Gr)" "FastCall" + "__stdcall (/Gz)" "StdCall" + } + } + + "$CompileAs" + { + "ordinals" + { + "Default" "Default" + "Compile as C Code (/TC)" "CompileAsC" + "Compile as C++ Code (/TP)" "CompileAsCpp" + } + } + + "$DisableSpecificWarnings" + { + "type" "string" + } + + "$ForcedIncludeFile" + { + "type" "string" + "legacy" "$ForceIncludes" + "output" "ForcedIncludeFiles" + } + + "$Forced#UsingFile" + { + "type" "string" + "legacy" "$Force#Using" + "alias" "ForcedUsingFile" + } + + "$ShowIncludes" + { + "type" "bool" + } + + "$UseFullPaths" + { + "type" "bool" + } + + "$OmitDefaultLibraryName" + { + "type" "bool" + "legacy" "$OmitDefaultLibraryNames" + } + + "$InternalCompilerErrorReporting" + { + "legacy" "$ErrorReporting" + "output" "ErrorReporting" + "ordinals" + { + "Do Not Send Report (/errorReport:none)" "None" + "Prompt Immediately (/errorReport:prompt)" "Prompt" + "Queue For Next Login (/errorReport:queue)" "Queue" + "Send Automatically (/errorReport:send)" "Send" + } + } + + "$TreatSpecificWarningsAsErrors" + { + "type" "string" + } + + // Command Line + "$AdditionalOptions" + { + "type" "string" + } + } + + "$Librarian" + { + "$OutputFile" + { + "type" "string" + } + + "$AdditionalDependencies" + { + "type" "string" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$AdditionalLibraryDirectories" + { + "type" "string" + } + + "$TargetMachine" + { + "ordinals" + { + "Not Set" "NotSet" + "MachineARM (/MACHINE:ARM)" "MachineARM" + "MachineEBC (/MACHINE:EBC)" "MachineEBC" + "MachineIA64 (/MACHINE:IA64)" "MachineIA64" + "MachineMIPS (/MACHINE:MIPS)" "MachineIA64" + "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16" + "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU" + "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16" + "MachineSH4 (/MACHINE:SH4)" "MachineSH4" + "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB" + "MachineX64 (/MACHINE:X64)" "MachineX64" + "MachineX86 (/MACHINE:X86)" "MachineX86" + } + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$ModuleDefinitionFileName" + { + "type" "string" + } + + "$IgnoreAllDefaultLibraries" + { + "type" "bool" + } + + "$IgnoreSpecificLibrary" + { + "type" "string" + "output" "IgnoreDefaultLibraryNames" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$ExportNamedFunctions" + { + "type" "string" + } + + "$ForceSymbolReferences" + { + "type" "string" + } + + "$UseUnicodeResponseFiles" + { + "type" "bool" + } + + "$LinkLibraryDependencies" + { + "type" "bool" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$Linker" + { + "$SystemLibraries" + { + "type" "ignore" + } + + "$SystemFrameworks" + { + "type" "ignore" + } + + "$LocalFrameworks" + { + "type" "ignore" + } + + "$GCC_ExtraLinkerFlags" + { + "type" "ignore" + } + + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$OptimizeForWindows98" + { + "type" "ignore" + } + + // General + "$OutputFile" + { + "type" "string" + "fixslashes" "1" + } + + "$ShowProgress" + { + "ordinals" + { + "Not Set" "NotSet" + "Display All Progress Messages (/VERBOSE)" "LinkVerbose" + "For Libraries Searched (/VERBOSE:Lib)" "LinkVerboseLib" + "About COMDAT folding during optimized linking (/VERBOSE:ICF)" "LinkVerboseICF" + "About data removed during optimized linking (/VERBOSE:REF)" "LinkVerboseREF" + "About Modules incompatible with SEH (/VERBOSE:SAFESEH)" "LinkVerboseSAFESEH" + "About linker activity related to managed code (/VERBOSE:CLR)" "LinkVerboseCLR" + } + } + + "$Version" + { + "type" "string" + } + + "$EnableIncrementalLinking" + { + "output" "LinkIncremental" + "type" "bool" + "globalproperty" "1" + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$IgnoreImportLibrary" + { + "type" "bool" + "globalproperty" "1" + } + + "$RegisterOutput" + { + "type" "bool" + } + + "$PerUserRedirection" + { + "type" "bool" + } + + "$AdditionalLibraryDirectories" + { + "type" "string" + } + + "$LinkLibraryDependencies" + { + "type" "bool" + } + + "$UseLibraryDependencyInputs" + { + "type" "bool" + } + + "$LinkStatus" + { + "type" "bool" + } + + "$PreventDllBinding" + { + "type" "bool" + } + + "$TreatLinkerWarningsAsErrors" + { + "type" "bool" + } + + "$ForceFileOutput" + { + "ordinals" + { + "Enabled (/FORCE)" "Enabled" + "Multiply Defined Symbol Only (/FORCE:MULTIPLE)" "MultiplyDefinedSymbolOnly" + "Undefined Symbol Only (/FORCE:UNRESOLVED)" "UndefinedSymbolOnly" + } + } + + "$CreateHotPatchableImage" + { + "ordinals" + { + "Enabled (/FUNCTIONPADMIN)" "Enabled" + "X86 Image Only (/FUNCTIONPADMIN:5)" "X86Image" + "X64 Image Only (/FUNCTIONPADMIN:6)" "X64Image" + "Itanium Image Only (/FUNCTIONPADMIN:16)" "ItaniumImage" + } + } + + "$SpecifySectionAttributes" + { + "type" "string" + } + + "$AdditionalDependencies" + { + "type" "string" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$IgnoreAllDefaultLibraries" + { + "type" "bool" + } + + "$IgnoreSpecificDefaultLibraries" + { + "type" "string" + "legacy" "$IgnoreSpecificLibrary" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$ModuleDefinitionFile" + { + "type" "string" + } + + "$AddModuleToAssembly" + { + "type" "string" + } + + "$EmbedManagedResourceFile" + { + "type" "string" + } + + "$ForceSymbolReferences" + { + "type" "string" + } + + "$DelayLoadedDlls" + { + "type" "string" + "legacy" "$DelayLoadedDLL" + "output" "DelayLoadDLLs" + } + + "$AssemblyLinkResource" + { + "type" "string" + } + + "$GenerateManifest" + { + "type" "bool" + "globalproperty" "1" + } + + "$ManifestFile" + { + "type" "string" + } + + "$AdditionalManifestDependencies" + { + "type" "string" + } + + "$AllowIsolation" + { + "type" "bool" + } + + "$EnableUserAccountControl(UAC)" + { + "type" "bool" + "alias" "EnableUserAccountControl" + } + + "$UACExecutionLevel" + { + "ordinals" + { + "asInvoker (/level='asInvoker')" "AsInvoker" + "highestAvailable (/level='highestAvailable')" "HighestAvailable" + "requireAdministrator (/level='requireAdministrator')" "RequireAdministrator" + } + } + + "$UACBypassUIProtection" + { + "type" "bool" + } + + // Debugging + "$GenerateDebugInfo" + { + "type" "bool" + "output" "GenerateDebugInformation" + } + + "$GenerateProgramDatabaseFile" + { + "type" "string" + "output" "ProgramDatabaseFile" + } + + "$StripPrivateSymbols" + { + "type" "string" + } + + "$GenerateMapFile" + { + "type" "bool" + } + + "$MapFileName" + { + "type" "string" + } + + "$MapExports" + { + "type" "bool" + } + + "$DebuggableAssembly" + { + "output" "AssemblyDebug" + "ordinals" + { + "No runtime tracking and enable optimizations (/ASSEMBLYDEBUG:DISABLE)" "false" + "No (/ASSEMBLYDEBUG:DISABLE)" "false" + "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" "true" + "Yes (/ASSEMBLYDEBUG)" "true" + } + } + + "$SubSystem" + { + "ordinals" + { + "Not Set" "NotSet" + "Console (/SUBSYSTEM:CONSOLE)" "Console" + "Windows (/SUBSYSTEM:WINDOWS)" "Windows" + "Native (/SUBSYSTEM:NATIVE)" "Native" + "EFI Application (/SUBSYSTEM:EFI_APPLICATION)" "EFI Application" + "EFI Boot Service Driver (/SUBSYSTEM:EFI_BOOT_SERVICE_DRIVER)" "EFI Boot Service Driver" + "EFI ROM (/SUBSYSTEM:EFI_ROM)" "EFI ROM" + "EFI Runtime (/SUBSYSTEM:EFI_RUNTIME_DRIVER)" "EFI Runtime" + "WindowsCE (/SUBSYSTEM:WINDOWSCE)" "WindowsCE" + "POSIX (/SUBSYSTEM:POSIX)" "POSIX" + } + } + + "$MinimumRequiredVersion" + { + "type" "string" + } + + "$HeapReserveSize" + { + "type" "integer" + } + + "$HeapCommitSize" + { + "type" "integer" + } + + // System + "$StackReserveSize" + { + "type" "integer" + } + + "$StackCommitSize" + { + "type" "integer" + } + + "$EnableLargeAddresses" + { + "output" "LargeAddressAware" + "ordinals" + { + "Do Not Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE:NO)" "false" + "No (/LARGEADDRESSAWARE:NO)" "false" + "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" "true" + "Yes (/LARGEADDRESSAWARE)" "true" + } + } + + "$TerminalServer" + { + "type" "bool" + } + + "$SwapRunFromCD" + { + "type" "bool" + } + + "$SwapRunFromNetwork" + { + "type" "bool" + } + + "$Driver" + { + "ordinals" + { + "Not Set" "NotSet" + "Driver (/DRIVER)" "Driver" + "Up Only (/DRIVER:UPONLY)" "UpOnly" + "WDM (/DRIVER:WDM)" "WDM" + } + } + + // Optimization + "$References" + { + "output" "OptimizeReferences" + "ordinals" + { + "No (/OPT:NOREF)" "false" + "Keep Unreferenced Data (/OPT:NOREF)" "false" + "Yes (/OPT:REF)" "true" + "Eliminate Unreferenced Data (/OPT:REF)" "true" + } + } + + "$EnableCOMDATFolding" + { + "ordinals" + { + "Do Not Remove Redundant COMDATs (/OPT:NOICF)" "false" + "No (/OPT:NOICF)" "false" + "Remove Redundant COMDATs (/OPT:ICF)" "true" + "Yes (/OPT:ICF)" "true" + } + } + + "$FunctionOrder" + { + "type" "string" + } + + "$ProfileGuidedDatabase" + { + "type" "string" + } + + "$LinkTimeCodeGeneration" + { + "ordinals" + { + "Default" "Default" + "Use Link Time Code Generation (/ltcg)" "UseLinkTimeCodeGeneration" + "Profile Guided Optimization - Instrument (/ltcg:pginstrument)" "PGInstrument" + "Profile Guided Optimization - Optimize (/ltcg:pgoptimize)" "PGOptimization" + "Profile Guided Optimization - Update (/ltcg:pgupdate)" "PGUpdate" + } + } + + "$MIDLCommands" + { + "type" "string" + } + + "$IgnoreEmbeddedIDL" + { + "type" "bool" + } + + "$MergeIDLBaseFileName" + { + "type" "string" + } + + "$TypeLibrary" + { + "type" "string" + } + + "$TypeLibResourceID" + { + "type" "integer" + } + + // Advanced + "$EntryPoint" + { + "type" "string" + "output" "EntryPointSymbol" + } + + "$NoEntryPoint" + { + "type" "bool" + "output" "ResourceOnlyDLL" + } + + "$SetChecksum" + { + "type" "bool" + } + + "$BaseAddress" + { + "type" "string" + } + + "$RandomizedBaseAddress" + { + "type" "bool" + } + + "$FixedBaseAddress" + { + "ordinals" + { + "Generate a relocation section (/FIXED:NO)" "false" + "No (/FIXED:NO)" "false" + "Image must be loaded at a fixed address (/FIXED)" "true" + "Yes (/FIXED)" "true" + } + } + + "$DataExecutionPrevention(DEP)" + { + "type" "bool" + "alias" "DataExecutionPrevention" + } + + "$TurnOffAssemblyGeneration" + { + "type" "bool" + } + + "$UnloaddelayloadedDLL" + { + "type" "bool" + } + + "$NobinddelayloadedDLL" + { + "type" "bool" + } + + "$ImportLibrary" + { + "type" "string" + } + + "$MergeSections" + { + "type" "string" + } + + "$TargetMachine" + { + "ordinals" + { + "Not Set" "NotSet" + "MachineARM (/MACHINE:ARM)" "MachineARM" + "MachineEBC (/MACHINE:EBC)" "MachineEBC" + "MachineIA64 (/MACHINE:IA64)" "MachineIA64" + "MachineMIPS (/MACHINE:MIPS)" "MachineIA64" + "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16" + "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU" + "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16" + "MachineSH4 (/MACHINE:SH4)" "MachineSH4" + "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB" + "MachineX64 (/MACHINE:X64)" "MachineX64" + "MachineX86 (/MACHINE:X86)" "MachineX86" + } + } + + "$Profile" + { + "type" "bool" + } + + "$CLRThreadAttribute" + { + "ordinals" + { + "Default threading attribute (/CLRTHREADATTRIBUTE:NONE)" "DefaultThreadingAttribute" + "MTA threading attribute (/CLRTHREADATTRIBUTE:MTA)" "MTAThreadingAttribute" + "STA threading attribute (/CLRTHREADATTRIBUTE:STA)" "STAThreadingAttribute" + } + } + + "$CLRImageType" + { + "ordinals" + { + "Default image type" "Default" + "Force IJW image (/CLRIMAGETYPE:IJW)" "ForceIJWImage" + "Force pure IL image (/CLRIMAGETYPE:PURE)" "ForcePureILImage" + "Force safe IL image (/CLRIMAGETYPE:SAFE)" "ForceSafeILImage" + } + } + + "$KeyFile" + { + "type" "string" + } + + "$KeyContainer" + { + "type" "string" + } + + "$DelaySign" + { + "type" "bool" + } + + "$CLRUnmanagedCodeCheck" + { + "type" "bool" + } + + "$ErrorReporting" + { + "output" "LinkErrorReporting" + "ordinals" + { + "Prompt Immediately (/ERRORREPORT:PROMPT)" "PromptImmediately" + "Queue For Next Login (/ERRORREPORT:QUEUE)" "QueueForNextLogin" + "Send Error Report (/ERRORREPORT:SEND)" "SendErrorReport" + "No Error Report (/ERRORREPORT:NONE)" "NoErrorReport" + + } + } + + "$SectionAlignment" + { + "type" "string" + } + + "$PreserveLastErrorCodeforPInvokeCalls" + { + "output" "CLRSupportLastError" + "ordinals" + { + "Enabled (/CLRSupportLastError)" "Enabled" + "Disabled (/CLRSupportLastError:NO)" "Disabled" + "System Dlls Only (/CLRSupportLastError:SYSTEMDLL)" "SystemDlls" + } + } + + "$ImageHasSafeExceptionHandlers" + { + "type" "bool" + } + + // Command Line + "$AdditionalOptions" + { + "type" "string" + } + } + + "$ManifestTool" + { + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$UseFAT32WorkAround" + { + "type" "ignore" + } + + "$DependencyInformationFile" + { + "type" "ignore" + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$VerboseOutput" + { + "type" "bool" + } + + "$AssemblyIdentity" + { + "type" "string" + } + + "$AdditionalManifestFiles" + { + "type" "string" + } + + "$InputResourceManifests" + { + "type" "string" + } + + "$EmbedManifest" + { + "type" "bool" + } + + "$OutputManifestFile" + { + "type" "string" + } + + "$ManifestResourceFile" + { + "type" "string" + } + + "$GenerateCatalogFiles" + { + "type" "bool" + } + + "$GenerateManifestFromManagedAssembly" + { + "type" "string" + } + + "$SuppressDependencyElement" + { + "type" "bool" + } + + "$GenerateCategoryTags" + { + "type" "bool" + } + + "$EnableDPIAwareness" + { + "type" "bool" + } + + "$TypeLibraryFile" + { + "type" "string" + } + + "$RegistrarScriptFile" + { + "type" "string" + } + + "$ComponentFileName" + { + "type" "string" + } + + "$ReplacementsFile" + { + "type" "string" + } + + "$UpdateFileHashes" + { + "type" "bool" + } + + "$UpdateFileHashesSearchPath" + { + "type" "string" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$XMLDocumentGenerator" + { + "$ValidateIntellisense" + { + "type" "ignore" + } + + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$AdditionalDocumentFiles" + { + "type" "string" + } + + "$OutputDocumentFile" + { + "type" "string" + } + + "$DocumentLibraryDependencies" + { + "type" "bool" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$BrowseInformation" + { + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$OutputFile" + { + "type" "string" + } + + "$PreserveSBRFiles" + { + "type" "bool" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$Resources" + { + "$PreprocessorDefinitions" + { + "type" "string" + } + + "$Culture" + { + "ordinals" + { + "Default" "0" + "Afrikaans (0x436)" "1078" + "Albanian (0x41c)" "1052" + "Arabic (Saudi Arabia) (0x401)" "1025" + "Arabic (Iraq) (0x801)" "2049" + "Arabic (Egypt) (0xc01)" "3073" + "Arabic (Libya) (0x1001)" "4097" + "Arabic (Algeria) (0x1401)" "5121" + "Arabic (Morocco) (0x1801)" "6145" + "Arabic (Tunisia) (0x1c01)" "7169" + "Arabic (Oman) (0x2001)" "8193" + "Arabic (Yemen) (0x2401)" "9217" + "Arabic (Syria) (0x2801)" "10241" + "Arabic (Jordan) (0x2c01)" "11265" + "Arabic (Lebanon) (0x3001)" "12289" + "Arabic (Kuwait) (0x3401)" "13313" + "Arabic (U.A.E.) (0x3801)" "14337" + "Arabic (Bahrain) (0x3c01)" "15361" + "Arabic (Qatar) (0x4001)" "16385" + "Basque (0x42d)" "1069" + "Bulgarian (0x402)" "1026" + "Belarusian (0x423)" "1059" + "Catalan (0x403)" "1027" + "Chinese (Taiwan) (0x404)" "1028" + "Chinese (PRC) (0x804)" "2052" + "Chinese (Hong Kong S.A.R.) (0xc04)" "3076" + "Chinese (Singapore) (0x1004)" "4100" + "Croatian (0x41a)" "1050" + "Czech (0x405)" "1029" + "Danish (0x406)" "1030" + "Dutch (Netherlands) (0x413)" "1043" + "Dutch (Belgium) (0x813)" "2067" + "English (United States) (0x409)" "1033" + "English (United Kingdom) (0x809)" "2057" + "English (Australia) (0xc09)" "3081" + "English (Canada) (0x1009)" "4105" + "English (New Zealand) (0x1409)" "5129" + "English (Ireland) (0x1809)" "6153" + "English (South Africa) (0x1c09)" "7177" + "English (Jamaica) (0x2009)" "8201" + "English (Caribbean) (0x2409)" "9225" + "Estonian (0x425)" "1061" + "Farsi (0x429)" "1065" + "Finnish (0x40b)" "1035" + "French (France) (0x40c)" "1036" + "French (Belgium) (0x80c)" "2060" + "French (Canada) (0xc0c)" "3084" + "French (Switzerland) (0x100c)" "4108" + "French (Luxembourg) (0x140c)" "5132" + "German (Germany) (0x407)" "1031" + "German (Switzerland) (0x807)" "2055" + "German (Austria) (0xc07)" "3079" + "German (Luxembourg) (0x1007)" "4103" + "German (Liechtenstein) (0x1407)" "5127" + "Greek (0x408)" "1032" + "Hebrew (0x40d)" "1037" + "Hungarian (0x40e)" "1038" + "Icelandic (0x40f)" "1039" + "Indonesian (0x421)" "1057" + "Italian (Italy) (0x410)" "1040" + "Italian (Switzerland) (0x810)" "2064" + "Japanese (0x411)" "1041" + "Korean (0x412)" "1042" + "0x812" "2066" + "Latvian (0x426)" "1062" + "Lithuanian (0x427)" "1063" + "Norwegian (Bokmal) (0x414)" "1044" + "Norwegian (Nynorsk) (0x814)" "2068" + "Polish (0x415)" "1045" + "Portuguese (Brazil) (0x416)" "1046" + "Portuguese (Portugal) (0x816)" "2070" + "Romanian (0x418)" "1048" + "Russian (0x419)" "1049" + "Slovak (0x41b)" "1051" + "Spanish (Traditional Sort) (0x40a)" "1034" + "Spanish (Mexico) (0x80a)" "2058" + "Spanish (International Sort) (0xc0a)" "3082" + "Spanish (Guatemala) (0x100a)" "4106" + "Spanish (Costa Rica) (0x140a)" "5130" + "Spanish (Panama) (0x180a)" "6154" + "Spanish (Dominican Republic) (0x1c0a)" "7178" + "Spanish (Venezuela) (0x200a)" "8202" + "Spanish (Colombia) (0x240a)" "9226" + "Spanish (Peru) (0x280a)" "10250" + "Spanish (Argentina) (0x2c0a)" "11274" + "Spanish (Ecuador) (0x300a)" "12298" + "Spanish (Chile) (0x340a)" "13322" + "Spanish (Uruguay) (0x380a)" "14346" + "Spanish (Paraguay) (0x3c0a)" "15370" + "Spanish (Bolivia) (0x400a)" "16394" + "Swedish (0x41d)" "1053" + "Thai (0x41e)" "1054" + "Turkish (0x41f)" "1055" + "Ukrainian (0x422)" "1058" + "Serbian (Latin) (0x81a)" "2074" + "Urdu (0x420)" "1056" + } + } + + "$AdditionalIncludeDirectories" + { + "type" "string" + "PreferSemicolonNoComma" "1" + } + + "$IgnoreStandardIncludePath" + { + "type" "bool" + } + + "$ShowProgress" + { + "type" "bool" + } + + "$ResourceFileName" + { + "type" "string" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + $PreBuildEvent + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$ExcludedFromBuild" + { + "type" "bool" + "output" "PreBuildEventUseInBuild" + "globalproperty" "1" + "invertoutput" "1" + } + + "$UseInBuild" + { + "type" "bool" + "output" "PreBuildEventUseInBuild" + "globalproperty" "1" + } + } + + $PreLinkEvent + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$ExcludedFromBuild" + { + "type" "bool" + "output" "PreLinkEventUseInBuild" + "globalproperty" "1" + "invertoutput" "1" + } + + "$UseInBuild" + { + "type" "bool" + "output" "PreLinkEventUseInBuild" + "globalproperty" "1" + } + } + + $PostBuildEvent + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$ExcludedFromBuild" + { + "type" "bool" + "output" "PostBuildEventUseInBuild" + "globalproperty" "1" + "invertoutput" "1" + } + + "$UseInBuild" + { + "type" "bool" + "output" "PostBuildEventUseInBuild" + "globalproperty" "1" + } + } + + $CustomBuildStep + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$Outputs" + { + "type" "string" + } + + "$AdditionalDependencies" + { + "type" "string" + "output" "AdditionalInputs" + } + + "$ExecuteAfter" + { + "ordinals" + { + "AddIntermediateAssemblyToReferenceList" "0" + } + } + + "$ExecuteBefore" + { + "ordinals" + { + "AddIntermediateAssemblyToReferenceList" "0" + } + } + } +} \ No newline at end of file diff --git a/mp/src/vpc_scripts/dllbase.txt b/mp/src/vpc_scripts/dllbase.txt new file mode 100644 index 00000000..81743ae7 --- /dev/null +++ b/mp/src/vpc_scripts/dllbase.txt @@ -0,0 +1,37 @@ +engine 0x20000000 +server game 0x22000000 +client game 0x24000000 +vphysics 0x26000000 +materialsystem 0x28000000 +shaderapidx8 0x2a000000 +studiorender 0x2c000000 + +///////////////////////////////////// +XBOX 360 MANDATORY BASE 0x82000000-0x8BFFFFFF, (1MB blocks) +ADD EACH XBOX 360 PORTED DLL HERE +///////////////////////////////////// +engine.360.dll 0x83000000 (16) +gameui.360.dll 0x84100000 (5) +client.360.dll 0x84700000 (?) +server.360.dll 0x86000000 (?) + +tier0.360.dll 0x88000000 (2) +vstdlib.360.dll 0x88200000 (2) +filesystem_stdio.360.dll 0x88400000 (2) +datacache.360.dll 0x88600000 (2) +stdshader_dbg.360.dll 0x88800000 (2) +stdshader_dx9.360.dll 0x88A00000 (3) +vgui2.360.dll 0x88D30000 (2) +inputsystem.360.dll 0x88F00000 (1) +materialsystem.360.dll 0x89000000 (4) +vguimatsurface.360.dll 0x89500000 (3) +vphysics.360.dll 0x89A00000 (5) +studiorender.360.dll 0x89F00000 (7) +launcher.360.dll 0x8A600000 (2) +shaderapidx9.360.dll 0x8A800000 (7) +SoundEmitterSystem.360.dll 0x8AF00000 (2) +SceneFileCache.360.dll 0x8B100000 (1) +bsppack.360.dll 0x8B200000 (3) +stdshader_dx8.360.dll 0x8B500000 (2) +appchooser.360.dll 0x8B700000 (1) +serverbrowser.360.dll 0x8B800000 (?) \ No newline at end of file diff --git a/mp/src/vpc_scripts/groups.vgc b/mp/src/vpc_scripts/groups.vgc new file mode 100644 index 00000000..93f7b2c5 --- /dev/null +++ b/mp/src/vpc_scripts/groups.vgc @@ -0,0 +1,57 @@ +//----------------------------------------------------------------------------- +// GROUPS.VGC +// +// Group Configurations for all Source(TM) Projects +//----------------------------------------------------------------------------- + +/////////////////////// +// Group definitions // +/////////////////////// + +$Group "gamedlls" +{ + "client" + "server" +} + +$Group "game" +{ + "client" + "mathlib" + "server" + "tier1" + "vgui_controls" +} + +$Group "everything" +{ + "captioncompiler" + "client" + "glview" + "height2normal" + "mathlib" + "motionmapper" + "phonemeextractor" + "qc_eyes" + "server" + "serverplugin_empty" + "tgadiff" + "tier1" + "vbsp" + "vgui_controls" + "vice" + "vrad_dll" + "vrad_launcher" + "vtf2tga" + "vtfdiff" + "vvis_dll" + "vvis_launcher" +} + +$Group "dedicated" +{ + "mathlib" + "server" + "tier1" +} + diff --git a/mp/src/vpc_scripts/loadaddress.vpc b/mp/src/vpc_scripts/loadaddress.vpc new file mode 100644 index 00000000..146456f2 --- /dev/null +++ b/mp/src/vpc_scripts/loadaddress.vpc @@ -0,0 +1,108 @@ +//----------------------------------------------------------------------------- +// LOADADDRESS.VPC +// +// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from +// an easily updated table. This feature is primarily to facilitate the mandatory +// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs +// into memory. +// +// Format: +// $LoadAddressMacro +// { +// +// } +// +// $LoadAddressMacroAuto +// { +// +// } +// +// If "ProjectName" is not found, the "MacroName" will not be updated. +// "ProjectName" is the internal short project name reference and is usually the name of +// the project inside a group definition. +// +// "Length" is either floating point MB or integer bytes, and is used to successively +// to determine the next base address. +//----------------------------------------------------------------------------- + +// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects +$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS] +$Macro LOADADDRESS_RETAIL " " [$WINDOWS] + +$LoadAddressMacro LOADADDRESS_DEVELOPMENT +{ + launcher_main 0x82000000 [$X360] + simdtest 0x82000000 [$X360] +} + +$LoadAddressMacro LOADADDRESS_RETAIL +{ + launcher_main 0x82000000 [$X360] + simdtest 0x82000000 [$X360] +} + +// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds +$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360] +{ + // top of chain, due to licensee lack of source restrictions + vphysics 5.5 + + tier0 2.0 + vstdlib 2.0 + filesystem_stdio 2.5 + datacache 2.5 + inputsystem 1.5 + launcher 2.0 + SoundEmitterSystem 2.0 + SceneFileCache 1.5 + vgui_dll 2.5 + gameui 6.0 + + materialsystem 5.0 + vguimatsurface 4.0 + shaderapidx9 11.0 + stdshader_dx9 4.5 + studiorender 7.5 + + engine 17.5 + client 17.5 + server 25.5 + + // transient DLLs + bsppack 3.0 + appchooser 8.5 + vxbdm 0.5 +} + +// Retail versions are expected to be minimally packed +$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360] +{ + // top of chain, due to licensee lack of source restrictions + vphysics 2.5 + + tier0 1.0 + vstdlib 1.0 + filesystem_stdio 1.0 + datacache 1.0 + inputsystem 1.0 + launcher 1.0 + SoundEmitterSystem 1.0 + SceneFileCache 1.0 + vgui_dll 1.0 + gameui 2.0 + + materialsystem 1.5 + vguimatsurface 1.5 + shaderapidx9 4.0 + stdshader_dx9 1.5 + studiorender 4.5 + + engine 6.0 + client 10.5 + server 15.5 + + // transient DLLs + bsppack 1.5 + appchooser 1.5 + vxbdm 0.5 +} diff --git a/mp/src/vpc_scripts/projects.vgc b/mp/src/vpc_scripts/projects.vgc new file mode 100644 index 00000000..649cd85b --- /dev/null +++ b/mp/src/vpc_scripts/projects.vgc @@ -0,0 +1,116 @@ +//----------------------------------------------------------------------------- +// PROJECTS.VGC +// +// Project Configurations for all Source(TM) Projects +//----------------------------------------------------------------------------- + +///////////////////////// +// Project definitions // +///////////////////////// + +$Project "captioncompiler" +{ + "utils\captioncompiler\captioncompiler.vpc" [$WIN32] +} + + +$Project "client" +{ + "game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP] +} + +$Project "glview" +{ + "utils\glview\glview.vpc" [$WIN32] +} + +$Project "height2normal" +{ + "utils\height2normal\height2normal.vpc" [$WIN32] +} + +$Project "server" +{ + "game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP] +} + +$Project "mathlib" +{ + "mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX] +} + +$Project "motionmapper" +{ + "utils\motionmapper\motionmapper.vpc" [$WIN32] +} + +$Project "phonemeextractor" +{ + "utils\phonemeextractor\phonemeextractor.vpc" [$WIN32] +} + +$Project "qc_eyes" +{ + "utils\qc_eyes\qc_eyes.vpc" [$WIN32] +} + +$Project "serverplugin_empty" +{ + "utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX] +} + +$Project "tgadiff" +{ + "utils\tgadiff\tgadiff.vpc" [$WIN32] +} + +$Project "tier1" +{ + "tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX] +} + +$Project "vbsp" +{ + "utils\vbsp\vbsp.vpc" [$WIN32] +} + +$Project "vgui_controls" +{ + "vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX] +} + +$Project "vice" +{ + "utils\vice\vice.vpc" [$WIN32] +} + +$Project "vrad_dll" +{ + "utils\vrad\vrad_dll.vpc" [$WIN32] +} + +$Project "vrad_launcher" +{ + "utils\vrad_launcher\vrad_launcher.vpc" [$WIN32] +} + +$Project "vtf2tga" +{ + "utils\vtf2tga\vtf2tga.vpc" [$WIN32] +} + +$Project "vtfdiff" +{ + "utils\vtfdiff\vtfdiff.vpc" [$WIN32] +} + +$Project "vvis_dll" +{ + "utils\vvis\vvis_dll.vpc" [$WIN32] +} + +$Project "vvis_launcher" +{ + "utils\vvis_launcher\vvis_launcher.vpc" [$WIN32] +} + diff --git a/mp/src/vpc_scripts/protobuf_builder.vpc b/mp/src/vpc_scripts/protobuf_builder.vpc new file mode 100644 index 00000000..518aeafb --- /dev/null +++ b/mp/src/vpc_scripts/protobuf_builder.vpc @@ -0,0 +1,26 @@ + +$MacroRequired GENERATED_PROTO_DIR + +$CustomBuildStep "proto" +{ + $Description "Running Protocol Buffer Compiler on $(InputFileName)..." + $CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \ + "$SRCDIR\gcsdk\bin\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS] + $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \ + "$SRCDIR/devtools/bin/osx32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL] + $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \ + "$SRCDIR/gcsdk/bin/linux/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUX] + $Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h" +} + + +$Configuration +{ + $Compiler + { + // General + $AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.3.0\src" + } +} + + diff --git a/mp/src/vpc_scripts/source_base.vpc b/mp/src/vpc_scripts/source_base.vpc new file mode 100644 index 00000000..074b850c --- /dev/null +++ b/mp/src/vpc_scripts/source_base.vpc @@ -0,0 +1,17 @@ +//----------------------------------------------------------------------------- +// source_base.VPC +// +// This is the base VPC file that is included by all others, on all platforms. +// +// Project Script +//----------------------------------------------------------------------------- + +// Set which branch we are building out of. +// This is one file we expect to be different between branches and so it must be merged carefully + +// Staging branch: +//$Macro STAGING_ONLY "1" + +// rel/tf_beta branch: +//$Macro TF_BETA "1" + diff --git a/mp/src/vpc_scripts/source_dll_base.vpc b/mp/src/vpc_scripts/source_dll_base.vpc new file mode 100644 index 00000000..b2c07984 --- /dev/null +++ b/mp/src/vpc_scripts/source_dll_base.vpc @@ -0,0 +1,20 @@ +//----------------------------------------------------------------------------- +// source_dll_base.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$include "$SRCDIR\vpc_scripts\source_base.vpc" + +$Macro PLATSUBDIR "\linux32" [$LINUX32] +$Macro PLATSUBDIR "\osx32" [$OSX32] +$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32] +$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32] +$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32] + +$include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [$WINDOWS] +$include "$SRCDIR\vpc_scripts\source_dll_x360_base.vpc" [$X360] +$include "$SRCDIR\vpc_scripts\source_dll_posix_base.vpc" [$OSXALL] +$Include "$SRCDIR\vpc_scripts\source_dll_linux_base.vpc" [$LINUX] +$Include "$SRCDIR\vpc_scripts\source_video_base.vpc" + diff --git a/mp/src/vpc_scripts/source_dll_linux_base.vpc b/mp/src/vpc_scripts/source_dll_linux_base.vpc new file mode 100644 index 00000000..18fb1f55 --- /dev/null +++ b/mp/src/vpc_scripts/source_dll_linux_base.vpc @@ -0,0 +1,24 @@ + +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" + + +$MacroRequired "OUTBINNAME" "$PROJECTNAME" + + +// General configuration info. +$Configuration +{ + $General + { + $ConfigurationType "Dynamic Library (.dll)" + $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT" + $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT" + } + + $Compiler + { + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ] + } +} + diff --git a/mp/src/vpc_scripts/source_dll_posix_base.vpc b/mp/src/vpc_scripts/source_dll_posix_base.vpc new file mode 100644 index 00000000..c7fc3e10 --- /dev/null +++ b/mp/src/vpc_scripts/source_dll_posix_base.vpc @@ -0,0 +1,46 @@ + +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" + + +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin" + + +// General configuration info. +$Configuration +{ + $General + { + $ConfigurationType "Dynamic Library (.dll)" + $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT" + } + + $Linker + { + $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT" + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Resources" + { + $File "$ROOTSCRIPT" + } +} diff --git a/mp/src/vpc_scripts/source_dll_win32_base.vpc b/mp/src/vpc_scripts/source_dll_win32_base.vpc new file mode 100644 index 00000000..77f577e2 --- /dev/null +++ b/mp/src/vpc_scripts/source_dll_win32_base.vpc @@ -0,0 +1,163 @@ +//----------------------------------------------------------------------------- +// SOURCE_DLL_WIN32_BASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64] + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" + +// These are convenient for adjusting directory paths based on platform +// but they must be used without absolute consistency to avoid dependency +// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public +// it will decide that they are not equal, even if the *value* of $LIBPUBLIC +// is $SRCDIR\lib\public. These macros can safely be used in copy commands +// and other areas that VPC doesn't use for dependency tracking. +$Macro LIBPUBLIC "$SRCDIR\lib\public" +$Macro LIBCOMMON "$SRCDIR\lib\common" + +// Fix up directories for targets like win64 +$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR && !$NOMODIFYOUTBINDIR] +$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] +$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] + +$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" +$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc" +$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc" +$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" + +$IgnoreRedundancyWarning "ON" + +$Linux +{ + -$File "$SRCDIR\lib\public\tier0.lib" + $file "$SRCDIR\linux\tier0_i686.so" + + -$File "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64] + -$File "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64] + $file "$SRCDIR\linux\vstdlib_i686.so" +} + +// Common Configuration +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTBINNAME" + } + + $PreBuildEvent + { + $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "$CRCCHECK" [!$SOURCESDK] + } + + $PostBuildEvent [!$ANALYZE] + { + $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "goto BuildEventOK" "\n" \ + ":BuildEventFailed" "\n" \ + "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ + "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "exit 1" "\n" \ + ":BuildEventOK" "\n" + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK] + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK] + + $Description "Publishing to $OUTBINDIR" + $ExcludedFromBuild "No" + } + + $Linker + { + // Suppress this warning using the undocumented /ignore linker switch + // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library + $AdditionalOptions "$BASE /ignore:4221" + $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010] + $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32] + $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64] + + // This option is from the devil. Basically, it causes the link inputs + // to vary depending on what is in the solution. This is anathema + // to the way that we use projects and solutions here at Valve. + // It also exposes a bug in VS2005 causing files to be recompiled/linked + // even if nothing changed. + $LinkLibraryDependencies "false" + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1 + // when building with VS 2010. + $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010] + { + $Configuration + { + $CustomBuildStep + { + // General + $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" + $Description "Compiling pointeroverride.asm" + $Outputs "$(IntDir)\$(InputName).obj" + } + } + } + + $File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\tier0.lib" [!$WIN64] + $DynamicFile "$SRCDIR\lib\public\tier1.lib" [!$WIN64] + $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64] + + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier0.lib" [$WIN64] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier1.lib" [$WIN64] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64] + } +} + diff --git a/mp/src/vpc_scripts/source_dll_win32_debug.vpc b/mp/src/vpc_scripts/source_dll_win32_debug.vpc new file mode 100644 index 00000000..5867cc9c --- /dev/null +++ b/mp/src/vpc_scripts/source_dll_win32_debug.vpc @@ -0,0 +1,328 @@ +//----------------------------------------------------------------------------- +// SOURCE_DLL_WIN32_DEBUG.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Debug" +{ + $General + { + // General + $OutputDirectory ".\Debug$PLATSUBDIR" + $IntermediateDirectory ".\Debug$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Dynamic Library (.dll)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64] + $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64] + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles + + // Optimization + $Optimization "Disabled (/Od)" + $InlineFunctionExpansion + $EnableIntrinsicFunctions + $FavorSizeOrSpeed + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + // EnableMinimalRebuild is incompatible with /MP (multi-processor builds) + // and it also makes it hard to iterate on warnings because the compiler + // detects that there is no reason to recompile when you request it. + // It should always be off? It should definitely be off for /analyze builds. + //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE] + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks "Default" + $RuntimeLibrary "Multi-threaded Debug (/MTd)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" + $EnableFunctionLevelLinking + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource + $AssemblerOutput + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.dll" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "Yes (/INCREMENTAL)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmt" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References + $EnableCOMDATFolding + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + + // Command Line + $AdditionalOptions + } + + $Linker [$VS2010] + { + // SAFE_SEH should always be disabled on debug builds. + $ImageHasSafeExceptionHandlers "false" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} diff --git a/mp/src/vpc_scripts/source_dll_win32_release.vpc b/mp/src/vpc_scripts/source_dll_win32_release.vpc new file mode 100644 index 00000000..997d5809 --- /dev/null +++ b/mp/src/vpc_scripts/source_dll_win32_release.vpc @@ -0,0 +1,323 @@ +//----------------------------------------------------------------------------- +// SOURCE_DLL_WIN32_RELEASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Release" +{ + $General + { + // General + $OutputDirectory ".\Release$PLATSUBDIR" + $IntermediateDirectory ".\Release$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Dynamic Library (.dll)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database (/Zi)" + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles + + // Optimization + $Optimization "Maximize Speed (/O2)" + $InlineFunctionExpansion "Any Suitable (/Ob2)" + $EnableIntrinsicFunctions "Yes (/Oi)" + $FavorSizeOrSpeed "Favor Fast Code (/Ot)" + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME" + // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line. + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + $EnableMinimalRebuild + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks + $RuntimeLibrary "Multi-threaded (/MT)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" [$STAGING_ONLY] + $BufferSecurityCheck "No" [!$STAGING_ONLY] + $EnableFunctionLevelLinking "Yes (/Gy)" + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource + $AssemblerOutput + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + // Enable extra debugging information. + $AdditionalOptions "$BASE /d2Zi+" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.dll" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "No (/INCREMENTAL:NO)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmtd" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References "Eliminate Unreferenced Data (/OPT:REF)" + $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL] + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + + // Command Line + $AdditionalOptions "$BASE /DYNAMICBASE" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/mp/src/vpc_scripts/source_exe_base.vpc b/mp/src/vpc_scripts/source_exe_base.vpc new file mode 100644 index 00000000..7fc9096d --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_base.vpc @@ -0,0 +1,13 @@ +//----------------------------------------------------------------------------- +// source_exe_base.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$include "$SRCDIR\vpc_scripts\source_base.vpc" + +$include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WINDOWS] +$Include "$SRCDIR\vpc_scripts\source_exe_linux_base.vpc" [$LINUX] +$include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX && !$LINUX] +$include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360] +$Include "$SRCDIR\vpc_scripts\source_video_base.vpc" diff --git a/mp/src/vpc_scripts/source_exe_con_win32_base.vpc b/mp/src/vpc_scripts/source_exe_con_win32_base.vpc new file mode 100644 index 00000000..0b83dfa9 --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_con_win32_base.vpc @@ -0,0 +1,24 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_CON_WIN32_BASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINDIR" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTBINNAME" + } + + $Linker + { + $SubSystem "Console (/SUBSYSTEM:CONSOLE)" + } +} diff --git a/mp/src/vpc_scripts/source_exe_linux_base.vpc b/mp/src/vpc_scripts/source_exe_linux_base.vpc new file mode 100644 index 00000000..44ffa8e7 --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_linux_base.vpc @@ -0,0 +1,57 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" +$Macro IS_LIB_PROJECT "1" + +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" + + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Link Libraries" [$CLANG] + { + $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so" + } +} + +$Configuration +{ + $General + { + $GameOutputFile "$OUTBINDIR/$OUTBINNAME" + + } + + $Linker + { + $OutputFile "$OUTBINDIR/$OUTBINNAME" + // In order to get the Valve standard allocator memory alignment (16-byte + // alignment for objects that are a multiple of 16 bytes) we use tcmalloc. + // Using -l will ask the linker to use it, but if there are no references to + // malloc/free then it may not actually use it. Wrapping the flag in the + // as-needed controls forces it to be pulled in. + $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG] + } +} diff --git a/mp/src/vpc_scripts/source_exe_posix_base.vpc b/mp/src/vpc_scripts/source_exe_posix_base.vpc new file mode 100644 index 00000000..d864cc0e --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_posix_base.vpc @@ -0,0 +1,64 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_posix.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" + +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" + +$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" + + +$IgnoreRedundancyWarning "ON" + +$Configuration +{ + $General + { + $ConfigurationType "Application (.exe)" + } + + $Linker + { + $OutputFile "$SRCDIR/../game/$OUTBINNAME" + } +} + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + + $Folder "Resources" + { + $File "$ROOTSCRIPT" + } + + + $Folder "Link Libraries" + { + $ImpLib tier0 [$LINUXALL] + $Lib tier1 [$LINUXALL] + $ImpLib vstdlib [$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL] + } +} + diff --git a/mp/src/vpc_scripts/source_exe_win_win32_base.vpc b/mp/src/vpc_scripts/source_exe_win_win32_base.vpc new file mode 100644 index 00000000..ff784642 --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_win_win32_base.vpc @@ -0,0 +1,138 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64] + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" + +// These are convenient for adjusting directory paths based on platform +// but they must be used without absolute consistency to avoid dependency +// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public +// it will decide that they are not equal, even if the *value* of $LIBPUBLIC +// is $SRCDIR\lib\public. These macros can safely be used in copy commands +// and other areas that VPC doesn't use for dependency tracking. +$Macro LIBPUBLIC "$SRCDIR\lib\public" +$Macro LIBCOMMON "$SRCDIR\lib\common" + +$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_debug.vpc" +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_release.vpc" +$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" + +// Fix up directories for targets like win64 +$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] +$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] +$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] + +$IgnoreRedundancyWarning "ON" + +// Common Configuration +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTBINNAME" + } + + $PreBuildEvent + { + $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "$CRCCHECK" + } + + $PostBuildEvent [!$ANALYZE] + { + $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" [! $SOURCESDK ] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [ !$SOURCESDK ] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "goto BuildEventOK" "\n" \ + ":BuildEventFailed" "\n" \ + "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ + "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "exit 1" "\n" \ + ":BuildEventOK" "\n" + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK ] + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK ] + + $Description "Publishing to $OUTBINDIR" + $ExcludedFromBuild "No" + } + + $Linker + { + // NXCOMPAT (also known as DEP or Data Access Protection) should be enabled for all + // executables for security and debugging reasons. + $AdditionalOptions "$BASE /NXCOMPAT" + // Suppress this warning using the undocumented /ignore linker switch + // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library + $AdditionalOptions "$BASE /ignore:4221" + $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010] + $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32] + $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64] + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1 + // when building with VS 2010. + $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010] + { + $Configuration + { + $CustomBuildStep + { + // General + $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" + $Description "Compiling pointeroverride.asm" + $Outputs "$(IntDir)\$(InputName).obj" + } + } + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\tier0.lib" [$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public\tier1.lib" [$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [$NOAPPENDPLATSUBDIR] + + $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier0.lib" [!$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier1.lib" [!$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\vstdlib.lib" [!$NOAPPENDPLATSUBDIR] + } +} + diff --git a/mp/src/vpc_scripts/source_exe_win_win32_debug.vpc b/mp/src/vpc_scripts/source_exe_win_win32_debug.vpc new file mode 100644 index 00000000..06d2401b --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_win_win32_debug.vpc @@ -0,0 +1,327 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32_DEBUG.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Debug" +{ + $General + { + // General + $OutputDirectory ".\Debug$PLATSUBDIR" + $IntermediateDirectory ".\Debug$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Application (.exe)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + // Action + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64] + $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64] + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors "No" + $UseUNICODEResponseFiles "No" + + // Optimization + $Optimization "Disabled (/Od)" + $InlineFunctionExpansion + $EnableIntrinsicFunctions + $FavorSizeOrSpeed + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + // EnableMinimalRebuild is incompatible with /MP (multi-processor builds) + // and it also makes it hard to iterate on warnings because the compiler + // detects that there is no reason to recompile when you request it. + // It should always be off? It should definitely be off for /analyze builds. + //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE] + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks "Default" + $RuntimeLibrary "Multi-threaded Debug (/MTd)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" + $EnableFunctionLevelLinking + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned "No" + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.exe" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "Yes (/INCREMENTAL)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmt" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" [!$VS2010] + $GenerateManifest "Yes" [$VS2010] + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References + $EnableCOMDATFolding + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + } + + $Linker [$VS2010] + { + // SAFE_SEH should always be disabled on debug builds. + $ImageHasSafeExceptionHandlers "false" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK] + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/mp/src/vpc_scripts/source_exe_win_win32_release.vpc b/mp/src/vpc_scripts/source_exe_win_win32_release.vpc new file mode 100644 index 00000000..9948bf15 --- /dev/null +++ b/mp/src/vpc_scripts/source_exe_win_win32_release.vpc @@ -0,0 +1,325 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32_RELEASE.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Release" +{ + $General + { + // General + $OutputDirectory ".\Release$PLATSUBDIR" + $IntermediateDirectory ".\Release$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Application (.exe)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + // Action + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database (/Zi)" + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUnicodeResponseFiles + + // Optimization + $Optimization "Maximize Speed (/O2)" + $InlineFunctionExpansion "Any Suitable (/Ob2)" + $EnableIntrinsicFunctions "Yes (/Oi)" + $FavorSizeOrSpeed "Favor Fast Code (/Ot)" + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line. + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + $EnableMinimalRebuild + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks + $RuntimeLibrary "Multi-threaded (/MT)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" [$STAGING_ONLY] + $BufferSecurityCheck "No" [!$STAGING_ONLY] + $EnableFunctionLevelLinking "Yes (/Gy)" + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned "No" + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + // Enable extra debugging information. + $AdditionalOptions "$BASE /d2Zi+" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.exe" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "No (/INCREMENTAL:NO)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmtd" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" [!$VS2010] + $GenerateManifest "Yes" [$VS2010] + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References "Eliminate Unreferenced Data (/OPT:REF)" + $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL] + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + + // Command Line + $AdditionalOptions "$BASE /DYNAMICBASE" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK] + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} diff --git a/mp/src/vpc_scripts/source_lib_base.vpc b/mp/src/vpc_scripts/source_lib_base.vpc new file mode 100644 index 00000000..eeeb2ba1 --- /dev/null +++ b/mp/src/vpc_scripts/source_lib_base.vpc @@ -0,0 +1,20 @@ +//----------------------------------------------------------------------------- +// source_lib_base.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$include "$SRCDIR\vpc_scripts\source_base.vpc" + +$Macro PLATSUBDIR "\linux32" [$LINUX32] +$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32] +$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32] +$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32] + +$MacroRequired "OUTLIBDIR" "$SRCDIR\lib\public\$PLATFORM" [$LINUX] +$MacroRequired "OUTLIBCOMMONDIR" "$SRCDIR\lib\common\$PLATFORM" [$LINUX] +$include "$SRCDIR\vpc_scripts\source_lib_linux_base.vpc" [$LINUX] +$include "$SRCDIR\vpc_scripts\source_lib_win32_base.vpc" [$WINDOWS] +$include "$SRCDIR\vpc_scripts\source_lib_posix_base.vpc" [$POSIX && !$LINUX] +$include "$SRCDIR\vpc_scripts\source_lib_x360_base.vpc" [$X360] +$Include "$SRCDIR\vpc_scripts\source_video_base.vpc" diff --git a/mp/src/vpc_scripts/source_lib_linux_base.vpc b/mp/src/vpc_scripts/source_lib_linux_base.vpc new file mode 100644 index 00000000..b078f000 --- /dev/null +++ b/mp/src/vpc_scripts/source_lib_linux_base.vpc @@ -0,0 +1,31 @@ +$Macro IS_LIB_PROJECT "1" +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" +$MacroRequired "OUTLIBNAME" "$PROJECTNAME" + +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + } + + $General + { + $ConfigurationType "Static Library (.lib)" + } + + $Linker + { + $OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT" + } +} + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK] + } +} + diff --git a/mp/src/vpc_scripts/source_lib_posix_base.vpc b/mp/src/vpc_scripts/source_lib_posix_base.vpc new file mode 100644 index 00000000..5a5e4747 --- /dev/null +++ b/mp/src/vpc_scripts/source_lib_posix_base.vpc @@ -0,0 +1,18 @@ + +$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" +$include "$SRCDIR\tier0\tier0_exclude.vpc" [$POSIX] +$MacroRequired "OUTLIBNAME" "$PROJECTNAME" + +$Configuration +{ + $General + { + $ConfigurationType "Static Library (.lib)" + $GameOutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT" + } + + $Linker + { + $OutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT" + } +} diff --git a/mp/src/vpc_scripts/source_lib_win32_base.vpc b/mp/src/vpc_scripts/source_lib_win32_base.vpc new file mode 100644 index 00000000..e2f6766e --- /dev/null +++ b/mp/src/vpc_scripts/source_lib_win32_base.vpc @@ -0,0 +1,93 @@ +//----------------------------------------------------------------------------- +// SOURCE_LIB_WIN32_BASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64] + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTLIBNAME" "$PROJECTNAME" +$MacroRequired "OUTLIBDIR" + +// Fix up directories for targets like win64 +$Macro OUTLIBDIR "$OUTLIBDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] + +$Include "$SRCDIR\vpc_scripts\source_lib_win32_debug.vpc" +$Include "$SRCDIR\vpc_scripts\source_lib_win32_release.vpc" +$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" + +$IgnoreRedundancyWarning "ON" + +// Common Configuration +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTLIBNAME" + } + + $General + { + $OutputDirectory "$OUTLIBDIR" + } + + $Compiler + { + $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + } + + $PreBuildEvent + { + $CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib ( for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + ") else ( mkdir $OUTLIBDIR )" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \ + " attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \ + " $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \ + " attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \ + ")" "\n" \ + "$CRCCHECK" "\n" [!$SOURCESDK] + } + + $PreLinkEvent + { + $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR" [!$SOURCESDK ] + } + + $Librarian + { + // Suppress this warning using the undocumented /ignore linker switch + // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library + $AdditionalOptions "$BASE /ignore:4221" + + // This option is from the devil. Basically, it causes the link inputs + // to vary depending on what is in the solution. This is anathema + // to the way that we use projects and solutions here at Valve. + // It also exposes a bug in VS2005 causing files to be recompiled/linked + // even if nothing changed. + $LinkLibraryDependencies "false" + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } +} diff --git a/mp/src/vpc_scripts/source_lib_win32_debug.vpc b/mp/src/vpc_scripts/source_lib_win32_debug.vpc new file mode 100644 index 00000000..a3eba728 --- /dev/null +++ b/mp/src/vpc_scripts/source_lib_win32_debug.vpc @@ -0,0 +1,202 @@ +//----------------------------------------------------------------------------- +// SOURCE_LIB_WIN32_DEBUG.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTLIBNAME" +$MacroRequired "OUTLIBDIR" + +$Configuration "Debug" +{ + $General + { + // General + $IntermediateDirectory ".\Debug$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Static Library (.lib)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64] + $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64] + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles "No" + + // Optimization + $Optimization "Disabled (/Od)" + $InlineFunctionExpansion + $EnableIntrinsicFunctions + $FavorSizeOrSpeed + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + // EnableMinimalRebuild is incompatible with /MP (multi-processor builds) + // and it also makes it hard to iterate on warnings because the compiler + // detects that there is no reason to recompile when you request it. + // It should always be off? It should definitely be off for /analyze builds. + //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE] + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks "Default" + $RuntimeLibrary "Multi-threaded Debug (/MTd)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" + $EnableFunctionLevelLinking + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + } + + $Librarian + { + // General + $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib" + $AdditionalDependencies + $AdditionalLibraryDirectories + $SuppressStartupBanner "Yes (/NOLOGO)" + $ModuleDefinitionFileName + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary + $ExportNamedFunctions + $ForceSymbolReferences + $UseUNICODEResponseFiles "No" + $LinkLibraryDependencies + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTLIBNAME.bsc" + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/mp/src/vpc_scripts/source_lib_win32_release.vpc b/mp/src/vpc_scripts/source_lib_win32_release.vpc new file mode 100644 index 00000000..8f80eefc --- /dev/null +++ b/mp/src/vpc_scripts/source_lib_win32_release.vpc @@ -0,0 +1,202 @@ +//----------------------------------------------------------------------------- +// SOURCE_LIB_WIN32_RELEASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTLIBNAME" +$MacroRequired "OUTLIBDIR" + +$Configuration "Release" +{ + $General + { + // General + $IntermediateDirectory ".\Release$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Static Library (.lib)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "C7 Compatible (/Z7)" + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles "No" + + // Optimization + $Optimization "Maximize Speed (/O2)" + $InlineFunctionExpansion "Any Suitable (/Ob2)" + $EnableIntrinsicFunctions "Yes (/Oi)" + $FavorSizeOrSpeed "Favor Fast Code (/Ot)" + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line. + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + $EnableMinimalRebuild + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks + $RuntimeLibrary "Multi-threaded (/MT)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" [$STAGING_ONLY] + $BufferSecurityCheck "No" [!$STAGING_ONLY] + $EnableFunctionLevelLinking "Yes (/Gy)" + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + // Enable extra debugging information. + $AdditionalOptions "$BASE /d2Zi+" + } + + $Librarian + { + // General + $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib" + $AdditionalDependencies + $AdditionalLibraryDirectories + $SuppressStartupBanner "Yes (/NOLOGO)" + $ModuleDefinitionFileName + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary + $ExportNamedFunctions + $ForceSymbolReferences + $UseUNICODEResponseFiles "No" + $LinkLibraryDependencies + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTLIBNAME.bsc" + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/mp/src/vpc_scripts/source_linux_base_project.vpc b/mp/src/vpc_scripts/source_linux_base_project.vpc new file mode 100644 index 00000000..8dd136ba --- /dev/null +++ b/mp/src/vpc_scripts/source_linux_base_project.vpc @@ -0,0 +1,64 @@ + + +$MacroRequired "SRCDIR" + + +$Configuration "Debug" +{ + $Compiler + { + $PreprocessorDefinitions "DEBUG;_DEBUG" + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration "Release" +{ + $Compiler + { + $PreprocessorDefinitions "NDEBUG" + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration +{ + $General + { + $ConfigurationType "Application (.exe)" + } + + $Compiler + { + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $AdditionalIncludeDirectories "$BASE;/usr/include/malloc" [$OSX] + $PreprocessorDefinitions "$BASE;POSIX;GNUC" + $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED] + $PreprocessorDefinitions "$BASE;LINUX;_LINUX" [$LINUXALL] + $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64] + $PreprocessorDefinitions "$BASE;_DEMO" [$DEMO] + $SymbolVisibility "hidden" [$POSIX] + $GCC_ExtraCompilerFlags "$BASE -U_FORTIFY_SOURCE" [$LINUXALL] + $GCC_ExtraCompilerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL] + + // Pass on appropriate branch define to preprocessor + $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY] + $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA] + } + $Linker + { + $GCC_ExtraLinkerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL] + } +} + +$Project +{ + $Folder "Link Libraries" + { + $ImpLib tier0 [!$IS_LIB_PROJECT] + $Lib tier1 [!$IS_LIB_PROJECT] + $ImpLib vstdlib [!$IS_LIB_PROJECT] + $Lib $SRCDIR/thirdparty/clang+llvm-3.1-x86-linux-ubuntu_12.04/lib/clang/3.1/lib/linux/libclang_rt.asan-i386 [$ADDRESSSANITIZER && $LINUXALL] + } +} diff --git a/mp/src/vpc_scripts/source_posix_base.vpc b/mp/src/vpc_scripts/source_posix_base.vpc new file mode 100644 index 00000000..0db13bcb --- /dev/null +++ b/mp/src/vpc_scripts/source_posix_base.vpc @@ -0,0 +1,72 @@ + + +$Macro PLATSUBDIR "\linux32" [$LINUX32] +//$Macro PLATSUBDIR "\linux64" [$LINUX64] +$Macro PLATSUBDIR "\osx32" [$OSX32] +$Macro PLATSUBDIR "\osx64" [$OSX64] + +$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX] +$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX] + + + +$MacroRequired "SRCDIR" + + +$Configuration "Debug" +{ + $Compiler + { + $PreprocessorDefinitions "DEBUG;_DEBUG" + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration "Release" +{ + $Compiler + { + $PreprocessorDefinitions "NDEBUG" + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration +{ + $General + { + $ConfigurationType "Application (.exe)" + } + + $Compiler + { + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $PreprocessorDefinitions "$BASE;GNUC;POSIX" + $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED] + // the 10240 in the following line is the output of `sysctl -n kern.maxfilesperproc` + $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64] + $PreprocessorDefinitions "$BASE;_LINUX;LINUX;" [$LINUX] + $PreprocessorDefinitions "$BASE;_CYGWIN;CYGWIN;" [$CYGWIN] + + // Pass on appropriate branch define to preprocessor + $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY] + $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA] + + $Create/UsePCHThroughFile "stdafx.h" + } +} + +$Project +{ + + $Folder "Link Libraries" + { + $ImpLib tier0 [$LINUXALL] + $Lib tier1 [$LINUXALL] + $ImpLib vstdlib [$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL] + } +} + diff --git a/mp/src/vpc_scripts/source_video_base.vpc b/mp/src/vpc_scripts/source_video_base.vpc new file mode 100644 index 00000000..b1baa408 --- /dev/null +++ b/mp/src/vpc_scripts/source_video_base.vpc @@ -0,0 +1,61 @@ +//----------------------------------------------------------------------------- +// AVI_BASE.VPC +// +// Controls selection (and compilation) of various video subsystems +// +// Defines to add or remove to the preprocessor definitions: +// +// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine +// BINK_VIDEO - controls availability of IBik interface +// QUICKTIME_VIDEO - controls availability of IQuickTime interface +// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine +// +// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and +// look for Quicktime playback *IF* the same file exists in .mov form +// +//----------------------------------------------------------------------------- + + +// We use Quicktime exclusively (and usually only quicktime) on the Mac +// +// We have two configurations for Win32. +// +// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video +// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV +// +// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play +// other media file types to look for a quicktime compatible version of the media file first +// + +//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360] + +$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] +// If we're using OpenGL, we're implicitly using SDL. +$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED] + +$Configuration +{ + $Compiler + { + // OSX Builds + $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] + + // Windows PC, without Quicktime, and with Quicktime + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32] + + // Xbox 360 builds + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360] + + // Linux + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] + + // OpenGL + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] + + // SDL + $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] + } +} + diff --git a/mp/src/vpc_scripts/source_win32_base.vpc b/mp/src/vpc_scripts/source_win32_base.vpc new file mode 100644 index 00000000..8be3bcf6 --- /dev/null +++ b/mp/src/vpc_scripts/source_win32_base.vpc @@ -0,0 +1,71 @@ +$Configuration +{ + $General [$VS2012] + { + // Request the VS 11 (VS 2012) compiler toolset. + $PlatformToolset "v110" + } + + $General [$VS2010 || $VS2012] + { + $ExecutableDirectories "$(ExecutablePath);$(Path)" + // We need to override mt.exe for Win7 compatibiity. Append paths before $(ExecutablePath) if you need VS to use your tools rather than its own + $ExecutableDirectories "$SRCDIR\devtools\vstools;$BASE" + // VS 2012 compiles fine but does not link. We want to redirect to stub versions of + // the tools (like link.exe and mt.exe) so that the link stage will be NOPed when + // doing /analyze builds. + $ExecutableDirectories "$SRCDIR\devtools\vs_nop_tools;$BASE" [$ANALYZE && $VS2012] + } + + $Compiler + { + // When using /analyze (triggered with /define:ANALYZE on the vpc command line) we want + // to use /MP but not at its most aggressive setting, and we want to forcibly disable lots + // of warnings (also disabled in platform.h but not everybody includes that). + // See platform.h for the list of warnings with explanations. + // warning C6318: Ill-defined __try/__except: use of the constant EXCEPTION_CONTINUE_SEARCH -- bogus + // warning C6322: Empty _except block + // Set the stack size threshold to 100,000 to avoid noisy warnings on functions with modest stack usage + $AdditionalOptions "/MP3 /analyze /analyze:stacksize100000 /wd6308 /wd6255 /wd6387 /wd6309 /wd6011 /wd6211 /wd6031 /wd6326 /wd6239 " \ + "/wd6285 /wd6237 /wd6235 /wd6240 /wd6323 /wd6326 /wd6335 /wd6320 /wd6250 /wd6384 /wd6318 /wd6322" [$ANALYZE] + + // Specify /define:ALLOWSHADOWING to suppress variable shadowing warnings + $AdditionalOptions "$BASE /wd6244 /wd6246" [$ANALYZE && $ALLOWSHADOWING] + + // New warnings in VS 2012 that we want to ignore. + // warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition + // warning C6014: Leaking memory 'pThinkParams'. + // warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. + // warning C28182: Dereferencing NULL pointer. 'pPropMesh' contains the same NULL value as '(CMesh *)=(pPropMesh)' did. + // warning C28183: 'entropy->ac_count_ptrs[actbl]' could be '0', and is a copy of the value found in 'entropy->dc_count_ptrs[dctbl]': this does not adhere to the specification for the function 'memset'. + // warning C28197: Possibly leaking memory 'pInfo'. + // warning C28198: Possibly leaking memory 'kvFrame1' due to an exception. Is a local catch block needed to clean up memory? + // warning C28204: 'QueryInterface' : Only one of this overload and the one at c:\program files (x86)\windows kits\8.0\include\um\unknwnbase.h(114) are annotated for _Param_(2): both or neither must be annotated. + // warning C28247: Model file annotation for function '_vsnprintf': annotation on _Param_(1)/SAL_post, 'RequiresZeroTermination' duplicates header file annotation 'SAL_nullTerminated'. Remove the duplicated annotations from the model file. (Header: c:\program files (x86)\microsoft visual studio 11.0\vc\include\stdio.h(349).) + // warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations. See c:\program files (x86)\windows kits\8.0\include\um\winbase.h(2286). + // warning C28301: No annotations for first declaration of 'InitializeCriticalSection'. See d:\clients\tf3\staging\src\public\tier0\threadtools.h(1373). + // warning C28195: The function was declared as acquiring memory in 'return' and exited without doing so. + // warning C6340: Mismatch on sign: 'unsigned short' passed as parameter '6' when some signed type is required in call to 'V_snprintf'. + // warning C6330: 'const char' passed as parameter '1' when 'unsigned char' is required in call to 'isspace'. + $AdditionalOptions "$BASE /wd6014 /wd28159 /wd28182 /wd28183 /wd28197 /wd28198 /wd28204 /wd28247 /wd28251 /wd28301 /wd28195 /wd6340 /wd6330" [$ANALYZE && $VS2012] + + // Having lots of warnings makes it harder to notice new, and possibly + // important warnings, both on buildbot and in the output window. Lots + // of warnings also makes it harder to skip through errors in the output + // window since F8 stops on both warnings and errors. The only way to + // keep the warning count down is to have warnings-as-errors. + // We will not be warning free on 64-bit for a while... + $TreatWarningsAsErrors "Yes (/WX)" [!$ANALYZE && !$WIN64] + + $PreprocessorDefinitions "$BASE;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64] + $PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32] + + // The VS 2012 compiler keeps hitting internal compiler errors during /analyze. In order to get these + // fixed we need to report them. + $AdditionalOptions "$BASE /errorReport:send" [$ANALYZE] + + // Pass on appropriate branch define to preprocessor + $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY] + $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA] + } +} diff --git a/mp/src/vpc_scripts/version.vpc b/mp/src/vpc_scripts/version.vpc new file mode 100644 index 00000000..dbefdb83 --- /dev/null +++ b/mp/src/vpc_scripts/version.vpc @@ -0,0 +1,12 @@ +//----------------------------------------------------------------------------- +// VERSION.VPC +// +// Version tag for VPC scripts. All base scripts include this file first. +//----------------------------------------------------------------------------- + +// This version tag serves as a critical safeguard to ensure all vcproj's can +// be forced to rebuild. Changing the version or anything about this +// file will cause the CRC checking to fail, and thus cause a rebuild. + +// DO NOT CHANGE THIS UNLESS YOU !!!REALLY!!! NEED TO FORCE EVERY SINGLE VCPROJ TO REGENERATE +$Macro "InternalVersion" "101" \ No newline at end of file diff --git a/sp/src/EverythingSP_SDK-2010.sln b/sp/src/EverythingSP_SDK-2010.sln deleted file mode 100644 index d155ec11..00000000 --- a/sp/src/EverythingSP_SDK-2010.sln +++ /dev/null @@ -1,234 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2)", "game\client\client_hl2-2010.vcxproj", "{09E5D61D-4897-7B98-288B-C87442D14BFF}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2)", "game\server\server_hl2-2010.vcxproj", "{C3EE918E-6836-5578-1FA2-5703048552B9}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mathlib", "mathlib\mathlib-2010.vcxproj", "{BAB92FF0-D72A-D7E5-1988-74628D39B94F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tier1", "tier1\tier1-2010.vcxproj", "{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Captioncompiler", "utils\captioncompiler\captioncompiler-2010.vcxproj", "{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Glview", "utils\glview\glview-2010.vcxproj", "{DC76828F-1DD4-7E83-371E-EA4058FEE050}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Height2normal", "utils\height2normal\height2normal-2010.vcxproj", "{129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Motionmapper", "utils\motionmapper\motionmapper-2010.vcxproj", "{C805838C-256D-6672-3417-589B6AF7D95E}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Phonemeextractor", "utils\phonemeextractor\phonemeextractor-2010.vcxproj", "{079933D6-F849-3176-49FC-D50E4B461AC4}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "QC_Eyes", "utils\qc_eyes\qc_eyes-2010.vcxproj", "{EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Serverplugin_empty", "utils\serverplugin_sample\serverplugin_empty-2010.vcxproj", "{394B82B6-3999-E576-5458-2D2EB4229509}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tgadiff", "utils\tgadiff\tgadiff-2010.vcxproj", "{C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vbsp", "utils\vbsp\vbsp-2010.vcxproj", "{E4F39B89-9731-571D-B69D-C1B8FE56C056}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vice", "utils\vice\vice-2010.vcxproj", "{03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vrad_dll", "utils\vrad\vrad_dll-2010.vcxproj", "{90A78BD4-2532-39D9-6D34-7A3C2648508C}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vrad_launcher", "utils\vrad_launcher\vrad_launcher-2010.vcxproj", "{0B6929D0-4447-E035-E47A-EBFCE557D5B3}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939} - {90A78BD4-2532-39D9-6D34-7A3C2648508C} = {90A78BD4-2532-39D9-6D34-7A3C2648508C} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vtf2tga", "utils\vtf2tga\vtf2tga-2010.vcxproj", "{6B017447-F682-A137-8DF4-4608281F2C9F}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vtfdiff", "utils\vtfdiff\vtfdiff-2010.vcxproj", "{81EE9F71-4DFD-8670-B3EA-7B4E931E9845}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vvis_dll", "utils\vvis\vvis_dll-2010.vcxproj", "{AC70A841-561F-4DAE-7864-E50541AD99ED}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vvis_launcher", "utils\vvis_launcher\vvis_launcher-2010.vcxproj", "{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}" - ProjectSection(ProjectDependencies) = postProject - {AC70A841-561F-4DAE-7864-E50541AD99ED} = {AC70A841-561F-4DAE-7864-E50541AD99ED} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vgui_controls", "vgui2\vgui_controls\vgui_controls-2010.vcxproj", "{F69B3672-C5E8-CD1A-257F-253A25B5B939}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (Episodic)", "game\client\client_episodic-2010.vcxproj", "{353A799F-E73F-7A69-07AD-B2AD57F3B775}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (Episodic)", "game\server\server_episodic-2010.vcxproj", "{7855B476-B6D4-535D-F7A9-D623245F8B07}" - ProjectSection(ProjectDependencies) = postProject - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|Win32.ActiveCfg = Debug|Win32 - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|Win32.Build.0 = Debug|Win32 - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|Win32.ActiveCfg = Release|Win32 - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|Win32.Build.0 = Release|Win32 - {C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|Win32.ActiveCfg = Debug|Win32 - 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-Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (Episodic)", "game\client\client_episodic-2010.vcxproj", "{353A799F-E73F-7A69-07AD-B2AD57F3B775}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (Episodic)", "game\server\server_episodic-2010.vcxproj", "{7855B476-B6D4-535D-F7A9-D623245F8B07}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|Win32.ActiveCfg = Debug|Win32 - {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|Win32.Build.0 = Debug|Win32 - {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|Win32.ActiveCfg = Release|Win32 - {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|Win32.Build.0 = Release|Win32 - {7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|Win32.ActiveCfg = Debug|Win32 - {7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|Win32.Build.0 = Debug|Win32 - {7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|Win32.ActiveCfg = Release|Win32 - {7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/sp/src/Game_HL2-2010.sln b/sp/src/Game_HL2-2010.sln deleted file mode 100644 index 6789d30d..00000000 --- a/sp/src/Game_HL2-2010.sln +++ /dev/null @@ -1,26 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2)", "game\client\client_hl2-2010.vcxproj", "{09E5D61D-4897-7B98-288B-C87442D14BFF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2)", "game\server\server_hl2-2010.vcxproj", "{C3EE918E-6836-5578-1FA2-5703048552B9}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|Win32.ActiveCfg = Debug|Win32 - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|Win32.Build.0 = Debug|Win32 - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|Win32.ActiveCfg = Release|Win32 - {09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|Win32.Build.0 = Release|Win32 - {C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|Win32.ActiveCfg = Debug|Win32 - {C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|Win32.Build.0 = Debug|Win32 - {C3EE918E-6836-5578-1FA2-5703048552B9}.Release|Win32.ActiveCfg = Release|Win32 - {C3EE918E-6836-5578-1FA2-5703048552B9}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/sp/src/createallprojects b/sp/src/createallprojects new file mode 100644 index 00000000..1dcfc65c --- /dev/null +++ b/sp/src/createallprojects @@ -0,0 +1,4 @@ +#!/bin/bash + +devtools/bin/vpc /hl2 /episodic +everything /mksln everything + diff --git a/sp/src/createallprojects.bat b/sp/src/createallprojects.bat new file mode 100644 index 00000000..01bfb7ea --- /dev/null +++ b/sp/src/createallprojects.bat @@ -0,0 +1 @@ +devtools\bin\vpc.exe /hl2 /episodic +everything /mksln everything.sln diff --git a/sp/src/creategameprojects b/sp/src/creategameprojects new file mode 100644 index 00000000..16286df8 --- /dev/null +++ b/sp/src/creategameprojects @@ -0,0 +1,4 @@ +#!/bin/bash + +devtools/bin/vpc /hl2 /episodic +game /mksln games + diff --git a/sp/src/creategameprojects.bat b/sp/src/creategameprojects.bat new file mode 100644 index 00000000..e0d068f9 --- /dev/null +++ b/sp/src/creategameprojects.bat @@ -0,0 +1 @@ +devtools\bin\vpc.exe /hl2 /episodic +game /mksln games.sln diff --git a/sp/src/devtools/bin/vpc b/sp/src/devtools/bin/vpc new file mode 100644 index 00000000..2992aed4 --- /dev/null +++ b/sp/src/devtools/bin/vpc @@ -0,0 +1,28 @@ +#!/bin/bash + +OS=`uname` +SCRIPTPATH=`dirname $0` +FORCEARG="" + +case $OS in +"Darwin") + BINNAME=vpc_osx + ;; +"Linux") + BINNAME=vpc_linux + ;; +*) + echo "Couldn't find appropriate VPC binary, fix the script." + exit -1 + ;; +esac + + +if [ $OS == "Darwin" ]; then + $SCRIPTPATH/$BINNAME $@ +elif [ $OS == "Linux" ]; then + $SCRIPTPATH/$BINNAME $@ +else + echo "Couldn't find appropriate VPC binary, fix the script." + exit -1 +fi diff --git a/sp/src/devtools/bin/vpc.exe b/sp/src/devtools/bin/vpc.exe new file mode 100644 index 00000000..0c084858 Binary files /dev/null and b/sp/src/devtools/bin/vpc.exe differ diff --git a/sp/src/devtools/bin/vpc_linux b/sp/src/devtools/bin/vpc_linux new file mode 100755 index 00000000..71529f3a Binary files /dev/null and b/sp/src/devtools/bin/vpc_linux differ diff --git a/sp/src/devtools/bin/vpc_osx b/sp/src/devtools/bin/vpc_osx new file mode 100755 index 00000000..b4b2af9c Binary files /dev/null and b/sp/src/devtools/bin/vpc_osx differ diff --git a/sp/src/devtools/bin/vpccrccheck.exe b/sp/src/devtools/bin/vpccrccheck.exe new file mode 100644 index 00000000..5a151b00 Binary files /dev/null and b/sp/src/devtools/bin/vpccrccheck.exe differ diff --git a/sp/src/devtools/makefile_base_posix.mak b/sp/src/devtools/makefile_base_posix.mak index c529abdf..f4689c4b 100644 --- a/sp/src/devtools/makefile_base_posix.mak +++ b/sp/src/devtools/makefile_base_posix.mak @@ -44,6 +44,9 @@ DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel) GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P) MAP_FLAGS = +Srv_GAMEOUTPUTFILE = +COPY_DLL_TO_SRV = 0 + ifeq ($(STEAM_BRANCH),1) WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof @@ -76,7 +79,11 @@ ifeq ($(OS),Linux) # If the steam-runtime is available, use it. We should just default to using it when # buildbot and everyone has a bit of time to get it installed. ifneq "$(wildcard /valve/steam-runtime/bin/)" "" - VALVE_BINDIR = /valve/steam-runtime/bin/ + # The steam-runtime is incompatible with clang at this point, so disable it + # if clang is enabled. + ifneq ($(CXX),clang++) + VALVE_BINDIR = /valve/steam-runtime/bin/ + endif endif GCC_VER = MARCH_TARGET = pentium4 @@ -143,6 +150,11 @@ ifeq ($(OS),Linux) endif VSIGN ?= true + ifeq ($(SOURCE_SDK), 1) + Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so) + COPY_DLL_TO_SRC := 1 + endif + LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined @@ -163,64 +175,55 @@ ifeq ($(OS),Linux) endif ifeq ($(OS),Darwin) - OSXVER := $(shell sw_vers -productVersion) CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache - DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path) + MAC_SDK_VER ?= 10.6 + MAC_SDK := macosx$(MAC_SDK_VER) + SYSROOT := $(shell xcodebuild -sdk $(MAC_SDK) -version Path) - ifeq (,$(findstring 10.7, $(OSXVER))) - BUILDING_ON_LION := 0 - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/SDKs - else - BUILDING_ON_LION := 1 - # Need to figure out which version of XCode you have installed - # See if you have the clang compiler in $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang - ifeq ($(wildcard $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang),) - # no clang, you're running older Xcode - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/SDKs - else - # clang is in the new Toolchain, use it - COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin - SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs - endif + ifneq ($(origin MAC_SDK_VER), file) + $(warning Attempting build with SDK version $(MAC_SDK_VER), only 10.6 is supported and recommended!) endif - #test to see if you have a compiler in the right place, if you don't abort with an error - - ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang),) - $(error Unable to find compiler, install and configure XCode) - endif - - ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang++),) - $(error Unable to find compiler, install and configure XCode) - endif - - - SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk - - ifeq ($(origin AR), default) - AR = libtool -static -o + ifeq ($(SYSROOT),) + FIRSTSDK := $(firstword $(sort $(shell xcodebuild -showsdks | grep macosx | sed 's/.*macosx//'))) + $(error Could not find SDK version $(MAC_SDK_VER). Install and configure Xcode 4.3, or build with: make MAC_SDK_VER=$(FIRSTSDK)) endif + ifeq ($(origin CC), default) - CC = $(CCACHE) $(COMPILER_BIN_DIR)/clang -Qunused-arguments + # Test to see if you have a compiler in the right place, if you + # don't abort with an error + CLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang) + ifeq ($(wildcard $(CLANG)),) + $(error Unable to find C compiler, install and configure Xcode 4.3) + endif + + CC := $(CCACHE) $(CLANG) -Qunused-arguments endif + ifeq ($(origin CXX), default) - CXX = $(CCACHE) $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments + CXXLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang++) + ifeq ($(wildcard $(CXXLANG)),) + $(error Unable to find C++ compiler, install and configure Xcode 4.3) + endif + + CXX := $(CCACHE) $(CXXLANG) -Qunused-arguments endif LINK ?= $(CXX) - ifeq (($TARGET_PLATFORM),osx64) - ARCH_FLAGS += -arch x86_64 -m64 -march=core2 + ifeq ($(origin AR), default) + AR := $(shell xcrun -sdk $(MAC_SDK) -find libtool) -static -o + endif + + ifeq ($(TARGET_PLATFORM),osx64) + ARCH_FLAGS += -arch x86_64 -m64 -march=core2 else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags))) ARCH_FLAGS += -arch i386 -m32 -march=prescott -momit-leaf-frame-pointer -mtune=core2 else # dirty hack to build a universal binary - don't specify the architecture - ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2 + ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2 endif - #FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one - GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil + GEN_SYM ?= $(shell xcrun -sdk $(MAC_SDK) -find dsymutil) ifeq ($(CFG),release) STRIP ?= strip -S else @@ -231,10 +234,9 @@ ifeq ($(OS),Darwin) else VSIGN ?= $(SRCROOT)/devtools/bin/vsign endif - - CPPFLAGS += -I$(SDKROOT)/usr/include/malloc - CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks + CPPFLAGS += -I$(SYSROOT)/usr/include/malloc + CFLAGS += -isysroot $(SYSROOT) -mmacosx-version-min=10.5 -fasm-blocks LIB_START_EXE = -lm -ldl -lpthread LIB_END_EXE = @@ -456,6 +458,13 @@ $(SO_GameOutputFile): $(SO_File) $(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE); + $(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\ + cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\ + fi; $(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\ echo "----" $(QUIET_ECHO_POSTFIX);\ echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\ diff --git a/sp/src/game/client/client_base.vpc b/sp/src/game/client/client_base.vpc new file mode 100644 index 00000000..8acae4f7 --- /dev/null +++ b/sp/src/game/client/client_base.vpc @@ -0,0 +1,1303 @@ +//----------------------------------------------------------------------------- +// CLIENT_BASE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "client" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include" + $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL] + $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX] + $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX] + $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + $PrecompiledHeaderFile "$(IntDir)/client.pch" + } + + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + $SystemFrameworks "Carbon" [$OSXALL] + $SystemLibraries "rt" [$LINUXALL] + $IgnoreImportLibrary "TRUE" + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY] + } +} + +$Project +{ + $Folder "Replay" + { + $File "replay/replaycamera.cpp" + $File "replay/replaycamera.h" + $File "replay/cdll_replay.cpp" + $File "replay/cdll_replay.h" + + $File "replay/gamedefs.h" [$BUILD_REPLAY] + $File "replay/gamedefs.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY] + $File "replay/replay_ragdoll.h" [$BUILD_REPLAY] + $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY] + $File "replay/replay_screenshot.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY] + $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.cpp" [$BUILD_REPLAY] + $File "replay/replayrenderer.h" [$BUILD_REPLAY] + $File "replay/replayvideo.cpp" [$BUILD_REPLAY] + $File "replay/replayvideo.h" [$BUILD_REPLAY] + + $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY] + $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] + + $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY] + $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "UI" [$BUILD_REPLAY] + { + $File "replay\vgui\replaybrowserbasepage.cpp" + $File "replay\vgui\replaybrowserbasepage.h" + $File "replay\vgui\replaybrowserbasepanel.cpp" + $File "replay\vgui\replaybrowserbasepanel.h" + $File "replay\vgui\replayconfirmquitdlg.cpp" + $File "replay\vgui\replayconfirmquitdlg.h" + $File "replay\vgui\replaybrowserdetailspanel.cpp" + $File "replay\vgui\replaybrowserdetailspanel.h" + $File "replay\vgui\replaybrowseritemmanager.cpp" + $File "replay\vgui\replaybrowseritemmanager.h" + $File "replay\vgui\replaybrowserlistitempanel.cpp" + $File "replay\vgui\replaybrowserlistitempanel.h" + $File "replay\vgui\replaybrowserlistpanel.cpp" + $File "replay\vgui\replaybrowserlistpanel.h" + $File "replay\vgui\replaybrowsermainpanel.cpp" + $File "replay\vgui\replaybrowsermainpanel.h" + $File "replay\vgui\replaybrowsermovieplayerpanel.cpp" + $File "replay\vgui\replaybrowsermovieplayerpanel.h" + $File "replay\vgui\replaybrowserpreviewpanel.cpp" + $File "replay\vgui\replaybrowserpreviewpanel.h" + $File "replay\vgui\replaybrowserrenderdialog.cpp" + $File "replay\vgui\replaybrowserrenderdialog.h" + $File "replay\vgui\replayinputpanel.cpp" + $File "replay\vgui\replayinputpanel.h" + $File "replay\vgui\replaymessagepanel.cpp" + $File "replay\vgui\replaymessagepanel.h" + $File "replay\vgui\replayperformanceeditor.cpp" + $File "replay\vgui\replayperformanceeditor.h" + $File "replay\vgui\replayperformancesavedlg.cpp" + $File "replay\vgui\replayperformancesavedlg.h" + $File "replay\vgui\replayrenderoverlay.cpp" + $File "replay\vgui\replayrenderoverlay.h" + $File "replay\vgui\replayreminderpanel.cpp" + $File "replay\vgui\replayreminderpanel.h" + $File "replay\replayyoutubeapi.cpp" + $File "replay\replayyoutubeapi.h" + $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK] + $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK] + + $File "game_controls\slideshowpanel.cpp" + $File "game_controls\slideshowpanel.h" + + $File "$SRCDIR\common\movieobjects\timeutils.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "$SRCDIR\public\movieobjects\timeutils.h" + } + } + + $Folder "Source Files" + { + $File "hl2\C_Func_Monitor.cpp" + $File "geiger.cpp" + $File "history_resource.cpp" + $File "hud_weapon.cpp" + $File "train.cpp" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.h" + $File "$SRCDIR\game\shared\achievementmgr.cpp" + $File "$SRCDIR\game\shared\achievementmgr.h" + $File "$SRCDIR\game\shared\achievements_and_stats_interface.h" + $File "$SRCDIR\game\shared\achievements_hlx.cpp" + $File "achievement_notification_panel.cpp" + $File "achievement_notification_panel.h" + $File "$SRCDIR\game\shared\activitylist.cpp" + $File "alphamaterialproxy.cpp" + $File "$SRCDIR\game\shared\ammodef.cpp" + $File "animatedentitytextureproxy.cpp" + $File "animatedoffsettextureproxy.cpp" + $File "animatedtextureproxy.cpp" + $File "AnimateSpecificTextureProxy.cpp" + $File "$SRCDIR\game\shared\animation.cpp" + $File "$SRCDIR\game\shared\base_playeranimstate.cpp" + $File "$SRCDIR\game\shared\baseachievement.cpp" + $File "$SRCDIR\game\shared\baseachievement.h" + $File "baseanimatedtextureproxy.cpp" + $File "baseclientrendertargets.cpp" + $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" + $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\baseentity_shared.cpp" + $File "$SRCDIR\game\shared\basegrenade_shared.cpp" + $File "$SRCDIR\game\shared\baseparticleentity.cpp" + $File "$SRCDIR\game\shared\baseplayer_shared.cpp" + $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" + $File "beamdraw.cpp" + $File "$SRCDIR\game\shared\beam_shared.cpp" + $File "$SRCDIR\public\bone_accessor.cpp" + $File "bone_merge_cache.cpp" + $File "c_ai_basehumanoid.cpp" + $File "c_ai_basenpc.cpp" + $File "c_baseanimating.cpp" + $File "c_baseanimatingoverlay.cpp" + $File "c_basecombatcharacter.cpp" + $File "c_basecombatweapon.cpp" + $File "c_basedoor.cpp" + $File "c_baseentity.cpp" + $File "c_baseflex.cpp" + $File "c_baseplayer.cpp" + $File "c_baseviewmodel.cpp" + $File "c_breakableprop.cpp" + $File "c_colorcorrection.cpp" + $File "c_colorcorrectionvolume.cpp" + $File "c_dynamiclight.cpp" + $File "c_entitydissolve.cpp" + $File "c_entityparticletrail.cpp" + $File "c_env_fog_controller.cpp" + $File "c_env_particlescript.cpp" + $File "c_env_projectedtexture.cpp" + $File "c_env_screenoverlay.cpp" + $File "c_env_tonemap_controller.cpp" + $File "c_fire_smoke.cpp" + $File "c_fish.cpp" + $File "c_func_areaportalwindow.cpp" + $File "c_func_breakablesurf.cpp" + $File "c_func_conveyor.cpp" + $File "c_func_dust.cpp" + $File "c_func_lod.cpp" + $File "c_func_occluder.cpp" + $File "c_func_reflective_glass.cpp" + $File "c_func_rotating.cpp" + $File "c_func_smokevolume.cpp" + $File "c_func_tracktrain.cpp" + $File "c_gib.cpp" + $File "c_hairball.cpp" + $File "c_info_overlay_accessor.cpp" + $File "c_lightglow.cpp" + $File "C_MaterialModifyControl.cpp" + $File "c_particle_system.cpp" + $File "c_physbox.cpp" + $File "c_physicsprop.cpp" + $File "c_physmagnet.cpp" + $File "c_pixel_visibility.cpp" + $File "c_plasma.cpp" + $File "c_playerresource.cpp" + $File "c_point_camera.cpp" + $File "c_point_commentary_node.cpp" + $File "c_props.cpp" + $File "c_props.h" + $File "c_ragdoll_manager.cpp" + $File "c_rope.cpp" + $File "c_rumble.cpp" + $File "c_sceneentity.cpp" + $File "c_shadowcontrol.cpp" + $File "c_slideshow_display.cpp" + $File "c_slideshow_display.h" + $File "c_soundscape.cpp" + $File "c_spotlight_end.cpp" + $File "c_sprite.cpp" + $File "c_sprite_perfmonitor.cpp" + $File "c_sun.cpp" + $File "c_team.cpp" + $File "c_tesla.cpp" + $File "c_test_proxytoggle.cpp" + $File "c_user_message_register.cpp" + $File "c_vehicle_choreo_generic.cpp" + $File "c_vehicle_jeep.cpp" + $File "c_vguiscreen.cpp" + $File "hl2\c_waterbullet.cpp" + $File "hl2\hud_autoaim.cpp" + $File "C_WaterLODControl.cpp" + $File "c_world.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.cpp" + $File "$SRCDIR\game\shared\cam_thirdperson.h" + $File "camomaterialproxy.cpp" + $File "cdll_client_int.cpp" + $File "cdll_bounded_cvars.cpp" + $File "cdll_bounded_cvars.h" + $File "cdll_util.cpp" + $File "cl_mat_stub.cpp" + $File "classmap.cpp" + $File "client_factorylist.cpp" + $File "client_thinklist.cpp" + $File "client_virtualreality.cpp" + $File "client_virtualreality.h" + $File "clienteffectprecachesystem.cpp" + $File "cliententitylist.cpp" + $File "clientleafsystem.cpp" + $File "clientmode_shared.cpp" + $File "clientshadowmgr.cpp" + $File "clientsideeffects.cpp" + $File "clientsideeffects_test.cpp" + $File "clientsteamcontext.cpp" + $File "clientsteamcontext.h" + $File "colorcorrectionmgr.cpp" + $File "commentary_modelviewer.cpp" + $File "commentary_modelviewer.h" + $File "$SRCDIR\game\shared\collisionproperty.cpp" + $File "$SRCDIR\game\shared\death_pose.cpp" + $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" + $File "$SRCDIR\game\shared\decals.cpp" + $File "detailobjectsystem.cpp" + $File "dummyproxy.cpp" + $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" + $File "EffectsClient.cpp" + $File "$SRCDIR\game\shared\ehandle.cpp" + $File "$SRCDIR\game\shared\entitylist_base.cpp" + $File "entityoriginmaterialproxy.cpp" + $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" + $File "$SRCDIR\game\shared\env_detail_controller.cpp" + $File "$SRCDIR\game\shared\env_wind_shared.cpp" + $File "$SRCDIR\game\shared\eventlist.cpp" + $File "flashlighteffect.cpp" + $File "$SRCDIR\game\shared\func_ladder.cpp" + $File "functionproxy.cpp" + $File "fx_blood.cpp" + $File "fx_cube.cpp" + $File "fx_explosion.cpp" + $File "fx_fleck.cpp" + $File "fx_impact.cpp" + $File "fx_interpvalue.cpp" + $File "fx_quad.cpp" + $File "fx_shelleject.cpp" + $File "fx_staticline.cpp" + $File "fx_tracer.cpp" + $File "fx_trail.cpp" + $File "fx_water.cpp" + $File "$SRCDIR\game\shared\gamemovement.cpp" + $File "$SRCDIR\game\shared\gamerules.cpp" + $File "$SRCDIR\game\shared\gamerules_register.cpp" + $File "$SRCDIR\game\shared\GameStats.cpp" + $File "$SRCDIR\game\shared\gamestringpool.cpp" + $File "gametrace_client.cpp" + $File "$SRCDIR\game\shared\gamevars_shared.cpp" + $File "glow_outline_effect.cpp" + $File "glow_overlay.cpp" + $File "$SRCDIR\game\shared\hintmessage.cpp" + $File "$SRCDIR\game\shared\hintsystem.cpp" + $File "hltvcamera.cpp" + $File "hud.cpp" + $File "hud_animationinfo.cpp" + $File "hud_basechat.cpp" + $File "hud_basetimer.cpp" + $File "hud_bitmapnumericdisplay.cpp" + $File "hud_closecaption.cpp" + $File "hud_crosshair.cpp" + $File "hud_element_helper.cpp" + $File "hl2\hud_filmdemo.cpp" + $File "hl2\hud_hdrdemo.cpp" + $File "hud_hintdisplay.cpp" + $File "hud_msg.cpp" + $File "hud_numericdisplay.cpp" + $File "hud_pdump.cpp" + $File "hud_redraw.cpp" + $File "hud_vehicle.cpp" + $File "$SRCDIR\game\shared\igamesystem.cpp" + $File "in_camera.cpp" + $File "in_joystick.cpp" + $File "in_main.cpp" + $File "initializer.cpp" + $File "interpolatedvar.cpp" + $File "IsNPCProxy.cpp" + $File "lampbeamproxy.cpp" + $File "lamphaloproxy.cpp" + $File "$SRCDIR\game\shared\mapentities_shared.cpp" + $File "mathproxy.cpp" + $File "matrixproxy.cpp" + $File "menu.cpp" + $File "message.cpp" + $File "movehelper_client.cpp" + $File "$SRCDIR\game\shared\movevars_shared.cpp" + $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" + $File "panelmetaclassmgr.cpp" + $File "particle_collision.cpp" + $File "particle_litsmokeemitter.cpp" + $File "$SRCDIR\game\shared\particle_parse.cpp" + $File "$SRCDIR\game\shared\particle_parse.h" + $File "$SRCDIR\game\shared\particle_property.cpp" + $File "$SRCDIR\game\shared\particle_property.h" + $File "particle_proxies.cpp" + $File "particle_simple3d.cpp" + $File "particlemgr.cpp" + $File "particles_attractor.cpp" + $File "particles_ez.cpp" + $File "particles_localspace.cpp" + $File "particles_new.cpp" + $File "particles_simple.cpp" + $File "$SRCDIR\game\shared\particlesystemquery.cpp" + $File "perfvisualbenchmark.cpp" + $File "physics.cpp" + $File "physics_main_client.cpp" + $File "$SRCDIR\game\shared\physics_main_shared.cpp" + $File "$SRCDIR\game\shared\physics_saverestore.cpp" + $File "$SRCDIR\game\shared\physics_shared.cpp" + $File "physpropclientside.cpp" + $File "playerandobjectenumerator.cpp" + $File "playerspawncache.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" + $File "$SRCDIR\game\shared\point_posecontroller.cpp" + $File "$SRCDIR\game\shared\precache_register.cpp" + $File "$SRCDIR\game\shared\predictableid.cpp" + $File "prediction.cpp" + $File "$SRCDIR\game\shared\predictioncopy.cpp" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "proxyentity.cpp" + $File "ProxyHealth.cpp" + $File "proxyplayer.cpp" + $File "proxypupil.cpp" + $File "ragdoll.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "recvproxy.cpp" + $File "basepresence.cpp" [$WIN32||$POSIX] + $File "basepresence_xbox.cpp" [$X360] + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "ScreenSpaceEffects.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "simple_keys.cpp" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "splinepatch.cpp" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "spritemodel.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "studio_stats.cpp" + $File "studio_stats.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "text_message.cpp" + $File "texturescrollmaterialproxy.cpp" + $File "timematerialproxy.cpp" + $File "toggletextureproxy.cpp" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vgui_avatarimage.cpp" + $File "vgui_avatarimage.h" + $File "vgui_basepanel.cpp" + $File "vgui_bitmapbutton.cpp" + $File "vgui_bitmapimage.cpp" + $File "vgui_bitmappanel.cpp" + $File "vgui_schemevisualizer.cpp" + $File "vgui_centerstringpanel.cpp" + $File "vgui_consolepanel.cpp" + $File "vgui_debugoverlaypanel.cpp" + $File "vgui_fpspanel.cpp" + $File "vgui_game_viewport.cpp" + $File "vgui_grid.cpp" + $File "vgui_int.cpp" + $File "vgui_loadingdiscpanel.cpp" + $File "vgui_messagechars.cpp" + $File "vgui_netgraphpanel.cpp" + $File "vgui_slideshow_display_screen.cpp" + $File "view.cpp" + $File "view_beams.cpp" + $File "view_effects.cpp" + $File "view_scene.cpp" + $File "viewangleanim.cpp" + $File "ViewConeImage.cpp" + $File "viewdebug.cpp" + $File "viewdebug.h" + $File "viewpostprocess.cpp" + $File "viewpostprocess.h" + $File "viewrender.cpp" + $File "$SRCDIR\game\shared\voice_banmgr.cpp" + $File "$SRCDIR\game\shared\voice_status.cpp" + $File "warp_overlay.cpp" + $File "WaterLODMaterialProxy.cpp" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "weapon_selection.cpp" + $File "weapons_resource.cpp" + $File "WorldDimsProxy.cpp" + $File "vgui_video.cpp" + $File "vgui_video_player.cpp" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\client\c_vote_controller.h" + $File "$SRCDIR\game\client\c_vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360] + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360] + + $Folder "Sixense" + { + $File "sixense\in_sixense.cpp" + $File "sixense\in_sixense.h" + $File "sixense\in_sixense_gesture_bindings.cpp" + $File "sixense\in_sixense_gesture_bindings.h" + $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp" + $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h" + } + + // Files not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\posedebugger.cpp" \ + "$SRCDIR\public\client_class.cpp" \ + "$SRCDIR\common\compiledcaptionswap.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\crtmemdebug.cpp" \ + "$SRCDIR\public\dt_recv.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_recv.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\sentence.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "$SRCDIR\public\vallocator.cpp" \ + "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ + "$SRCDIR\public\jigglebones.cpp" \ + "hud_lcd.cpp" \ + "in_mouse.cpp" \ + "mumble.cpp" \ + "$SRCDIR\public\renamed_recvtable_compat.cpp" \ + "rendertexture.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Temporary Entities" + { + $File "c_basetempentity.cpp" + $File "c_effects.cpp" + $File "c_impact_effects.cpp" + $File "c_movie_explosion.cpp" + $File "c_particle_fire.cpp" + $File "c_particle_smokegrenade.cpp" + $File "c_prop_vehicle.cpp" + $File "c_recipientfilter.cpp" + $File "c_smoke_trail.cpp" + $File "c_smokestack.cpp" + $File "c_steamjet.cpp" + $File "c_stickybolt.cpp" + $File "c_te.cpp" + $File "c_te_armorricochet.cpp" + $File "c_te_basebeam.cpp" + $File "c_te_beamentpoint.cpp" + $File "c_te_beaments.cpp" + $File "c_te_beamfollow.cpp" + $File "c_te_beamlaser.cpp" + $File "c_te_beampoints.cpp" + $File "c_te_beamring.cpp" + $File "c_te_beamringpoint.cpp" + $File "c_te_beamspline.cpp" + $File "c_te_bloodsprite.cpp" + $File "c_te_bloodstream.cpp" + $File "c_te_breakmodel.cpp" + $File "c_te_bspdecal.cpp" + $File "c_te_bubbles.cpp" + $File "c_te_bubbletrail.cpp" + $File "c_te_clientprojectile.cpp" + $File "c_te_decal.cpp" + $File "c_te_dynamiclight.cpp" + $File "c_te_effect_dispatch.cpp" + $File "c_te_energysplash.cpp" + $File "c_te_explosion.cpp" + $File "c_te_fizz.cpp" + $File "c_te_footprint.cpp" + $File "c_te_glassshatter.cpp" + $File "c_te_glowsprite.cpp" + $File "c_te_impact.cpp" + $File "c_te_killplayerattachments.cpp" + $File "c_te_largefunnel.cpp" + $File "c_te_legacytempents.cpp" + $File "c_te_muzzleflash.cpp" + $File "c_te_particlesystem.cpp" + $File "c_te_physicsprop.cpp" + $File "c_te_playerdecal.cpp" + $File "c_te_projecteddecal.cpp" + $File "c_te_showline.cpp" + $File "c_te_smoke.cpp" + $File "c_te_sparks.cpp" + $File "c_te_sprite.cpp" + $File "c_te_spritespray.cpp" + $File "c_te_worlddecal.cpp" + $File "c_testtraceline.cpp" + $File "c_tracer.cpp" + $File "fx.cpp" + $File "fx_discreetline.cpp" + $File "fx_envelope.cpp" + $File "fx_line.cpp" + $File "fx_sparks.cpp" + $File "particlesphererenderer.cpp" + $File "smoke_fog_overlay.cpp" + } + + $Folder "game_controls" + { + $File "game_controls\baseviewport.cpp" + $File "game_controls\basemodelpanel.cpp" + $File "game_controls\basemodelpanel.h" + $File "game_controls\basemodel_panel.cpp" + $File "game_controls\basemodel_panel.h" + $File "game_controls\ClientScoreBoardDialog.cpp" + $File "game_controls\commandmenu.cpp" + $File "game_controls\intromenu.cpp" + $File "game_controls\MapOverview.cpp" + $File "game_controls\NavProgress.cpp" + $File "game_controls\SpectatorGUI.cpp" + $File "game_controls\teammenu.cpp" + $File "game_controls\vguitextwindow.cpp" + $File "game_controls\IconPanel.cpp" + } + + } + + $Folder "MP3" [$WIN32||$POSIX] + { + $File "mp3player.cpp" + $File "mp3player.h" + } + + $Folder "Tool Framework" + { + $File "$SRCDIR\public\tools\bonelist.cpp" + $File "$SRCDIR\public\tools\bonelist.h" + $File "entity_client_tools.cpp" + $File "toolframework_client.cpp" + $File "toolframework_client.h" + } + + $Folder "Header Files" + { + $File "animationlayer.h" + $File "baseanimatedtextureproxy.h" + $File "baseclientrendertargets.h" + $File "beamdraw.h" + $File "bone_merge_cache.h" + $File "c_ai_basenpc.h" + $File "c_baseanimating.h" + $File "c_baseanimatingoverlay.h" + $File "c_basecombatcharacter.h" + $File "c_basecombatweapon.h" + $File "c_basedoor.h" + $File "c_baseentity.h" + $File "c_baseflex.h" + $File "c_baseplayer.h" + $File "c_basetempentity.h" + $File "c_baseviewmodel.h" + $File "c_breakableprop.h" + $File "c_effects.h" + $File "c_entitydissolve.h" + $File "c_env_fog_controller.h" + $File "c_fire_smoke.h" + $File "c_func_dust.h" + $File "c_func_reflective_glass.h" + $File "c_gib.h" + $File "c_impact_effects.h" + $File "c_physbox.h" + $File "c_physicsprop.h" + $File "c_pixel_visibility.h" + $File "c_playerlocaldata.h" + $File "c_playerresource.h" + $File "c_point_camera.h" + $File "c_prop_vehicle.h" + $File "c_recipientfilter.h" + $File "c_rope.h" + $File "c_rumble.h" + $File "c_sceneentity.h" + $File "c_smoke_trail.h" + $File "c_soundscape.h" + $File "c_sprite.h" + $File "c_sun.h" + $File "c_te_basebeam.h" + $File "c_te_effect_dispatch.h" + $File "c_te_legacytempents.h" + $File "c_te_particlesystem.h" + $File "c_team.h" + $File "c_tesla.h" + $File "c_tracer.h" + $File "c_vehicle_jeep.h" + $File "c_user_message_register.h" + $File "c_vguiscreen.h" + $File "c_weapon__stubs.h" + $File "c_world.h" + $File "cbase.h" + $File "cdll_client_int.h" + $File "cdll_util.h" + $File "cl_animevent.h" + $File "cl_mat_stub.h" + $File "client_factorylist.h" + $File "client_thinklist.h" + $File "clienteffectprecachesystem.h" + $File "cliententitylist.h" + $File "clientleafsystem.h" + $File "clientmode.h" + $File "clientmode_shared.h" + $File "clientsideeffects.h" + $File "colorcorrectionmgr.h" + $File "detailobjectsystem.h" + $File "enginesprite.h" + $File "flashlighteffect.h" + $File "fontabc.h" + $File "functionproxy.h" + $File "fx.h" + $File "fx_blood.h" + $File "fx_discreetline.h" + $File "fx_envelope.h" + $File "fx_explosion.h" + $File "fx_fleck.h" + $File "fx_impact.h" + $File "fx_interpvalue.h" + $File "fx_line.h" + $File "fx_quad.h" + $File "fx_sparks.h" + $File "fx_staticline.h" + $File "fx_trail.h" + $File "fx_water.h" + $File "$SRCDIR\game\shared\GameEventListener.h" + $File "glow_outline_effect.h" + $File "glow_overlay.h" + $File "$SRCDIR\game\shared\hintmessage.h" + $File "$SRCDIR\game\shared\hintsystem.h" + $File "history_resource.h" + $File "hltvcamera.h" + $File "hud.h" + $File "hud_basechat.h" + $File "hud_basetimer.h" + $File "hud_bitmapnumericdisplay.h" + $File "hud_chat.h" + $File "hud_closecaption.h" + $File "hud_crosshair.h" + $File "hud_element_helper.h" + $File "hud_lcd.h" + $File "hud_macros.h" + $File "hud_numericdisplay.h" + $File "hud_pdump.h" + $File "basepresence.h" + $File "hud_vehicle.h" + $File "hudelement.h" + $File "hudtexturehandle.h" + $File "iclassmap.h" + $File "icliententityinternal.h" + $File "iclientmode.h" + $File "iclientshadowmgr.h" + $File "iclientvehicle.h" + $File "iconsole.h" + $File "idebugoverlaypanel.h" + $File "ifpspanel.h" + $File "$SRCDIR\game\shared\econ\ihasowner.h" + $File "ihudlcd.h" + $File "ipresence.h" + $File "iinput.h" + $File "iloadingdisc.h" + $File "imessagechars.h" + $File "in_main.h" + $File "inetgraphpanel.h" + $File "initializer.h" + $File "input.h" + $File "interpolatedvar.h" + $File "iprofiling.h" + $File "itextmessage.h" + $File "ivieweffects.h" + $File "iviewrender.h" + $File "iviewrender_beams.h" + $File "ivmodemanager.h" + $File "kbutton.h" + $File "$SRCDIR\common\language.h" + $File "lerp_functions.h" + $File "menu.h" + $File "movehelper_client.h" + $File "mumble.h" + $File "networkstringtable_clientdll.h" + $File "panelmetaclassmgr.h" + $File "particle_collision.h" + $File "particle_iterators.h" + $File "particle_litsmokeemitter.h" + $File "particle_prototype.h" + $File "particle_simple3d.h" + $File "particle_util.h" + $File "particledraw.h" + $File "particlemgr.h" + $File "particles_attractor.h" + $File "particles_ez.h" + $File "particles_localspace.h" + $File "particles_new.h" + $File "particles_simple.h" + $File "particlesphererenderer.h" + $File "perfvisualbenchmark.h" + $File "physics.h" + $File "physpropclientside.h" + $File "playerandobjectenumerator.h" + $File "playerenumerator.h" + $File "playerspawncache.h" + $File "prediction.h" + $File "prediction_private.h" + $File "proxyentity.h" + $File "ragdoll.h" + $File "ragdollexplosionenumerator.h" + $File "recvproxy.h" + $File "rendertexture.h" + $File "ScreenSpaceEffects.h" + $File "simple_keys.h" + $File "smoke_fog_overlay.h" + $File "splinepatch.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "TeamBitmapImage.h" + $File "tempent.h" + $File "text_message.h" + $File "timedevent.h" + $File "toggletextureproxy.h" + $File "vgui_basepanel.h" + $File "vgui_bitmapbutton.h" + $File "vgui_bitmapimage.h" + $File "vgui_bitmappanel.h" + $File "vgui_schemevisualizer.h" + $File "vgui_entityimagepanel.h" + $File "vgui_entitypanel.h" + $File "vgui_grid.h" + $File "vgui_helpers.h" + $File "vgui_imagehealthpanel.h" + $File "vgui_int.h" + $File "vguicenterprint.h" + $File "view.h" + $File "view_scene.h" + $File "viewangleanim.h" + $File "ViewConeImage.h" + $File "viewrender.h" + $File "weapon_selection.h" + $File "weapons_resource.h" + $File "vgui_video.h" + $File "vgui_video_player.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\vgui_controls\AnimationController.h" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bone_setup.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\bsptreedata.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\vgui_controls\Button.h" + $File "$SRCDIR\public\cdll_int.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_render_handle.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\clientstats.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\vphysics\collision_set.h" + $File "$SRCDIR\public\collisionutils.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\vgui_controls\ComboBox.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\con_nprint.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\vgui_controls\Controls.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\crtmemdebug.h" + $File "$SRCDIR\public\vgui\Cursor.h" + $File "$SRCDIR\public\vgui\Dar.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_common.h" + $File "$SRCDIR\public\dt_recv.h" + $File "$SRCDIR\public\dt_send.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\dt_utlvector_recv.h" + $File "$SRCDIR\public\edict.h" + $File "$SRCDIR\public\vgui_controls\EditablePanel.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" + $File "$SRCDIR\public\vphysics\friction.h" + $File "$SRCDIR\public\gamebspfile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\public\vgui_controls\HTML.h" + $File "$SRCDIR\public\iachievementmgr.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\icliententity.h" + $File "$SRCDIR\public\icliententitylist.h" + $File "$SRCDIR\public\engine\IClientLeafSystem.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\vgui\IClientPanel.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\game\client\iclientrendertargets.h" + $File "$SRCDIR\public\iclientthinkable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\public\iefx.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\public\ienginevgui.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\public\igameresources.h" + $File "$SRCDIR\public\IGameUIFuncs.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\vgui\IHTML.h" + $File "$SRCDIR\public\vgui\IImage.h" + $File "$SRCDIR\public\vgui\IInput.h" + $File "$SRCDIR\public\vgui\IInputInternal.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\vgui_controls\Image.h" + $File "$SRCDIR\public\vgui_controls\ImageList.h" + $File "$SRCDIR\public\vgui_controls\ImagePanel.h" + $File "$SRCDIR\public\imapoverview.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialproxy.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\interpolatortypes.h" + $File "$SRCDIR\public\vgui\IPanel.h" + $File "$SRCDIR\public\iprediction.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\vgui\IScheme.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\engine\ishadowmgr.h" + $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\public\istudiorender.h" + $File "$SRCDIR\public\vgui\ISurface.h" + $File "$SRCDIR\public\vgui\ISystem.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\public\vgui\IVGui.h" + $File "$SRCDIR\public\ivguicenterprint.h" + $File "$SRCDIR\public\game\client\iviewport.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\engine\ivmodelrender.h" + $File "$SRCDIR\public\ivrenderview.h" + $File "$SRCDIR\public\jigglebones.h" + $File "$SRCDIR\public\vgui\KeyCode.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "$SRCDIR\public\vgui_controls\Label.h" + $File "$SRCDIR\public\vgui_controls\ListPanel.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\vgui_controls\Menu.h" + $File "$SRCDIR\public\vgui_controls\MenuItem.h" + $File "$SRCDIR\public\vgui_controls\MessageMap.h" + $File "$SRCDIR\public\model_types.h" + $File "$SRCDIR\public\vgui\MouseCode.h" + $File "$SRCDIR\public\mouthinfo.h" + $File "$SRCDIR\public\networkstringtabledefs.h" + $File "$SRCDIR\public\networkvar.h" + $File "$SRCDIR\public\vphysics\object_hash.h" + $File "$SRCDIR\public\overlaytext.h" + $File "$SRCDIR\public\vgui_controls\Panel.h" + $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" + $File "$SRCDIR\public\vgui_controls\PanelListPanel.h" + $File "$SRCDIR\public\vgui_controls\PHandle.h" + $File "$SRCDIR\public\pixelwriter.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\public\r_efx.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\tier1\rangecheckedvar.h" + $File "$SRCDIR\public\renamed_recvtable_compat.h" + $File "$SRCDIR\public\vgui_controls\RichText.h" + $File "$SRCDIR\public\rope_physics.h" + $File "$SRCDIR\public\rope_shared.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\vgui_controls\ScrollBar.h" + $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\server_class.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\public\shattersurfacetypes.h" + $File "$SRCDIR\public\simple_physics.h" + $File "$SRCDIR\public\tier1\smartptr.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\public\soundflags.h" + $File "$SRCDIR\public\soundinfo.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\stringregistry.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\surfinfo.h" + $File "$SRCDIR\public\vgui_controls\TextEntry.h" + $File "$SRCDIR\public\vgui_controls\TextImage.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlstack.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\view_shared.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\vgui_controls\WizardPanel.h" + $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + //Haptics + $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32] + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Game Shared Header Files" + { + $File "$SRCDIR\game\shared\activitylist.h" + $File "$SRCDIR\game\shared\ai_activity.h" + $File "$SRCDIR\game\shared\ai_debug_shared.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\animation.h" + $File "$SRCDIR\game\shared\apparent_velocity_helper.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "$SRCDIR\game\shared\baseentity_shared.h" + $File "$SRCDIR\game\shared\basegrenade_shared.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "$SRCDIR\game\shared\baseparticleentity.h" + $File "$SRCDIR\game\shared\baseplayer_shared.h" + $File "$SRCDIR\game\shared\baseviewmodel_shared.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\game\shared\beam_shared.h" + $File "$SRCDIR\game\shared\choreoactor.h" + $File "$SRCDIR\game\shared\choreochannel.h" + $File "$SRCDIR\game\shared\choreoevent.h" + $File "$SRCDIR\game\shared\choreoscene.h" + $File "$SRCDIR\game\shared\collisionproperty.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\game\shared\effect_color_tables.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\entityparticletrail_shared.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "$SRCDIR\game\shared\env_wind_shared.h" + $File "$SRCDIR\game\shared\eventlist.h" + $File "$SRCDIR\game\shared\func_dust_shared.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\gamemovement.h" + $File "$SRCDIR\game\shared\gamerules.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\game\shared\gamestats.h" + $File "$SRCDIR\game\shared\gamestringpool.h" + $File "$SRCDIR\game\shared\gamevars_shared.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "$SRCDIR\game\shared\ichoreoeventcallback.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\game\shared\igamesystem.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\game\shared\interval.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\game\shared\mapdata_shared.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\game\shared\multiplay_gamerules.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\game\shared\obstacle_pushaway.h" + $File "$SRCDIR\game\shared\physics_saverestore.h" + $File "$SRCDIR\game\shared\physics_shared.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\game\shared\point_posecontroller.h" + $File "$SRCDIR\game\shared\positionwatcher.h" + $File "$SRCDIR\game\shared\precache_register.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictableid.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\sceneentity_shared.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "$SRCDIR\game\shared\sequence_Transitioner.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\game\shared\Sprite.h" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h" + $File "$SRCDIR\game\shared\viewport_panel_names.h" + $File "$SRCDIR\game\shared\voice_banmgr.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "$SRCDIR\game\shared\voice_status.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + } + + $Folder "game_controls Header Files" + { + $File "game_controls\baseviewport.h" + $File "game_controls\clientscoreboarddialog.h" + $File "game_controls\commandmenu.h" + $File "game_controls\imagemouseoverbutton.h" + $File "game_controls\intromenu.h" + $File "game_controls\mapoverview.h" + $File "game_controls\mouseoverhtmlbutton.h" + $File "game_controls\mouseoverpanelbutton.h" + $File "game_controls\spectatorgui.h" + $File "game_controls\teammenu.h" + $File "game_controls\vguitextwindow.h" + $File "game_controls\IconPanel.h" + } + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier1.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY] + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib" + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier1_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib bitmap + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib matsys_controls + $Lib particles + $Lib tier1 + $Lib tier2 + $Lib tier3 + $Lib vgui_controls + $Lib vtf + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED] + $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED] + } + +} diff --git a/sp/src/game/client/client_episodic-2010.vcxproj b/sp/src/game/client/client_episodic-2010.vcxproj deleted file mode 100644 index 6ebc0e40..00000000 --- a/sp/src/game/client/client_episodic-2010.vcxproj +++ /dev/null @@ -1,1462 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Client (Episodic) - {353A799F-E73F-7A69-07AD-B2AD57F3B775} - - - - DynamicLibrary - MultiByte - client - - - DynamicLibrary - MultiByte - client - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_episodic\ - .\Debug_mod_episodic\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - false - true - .\Release_mod_episodic\ - .\Release_mod_episodic\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - false - true - - - - - - /MP - Disabled - .\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_episodic\bin - if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - .\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_episodic\bin - if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - true - - - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - - - - NotUsing - NotUsing - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/game/client/client_episodic-2010.vcxproj.filters b/sp/src/game/client/client_episodic-2010.vcxproj.filters deleted file mode 100644 index 4ff5f118..00000000 --- a/sp/src/game/client/client_episodic-2010.vcxproj.filters +++ /dev/null @@ -1,3440 +0,0 @@ - - - - - {CF82B2DC-9C3C-7FC8-20C2-E6C638E4242D} - - - {27E89F3D-D002-DEDF-D147-1A64C9C083D1} - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {27BCD310-C52F-6445-CF4B-93B90F52F5EF} - 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[!$VS2010] +$macro VSLIBDIR "VS2010" [$VS2010] + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;$BASE" + $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL;HL2_EPISODIC" + } +} + +$Project "Client (Episodic)" +{ + $Folder "Source Files" + { + $File "hud_chat.cpp" + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "episodic\c_prop_scalable.cpp" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "episodic\c_vehicle_jeep_episodic.cpp" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "episodic\c_vort_charge_token.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "episodic\c_weapon_hopwire.cpp" + $File "hl2\c_weapon_physcannon.cpp" + $File "hl2\c_weapon_stunstick.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\clientmode_hlnormal.cpp" + $File "hl2\clientmode_hlnormal.h" + $File "death.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h" + $File "episodic\c_npc_advisor.cpp" + $File "episodic\episodic_screenspaceeffects.cpp" + $File "episodic\episodic_screenspaceeffects.h" + $File "episodic\flesh_internal_material_proxy.cpp" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_locator.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hud_posture.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hl2\hud_radar.cpp" + $File "hl2\hud_radar.h" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + $File "episodic\c_npc_puppet.cpp" + } + } + + $Folder "Libraries" + { + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Debug" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Release" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX] + } +} diff --git a/sp/src/game/client/client_hl2-2010.vcxproj b/sp/src/game/client/client_hl2-2010.vcxproj deleted file mode 100644 index dce19e88..00000000 --- a/sp/src/game/client/client_hl2-2010.vcxproj +++ /dev/null @@ -1,1447 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Client (HL2) - {09E5D61D-4897-7B98-288B-C87442D14BFF} - - - - DynamicLibrary - MultiByte - client - - - DynamicLibrary - MultiByte - client - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_hl2\ - .\Debug_mod_hl2\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - false - true - .\Release_mod_hl2\ - .\Release_mod_hl2\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - false - true - - - - - - /MP - Disabled - .\hl2;.\hl2\elements;..\..\game\shared\hl2;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/client.pch - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\client.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/client.bsc - - - Publishing to ..\..\..\game\mod_hl2\bin - if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! 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[!$VS2010] +$macro VSLIBDIR "VS2010" [$VS2010] + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$BASE" + $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL" + } +} + +$Project "Client (HL2)" +{ + $Folder "Source Files" + { + $File "hud_chat.cpp" + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "hl2\c_weapon_physcannon.cpp" + $File "hl2\c_weapon_stunstick.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\clientmode_hlnormal.cpp" + $File "hl2\clientmode_hlnormal.h" + $File "death.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hud_posture.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + $File "episodic\c_vort_charge_token.cpp" + } + } + + $Folder "Libraries" + { + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Debug" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS] + { + $Configuration "Release" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX] + } +} diff --git a/sp/src/game/client/client_linux32_episodic.mak b/sp/src/game/client/client_linux32_episodic.mak deleted file mode 100644 index 2a8b939f..00000000 --- a/sp/src/game/client/client_linux32_episodic.mak +++ /dev/null @@ -1,4644 +0,0 @@ -NAME=client_episodic -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -lrt -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -DHL2_EPISODIC -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -DHL2_EPISODIC -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ../../game/shared/episodic ../../public ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/client.so -OUTPUTFILE=$(OBJ_DIR)/client.so -THIS_MAKEFILE = $(PWD)/client_linux32_episodic.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/compiledcaptionswap.cpp \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/client/c_vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/cam_thirdperson.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/episodic/achievements_ep1.cpp \ - ../../game/shared/episodic/achievements_ep2.cpp \ - ../../game/shared/episodic/achievements_epx.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/particle_property.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/predictioncopy.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/sixense/sixense_convars.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplayroundbased_gamerules.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_banmgr.cpp \ - ../../game/shared/voice_status.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../public/bone_accessor.cpp \ - ../../public/bone_setup.cpp \ - ../../public/client_class.cpp \ - ../../public/collisionutils.cpp \ - ../../public/crtmemdebug.cpp \ - ../../public/dt_recv.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_recv.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/jigglebones.cpp \ - ../../public/networkvar.cpp \ - ../../public/posedebugger.cpp \ - ../../public/renamed_recvtable_compat.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/sentence.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tools/bonelist.cpp \ - ../../public/vallocator.cpp \ - 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c_props.cpp \ - c_prop_vehicle.cpp \ - c_ragdoll_manager.cpp \ - c_recipientfilter.cpp \ - c_rope.cpp \ - c_rumble.cpp \ - c_sceneentity.cpp \ - c_shadowcontrol.cpp \ - c_slideshow_display.cpp \ - c_smokestack.cpp \ - c_smoke_trail.cpp \ - c_soundscape.cpp \ - c_spotlight_end.cpp \ - c_sprite.cpp \ - c_sprite_perfmonitor.cpp \ - c_steamjet.cpp \ - c_stickybolt.cpp \ - c_sun.cpp \ - c_te.cpp \ - c_team.cpp \ - c_team_objectiveresource.cpp \ - c_tesla.cpp \ - c_testtraceline.cpp \ - c_test_proxytoggle.cpp \ - c_te_armorricochet.cpp \ - c_te_basebeam.cpp \ - c_te_beamentpoint.cpp \ - c_te_beaments.cpp \ - c_te_beamfollow.cpp \ - c_te_beamlaser.cpp \ - c_te_beampoints.cpp \ - c_te_beamring.cpp \ - c_te_beamringpoint.cpp \ - c_te_beamspline.cpp \ - c_te_bloodsprite.cpp \ - c_te_bloodstream.cpp \ - c_te_breakmodel.cpp \ - c_te_bspdecal.cpp \ - c_te_bubbles.cpp \ - c_te_bubbletrail.cpp \ - c_te_clientprojectile.cpp \ - c_te_decal.cpp \ - c_te_dynamiclight.cpp \ - c_te_effect_dispatch.cpp \ - c_te_energysplash.cpp \ - c_te_explosion.cpp \ - c_te_fizz.cpp \ - c_te_footprint.cpp \ - c_te_glassshatter.cpp \ - c_te_glowsprite.cpp \ - c_te_impact.cpp \ - c_te_killplayerattachments.cpp \ - c_te_largefunnel.cpp \ - c_te_legacytempents.cpp \ - c_te_muzzleflash.cpp \ - c_te_particlesystem.cpp \ - c_te_physicsprop.cpp \ - c_te_playerdecal.cpp \ - c_te_projecteddecal.cpp \ - c_te_showline.cpp \ - c_te_smoke.cpp \ - c_te_sparks.cpp \ - c_te_sprite.cpp \ - c_te_spritespray.cpp \ - c_te_worlddecal.cpp \ - c_tracer.cpp \ - c_user_message_register.cpp \ - c_vehicle_choreo_generic.cpp \ - c_vehicle_jeep.cpp \ - c_vguiscreen.cpp \ - C_WaterLODControl.cpp \ - c_world.cpp \ - death.cpp \ - detailobjectsystem.cpp \ - dummyproxy.cpp \ - EffectsClient.cpp \ - entityoriginmaterialproxy.cpp \ - entity_client_tools.cpp \ - episodic/c_vort_charge_token.cpp \ - flashlighteffect.cpp \ - functionproxy.cpp \ - fx.cpp \ - fx_blood.cpp \ - fx_cube.cpp \ - fx_discreetline.cpp \ - fx_envelope.cpp \ - fx_explosion.cpp \ - fx_fleck.cpp \ - fx_impact.cpp \ - fx_interpvalue.cpp \ - fx_line.cpp \ - fx_quad.cpp \ - fx_shelleject.cpp \ - fx_sparks.cpp \ - fx_staticline.cpp \ - fx_tracer.cpp \ - fx_trail.cpp \ - fx_water.cpp \ - gametrace_client.cpp \ - game_controls/basemodelpanel.cpp \ - game_controls/basemodel_panel.cpp \ - game_controls/baseviewport.cpp \ - game_controls/ClientScoreBoardDialog.cpp \ - game_controls/commandmenu.cpp \ - game_controls/IconPanel.cpp \ - game_controls/intromenu.cpp \ - game_controls/MapOverview.cpp \ - game_controls/NavProgress.cpp \ - game_controls/SpectatorGUI.cpp \ - game_controls/teammenu.cpp \ - game_controls/vguitextwindow.cpp \ - geiger.cpp \ - glow_outline_effect.cpp \ - glow_overlay.cpp \ - history_resource.cpp \ - hl2/clientmode_hlnormal.cpp \ - hl2/c_antlion_dust.cpp \ - hl2/c_ar2_explosion.cpp \ - hl2/c_barnacle.cpp \ - hl2/c_barney.cpp \ - hl2/c_basehelicopter.cpp \ - hl2/c_basehlcombatweapon.cpp \ - hl2/c_basehlplayer.cpp \ - hl2/c_citadel_effects.cpp \ - hl2/c_corpse.cpp \ - hl2/c_env_alyxtemp.cpp \ - hl2/c_env_headcrabcanister.cpp \ - hl2/c_env_starfield.cpp \ - hl2/C_Func_Monitor.cpp \ - hl2/c_func_tankmortar.cpp \ - hl2/c_hl2_playerlocaldata.cpp \ - hl2/c_info_teleporter_countdown.cpp \ - hl2/c_npc_antlionguard.cpp \ - hl2/c_npc_combinegunship.cpp \ - hl2/c_npc_manhack.cpp \ - hl2/c_npc_rollermine.cpp \ - hl2/c_plasma_beam_node.cpp \ - hl2/c_prop_combine_ball.cpp \ - hl2/c_rotorwash.cpp \ - hl2/c_script_intro.cpp \ - hl2/c_strider.cpp \ - hl2/c_te_concussiveexplosion.cpp \ - hl2/c_te_flare.cpp \ - hl2/c_thumper_dust.cpp \ - hl2/c_vehicle_airboat.cpp \ - hl2/c_vehicle_cannon.cpp \ - hl2/c_vehicle_crane.cpp \ - hl2/c_vehicle_prisoner_pod.cpp \ - hl2/c_waterbullet.cpp \ - hl2/c_weapon_crossbow.cpp \ - hl2/c_weapon_physcannon.cpp \ - hl2/c_weapon_stunstick.cpp \ - hl2/c_weapon__stubs_hl2.cpp \ - hl2/fx_antlion.cpp \ - hl2/fx_bugbait.cpp \ - hl2/fx_hl2_impacts.cpp \ - hl2/fx_hl2_tracers.cpp \ - hl2/hl2_clientmode.cpp \ - hl2/hl_in_main.cpp \ - hl2/hl_prediction.cpp \ - 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-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/WorldDimsProxy.P -endif - -$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/game/client/viewrender.cpp b/sp/src/game/client/viewrender.cpp index d70469cb..1bc3a904 100644 --- a/sp/src/game/client/viewrender.cpp +++ b/sp/src/game/client/viewrender.cpp @@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT } // let vgui know where to render stuff for the forced-to-framebuffer panels - vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight ); + if( UseVR() ) + { + vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight ); + } // clear the render target if we need to if( bClear ) diff --git a/sp/src/game/protobuf_include.vpc b/sp/src/game/protobuf_include.vpc new file mode 100644 index 00000000..6b21fb6a --- /dev/null +++ b/sp/src/game/protobuf_include.vpc @@ -0,0 +1,30 @@ +//----------------------------------------------------------------------------- +// protobuf_include.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$MacroRequired "PLATFORM" + +$macro VSLIBDIR "." [!$VS2010] +$macro VSLIBDIR "VS2010" [$VS2010] + +$Project +{ + $Folder "Libraries" + { + // Always use the release version of libprotobuf.lib because the debug + // version uses iterator debugging, which is incompatible with the rest of + // the Valve world. + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && $VS2010] + $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010] + { + $Configuration "Debug" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010] + { + $Configuration "Release" { $ExcludedFromBuild "Yes" } + } + $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX] + } +} diff --git a/sp/src/game/server/ai_networkmanager.cpp b/sp/src/game/server/ai_networkmanager.cpp index 3dc9f0ee..953e2884 100644 --- a/sp/src/game/server/ai_networkmanager.cpp +++ b/sp/src/game/server/ai_networkmanager.cpp @@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void ) // older node graphs to load for these maps if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) ) { - if ( filesystem->IsSteam() ) - bOK = true; + bOK = true; } if ( !bOK ) @@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName ) return true; } - //if ( filesystem && filesystem->IsSteam() ) { const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); char szLoweredGameDir[256]; diff --git a/sp/src/game/server/server_base.vpc b/sp/src/game/server/server_base.vpc new file mode 100644 index 00000000..8b24610b --- /dev/null +++ b/sp/src/game/server/server_base.vpc @@ -0,0 +1,1044 @@ +//----------------------------------------------------------------------------- +// SERVER_BASE.VPC +// +// Project Base Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "server" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot" + $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;SWDS" [$POSIX] + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $SystemLibraries "iconv" [$OSXALL] + } +} + +$Project +{ + $Folder "Replay" + { + $File "gamedll_replay.cpp" + $File "$SRCDIR\common\replay\ireplaysessionrecorder.h" + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File 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"info_overlay_accessor.cpp" + $File "init_factory.h" + $File "intermission.cpp" + $File "$SRCDIR\public\interpolatortypes.h" + $File "$SRCDIR\game\shared\interval.h" + $File "$SRCDIR\public\iregistry.h" + $File "$SRCDIR\game\shared\iscenetokenprocessor.h" + $File "iservervehicle.h" + $File "item_world.cpp" + $File "items.h" + $File "$SRCDIR\public\ivoiceserver.h" + $File "$SRCDIR\public\keyframe\keyframe.h" + $File "lightglow.cpp" + $File "lights.cpp" + $File "lights.h" + $File "locksounds.h" + $File "logic_measure_movement.cpp" + $File "logic_navigation.cpp" + $File "logicauto.cpp" + $File "logicentities.cpp" + $File "logicrelay.cpp" + $File "mapentities.cpp" + $File "$SRCDIR\game\shared\mapentities_shared.cpp" + $File "maprules.cpp" + $File "maprules.h" + $File "MaterialModifyControl.cpp" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "message_entity.cpp" + $File "$SRCDIR\public\model_types.h" + $File "modelentities.cpp" + $File "$SRCDIR\game\shared\ModelSoundsCache.cpp" + $File "movehelper_server.cpp" + $File "movehelper_server.h" + $File "movement.cpp" + $File "$SRCDIR\game\shared\movevars_shared.cpp" + $File "movie_explosion.h" + $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" + $File "$SRCDIR\game\shared\multiplay_gamerules.h" + $File "ndebugoverlay.cpp" + $File "ndebugoverlay.h" + $File "networkstringtable_gamedll.h" + $File "$SRCDIR\public\networkstringtabledefs.h" + $File "npc_vehicledriver.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.h" + $File "particle_fire.h" + $File "particle_light.cpp" + $File "particle_light.h" + $File "$SRCDIR\game\shared\particle_parse.cpp" + $File "$SRCDIR\game\shared\particle_parse.h" + $File "particle_smokegrenade.h" + $File "particle_system.cpp" + $File "$SRCDIR\game\shared\particlesystemquery.cpp" + $File "pathcorner.cpp" + $File "pathtrack.cpp" + $File "pathtrack.h" + $File "$SRCDIR\public\vphysics\performance.h" + $File "phys_controller.cpp" + $File "phys_controller.h" + $File "physconstraint.cpp" + $File "physconstraint.h" + $File "physics.cpp" + $File "physics.h" + $File "physics_bone_follower.cpp" + $File "physics_cannister.cpp" + $File "physics_collisionevent.h" + $File "physics_fx.cpp" + $File "physics_impact_damage.cpp" + $File "pushentity.h" + $File "physics_main.cpp" + $File "$SRCDIR\game\shared\physics_main_shared.cpp" + $File "physics_npc_solver.cpp" + $File "physics_npc_solver.h" + $File "physics_prop_ragdoll.cpp" + $File "physics_prop_ragdoll.h" + $File "$SRCDIR\game\shared\physics_saverestore.cpp" + $File "$SRCDIR\game\shared\physics_saverestore.h" + $File "$SRCDIR\game\shared\physics_shared.cpp" + $File "$SRCDIR\game\shared\physics_shared.h" + $File "physobj.cpp" + $File "physobj.h" + $File "player.cpp" + $File "player.h" + $File "player_command.cpp" + $File "player_command.h" + $File "player_lagcompensation.cpp" + $File "player_pickup.cpp" + $File "player_pickup.h" + $File "player_resource.cpp" + $File "player_resource.h" + $File "playerinfomanager.cpp" + $File "playerlocaldata.cpp" + $File "playerlocaldata.h" + $File "plugin_check.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" + $File "point_camera.cpp" + $File "point_camera.h" + $File "point_devshot_camera.cpp" + $File "point_playermoveconstraint.cpp" + $File "$SRCDIR\game\shared\point_posecontroller.cpp" + $File "$SRCDIR\game\shared\point_posecontroller.h" + $File "point_spotlight.cpp" + $File "point_template.cpp" + $File "point_template.h" + $File "pointanglesensor.cpp" + $File "PointAngularVelocitySensor.cpp" + $File "pointhurt.cpp" + $File "pointteleport.cpp" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\game\shared\positionwatcher.h" + $File "$SRCDIR\game\shared\precache_register.cpp" + $File "$SRCDIR\game\shared\precache_register.h" + $File "$SRCDIR\game\shared\predictableid.cpp" + $File "$SRCDIR\game\shared\predictableid.h" + $File "props.cpp" + $File "props.h" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "$SRCDIR\game\shared\querycache.cpp" + $File "ragdoll_manager.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "RagdollBoogie.cpp" + $File "RagdollBoogie.h" + $File "recipientfilter.cpp" + $File "recipientfilter.h" + $File "rope.cpp" + $File "rope.h" + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\public\rope_physics.h" + $File "$SRCDIR\public\rope_shared.h" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "saverestore_gamedll.cpp" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\SceneCache.cpp" + $File "sceneentity.cpp" + $File "sceneentity.h" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "scratchpad_gamedll_helpers.cpp" + $File "scripted.cpp" + $File "scripted.h" + $File "scriptedtarget.cpp" + $File "scriptedtarget.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "sendproxy.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "$SRCDIR\game\server\serverbenchmark_base.cpp" + $File "$SRCDIR\game\server\serverbenchmark_base.h" + $File "$SRCDIR\public\server_class.h" + $File "ServerNetworkProperty.cpp" + $File "ServerNetworkProperty.h" + $File "shadowcontrol.cpp" + $File "$SRCDIR\public\shattersurfacetypes.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\public\simple_physics.h" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "SkyCamera.cpp" + $File "slideshow_display.cpp" + $File "sound.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "soundent.cpp" + $File "soundent.h" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "soundscape.cpp" + $File "soundscape.h" + $File "soundscape_system.cpp" + $File "spark.h" + $File "spotlightend.cpp" + $File "spotlightend.h" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "$SRCDIR\game\shared\Sprite.h" + $File "sprite_perfmonitor.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\public\vphysics\stats.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "$SRCDIR\public\stringregistry.h" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "subs.cpp" + $File "sun.cpp" + $File "tactical_mission.cpp" + $File "tactical_mission.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "tanktrain.cpp" + $File "team.cpp" + $File "team.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "TemplateEntities.cpp" + $File "TemplateEntities.h" + $File "tempmonster.cpp" + $File "tesla.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "test_proxytoggle.cpp" + $File "test_stressentities.cpp" + $File "testfunctions.cpp" + $File "testtraceline.cpp" + $File "textstatsmgr.cpp" + $File "timedeventmgr.cpp" + $File "trains.cpp" + $File "trains.h" + $File "triggers.cpp" + $File "triggers.h" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "util.cpp" + $File "util.h" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "variant_t.cpp" + $File "vehicle_base.cpp" + $File "vehicle_baseserver.cpp" + $File "vehicle_sounds.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vguiscreen.cpp" + $File "vguiscreen.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.cpp" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "waterbullet.cpp" + $File "waterbullet.h" + $File "WaterLODControl.cpp" + $File "wcedit.cpp" + $File "wcedit.h" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.cpp" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "weight_button.cpp" + $File "world.cpp" + $File "world.h" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\shared\SharedFunctorUtils.h" + $File "$SRCDIR\game\server\vote_controller.h" + $File "$SRCDIR\game\server\vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32] + + // Not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\dt_send.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_send.cpp" \ + "$SRCDIR\public\editor_sendcommand.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "gamehandle.cpp" \ + "h_export.cpp" \ + "init_factory.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\public\keyframe\keyframe.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\map_utils.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\registry.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\server_class.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "GameStats_BasicStatsFunctions.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "temporary entities" + { + $File "basetempentity.cpp" + $File "event_tempentity_tester.cpp" + $File "movie_explosion.cpp" + $File "particle_fire.cpp" + $File "particle_smokegrenade.cpp" + $File "plasma.cpp" + $File "plasma.h" + $File "smoke_trail.h" + $File "smokestack.cpp" + $File "smokestack.h" + $File "smoke_trail.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "steamjet.cpp" + $File "steamjet.h" + $File "te.cpp" + $File "te.h" + $File "te_armorricochet.cpp" + $File "te_basebeam.cpp" + $File "te_basebeam.h" + $File "te_beamentpoint.cpp" + $File "te_beaments.cpp" + $File "te_beamfollow.cpp" + $File "te_beamlaser.cpp" + $File "te_beampoints.cpp" + $File "te_beamring.cpp" + $File "te_beamringpoint.cpp" + $File "te_beamspline.cpp" + $File "te_bloodsprite.cpp" + $File "te_bloodstream.cpp" + $File "te_breakmodel.cpp" + $File "te_bspdecal.cpp" + $File "te_bubbles.cpp" + $File "te_bubbletrail.cpp" + $File "te_clientprojectile.cpp" + $File "te_decal.cpp" + $File "te_dynamiclight.cpp" + $File "te_effect_dispatch.cpp" + $File "te_energysplash.cpp" + $File "te_explosion.cpp" + $File "te_fizz.cpp" + $File "te_footprintdecal.cpp" + $File "hl2\te_gaussexplosion.cpp" + $File "te_glassshatter.cpp" + $File "te_glowsprite.cpp" + $File "te_impact.cpp" + $File "te_killplayerattachments.cpp" + $File "te_largefunnel.cpp" + $File "te_muzzleflash.cpp" + $File "te_particlesystem.cpp" + $File "te_particlesystem.h" + $File "te_physicsprop.cpp" + $File "te_playerdecal.cpp" + $File "te_projecteddecal.cpp" + $File "te_showline.cpp" + $File "te_smoke.cpp" + $File "te_sparks.cpp" + $File "te_sprite.cpp" + $File "te_spritespray.cpp" + $File "te_worlddecal.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + } + + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "base_transmit_proxy.h" + $File "$SRCDIR\public\basehandle.h" + $File "basetempentity.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\vphysics\collision_set.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\coordsize.h" + $File "cplane.h" + $File "damagemodifier.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_common.h" + $File "$SRCDIR\public\dt_recv.h" + $File "$SRCDIR\public\dt_send.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\dt_utlvector_send.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "EventLog.h" + $File "$SRCDIR\game\shared\expressionsample.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "fogcontroller.h" + $File "$SRCDIR\public\vphysics\friction.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\GameEventListener.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\public\gametrace.h" + $File "globals.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h" + $File "$SRCDIR\public\iachievementmgr.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\icliententity.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\ihltv.h" + $File "$SRCDIR\public\ihltvdirector.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "ilagcompensationmanager.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\common\language.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "logicrelay.h" + $File "$SRCDIR\public\map_utils.h" + $File "mapentities.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "modelentities.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\public\networkvar.h" + $File "npc_vehicledriver.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\public\vphysics\object_hash.h" + $File "particle_system.h" + $File "physics_cannister.h" + $File "physics_fx.h" + $File "physics_impact_damage.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\vphysics\player_controller.h" + $File "playerinfomanager.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\game\shared\querycache.h" + $File "$SRCDIR\game\shared\props_shared.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore_stringtable.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlmap.h" + $File "$SRCDIR\game\shared\saverestore_utlrbtree.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "scratchpad_gamedll_helpers.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "sendproxy.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "SkyCamera.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\public\soundflags.h" + $File "soundscape_system.h" + $File "$SRCDIR\public\stdstring.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "te_effect_dispatch.h" + $File "tesla.h" + $File "test_stressentities.h" + $File "textstatsmgr.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "timedeventmgr.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\public\UtlCachedFileData.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\UtlSortVector.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "variant_t.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\tier0\vcr_shared.h" + $File "$SRCDIR\public\tier0\vcrmode.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "vehicle_base.h" + $File "vehicle_baseserver.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\public\vphysics\vehicles.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\winlite.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + $File "$SRCDIR\game\shared\econ\ihasowner.h" + //Haptics + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Tools Framework" + { + $File "entity_tools_server.cpp" + $File "toolframework_server.cpp" + $File "toolframework_server.h" + } + + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib particles + $Lib tier2 + $Lib tier3 + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT" + } +} diff --git a/sp/src/game/server/server_episodic-2010.vcxproj b/sp/src/game/server/server_episodic-2010.vcxproj deleted file mode 100644 index 6246064c..00000000 --- a/sp/src/game/server/server_episodic-2010.vcxproj +++ /dev/null @@ -1,1477 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Server (Episodic) - {7855B476-B6D4-535D-F7A9-D623245F8B07} - - - - DynamicLibrary - MultiByte - server - - - DynamicLibrary - MultiByte - server - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_episodic\ - .\Debug_mod_episodic\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release_mod_episodic\ - .\Release_mod_episodic\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_episodic\bin - if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_episodic\bin - if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/game/server/server_episodic-2010.vcxproj.filters b/sp/src/game/server/server_episodic-2010.vcxproj.filters deleted file mode 100644 index a265dd4a..00000000 --- a/sp/src/game/server/server_episodic-2010.vcxproj.filters +++ /dev/null @@ -1,3512 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {56E8FAC7-007D-E50D-7147-90732D5ACFB9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - 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"$BASE;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;.\hl2;.\episodic" + $PreprocessorDefinitions "$BASE;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE" + } +} + +$Project "Server (Episodic)" +{ + $Folder "Source Files" + { + $File "ai_eventresponse.cpp" + $File "ai_eventresponse.h" + $File "ai_relationship.cpp" + $File "base_gameinterface.cpp" + $File "basegrenade_concussion.cpp" + $File "basegrenade_contact.cpp" + $File "basegrenade_timed.cpp" + $File "grenadethrown.cpp" + $File "grenadethrown.h" + $File "h_cycler.cpp" + $File "h_cycler.h" + $File "logic_achievement.cpp" + $File "monstermaker.cpp" + $File "monstermaker.h" + $File "physics_bone_follower.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "team_spawnpoint.cpp" + $File "team_spawnpoint.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "vehicle_choreo_generic.cpp" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp" + $File "hl2\ai_allymanager.cpp" + $File "hl2\ai_behavior_actbusy.cpp" + $File "hl2\ai_behavior_actbusy.h" + $File "episodic\ai_behavior_alyx_injured.cpp" + $File "episodic\ai_behavior_alyx_injured.h" + $File "hl2\ai_behavior_functank.cpp" + $File "hl2\ai_behavior_functank.h" + $File "hl2\ai_behavior_holster.cpp" + $File "hl2\ai_behavior_holster.h" + $File "hl2\ai_behavior_operator.cpp" + $File "hl2\ai_behavior_operator.h" + $File "ai_behavior_passenger.cpp" + $File "ai_behavior_passenger.h" + $File "episodic\ai_behavior_passenger_companion.cpp" + $File "episodic\ai_behavior_passenger_companion.h" + $File "episodic\ai_behavior_passenger_zombie.cpp" + $File "episodic\ai_behavior_passenger_zombie.h" + $File "hl2\ai_behavior_police.cpp" + $File "hl2\ai_behavior_police.h" + $File "hl2\ai_goal_police.cpp" + $File "hl2\ai_goal_police.h" + $File "hl2\ai_interactions.h" + $File "hl2\ai_spotlight.cpp" + $File "hl2\ai_spotlight.h" + $File "hl2\antlion_dust.cpp" + $File "hl2\antlion_dust.h" + $File "hl2\antlion_maker.cpp" + $File "hl2\antlion_maker.h" + $File "hl2\ar2_explosion.cpp" + $File "hl2\ar2_explosion.h" + $File "basebludgeonweapon.cpp" + $File "basebludgeonweapon.h" + $File "hl2\basehlcombatweapon.cpp" + $File "hl2\basehlcombatweapon.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "hl2\cbasehelicopter.cpp" + $File "hl2\cbasehelicopter.h" + $File "hl2\cbasespriteprojectile.cpp" + $File "hl2\cbasespriteprojectile.h" + $File "hl2\citadel_effects.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\combine_mine.cpp" + $File "hl2\combine_mine.h" + $File "hl2\energy_wave.h" + $File "hl2\env_alyxemp.cpp" + $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" + $File "hl2\env_headcrabcanister.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\env_speaker.cpp" + $File "hl2\env_starfield.cpp" + $File "hl2\Func_Monitor.cpp" + $File "hl2\func_recharge.cpp" + $File "hl2\func_tank.cpp" + $File "hl2\func_tank.h" + $File "hl2\grenade_ar2.cpp" + $File "hl2\grenade_ar2.h" + $File "hl2\grenade_bugbait.cpp" + $File "hl2\grenade_bugbait.h" + $File "hl2\grenade_frag.cpp" + $File "hl2\grenade_frag.h" + $File "hl2\grenade_spit.cpp" + $File "hl2\grenade_spit.h" + $File "hl2\hl2_ai_network.cpp" + $File "hl2\hl2_client.cpp" + $File "hl2\hl2_eventlog.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "hl2\hl2_player.cpp" + $File "hl2\hl2_player.h" + $File 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"hl2\npc_alyx_episodic.cpp" + $File "hl2\npc_alyx_episodic.h" + $File "hl2\npc_antlion.cpp" + $File "hl2\npc_antlion.h" + $File "hl2\npc_antlionguard.cpp" + $File "hl2\npc_antliongrub.cpp" + $File "hl2\npc_apcdriver.cpp" + $File "hl2\npc_attackchopper.cpp" + $File "hl2\npc_attackchopper.h" + $File "hl2\npc_barnacle.cpp" + $File "hl2\npc_barnacle.h" + $File "hl2\npc_barney.cpp" + $File "hl2\npc_basescanner.cpp" + $File "hl2\npc_basescanner.h" + $File "hl2\npc_BaseZombie.cpp" + $File "hl2\npc_BaseZombie.h" + $File "hl2\npc_breen.cpp" + $File "hl2\npc_bullseye.cpp" + $File "hl2\npc_bullseye.h" + $File "hl2\npc_citizen17.cpp" + $File "hl2\npc_citizen17.h" + $File "episodic\npc_combine_cannon.cpp" + $File "hl2\npc_combine.cpp" + $File "hl2\npc_combine.h" + $File "hl2\npc_combinecamera.cpp" + $File "hl2\npc_combinedropship.cpp" + $File "hl2\npc_combinegunship.cpp" + $File "hl2\npc_combines.cpp" + $File "hl2\npc_combines.h" + $File "hl2\npc_cranedriver.cpp" + $File "hl2\npc_crow.cpp" + $File "hl2\npc_crow.h" + $File "hl2\npc_dog.cpp" + $File "hl2\npc_eli.cpp" + $File "hl2\npc_enemyfinder.cpp" + $File "hl2\npc_fastzombie.cpp" + $File "hl2\npc_fisherman.cpp" + $File "hl2\npc_gman.cpp" + $File "hl2\npc_headcrab.cpp" + $File "hl2\npc_headcrab.h" + $File "episodic\npc_hunter.cpp" + $File "episodic\npc_hunter.h" + $File "hl2\npc_ichthyosaur.cpp" + $File "hl2\npc_kleiner.cpp" + $File "hl2\npc_launcher.cpp" + $File "episodic\npc_magnusson.cpp" + $File "hl2\npc_manhack.cpp" + $File "hl2\npc_manhack.h" + $File "hl2\npc_metropolice.cpp" + $File "hl2\npc_metropolice.h" + $File "hl2\npc_monk.cpp" + $File "hl2\npc_mossman.cpp" + $File "hl2\npc_playercompanion.cpp" + $File "hl2\npc_playercompanion.h" + $File "hl2\npc_PoisonZombie.cpp" + $File "hl2\npc_rollermine.cpp" + $File "hl2\npc_rollermine.h" + $File "hl2\npc_scanner.cpp" + $File "hl2\npc_scanner.h" + $File "hl2\npc_stalker.cpp" + $File "hl2\npc_stalker.h" + $File "hl2\npc_strider.cpp" + $File "hl2\npc_strider.h" + $File "npc_talker.cpp" + $File "npc_talker.h" + $File "hl2\npc_turret_ceiling.cpp" + $File "hl2\npc_turret_floor.cpp" + $File "hl2\npc_turret_ground.cpp" + $File "hl2\npc_vortigaunt_episodic.cpp" + $File "hl2\npc_vortigaunt_episodic.h" + $File "hl2\npc_zombie.cpp" + $File "hl2\npc_zombine.cpp" + $File "hl2\point_apc_controller.cpp" + $File "hl2\prop_combine_ball.cpp" + $File "hl2\prop_combine_ball.h" + $File "episodic\prop_scalable.cpp" + $File "hl2\prop_thumper.cpp" + $File "hl2\proto_sniper.cpp" + $File "hl2\rotorwash.cpp" + $File "hl2\rotorwash.h" + $File "hl2\script_intro.cpp" + $File "hl2\script_intro.h" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\vehicle_airboat.cpp" + $File "hl2\vehicle_apc.h" + $File "hl2\vehicle_cannon.cpp" + $File "hl2\vehicle_crane.cpp" + $File "hl2\vehicle_crane.h" + $File "hl2\vehicle_jeep.cpp" + $File "episodic\vehicle_jeep_episodic.cpp" + $File "episodic\vehicle_jeep_episodic.h" + $File "hl2\vehicle_prisoner_pod.cpp" + $File "hl2\vehicle_viewcontroller.cpp" + $File "hl2\weapon_357.cpp" + $File "hl2\weapon_alyxgun.cpp" + $File "hl2\weapon_alyxgun.h" + $File "hl2\weapon_annabelle.cpp" + $File "hl2\weapon_ar2.cpp" + $File "hl2\weapon_ar2.h" + $File "hl2\weapon_bugbait.cpp" + $File "hl2\weapon_citizenpackage.cpp" + $File "hl2\weapon_citizenpackage.h" + $File "hl2\weapon_crossbow.cpp" + $File "hl2\weapon_crowbar.cpp" + $File "hl2\weapon_crowbar.h" + $File "weapon_cubemap.cpp" + $File "hl2\weapon_frag.cpp" + $File "hl2\weapon_physcannon.cpp" + $File "hl2\weapon_physcannon.h" + $File "hl2\weapon_pistol.cpp" + $File "hl2\weapon_rpg.cpp" + $File "hl2\weapon_rpg.h" + $File "hl2\weapon_shotgun.cpp" + $File "hl2\weapon_smg1.cpp" + $File "episodic\weapon_striderbuster.cpp" + $File "episodic\weapon_striderbuster.h" + $File "hl2\weapon_stunstick.cpp" + $File "hl2\weapon_stunstick.h" + $File "episodic\ep1_gamestats.h" + $File "episodic\ep2_gamestats.h" + $File "episodic\ep1_gamestats.cpp" \ + "episodic\ep2_gamestats.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "hl2\func_bulletshield.cpp" + $File "hl2\func_bulletshield.h" + $File "episodic\npc_puppet.cpp" + + + $Folder "unused" + { + $File "hl2\grenade_beam.cpp" + $File "hl2\grenade_beam.h" + $File "hl2\grenade_homer.cpp" + $File "hl2\grenade_homer.h" + $File "hl2\grenade_pathfollower.cpp" + $File "hl2\grenade_pathfollower.h" + $File "hl2\npc_missiledefense.cpp" + $File "hl2\vehicle_apc.cpp" + $File "hl2\weapon_cguard.cpp" + $File "hl2\weapon_flaregun.cpp" + $File "hl2\weapon_flaregun.h" + } + } + } +} diff --git a/sp/src/game/server/server_hl2-2010.vcxproj b/sp/src/game/server/server_hl2-2010.vcxproj deleted file mode 100644 index a1d60cfc..00000000 --- a/sp/src/game/server/server_hl2-2010.vcxproj +++ /dev/null @@ -1,1447 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Server (HL2) - {C3EE918E-6836-5578-1FA2-5703048552B9} - - - - DynamicLibrary - MultiByte - server - - - DynamicLibrary - MultiByte - server - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_hl2\ - .\Debug_mod_hl2\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release_mod_hl2\ - .\Release_mod_hl2\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_hl2\bin - if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2 - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_hl2\bin - if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/game/server/server_hl2-2010.vcxproj.filters b/sp/src/game/server/server_hl2-2010.vcxproj.filters deleted file mode 100644 index 128b4e5f..00000000 --- a/sp/src/game/server/server_hl2-2010.vcxproj.filters +++ /dev/null @@ -1,3440 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {56E8FAC7-007D-E50D-7147-90732D5ACFB9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {3C43D38A-46AF-2183-A5E5-44383B1D2652} - - - {20D13233-B4FE-1001-0E2E-FD22C227892B} - - - 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+//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "hl2" [!$SOURCESDK] +$Macro GAMENAME "mod_hl2" [$SOURCESDK] + +$Include "$SRCDIR\game\server\server_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\hl2" + $PreprocessorDefinitions "$BASE;HL2_DLL;USES_SAVERESTORE" + } +} + +$Project "Server (HL2)" +{ + $Folder "Source Files" + { + $File "ai_eventresponse.cpp" + $File "ai_eventresponse.h" + $File "ai_relationship.cpp" + $File "base_gameinterface.cpp" + $File "basegrenade_concussion.cpp" + $File "basegrenade_contact.cpp" + $File "basegrenade_timed.cpp" + $File "EntityFlame.h" + $File "hl2\Func_Monitor.cpp" + $File "grenadethrown.cpp" + $File "grenadethrown.h" + $File "h_cycler.cpp" + $File "h_cycler.h" + $File "logic_achievement.cpp" + $File "monstermaker.cpp" + $File "monstermaker.h" + $File "physics_bone_follower.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "team_spawnpoint.cpp" + $File "team_spawnpoint.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "vehicle_choreo_generic.cpp" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp" + $File "hl2\ai_allymanager.cpp" + $File "hl2\ai_behavior_actbusy.cpp" + $File "hl2\ai_behavior_actbusy.h" + $File "hl2\ai_behavior_functank.cpp" + $File "hl2\ai_behavior_functank.h" + $File "hl2\ai_behavior_holster.cpp" + $File "hl2\ai_behavior_holster.h" + $File "hl2\ai_behavior_operator.cpp" + $File "hl2\ai_behavior_operator.h" + $File "hl2\ai_behavior_police.cpp" + $File "hl2\ai_behavior_police.h" + $File "hl2\ai_goal_police.cpp" + $File "hl2\ai_goal_police.h" + $File "hl2\ai_interactions.h" + $File "hl2\ai_spotlight.cpp" + $File "hl2\ai_spotlight.h" + $File "hl2\antlion_dust.cpp" + $File "hl2\antlion_dust.h" + $File "hl2\antlion_maker.cpp" + $File "hl2\antlion_maker.h" + $File "hl2\ar2_explosion.cpp" + $File "hl2\ar2_explosion.h" + $File "basebludgeonweapon.cpp" + $File "basebludgeonweapon.h" + $File "hl2\basehlcombatweapon.cpp" + $File "hl2\basehlcombatweapon.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "hl2\cbasehelicopter.cpp" + $File "hl2\cbasehelicopter.h" + $File "hl2\cbasespriteprojectile.cpp" + $File "hl2\cbasespriteprojectile.h" + $File "hl2\citadel_effects.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\combine_mine.cpp" + $File "hl2\combine_mine.h" + $File "hl2\energy_wave.h" + $File "hl2\env_alyxemp.cpp" + $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" + $File "hl2\env_headcrabcanister.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\env_speaker.cpp" + $File "hl2\env_speaker.h" + $File "hl2\env_starfield.cpp" + $File "hl2\func_recharge.cpp" + $File "hl2\func_tank.cpp" + $File "hl2\func_tank.h" + $File "hl2\grenade_ar2.cpp" + $File "hl2\grenade_ar2.h" + $File "hl2\grenade_bugbait.cpp" + $File "hl2\grenade_bugbait.h" + $File "hl2\grenade_frag.cpp" + $File "hl2\grenade_frag.h" + $File "hl2\hl2_ai_network.cpp" + $File "hl2\hl2_client.cpp" + $File "hl2\hl2_eventlog.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "hl2\hl2_gamestats.cpp" + $File "hl2\hl2_gamestats.h" + $File "hl2\hl2_player.cpp" + $File "hl2\hl2_player.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "hl2\hl2_playerlocaldata.cpp" + $File "hl2\hl2_playerlocaldata.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "hl2\hl2_triggers.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "hl2\hl_playermove.cpp" + $File "hl2\info_darknessmode_lightsource.cpp" + $File "hl2\info_darknessmode_lightsource.h" + $File "hl2\info_teleporter_countdown.cpp" + $File "hl2\item_ammo.cpp" + $File "hl2\item_battery.cpp" + $File "hl2\item_dynamic_resupply.cpp" + $File "hl2\item_dynamic_resupply.h" + $File "hl2\item_healthkit.cpp" + $File "hl2\item_itemcrate.cpp" + $File "hl2\item_suit.cpp" + $File "hl2\look_door.cpp" + $File "hl2\monster_dummy.cpp" + $File "hl2\npc_alyx.cpp" + $File "hl2\npc_alyx.h" + $File "hl2\npc_alyx_episodic.h" + $File "hl2\npc_antlion.cpp" + $File "hl2\npc_antlion.h" + $File "hl2\npc_antlionguard.cpp" + $File "hl2\npc_apcdriver.cpp" + $File "hl2\npc_attackchopper.cpp" + $File "hl2\npc_attackchopper.h" + $File "hl2\npc_barnacle.cpp" + $File "hl2\npc_barnacle.h" + $File "hl2\npc_barney.cpp" + $File "hl2\npc_basescanner.cpp" + $File "hl2\npc_basescanner.h" + $File "hl2\npc_BaseZombie.cpp" + $File "hl2\npc_BaseZombie.h" + $File "hl2\npc_blob.cpp" + $File "hl2\npc_breen.cpp" + $File "hl2\npc_bullseye.cpp" + $File "hl2\npc_bullseye.h" + $File "hl2\npc_citizen17.cpp" + $File "hl2\npc_citizen17.h" + $File "hl2\npc_combine.cpp" + $File "hl2\npc_combine.h" + $File "hl2\npc_combinecamera.cpp" + $File "hl2\npc_combinedropship.cpp" + $File "hl2\npc_combinegunship.cpp" + $File "hl2\npc_combines.cpp" + $File "hl2\npc_combines.h" + $File "hl2\npc_cranedriver.cpp" + $File "hl2\npc_crow.cpp" + $File "hl2\npc_crow.h" + $File "hl2\npc_dog.cpp" + $File "hl2\npc_eli.cpp" + $File "hl2\npc_enemyfinder.cpp" + $File "hl2\npc_fastzombie.cpp" + $File "hl2\npc_fisherman.cpp" + $File "hl2\npc_gman.cpp" + $File "hl2\npc_headcrab.cpp" + $File "hl2\npc_headcrab.h" + $File "hl2\npc_ichthyosaur.cpp" + $File "hl2\npc_kleiner.cpp" + $File "hl2\npc_launcher.cpp" + $File "hl2\npc_manhack.cpp" + $File "hl2\npc_manhack.h" + $File "hl2\npc_metropolice.cpp" + $File "hl2\npc_metropolice.h" + $File "hl2\npc_monk.cpp" + $File "hl2\npc_mossman.cpp" + $File "hl2\npc_playercompanion.cpp" + $File "hl2\npc_playercompanion.h" + $File "hl2\npc_PoisonZombie.cpp" + $File "hl2\npc_rollermine.cpp" + $File "hl2\npc_rollermine.h" + $File "hl2\npc_scanner.cpp" + $File "hl2\npc_scanner.h" + $File "hl2\npc_stalker.cpp" + $File "hl2\npc_stalker.h" + $File "hl2\npc_strider.cpp" + $File "hl2\npc_strider.h" + $File "npc_talker.cpp" + $File "npc_talker.h" + $File "hl2\npc_turret_ceiling.cpp" + $File "hl2\npc_turret_floor.cpp" + $File "hl2\npc_turret_floor.h" + $File "hl2\npc_turret_ground.cpp" + $File "hl2\npc_turret_ground.h" + $File "hl2\npc_vortigaunt_episodic.cpp" + $File "hl2\npc_vortigaunt_episodic.h" + $File "hl2\npc_zombie.cpp" + $File "hl2\point_apc_controller.cpp" + $File "hl2\prop_combine_ball.cpp" + $File "hl2\prop_combine_ball.h" + $File "hl2\prop_thumper.cpp" + $File "hl2\proto_sniper.cpp" + $File "hl2\rotorwash.cpp" + $File "hl2\rotorwash.h" + $File "hl2\script_intro.cpp" + $File "hl2\script_intro.h" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\vehicle_airboat.cpp" + $File "hl2\vehicle_apc.h" + $File "hl2\vehicle_cannon.cpp" + $File "hl2\vehicle_crane.cpp" + $File "hl2\vehicle_crane.h" + $File "hl2\vehicle_jeep.cpp" + $File "hl2\vehicle_prisoner_pod.cpp" + $File "hl2\vehicle_viewcontroller.cpp" + $File "hl2\weapon_357.cpp" + $File "hl2\weapon_alyxgun.cpp" + $File "hl2\weapon_alyxgun.h" + $File "hl2\weapon_annabelle.cpp" + $File "hl2\weapon_ar2.cpp" + $File "hl2\weapon_ar2.h" + $File "hl2\weapon_bugbait.cpp" + $File "hl2\weapon_citizenpackage.cpp" + $File "hl2\weapon_citizenpackage.h" + $File "hl2\weapon_crossbow.cpp" + $File "hl2\weapon_crowbar.cpp" + $File "hl2\weapon_crowbar.h" + $File "weapon_cubemap.cpp" + $File "hl2\weapon_frag.cpp" + $File "hl2\weapon_physcannon.cpp" + $File "hl2\weapon_physcannon.h" + $File "hl2\weapon_pistol.cpp" + $File "hl2\weapon_rpg.cpp" + $File "hl2\weapon_rpg.h" + $File "hl2\weapon_shotgun.cpp" + $File "hl2\weapon_smg1.cpp" + $File "hl2\weapon_stunstick.cpp" + $File "hl2\weapon_stunstick.h" + + $Folder "Unused" + { + $File "hl2\grenade_beam.cpp" + $File "hl2\grenade_beam.h" + $File "hl2\grenade_homer.cpp" + $File "hl2\grenade_homer.h" + $File "hl2\grenade_pathfollower.cpp" + $File "hl2\grenade_pathfollower.h" + $File "hl2\npc_missiledefense.cpp" + $File "hl2\vehicle_apc.cpp" + $File "hl2\weapon_cguard.cpp" + $File "hl2\weapon_flaregun.cpp" + $File "hl2\weapon_flaregun.h" + } + } + } +} diff --git a/sp/src/game/server/server_linux32_episodic.mak b/sp/src/game/server/server_linux32_episodic.mak deleted file mode 100644 index 675f5c9f..00000000 --- a/sp/src/game/server/server_linux32_episodic.mak +++ /dev/null @@ -1,5220 +0,0 @@ -NAME=server_episodic -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.so -OUTPUTFILE=$(OBJ_DIR)/server.so -THIS_MAKEFILE = $(PWD)/server_linux32_episodic.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/episodic/achievements_ep1.cpp \ - ../../game/shared/episodic/achievements_ep2.cpp \ - ../../game/shared/episodic/achievements_epx.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_passenger.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - episodic/ai_behavior_alyx_injured.cpp \ - episodic/ai_behavior_passenger_companion.cpp \ - episodic/ai_behavior_passenger_zombie.cpp \ - episodic/ep1_gamestats.cpp \ - episodic/ep2_gamestats.cpp \ - episodic/npc_advisor.cpp \ - episodic/npc_combine_cannon.cpp \ - episodic/npc_hunter.cpp \ - episodic/npc_magnusson.cpp \ - episodic/npc_puppet.cpp \ - episodic/prop_scalable.cpp \ - episodic/vehicle_jeep_episodic.cpp \ - episodic/weapon_striderbuster.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/func_bulletshield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/grenade_spit.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx_episodic.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antliongrub.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - 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a/sp/src/game/server/server_osx32_episodic.mak b/sp/src/game/server/server_osx32_episodic.mak deleted file mode 100644 index 14c67c18..00000000 --- a/sp/src/game/server/server_osx32_episodic.mak +++ /dev/null @@ -1,5229 +0,0 @@ -NAME=server_episodic -SRCROOT=../.. -TARGET_PLATFORM=osx32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -liconv -DLL_EXT = .dylib -SYM_EXT = .dSYM -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -else -DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.dylib -OUTPUTFILE=$(OBJ_DIR)/server.dylib -THIS_MAKEFILE = $(PWD)/server_osx32_episodic.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/episodic/achievements_ep1.cpp \ - ../../game/shared/episodic/achievements_ep2.cpp \ - ../../game/shared/episodic/achievements_epx.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tier0/memoverride.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_passenger.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - episodic/ai_behavior_alyx_injured.cpp \ - episodic/ai_behavior_passenger_companion.cpp \ - episodic/ai_behavior_passenger_zombie.cpp \ - episodic/ep1_gamestats.cpp \ - episodic/ep2_gamestats.cpp \ - episodic/npc_advisor.cpp \ - episodic/npc_combine_cannon.cpp \ - episodic/npc_hunter.cpp \ - episodic/npc_magnusson.cpp \ - episodic/npc_puppet.cpp \ - episodic/prop_scalable.cpp \ - episodic/vehicle_jeep_episodic.cpp \ - episodic/weapon_striderbuster.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/func_bulletshield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/grenade_spit.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx_episodic.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antliongrub.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/npc_zombine.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_cannon.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_jeep.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_357.cpp \ - hl2/weapon_alyxgun.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_ar2.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_citizenpackage.cpp \ - hl2/weapon_crossbow.cpp \ - hl2/weapon_crowbar.cpp \ - hl2/weapon_flaregun.cpp \ - hl2/weapon_frag.cpp \ - hl2/weapon_physcannon.cpp \ - hl2/weapon_pistol.cpp \ - hl2/weapon_rpg.cpp \ - hl2/weapon_shotgun.cpp \ - hl2/weapon_smg1.cpp \ - hl2/weapon_stunstick.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_achievement.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - particle_system.cpp \ - pathcorner.cpp \ - pathtrack.cpp \ - physconstraint.cpp \ - physics.cpp \ - physics_bone_follower.cpp \ - physics_cannister.cpp \ - physics_fx.cpp \ - physics_impact_damage.cpp \ - physics_main.cpp \ - physics_npc_solver.cpp \ - physics_prop_ragdoll.cpp \ - physobj.cpp \ - phys_controller.cpp \ - plasma.cpp \ - player.cpp \ - playerinfomanager.cpp \ - playerlocaldata.cpp \ - player_command.cpp \ - player_lagcompensation.cpp \ - player_pickup.cpp \ - player_resource.cpp \ - plugin_check.cpp \ - pointanglesensor.cpp \ - PointAngularVelocitySensor.cpp \ - pointhurt.cpp \ - pointteleport.cpp \ - point_camera.cpp \ - point_devshot_camera.cpp \ - point_playermoveconstraint.cpp \ - point_spotlight.cpp \ - point_template.cpp \ - props.cpp \ - RagdollBoogie.cpp \ - ragdoll_manager.cpp \ - recipientfilter.cpp \ - rope.cpp \ - saverestore_gamedll.cpp \ - sceneentity.cpp \ - scratchpad_gamedll_helpers.cpp \ - scripted.cpp \ - scriptedtarget.cpp \ - sendproxy.cpp \ - ServerNetworkProperty.cpp \ - shadowcontrol.cpp \ - SkyCamera.cpp \ - slideshow_display.cpp \ - smokestack.cpp \ - smoke_trail.cpp \ - sound.cpp \ - soundent.cpp \ - soundscape.cpp \ - soundscape_system.cpp \ - spotlightend.cpp \ - sprite_perfmonitor.cpp \ - stdafx.cpp \ - steamjet.cpp \ - subs.cpp \ - sun.cpp \ - tactical_mission.cpp \ - tanktrain.cpp \ - te.cpp \ - team.cpp \ - team_spawnpoint.cpp \ - TemplateEntities.cpp \ - tempmonster.cpp \ - tesla.cpp \ - testfunctions.cpp \ 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optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/game/server/server_osx32_hl2.mak b/sp/src/game/server/server_osx32_hl2.mak deleted file mode 100644 index d197650d..00000000 --- a/sp/src/game/server/server_osx32_hl2.mak +++ /dev/null @@ -1,5067 +0,0 @@ -NAME=server_hl2 -SRCROOT=../.. -TARGET_PLATFORM=osx32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -liconv -DLL_EXT = .dylib -SYM_EXT = .dSYM -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -else -DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.dylib -OUTPUTFILE=$(OBJ_DIR)/server.dylib -THIS_MAKEFILE = $(PWD)/server_osx32_hl2.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/achievements_hl2.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tier0/memoverride.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_gamestats.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_blob.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_cannon.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_jeep.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_357.cpp \ - hl2/weapon_alyxgun.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_ar2.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_citizenpackage.cpp \ - hl2/weapon_crossbow.cpp \ - hl2/weapon_crowbar.cpp \ - hl2/weapon_flaregun.cpp \ - hl2/weapon_frag.cpp \ - hl2/weapon_physcannon.cpp \ - hl2/weapon_pistol.cpp \ - hl2/weapon_rpg.cpp \ - hl2/weapon_shotgun.cpp \ - hl2/weapon_smg1.cpp \ - hl2/weapon_stunstick.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_achievement.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - particle_system.cpp \ - pathcorner.cpp \ - pathtrack.cpp \ - physconstraint.cpp \ - physics.cpp \ - physics_bone_follower.cpp \ - physics_cannister.cpp \ - physics_fx.cpp \ - physics_impact_damage.cpp \ - physics_main.cpp \ - physics_npc_solver.cpp \ - physics_prop_ragdoll.cpp \ - physobj.cpp \ - phys_controller.cpp \ - plasma.cpp \ - player.cpp \ - playerinfomanager.cpp \ - playerlocaldata.cpp \ - player_command.cpp \ - player_lagcompensation.cpp \ - player_pickup.cpp \ - player_resource.cpp \ - plugin_check.cpp \ - pointanglesensor.cpp \ - PointAngularVelocitySensor.cpp \ - pointhurt.cpp \ - pointteleport.cpp \ - point_camera.cpp \ - point_devshot_camera.cpp \ - point_playermoveconstraint.cpp \ - point_spotlight.cpp \ - point_template.cpp \ - props.cpp \ - RagdollBoogie.cpp \ - ragdoll_manager.cpp \ - recipientfilter.cpp \ - rope.cpp \ - saverestore_gamedll.cpp \ - sceneentity.cpp \ - scratchpad_gamedll_helpers.cpp \ - scripted.cpp \ - scriptedtarget.cpp \ - sendproxy.cpp \ - ServerNetworkProperty.cpp \ - shadowcontrol.cpp \ - SkyCamera.cpp \ - slideshow_display.cpp \ - smokestack.cpp \ - smoke_trail.cpp \ - sound.cpp \ - soundent.cpp \ - 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projects (default target) -all: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - -all-targets : client_episodic server_episodic tier1 mathlib vgui_controls - - -# Individual projects + dependencies - -client_episodic : tier1 mathlib vgui_controls - @echo "Building: client_episodic" - @+cd game/client && $(MAKE) -f client_linux32_episodic.mak $(CLEANPARAM) - -server_episodic : tier1 mathlib - @echo "Building: server_episodic" - @+cd game/server && $(MAKE) -f server_linux32_episodic.mak $(CLEANPARAM) - -tier1 : - @echo "Building: tier1" - @+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM) - -mathlib : - @echo "Building: mathlib" - @+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM) - -vgui_controls : - @echo "Building: vgui_controls" - @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM) - -# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to -# the tags file) seems like more 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command to clean it all out. - -clean: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean - - - -# clean targets, so we re-link next time. - -cleantargets: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets - - - -# p4 edit and remove targets, so we get an entirely clean build. - -cleanandremove: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove - - - -#relink - -relink: cleantargets - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - - - -# Here's a command to list out all the targets - - -showtargets: - @echo '-------------------' && \ - echo '----- TARGETS -----' && \ - echo '-------------------' && \ - echo 'clean' && \ - echo 'client_episodic' && \ - echo 'server_episodic' && \ - echo 'tier1' && \ - echo 'mathlib' && \ - echo 'vgui_controls' - - - diff --git a/sp/src/game_episodic_osx32.mak b/sp/src/game_episodic_osx32.mak deleted file mode 100644 index 352ded3b..00000000 --- a/sp/src/game_episodic_osx32.mak +++ /dev/null @@ -1,121 +0,0 @@ -# VPC MASTER MAKEFILE - - - -SHELL:=/bin/bash -# to control parallelism, set the MAKE_JOBS environment variable -ifeq ($(strip $(MAKE_JOBS)),) - ifeq ($(shell uname),Darwin) - CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu) - endif - ifeq ($(shell uname),Linux) - CPUS:=$(shell grep processor /proc/cpuinfo | wc -l) - endif - MAKE_JOBS:=$(CPUS) -endif - -ifeq ($(strip $(MAKE_JOBS)),) - MAKE_JOBS:=8 -endif - -# All projects (default target) -all: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - -all-targets : server_episodic client_episodic tier1 vgui_controls mathlib - - -# Individual projects + dependencies - -server_episodic : tier1 mathlib - @echo "Building: server_episodic" - @+cd game/server && $(MAKE) -f server_osx32_episodic.mak $(CLEANPARAM) - -client_episodic : tier1 vgui_controls mathlib - @echo "Building: client_episodic" - @+cd game/client && $(MAKE) -f client_osx32_episodic.mak $(CLEANPARAM) - -tier1 : - @echo "Building: tier1" - @+cd tier1 && $(MAKE) -f tier1_osx32.mak $(CLEANPARAM) - -vgui_controls : tier1 - @echo "Building: vgui_controls" - @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_osx32.mak $(CLEANPARAM) - -mathlib : tier1 - @echo "Building: mathlib" - @+cd mathlib && $(MAKE) -f mathlib_osx32.mak $(CLEANPARAM) - -# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to -# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you. -TAGS: - @rm -f TAGS - @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - - - -# Mark all the projects as phony or else make will see the directories by the same name and think certain targets - -.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink server_episodic client_episodic tier1 vgui_controls mathlib - - - -# The standard clean command to clean it all out. - -clean: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean - - - -# clean targets, so we re-link next time. - -cleantargets: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets - - - -# p4 edit and remove targets, so we get an entirely clean build. - -cleanandremove: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove - - - -#relink - -relink: cleantargets - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - - - -# Here's a command to list out all the targets - - -showtargets: - @echo '-------------------' && \ - echo '----- TARGETS -----' && \ - echo '-------------------' && \ - echo 'clean' && \ - echo 'server_episodic' && \ - echo 'client_episodic' && \ - echo 'tier1' && \ - echo 'vgui_controls' && \ - echo 'mathlib' - - - diff --git a/sp/src/game_hl2_linux32.mak b/sp/src/game_hl2_linux32.mak deleted file mode 100644 index d33712b8..00000000 --- a/sp/src/game_hl2_linux32.mak +++ /dev/null @@ -1,121 +0,0 @@ -# VPC MASTER MAKEFILE - - - -SHELL:=/bin/bash -# to control parallelism, set the MAKE_JOBS environment variable -ifeq ($(strip $(MAKE_JOBS)),) - ifeq ($(shell uname),Darwin) - CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu) - endif - ifeq ($(shell uname),Linux) - CPUS:=$(shell grep processor /proc/cpuinfo | wc -l) - endif - MAKE_JOBS:=$(CPUS) -endif - -ifeq ($(strip $(MAKE_JOBS)),) - MAKE_JOBS:=8 -endif - -# All projects (default target) -all: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - -all-targets : client_hl2 server_hl2 tier1 mathlib vgui_controls - - -# Individual projects + dependencies - -client_hl2 : tier1 mathlib vgui_controls - @echo "Building: client_hl2" - @+cd game/client && $(MAKE) -f client_linux32_hl2.mak $(CLEANPARAM) - -server_hl2 : tier1 mathlib - @echo "Building: server_hl2" - @+cd game/server && $(MAKE) -f server_linux32_hl2.mak $(CLEANPARAM) - -tier1 : - @echo "Building: tier1" - @+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM) - -mathlib : - @echo "Building: mathlib" - @+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM) - -vgui_controls : - @echo "Building: vgui_controls" - @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM) - -# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to -# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you. -TAGS: - @rm -f TAGS - @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - - - -# Mark all the projects as phony or else make will see the directories by the same name and think certain targets - -.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink client_hl2 server_hl2 tier1 mathlib vgui_controls - - - -# The standard clean command to clean it all out. - -clean: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean - - - -# clean targets, so we re-link next time. - -cleantargets: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets - - - -# p4 edit and remove targets, so we get an entirely clean build. - -cleanandremove: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove - - - -#relink - -relink: cleantargets - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - - - -# Here's a command to list out all the targets - - -showtargets: - @echo '-------------------' && \ - echo '----- TARGETS -----' && \ - echo '-------------------' && \ - echo 'clean' && \ - echo 'client_hl2' && \ - echo 'server_hl2' && \ - echo 'tier1' && \ - echo 'mathlib' && \ - echo 'vgui_controls' - - - diff --git a/sp/src/game_hl2_osx32.mak b/sp/src/game_hl2_osx32.mak deleted file mode 100644 index 66b2762a..00000000 --- a/sp/src/game_hl2_osx32.mak +++ /dev/null @@ -1,121 +0,0 @@ -# VPC MASTER MAKEFILE - - - -SHELL:=/bin/bash -# to control parallelism, set the MAKE_JOBS environment variable -ifeq ($(strip $(MAKE_JOBS)),) - ifeq ($(shell uname),Darwin) - CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu) - endif - ifeq ($(shell uname),Linux) - CPUS:=$(shell grep processor /proc/cpuinfo | wc -l) - endif - MAKE_JOBS:=$(CPUS) -endif - -ifeq ($(strip $(MAKE_JOBS)),) - MAKE_JOBS:=8 -endif - -# All projects (default target) -all: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - -all-targets : server_hl2 client_hl2 tier1 vgui_controls mathlib - - -# Individual projects + dependencies - -server_hl2 : tier1 mathlib - @echo "Building: server_hl2" - @+cd game/server && $(MAKE) -f server_osx32_hl2.mak $(CLEANPARAM) - -client_hl2 : tier1 vgui_controls mathlib - @echo "Building: client_hl2" - @+cd game/client && $(MAKE) -f client_osx32_hl2.mak $(CLEANPARAM) - -tier1 : - @echo "Building: tier1" - @+cd tier1 && $(MAKE) -f tier1_osx32.mak $(CLEANPARAM) - -vgui_controls : tier1 - @echo "Building: vgui_controls" - @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_osx32.mak $(CLEANPARAM) - -mathlib : tier1 - @echo "Building: mathlib" - @+cd mathlib && $(MAKE) -f mathlib_osx32.mak $(CLEANPARAM) - -# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to -# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you. -TAGS: - @rm -f TAGS - @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append - @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append - @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append - - - -# Mark all the projects as phony or else make will see the directories by the same name and think certain targets - -.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink server_hl2 client_hl2 tier1 vgui_controls mathlib - - - -# The standard clean command to clean it all out. - -clean: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean - - - -# clean targets, so we re-link next time. - -cleantargets: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets - - - -# p4 edit and remove targets, so we get an entirely clean build. - -cleanandremove: - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove - - - -#relink - -relink: cleantargets - @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets - - - -# Here's a command to list out all the targets - - -showtargets: - @echo '-------------------' && \ - echo '----- TARGETS -----' && \ - echo '-------------------' && \ - echo 'clean' && \ - echo 'server_hl2' && \ - echo 'client_hl2' && \ - echo 'tier1' && \ - echo 'vgui_controls' && \ - echo 'mathlib' - - - diff --git a/sp/src/lib/osx32/bitmap.a b/sp/src/lib/osx32/bitmap.a index d3b09450..c254c277 100644 Binary files a/sp/src/lib/osx32/bitmap.a and b/sp/src/lib/osx32/bitmap.a differ diff --git a/sp/src/lib/osx32/choreoobjects.a b/sp/src/lib/osx32/choreoobjects.a index 88c72b99..bb08b25e 100644 Binary files a/sp/src/lib/osx32/choreoobjects.a and b/sp/src/lib/osx32/choreoobjects.a differ diff --git a/sp/src/lib/osx32/dmxloader.a b/sp/src/lib/osx32/dmxloader.a index d94080ba..78f5b4c8 100644 Binary files a/sp/src/lib/osx32/dmxloader.a and b/sp/src/lib/osx32/dmxloader.a differ diff --git a/sp/src/lib/osx32/libtier0.dylib b/sp/src/lib/osx32/libtier0.dylib index f582c2dc..c6bd8099 100644 Binary files a/sp/src/lib/osx32/libtier0.dylib and b/sp/src/lib/osx32/libtier0.dylib differ diff --git a/sp/src/lib/osx32/libvstdlib.dylib b/sp/src/lib/osx32/libvstdlib.dylib index e1fa0fd1..b0b8674a 100644 Binary files a/sp/src/lib/osx32/libvstdlib.dylib and b/sp/src/lib/osx32/libvstdlib.dylib differ diff --git a/sp/src/lib/osx32/matsys_controls.a b/sp/src/lib/osx32/matsys_controls.a index 64ac2859..25deae64 100644 Binary files a/sp/src/lib/osx32/matsys_controls.a and b/sp/src/lib/osx32/matsys_controls.a differ diff --git a/sp/src/lib/osx32/particles.a b/sp/src/lib/osx32/particles.a index 39c2d72a..f7424c6a 100644 Binary files a/sp/src/lib/osx32/particles.a and b/sp/src/lib/osx32/particles.a differ diff --git a/sp/src/lib/osx32/tier2.a b/sp/src/lib/osx32/tier2.a index 482da00a..6964c821 100644 Binary files a/sp/src/lib/osx32/tier2.a and b/sp/src/lib/osx32/tier2.a differ diff --git a/sp/src/lib/osx32/tier3.a b/sp/src/lib/osx32/tier3.a index 640148f3..3f9e1a46 100644 Binary files a/sp/src/lib/osx32/tier3.a and b/sp/src/lib/osx32/tier3.a differ diff --git a/sp/src/lib/osx32/vtf.a b/sp/src/lib/osx32/vtf.a index e24f1cb6..743c3a27 100644 Binary files a/sp/src/lib/osx32/vtf.a and b/sp/src/lib/osx32/vtf.a differ diff --git a/sp/src/lib/public/appframework.lib b/sp/src/lib/public/appframework.lib index d668fa00..785671ff 100644 Binary files a/sp/src/lib/public/appframework.lib and b/sp/src/lib/public/appframework.lib differ diff --git a/sp/src/lib/public/linux32/bitmap.a b/sp/src/lib/public/linux32/bitmap.a index a640f251..ce45e437 100644 Binary files a/sp/src/lib/public/linux32/bitmap.a and b/sp/src/lib/public/linux32/bitmap.a differ diff --git a/sp/src/lib/public/linux32/choreoobjects.a b/sp/src/lib/public/linux32/choreoobjects.a index 662ef187..e1748c63 100644 Binary files a/sp/src/lib/public/linux32/choreoobjects.a and b/sp/src/lib/public/linux32/choreoobjects.a differ diff --git a/sp/src/lib/public/linux32/dmxloader.a b/sp/src/lib/public/linux32/dmxloader.a index 2d057279..7e334b5c 100644 Binary files a/sp/src/lib/public/linux32/dmxloader.a and b/sp/src/lib/public/linux32/dmxloader.a differ diff --git a/sp/src/lib/public/linux32/libtier0.so b/sp/src/lib/public/linux32/libtier0.so index 33dac972..cf9e189e 100644 Binary files a/sp/src/lib/public/linux32/libtier0.so and b/sp/src/lib/public/linux32/libtier0.so differ diff --git a/sp/src/lib/public/linux32/matsys_controls.a b/sp/src/lib/public/linux32/matsys_controls.a index ffbf85f3..008f938e 100644 Binary files a/sp/src/lib/public/linux32/matsys_controls.a and b/sp/src/lib/public/linux32/matsys_controls.a differ diff --git a/sp/src/lib/public/linux32/particles.a b/sp/src/lib/public/linux32/particles.a index 8f86b0c8..ce59ad43 100644 Binary files a/sp/src/lib/public/linux32/particles.a and b/sp/src/lib/public/linux32/particles.a differ diff --git a/sp/src/lib/public/linux32/tier2.a b/sp/src/lib/public/linux32/tier2.a index 5014b857..777dd2a6 100644 Binary files a/sp/src/lib/public/linux32/tier2.a and b/sp/src/lib/public/linux32/tier2.a differ diff --git a/sp/src/lib/public/linux32/tier3.a b/sp/src/lib/public/linux32/tier3.a index 398f6035..964c1c28 100644 Binary files a/sp/src/lib/public/linux32/tier3.a and b/sp/src/lib/public/linux32/tier3.a differ diff --git a/sp/src/lib/public/linux32/vtf.a b/sp/src/lib/public/linux32/vtf.a index 2b6c0b61..45329c96 100644 Binary files a/sp/src/lib/public/linux32/vtf.a and b/sp/src/lib/public/linux32/vtf.a differ diff --git a/sp/src/lib/public/matsys_controls.lib b/sp/src/lib/public/matsys_controls.lib index 3e434d5a..ffea95ea 100644 Binary files a/sp/src/lib/public/matsys_controls.lib and b/sp/src/lib/public/matsys_controls.lib differ diff --git a/sp/src/lib/public/tier1.lib b/sp/src/lib/public/tier1.lib index 38d47ae2..249a9067 100644 Binary files a/sp/src/lib/public/tier1.lib and b/sp/src/lib/public/tier1.lib differ diff --git a/sp/src/lib/public/tier3.lib b/sp/src/lib/public/tier3.lib index 55686465..00f68214 100644 Binary files a/sp/src/lib/public/tier3.lib and b/sp/src/lib/public/tier3.lib differ diff --git a/sp/src/lib/public/vgui_controls.lib b/sp/src/lib/public/vgui_controls.lib index 78a4332b..bf81de1a 100644 Binary files a/sp/src/lib/public/vgui_controls.lib and b/sp/src/lib/public/vgui_controls.lib differ diff --git a/sp/src/lib/public/vmpi.lib b/sp/src/lib/public/vmpi.lib index 97807192..fed70259 100644 Binary files a/sp/src/lib/public/vmpi.lib and b/sp/src/lib/public/vmpi.lib differ diff --git a/sp/src/lib/public/vstdlib.lib b/sp/src/lib/public/vstdlib.lib index fda50132..d1d830ea 100644 Binary files a/sp/src/lib/public/vstdlib.lib and b/sp/src/lib/public/vstdlib.lib differ diff --git a/sp/src/mathlib/mathlib-2010.vcxproj b/sp/src/mathlib/mathlib-2010.vcxproj deleted file mode 100644 index 667f1ce2..00000000 --- a/sp/src/mathlib/mathlib-2010.vcxproj +++ /dev/null @@ -1,229 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - mathlib - 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SRCDIR ".." +$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX] + +$include "$SRCDIR\vpc_scripts\source_lib_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;..\public\mathlib" + $PreprocessorDefinitions "$BASE;MATHLIB_LIB" + } +} + +$Project "mathlib" +{ + $Folder "Source Files" + { + $File "color_conversion.cpp" + $File "halton.cpp" + $File "lightdesc.cpp" + $File "mathlib_base.cpp" + $File "powsse.cpp" + $File "sparse_convolution_noise.cpp" + $File "sseconst.cpp" + $File "sse.cpp" [$WINDOWS||$POSIX] + $File "ssenoise.cpp" + $File "3dnow.cpp" [$WINDOWS||$LINUX] + $File "anorms.cpp" + $File "bumpvects.cpp" + $File "IceKey.cpp" + $File "imagequant.cpp" + $File "polyhedron.cpp" + $File "quantize.cpp" + $File "randsse.cpp" + $File "spherical.cpp" + $File "simdvectormatrix.cpp" + $File "vector.cpp" + $File "vmatrix.cpp" + $File "almostequal.cpp" + } + + + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" [$WINDOWS||$LINUX] + $File "$SRCDIR\public\mathlib\anorms.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\mathlib\compressed_3d_unitvec.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\mathlib\halton.h" + $File "$SRCDIR\public\mathlib\IceKey.H" + $File "$SRCDIR\public\mathlib\lightdesc.h" + $File "$SRCDIR\public\mathlib\math_pfns.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\mathlib\noise.h" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\public\mathlib\quantize.h" + $File "$SRCDIR\public\mathlib\simdvectormatrix.h" + $File "$SRCDIR\public\mathlib\spherical_geometry.h" + $File "$SRCDIR\public\mathlib\ssemath.h" + $File "$SRCDIR\public\mathlib\ssequaternion.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File 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$(MAKECMDGOALS))) --include $(OBJ_DIR)/ssenoise.P -endif - -$(OBJ_DIR)/ssenoise.o : $(PWD)/ssenoise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vector.P -endif - -$(OBJ_DIR)/vector.o : $(PWD)/vector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vmatrix.P -endif - -$(OBJ_DIR)/vmatrix.o : $(PWD)/vmatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/public/UtlCachedFileData.h b/sp/src/public/UtlCachedFileData.h index b1ced0a5..7fce91f1 100644 --- a/sp/src/public/UtlCachedFileData.h +++ b/sp/src/public/UtlCachedFileData.h @@ -936,8 +936,6 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime if ( !list.Count() ) return; - bool bSteam = g_pFullFileSystem->IsSteam(); - for ( int listStart = 0, listEnd = 0; listStart < list.Count(); listStart = listEnd+1 ) { int pathIndex = g_pFullFileSystem->GetPathIndex( m_Elements[list[listStart].index].handle ); @@ -957,7 +955,7 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime { bCheck = false; } - else if ( !bSteam ) + else { long pathTime = g_pFullFileSystem->GetPathTime( fn, "GAME" ); bCheck = (pathTime > cacheFileTime) ? true : false; diff --git a/sp/src/public/dt_common.h b/sp/src/public/dt_common.h index a2d6bdca..e1d00ae4 100644 --- a/sp/src/public/dt_common.h +++ b/sp/src/public/dt_common.h @@ -143,7 +143,7 @@ public: switch ( m_Type ) { case DPT_Int : - Q_snprintf( text, sizeof(text), "%i", m_Int ); + Q_snprintf( text, sizeof(text), "%ld", m_Int ); break; case DPT_Float : Q_snprintf( text, sizeof(text), "%.3f", m_Float ); diff --git a/sp/src/public/filesystem_init.cpp b/sp/src/public/filesystem_init.cpp index 5ca97fb3..2f8366e4 100644 --- a/sp/src/public/filesystem_init.cpp +++ b/sp/src/public/filesystem_init.cpp @@ -1407,17 +1407,9 @@ void FileSystem_ClearSteamEnvVars() void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *szGameInfoPath ) { char platform[MAX_PATH]; - if ( pFileSystem->IsSteam() ) - { - // Steam doesn't support relative paths - Q_strncpy( platform, "platform", MAX_PATH ); - } - else - { - Q_strncpy( platform, szGameInfoPath, MAX_PATH ); - Q_StripTrailingSlash( platform ); - Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); - } + Q_strncpy( platform, szGameInfoPath, MAX_PATH ); + Q_StripTrailingSlash( platform ); + Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); pFileSystem->AddSearchPath( platform, "PLATFORM" ); } diff --git a/sp/src/public/sentence.cpp b/sp/src/public/sentence.cpp index be55b5de..2f833952 100644 --- a/sp/src/public/sentence.cpp +++ b/sp/src/public/sentence.cpp @@ -360,7 +360,7 @@ static CCLanguage g_CCLanguageLookup[] = { CC_FRENCH, "french", 150, 0, 0 }, { CC_GERMAN, "german", 0, 150, 0 }, { CC_ITALIAN, "italian", 0, 150, 150 }, - { CC_KOREAN, "korean", 150, 0, 150 }, + { CC_KOREAN, "koreana", 150, 0, 150 }, { CC_SCHINESE, "schinese", 150, 0, 150 }, { CC_SPANISH, "spanish", 0, 0, 150 }, { CC_TCHINESE, "tchinese", 150, 0, 150 }, diff --git a/sp/src/public/tier0/memoverride.cpp b/sp/src/public/tier0/memoverride.cpp index 84c8dcf3..29495903 100644 --- a/sp/src/public/tier0/memoverride.cpp +++ b/sp/src/public/tier0/memoverride.cpp @@ -737,9 +737,16 @@ int __cdecl _CrtDbgReport( int nRptType, const char * szFile, { static char output[1024]; va_list args; - va_start( args, szFormat ); - _vsnprintf( output, sizeof( output )-1, szFormat, args ); - va_end( args ); + if ( szFormat ) + { + va_start( args, szFormat ); + _vsnprintf( output, sizeof( output )-1, szFormat, args ); + va_end( args ); + } + else + { + output[0] = 0; + } return g_pMemAlloc->CrtDbgReport( nRptType, szFile, nLine, szModule, output ); } diff --git a/sp/src/public/tier1/ilocalize.h b/sp/src/public/tier1/ilocalize.h index c96b3ff7..348986ad 100644 --- a/sp/src/public/tier1/ilocalize.h +++ b/sp/src/public/tier1/ilocalize.h @@ -135,8 +135,11 @@ private: typedef char locchar_t; #define loc_snprintf Q_snprintf + #define loc_sprintf_safe V_snprintf_safe #define loc_sncat Q_strncat + #define loc_scat_safe V_strcat_safe #define loc_sncpy Q_strncpy + #define loc_scpy_safe V_strcpy_safe #define loc_strlen Q_strlen #define LOCCHAR( x ) x @@ -145,8 +148,11 @@ private: typedef wchar_t locchar_t; #define loc_snprintf V_snwprintf + #define loc_sprintf_safe V_snwprintf_safe #define loc_sncat V_wcsncat + #define loc_scat_safe V_wcscat_safe #define loc_sncpy Q_wcsncpy + #define loc_scpy_safe V_wcscpy_safe #define loc_strlen Q_wcslen #define LOCCHAR(x) L ## x diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln new file mode 100644 index 00000000..f7908da1 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln @@ -0,0 +1,45 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest-md", "gtest-md.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main-md", "gtest_main-md.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862033}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test-md", "gtest_prod_test-md.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest-md", "gtest_unittest-md.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A2}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + Debug = Debug + Release = Release + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.ActiveCfg = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.Build.0 = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.ActiveCfg = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.Build.0 = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.ActiveCfg = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.Build.0 = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.ActiveCfg = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.Build.0 = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.ActiveCfg = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.Build.0 = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.ActiveCfg = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj new file mode 100644 index 00000000..c78a4a4d --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj @@ -0,0 +1,237 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln new file mode 100644 index 00000000..ef4b057f --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln @@ -0,0 +1,45 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest", "gtest_unittest.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A1}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test", "gtest_prod_test.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + Debug = Debug + Release = Release + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.ActiveCfg = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.Build.0 = Debug|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.ActiveCfg = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.Build.0 = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.ActiveCfg = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.Build.0 = Debug|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.ActiveCfg = Release|Win32 + {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.Build.0 = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.ActiveCfg = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.Build.0 = Debug|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.ActiveCfg = Release|Win32 + {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj new file mode 100644 index 00000000..8d6c7b5a --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj @@ -0,0 +1,329 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj new file mode 100644 index 00000000..6e8f970e --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj @@ -0,0 +1,117 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} + Win32Proj + + + + StaticLibrary + MultiByte + + + StaticLibrary + MultiByte + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + + + + Disabled + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + $(OutDir)gtestd.lib + + + + + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + $(OutDir)gtest.lib + + + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj new file mode 100644 index 00000000..321667f1 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj @@ -0,0 +1,165 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj new file mode 100644 index 00000000..7a79e100 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj @@ -0,0 +1,233 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj new file mode 100644 index 00000000..af13fd33 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj @@ -0,0 +1,104 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {3AF54C8A-10BF-4332-9147-F68ED9862032} + Win32Proj + + + + StaticLibrary + MultiByte + + + StaticLibrary + MultiByte + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + + + + Disabled + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + $(OutDir)$(ProjectName)d.lib + + + + + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + $(OutDir)$(ProjectName).lib + + + + + {c8f6c172-56f2-4e76-b5fa-c3b423b31be7} + true + true + + + + + ..;..\include;%(AdditionalIncludeDirectories) + ..;..\include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj new file mode 100644 index 00000000..05b05d9e --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj @@ -0,0 +1,164 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj new file mode 100644 index 00000000..d1f6345b --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj @@ -0,0 +1,164 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj new file mode 100644 index 00000000..38a5e566 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj new file mode 100644 index 00000000..3c8769e7 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj @@ -0,0 +1,147 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj new file mode 100644 index 00000000..63ec0682 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj @@ -0,0 +1,449 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln new file mode 100644 index 00000000..6ca1e68d --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{EBBA93AA-DDB9-4704-977E-EE85B0420822}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + PS3 SNC Debug|Win32 = PS3 SNC Debug|Win32 + PS3 SNC Release|Win32 = PS3 SNC Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.ActiveCfg = PS3 SNC Debug|Win32 + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.Build.0 = PS3 SNC Debug|Win32 + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.ActiveCfg = PS3 SNC Release|Win32 + {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.Build.0 = PS3 SNC Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj new file mode 100644 index 00000000..912a232c --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj @@ -0,0 +1,404 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj new file mode 100644 index 00000000..e2995b8a --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj @@ -0,0 +1,162 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {49EA010D-706F-4BE2-A397-77854B72A040} + libprotobuf-lite + Win32Proj + + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj new file mode 100644 index 00000000..7302a2ef --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj @@ -0,0 +1,566 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj new file mode 100644 index 00000000..ad279452 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + libprotobuf + Win32Proj + + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + $(IntDir)libprotobuf.pdb + Level3 + OldStyle + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + $(OutDir)$(ProjectName).pdb + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + $(IntDir)libprotobuf.pdb + Level3 + OldStyle + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj new file mode 100644 index 00000000..fa5971d5 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj @@ -0,0 +1,533 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj new file mode 100644 index 00000000..98b46fce --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj @@ -0,0 +1,198 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + Win32Proj + + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + StaticLibrary + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + OldStyle + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + OldStyle + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj new file mode 100644 index 00000000..7b1349f2 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj @@ -0,0 +1,482 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj new file mode 100644 index 00000000..d046a361 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj @@ -0,0 +1,248 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {12015ACE-42BE-4952-A5A0-44A9A46908E2} + tests + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + true + Console + MachineX64 + + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + + + + + + + + + Generating unittest_import_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + Generating unittest_import_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + Generating unittest_import_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + Generating unittest_import_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto + + google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs) + + + Generating unittest_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + Generating unittest_lite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + Generating unittest_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + Generating unittest_lite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto + + google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs) + + + + + {49ea010d-706f-4be2-a397-77854b72a040} + false + + + {1738d5f6-ed1e-47e0-b2f0-456864b93c1e} + false + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln new file mode 100644 index 00000000..2714218f --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln @@ -0,0 +1,130 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}" + ProjectSection(ProjectDependencies) = postProject + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}" + ProjectSection(ProjectDependencies) = postProject + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}" + ProjectSection(ProjectDependencies) = postProject + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} + {3AF54C8A-10BF-4332-9147-F68ED9862032} = {3AF54C8A-10BF-4332-9147-F68ED9862032} + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} = {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcproj", "{49EA010D-706F-4BE2-A397-77854B72A040}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}" + ProjectSection(ProjectDependencies) = postProject + {49EA010D-706F-4BE2-A397-77854B72A040} = {49EA010D-706F-4BE2-A397-77854B72A040} + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}" + ProjectSection(ProjectDependencies) = postProject + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = 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{12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln new file mode 100644 index 00000000..413793a1 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln @@ -0,0 +1,106 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcxproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcxproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcxproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcxproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcxproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcxproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcxproj", "{49EA010D-706F-4BE2-A397-77854B72A040}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcxproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcxproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64 + {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32 + {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64 + 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{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64 + {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64 + {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64 + {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64 + {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64 + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj new file mode 100644 index 00000000..c52ba71c --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj @@ -0,0 +1,355 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj new file mode 100644 index 00000000..f27d9dca --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj @@ -0,0 +1,171 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + false + libcmt;%(IgnoreSpecificDefaultLibraries) + true + Console + MachineX64 + + + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be} + false + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj new file mode 100644 index 00000000..f161ddf1 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj new file mode 100644 index 00000000..894c5fa3 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj @@ -0,0 +1,212 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} + test_plugin + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + true + Console + MachineX64 + + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + + + + + + + {c8f6c172-56f2-4e76-b5fa-c3b423b31be7} + false + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be} + false + + + + + + \ No newline at end of file diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj new file mode 100644 index 00000000..e7910659 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj @@ -0,0 +1,974 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj new file mode 100644 index 00000000..0f72ce12 --- /dev/null +++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj @@ -0,0 +1,436 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {4DF72760-C055-40A5-A77E-30A17E2AC2DB} + tests + Win32Proj + + + + Application + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\$(ProjectName)\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + true + Console + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + Disabled + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + true + Console + MachineX64 + + + + + + + + + %(Inputs) + %(Outputs) + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + %(Inputs) + %(Outputs) + + + X64 + + + /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions) + ../src;.;../gtest/include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + Generating cpp_test_bad_identifiers.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto + + google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs) + + + Generating unittest.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + Generating unittest.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + Generating unittest.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + Generating unittest.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto + + google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs) + + + Generating unittest_custom_options.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + Generating unittest_custom_options.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + Generating unittest_custom_options.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + Generating unittest_custom_options.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto + + google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs) + + + Generating unittest_embed_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + Generating unittest_embed_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + Generating unittest_embed_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + Generating unittest_embed_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto + + google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs) + + + Generating unittest_import.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + Generating unittest_import.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + Generating unittest_import.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + Generating unittest_import.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto + + google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs) + + + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + Generating unittest_lite_imports_nonlite.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto + + google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs) + + + Generating unittest_mset.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + Generating unittest_mset.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + Generating unittest_mset.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + Generating unittest_mset.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto + + google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs) + + + Generating unittest_no_generic_services.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + Generating unittest_no_generic_services.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + Generating unittest_no_generic_services.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + Generating unittest_no_generic_services.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto + + google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs) + + + Generating unittest_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + Generating unittest_optimize_for.pb.{h,cc}... + Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + Generating unittest_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + Generating unittest_optimize_for.pb.{h,cc}... + Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto + + google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs) + + + + + {c8f6c172-56f2-4e76-b5fa-c3b423b31be7} + false + + + {3af54c8a-10bf-4332-9147-f68ed9862032} + false + + + {3e283f37-a4ed-41b7-a3e6-a2d89d131a30} + false + + + {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be} + false + + + {1738d5f6-ed1e-47e0-b2f0-456864b93c1e} + false + + + {cbbd34e5-02b0-40d5-b6d8-bfea83e18b32} + false + + + + + + \ No newline at end of file diff --git a/sp/src/tier0/tier0_exclude.vpc b/sp/src/tier0/tier0_exclude.vpc new file mode 100644 index 00000000..70d2d165 --- /dev/null +++ b/sp/src/tier0/tier0_exclude.vpc @@ -0,0 +1,18 @@ +//----------------------------------------------------------------------------- +// tier0_s_exclude.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$Project +{ + $Folder "Link Libraries" + { + -$File "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$WINDOWS] + -$File "$SRCDIR\lib\public\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [$WINDOWS] + } + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + } +} diff --git a/sp/src/tier1/tier1-2010.vcxproj b/sp/src/tier1/tier1-2010.vcxproj deleted file mode 100644 index 2da9afa4..00000000 --- a/sp/src/tier1/tier1-2010.vcxproj +++ /dev/null @@ -1,287 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - tier1 - {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} - - - - StaticLibrary - MultiByte - tier1 - - - StaticLibrary - MultiByte - tier1 - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - ..\lib\public\ - .\Debug\win32\ - ..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - ..\lib\public\ - .\Release\win32\ - ..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - - - - - - /MP - Disabled - ..\common;..\public;..\public\tier0;..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\tier1;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - - - false - ;Rpcrt4.lib - ..\lib\public\tier1.lib - true - false - /ignore:4221 - - - true - - - true - $(OutDir)/tier1.bsc - - - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\common;..\public;..\public\tier0;..\public\tier1 - WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\tier1;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - OldStyle - CompileAsCpp - $(IntDir)/ - Prompt - - - - - false - ;Rpcrt4.lib - ..\lib\public\tier1.lib - true - false - /ignore:4221 - - - true - - - true - $(OutDir)/tier1.bsc - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sync - Sync - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/sp/src/tier1/tier1-2010.vcxproj.filters b/sp/src/tier1/tier1-2010.vcxproj.filters deleted file mode 100644 index 75ddb374..00000000 --- a/sp/src/tier1/tier1-2010.vcxproj.filters +++ /dev/null @@ -1,329 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {82D97A15-B2F0-1D81-D6D4-97637C1216E9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files 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$AdditionalDependencies "$BASE Rpcrt4.lib" + } +} + +$Project "tier1" +{ + $Folder "Source Files" + { + $File "bitbuf.cpp" + $File "newbitbuf.cpp" + $File "byteswap.cpp" + $File "characterset.cpp" + $File "checksum_crc.cpp" + $File "checksum_md5.cpp" + $File "checksum_sha1.cpp" + $File "commandbuffer.cpp" + $File "convar.cpp" + $File "datamanager.cpp" + $File "diff.cpp" + $File "generichash.cpp" + $File "ilocalize.cpp" + $File "interface.cpp" + $File "KeyValues.cpp" + $File "kvpacker.cpp" + $File "lzmaDecoder.cpp" [!$SOURCESDK] + $File "lzss.cpp" [!$SOURCESDK] + $File "mempool.cpp" + $File "memstack.cpp" + $File "NetAdr.cpp" + $File "splitstring.cpp" + $File "processor_detect.cpp" [$WINDOWS||$X360] + { + $Configuration + { + $Compiler + { + $EnableC++Exceptions "Yes (/EHsc)" [!$X360] + } + } + } + + $File "processor_detect_linux.cpp" [$POSIX] + $File "qsort_s.cpp" [$LINUXALL||$PS3] + $File "rangecheckedvar.cpp" + $File "reliabletimer.cpp" + $File "stringpool.cpp" + $File "strtools.cpp" + $File "tier1.cpp" + $File "tokenreader.cpp" + $File "sparsematrix.cpp" + $File "uniqueid.cpp" + $File "utlbuffer.cpp" + $File "utlbufferutil.cpp" + $File "utlstring.cpp" + $File "utlsymbol.cpp" + $File "pathmatch.cpp" [$LINUXALL] + $File "snappy.cpp" + $File "snappy-sinksource.cpp" + $File "snappy-stubs-internal.cpp" + } + + $Folder "Header Files" + { + $Folder "Internal Header Files" + { + $File "snappy-internal.h" + $File "snappy-stubs-internal.h" + } + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\callqueue.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\tier1\checksum_sha1.h" + $File "$SRCDIR\public\tier1\CommandBuffer.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\tier1\datamanager.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier1\delegates.h" + $File "$SRCDIR\public\tier1\diff.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "$SRCDIR\public\tier1\functors.h" + $File "$SRCDIR\public\tier1\generichash.h" + $File "$SRCDIR\public\tier1\iconvar.h" + $File "$SRCDIR\public\tier1\ilocalize.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier1\kvpacker.h" + $File "$SRCDIR\public\tier1\lzmaDecoder.h" + $File "$SRCDIR\public\tier1\lzss.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\tier1\memstack.h" + $File "$SRCDIR\public\tier1\netadr.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\public\tier1\rangecheckedvar.h" + $File "$SRCDIR\public\tier1\refcount.h" + $File "$SRCDIR\public\tier1\smartptr.h" + $File "$SRCDIR\public\tier1\snappy.h" + $File "$SRCDIR\public\tier1\snappy-sinksource.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\tier1.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS] + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlblockmemory.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlbufferutil.h" + $File "$SRCDIR\public\tier1\utlcommon.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlenvelope.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhandletable.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utlhashtable.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\UtlSortVector.h" + $File "$SRCDIR\public\tier1\utlstack.h" + $File "$SRCDIR\public\tier1\utlstring.h" + $File "$SRCDIR\public\tier1\UtlStringMap.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlsymbollarge.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS] + } +} diff --git a/sp/src/tier1/tier1_exclude.vpc b/sp/src/tier1/tier1_exclude.vpc new file mode 100644 index 00000000..856d84f5 --- /dev/null +++ b/sp/src/tier1/tier1_exclude.vpc @@ -0,0 +1,14 @@ +//----------------------------------------------------------------------------- +// tier1_exclude.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$Project +{ + $Folder "Link Libraries" + { + -$File "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$WINDOWS] + -$File "$SRCDIR\lib\public\tier1$_STATICLIB_EXT" [$WINDOWS] + } +} diff --git a/sp/src/tier1/tier1_linux32.mak b/sp/src/tier1/tier1_linux32.mak deleted file mode 100644 index dda48544..00000000 --- a/sp/src/tier1/tier1_linux32.mak +++ /dev/null @@ -1,408 +0,0 @@ -NAME=tier1 -SRCROOT=.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 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file mode 100644 index 3fd353a0..00000000 --- a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Captioncompiler - {E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995} - - - - Application - MultiByte - captioncompiler - - - Application - MultiByte - captioncompiler - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\ - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\captioncompiler.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/captioncompiler.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\ - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\captioncompiler.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/captioncompiler.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters b/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters deleted file mode 100644 index 3e16f2b4..00000000 --- a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters +++ /dev/null @@ -1,110 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {C0A65B3F-3B05-094C-44FA-B1624BAD7BAC} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Shared Code - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/captioncompiler/captioncompiler.vpc b/sp/src/utils/captioncompiler/captioncompiler.vpc new file mode 100644 index 00000000..6d60fabe --- /dev/null +++ b/sp/src/utils/captioncompiler/captioncompiler.vpc @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// CAPTIONCOMPILER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\" + $PreprocessorDefinitions "$BASE;captioncompiler" + } +} + +$Project "Captioncompiler" +{ + $Folder "Source Files" + { + $File "captioncompiler.cpp" + $File "$SRCDIR\common\compiledcaptionswap.cpp" + $File "..\common\filesystem_tools.cpp" + } + + $Folder "Header Files" + { + $File "cbase.h" + $File "..\common\filesystem_tools.h" + } + + $Folder "Shared Code" + { + $File "..\common\cmdlib.cpp" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "$SRCDIR\public\filesystem_init.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "..\common\pacifier.cpp" + $File "..\common\pacifier.h" + $File "..\common\scriplib.cpp" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\stringregistry.cpp" + $File "$SRCDIR\public\stringregistry.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\appframework.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + } +} diff --git a/sp/src/utils/glview/glview-2010.vcxproj b/sp/src/utils/glview/glview-2010.vcxproj deleted file mode 100644 index 4f21c66a..00000000 --- a/sp/src/utils/glview/glview-2010.vcxproj +++ /dev/null @@ -1,250 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Glview - {DC76828F-1DD4-7E83-371E-EA4058FEE050} - - - - Application - MultiByte - glview - - - Application - MultiByte - glview - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\glview.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/glview.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\glview.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/glview.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/glview/glview-2010.vcxproj.filters b/sp/src/utils/glview/glview-2010.vcxproj.filters deleted file mode 100644 index 4d5ea2a6..00000000 --- a/sp/src/utils/glview/glview-2010.vcxproj.filters +++ /dev/null @@ -1,77 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {66CEFED7-D9FA-AC06-065F-BBA238DD0568} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - Source Files\common files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/glview/glview.vpc b/sp/src/utils/glview/glview.vpc new file mode 100644 index 00000000..b645cfde --- /dev/null +++ b/sp/src/utils/glview/glview.vpc @@ -0,0 +1,55 @@ +//----------------------------------------------------------------------------- +// GLVIEW.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;..\common" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib" + $AdditionalDependencies "$BASE glaux.lib" [!$VS2010] + } +} + +$Project "Glview" +{ + $Folder "Source Files" + { + $File "glview.cpp" + + $Folder "common files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "..\common\physdll.cpp" + } + } + + $Folder "Header Files" + { + $File "..\common\cmdlib.h" + $File "glos.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/sp/src/utils/height2normal/height2normal-2010.vcxproj b/sp/src/utils/height2normal/height2normal-2010.vcxproj deleted file mode 100644 index 0792c44b..00000000 --- a/sp/src/utils/height2normal/height2normal-2010.vcxproj +++ /dev/null @@ -1,241 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Height2normal - {129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7} - - - - Application - MultiByte - height2normal - - - Application - MultiByte - height2normal - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\height2normal.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/height2normal.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\height2normal.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/height2normal.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/height2normal/height2normal-2010.vcxproj.filters b/sp/src/utils/height2normal/height2normal-2010.vcxproj.filters deleted file mode 100644 index 192274bd..00000000 --- a/sp/src/utils/height2normal/height2normal-2010.vcxproj.filters +++ /dev/null @@ -1,56 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/height2normal/height2normal.vpc b/sp/src/utils/height2normal/height2normal.vpc new file mode 100644 index 00000000..d6379a6d --- /dev/null +++ b/sp/src/utils/height2normal/height2normal.vpc @@ -0,0 +1,41 @@ +//----------------------------------------------------------------------------- +// HEIGHT2NORMAL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE" + } +} + +$Project "Height2normal" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + $File "height2normal.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj b/sp/src/utils/motionmapper/motionmapper-2010.vcxproj deleted file mode 100644 index e69d14ac..00000000 --- a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj +++ /dev/null @@ -1,288 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Motionmapper - {C805838C-256D-6672-3417-589B6AF7D95E} - - - - Application - MultiByte - motionmapper - - - Application - MultiByte - motionmapper - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\motionmapper.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/motionmapper.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\motionmapper.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/motionmapper.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters b/sp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters deleted file mode 100644 index 15d71252..00000000 --- a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters +++ /dev/null @@ -1,188 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/motionmapper/motionmapper.vpc b/sp/src/utils/motionmapper/motionmapper.vpc new file mode 100644 index 00000000..0a59a92d --- /dev/null +++ b/sp/src/utils/motionmapper/motionmapper.vpc @@ -0,0 +1,88 @@ +//----------------------------------------------------------------------------- +// MOTIONMAPPER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" + } +} + +$Project "Motionmapper" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "motionmapper.cpp" + $File "..\common\scriplib.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "..\common\filesystem_tools.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "motionmapper.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\nvtristrip.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj b/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj deleted file mode 100644 index ad7cc7ea..00000000 --- a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj +++ /dev/null @@ -1,268 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Phonemeextractor - {079933D6-F849-3176-49FC-D50E4B461AC4} - - - - DynamicLibrary - MultiByte - phonemeextractor - - - DynamicLibrary - MultiByte - phonemeextractor - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP /wd4995 - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\phonemeextractor.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/phonemeextractor.bsc - - - Publishing to ..\..\..\game\bin\phonemeextractors - if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ /wd4995 - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\phonemeextractor.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/phonemeextractor.bsc - - - Publishing to ..\..\..\game\bin\phonemeextractors - if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters b/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters deleted file mode 100644 index 22dba2f7..00000000 --- a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters +++ /dev/null @@ -1,146 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {680EF60A-F852-B6F6-8E56-5693F8167FE5} - - - {0339A88D-F26D-9E55-2AC4-F2CED0F7745A} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - Public Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - SAPI Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/phonemeextractor/phonemeextractor.vpc b/sp/src/utils/phonemeextractor/phonemeextractor.vpc new file mode 100644 index 00000000..160fe8d8 --- /dev/null +++ b/sp/src/utils/phonemeextractor/phonemeextractor.vpc @@ -0,0 +1,83 @@ +//----------------------------------------------------------------------------- +// PHONEMEEXTRACTOR.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include" + $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS" + + // The project has some trouble with the deprecated string function warnings, so turn those off. + $AdditionalOptions "$BASE /wd4995" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Phonemeextractor" +{ + $Folder "Source Files" + { + $File "extractor_utils.cpp" + $File "$SRCDIR\public\phonemeconverter.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "phonemeextractor.cpp" + } + + $Folder "Header Files" + { + $File "talkback.h" + } + + $Folder "SAPI Header Files" + { // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed. + $DynamicFile "..\sapi51\Include\sapi.h" + $DynamicFile "..\sapi51\Include\sapiddk.h" + $DynamicFile "..\sapi51\Include\Spddkhlp.h" + $DynamicFile "..\sapi51\Include\spdebug.h" + $DynamicFile "..\sapi51\Include\sperror.h" + $DynamicFile "..\sapi51\Include\sphelper.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\phonemeconverter.h" + $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "..\sapi51\lib\i386\sapi.lib" + } +} diff --git a/sp/src/utils/phonemeextractor/phonemeextractor_ims.vpc b/sp/src/utils/phonemeextractor/phonemeextractor_ims.vpc new file mode 100644 index 00000000..135ac216 --- /dev/null +++ b/sp/src/utils/phonemeextractor/phonemeextractor_ims.vpc @@ -0,0 +1,98 @@ +//----------------------------------------------------------------------------- +// PHONEMEEXTRACTOR_IMS.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include" + $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_ims" [$WIN32] + $IntermediateDirectory ".\Debug_ims" [$WIN32] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_ims" [$WIN32] + $IntermediateDirectory ".\Release_ims" [$WIN32] + } +} + +$Project "Phonemeextractor_ims" +{ + $Folder "Source Files" + { + $File "extractor_utils.cpp" + $File "$SRCDIR\public\phonemeconverter.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "phonemeextractor_ims.cpp" + } + + $Folder "Header Files" + { + $File "talkback.h" + } + + $Folder "SAPI Header Files" + { + $File "..\sapi51\Include\sapi.h" + $File "..\sapi51\Include\sapiddk.h" + $File "..\sapi51\Include\Spddkhlp.h" + $File "..\sapi51\Include\spdebug.h" + $File "..\sapi51\Include\sperror.h" + $File "..\sapi51\Include\sphelper.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\phonemeconverter.h" + $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $File "..\sapi51\lib\i386\sapi.lib" + } +} diff --git a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj b/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj deleted file mode 100644 index d74fe566..00000000 --- a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - QC_Eyes - {EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9} - - - - Application - MultiByte - qc_eyes - - - Application - MultiByte - qc_eyes - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve - true - Sync - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/QC_Eyes.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\qc_eyes.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/qc_eyes.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve - true - Sync - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/QC_Eyes.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\qc_eyes.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/qc_eyes.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - - - - - - - - - - - - - diff --git a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters b/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters deleted file mode 100644 index cdbb0778..00000000 --- a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters +++ /dev/null @@ -1,104 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {DDCF50C2-9294-D441-4F3F-7C1BBC892CB5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - Source Files - - - - - Source Files - - - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - Resources - - - diff --git a/sp/src/utils/qc_eyes/qc_eyes.vpc b/sp/src/utils/qc_eyes/qc_eyes.vpc new file mode 100644 index 00000000..3873b59a --- /dev/null +++ b/sp/src/utils/qc_eyes/qc_eyes.vpc @@ -0,0 +1,67 @@ +//----------------------------------------------------------------------------- +// QC_EYES.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/QC_Eyes.pch" + $EnableC++Exceptions "Yes (/EHsc)" + } +} + +$Project "QC_Eyes" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "QC_Eyes.cpp" + $File "QC_Eyes.rc" + $File "QC_EyesDlg.cpp" + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Header Files" + { + $File "QC_Eyes.h" + $File "QC_EyesDlg.h" + $File "Resource.h" + $File "StdAfx.h" + } + + $Folder "Resources" + { + $File "res\eye_default.bmp" + $File "res\eye_lower_hi.bmp" + $File "res\eye_lower_lo.bmp" + $File "res\eye_lower_mid.bmp" + $File "res\eye_upper_hi.bmp" + $File "res\eye_upper_lo.bmp" + $File "res\eye_upper_mid.bmp" + $File "res\eye_XY_L.bmp" + $File "res\eye_XY_R.bmp" + $File "res\eye_Z_L.bmp" + $File "res\eye_Z_R.bmp" + $File "res\QC_Eyes.ico" + $File "res\QC_Eyes.rc2" + } +} diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj deleted file mode 100644 index f4d0a2d3..00000000 --- a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj +++ /dev/null @@ -1,258 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Serverplugin_empty - {394B82B6-3999-E576-5458-2D2EB4229509} - - - - DynamicLibrary - MultiByte - serverplugin_empty - - - DynamicLibrary - MultiByte - serverplugin_empty - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters deleted file mode 100644 index 7f979a47..00000000 --- a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters +++ /dev/null @@ -1,110 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc new file mode 100644 index 00000000..66bdd80f --- /dev/null +++ b/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc @@ -0,0 +1,66 @@ +//----------------------------------------------------------------------------- +// SERVERPLUGIN_EMPTY.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared" + $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" + } +} + +$Project "Serverplugin_empty" +{ + $Folder "Source Files" + { + $File "serverplugin_bot.cpp" + $File "serverplugin_empty.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\eiface.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\game\server\iplayerinfo.h" + $File "$SRCDIR\public\engine\iserverplugin.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32] + $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX] + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL] + } +} diff --git a/sp/src/utils/smdlexp/smdlexp.vcproj b/sp/src/utils/smdlexp/smdlexp.vcproj new file mode 100644 index 00000000..792ffd7f --- /dev/null +++ b/sp/src/utils/smdlexp/smdlexp.vcproj @@ -0,0 +1,179 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj b/sp/src/utils/tgadiff/tgadiff-2010.vcxproj deleted file mode 100644 index 7f35cd4e..00000000 --- a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj +++ /dev/null @@ -1,243 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Tgadiff - {C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21} - - - - Application - MultiByte - tgadiff - - - Application - MultiByte - tgadiff - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\tgadiff.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/tgadiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\tgadiff.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/tgadiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters b/sp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters deleted file mode 100644 index f55777eb..00000000 --- a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters +++ /dev/null @@ -1,50 +0,0 @@ - - - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/tgadiff/tgadiff.vpc b/sp/src/utils/tgadiff/tgadiff.vpc new file mode 100644 index 00000000..6338b77f --- /dev/null +++ b/sp/src/utils/tgadiff/tgadiff.vpc @@ -0,0 +1,25 @@ +//----------------------------------------------------------------------------- +// TGADIFF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Tgadiff" +{ + $Folder "Source Files" + { + $File "tgadiff.cpp" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/sp/src/utils/vbsp/vbsp-2010.vcxproj b/sp/src/utils/vbsp/vbsp-2010.vcxproj deleted file mode 100644 index 4ae573d9..00000000 --- a/sp/src/utils/vbsp/vbsp-2010.vcxproj +++ /dev/null @@ -1,371 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vbsp - {E4F39B89-9731-571D-B69D-C1B8FE56C056} - - - - Application - MultiByte - vbsp - - - Application - MultiByte - vbsp - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\vbsp.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vbsp.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib - NotSet - $(OutDir)\vbsp.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vbsp.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - diff --git a/sp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/sp/src/utils/vbsp/vbsp-2010.vcxproj.filters deleted file mode 100644 index 64aedaa4..00000000 --- a/sp/src/utils/vbsp/vbsp-2010.vcxproj.filters +++ /dev/null @@ -1,446 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {34125DCB-B916-13A4-10E6-A29CCCB0DD70} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {70104EB0-EB8F-8C16-99FB-ED7579D3A29D} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {A7DC6913-C602-1488-0EDF-DE69D12F2421} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Header Files\Common header files - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Public Headers - - - Source Files\Common Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - - - - - Source Files - - - - - - - - diff --git a/sp/src/utils/vbsp/vbsp.vpc b/sp/src/utils/vbsp/vbsp.vpc new file mode 100644 index 00000000..10fc9db1 --- /dev/null +++ b/sp/src/utils/vbsp/vbsp.vpc @@ -0,0 +1,184 @@ +//----------------------------------------------------------------------------- +// VBSP.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi" + $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib" + } +} + +$Project "Vbsp" +{ + $Folder "Source Files" + { + $File "boundbox.cpp" + $File "brushbsp.cpp" + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "csg.cpp" + $File "cubemap.cpp" + $File "detail.cpp" + $File "detailObjects.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "disp_ivp.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vbsp.cpp" + $File "faces.cpp" + $File "glfile.cpp" + $File "ivp.cpp" + $File "leakfile.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "map.cpp" + $File "manifest.cpp" + $File "materialpatch.cpp" + $File "materialsub.cpp" + $File "..\common\mstristrip.cpp" + $File "nodraw.cpp" + $File "normals.cpp" + $File "overlay.cpp" + $File "..\common\physdll.cpp" + $File "portals.cpp" + $File "prtfile.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "..\common\scratchpad_helpers.cpp" + $File "StaticProp.cpp" + $File "textures.cpp" + $File "tree.cpp" + $File "..\common\utilmatlib.cpp" + $File "vbsp.cpp" + $File "worldvertextransitionfixup.cpp" + $File "writebsp.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + } + + $Folder "Header Files" + { + $File "boundbox.h" + $File "csg.h" + $File "detail.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "disp_vbsp.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "faces.h" + $File "map.h" + $File "manifest.h" + $File "materialpatch.h" + $File "materialsub.h" + $File "..\common\scratchpad_helpers.h" + $File "vbsp.h" + $File "worldvertextransitionfixup.h" + $File "writebsp.h" + + $Folder "Common header files" + { + $File "..\common\bsplib.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "..\common\cmdlib.h" + $File "disp_ivp.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "..\common\FileSystem_Tools.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "ivp.h" + $File "..\common\map_shared.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\zip_uncompressed.h" + } + } + + $Folder "Public Headers" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\arraystack.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\IScratchPad3D.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "..\common\mstristrip.h" + $File "$SRCDIR\public\nmatrix.h" + $File "$SRCDIR\public\NTree.h" + $File "$SRCDIR\public\nvector.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "..\common\qfiles.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\studio.h" + $File "..\common\threads.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\fgdlib.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } + + $File "notes.txt" +} diff --git a/sp/src/utils/vice/vice-2010.vcxproj b/sp/src/utils/vice/vice-2010.vcxproj deleted file mode 100644 index 146125e3..00000000 --- a/sp/src/utils/vice/vice-2010.vcxproj +++ /dev/null @@ -1,247 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vice - {03F753C0-8BA5-FF2B-D7D2-EE230B4683B1} - - - - Application - MultiByte - vice - - - Application - MultiByte - vice - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vice.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vice.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vice.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vice.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/vice/vice-2010.vcxproj.filters b/sp/src/utils/vice/vice-2010.vcxproj.filters deleted file mode 100644 index 82155f11..00000000 --- a/sp/src/utils/vice/vice-2010.vcxproj.filters +++ /dev/null @@ -1,65 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/vice/vice.vpc b/sp/src/utils/vice/vice.vpc new file mode 100644 index 00000000..31e51b23 --- /dev/null +++ b/sp/src/utils/vice/vice.vpc @@ -0,0 +1,41 @@ +//----------------------------------------------------------------------------- +// VICE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + } +} + +$Project "Vice" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\filesystem_tools.cpp" + $File "vice.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\IceKey.H" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + } +} diff --git a/sp/src/utils/vrad/vrad_dll-2010.vcxproj b/sp/src/utils/vrad/vrad_dll-2010.vcxproj deleted file mode 100644 index f08543fd..00000000 --- a/sp/src/utils/vrad/vrad_dll-2010.vcxproj +++ /dev/null @@ -1,405 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vrad_dll - {90A78BD4-2532-39D9-6D34-7A3C2648508C} - - - - DynamicLibrary - MultiByte - vrad_dll - - - DynamicLibrary - MultiByte - vrad_dll - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);ws2_32.lib - NotSet - $(OutDir)\vrad_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/vrad_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);ws2_32.lib - NotSet - $(OutDir)\vrad_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vrad_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - - diff --git a/sp/src/utils/vrad/vrad_dll-2010.vcxproj.filters b/sp/src/utils/vrad/vrad_dll-2010.vcxproj.filters deleted file mode 100644 index 3fbfde77..00000000 --- a/sp/src/utils/vrad/vrad_dll-2010.vcxproj.filters +++ /dev/null @@ -1,563 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AFC34ED7-EC78-E112-6213-16C13F1BBFB5} - - - {53AF07E1-D7C4-FEE3-01A5-43636D973BE6} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {A7DC6913-C602-1488-0EDF-DE69D12F2421} - - - {A405CE38-5F8E-1A97-6C69-59BB1FF172C4} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files\Common Header Files - - - Header Files\Common Header Files - - - Header 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Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Header Files\Public Header Files - - - Source Files - - - Source Files\Common Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Common Files - - - Source Files\Public Files - - - Source Files\Public Files - - - Source Files\Public Files - - - Source Files\Public Files - - - - - - - Source Files - - - - - - - - diff --git a/sp/src/utils/vrad/vrad_dll.vpc b/sp/src/utils/vrad/vrad_dll.vpc new file mode 100644 index 00000000..1b0c1c1f --- /dev/null +++ b/sp/src/utils/vrad/vrad_dll.vpc @@ -0,0 +1,225 @@ +//----------------------------------------------------------------------------- +// VRAD_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib" + } +} + +$Project "Vrad_dll" +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\BSPTreeData.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vrad.cpp" + $File "imagepacker.cpp" + $File "incremental.cpp" + $File "leaf_ambient_lighting.cpp" + $File "lightmap.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "macro_texture.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivrad.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\physdll.cpp" + $File "radial.cpp" + $File "SampleHash.cpp" + $File "trace.cpp" + $File "..\common\utilmatlib.cpp" + $File "vismat.cpp" + $File "..\common\vmpi_tools_shared.cpp" + $File "..\common\vmpi_tools_shared.h" + $File "vrad.cpp" + $File "VRAD_DispColl.cpp" + $File "VradDetailProps.cpp" + $File "VRadDisps.cpp" + $File "vraddll.cpp" + $File "VRadStaticProps.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\DispColl_Common.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + + $Folder "Public Files" + { + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "$SRCDIR\public\ScratchPadUtils.cpp" + } + } + + $Folder "Header Files" + { + $File "disp_vrad.h" + $File "iincremental.h" + $File "imagepacker.h" + $File "incremental.h" + $File "leaf_ambient_lighting.h" + $File "lightmap.h" + $File "macro_texture.h" + $File "$SRCDIR\public\map_utils.h" + $File "mpivrad.h" + $File "radial.h" + $File "$SRCDIR\public\bitmap\tgawriter.h" + $File "vismat.h" + $File "vrad.h" + $File "VRAD_DispColl.h" + $File "vraddetailprops.h" + $File "vraddll.h" + + $Folder "Common Header Files" + { + $File "..\common\bsplib.h" + $File "..\common\cmdlib.h" + $File "..\common\consolewnd.h" + $File "..\vmpi\ichannel.h" + $File "..\vmpi\imysqlwrapper.h" + $File "..\vmpi\iphelpers.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "..\common\map_shared.h" + $File "..\vmpi\messbuf.h" + $File "..\common\mpi_stats.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "..\common\scriplib.h" + $File "..\vmpi\threadhelpers.h" + $File "..\common\threads.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi_defs.h" + $File "..\vmpi\vmpi_dispatch.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\vmpi\vmpi_filesystem.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\mathlib\ANORMS.H" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "$SRCDIR\public\DispColl_Common.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\mathlib\halton.h" + $File "$SRCDIR\public\materialsystem\hardwareverts.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\ivraddll.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\optimize.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "$SRCDIR\public\trace.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\raytrace.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vmpi.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } + + $File "notes.txt" +} diff --git a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj b/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj deleted file mode 100644 index ea976c1b..00000000 --- a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj +++ /dev/null @@ -1,245 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vrad_launcher - {0B6929D0-4447-E035-E47A-EBFCE557D5B3} - - - - Application - MultiByte - vrad - - - Application - MultiByte - vrad - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vrad_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vrad.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vrad.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vrad_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vrad.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vrad.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters b/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters deleted file mode 100644 index 0790b009..00000000 --- a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/vrad_launcher/vrad_launcher.vpc b/sp/src/utils/vrad_launcher/vrad_launcher.vpc new file mode 100644 index 00000000..08914048 --- /dev/null +++ b/sp/src/utils/vrad_launcher/vrad_launcher.vpc @@ -0,0 +1,49 @@ +//----------------------------------------------------------------------------- +// VRAD_LAUNCHER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "vrad" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/vrad_launcher.pch" + } +} + +$Project "Vrad_launcher" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "vrad_launcher.cpp" + + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\ivraddll.h" + $File "StdAfx.h" + } +} diff --git a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj b/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj deleted file mode 100644 index 96b5d76d..00000000 --- a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vtf2tga - {6B017447-F682-A137-8DF4-4608281F2C9F} - - - - Application - MultiByte - vtf2tga - - - Application - MultiByte - vtf2tga - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtf2tga.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vtf2tga.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtf2tga.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vtf2tga.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters b/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters deleted file mode 100644 index 34553462..00000000 --- a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters +++ /dev/null @@ -1,107 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/vtf2tga/vtf2tga.vpc b/sp/src/utils/vtf2tga/vtf2tga.vpc new file mode 100644 index 00000000..dd02ec09 --- /dev/null +++ b/sp/src/utils/vtf2tga/vtf2tga.vpc @@ -0,0 +1,47 @@ +//----------------------------------------------------------------------------- +// VTF2TGA.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Vtf2tga" +{ + $Folder "Source Files" + { + $File "vtf2tga.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } +} diff --git a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj b/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj deleted file mode 100644 index 3a42e93a..00000000 --- a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj +++ /dev/null @@ -1,244 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vtfdiff - {81EE9F71-4DFD-8670-B3EA-7B4E931E9845} - - - - Application - MultiByte - vtfdiff - - - Application - MultiByte - vtfdiff - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtfdiff.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vtfdiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - NotUsing - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vtfdiff.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vtfdiff.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters b/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters deleted file mode 100644 index 59996012..00000000 --- a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/vtfdiff/vtfdiff.vpc b/sp/src/utils/vtfdiff/vtfdiff.vpc new file mode 100644 index 00000000..f67bd123 --- /dev/null +++ b/sp/src/utils/vtfdiff/vtfdiff.vpc @@ -0,0 +1,26 @@ +//----------------------------------------------------------------------------- +// VTFDIFF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Project "Vtfdiff" +{ + $Folder "Source Files" + { + $File "vtfdiff.cpp" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vtf.lib" + } +} diff --git a/sp/src/utils/vvis/vvis_dll-2010.vcxproj b/sp/src/utils/vvis/vvis_dll-2010.vcxproj deleted file mode 100644 index b53b92e3..00000000 --- a/sp/src/utils/vvis/vvis_dll-2010.vcxproj +++ /dev/null @@ -1,291 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vvis_dll - {AC70A841-561F-4DAE-7864-E50541AD99ED} - - - - DynamicLibrary - MultiByte - vvis_dll - - - DynamicLibrary - MultiByte - vvis_dll - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib - NotSet - $(OutDir)\vvis_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/vvis_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib - NotSet - $(OutDir)\vvis_dll.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vvis_dll.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/vvis/vvis_dll-2010.vcxproj.filters b/sp/src/utils/vvis/vvis_dll-2010.vcxproj.filters deleted file mode 100644 index d25742b8..00000000 --- a/sp/src/utils/vvis/vvis_dll-2010.vcxproj.filters +++ /dev/null @@ -1,218 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Source Files - - - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/vvis/vvis_dll.vpc b/sp/src/utils/vvis/vvis_dll.vpc new file mode 100644 index 00000000..c7d0d457 --- /dev/null +++ b/sp/src/utils/vvis/vvis_dll.vpc @@ -0,0 +1,101 @@ +//----------------------------------------------------------------------------- +// VVIS_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib" + } +} + +$Project "Vvis_dll" +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + + $File "..\common\bsplib.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\collisionutils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "flow.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivis.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "$SRCDIR\public\scratchpad3d.cpp" + $File "..\common\scratchpad_helpers.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + $File "..\common\vmpi_tools_shared.cpp" + $File "vvis.cpp" + $File "WaterDist.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "..\common\bsplib.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "..\common\cmdlib.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "mpivis.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\scriplib.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "..\common\threads.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "vis.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\common\vmpi_tools_shared.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\wadtypes.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\vmpi.lib" + } +} diff --git a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj b/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj deleted file mode 100644 index bb841ed0..00000000 --- a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj +++ /dev/null @@ -1,248 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Vvis_launcher - {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6} - - - - Application - MultiByte - vvis - - - Application - MultiByte - vvis - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - true - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - true - true - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vvis_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vvis.exe - true - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/vvis.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj if ERRORLEVEL 1 exit 1 - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common - WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - true - false - Use - Debug/vvis_launcher.pch - false - NoListing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /NXCOMPAT /ignore:4221 - %(AdditionalDependencies) - NotSet - $(OutDir)\vvis.exe - true - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Console - true - true - - MachineX86 - PromptImmediately - - - true - - - true - - - true - $(OutDir)/vvis.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - Create - Create - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters b/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters deleted file mode 100644 index c742afd3..00000000 --- a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters +++ /dev/null @@ -1,53 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - - - - - - Source Files - - - - - diff --git a/sp/src/utils/vvis_launcher/vvis_launcher.vpc b/sp/src/utils/vvis_launcher/vvis_launcher.vpc new file mode 100644 index 00000000..88d6e9a1 --- /dev/null +++ b/sp/src/utils/vvis_launcher/vvis_launcher.vpc @@ -0,0 +1,46 @@ +//----------------------------------------------------------------------------- +// VVIS_LAUNCHER.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "vvis" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common" + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $PrecompiledHeaderFile "Debug/vvis_launcher.pch" + } +} + +$Project "Vvis_launcher" +{ + $Folder "Source Files" + { + $File "vvis_launcher.cpp" + + $File "StdAfx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\tier1\interface.h" + $File "StdAfx.h" + } +} diff --git a/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp b/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp index 5572c753..efb91532 100644 --- a/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp +++ b/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp @@ -383,7 +383,7 @@ void FileOpenStateMachine::SaveFile( KeyValues *pContextKeyValues, const char *p m_OpenFileName = NULL; // Clear the P4 dialog flag for SDK users and licensees without Perforce - if ( g_pFullFileSystem->IsSteam() || CommandLine()->FindParm( "-nop4" ) ) + if ( CommandLine()->FindParm( "-nop4" ) ) { nFlags &= ~FOSM_SHOW_PERFORCE_DIALOGS; } diff --git a/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp b/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp index 1ba29d16..e761ec5c 100644 --- a/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp +++ b/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp @@ -334,6 +334,9 @@ void CPerforceFileListFrame::DoModal( KeyValues *pContextKeys, const char *pMess //----------------------------------------------------------------------------- void CPerforceFileListFrame::AddFileForOpen( const char *pFullPath ) { + if ( !p4 ) + return; + bool bIsInPerforce = p4->IsFileInPerforce( pFullPath ); bool bIsOpened = ( p4->GetFileState( pFullPath ) != P4FILE_UNOPENED ); switch( m_Action ) @@ -402,6 +405,9 @@ void CPerforceFileListFrame::AddFileForSubmit( const char *pFullPath, P4FileStat //----------------------------------------------------------------------------- void CPerforceFileListFrame::AddFile( const char *pFullPath ) { + if ( !p4 ) + return; + if ( m_Action < PERFORCE_ACTION_FILE_REVERT ) { // If the file wasn't found on the disk, then abort @@ -427,6 +433,9 @@ void CPerforceFileListFrame::AddFile( const char *pFullPath ) //----------------------------------------------------------------------------- void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPathId ) { + if ( !p4 ) + return; + // Deal with add, open, edit if ( m_Action < PERFORCE_ACTION_FILE_REVERT ) { @@ -497,6 +506,9 @@ void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPa //----------------------------------------------------------------------------- bool CPerforceFileListFrame::PerformOperation( ) { + if ( !p4 ) + return false; + int nFileCount = GetOperationCount(); const char **ppFileNames = (const char**)_alloca( nFileCount * sizeof(char*) ); for ( int i = 0; i < nFileCount; ++i ) @@ -583,6 +595,18 @@ bool CPerforceFileListFrame::PerformOperation( ) //----------------------------------------------------------------------------- void ShowPerforceQuery( vgui::Panel *pParent, const char *pFileName, vgui::Panel *pActionSignalTarget, KeyValues *pKeyValues, PerforceAction_t actionFilter ) { + if ( !p4 ) + { + KeyValues *pSpoofKeys = new KeyValues( "PerforceQueryCompleted", "operationPerformed", 1 ); + if ( pKeyValues ) + { + pSpoofKeys->AddSubKey( pKeyValues ); + } + vgui::ivgui()->PostMessage( pActionSignalTarget->GetVPanel(), pSpoofKeys, 0 ); + + return; + } + // Refresh the current perforce settings p4->RefreshActiveClient(); diff --git a/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj b/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj deleted file mode 100644 index 16c787e5..00000000 --- a/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj +++ /dev/null @@ -1,362 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - vgui_controls - {F69B3672-C5E8-CD1A-257F-253A25B5B939} - - - - StaticLibrary - MultiByte - vgui_controls - - - StaticLibrary - MultiByte - vgui_controls - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - ..\..\lib\public\ - .\Debug\win32\ - 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GENERATED_PROTO_DIR "generated_proto" +$macro PROTOBUF_LITE 0 +$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX] + +$include "$SRCDIR\vpc_scripts\source_lib_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty;$SRCDIR\thirdparty\cef;$GENERATED_PROTO_DIR" + } +} + +$Project "vgui_controls" +{ + $Folder "Source Files" + { + $File "AnalogBar.cpp" + $File "AnimatingImagePanel.cpp" + $File "AnimationController.cpp" + $File "BitmapImagePanel.cpp" + $File "BuildFactoryHelper.cpp" + $File "BuildGroup.cpp" + $File "BuildModeDialog.cpp" + $File "Button.cpp" + $File "CheckButton.cpp" + $File "CheckButtonList.cpp" + $File "CircularProgressBar.cpp" + $File "ComboBox.cpp" + $File "consoledialog.cpp" + $File "ControllerMap.cpp" + $File "controls.cpp" + $File "CvarToggleCheckButton.cpp" + $File "DirectorySelectDialog.cpp" + $File "Divider.cpp" + $File "EditablePanel.cpp" + $File "ExpandButton.cpp" + $File "FileOpenDialog.cpp" + $File "FileOpenStateMachine.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "FocusNavGroup.cpp" + $File "Frame.cpp" + $File "GraphPanel.cpp" + $File "HTML.cpp" + $File "Image.cpp" + $File "ImageList.cpp" + $File "ImagePanel.cpp" + $File "InputDialog.cpp" + $File "KeyBindingHelpDialog.cpp" + $File "KeyBoardEditorDialog.cpp" + $File "KeyRepeat.cpp" + $File "Label.cpp" + $File "ListPanel.cpp" + $File "ListViewPanel.cpp" + $File "Menu.cpp" + $File "MenuBar.cpp" + $File "MenuButton.cpp" + $File "MenuItem.cpp" + $File "MessageBox.cpp" + $File "MessageDialog.cpp" + $File "Panel.cpp" + $File "PanelListPanel.cpp" + $File "PerforceFileExplorer.cpp" + $File "PerforceFileList.cpp" + $File "perforcefilelistframe.cpp" + $File "ProgressBar.cpp" + $File "ProgressBox.cpp" + $File "PropertyDialog.cpp" + $File "PropertyPage.cpp" + $File "PropertySheet.cpp" + $File "QueryBox.cpp" + $File "RadioButton.cpp" + $File "RichText.cpp" + $File "RotatingProgressBar.cpp" + $File "savedocumentquery.cpp" + $File "ScalableImagePanel.cpp" + $File "ScrollableEditablePanel.cpp" + $File "ScrollBar.cpp" + $File "ScrollBarSlider.cpp" + $File "SectionedListPanel.cpp" + $File "Slider.cpp" + $File "Splitter.cpp" + $File "subrectimage.cpp" + $File "TextEntry.cpp" + $File "TextImage.cpp" + $File "ToggleButton.cpp" + $File "Tooltip.cpp" + $File "ToolWindow.cpp" + $File "TreeView.cpp" + $File "TreeViewListControl.cpp" + $File "URLLabel.cpp" + $File "WizardPanel.cpp" + $File "WizardSubPanel.cpp" + $File "$SRCDIR\public\html\htmlprotobuf.cpp" + $File "$SRCDIR/vgui2/src/vgui_key_translation.cpp" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\vgui_controls\AnalogBar.h" + $File "$SRCDIR\public\vgui_controls\AnimatingImagePanel.h" + $File "$SRCDIR\public\vgui_controls\AnimationController.h" + $File "$SRCDIR\public\vgui_controls\BitmapImagePanel.h" + $File "$SRCDIR\public\vgui_controls\BuildGroup.h" + $File "$SRCDIR\public\vgui_controls\BuildModeDialog.h" + $File "$SRCDIR\public\vgui_controls\Button.h" + $File "$SRCDIR\public\vgui_controls\CheckButton.h" + $File "$SRCDIR\public\vgui_controls\CheckButtonList.h" + $File "$SRCDIR\public\vgui_controls\CircularProgressBar.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\vgui_controls\ComboBox.h" + $File "$SRCDIR\public\vgui_controls\consoledialog.h" + $File "$SRCDIR\public\vgui_controls\ControllerMap.h" + $File "$SRCDIR\public\vgui_controls\Controls.h" + $File "$SRCDIR\public\vgui_controls\CvarToggleCheckButton.h" + $File "$SRCDIR\public\vgui_controls\DialogManager.h" + $File "$SRCDIR\public\vgui_controls\DirectorySelectDialog.h" + $File "$SRCDIR\public\vgui_controls\Divider.h" + $File "$SRCDIR\public\vgui_controls\EditablePanel.h" + $File "$SRCDIR\public\vgui_controls\ExpandButton.h" + $File "$SRCDIR\public\vgui_controls\FileOpenDialog.h" + $File "$SRCDIR\public\vgui_controls\FileOpenStateMachine.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" + $File "$SRCDIR\public\vgui_controls\Frame.h" + $File "$SRCDIR\public\vgui_controls\GraphPanel.h" + $File "$SRCDIR\public\vgui_controls\HTML.h" + $File "$SRCDIR\public\vgui_controls\Image.h" + $File "$SRCDIR\public\vgui_controls\ImageList.h" + $File "$SRCDIR\public\vgui_controls\ImagePanel.h" + $File "$SRCDIR\public\vgui_controls\InputDialog.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\vgui_controls\KeyBindingHelpDialog.h" + $File "$SRCDIR\public\vgui_controls\KeyBindingMap.h" + $File "$SRCDIR\public\vgui_controls\KeyBoardEditorDialog.h" + $File "$SRCDIR\public\vgui_controls\KeyRepeat.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\vgui_controls\Label.h" + $File "$SRCDIR\public\vgui_controls\ListPanel.h" + $File "$SRCDIR\public\vgui_controls\ListViewPanel.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\vgui_controls\Menu.h" + $File "$SRCDIR\public\vgui_controls\MenuBar.h" + $File "$SRCDIR\public\vgui_controls\MenuButton.h" + $File "$SRCDIR\public\vgui_controls\MenuItem.h" + $File "$SRCDIR\public\vgui_controls\MessageBox.h" + $File "$SRCDIR\public\vgui_controls\MessageDialog.h" + $File "$SRCDIR\public\vgui_controls\MessageMap.h" + $File "$SRCDIR\public\vgui_controls\Panel.h" + $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" + $File "$SRCDIR\public\vgui_controls\PanelListPanel.h" + $File "$SRCDIR\public\vgui_controls\PerforceFileExplorer.h" + $File "$SRCDIR\public\vgui_controls\PerforceFileList.h" + $File "$SRCDIR\public\vgui_controls\perforcefilelistframe.h" + $File "$SRCDIR\public\vgui_controls\PHandle.h" + $File "$SRCDIR\public\vgui_controls\ProgressBar.h" + $File "$SRCDIR\public\vgui_controls\ProgressBox.h" + $File "$SRCDIR\public\vgui_controls\PropertyDialog.h" + $File "$SRCDIR\public\vgui_controls\PropertyPage.h" + $File "$SRCDIR\public\vgui_controls\PropertySheet.h" + $File "$SRCDIR\public\vgui_controls\QueryBox.h" + $File "$SRCDIR\public\vgui_controls\RadioButton.h" + $File "$SRCDIR\public\vgui_controls\RichText.h" + $File "$SRCDIR\public\vgui_controls\RotatingProgressBar.h" + $File "$SRCDIR\public\vgui_controls\savedocumentquery.h" + $File "$SRCDIR\public\vgui_controls\ScalableImagePanel.h" + $File "$SRCDIR\public\vgui_controls\ScrollableEditablePanel.h" + $File "$SRCDIR\public\vgui_controls\ScrollBar.h" + $File "$SRCDIR\public\vgui_controls\ScrollBarSlider.h" + $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" + $File "$SRCDIR\public\vgui_controls\Slider.h" + $File "$SRCDIR\public\vgui_controls\Splitter.h" + $File "$SRCDIR\public\vgui_controls\subrectimage.h" + $File "$SRCDIR\public\vgui_controls\TextEntry.h" + $File "$SRCDIR\public\vgui_controls\TextImage.h" + $File "$SRCDIR\public\vgui_controls\ToggleButton.h" + $File "$SRCDIR\public\vgui_controls\Tooltip.h" + $File "$SRCDIR\public\vgui_controls\ToolWindow.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\vgui_controls\TreeViewListControl.h" + $File "$SRCDIR\public\vgui_controls\URLLabel.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vgui_controls\WizardPanel.h" + $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" + } + + $Folder "Protobuf Files" + { + $File "$SRCDIR\vgui2\chromehtml\htmlmessages.proto" + $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.h" + $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.cc" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [$WINDOWS] + } + } + } + } + +} diff --git a/sp/src/vgui2/vgui_controls/vgui_controls_linux32.mak b/sp/src/vgui2/vgui_controls/vgui_controls_linux32.mak deleted file mode 100644 index 719350c6..00000000 --- a/sp/src/vgui2/vgui_controls/vgui_controls_linux32.mak +++ /dev/null @@ -1,782 +0,0 @@ -NAME=vgui_controls -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 generated_proto ../../thirdparty/protobuf-2.3.0/src ../../thirdparty ../../thirdparty/cef generated_proto -CONFTYPE = lib -OUTPUTFILE=../../lib/public/linux32/vgui_controls.a -THIS_MAKEFILE = $(PWD)/vgui_controls_linux32.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../public/filesystem_helpers.cpp \ - ../../public/html/htmlprotobuf.cpp \ - ../../vgui2/src/vgui_key_translation.cpp \ - AnalogBar.cpp \ - AnimatingImagePanel.cpp \ - AnimationController.cpp \ - BitmapImagePanel.cpp \ - 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without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/vpc_scripts/default.vgc b/sp/src/vpc_scripts/default.vgc new file mode 100644 index 00000000..b98837fa --- /dev/null +++ b/sp/src/vpc_scripts/default.vgc @@ -0,0 +1,22 @@ +//----------------------------------------------------------------------------- +// DEFAULT.VGC +// +// Configurations for all Source(TM) Projects +//----------------------------------------------------------------------------- + +//////////////// +// Game Names // +//////////////// + +$Games +{ + "EPISODIC" + "HL2" +} + +// Makes the VPC scripts work in the SDK's context +$Conditional "SOURCESDK" "1" + +$Include "vpc_scripts\projects.vgc" +$Include "vpc_scripts\groups.vgc" + diff --git a/sp/src/vpc_scripts/definitions/win32_2010.def b/sp/src/vpc_scripts/definitions/win32_2010.def new file mode 100644 index 00000000..6d28d562 --- /dev/null +++ b/sp/src/vpc_scripts/definitions/win32_2010.def @@ -0,0 +1,1850 @@ +// +// Win32 2010 Project Generator Definition +// + +"Win32_2010" +{ + "Version" "2010" + + // + // Configuration + // + + "$General" + { + "$AdditionalProjectDependencies" + { + "type" "ignore" + } + + "$AdditionalOutputFiles" + { + "type" "ignore" + } + + "$GameOutputFile" + { + "type" "ignore" + } + + "$InheritedProjectPropertySheets" + { + "type" "ignore" + } + + "$MinimizeCRTUseInATL" + { + "type" "ignore" + } + + "$ExcludedFromBuild" + { + "type" "bool" + } + + "$OutputDirectory" + { + "type" "string" + "output" "OutDir" + "globalproperty" "1" + "AppendSlash" "1" + } + + "$IntermediateDirectory" + { + "type" "string" + "output" "IntDir" + "globalproperty" "1" + "AppendSlash" "1" + } + + "$TargetName" + { + "type" "string" + } + + "$TargetExtension" + { + "type" "string" + "output" "TargetExt" + "globalproperty" "1" + } + + "$ExtensionsToDeleteOnClean" + { + "type" "string" + } + + "$BuildLogFile" + { + "type" "string" + } + + "$PlatformToolset" + { + "type" "string" + } + + "$ExecutableDirectories" + { + "type" "string" + "output" "ExecutablePath" + "globalproperty" "1" + } + + "$ConfigurationType" + { + "ordinals" + { + "Utility" "Utility" + "Application (.exe)" "Application" + "Title (.xex)" "Title" + "Dynamic Library (.dll)" "DynamicLibrary" + "Dynamic Library (.xex)" "DynamicLibrary" + "Static Library (.lib)" "StaticLibrary" + } + } + + "$UseOfMFC" + { + "ordinals" + { + "Use Standard Windows Libraries" "false" + "Use MFC in a Static Library" "Static" + "Use MFC in a Shared DLL" "Dynamic" + } + } + + "$UseOfATL" + { + "ordinals" + { + "Not Using ATL" "false" + "Static Link to ATL" "Static" + "Dynamic Link to ATL" "Dynamic" + } + } + + "$CharacterSet" + { + "ordinals" + { + "Not Set" "NotSet" + "Use Unicode Character Set" "Unicode" + "Use Multi-Byte Character Set" "MultiByte" + } + } + + "$CommonLanguageRuntimeSupport" + { + "type" "ignore" + } + + "$WholeProgramOptimization" + { + "ordinals" + { + "No Whole Program Optimization" "false" + "Use Link Time Code Generation" "true" + "Profile Guided Optimization - Instrument" "PGInstrument" + "Profile Guided Optimization - Optimize" "PGOptimize" + "Profile Guided Optimization - Update" "PGUpdate" + } + } + } + + "$Debugging" + { + "$Command" + { + "type" "string" + } + + "$CommandArguments" + { + "type" "string" + } + + "$WorkingDirectory" + { + "type" "string" + } + + "$Attach" + { + "type" "bool" + } + + "$DebuggerType" + { + "type" "ignore" + } + + "$Environment" + { + "type" "string" + } + + "$MergeEnvironment" + { + "type" "bool" + } + + "$SQLDebugging" + { + "type" "bool" + } + + "$MapDVDDrive" + { + "type" "ignore" + } + } + + "$Compiler" + { + "$SymbolVisibility" + { + "type" "ignore" + } + + "$GCC_ExtraCompilerFlags" + { + "type" "ignore" + } + + "$Detect64bitPortabilityIssues" + { + "type" "ignore" + } + + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$IgnoreStandardIncludePath" + { + "type" "ignore" + } + + "$GeneratePreprocessedFile" + { + "type" "ignore" + } + + // General + "$AdditionalIncludeDirectories" + { + "type" "string" + "PreferSemicolonNoComma" "1" + } + + "$Resolve#UsingReferences" + { + "type" "string" + "alias" "ResolveUsingReferences" + } + + "$DebugInformationFormat" + { + "ordinals" + { + "C7 Compatible (/Z7)" "OldStyle" + "Program Database (/Zi)" "ProgramDatabase" + "Program Database for Edit & Continue (/ZI)" "EditAndContinue" + } + } + + "$CommonLanguageRunTimeSupport" + { + "output" "CompileAsManaged" + "ordinals" + { + "No Common Language RunTime Support" "false" + "Common Language RunTime Support (/clr)" "true" + "Pure MSIL Common Language RunTime Support (/clr:pure)" "Pure" + "Safe MSIL Common Language RunTime Support (/clr:safe)" "Safe" + "Common Language RunTime Support, Old Syntax (/clr:oldSyntax)" "OldSyntax" + } + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$WarningLevel" + { + "ordinals" + { + "Off: Turn Off All Warnings (/W0)" "TurnOffAllWarnings" + "Level 1 (/W1)" "Level1" + "Level 2 (/W2)" "Level2" + "Level 3 (/W3)" "Level3" + "Level 4 (/W4)" "Level4" + "EnableAllWarnings (/Wall)" "EnableAllWarnings" + } + } + + "$TreatWarningsAsErrors" + { + "type" "bool" + "output" "TreatWarningAsError" + } + + "$MultiProcessorCompilation" + { + "type" "bool" + } + + "$UseUnicodeForAssemblerListing" + { + "type" "bool" + } + + // Optimization + "$Optimization" + { + "ordinals" + { + "Disabled (/Od)" "Disabled" + "Minimize Size (/O1)" "MinSpace" + "Maximize Speed (/O2)" "MaxSpeed" + "Full Optimization (/Ox)" "Full" + } + } + + "$InlineFunctionExpansion" + { + "ordinals" + { + "Default" "Default" + "Disabled (/Ob0)" "Disabled" + "Only __inline (/Ob1)" "OnlyExplicitInline" + "Any Suitable (/Ob2)" "AnySuitable" + } + } + + "$EnableIntrinsicFunctions" + { + "type" "bool" + "output" "IntrinsicFunctions" + } + + "$FavorSizeOrSpeed" + { + "ordinals" + { + "Neither" "Neither" + "Favor Fast Code (/Ot)" "Speed" + "Favor Small Code (/Os)" "Size" + } + } + + "$OmitFramePointers" + { + "type" "bool" + } + + "$EnableFiberSafeOptimizations" + { + "type" "bool" + } + + "$WholeProgramOptimization" + { + "type" "bool" + } + + // Preprocessor + "$PreprocessorDefinitions" + { + "type" "string" + } + + "$UndefinePreprocessorDefinitions" + { + "type" "string" + } + + "$UndefineAllPreprocessorDefinitions" + { + "type" "bool" + } + + "$IgnoreStandardIncludePaths" + { + "type" "bool" + } + + "$PreprocessToAFile" + { + "type" "bool" + } + + "$PreprocessSuppressLineNumbers" + { + "type" "bool" + } + + "$KeepComments" + { + "type" "bool" + } + + // Code Generation + "$EnableStringPooling" + { + "type" "bool" + "output" "StringPooling" + } + + "$EnableMinimalRebuild" + { + "type" "bool" + "output" "MinimalRebuild" + } + + "$EnableC++Exceptions" + { + "alias" "EnableCPPExceptions" + "output" "ExceptionHandling" + "ordinals" + { + "Yes With SEH Exceptions (/EHa)" "Async" + "Yes (/EHsc)" "Sync" + "Yes with Extern C functions (/EHs)" "SyncCThrow" + "No" "false" + } + } + + "$SmallerTypeCheck" + { + "type" "bool" + } + + "$BasicRuntimeChecks" + { + "ordinals" + { + "Stack Frames (/RTCs)" "StackFrameRuntimeCheck" + "Uninitialized Variables (/RTCu)" "UninitializedLocalUsageCheck" + "Both (/RTC1, equiv. to /RTCsu)" "EnableFastChecks" + "Both (/RTC1, equiv. to /RTCsu) (/RTC1)" "EnableFastChecks" + "Default" "Default" + } + } + + "$RuntimeLibrary" + { + "ordinals" + { + "Multi-threaded (/MT)" "MultiThreaded" + "Multi-threaded Debug (/MTd)" "MultiThreadedDebug" + "Multi-threaded DLL (/MD)" "MultiThreadedDLL" + "Multi-threaded Debug DLL (/MDd)" "MultiThreadedDebugDLL" + } + } + + "$StructMemberAlignment" + { + "ordinals" + { + "1 Byte (/Zp1)" "1Byte" + "2 Bytes (/Zp2)" "2Bytes" + "4 Bytes (/Zp4)" "4Bytes" + "8 Bytes (/Zp8)" "8Bytes" + "16 Bytes (/Zp16)" "16Bytes" + "Default" "Default" + } + } + + "$BufferSecurityCheck" + { + "type" "bool" + } + + "$EnableFunctionLevelLinking" + { + "type" "bool" + "output" "FunctionLevelLinking" + } + + "$EnableEnhancedInstructionSet" + { + "ordinals" + { + "Streaming SIMD Extensions (/arch:SSE)" "StreamingSIMDExtensions" + "Streaming SIMD Extensions (/arch:SSE) (/arch:SSE)" "StreamingSIMDExtensions" + "Streaming SIMD Extensions 2 (/arch:SSE2)" "StreamingSIMDExtensions2" + "Streaming SIMD Extensions 2 (/arch:SSE2) (/arch:SSE2)" "StreamingSIMDExtensions2" + "Not Set" "NotSet" + } + } + + "$FloatingPointModel" + { + "ordinals" + { + "Precise (/fp:precise)" "Precise" + "Strict (/fp:strict)" "Strict" + "Fast (/fp:fast)" "Fast" + } + } + + "$EnableFloatingPointExceptions" + { + "type" "bool" + "output" "FloatingPointExceptions" + } + + "$CreateHotpatchableImage" + { + "type" "bool" + } + + // Language + "$DisableLanguageExtensions" + { + "type" "bool" + } + + "$DefaultCharUnsigned" + { + "type" "ignore" + } + + "$TreatWChar_tAsBuiltInType" + { + "type" "bool" + } + + "$ForceConformanceInForLoopScope" + { + "type" "bool" + } + + "$EnableRunTimeTypeInfo" + { + "type" "bool" + "output" "RuntimeTypeInfo" + } + + "$OpenMPSupport" + { + "type" "bool" + } + + // Precompiled Headers + "$Create/UsePrecompiledHeader" + { + "alias" "PrecompiledHeader" + "output" "PrecompiledHeader" + "ordinals" + { + "Not Using Precompiled Headers" "NotUsing" + "Create Precompiled Header (/Yc)" "Create" + "Create (/Yc)" "Create" + "Use Precompiled Header (/Yu)" "Use" + "Use (/Yu)" "Use" + } + } + + "$Create/UsePCHThroughFile" + { + "alias" "PrecompiledHeaderFile" + "output" "PrecompiledHeaderFile" + "type" "string" + "fixslashes" "1" + } + + "$PrecompiledHeaderOutputFile" + { + "type" "string" + "legacy" "$PrecompiledHeaderFile" + } + + // Output Files + "$ExpandAttributedSource" + { + "type" "bool" + } + + "$AssemblerOutput" + { + "ordinals" + { + "No Listing" "NoListing" + "Assembly-Only Listing (/FA)" "AssemblyCode" + "Assembly With Machine Code (/FAc)" "AssemblyAndMachineCode" + "Assembly With Source Code (/FAs)" "AssemblyAndSourceCode" + "Assembly, Machine Code and Source (/FAcs)" "All" + } + } + + "$ASMListLocation" + { + "type" "string" + "output" "AssemblerListingLocation" + } + + "$ObjectFileName" + { + "type" "string" + } + + "$ProgramDatabaseFileName" + { + "type" "string" + "output" "ProgramDataBaseFileName" + } + + "$GenerateXMLDocumentationFiles" + { + "type" "bool" + } + + "$XMLDocumentationFileName" + { + "type" "string" + } + + // Browse Information + "$EnableBrowseInformation" + { + "output" "BrowseInformation" + "type" "bool" + } + + "$BrowseInformationFile" + { + "legacy" "$BrowseFile" + "type" "string" + } + + // Advanced + "$CallingConvention" + { + "ordinals" + { + "__cdecl (/Gd)" "Cdecl" + "__fastcall (/Gr)" "FastCall" + "__stdcall (/Gz)" "StdCall" + } + } + + "$CompileAs" + { + "ordinals" + { + "Default" "Default" + "Compile as C Code (/TC)" "CompileAsC" + "Compile as C++ Code (/TP)" "CompileAsCpp" + } + } + + "$DisableSpecificWarnings" + { + "type" "string" + } + + "$ForcedIncludeFile" + { + "type" "string" + "legacy" "$ForceIncludes" + "output" "ForcedIncludeFiles" + } + + "$Forced#UsingFile" + { + "type" "string" + "legacy" "$Force#Using" + "alias" "ForcedUsingFile" + } + + "$ShowIncludes" + { + "type" "bool" + } + + "$UseFullPaths" + { + "type" "bool" + } + + "$OmitDefaultLibraryName" + { + "type" "bool" + "legacy" "$OmitDefaultLibraryNames" + } + + "$InternalCompilerErrorReporting" + { + "legacy" "$ErrorReporting" + "output" "ErrorReporting" + "ordinals" + { + "Do Not Send Report (/errorReport:none)" "None" + "Prompt Immediately (/errorReport:prompt)" "Prompt" + "Queue For Next Login (/errorReport:queue)" "Queue" + "Send Automatically (/errorReport:send)" "Send" + } + } + + "$TreatSpecificWarningsAsErrors" + { + "type" "string" + } + + // Command Line + "$AdditionalOptions" + { + "type" "string" + } + } + + "$Librarian" + { + "$OutputFile" + { + "type" "string" + } + + "$AdditionalDependencies" + { + "type" "string" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$AdditionalLibraryDirectories" + { + "type" "string" + } + + "$TargetMachine" + { + "ordinals" + { + "Not Set" "NotSet" + "MachineARM (/MACHINE:ARM)" "MachineARM" + "MachineEBC (/MACHINE:EBC)" "MachineEBC" + "MachineIA64 (/MACHINE:IA64)" "MachineIA64" + "MachineMIPS (/MACHINE:MIPS)" "MachineIA64" + "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16" + "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU" + "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16" + "MachineSH4 (/MACHINE:SH4)" "MachineSH4" + "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB" + "MachineX64 (/MACHINE:X64)" "MachineX64" + "MachineX86 (/MACHINE:X86)" "MachineX86" + } + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$ModuleDefinitionFileName" + { + "type" "string" + } + + "$IgnoreAllDefaultLibraries" + { + "type" "bool" + } + + "$IgnoreSpecificLibrary" + { + "type" "string" + "output" "IgnoreDefaultLibraryNames" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$ExportNamedFunctions" + { + "type" "string" + } + + "$ForceSymbolReferences" + { + "type" "string" + } + + "$UseUnicodeResponseFiles" + { + "type" "bool" + } + + "$LinkLibraryDependencies" + { + "type" "bool" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$Linker" + { + "$SystemLibraries" + { + "type" "ignore" + } + + "$SystemFrameworks" + { + "type" "ignore" + } + + "$LocalFrameworks" + { + "type" "ignore" + } + + "$GCC_ExtraLinkerFlags" + { + "type" "ignore" + } + + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$OptimizeForWindows98" + { + "type" "ignore" + } + + // General + "$OutputFile" + { + "type" "string" + "fixslashes" "1" + } + + "$ShowProgress" + { + "ordinals" + { + "Not Set" "NotSet" + "Display All Progress Messages (/VERBOSE)" "LinkVerbose" + "For Libraries Searched (/VERBOSE:Lib)" "LinkVerboseLib" + "About COMDAT folding during optimized linking (/VERBOSE:ICF)" "LinkVerboseICF" + "About data removed during optimized linking (/VERBOSE:REF)" "LinkVerboseREF" + "About Modules incompatible with SEH (/VERBOSE:SAFESEH)" "LinkVerboseSAFESEH" + "About linker activity related to managed code (/VERBOSE:CLR)" "LinkVerboseCLR" + } + } + + "$Version" + { + "type" "string" + } + + "$EnableIncrementalLinking" + { + "output" "LinkIncremental" + "type" "bool" + "globalproperty" "1" + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$IgnoreImportLibrary" + { + "type" "bool" + "globalproperty" "1" + } + + "$RegisterOutput" + { + "type" "bool" + } + + "$PerUserRedirection" + { + "type" "bool" + } + + "$AdditionalLibraryDirectories" + { + "type" "string" + } + + "$LinkLibraryDependencies" + { + "type" "bool" + } + + "$UseLibraryDependencyInputs" + { + "type" "bool" + } + + "$LinkStatus" + { + "type" "bool" + } + + "$PreventDllBinding" + { + "type" "bool" + } + + "$TreatLinkerWarningsAsErrors" + { + "type" "bool" + } + + "$ForceFileOutput" + { + "ordinals" + { + "Enabled (/FORCE)" "Enabled" + "Multiply Defined Symbol Only (/FORCE:MULTIPLE)" "MultiplyDefinedSymbolOnly" + "Undefined Symbol Only (/FORCE:UNRESOLVED)" "UndefinedSymbolOnly" + } + } + + "$CreateHotPatchableImage" + { + "ordinals" + { + "Enabled (/FUNCTIONPADMIN)" "Enabled" + "X86 Image Only (/FUNCTIONPADMIN:5)" "X86Image" + "X64 Image Only (/FUNCTIONPADMIN:6)" "X64Image" + "Itanium Image Only (/FUNCTIONPADMIN:16)" "ItaniumImage" + } + } + + "$SpecifySectionAttributes" + { + "type" "string" + } + + "$AdditionalDependencies" + { + "type" "string" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$IgnoreAllDefaultLibraries" + { + "type" "bool" + } + + "$IgnoreSpecificDefaultLibraries" + { + "type" "string" + "legacy" "$IgnoreSpecificLibrary" + "PreferSemicolonNoComma" "1" + "PreferSemicolonNoSpace" "1" + } + + "$ModuleDefinitionFile" + { + "type" "string" + } + + "$AddModuleToAssembly" + { + "type" "string" + } + + "$EmbedManagedResourceFile" + { + "type" "string" + } + + "$ForceSymbolReferences" + { + "type" "string" + } + + "$DelayLoadedDlls" + { + "type" "string" + "legacy" "$DelayLoadedDLL" + "output" "DelayLoadDLLs" + } + + "$AssemblyLinkResource" + { + "type" "string" + } + + "$GenerateManifest" + { + "type" "bool" + "globalproperty" "1" + } + + "$ManifestFile" + { + "type" "string" + } + + "$AdditionalManifestDependencies" + { + "type" "string" + } + + "$AllowIsolation" + { + "type" "bool" + } + + "$EnableUserAccountControl(UAC)" + { + "type" "bool" + "alias" "EnableUserAccountControl" + } + + "$UACExecutionLevel" + { + "ordinals" + { + "asInvoker (/level='asInvoker')" "AsInvoker" + "highestAvailable (/level='highestAvailable')" "HighestAvailable" + "requireAdministrator (/level='requireAdministrator')" "RequireAdministrator" + } + } + + "$UACBypassUIProtection" + { + "type" "bool" + } + + // Debugging + "$GenerateDebugInfo" + { + "type" "bool" + "output" "GenerateDebugInformation" + } + + "$GenerateProgramDatabaseFile" + { + "type" "string" + "output" "ProgramDatabaseFile" + } + + "$StripPrivateSymbols" + { + "type" "string" + } + + "$GenerateMapFile" + { + "type" "bool" + } + + "$MapFileName" + { + "type" "string" + } + + "$MapExports" + { + "type" "bool" + } + + "$DebuggableAssembly" + { + "output" "AssemblyDebug" + "ordinals" + { + "No runtime tracking and enable optimizations (/ASSEMBLYDEBUG:DISABLE)" "false" + "No (/ASSEMBLYDEBUG:DISABLE)" "false" + "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" "true" + "Yes (/ASSEMBLYDEBUG)" "true" + } + } + + "$SubSystem" + { + "ordinals" + { + "Not Set" "NotSet" + "Console (/SUBSYSTEM:CONSOLE)" "Console" + "Windows (/SUBSYSTEM:WINDOWS)" "Windows" + "Native (/SUBSYSTEM:NATIVE)" "Native" + "EFI Application (/SUBSYSTEM:EFI_APPLICATION)" "EFI Application" + "EFI Boot Service Driver (/SUBSYSTEM:EFI_BOOT_SERVICE_DRIVER)" "EFI Boot Service Driver" + "EFI ROM (/SUBSYSTEM:EFI_ROM)" "EFI ROM" + "EFI Runtime (/SUBSYSTEM:EFI_RUNTIME_DRIVER)" "EFI Runtime" + "WindowsCE (/SUBSYSTEM:WINDOWSCE)" "WindowsCE" + "POSIX (/SUBSYSTEM:POSIX)" "POSIX" + } + } + + "$MinimumRequiredVersion" + { + "type" "string" + } + + "$HeapReserveSize" + { + "type" "integer" + } + + "$HeapCommitSize" + { + "type" "integer" + } + + // System + "$StackReserveSize" + { + "type" "integer" + } + + "$StackCommitSize" + { + "type" "integer" + } + + "$EnableLargeAddresses" + { + "output" "LargeAddressAware" + "ordinals" + { + "Do Not Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE:NO)" "false" + "No (/LARGEADDRESSAWARE:NO)" "false" + "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" "true" + "Yes (/LARGEADDRESSAWARE)" "true" + } + } + + "$TerminalServer" + { + "type" "bool" + } + + "$SwapRunFromCD" + { + "type" "bool" + } + + "$SwapRunFromNetwork" + { + "type" "bool" + } + + "$Driver" + { + "ordinals" + { + "Not Set" "NotSet" + "Driver (/DRIVER)" "Driver" + "Up Only (/DRIVER:UPONLY)" "UpOnly" + "WDM (/DRIVER:WDM)" "WDM" + } + } + + // Optimization + "$References" + { + "output" "OptimizeReferences" + "ordinals" + { + "No (/OPT:NOREF)" "false" + "Keep Unreferenced Data (/OPT:NOREF)" "false" + "Yes (/OPT:REF)" "true" + "Eliminate Unreferenced Data (/OPT:REF)" "true" + } + } + + "$EnableCOMDATFolding" + { + "ordinals" + { + "Do Not Remove Redundant COMDATs (/OPT:NOICF)" "false" + "No (/OPT:NOICF)" "false" + "Remove Redundant COMDATs (/OPT:ICF)" "true" + "Yes (/OPT:ICF)" "true" + } + } + + "$FunctionOrder" + { + "type" "string" + } + + "$ProfileGuidedDatabase" + { + "type" "string" + } + + "$LinkTimeCodeGeneration" + { + "ordinals" + { + "Default" "Default" + "Use Link Time Code Generation (/ltcg)" "UseLinkTimeCodeGeneration" + "Profile Guided Optimization - Instrument (/ltcg:pginstrument)" "PGInstrument" + "Profile Guided Optimization - Optimize (/ltcg:pgoptimize)" "PGOptimization" + "Profile Guided Optimization - Update (/ltcg:pgupdate)" "PGUpdate" + } + } + + "$MIDLCommands" + { + "type" "string" + } + + "$IgnoreEmbeddedIDL" + { + "type" "bool" + } + + "$MergeIDLBaseFileName" + { + "type" "string" + } + + "$TypeLibrary" + { + "type" "string" + } + + "$TypeLibResourceID" + { + "type" "integer" + } + + // Advanced + "$EntryPoint" + { + "type" "string" + "output" "EntryPointSymbol" + } + + "$NoEntryPoint" + { + "type" "bool" + "output" "ResourceOnlyDLL" + } + + "$SetChecksum" + { + "type" "bool" + } + + "$BaseAddress" + { + "type" "string" + } + + "$RandomizedBaseAddress" + { + "type" "bool" + } + + "$FixedBaseAddress" + { + "ordinals" + { + "Generate a relocation section (/FIXED:NO)" "false" + "No (/FIXED:NO)" "false" + "Image must be loaded at a fixed address (/FIXED)" "true" + "Yes (/FIXED)" "true" + } + } + + "$DataExecutionPrevention(DEP)" + { + "type" "bool" + "alias" "DataExecutionPrevention" + } + + "$TurnOffAssemblyGeneration" + { + "type" "bool" + } + + "$UnloaddelayloadedDLL" + { + "type" "bool" + } + + "$NobinddelayloadedDLL" + { + "type" "bool" + } + + "$ImportLibrary" + { + "type" "string" + } + + "$MergeSections" + { + "type" "string" + } + + "$TargetMachine" + { + "ordinals" + { + "Not Set" "NotSet" + "MachineARM (/MACHINE:ARM)" "MachineARM" + "MachineEBC (/MACHINE:EBC)" "MachineEBC" + "MachineIA64 (/MACHINE:IA64)" "MachineIA64" + "MachineMIPS (/MACHINE:MIPS)" "MachineIA64" + "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16" + "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU" + "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16" + "MachineSH4 (/MACHINE:SH4)" "MachineSH4" + "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB" + "MachineX64 (/MACHINE:X64)" "MachineX64" + "MachineX86 (/MACHINE:X86)" "MachineX86" + } + } + + "$Profile" + { + "type" "bool" + } + + "$CLRThreadAttribute" + { + "ordinals" + { + "Default threading attribute (/CLRTHREADATTRIBUTE:NONE)" "DefaultThreadingAttribute" + "MTA threading attribute (/CLRTHREADATTRIBUTE:MTA)" "MTAThreadingAttribute" + "STA threading attribute (/CLRTHREADATTRIBUTE:STA)" "STAThreadingAttribute" + } + } + + "$CLRImageType" + { + "ordinals" + { + "Default image type" "Default" + "Force IJW image (/CLRIMAGETYPE:IJW)" "ForceIJWImage" + "Force pure IL image (/CLRIMAGETYPE:PURE)" "ForcePureILImage" + "Force safe IL image (/CLRIMAGETYPE:SAFE)" "ForceSafeILImage" + } + } + + "$KeyFile" + { + "type" "string" + } + + "$KeyContainer" + { + "type" "string" + } + + "$DelaySign" + { + "type" "bool" + } + + "$CLRUnmanagedCodeCheck" + { + "type" "bool" + } + + "$ErrorReporting" + { + "output" "LinkErrorReporting" + "ordinals" + { + "Prompt Immediately (/ERRORREPORT:PROMPT)" "PromptImmediately" + "Queue For Next Login (/ERRORREPORT:QUEUE)" "QueueForNextLogin" + "Send Error Report (/ERRORREPORT:SEND)" "SendErrorReport" + "No Error Report (/ERRORREPORT:NONE)" "NoErrorReport" + + } + } + + "$SectionAlignment" + { + "type" "string" + } + + "$PreserveLastErrorCodeforPInvokeCalls" + { + "output" "CLRSupportLastError" + "ordinals" + { + "Enabled (/CLRSupportLastError)" "Enabled" + "Disabled (/CLRSupportLastError:NO)" "Disabled" + "System Dlls Only (/CLRSupportLastError:SYSTEMDLL)" "SystemDlls" + } + } + + "$ImageHasSafeExceptionHandlers" + { + "type" "bool" + } + + // Command Line + "$AdditionalOptions" + { + "type" "string" + } + } + + "$ManifestTool" + { + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$UseFAT32WorkAround" + { + "type" "ignore" + } + + "$DependencyInformationFile" + { + "type" "ignore" + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$VerboseOutput" + { + "type" "bool" + } + + "$AssemblyIdentity" + { + "type" "string" + } + + "$AdditionalManifestFiles" + { + "type" "string" + } + + "$InputResourceManifests" + { + "type" "string" + } + + "$EmbedManifest" + { + "type" "bool" + } + + "$OutputManifestFile" + { + "type" "string" + } + + "$ManifestResourceFile" + { + "type" "string" + } + + "$GenerateCatalogFiles" + { + "type" "bool" + } + + "$GenerateManifestFromManagedAssembly" + { + "type" "string" + } + + "$SuppressDependencyElement" + { + "type" "bool" + } + + "$GenerateCategoryTags" + { + "type" "bool" + } + + "$EnableDPIAwareness" + { + "type" "bool" + } + + "$TypeLibraryFile" + { + "type" "string" + } + + "$RegistrarScriptFile" + { + "type" "string" + } + + "$ComponentFileName" + { + "type" "string" + } + + "$ReplacementsFile" + { + "type" "string" + } + + "$UpdateFileHashes" + { + "type" "bool" + } + + "$UpdateFileHashesSearchPath" + { + "type" "string" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$XMLDocumentGenerator" + { + "$ValidateIntellisense" + { + "type" "ignore" + } + + "$UseUNICODEResponseFiles" + { + "type" "ignore" + } + + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$AdditionalDocumentFiles" + { + "type" "string" + } + + "$OutputDocumentFile" + { + "type" "string" + } + + "$DocumentLibraryDependencies" + { + "type" "bool" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$BrowseInformation" + { + "$SuppressStartupBanner" + { + "type" "bool" + } + + "$OutputFile" + { + "type" "string" + } + + "$PreserveSBRFiles" + { + "type" "bool" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + "$Resources" + { + "$PreprocessorDefinitions" + { + "type" "string" + } + + "$Culture" + { + "ordinals" + { + "Default" "0" + "Afrikaans (0x436)" "1078" + "Albanian (0x41c)" "1052" + "Arabic (Saudi Arabia) (0x401)" "1025" + "Arabic (Iraq) (0x801)" "2049" + "Arabic (Egypt) (0xc01)" "3073" + "Arabic (Libya) (0x1001)" "4097" + "Arabic (Algeria) (0x1401)" "5121" + "Arabic (Morocco) (0x1801)" "6145" + "Arabic (Tunisia) (0x1c01)" "7169" + "Arabic (Oman) (0x2001)" "8193" + "Arabic (Yemen) (0x2401)" "9217" + "Arabic (Syria) (0x2801)" "10241" + "Arabic (Jordan) (0x2c01)" "11265" + "Arabic (Lebanon) (0x3001)" "12289" + "Arabic (Kuwait) (0x3401)" "13313" + "Arabic (U.A.E.) (0x3801)" "14337" + "Arabic (Bahrain) (0x3c01)" "15361" + "Arabic (Qatar) (0x4001)" "16385" + "Basque (0x42d)" "1069" + "Bulgarian (0x402)" "1026" + "Belarusian (0x423)" "1059" + "Catalan (0x403)" "1027" + "Chinese (Taiwan) (0x404)" "1028" + "Chinese (PRC) (0x804)" "2052" + "Chinese (Hong Kong S.A.R.) (0xc04)" "3076" + "Chinese (Singapore) (0x1004)" "4100" + "Croatian (0x41a)" "1050" + "Czech (0x405)" "1029" + "Danish (0x406)" "1030" + "Dutch (Netherlands) (0x413)" "1043" + "Dutch (Belgium) (0x813)" "2067" + "English (United States) (0x409)" "1033" + "English (United Kingdom) (0x809)" "2057" + "English (Australia) (0xc09)" "3081" + "English (Canada) (0x1009)" "4105" + "English (New Zealand) (0x1409)" "5129" + "English (Ireland) (0x1809)" "6153" + "English (South Africa) (0x1c09)" "7177" + "English (Jamaica) (0x2009)" "8201" + "English (Caribbean) (0x2409)" "9225" + "Estonian (0x425)" "1061" + "Farsi (0x429)" "1065" + "Finnish (0x40b)" "1035" + "French (France) (0x40c)" "1036" + "French (Belgium) (0x80c)" "2060" + "French (Canada) (0xc0c)" "3084" + "French (Switzerland) (0x100c)" "4108" + "French (Luxembourg) (0x140c)" "5132" + "German (Germany) (0x407)" "1031" + "German (Switzerland) (0x807)" "2055" + "German (Austria) (0xc07)" "3079" + "German (Luxembourg) (0x1007)" "4103" + "German (Liechtenstein) (0x1407)" "5127" + "Greek (0x408)" "1032" + "Hebrew (0x40d)" "1037" + "Hungarian (0x40e)" "1038" + "Icelandic (0x40f)" "1039" + "Indonesian (0x421)" "1057" + "Italian (Italy) (0x410)" "1040" + "Italian (Switzerland) (0x810)" "2064" + "Japanese (0x411)" "1041" + "Korean (0x412)" "1042" + "0x812" "2066" + "Latvian (0x426)" "1062" + "Lithuanian (0x427)" "1063" + "Norwegian (Bokmal) (0x414)" "1044" + "Norwegian (Nynorsk) (0x814)" "2068" + "Polish (0x415)" "1045" + "Portuguese (Brazil) (0x416)" "1046" + "Portuguese (Portugal) (0x816)" "2070" + "Romanian (0x418)" "1048" + "Russian (0x419)" "1049" + "Slovak (0x41b)" "1051" + "Spanish (Traditional Sort) (0x40a)" "1034" + "Spanish (Mexico) (0x80a)" "2058" + "Spanish (International Sort) (0xc0a)" "3082" + "Spanish (Guatemala) (0x100a)" "4106" + "Spanish (Costa Rica) (0x140a)" "5130" + "Spanish (Panama) (0x180a)" "6154" + "Spanish (Dominican Republic) (0x1c0a)" "7178" + "Spanish (Venezuela) (0x200a)" "8202" + "Spanish (Colombia) (0x240a)" "9226" + "Spanish (Peru) (0x280a)" "10250" + "Spanish (Argentina) (0x2c0a)" "11274" + "Spanish (Ecuador) (0x300a)" "12298" + "Spanish (Chile) (0x340a)" "13322" + "Spanish (Uruguay) (0x380a)" "14346" + "Spanish (Paraguay) (0x3c0a)" "15370" + "Spanish (Bolivia) (0x400a)" "16394" + "Swedish (0x41d)" "1053" + "Thai (0x41e)" "1054" + "Turkish (0x41f)" "1055" + "Ukrainian (0x422)" "1058" + "Serbian (Latin) (0x81a)" "2074" + "Urdu (0x420)" "1056" + } + } + + "$AdditionalIncludeDirectories" + { + "type" "string" + "PreferSemicolonNoComma" "1" + } + + "$IgnoreStandardIncludePath" + { + "type" "bool" + } + + "$ShowProgress" + { + "type" "bool" + } + + "$ResourceFileName" + { + "type" "string" + } + + "$AdditionalOptions" + { + "type" "string" + } + } + + $PreBuildEvent + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$ExcludedFromBuild" + { + "type" "bool" + "output" "PreBuildEventUseInBuild" + "globalproperty" "1" + "invertoutput" "1" + } + + "$UseInBuild" + { + "type" "bool" + "output" "PreBuildEventUseInBuild" + "globalproperty" "1" + } + } + + $PreLinkEvent + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$ExcludedFromBuild" + { + "type" "bool" + "output" "PreLinkEventUseInBuild" + "globalproperty" "1" + "invertoutput" "1" + } + + "$UseInBuild" + { + "type" "bool" + "output" "PreLinkEventUseInBuild" + "globalproperty" "1" + } + } + + $PostBuildEvent + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$ExcludedFromBuild" + { + "type" "bool" + "output" "PostBuildEventUseInBuild" + "globalproperty" "1" + "invertoutput" "1" + } + + "$UseInBuild" + { + "type" "bool" + "output" "PostBuildEventUseInBuild" + "globalproperty" "1" + } + } + + $CustomBuildStep + { + "$CommandLine" + { + "type" "string" + "output" "Command" + } + + "$Description" + { + "type" "string" + "output" "Message" + } + + "$Outputs" + { + "type" "string" + } + + "$AdditionalDependencies" + { + "type" "string" + "output" "AdditionalInputs" + } + + "$ExecuteAfter" + { + "ordinals" + { + "AddIntermediateAssemblyToReferenceList" "0" + } + } + + "$ExecuteBefore" + { + "ordinals" + { + "AddIntermediateAssemblyToReferenceList" "0" + } + } + } +} \ No newline at end of file diff --git a/sp/src/vpc_scripts/dllbase.txt b/sp/src/vpc_scripts/dllbase.txt new file mode 100644 index 00000000..81743ae7 --- /dev/null +++ b/sp/src/vpc_scripts/dllbase.txt @@ -0,0 +1,37 @@ +engine 0x20000000 +server game 0x22000000 +client game 0x24000000 +vphysics 0x26000000 +materialsystem 0x28000000 +shaderapidx8 0x2a000000 +studiorender 0x2c000000 + +///////////////////////////////////// +XBOX 360 MANDATORY BASE 0x82000000-0x8BFFFFFF, (1MB blocks) +ADD EACH XBOX 360 PORTED DLL HERE +///////////////////////////////////// +engine.360.dll 0x83000000 (16) +gameui.360.dll 0x84100000 (5) +client.360.dll 0x84700000 (?) +server.360.dll 0x86000000 (?) + +tier0.360.dll 0x88000000 (2) +vstdlib.360.dll 0x88200000 (2) +filesystem_stdio.360.dll 0x88400000 (2) +datacache.360.dll 0x88600000 (2) +stdshader_dbg.360.dll 0x88800000 (2) +stdshader_dx9.360.dll 0x88A00000 (3) +vgui2.360.dll 0x88D30000 (2) +inputsystem.360.dll 0x88F00000 (1) +materialsystem.360.dll 0x89000000 (4) +vguimatsurface.360.dll 0x89500000 (3) +vphysics.360.dll 0x89A00000 (5) +studiorender.360.dll 0x89F00000 (7) +launcher.360.dll 0x8A600000 (2) +shaderapidx9.360.dll 0x8A800000 (7) +SoundEmitterSystem.360.dll 0x8AF00000 (2) +SceneFileCache.360.dll 0x8B100000 (1) +bsppack.360.dll 0x8B200000 (3) +stdshader_dx8.360.dll 0x8B500000 (2) +appchooser.360.dll 0x8B700000 (1) +serverbrowser.360.dll 0x8B800000 (?) \ No newline at end of file diff --git a/sp/src/vpc_scripts/groups.vgc b/sp/src/vpc_scripts/groups.vgc new file mode 100644 index 00000000..93f7b2c5 --- /dev/null +++ b/sp/src/vpc_scripts/groups.vgc @@ -0,0 +1,57 @@ +//----------------------------------------------------------------------------- +// GROUPS.VGC +// +// Group Configurations for all Source(TM) Projects +//----------------------------------------------------------------------------- + +/////////////////////// +// Group definitions // +/////////////////////// + +$Group "gamedlls" +{ + "client" + "server" +} + +$Group "game" +{ + "client" + "mathlib" + "server" + "tier1" + "vgui_controls" +} + +$Group "everything" +{ + "captioncompiler" + "client" + "glview" + "height2normal" + "mathlib" + "motionmapper" + "phonemeextractor" + "qc_eyes" + "server" + "serverplugin_empty" + "tgadiff" + "tier1" + "vbsp" + "vgui_controls" + "vice" + "vrad_dll" + "vrad_launcher" + "vtf2tga" + "vtfdiff" + "vvis_dll" + "vvis_launcher" +} + +$Group "dedicated" +{ + "mathlib" + "server" + "tier1" +} + diff --git a/sp/src/vpc_scripts/loadaddress.vpc b/sp/src/vpc_scripts/loadaddress.vpc new file mode 100644 index 00000000..146456f2 --- /dev/null +++ b/sp/src/vpc_scripts/loadaddress.vpc @@ -0,0 +1,108 @@ +//----------------------------------------------------------------------------- +// LOADADDRESS.VPC +// +// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from +// an easily updated table. This feature is primarily to facilitate the mandatory +// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs +// into memory. +// +// Format: +// $LoadAddressMacro +// { +// +// } +// +// $LoadAddressMacroAuto +// { +// +// } +// +// If "ProjectName" is not found, the "MacroName" will not be updated. +// "ProjectName" is the internal short project name reference and is usually the name of +// the project inside a group definition. +// +// "Length" is either floating point MB or integer bytes, and is used to successively +// to determine the next base address. +//----------------------------------------------------------------------------- + +// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects +$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS] +$Macro LOADADDRESS_RETAIL " " [$WINDOWS] + +$LoadAddressMacro LOADADDRESS_DEVELOPMENT +{ + launcher_main 0x82000000 [$X360] + simdtest 0x82000000 [$X360] +} + +$LoadAddressMacro LOADADDRESS_RETAIL +{ + launcher_main 0x82000000 [$X360] + simdtest 0x82000000 [$X360] +} + +// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds +$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360] +{ + // top of chain, due to licensee lack of source restrictions + vphysics 5.5 + + tier0 2.0 + vstdlib 2.0 + filesystem_stdio 2.5 + datacache 2.5 + inputsystem 1.5 + launcher 2.0 + SoundEmitterSystem 2.0 + SceneFileCache 1.5 + vgui_dll 2.5 + gameui 6.0 + + materialsystem 5.0 + vguimatsurface 4.0 + shaderapidx9 11.0 + stdshader_dx9 4.5 + studiorender 7.5 + + engine 17.5 + client 17.5 + server 25.5 + + // transient DLLs + bsppack 3.0 + appchooser 8.5 + vxbdm 0.5 +} + +// Retail versions are expected to be minimally packed +$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360] +{ + // top of chain, due to licensee lack of source restrictions + vphysics 2.5 + + tier0 1.0 + vstdlib 1.0 + filesystem_stdio 1.0 + datacache 1.0 + inputsystem 1.0 + launcher 1.0 + SoundEmitterSystem 1.0 + SceneFileCache 1.0 + vgui_dll 1.0 + gameui 2.0 + + materialsystem 1.5 + vguimatsurface 1.5 + shaderapidx9 4.0 + stdshader_dx9 1.5 + studiorender 4.5 + + engine 6.0 + client 10.5 + server 15.5 + + // transient DLLs + bsppack 1.5 + appchooser 1.5 + vxbdm 0.5 +} diff --git a/sp/src/vpc_scripts/projects.vgc b/sp/src/vpc_scripts/projects.vgc new file mode 100644 index 00000000..4eb01eae --- /dev/null +++ b/sp/src/vpc_scripts/projects.vgc @@ -0,0 +1,117 @@ +//----------------------------------------------------------------------------- +// PROJECTS.VGC +// +// Project Configurations for all Source(TM) Projects +//----------------------------------------------------------------------------- + +///////////////////////// +// Project definitions // +///////////////////////// + +$Project "captioncompiler" +{ + "utils\captioncompiler\captioncompiler.vpc" [$WIN32] +} + +$Project "client" +{ + "game\client\client_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2] + "game\client\client_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC] +} + +$Project "glview" +{ + "utils\glview\glview.vpc" [$WIN32] +} + +$Project "height2normal" +{ + "utils\height2normal\height2normal.vpc" [$WIN32] +} + +$Project "server" +{ + "game\server\server_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2] + "game\server\server_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC] +} + +$Project "mathlib" +{ + "mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX] +} + +$Project "motionmapper" +{ + "utils\motionmapper\motionmapper.vpc" [$WIN32] +} + +$Project "phonemeextractor" +{ + "utils\phonemeextractor\phonemeextractor.vpc" [$WIN32] +} + +$Project "qc_eyes" +{ + "utils\qc_eyes\qc_eyes.vpc" [$WIN32] +} + +$Project "serverplugin_empty" +{ + "utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX] +} + +$Project "tgadiff" +{ + "utils\tgadiff\tgadiff.vpc" [$WIN32] +} + +$Project "tier1" +{ + "tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX] +} + +$Project "vbsp" +{ + "utils\vbsp\vbsp.vpc" [$WIN32] +} + +$Project "vgui_controls" +{ + "vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX] +} + +$Project "vice" +{ + "utils\vice\vice.vpc" [$WIN32] +} + +$Project "vrad_dll" +{ + "utils\vrad\vrad_dll.vpc" [$WIN32] +} + +$Project "vrad_launcher" +{ + "utils\vrad_launcher\vrad_launcher.vpc" [$WIN32] +} + +$Project "vtf2tga" +{ + "utils\vtf2tga\vtf2tga.vpc" [$WIN32] +} + +$Project "vtfdiff" +{ + "utils\vtfdiff\vtfdiff.vpc" [$WIN32] +} + +$Project "vvis_dll" +{ + "utils\vvis\vvis_dll.vpc" [$WIN32] +} + +$Project "vvis_launcher" +{ + "utils\vvis_launcher\vvis_launcher.vpc" [$WIN32] +} + diff --git a/sp/src/vpc_scripts/protobuf_builder.vpc b/sp/src/vpc_scripts/protobuf_builder.vpc new file mode 100644 index 00000000..518aeafb --- /dev/null +++ b/sp/src/vpc_scripts/protobuf_builder.vpc @@ -0,0 +1,26 @@ + +$MacroRequired GENERATED_PROTO_DIR + +$CustomBuildStep "proto" +{ + $Description "Running Protocol Buffer Compiler on $(InputFileName)..." + $CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \ + "$SRCDIR\gcsdk\bin\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS] + $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \ + "$SRCDIR/devtools/bin/osx32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL] + $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \ + "$SRCDIR/gcsdk/bin/linux/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUX] + $Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h" +} + + +$Configuration +{ + $Compiler + { + // General + $AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.3.0\src" + } +} + + diff --git a/sp/src/vpc_scripts/source_base.vpc b/sp/src/vpc_scripts/source_base.vpc new file mode 100644 index 00000000..074b850c --- /dev/null +++ b/sp/src/vpc_scripts/source_base.vpc @@ -0,0 +1,17 @@ +//----------------------------------------------------------------------------- +// source_base.VPC +// +// This is the base VPC file that is included by all others, on all platforms. +// +// Project Script +//----------------------------------------------------------------------------- + +// Set which branch we are building out of. +// This is one file we expect to be different between branches and so it must be merged carefully + +// Staging branch: +//$Macro STAGING_ONLY "1" + +// rel/tf_beta branch: +//$Macro TF_BETA "1" + diff --git a/sp/src/vpc_scripts/source_dll_base.vpc b/sp/src/vpc_scripts/source_dll_base.vpc new file mode 100644 index 00000000..b2c07984 --- /dev/null +++ b/sp/src/vpc_scripts/source_dll_base.vpc @@ -0,0 +1,20 @@ +//----------------------------------------------------------------------------- +// source_dll_base.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$include "$SRCDIR\vpc_scripts\source_base.vpc" + +$Macro PLATSUBDIR "\linux32" [$LINUX32] +$Macro PLATSUBDIR "\osx32" [$OSX32] +$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32] +$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32] +$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32] + +$include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [$WINDOWS] +$include "$SRCDIR\vpc_scripts\source_dll_x360_base.vpc" [$X360] +$include "$SRCDIR\vpc_scripts\source_dll_posix_base.vpc" [$OSXALL] +$Include "$SRCDIR\vpc_scripts\source_dll_linux_base.vpc" [$LINUX] +$Include "$SRCDIR\vpc_scripts\source_video_base.vpc" + diff --git a/sp/src/vpc_scripts/source_dll_linux_base.vpc b/sp/src/vpc_scripts/source_dll_linux_base.vpc new file mode 100644 index 00000000..18fb1f55 --- /dev/null +++ b/sp/src/vpc_scripts/source_dll_linux_base.vpc @@ -0,0 +1,24 @@ + +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" + + +$MacroRequired "OUTBINNAME" "$PROJECTNAME" + + +// General configuration info. +$Configuration +{ + $General + { + $ConfigurationType "Dynamic Library (.dll)" + $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT" + $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT" + } + + $Compiler + { + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ] + } +} + diff --git a/sp/src/vpc_scripts/source_dll_posix_base.vpc b/sp/src/vpc_scripts/source_dll_posix_base.vpc new file mode 100644 index 00000000..c7fc3e10 --- /dev/null +++ b/sp/src/vpc_scripts/source_dll_posix_base.vpc @@ -0,0 +1,46 @@ + +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" + + +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin" + + +// General configuration info. +$Configuration +{ + $General + { + $ConfigurationType "Dynamic Library (.dll)" + $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT" + } + + $Linker + { + $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT" + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Resources" + { + $File "$ROOTSCRIPT" + } +} diff --git a/sp/src/vpc_scripts/source_dll_win32_base.vpc b/sp/src/vpc_scripts/source_dll_win32_base.vpc new file mode 100644 index 00000000..77f577e2 --- /dev/null +++ b/sp/src/vpc_scripts/source_dll_win32_base.vpc @@ -0,0 +1,163 @@ +//----------------------------------------------------------------------------- +// SOURCE_DLL_WIN32_BASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64] + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" + +// These are convenient for adjusting directory paths based on platform +// but they must be used without absolute consistency to avoid dependency +// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public +// it will decide that they are not equal, even if the *value* of $LIBPUBLIC +// is $SRCDIR\lib\public. These macros can safely be used in copy commands +// and other areas that VPC doesn't use for dependency tracking. +$Macro LIBPUBLIC "$SRCDIR\lib\public" +$Macro LIBCOMMON "$SRCDIR\lib\common" + +// Fix up directories for targets like win64 +$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR && !$NOMODIFYOUTBINDIR] +$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] +$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] + +$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" +$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc" +$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc" +$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" + +$IgnoreRedundancyWarning "ON" + +$Linux +{ + -$File "$SRCDIR\lib\public\tier0.lib" + $file "$SRCDIR\linux\tier0_i686.so" + + -$File "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64] + -$File "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64] + $file "$SRCDIR\linux\vstdlib_i686.so" +} + +// Common Configuration +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTBINNAME" + } + + $PreBuildEvent + { + $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "$CRCCHECK" [!$SOURCESDK] + } + + $PostBuildEvent [!$ANALYZE] + { + $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "goto BuildEventOK" "\n" \ + ":BuildEventFailed" "\n" \ + "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ + "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "exit 1" "\n" \ + ":BuildEventOK" "\n" + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK] + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK] + + $Description "Publishing to $OUTBINDIR" + $ExcludedFromBuild "No" + } + + $Linker + { + // Suppress this warning using the undocumented /ignore linker switch + // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library + $AdditionalOptions "$BASE /ignore:4221" + $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010] + $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32] + $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64] + + // This option is from the devil. Basically, it causes the link inputs + // to vary depending on what is in the solution. This is anathema + // to the way that we use projects and solutions here at Valve. + // It also exposes a bug in VS2005 causing files to be recompiled/linked + // even if nothing changed. + $LinkLibraryDependencies "false" + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1 + // when building with VS 2010. + $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010] + { + $Configuration + { + $CustomBuildStep + { + // General + $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" + $Description "Compiling pointeroverride.asm" + $Outputs "$(IntDir)\$(InputName).obj" + } + } + } + + $File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\tier0.lib" [!$WIN64] + $DynamicFile "$SRCDIR\lib\public\tier1.lib" [!$WIN64] + $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64] + + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier0.lib" [$WIN64] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier1.lib" [$WIN64] + $DynamicFile "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64] + } +} + diff --git a/sp/src/vpc_scripts/source_dll_win32_debug.vpc b/sp/src/vpc_scripts/source_dll_win32_debug.vpc new file mode 100644 index 00000000..5867cc9c --- /dev/null +++ b/sp/src/vpc_scripts/source_dll_win32_debug.vpc @@ -0,0 +1,328 @@ +//----------------------------------------------------------------------------- +// SOURCE_DLL_WIN32_DEBUG.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Debug" +{ + $General + { + // General + $OutputDirectory ".\Debug$PLATSUBDIR" + $IntermediateDirectory ".\Debug$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Dynamic Library (.dll)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64] + $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64] + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles + + // Optimization + $Optimization "Disabled (/Od)" + $InlineFunctionExpansion + $EnableIntrinsicFunctions + $FavorSizeOrSpeed + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + // EnableMinimalRebuild is incompatible with /MP (multi-processor builds) + // and it also makes it hard to iterate on warnings because the compiler + // detects that there is no reason to recompile when you request it. + // It should always be off? It should definitely be off for /analyze builds. + //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE] + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks "Default" + $RuntimeLibrary "Multi-threaded Debug (/MTd)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" + $EnableFunctionLevelLinking + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource + $AssemblerOutput + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.dll" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "Yes (/INCREMENTAL)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmt" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References + $EnableCOMDATFolding + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + + // Command Line + $AdditionalOptions + } + + $Linker [$VS2010] + { + // SAFE_SEH should always be disabled on debug builds. + $ImageHasSafeExceptionHandlers "false" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} diff --git a/sp/src/vpc_scripts/source_dll_win32_release.vpc b/sp/src/vpc_scripts/source_dll_win32_release.vpc new file mode 100644 index 00000000..997d5809 --- /dev/null +++ b/sp/src/vpc_scripts/source_dll_win32_release.vpc @@ -0,0 +1,323 @@ +//----------------------------------------------------------------------------- +// SOURCE_DLL_WIN32_RELEASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Release" +{ + $General + { + // General + $OutputDirectory ".\Release$PLATSUBDIR" + $IntermediateDirectory ".\Release$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Dynamic Library (.dll)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database (/Zi)" + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles + + // Optimization + $Optimization "Maximize Speed (/O2)" + $InlineFunctionExpansion "Any Suitable (/Ob2)" + $EnableIntrinsicFunctions "Yes (/Oi)" + $FavorSizeOrSpeed "Favor Fast Code (/Ot)" + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME" + // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line. + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + $EnableMinimalRebuild + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks + $RuntimeLibrary "Multi-threaded (/MT)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" [$STAGING_ONLY] + $BufferSecurityCheck "No" [!$STAGING_ONLY] + $EnableFunctionLevelLinking "Yes (/Gy)" + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource + $AssemblerOutput + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + // Enable extra debugging information. + $AdditionalOptions "$BASE /d2Zi+" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.dll" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "No (/INCREMENTAL:NO)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmtd" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References "Eliminate Unreferenced Data (/OPT:REF)" + $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL] + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + + // Command Line + $AdditionalOptions "$BASE /DYNAMICBASE" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/sp/src/vpc_scripts/source_exe_base.vpc b/sp/src/vpc_scripts/source_exe_base.vpc new file mode 100644 index 00000000..7fc9096d --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_base.vpc @@ -0,0 +1,13 @@ +//----------------------------------------------------------------------------- +// source_exe_base.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$include "$SRCDIR\vpc_scripts\source_base.vpc" + +$include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WINDOWS] +$Include "$SRCDIR\vpc_scripts\source_exe_linux_base.vpc" [$LINUX] +$include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX && !$LINUX] +$include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360] +$Include "$SRCDIR\vpc_scripts\source_video_base.vpc" diff --git a/sp/src/vpc_scripts/source_exe_con_win32_base.vpc b/sp/src/vpc_scripts/source_exe_con_win32_base.vpc new file mode 100644 index 00000000..0b83dfa9 --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_con_win32_base.vpc @@ -0,0 +1,24 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_CON_WIN32_BASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINDIR" + +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" + +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTBINNAME" + } + + $Linker + { + $SubSystem "Console (/SUBSYSTEM:CONSOLE)" + } +} diff --git a/sp/src/vpc_scripts/source_exe_linux_base.vpc b/sp/src/vpc_scripts/source_exe_linux_base.vpc new file mode 100644 index 00000000..44ffa8e7 --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_linux_base.vpc @@ -0,0 +1,57 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" +$Macro IS_LIB_PROJECT "1" + +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" + + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Link Libraries" [$CLANG] + { + $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so" + } +} + +$Configuration +{ + $General + { + $GameOutputFile "$OUTBINDIR/$OUTBINNAME" + + } + + $Linker + { + $OutputFile "$OUTBINDIR/$OUTBINNAME" + // In order to get the Valve standard allocator memory alignment (16-byte + // alignment for objects that are a multiple of 16 bytes) we use tcmalloc. + // Using -l will ask the linker to use it, but if there are no references to + // malloc/free then it may not actually use it. Wrapping the flag in the + // as-needed controls forces it to be pulled in. + $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG] + } +} diff --git a/sp/src/vpc_scripts/source_exe_posix_base.vpc b/sp/src/vpc_scripts/source_exe_posix_base.vpc new file mode 100644 index 00000000..d864cc0e --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_posix_base.vpc @@ -0,0 +1,64 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_posix.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" + +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" + +$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" + + +$IgnoreRedundancyWarning "ON" + +$Configuration +{ + $General + { + $ConfigurationType "Application (.exe)" + } + + $Linker + { + $OutputFile "$SRCDIR/../game/$OUTBINNAME" + } +} + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + + $Folder "Resources" + { + $File "$ROOTSCRIPT" + } + + + $Folder "Link Libraries" + { + $ImpLib tier0 [$LINUXALL] + $Lib tier1 [$LINUXALL] + $ImpLib vstdlib [$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL] + } +} + diff --git a/sp/src/vpc_scripts/source_exe_win_win32_base.vpc b/sp/src/vpc_scripts/source_exe_win_win32_base.vpc new file mode 100644 index 00000000..ff784642 --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_win_win32_base.vpc @@ -0,0 +1,138 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64] + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" + +// These are convenient for adjusting directory paths based on platform +// but they must be used without absolute consistency to avoid dependency +// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public +// it will decide that they are not equal, even if the *value* of $LIBPUBLIC +// is $SRCDIR\lib\public. These macros can safely be used in copy commands +// and other areas that VPC doesn't use for dependency tracking. +$Macro LIBPUBLIC "$SRCDIR\lib\public" +$Macro LIBCOMMON "$SRCDIR\lib\common" + +$Include "$SRCDIR\vpc_scripts\loadaddress.vpc" +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_debug.vpc" +$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_release.vpc" +$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" + +// Fix up directories for targets like win64 +$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] +$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] +$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] + +$IgnoreRedundancyWarning "ON" + +// Common Configuration +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTBINNAME" + } + + $PreBuildEvent + { + $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "$CRCCHECK" + } + + $PostBuildEvent [!$ANALYZE] + { + $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" [! $SOURCESDK ] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" + $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [ !$SOURCESDK ] + $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "goto BuildEventOK" "\n" \ + ":BuildEventFailed" "\n" \ + "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ + "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "exit 1" "\n" \ + ":BuildEventOK" "\n" + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK ] + + $CommandLine "$BASE" "\n" \ + "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK ] + + $Description "Publishing to $OUTBINDIR" + $ExcludedFromBuild "No" + } + + $Linker + { + // NXCOMPAT (also known as DEP or Data Access Protection) should be enabled for all + // executables for security and debugging reasons. + $AdditionalOptions "$BASE /NXCOMPAT" + // Suppress this warning using the undocumented /ignore linker switch + // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library + $AdditionalOptions "$BASE /ignore:4221" + $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010] + $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32] + $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64] + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1 + // when building with VS 2010. + $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010] + { + $Configuration + { + $CustomBuildStep + { + // General + $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" + $Description "Compiling pointeroverride.asm" + $Outputs "$(IntDir)\$(InputName).obj" + } + } + } + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\tier0.lib" [$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public\tier1.lib" [$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [$NOAPPENDPLATSUBDIR] + + $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier0.lib" [!$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier1.lib" [!$NOAPPENDPLATSUBDIR] + $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\vstdlib.lib" [!$NOAPPENDPLATSUBDIR] + } +} + diff --git a/sp/src/vpc_scripts/source_exe_win_win32_debug.vpc b/sp/src/vpc_scripts/source_exe_win_win32_debug.vpc new file mode 100644 index 00000000..06d2401b --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_win_win32_debug.vpc @@ -0,0 +1,327 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32_DEBUG.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Debug" +{ + $General + { + // General + $OutputDirectory ".\Debug$PLATSUBDIR" + $IntermediateDirectory ".\Debug$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Application (.exe)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + // Action + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64] + $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64] + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors "No" + $UseUNICODEResponseFiles "No" + + // Optimization + $Optimization "Disabled (/Od)" + $InlineFunctionExpansion + $EnableIntrinsicFunctions + $FavorSizeOrSpeed + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + // EnableMinimalRebuild is incompatible with /MP (multi-processor builds) + // and it also makes it hard to iterate on warnings because the compiler + // detects that there is no reason to recompile when you request it. + // It should always be off? It should definitely be off for /analyze builds. + //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE] + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks "Default" + $RuntimeLibrary "Multi-threaded Debug (/MTd)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" + $EnableFunctionLevelLinking + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned "No" + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.exe" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "Yes (/INCREMENTAL)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmt" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" [!$VS2010] + $GenerateManifest "Yes" [$VS2010] + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References + $EnableCOMDATFolding + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + } + + $Linker [$VS2010] + { + // SAFE_SEH should always be disabled on debug builds. + $ImageHasSafeExceptionHandlers "false" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK] + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/sp/src/vpc_scripts/source_exe_win_win32_release.vpc b/sp/src/vpc_scripts/source_exe_win_win32_release.vpc new file mode 100644 index 00000000..9948bf15 --- /dev/null +++ b/sp/src/vpc_scripts/source_exe_win_win32_release.vpc @@ -0,0 +1,325 @@ +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32_RELEASE.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" +$MacroRequired "OUTBINDIR" + +$Configuration "Release" +{ + $General + { + // General + $OutputDirectory ".\Release$PLATSUBDIR" + $IntermediateDirectory ".\Release$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Application (.exe)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + // Action + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database (/Zi)" + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUnicodeResponseFiles + + // Optimization + $Optimization "Maximize Speed (/O2)" + $InlineFunctionExpansion "Any Suitable (/Ob2)" + $EnableIntrinsicFunctions "Yes (/Oi)" + $FavorSizeOrSpeed "Favor Fast Code (/Ot)" + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line. + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + $EnableMinimalRebuild + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks + $RuntimeLibrary "Multi-threaded (/MT)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" [$STAGING_ONLY] + $BufferSecurityCheck "No" [!$STAGING_ONLY] + $EnableFunctionLevelLinking "Yes (/Gy)" + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned "No" + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + // Enable extra debugging information. + $AdditionalOptions "$BASE /d2Zi+" + } + + $Linker + { + // General + $OutputFile "$(OutDir)/$OUTBINNAME.exe" + $ShowProgress "Not Set" + $Version + $EnableIncrementalLinking "No (/INCREMENTAL:NO)" + $SuppressStartupBanner "Yes (/NOLOGO)" + $IgnoreImportLibrary + $RegisterOutput + $AdditionalLibraryDirectories + $LinkLibraryDependencies + $UseLibraryDependencyInputs + $UseUNICODEResponseFiles "No" + + // Input + $AdditionalDependencies + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary "libc;libcd;libcmtd" + $ModuleDefinitionFile + $AddModuleToAssembly + $EmbedManagedResourceFile + $ForceSymbolReferences + $DelayLoadedDLLs + $AssemblyLinkResource + + // Manifest File + $GenerateManifest "No" [!$VS2010] + $GenerateManifest "Yes" [$VS2010] + $ManifestFile + $AdditionalManifestDependencies + $AllowIsolation + + // Debugging + $GenerateDebugInfo "Yes (/DEBUG)" + $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb" + $StripPrivateSymbols + $GenerateMapFile "No" + $MapFileName "$(IntDir)/$(TargetName).map" + $MapExports + $DebuggableAssembly + + // System + $SubSystem "Windows (/SUBSYSTEM:WINDOWS)" + $HeapReserveSize + $HeapCommitSize + $StackReserveSize + $StackCommitSize + $EnableLargeAddresses + $TerminalServer + $SwapRunFromCD + $SwapRunFromNetwork + $Driver + + // Optimization + $References "Eliminate Unreferenced Data (/OPT:REF)" + $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" + $OptimizeForWindows98 + $FunctionOrder + $ProfileGuidedDatabase + $LinkTimeCodeGeneration + + // Embedded IDL + $MIDLCommands + $IgnoreEmbeddedIDL + $MergeIDLBaseFileName + $TypeLibrary + $TypeLibResourceID + + // Advanced + $EntryPoint + $NoEntryPoint + $SetChecksum + $BaseAddress "$LOADADDRESS_DEVELOPMENT" + $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL] + $FixedBaseAddress + $TurnOffAssemblyGeneration + $DelayLoadedDLL + $ImportLibrary + $MergeSections + $Profile + $CLRThreadAttribute + $CLRImageType + $KeyFile + $KeyContainer + $DelaySign + $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)" + $CLRUnmanagedCodeCheck + + // Command Line + $AdditionalOptions "$BASE /DYNAMICBASE" + } + + $ManifestTool + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $VerboseOutput + $AssemblyIdentity + $UseUNICODEResponseFiles + $UseFAT32WorkAround + + // Input And Output + $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK] + $InputResourceManifests + $EmbedManifest + $OutputManifestFile + $ManifestResourceFile + $GenerateCatalogFiles + $DependencyInformationFile + + // Isolated COM + $TypeLibraryFile + $RegistrarScriptFile + $ComponentFileName + $ReplacementsFile + + // Advanced + $UpdateFileHashes + $UpdateFileHashesSearchPath + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTBINNAME.bsc" + $AdditionalOptions + } + + $Resources + { + // General + $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $Culture "English (United States) (0x409)" + $AdditionalIncludeDirectories + $IgnoreStandardIncludePath + $ShowProgress + $ResourceFileName + + // Command Line + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} diff --git a/sp/src/vpc_scripts/source_lib_base.vpc b/sp/src/vpc_scripts/source_lib_base.vpc new file mode 100644 index 00000000..eeeb2ba1 --- /dev/null +++ b/sp/src/vpc_scripts/source_lib_base.vpc @@ -0,0 +1,20 @@ +//----------------------------------------------------------------------------- +// source_lib_base.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$include "$SRCDIR\vpc_scripts\source_base.vpc" + +$Macro PLATSUBDIR "\linux32" [$LINUX32] +$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32] +$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32] +$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32] + +$MacroRequired "OUTLIBDIR" "$SRCDIR\lib\public\$PLATFORM" [$LINUX] +$MacroRequired "OUTLIBCOMMONDIR" "$SRCDIR\lib\common\$PLATFORM" [$LINUX] +$include "$SRCDIR\vpc_scripts\source_lib_linux_base.vpc" [$LINUX] +$include "$SRCDIR\vpc_scripts\source_lib_win32_base.vpc" [$WINDOWS] +$include "$SRCDIR\vpc_scripts\source_lib_posix_base.vpc" [$POSIX && !$LINUX] +$include "$SRCDIR\vpc_scripts\source_lib_x360_base.vpc" [$X360] +$Include "$SRCDIR\vpc_scripts\source_video_base.vpc" diff --git a/sp/src/vpc_scripts/source_lib_linux_base.vpc b/sp/src/vpc_scripts/source_lib_linux_base.vpc new file mode 100644 index 00000000..b078f000 --- /dev/null +++ b/sp/src/vpc_scripts/source_lib_linux_base.vpc @@ -0,0 +1,31 @@ +$Macro IS_LIB_PROJECT "1" +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" +$MacroRequired "OUTLIBNAME" "$PROJECTNAME" + +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + } + + $General + { + $ConfigurationType "Static Library (.lib)" + } + + $Linker + { + $OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT" + } +} + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK] + } +} + diff --git a/sp/src/vpc_scripts/source_lib_posix_base.vpc b/sp/src/vpc_scripts/source_lib_posix_base.vpc new file mode 100644 index 00000000..5a5e4747 --- /dev/null +++ b/sp/src/vpc_scripts/source_lib_posix_base.vpc @@ -0,0 +1,18 @@ + +$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" +$include "$SRCDIR\tier0\tier0_exclude.vpc" [$POSIX] +$MacroRequired "OUTLIBNAME" "$PROJECTNAME" + +$Configuration +{ + $General + { + $ConfigurationType "Static Library (.lib)" + $GameOutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT" + } + + $Linker + { + $OutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT" + } +} diff --git a/sp/src/vpc_scripts/source_lib_win32_base.vpc b/sp/src/vpc_scripts/source_lib_win32_base.vpc new file mode 100644 index 00000000..e2f6766e --- /dev/null +++ b/sp/src/vpc_scripts/source_lib_win32_base.vpc @@ -0,0 +1,93 @@ +//----------------------------------------------------------------------------- +// SOURCE_LIB_WIN32_BASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64] + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTLIBNAME" "$PROJECTNAME" +$MacroRequired "OUTLIBDIR" + +// Fix up directories for targets like win64 +$Macro OUTLIBDIR "$OUTLIBDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR] + +$Include "$SRCDIR\vpc_scripts\source_lib_win32_debug.vpc" +$Include "$SRCDIR\vpc_scripts\source_lib_win32_release.vpc" +$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc" + +$IgnoreRedundancyWarning "ON" + +// Common Configuration +$Configuration +{ + $General [$VS2010] + { + $TargetName "$OUTLIBNAME" + } + + $General + { + $OutputDirectory "$OUTLIBDIR" + } + + $Compiler + { + $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME" + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK] + } + + $PreBuildEvent + { + $CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib ( for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + ") else ( mkdir $OUTLIBDIR )" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \ + " attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \ + " $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \ + " attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \ + ")" "\n" \ + "$CRCCHECK" "\n" [!$SOURCESDK] + } + + $PreLinkEvent + { + $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR" [!$SOURCESDK ] + } + + $Librarian + { + // Suppress this warning using the undocumented /ignore linker switch + // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library + $AdditionalOptions "$BASE /ignore:4221" + + // This option is from the devil. Basically, it causes the link inputs + // to vary depending on what is in the solution. This is anathema + // to the way that we use projects and solutions here at Valve. + // It also exposes a bug in VS2005 causing files to be recompiled/linked + // even if nothing changed. + $LinkLibraryDependencies "false" + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } +} diff --git a/sp/src/vpc_scripts/source_lib_win32_debug.vpc b/sp/src/vpc_scripts/source_lib_win32_debug.vpc new file mode 100644 index 00000000..a3eba728 --- /dev/null +++ b/sp/src/vpc_scripts/source_lib_win32_debug.vpc @@ -0,0 +1,202 @@ +//----------------------------------------------------------------------------- +// SOURCE_LIB_WIN32_DEBUG.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTLIBNAME" +$MacroRequired "OUTLIBDIR" + +$Configuration "Debug" +{ + $General + { + // General + $IntermediateDirectory ".\Debug$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Static Library (.lib)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64] + $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64] + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles "No" + + // Optimization + $Optimization "Disabled (/Od)" + $InlineFunctionExpansion + $EnableIntrinsicFunctions + $FavorSizeOrSpeed + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + // EnableMinimalRebuild is incompatible with /MP (multi-processor builds) + // and it also makes it hard to iterate on warnings because the compiler + // detects that there is no reason to recompile when you request it. + // It should always be off? It should definitely be off for /analyze builds. + //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE] + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks "Default" + $RuntimeLibrary "Multi-threaded Debug (/MTd)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" + $EnableFunctionLevelLinking + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + } + + $Librarian + { + // General + $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib" + $AdditionalDependencies + $AdditionalLibraryDirectories + $SuppressStartupBanner "Yes (/NOLOGO)" + $ModuleDefinitionFileName + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary + $ExportNamedFunctions + $ForceSymbolReferences + $UseUNICODEResponseFiles "No" + $LinkLibraryDependencies + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTLIBNAME.bsc" + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/sp/src/vpc_scripts/source_lib_win32_release.vpc b/sp/src/vpc_scripts/source_lib_win32_release.vpc new file mode 100644 index 00000000..8f80eefc --- /dev/null +++ b/sp/src/vpc_scripts/source_lib_win32_release.vpc @@ -0,0 +1,202 @@ +//----------------------------------------------------------------------------- +// SOURCE_LIB_WIN32_RELEASE.VPC +// +// Base Settings for all Source(TM) Projects +//----------------------------------------------------------------------------- + +$IgnoreRedundancyWarning "ON" + +$MacroRequired "PLATSUBDIR" +$MacroRequired "SRCDIR" +$MacroRequired "OUTLIBNAME" +$MacroRequired "OUTLIBDIR" + +$Configuration "Release" +{ + $General + { + // General + $IntermediateDirectory ".\Release$PLATSUBDIR" + $ExtensionsToDeleteOnClean + $BuildLogFile + $InheritedProjectPropertySheets + + // Project Defaults + $ConfigurationType "Static Library (.lib)" + $UseOfMFC + $UseOfATL + $MinimizeCRTUseInATL + $CharacterSet "Use Multi-Byte Character Set" + $CommonLanguageRuntimeSupport + $WholeProgramOptimization + } + + $Debugging + { + $Command + $CommandArguments + $WorkingDirectory + $Attach + $DebuggerType + $Environment + $MergeEnvironment + $SQLDebugging + } + + $Compiler + { + // General + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $Resolve#UsingReferences + $DebugInformationFormat "C7 Compatible (/Z7)" + $SuppressStartupBanner + $WarningLevel "Level 4 (/W4)" + $Detect64bitPortabilityIssues "Yes (/Wp64)" + $TreatWarningsAsErrors + $UseUNICODEResponseFiles "No" + + // Optimization + $Optimization "Maximize Speed (/O2)" + $InlineFunctionExpansion "Any Suitable (/Ob2)" + $EnableIntrinsicFunctions "Yes (/Oi)" + $FavorSizeOrSpeed "Favor Fast Code (/Ot)" + $OmitFramePointers + $EnableFiberSafeOptimizations + $WholeProgramOptimization + + // Preprocessor + $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" + // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line. + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $IgnoreStandardIncludePath + $GeneratePreprocessedFile + $KeepComments + + // Code Generation + $EnableStringPooling "Yes (/GF)" + $EnableMinimalRebuild + $EnableC++Exceptions "No" + $SmallerTypeCheck + $BasicRuntimeChecks + $RuntimeLibrary "Multi-threaded (/MT)" + $StructMemberAlignment + $BufferSecurityCheck "Yes" [$STAGING_ONLY] + $BufferSecurityCheck "No" [!$STAGING_ONLY] + $EnableFunctionLevelLinking "Yes (/Gy)" + $EnableEnhancedInstructionSet + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32] + $FloatingPointModel "Fast (/fp:fast)" + $EnableFloatingPointExceptions + + // Language + $DisableLanguageExtensions + $DefaultCharUnsigned + $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" + $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" + $EnableRunTimeTypeInfo "Yes (/GR)" + $OpenMPSupport "No" + + // Precompiled Headers + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $Create/UsePCHThroughFile + $PrecompiledHeaderFile + + // Output Files + $ExpandAttributedSource "No" + $AssemblerOutput "No Listing" + $ASMListLocation "$(IntDir)/" + $ObjectFileName "$(IntDir)/" + $ProgramDatabaseFileName "$(IntDir)/" + $GenerateXMLDocumentationFiles "No" + $XMLDocumentationFileName + + // Browse Information + $EnableBrowseInformation "None" + $BrowseFile "$(IntDir)/" + + // Advanced + $CallingConvention + $CompileAs "Compile as C++ Code (/TP)" + $DisableSpecificWarnings + $ForceIncludes + $Force#Using + $ShowIncludes + $UndefinePreprocessorDefinitions + $UndefineAllPreprocessorDefinitions + $UseFullPaths + $OmitDefaultLibraryNames + $ErrorReporting "Prompt Immediately (/errorReport:prompt)" + + // Command Line + $AdditionalOptions "$BASE /MP" + // Enable extra debugging information. + $AdditionalOptions "$BASE /d2Zi+" + } + + $Librarian + { + // General + $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib" + $AdditionalDependencies + $AdditionalLibraryDirectories + $SuppressStartupBanner "Yes (/NOLOGO)" + $ModuleDefinitionFileName + $IgnoreAllDefaultLibraries + $IgnoreSpecificLibrary + $ExportNamedFunctions + $ForceSymbolReferences + $UseUNICODEResponseFiles "No" + $LinkLibraryDependencies + + // Command Line + $AdditionalOptions + } + + $XMLDocumentGenerator + { + // General + $SuppressStartupBanner "Yes (/nologo)" + $ValidateIntelliSense + $AdditionalDocumentFiles + $OutputDocumentFile + $DocumentLibraryDependencies + $UseUNICODEResponseFiles + } + + $BrowseInformation + { + $SuppressStartupBanner "Yes (/nologo)" + $OutputFile "$(OutDir)/$OUTLIBNAME.bsc" + $AdditionalOptions + } + + $PreBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PreLinkEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $PostBuildEvent + { + $CommandLine + $Description + $ExcludedFromBuild "No" + } + + $CustomBuildStep + { + // General + $CommandLine + $Description + $Outputs + $AdditionalDependencies + } +} \ No newline at end of file diff --git a/sp/src/vpc_scripts/source_linux_base_project.vpc b/sp/src/vpc_scripts/source_linux_base_project.vpc new file mode 100644 index 00000000..8dd136ba --- /dev/null +++ b/sp/src/vpc_scripts/source_linux_base_project.vpc @@ -0,0 +1,64 @@ + + +$MacroRequired "SRCDIR" + + +$Configuration "Debug" +{ + $Compiler + { + $PreprocessorDefinitions "DEBUG;_DEBUG" + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration "Release" +{ + $Compiler + { + $PreprocessorDefinitions "NDEBUG" + $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration +{ + $General + { + $ConfigurationType "Application (.exe)" + } + + $Compiler + { + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $AdditionalIncludeDirectories "$BASE;/usr/include/malloc" [$OSX] + $PreprocessorDefinitions "$BASE;POSIX;GNUC" + $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED] + $PreprocessorDefinitions "$BASE;LINUX;_LINUX" [$LINUXALL] + $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64] + $PreprocessorDefinitions "$BASE;_DEMO" [$DEMO] + $SymbolVisibility "hidden" [$POSIX] + $GCC_ExtraCompilerFlags "$BASE -U_FORTIFY_SOURCE" [$LINUXALL] + $GCC_ExtraCompilerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL] + + // Pass on appropriate branch define to preprocessor + $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY] + $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA] + } + $Linker + { + $GCC_ExtraLinkerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL] + } +} + +$Project +{ + $Folder "Link Libraries" + { + $ImpLib tier0 [!$IS_LIB_PROJECT] + $Lib tier1 [!$IS_LIB_PROJECT] + $ImpLib vstdlib [!$IS_LIB_PROJECT] + $Lib $SRCDIR/thirdparty/clang+llvm-3.1-x86-linux-ubuntu_12.04/lib/clang/3.1/lib/linux/libclang_rt.asan-i386 [$ADDRESSSANITIZER && $LINUXALL] + } +} diff --git a/sp/src/vpc_scripts/source_posix_base.vpc b/sp/src/vpc_scripts/source_posix_base.vpc new file mode 100644 index 00000000..0db13bcb --- /dev/null +++ b/sp/src/vpc_scripts/source_posix_base.vpc @@ -0,0 +1,72 @@ + + +$Macro PLATSUBDIR "\linux32" [$LINUX32] +//$Macro PLATSUBDIR "\linux64" [$LINUX64] +$Macro PLATSUBDIR "\osx32" [$OSX32] +$Macro PLATSUBDIR "\osx64" [$OSX64] + +$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX] +$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX] + + + +$MacroRequired "SRCDIR" + + +$Configuration "Debug" +{ + $Compiler + { + $PreprocessorDefinitions "DEBUG;_DEBUG" + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration "Release" +{ + $Compiler + { + $PreprocessorDefinitions "NDEBUG" + $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)" + } +} + +$Configuration +{ + $General + { + $ConfigurationType "Application (.exe)" + } + + $Compiler + { + $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" + $PreprocessorDefinitions "$BASE;GNUC;POSIX" + $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED] + // the 10240 in the following line is the output of `sysctl -n kern.maxfilesperproc` + $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64] + $PreprocessorDefinitions "$BASE;_LINUX;LINUX;" [$LINUX] + $PreprocessorDefinitions "$BASE;_CYGWIN;CYGWIN;" [$CYGWIN] + + // Pass on appropriate branch define to preprocessor + $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY] + $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA] + + $Create/UsePCHThroughFile "stdafx.h" + } +} + +$Project +{ + + $Folder "Link Libraries" + { + $ImpLib tier0 [$LINUXALL] + $Lib tier1 [$LINUXALL] + $ImpLib vstdlib [$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL] + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL] + } +} + diff --git a/sp/src/vpc_scripts/source_video_base.vpc b/sp/src/vpc_scripts/source_video_base.vpc new file mode 100644 index 00000000..b1baa408 --- /dev/null +++ b/sp/src/vpc_scripts/source_video_base.vpc @@ -0,0 +1,61 @@ +//----------------------------------------------------------------------------- +// AVI_BASE.VPC +// +// Controls selection (and compilation) of various video subsystems +// +// Defines to add or remove to the preprocessor definitions: +// +// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine +// BINK_VIDEO - controls availability of IBik interface +// QUICKTIME_VIDEO - controls availability of IQuickTime interface +// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine +// +// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and +// look for Quicktime playback *IF* the same file exists in .mov form +// +//----------------------------------------------------------------------------- + + +// We use Quicktime exclusively (and usually only quicktime) on the Mac +// +// We have two configurations for Win32. +// +// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video +// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV +// +// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play +// other media file types to look for a quicktime compatible version of the media file first +// + +//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360] + +$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] +// If we're using OpenGL, we're implicitly using SDL. +$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED] + +$Configuration +{ + $Compiler + { + // OSX Builds + $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] + + // Windows PC, without Quicktime, and with Quicktime + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32] + + // Xbox 360 builds + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360] + + // Linux + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] + + // OpenGL + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] + + // SDL + $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] + } +} + diff --git a/sp/src/vpc_scripts/source_win32_base.vpc b/sp/src/vpc_scripts/source_win32_base.vpc new file mode 100644 index 00000000..8be3bcf6 --- /dev/null +++ b/sp/src/vpc_scripts/source_win32_base.vpc @@ -0,0 +1,71 @@ +$Configuration +{ + $General [$VS2012] + { + // Request the VS 11 (VS 2012) compiler toolset. + $PlatformToolset "v110" + } + + $General [$VS2010 || $VS2012] + { + $ExecutableDirectories "$(ExecutablePath);$(Path)" + // We need to override mt.exe for Win7 compatibiity. Append paths before $(ExecutablePath) if you need VS to use your tools rather than its own + $ExecutableDirectories "$SRCDIR\devtools\vstools;$BASE" + // VS 2012 compiles fine but does not link. We want to redirect to stub versions of + // the tools (like link.exe and mt.exe) so that the link stage will be NOPed when + // doing /analyze builds. + $ExecutableDirectories "$SRCDIR\devtools\vs_nop_tools;$BASE" [$ANALYZE && $VS2012] + } + + $Compiler + { + // When using /analyze (triggered with /define:ANALYZE on the vpc command line) we want + // to use /MP but not at its most aggressive setting, and we want to forcibly disable lots + // of warnings (also disabled in platform.h but not everybody includes that). + // See platform.h for the list of warnings with explanations. + // warning C6318: Ill-defined __try/__except: use of the constant EXCEPTION_CONTINUE_SEARCH -- bogus + // warning C6322: Empty _except block + // Set the stack size threshold to 100,000 to avoid noisy warnings on functions with modest stack usage + $AdditionalOptions "/MP3 /analyze /analyze:stacksize100000 /wd6308 /wd6255 /wd6387 /wd6309 /wd6011 /wd6211 /wd6031 /wd6326 /wd6239 " \ + "/wd6285 /wd6237 /wd6235 /wd6240 /wd6323 /wd6326 /wd6335 /wd6320 /wd6250 /wd6384 /wd6318 /wd6322" [$ANALYZE] + + // Specify /define:ALLOWSHADOWING to suppress variable shadowing warnings + $AdditionalOptions "$BASE /wd6244 /wd6246" [$ANALYZE && $ALLOWSHADOWING] + + // New warnings in VS 2012 that we want to ignore. + // warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition + // warning C6014: Leaking memory 'pThinkParams'. + // warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. + // warning C28182: Dereferencing NULL pointer. 'pPropMesh' contains the same NULL value as '(CMesh *)=(pPropMesh)' did. + // warning C28183: 'entropy->ac_count_ptrs[actbl]' could be '0', and is a copy of the value found in 'entropy->dc_count_ptrs[dctbl]': this does not adhere to the specification for the function 'memset'. + // warning C28197: Possibly leaking memory 'pInfo'. + // warning C28198: Possibly leaking memory 'kvFrame1' due to an exception. Is a local catch block needed to clean up memory? + // warning C28204: 'QueryInterface' : Only one of this overload and the one at c:\program files (x86)\windows kits\8.0\include\um\unknwnbase.h(114) are annotated for _Param_(2): both or neither must be annotated. + // warning C28247: Model file annotation for function '_vsnprintf': annotation on _Param_(1)/SAL_post, 'RequiresZeroTermination' duplicates header file annotation 'SAL_nullTerminated'. Remove the duplicated annotations from the model file. (Header: c:\program files (x86)\microsoft visual studio 11.0\vc\include\stdio.h(349).) + // warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations. See c:\program files (x86)\windows kits\8.0\include\um\winbase.h(2286). + // warning C28301: No annotations for first declaration of 'InitializeCriticalSection'. See d:\clients\tf3\staging\src\public\tier0\threadtools.h(1373). + // warning C28195: The function was declared as acquiring memory in 'return' and exited without doing so. + // warning C6340: Mismatch on sign: 'unsigned short' passed as parameter '6' when some signed type is required in call to 'V_snprintf'. + // warning C6330: 'const char' passed as parameter '1' when 'unsigned char' is required in call to 'isspace'. + $AdditionalOptions "$BASE /wd6014 /wd28159 /wd28182 /wd28183 /wd28197 /wd28198 /wd28204 /wd28247 /wd28251 /wd28301 /wd28195 /wd6340 /wd6330" [$ANALYZE && $VS2012] + + // Having lots of warnings makes it harder to notice new, and possibly + // important warnings, both on buildbot and in the output window. Lots + // of warnings also makes it harder to skip through errors in the output + // window since F8 stops on both warnings and errors. The only way to + // keep the warning count down is to have warnings-as-errors. + // We will not be warning free on 64-bit for a while... + $TreatWarningsAsErrors "Yes (/WX)" [!$ANALYZE && !$WIN64] + + $PreprocessorDefinitions "$BASE;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64] + $PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32] + + // The VS 2012 compiler keeps hitting internal compiler errors during /analyze. In order to get these + // fixed we need to report them. + $AdditionalOptions "$BASE /errorReport:send" [$ANALYZE] + + // Pass on appropriate branch define to preprocessor + $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY] + $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA] + } +} diff --git a/sp/src/vpc_scripts/version.vpc b/sp/src/vpc_scripts/version.vpc new file mode 100644 index 00000000..dbefdb83 --- /dev/null +++ b/sp/src/vpc_scripts/version.vpc @@ -0,0 +1,12 @@ +//----------------------------------------------------------------------------- +// VERSION.VPC +// +// Version tag for VPC scripts. All base scripts include this file first. +//----------------------------------------------------------------------------- + +// This version tag serves as a critical safeguard to ensure all vcproj's can +// be forced to rebuild. Changing the version or anything about this +// file will cause the CRC checking to fail, and thus cause a rebuild. + +// DO NOT CHANGE THIS UNLESS YOU !!!REALLY!!! NEED TO FORCE EVERY SINGLE VCPROJ TO REGENERATE +$Macro "InternalVersion" "101" \ No newline at end of file diff --git a/sp/src/vstdlib/vstdlib_exclude.vpc b/sp/src/vstdlib/vstdlib_exclude.vpc new file mode 100644 index 00000000..dab96f26 --- /dev/null +++ b/sp/src/vstdlib/vstdlib_exclude.vpc @@ -0,0 +1,19 @@ +//----------------------------------------------------------------------------- +// vstdlib_exclude.vpc +// +// Project Script +//----------------------------------------------------------------------------- + +$MacroRequired "PLATSUBDIR" + +$Project +{ + $Folder "Link Libraries" + { + -$File "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$OSXALL] + -$Implib vstdlib [$LINUX] + -$File "$SRCDIR\lib\public\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$WIN32] + -$File "$SRCDIR\lib\public$PLATSUBDIR\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$WIN64] + -$File "$SRCDIR\lib\public\vstdlib_360.lib" [$X360] + } +}