diff --git a/mp/src/EverythingMP_SDK-2010.sln b/mp/src/EverythingMP_SDK-2010.sln
deleted file mode 100644
index f0c0c7ba..00000000
--- a/mp/src/EverythingMP_SDK-2010.sln
+++ /dev/null
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diff --git a/mp/src/Game_HL2MP-2010.sln b/mp/src/Game_HL2MP-2010.sln
deleted file mode 100644
index 81d35ed7..00000000
--- a/mp/src/Game_HL2MP-2010.sln
+++ /dev/null
@@ -1,26 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2MP)", "game\client\client_hl2mp-2010.vcxproj", "{17BCE59A-9037-EC8D-433E-F81339E2F1BA}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2MP)", "game\server\server_hl2mp-2010.vcxproj", "{33B7DFDC-BECB-3678-1190-6C951E393EB3}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.ActiveCfg = Debug|Win32
- {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Debug|Win32.Build.0 = Debug|Win32
- {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.ActiveCfg = Release|Win32
- {17BCE59A-9037-EC8D-433E-F81339E2F1BA}.Release|Win32.Build.0 = Release|Win32
- {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.ActiveCfg = Debug|Win32
- {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Debug|Win32.Build.0 = Debug|Win32
- {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.ActiveCfg = Release|Win32
- {33B7DFDC-BECB-3678-1190-6C951E393EB3}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/mp/src/createallprojects b/mp/src/createallprojects
new file mode 100644
index 00000000..1dcfc65c
--- /dev/null
+++ b/mp/src/createallprojects
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+devtools/bin/vpc /hl2 /episodic +everything /mksln everything
+
diff --git a/mp/src/createallprojects.bat b/mp/src/createallprojects.bat
new file mode 100644
index 00000000..8e095c20
--- /dev/null
+++ b/mp/src/createallprojects.bat
@@ -0,0 +1 @@
+devtools\bin\vpc.exe /hl2mp +everything /mksln everything.sln
diff --git a/mp/src/creategameprojects b/mp/src/creategameprojects
new file mode 100644
index 00000000..16286df8
--- /dev/null
+++ b/mp/src/creategameprojects
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+devtools/bin/vpc /hl2 /episodic +game /mksln games
+
diff --git a/mp/src/creategameprojects.bat b/mp/src/creategameprojects.bat
new file mode 100644
index 00000000..e9812404
--- /dev/null
+++ b/mp/src/creategameprojects.bat
@@ -0,0 +1 @@
+devtools\bin\vpc.exe /hl2mp +game /mksln games.sln
diff --git a/mp/src/devtools/bin/vpc b/mp/src/devtools/bin/vpc
new file mode 100644
index 00000000..2992aed4
--- /dev/null
+++ b/mp/src/devtools/bin/vpc
@@ -0,0 +1,28 @@
+#!/bin/bash
+
+OS=`uname`
+SCRIPTPATH=`dirname $0`
+FORCEARG=""
+
+case $OS in
+"Darwin")
+ BINNAME=vpc_osx
+ ;;
+"Linux")
+ BINNAME=vpc_linux
+ ;;
+*)
+ echo "Couldn't find appropriate VPC binary, fix the script."
+ exit -1
+ ;;
+esac
+
+
+if [ $OS == "Darwin" ]; then
+ $SCRIPTPATH/$BINNAME $@
+elif [ $OS == "Linux" ]; then
+ $SCRIPTPATH/$BINNAME $@
+else
+ echo "Couldn't find appropriate VPC binary, fix the script."
+ exit -1
+fi
diff --git a/mp/src/devtools/bin/vpc.exe b/mp/src/devtools/bin/vpc.exe
new file mode 100644
index 00000000..0c084858
Binary files /dev/null and b/mp/src/devtools/bin/vpc.exe differ
diff --git a/mp/src/devtools/bin/vpc_linux b/mp/src/devtools/bin/vpc_linux
new file mode 100644
index 00000000..11419d99
Binary files /dev/null and b/mp/src/devtools/bin/vpc_linux differ
diff --git a/mp/src/devtools/bin/vpc_osx b/mp/src/devtools/bin/vpc_osx
new file mode 100644
index 00000000..9506079b
Binary files /dev/null and b/mp/src/devtools/bin/vpc_osx differ
diff --git a/mp/src/devtools/bin/vpccrccheck.exe b/mp/src/devtools/bin/vpccrccheck.exe
new file mode 100644
index 00000000..5a151b00
Binary files /dev/null and b/mp/src/devtools/bin/vpccrccheck.exe differ
diff --git a/mp/src/devtools/makefile_base_posix.mak b/mp/src/devtools/makefile_base_posix.mak
index c529abdf..f4689c4b 100644
--- a/mp/src/devtools/makefile_base_posix.mak
+++ b/mp/src/devtools/makefile_base_posix.mak
@@ -44,6 +44,9 @@ DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE
LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P)
MAP_FLAGS =
+Srv_GAMEOUTPUTFILE =
+COPY_DLL_TO_SRV = 0
+
ifeq ($(STEAM_BRANCH),1)
WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
@@ -76,7 +79,11 @@ ifeq ($(OS),Linux)
# If the steam-runtime is available, use it. We should just default to using it when
# buildbot and everyone has a bit of time to get it installed.
ifneq "$(wildcard /valve/steam-runtime/bin/)" ""
- VALVE_BINDIR = /valve/steam-runtime/bin/
+ # The steam-runtime is incompatible with clang at this point, so disable it
+ # if clang is enabled.
+ ifneq ($(CXX),clang++)
+ VALVE_BINDIR = /valve/steam-runtime/bin/
+ endif
endif
GCC_VER =
MARCH_TARGET = pentium4
@@ -143,6 +150,11 @@ ifeq ($(OS),Linux)
endif
VSIGN ?= true
+ ifeq ($(SOURCE_SDK), 1)
+ Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so)
+ COPY_DLL_TO_SRC := 1
+ endif
+
LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
@@ -163,64 +175,55 @@ ifeq ($(OS),Linux)
endif
ifeq ($(OS),Darwin)
- OSXVER := $(shell sw_vers -productVersion)
CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache
- DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
+ MAC_SDK_VER ?= 10.6
+ MAC_SDK := macosx$(MAC_SDK_VER)
+ SYSROOT := $(shell xcodebuild -sdk $(MAC_SDK) -version Path)
- ifeq (,$(findstring 10.7, $(OSXVER)))
- BUILDING_ON_LION := 0
- COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
- SDK_DIR := $(DEVELOPER_DIR)/SDKs
- else
- BUILDING_ON_LION := 1
- # Need to figure out which version of XCode you have installed
- # See if you have the clang compiler in $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
- ifeq ($(wildcard $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang),)
- # no clang, you're running older Xcode
- COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
- SDK_DIR := $(DEVELOPER_DIR)/SDKs
- else
- # clang is in the new Toolchain, use it
- COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
- SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
- endif
+ ifneq ($(origin MAC_SDK_VER), file)
+ $(warning Attempting build with SDK version $(MAC_SDK_VER), only 10.6 is supported and recommended!)
endif
- #test to see if you have a compiler in the right place, if you don't abort with an error
-
- ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang),)
- $(error Unable to find compiler, install and configure XCode)
- endif
-
- ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang++),)
- $(error Unable to find compiler, install and configure XCode)
- endif
-
-
- SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
-
- ifeq ($(origin AR), default)
- AR = libtool -static -o
+ ifeq ($(SYSROOT),)
+ FIRSTSDK := $(firstword $(sort $(shell xcodebuild -showsdks | grep macosx | sed 's/.*macosx//')))
+ $(error Could not find SDK version $(MAC_SDK_VER). Install and configure Xcode 4.3, or build with: make MAC_SDK_VER=$(FIRSTSDK))
endif
+
ifeq ($(origin CC), default)
- CC = $(CCACHE) $(COMPILER_BIN_DIR)/clang -Qunused-arguments
+ # Test to see if you have a compiler in the right place, if you
+ # don't abort with an error
+ CLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang)
+ ifeq ($(wildcard $(CLANG)),)
+ $(error Unable to find C compiler, install and configure Xcode 4.3)
+ endif
+
+ CC := $(CCACHE) $(CLANG) -Qunused-arguments
endif
+
ifeq ($(origin CXX), default)
- CXX = $(CCACHE) $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments
+ CXXLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang++)
+ ifeq ($(wildcard $(CXXLANG)),)
+ $(error Unable to find C++ compiler, install and configure Xcode 4.3)
+ endif
+
+ CXX := $(CCACHE) $(CXXLANG) -Qunused-arguments
endif
LINK ?= $(CXX)
- ifeq (($TARGET_PLATFORM),osx64)
- ARCH_FLAGS += -arch x86_64 -m64 -march=core2
+ ifeq ($(origin AR), default)
+ AR := $(shell xcrun -sdk $(MAC_SDK) -find libtool) -static -o
+ endif
+
+ ifeq ($(TARGET_PLATFORM),osx64)
+ ARCH_FLAGS += -arch x86_64 -m64 -march=core2
else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags)))
ARCH_FLAGS += -arch i386 -m32 -march=prescott -momit-leaf-frame-pointer -mtune=core2
else
# dirty hack to build a universal binary - don't specify the architecture
- ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2
+ ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2
endif
- #FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one
- GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil
+ GEN_SYM ?= $(shell xcrun -sdk $(MAC_SDK) -find dsymutil)
ifeq ($(CFG),release)
STRIP ?= strip -S
else
@@ -231,10 +234,9 @@ ifeq ($(OS),Darwin)
else
VSIGN ?= $(SRCROOT)/devtools/bin/vsign
endif
-
- CPPFLAGS += -I$(SDKROOT)/usr/include/malloc
- CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks
+ CPPFLAGS += -I$(SYSROOT)/usr/include/malloc
+ CFLAGS += -isysroot $(SYSROOT) -mmacosx-version-min=10.5 -fasm-blocks
LIB_START_EXE = -lm -ldl -lpthread
LIB_END_EXE =
@@ -456,6 +458,13 @@ $(SO_GameOutputFile): $(SO_File)
$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
+ $(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
+ cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
+ fi;
$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
diff --git a/mp/src/game/client/client_base.vpc b/mp/src/game/client/client_base.vpc
new file mode 100644
index 00000000..8acae4f7
--- /dev/null
+++ b/mp/src/game/client/client_base.vpc
@@ -0,0 +1,1303 @@
+//-----------------------------------------------------------------------------
+// CLIENT_BASE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "client"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include"
+ $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32]
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL]
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX]
+ $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX]
+ $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ $PrecompiledHeaderFile "$(IntDir)/client.pch"
+ }
+
+ $Linker
+ {
+ $SystemLibraries "iconv" [$OSXALL]
+ $SystemFrameworks "Carbon" [$OSXALL]
+ $SystemLibraries "rt" [$LINUXALL]
+ $IgnoreImportLibrary "TRUE"
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "replay/replaycamera.cpp"
+ $File "replay/replaycamera.h"
+ $File "replay/cdll_replay.cpp"
+ $File "replay/cdll_replay.h"
+
+ $File "replay/gamedefs.h" [$BUILD_REPLAY]
+ $File "replay/gamedefs.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_ragdoll.h" [$BUILD_REPLAY]
+ $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_screenshot.h" [$BUILD_REPLAY]
+ $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY]
+ $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY]
+ $File "replay/replayrenderer.cpp" [$BUILD_REPLAY]
+ $File "replay/replayrenderer.h" [$BUILD_REPLAY]
+ $File "replay/replayvideo.cpp" [$BUILD_REPLAY]
+ $File "replay/replayvideo.h" [$BUILD_REPLAY]
+
+ $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY]
+ $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY]
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+
+ $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "UI" [$BUILD_REPLAY]
+ {
+ $File "replay\vgui\replaybrowserbasepage.cpp"
+ $File "replay\vgui\replaybrowserbasepage.h"
+ $File "replay\vgui\replaybrowserbasepanel.cpp"
+ $File "replay\vgui\replaybrowserbasepanel.h"
+ $File "replay\vgui\replayconfirmquitdlg.cpp"
+ $File "replay\vgui\replayconfirmquitdlg.h"
+ $File "replay\vgui\replaybrowserdetailspanel.cpp"
+ $File "replay\vgui\replaybrowserdetailspanel.h"
+ $File "replay\vgui\replaybrowseritemmanager.cpp"
+ $File "replay\vgui\replaybrowseritemmanager.h"
+ $File "replay\vgui\replaybrowserlistitempanel.cpp"
+ $File "replay\vgui\replaybrowserlistitempanel.h"
+ $File "replay\vgui\replaybrowserlistpanel.cpp"
+ $File "replay\vgui\replaybrowserlistpanel.h"
+ $File "replay\vgui\replaybrowsermainpanel.cpp"
+ $File "replay\vgui\replaybrowsermainpanel.h"
+ $File "replay\vgui\replaybrowsermovieplayerpanel.cpp"
+ $File "replay\vgui\replaybrowsermovieplayerpanel.h"
+ $File "replay\vgui\replaybrowserpreviewpanel.cpp"
+ $File "replay\vgui\replaybrowserpreviewpanel.h"
+ $File "replay\vgui\replaybrowserrenderdialog.cpp"
+ $File "replay\vgui\replaybrowserrenderdialog.h"
+ $File "replay\vgui\replayinputpanel.cpp"
+ $File "replay\vgui\replayinputpanel.h"
+ $File "replay\vgui\replaymessagepanel.cpp"
+ $File "replay\vgui\replaymessagepanel.h"
+ $File "replay\vgui\replayperformanceeditor.cpp"
+ $File "replay\vgui\replayperformanceeditor.h"
+ $File "replay\vgui\replayperformancesavedlg.cpp"
+ $File "replay\vgui\replayperformancesavedlg.h"
+ $File "replay\vgui\replayrenderoverlay.cpp"
+ $File "replay\vgui\replayrenderoverlay.h"
+ $File "replay\vgui\replayreminderpanel.cpp"
+ $File "replay\vgui\replayreminderpanel.h"
+ $File "replay\replayyoutubeapi.cpp"
+ $File "replay\replayyoutubeapi.h"
+ $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK]
+ $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK]
+
+ $File "game_controls\slideshowpanel.cpp"
+ $File "game_controls\slideshowpanel.h"
+
+ $File "$SRCDIR\common\movieobjects\timeutils.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ $File "$SRCDIR\public\movieobjects\timeutils.h"
+ }
+ }
+
+ $Folder "Source Files"
+ {
+ $File "hl2\C_Func_Monitor.cpp"
+ $File "geiger.cpp"
+ $File "history_resource.cpp"
+ $File "hud_weapon.cpp"
+ $File "train.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_and_stats_interface.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "achievement_notification_panel.cpp"
+ $File "achievement_notification_panel.h"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "alphamaterialproxy.cpp"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "animatedentitytextureproxy.cpp"
+ $File "animatedoffsettextureproxy.cpp"
+ $File "animatedtextureproxy.cpp"
+ $File "AnimateSpecificTextureProxy.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimatedtextureproxy.cpp"
+ $File "baseclientrendertargets.cpp"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "beamdraw.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\public\bone_accessor.cpp"
+ $File "bone_merge_cache.cpp"
+ $File "c_ai_basehumanoid.cpp"
+ $File "c_ai_basenpc.cpp"
+ $File "c_baseanimating.cpp"
+ $File "c_baseanimatingoverlay.cpp"
+ $File "c_basecombatcharacter.cpp"
+ $File "c_basecombatweapon.cpp"
+ $File "c_basedoor.cpp"
+ $File "c_baseentity.cpp"
+ $File "c_baseflex.cpp"
+ $File "c_baseplayer.cpp"
+ $File "c_baseviewmodel.cpp"
+ $File "c_breakableprop.cpp"
+ $File "c_colorcorrection.cpp"
+ $File "c_colorcorrectionvolume.cpp"
+ $File "c_dynamiclight.cpp"
+ $File "c_entitydissolve.cpp"
+ $File "c_entityparticletrail.cpp"
+ $File "c_env_fog_controller.cpp"
+ $File "c_env_particlescript.cpp"
+ $File "c_env_projectedtexture.cpp"
+ $File "c_env_screenoverlay.cpp"
+ $File "c_env_tonemap_controller.cpp"
+ $File "c_fire_smoke.cpp"
+ $File "c_fish.cpp"
+ $File "c_func_areaportalwindow.cpp"
+ $File "c_func_breakablesurf.cpp"
+ $File "c_func_conveyor.cpp"
+ $File "c_func_dust.cpp"
+ $File "c_func_lod.cpp"
+ $File "c_func_occluder.cpp"
+ $File "c_func_reflective_glass.cpp"
+ $File "c_func_rotating.cpp"
+ $File "c_func_smokevolume.cpp"
+ $File "c_func_tracktrain.cpp"
+ $File "c_gib.cpp"
+ $File "c_hairball.cpp"
+ $File "c_info_overlay_accessor.cpp"
+ $File "c_lightglow.cpp"
+ $File "C_MaterialModifyControl.cpp"
+ $File "c_particle_system.cpp"
+ $File "c_physbox.cpp"
+ $File "c_physicsprop.cpp"
+ $File "c_physmagnet.cpp"
+ $File "c_pixel_visibility.cpp"
+ $File "c_plasma.cpp"
+ $File "c_playerresource.cpp"
+ $File "c_point_camera.cpp"
+ $File "c_point_commentary_node.cpp"
+ $File "c_props.cpp"
+ $File "c_props.h"
+ $File "c_ragdoll_manager.cpp"
+ $File "c_rope.cpp"
+ $File "c_rumble.cpp"
+ $File "c_sceneentity.cpp"
+ $File "c_shadowcontrol.cpp"
+ $File "c_slideshow_display.cpp"
+ $File "c_slideshow_display.h"
+ $File "c_soundscape.cpp"
+ $File "c_spotlight_end.cpp"
+ $File "c_sprite.cpp"
+ $File "c_sprite_perfmonitor.cpp"
+ $File "c_sun.cpp"
+ $File "c_team.cpp"
+ $File "c_tesla.cpp"
+ $File "c_test_proxytoggle.cpp"
+ $File "c_user_message_register.cpp"
+ $File "c_vehicle_choreo_generic.cpp"
+ $File "c_vehicle_jeep.cpp"
+ $File "c_vguiscreen.cpp"
+ $File "hl2\c_waterbullet.cpp"
+ $File "hl2\hud_autoaim.cpp"
+ $File "C_WaterLODControl.cpp"
+ $File "c_world.cpp"
+ $File "$SRCDIR\game\shared\cam_thirdperson.cpp"
+ $File "$SRCDIR\game\shared\cam_thirdperson.h"
+ $File "camomaterialproxy.cpp"
+ $File "cdll_client_int.cpp"
+ $File "cdll_bounded_cvars.cpp"
+ $File "cdll_bounded_cvars.h"
+ $File "cdll_util.cpp"
+ $File "cl_mat_stub.cpp"
+ $File "classmap.cpp"
+ $File "client_factorylist.cpp"
+ $File "client_thinklist.cpp"
+ $File "client_virtualreality.cpp"
+ $File "client_virtualreality.h"
+ $File "clienteffectprecachesystem.cpp"
+ $File "cliententitylist.cpp"
+ $File "clientleafsystem.cpp"
+ $File "clientmode_shared.cpp"
+ $File "clientshadowmgr.cpp"
+ $File "clientsideeffects.cpp"
+ $File "clientsideeffects_test.cpp"
+ $File "clientsteamcontext.cpp"
+ $File "clientsteamcontext.h"
+ $File "colorcorrectionmgr.cpp"
+ $File "commentary_modelviewer.cpp"
+ $File "commentary_modelviewer.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "detailobjectsystem.cpp"
+ $File "dummyproxy.cpp"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "EffectsClient.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoriginmaterialproxy.cpp"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "flashlighteffect.cpp"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "functionproxy.cpp"
+ $File "fx_blood.cpp"
+ $File "fx_cube.cpp"
+ $File "fx_explosion.cpp"
+ $File "fx_fleck.cpp"
+ $File "fx_impact.cpp"
+ $File "fx_interpvalue.cpp"
+ $File "fx_quad.cpp"
+ $File "fx_shelleject.cpp"
+ $File "fx_staticline.cpp"
+ $File "fx_tracer.cpp"
+ $File "fx_trail.cpp"
+ $File "fx_water.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "gametrace_client.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "glow_outline_effect.cpp"
+ $File "glow_overlay.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "hltvcamera.cpp"
+ $File "hud.cpp"
+ $File "hud_animationinfo.cpp"
+ $File "hud_basechat.cpp"
+ $File "hud_basetimer.cpp"
+ $File "hud_bitmapnumericdisplay.cpp"
+ $File "hud_closecaption.cpp"
+ $File "hud_crosshair.cpp"
+ $File "hud_element_helper.cpp"
+ $File "hl2\hud_filmdemo.cpp"
+ $File "hl2\hud_hdrdemo.cpp"
+ $File "hud_hintdisplay.cpp"
+ $File "hud_msg.cpp"
+ $File "hud_numericdisplay.cpp"
+ $File "hud_pdump.cpp"
+ $File "hud_redraw.cpp"
+ $File "hud_vehicle.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "in_camera.cpp"
+ $File "in_joystick.cpp"
+ $File "in_main.cpp"
+ $File "initializer.cpp"
+ $File "interpolatedvar.cpp"
+ $File "IsNPCProxy.cpp"
+ $File "lampbeamproxy.cpp"
+ $File "lamphaloproxy.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "mathproxy.cpp"
+ $File "matrixproxy.cpp"
+ $File "menu.cpp"
+ $File "message.cpp"
+ $File "movehelper_client.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "panelmetaclassmgr.cpp"
+ $File "particle_collision.cpp"
+ $File "particle_litsmokeemitter.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "$SRCDIR\game\shared\particle_property.cpp"
+ $File "$SRCDIR\game\shared\particle_property.h"
+ $File "particle_proxies.cpp"
+ $File "particle_simple3d.cpp"
+ $File "particlemgr.cpp"
+ $File "particles_attractor.cpp"
+ $File "particles_ez.cpp"
+ $File "particles_localspace.cpp"
+ $File "particles_new.cpp"
+ $File "particles_simple.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "perfvisualbenchmark.cpp"
+ $File "physics.cpp"
+ $File "physics_main_client.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "physpropclientside.cpp"
+ $File "playerandobjectenumerator.cpp"
+ $File "playerspawncache.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "prediction.cpp"
+ $File "$SRCDIR\game\shared\predictioncopy.cpp"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "proxyentity.cpp"
+ $File "ProxyHealth.cpp"
+ $File "proxyplayer.cpp"
+ $File "proxypupil.cpp"
+ $File "ragdoll.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "recvproxy.cpp"
+ $File "basepresence.cpp" [$WIN32||$POSIX]
+ $File "basepresence_xbox.cpp" [$X360]
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "ScreenSpaceEffects.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "simple_keys.cpp"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "splinepatch.cpp"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "spritemodel.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "studio_stats.cpp"
+ $File "studio_stats.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "text_message.cpp"
+ $File "texturescrollmaterialproxy.cpp"
+ $File "timematerialproxy.cpp"
+ $File "toggletextureproxy.cpp"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vgui_avatarimage.cpp"
+ $File "vgui_avatarimage.h"
+ $File "vgui_basepanel.cpp"
+ $File "vgui_bitmapbutton.cpp"
+ $File "vgui_bitmapimage.cpp"
+ $File "vgui_bitmappanel.cpp"
+ $File "vgui_schemevisualizer.cpp"
+ $File "vgui_centerstringpanel.cpp"
+ $File "vgui_consolepanel.cpp"
+ $File "vgui_debugoverlaypanel.cpp"
+ $File "vgui_fpspanel.cpp"
+ $File "vgui_game_viewport.cpp"
+ $File "vgui_grid.cpp"
+ $File "vgui_int.cpp"
+ $File "vgui_loadingdiscpanel.cpp"
+ $File "vgui_messagechars.cpp"
+ $File "vgui_netgraphpanel.cpp"
+ $File "vgui_slideshow_display_screen.cpp"
+ $File "view.cpp"
+ $File "view_beams.cpp"
+ $File "view_effects.cpp"
+ $File "view_scene.cpp"
+ $File "viewangleanim.cpp"
+ $File "ViewConeImage.cpp"
+ $File "viewdebug.cpp"
+ $File "viewdebug.h"
+ $File "viewpostprocess.cpp"
+ $File "viewpostprocess.h"
+ $File "viewrender.cpp"
+ $File "$SRCDIR\game\shared\voice_banmgr.cpp"
+ $File "$SRCDIR\game\shared\voice_status.cpp"
+ $File "warp_overlay.cpp"
+ $File "WaterLODMaterialProxy.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "weapon_selection.cpp"
+ $File "weapons_resource.cpp"
+ $File "WorldDimsProxy.cpp"
+ $File "vgui_video.cpp"
+ $File "vgui_video_player.cpp"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\client\c_vote_controller.h"
+ $File "$SRCDIR\game\client\c_vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360]
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360]
+
+ $Folder "Sixense"
+ {
+ $File "sixense\in_sixense.cpp"
+ $File "sixense\in_sixense.h"
+ $File "sixense\in_sixense_gesture_bindings.cpp"
+ $File "sixense\in_sixense_gesture_bindings.h"
+ $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp"
+ $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h"
+ }
+
+ // Files not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\posedebugger.cpp" \
+ "$SRCDIR\public\client_class.cpp" \
+ "$SRCDIR\common\compiledcaptionswap.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\crtmemdebug.cpp" \
+ "$SRCDIR\public\dt_recv.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_recv.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\sentence.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "$SRCDIR\public\vallocator.cpp" \
+ "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
+ "$SRCDIR\public\jigglebones.cpp" \
+ "hud_lcd.cpp" \
+ "in_mouse.cpp" \
+ "mumble.cpp" \
+ "$SRCDIR\public\renamed_recvtable_compat.cpp" \
+ "rendertexture.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Temporary Entities"
+ {
+ $File "c_basetempentity.cpp"
+ $File "c_effects.cpp"
+ $File "c_impact_effects.cpp"
+ $File "c_movie_explosion.cpp"
+ $File "c_particle_fire.cpp"
+ $File "c_particle_smokegrenade.cpp"
+ $File "c_prop_vehicle.cpp"
+ $File "c_recipientfilter.cpp"
+ $File "c_smoke_trail.cpp"
+ $File "c_smokestack.cpp"
+ $File "c_steamjet.cpp"
+ $File "c_stickybolt.cpp"
+ $File "c_te.cpp"
+ $File "c_te_armorricochet.cpp"
+ $File "c_te_basebeam.cpp"
+ $File "c_te_beamentpoint.cpp"
+ $File "c_te_beaments.cpp"
+ $File "c_te_beamfollow.cpp"
+ $File "c_te_beamlaser.cpp"
+ $File "c_te_beampoints.cpp"
+ $File "c_te_beamring.cpp"
+ $File "c_te_beamringpoint.cpp"
+ $File "c_te_beamspline.cpp"
+ $File "c_te_bloodsprite.cpp"
+ $File "c_te_bloodstream.cpp"
+ $File "c_te_breakmodel.cpp"
+ $File "c_te_bspdecal.cpp"
+ $File "c_te_bubbles.cpp"
+ $File "c_te_bubbletrail.cpp"
+ $File "c_te_clientprojectile.cpp"
+ $File "c_te_decal.cpp"
+ $File "c_te_dynamiclight.cpp"
+ $File "c_te_effect_dispatch.cpp"
+ $File "c_te_energysplash.cpp"
+ $File "c_te_explosion.cpp"
+ $File "c_te_fizz.cpp"
+ $File "c_te_footprint.cpp"
+ $File "c_te_glassshatter.cpp"
+ $File "c_te_glowsprite.cpp"
+ $File "c_te_impact.cpp"
+ $File "c_te_killplayerattachments.cpp"
+ $File "c_te_largefunnel.cpp"
+ $File "c_te_legacytempents.cpp"
+ $File "c_te_muzzleflash.cpp"
+ $File "c_te_particlesystem.cpp"
+ $File "c_te_physicsprop.cpp"
+ $File "c_te_playerdecal.cpp"
+ $File "c_te_projecteddecal.cpp"
+ $File "c_te_showline.cpp"
+ $File "c_te_smoke.cpp"
+ $File "c_te_sparks.cpp"
+ $File "c_te_sprite.cpp"
+ $File "c_te_spritespray.cpp"
+ $File "c_te_worlddecal.cpp"
+ $File "c_testtraceline.cpp"
+ $File "c_tracer.cpp"
+ $File "fx.cpp"
+ $File "fx_discreetline.cpp"
+ $File "fx_envelope.cpp"
+ $File "fx_line.cpp"
+ $File "fx_sparks.cpp"
+ $File "particlesphererenderer.cpp"
+ $File "smoke_fog_overlay.cpp"
+ }
+
+ $Folder "game_controls"
+ {
+ $File "game_controls\baseviewport.cpp"
+ $File "game_controls\basemodelpanel.cpp"
+ $File "game_controls\basemodelpanel.h"
+ $File "game_controls\basemodel_panel.cpp"
+ $File "game_controls\basemodel_panel.h"
+ $File "game_controls\ClientScoreBoardDialog.cpp"
+ $File "game_controls\commandmenu.cpp"
+ $File "game_controls\intromenu.cpp"
+ $File "game_controls\MapOverview.cpp"
+ $File "game_controls\NavProgress.cpp"
+ $File "game_controls\SpectatorGUI.cpp"
+ $File "game_controls\teammenu.cpp"
+ $File "game_controls\vguitextwindow.cpp"
+ $File "game_controls\IconPanel.cpp"
+ }
+
+ }
+
+ $Folder "MP3" [$WIN32||$POSIX]
+ {
+ $File "mp3player.cpp"
+ $File "mp3player.h"
+ }
+
+ $Folder "Tool Framework"
+ {
+ $File "$SRCDIR\public\tools\bonelist.cpp"
+ $File "$SRCDIR\public\tools\bonelist.h"
+ $File "entity_client_tools.cpp"
+ $File "toolframework_client.cpp"
+ $File "toolframework_client.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "animationlayer.h"
+ $File "baseanimatedtextureproxy.h"
+ $File "baseclientrendertargets.h"
+ $File "beamdraw.h"
+ $File "bone_merge_cache.h"
+ $File "c_ai_basenpc.h"
+ $File "c_baseanimating.h"
+ $File "c_baseanimatingoverlay.h"
+ $File "c_basecombatcharacter.h"
+ $File "c_basecombatweapon.h"
+ $File "c_basedoor.h"
+ $File "c_baseentity.h"
+ $File "c_baseflex.h"
+ $File "c_baseplayer.h"
+ $File "c_basetempentity.h"
+ $File "c_baseviewmodel.h"
+ $File "c_breakableprop.h"
+ $File "c_effects.h"
+ $File "c_entitydissolve.h"
+ $File "c_env_fog_controller.h"
+ $File "c_fire_smoke.h"
+ $File "c_func_dust.h"
+ $File "c_func_reflective_glass.h"
+ $File "c_gib.h"
+ $File "c_impact_effects.h"
+ $File "c_physbox.h"
+ $File "c_physicsprop.h"
+ $File "c_pixel_visibility.h"
+ $File "c_playerlocaldata.h"
+ $File "c_playerresource.h"
+ $File "c_point_camera.h"
+ $File "c_prop_vehicle.h"
+ $File "c_recipientfilter.h"
+ $File "c_rope.h"
+ $File "c_rumble.h"
+ $File "c_sceneentity.h"
+ $File "c_smoke_trail.h"
+ $File "c_soundscape.h"
+ $File "c_sprite.h"
+ $File "c_sun.h"
+ $File "c_te_basebeam.h"
+ $File "c_te_effect_dispatch.h"
+ $File "c_te_legacytempents.h"
+ $File "c_te_particlesystem.h"
+ $File "c_team.h"
+ $File "c_tesla.h"
+ $File "c_tracer.h"
+ $File "c_vehicle_jeep.h"
+ $File "c_user_message_register.h"
+ $File "c_vguiscreen.h"
+ $File "c_weapon__stubs.h"
+ $File "c_world.h"
+ $File "cbase.h"
+ $File "cdll_client_int.h"
+ $File "cdll_util.h"
+ $File "cl_animevent.h"
+ $File "cl_mat_stub.h"
+ $File "client_factorylist.h"
+ $File "client_thinklist.h"
+ $File "clienteffectprecachesystem.h"
+ $File "cliententitylist.h"
+ $File "clientleafsystem.h"
+ $File "clientmode.h"
+ $File "clientmode_shared.h"
+ $File "clientsideeffects.h"
+ $File "colorcorrectionmgr.h"
+ $File "detailobjectsystem.h"
+ $File "enginesprite.h"
+ $File "flashlighteffect.h"
+ $File "fontabc.h"
+ $File "functionproxy.h"
+ $File "fx.h"
+ $File "fx_blood.h"
+ $File "fx_discreetline.h"
+ $File "fx_envelope.h"
+ $File "fx_explosion.h"
+ $File "fx_fleck.h"
+ $File "fx_impact.h"
+ $File "fx_interpvalue.h"
+ $File "fx_line.h"
+ $File "fx_quad.h"
+ $File "fx_sparks.h"
+ $File "fx_staticline.h"
+ $File "fx_trail.h"
+ $File "fx_water.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "glow_outline_effect.h"
+ $File "glow_overlay.h"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "history_resource.h"
+ $File "hltvcamera.h"
+ $File "hud.h"
+ $File "hud_basechat.h"
+ $File "hud_basetimer.h"
+ $File "hud_bitmapnumericdisplay.h"
+ $File "hud_chat.h"
+ $File "hud_closecaption.h"
+ $File "hud_crosshair.h"
+ $File "hud_element_helper.h"
+ $File "hud_lcd.h"
+ $File "hud_macros.h"
+ $File "hud_numericdisplay.h"
+ $File "hud_pdump.h"
+ $File "basepresence.h"
+ $File "hud_vehicle.h"
+ $File "hudelement.h"
+ $File "hudtexturehandle.h"
+ $File "iclassmap.h"
+ $File "icliententityinternal.h"
+ $File "iclientmode.h"
+ $File "iclientshadowmgr.h"
+ $File "iclientvehicle.h"
+ $File "iconsole.h"
+ $File "idebugoverlaypanel.h"
+ $File "ifpspanel.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ $File "ihudlcd.h"
+ $File "ipresence.h"
+ $File "iinput.h"
+ $File "iloadingdisc.h"
+ $File "imessagechars.h"
+ $File "in_main.h"
+ $File "inetgraphpanel.h"
+ $File "initializer.h"
+ $File "input.h"
+ $File "interpolatedvar.h"
+ $File "iprofiling.h"
+ $File "itextmessage.h"
+ $File "ivieweffects.h"
+ $File "iviewrender.h"
+ $File "iviewrender_beams.h"
+ $File "ivmodemanager.h"
+ $File "kbutton.h"
+ $File "$SRCDIR\common\language.h"
+ $File "lerp_functions.h"
+ $File "menu.h"
+ $File "movehelper_client.h"
+ $File "mumble.h"
+ $File "networkstringtable_clientdll.h"
+ $File "panelmetaclassmgr.h"
+ $File "particle_collision.h"
+ $File "particle_iterators.h"
+ $File "particle_litsmokeemitter.h"
+ $File "particle_prototype.h"
+ $File "particle_simple3d.h"
+ $File "particle_util.h"
+ $File "particledraw.h"
+ $File "particlemgr.h"
+ $File "particles_attractor.h"
+ $File "particles_ez.h"
+ $File "particles_localspace.h"
+ $File "particles_new.h"
+ $File "particles_simple.h"
+ $File "particlesphererenderer.h"
+ $File "perfvisualbenchmark.h"
+ $File "physics.h"
+ $File "physpropclientside.h"
+ $File "playerandobjectenumerator.h"
+ $File "playerenumerator.h"
+ $File "playerspawncache.h"
+ $File "prediction.h"
+ $File "prediction_private.h"
+ $File "proxyentity.h"
+ $File "ragdoll.h"
+ $File "ragdollexplosionenumerator.h"
+ $File "recvproxy.h"
+ $File "rendertexture.h"
+ $File "ScreenSpaceEffects.h"
+ $File "simple_keys.h"
+ $File "smoke_fog_overlay.h"
+ $File "splinepatch.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "TeamBitmapImage.h"
+ $File "tempent.h"
+ $File "text_message.h"
+ $File "timedevent.h"
+ $File "toggletextureproxy.h"
+ $File "vgui_basepanel.h"
+ $File "vgui_bitmapbutton.h"
+ $File "vgui_bitmapimage.h"
+ $File "vgui_bitmappanel.h"
+ $File "vgui_schemevisualizer.h"
+ $File "vgui_entityimagepanel.h"
+ $File "vgui_entitypanel.h"
+ $File "vgui_grid.h"
+ $File "vgui_helpers.h"
+ $File "vgui_imagehealthpanel.h"
+ $File "vgui_int.h"
+ $File "vguicenterprint.h"
+ $File "view.h"
+ $File "view_scene.h"
+ $File "viewangleanim.h"
+ $File "ViewConeImage.h"
+ $File "viewrender.h"
+ $File "weapon_selection.h"
+ $File "weapons_resource.h"
+ $File "vgui_video.h"
+ $File "vgui_video_player.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\vgui_controls\AnimationController.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\bsptreedata.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\vgui_controls\Button.h"
+ $File "$SRCDIR\public\cdll_int.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_render_handle.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\clientstats.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\vgui_controls\ComboBox.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\con_nprint.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\vgui_controls\Controls.h"
+ $File "$SRCDIR\public\tier1\convar.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\crtmemdebug.h"
+ $File "$SRCDIR\public\vgui\Cursor.h"
+ $File "$SRCDIR\public\vgui\Dar.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_recv.h"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\vgui_controls\EditablePanel.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\public\gamebspfile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\public\vgui_controls\HTML.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\icliententitylist.h"
+ $File "$SRCDIR\public\engine\IClientLeafSystem.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\vgui\IClientPanel.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\game\client\iclientrendertargets.h"
+ $File "$SRCDIR\public\iclientthinkable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\public\iefx.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\ienginevgui.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\igameresources.h"
+ $File "$SRCDIR\public\IGameUIFuncs.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\vgui\IHTML.h"
+ $File "$SRCDIR\public\vgui\IImage.h"
+ $File "$SRCDIR\public\vgui\IInput.h"
+ $File "$SRCDIR\public\vgui\IInputInternal.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\vgui_controls\Image.h"
+ $File "$SRCDIR\public\vgui_controls\ImageList.h"
+ $File "$SRCDIR\public\vgui_controls\ImagePanel.h"
+ $File "$SRCDIR\public\imapoverview.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialproxy.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
+ $File "$SRCDIR\public\materialsystem\imesh.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\public\vgui\IPanel.h"
+ $File "$SRCDIR\public\iprediction.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\vgui\IScheme.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\engine\ishadowmgr.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\public\istudiorender.h"
+ $File "$SRCDIR\public\vgui\ISurface.h"
+ $File "$SRCDIR\public\vgui\ISystem.h"
+ $File "$SRCDIR\public\materialsystem\itexture.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\public\vgui\IVGui.h"
+ $File "$SRCDIR\public\ivguicenterprint.h"
+ $File "$SRCDIR\public\game\client\iviewport.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\engine\ivmodelrender.h"
+ $File "$SRCDIR\public\ivrenderview.h"
+ $File "$SRCDIR\public\jigglebones.h"
+ $File "$SRCDIR\public\vgui\KeyCode.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "$SRCDIR\public\vgui_controls\Label.h"
+ $File "$SRCDIR\public\vgui_controls\ListPanel.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\vgui_controls\Menu.h"
+ $File "$SRCDIR\public\vgui_controls\MenuItem.h"
+ $File "$SRCDIR\public\vgui_controls\MessageMap.h"
+ $File "$SRCDIR\public\model_types.h"
+ $File "$SRCDIR\public\vgui\MouseCode.h"
+ $File "$SRCDIR\public\mouthinfo.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "$SRCDIR\public\overlaytext.h"
+ $File "$SRCDIR\public\vgui_controls\Panel.h"
+ $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
+ $File "$SRCDIR\public\vgui_controls\PanelListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\PHandle.h"
+ $File "$SRCDIR\public\pixelwriter.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\public\r_efx.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\tier1\rangecheckedvar.h"
+ $File "$SRCDIR\public\renamed_recvtable_compat.h"
+ $File "$SRCDIR\public\vgui_controls\RichText.h"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBar.h"
+ $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\public\tier1\smartptr.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "$SRCDIR\public\soundinfo.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\surfinfo.h"
+ $File "$SRCDIR\public\vgui_controls\TextEntry.h"
+ $File "$SRCDIR\public\vgui_controls\TextImage.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "$SRCDIR\public\vgui_controls\TreeView.h"
+ $File "$SRCDIR\public\tier1\utlbidirectionalset.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlstack.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\view_shared.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\vgui_controls\WizardPanel.h"
+ $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32]
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Game Shared Header Files"
+ {
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\game\shared\mapdata_shared.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h"
+ $File "$SRCDIR\game\shared\viewport_panel_names.h"
+ $File "$SRCDIR\game\shared\voice_banmgr.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "$SRCDIR\game\shared\voice_status.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ }
+
+ $Folder "game_controls Header Files"
+ {
+ $File "game_controls\baseviewport.h"
+ $File "game_controls\clientscoreboarddialog.h"
+ $File "game_controls\commandmenu.h"
+ $File "game_controls\imagemouseoverbutton.h"
+ $File "game_controls\intromenu.h"
+ $File "game_controls\mapoverview.h"
+ $File "game_controls\mouseoverhtmlbutton.h"
+ $File "game_controls\mouseoverpanelbutton.h"
+ $File "game_controls\spectatorgui.h"
+ $File "game_controls\teammenu.h"
+ $File "game_controls\vguitextwindow.h"
+ $File "game_controls\IconPanel.h"
+ }
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY]
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier1_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib bitmap
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib matsys_controls
+ $Lib particles
+ $Lib tier1
+ $Lib tier2
+ $Lib tier3
+ $Lib vgui_controls
+ $Lib vtf
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED]
+ }
+
+}
diff --git a/mp/src/game/client/client_hl2mp-2010.vcxproj b/mp/src/game/client/client_hl2mp-2010.vcxproj
deleted file mode 100644
index e588f32b..00000000
--- a/mp/src/game/client/client_hl2mp-2010.vcxproj
+++ /dev/null
@@ -1,1490 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Client (HL2MP)
- {17BCE59A-9037-EC8D-433E-F81339E2F1BA}
-
-
-
- DynamicLibrary
- MultiByte
- client
-
-
- DynamicLibrary
- MultiByte
- client
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug_mod_hl2mp\
- .\Debug_mod_hl2mp\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- false
- true
- .\Release_mod_hl2mp\
- .\Release_mod_hl2mp\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- .\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/client.pch
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\client.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/client.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2mp\bin
- if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- .\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include;hl2mp\ui;.\hl2mp;..\..\game\shared\hl2mp;.\hl2;.\hl2\elements;..\..\game\shared\hl2
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2MP;HL2_CLIENT_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\client;_DLL_EXT=.dll;VPCGAME=hl2mp
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/client.pch
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\client.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/client.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2mp\bin
- if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- true
-
-
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/game/client/client_hl2mp-2010.vcxproj.filters b/mp/src/game/client/client_hl2mp-2010.vcxproj.filters
deleted file mode 100644
index fb61aff0..00000000
--- a/mp/src/game/client/client_hl2mp-2010.vcxproj.filters
+++ /dev/null
@@ -1,3533 +0,0 @@
-
-
-
-
- {CF82B2DC-9C3C-7FC8-20C2-E6C638E4242D}
-
-
- {27E89F3D-D002-DEDF-D147-1A64C9C083D1}
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {27BCD310-C52F-6445-CF4B-93B90F52F5EF}
-
-
- {680EF60A-F852-B6F6-8E56-5693F8167FE5}
-
-
- {56E8FAC7-007D-E50D-7147-90732D5ACFB9}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {1E7DB91A-DC0A-B17F-617D-4C4FB3FA7A3E}
-
-
- {3C43D38A-46AF-2183-A5E5-44383B1D2652}
-
-
- {2BA678C8-595F-A004-FD96-60E33CA8DE83}
-
-
- {0B2F6887-5DFD-E914-A406-9470E425C8E9}
-
-
- {382A0C79-1859-D554-1EB7-DCBE8F115956}
-
-
- {A7D26A13-21F4-C6B5-5922-8A4FB05AF07D}
-
-
- {5595354B-BE1B-8C7C-B3CB-72257228B6D3}
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diff --git a/mp/src/game/client/client_hl2mp.vpc b/mp/src/game/client/client_hl2mp.vpc
new file mode 100644
index 00000000..9e50fefd
--- /dev/null
+++ b/mp/src/game/client/client_hl2mp.vpc
@@ -0,0 +1,189 @@
+//-----------------------------------------------------------------------------
+// CLIENT_HL2MP.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "hl2mp" [!$SOURCESDK]
+$Macro GAMENAME "mod_hl2mp" [$SOURCESDK]
+
+$Include "$SRCDIR\game\client\client_base.vpc"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;hl2mp\ui,.\hl2mp,$SRCDIR\game\shared\hl2mp,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl2"
+ $PreprocessorDefinitions "$BASE;HL2MP;HL2_CLIENT_DLL"
+ }
+}
+
+$Project "Client (HL2MP)"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+
+ $File "c_team_objectiveresource.cpp"
+ $File "c_team_objectiveresource.h"
+ $File "c_team_train_watcher.cpp"
+ $File "c_team_train_watcher.h"
+ $File "hud_voicestatus.cpp"
+ $File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
+ $File "$SRCDIR\game\shared\predicted_viewmodel.h"
+ $File "$SRCDIR\game\shared\teamplay_round_timer.cpp"
+ $File "$SRCDIR\game\shared\teamplay_round_timer.h"
+
+ $Folder "HL2 DLL"
+ {
+ $File "episodic\c_vort_charge_token.cpp"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "hl2\c_antlion_dust.cpp"
+ $File "hl2\c_ar2_explosion.cpp"
+ $File "hl2\c_barnacle.cpp"
+ $File "hl2\c_barney.cpp"
+ $File "hl2\c_basehelicopter.cpp"
+ $File "hl2\c_basehelicopter.h"
+ $File "hl2\c_basehlcombatweapon.cpp"
+ $File "hl2\c_basehlcombatweapon.h"
+ $File "hl2\c_basehlplayer.cpp"
+ $File "hl2\c_basehlplayer.h"
+ $File "hl2\c_citadel_effects.cpp"
+ $File "hl2\c_corpse.cpp"
+ $File "hl2\c_corpse.h"
+ $File "hl2\c_env_alyxtemp.cpp"
+ $File "hl2\c_env_headcrabcanister.cpp"
+ $File "hl2\c_env_starfield.cpp"
+ $File "hl2\c_func_tankmortar.cpp"
+ $File "hl2\c_hl2_playerlocaldata.cpp"
+ $File "hl2\c_hl2_playerlocaldata.h"
+ $File "hl2\c_info_teleporter_countdown.cpp"
+ $File "hl2\c_npc_antlionguard.cpp"
+ $File "hl2\c_npc_combinegunship.cpp"
+ $File "hl2\c_npc_manhack.cpp"
+ $File "hl2\c_npc_rollermine.cpp"
+ $File "hl2\c_plasma_beam_node.cpp"
+ $File "hl2\c_prop_combine_ball.cpp"
+ $File "hl2\c_prop_combine_ball.h"
+ $File "hl2\c_rotorwash.cpp"
+ $File "hl2\c_script_intro.cpp"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\c_strider.cpp"
+ $File "hl2\c_te_concussiveexplosion.cpp"
+ $File "hl2\c_te_flare.cpp"
+ $File "hl2\c_thumper_dust.cpp"
+ $File "hl2\c_vehicle_airboat.cpp"
+ $File "hl2\c_vehicle_cannon.cpp"
+ $File "hl2\c_vehicle_crane.cpp"
+ $File "hl2\c_vehicle_crane.h"
+ $File "hl2\c_vehicle_prisoner_pod.cpp"
+ $File "hl2\c_weapon__stubs_hl2.cpp"
+ $File "hl2\c_weapon_crossbow.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\fx_antlion.cpp"
+ $File "hl2\fx_bugbait.cpp"
+ $File "hl2\fx_hl2_impacts.cpp"
+ $File "hl2\fx_hl2_tracers.cpp"
+ $File "hl2\hl2_clientmode.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "hl2\hl_in_main.cpp"
+ $File "hl2\hl_prediction.cpp"
+ $File "hl2\hud_ammo.cpp"
+ $File "hl2\hud_battery.cpp"
+ $File "hl2\hud_blood.cpp"
+ $File "hl2\hud_credits.cpp"
+ $File "hl2\hud_damageindicator.cpp"
+ $File "hl2\hud_flashlight.cpp"
+ $File "hl2\hud_health.cpp"
+ $File "hl2\hud_poisondamageindicator.cpp"
+ $File "hl2\hud_quickinfo.cpp"
+ $File "hud_squadstatus.cpp"
+ $File "hl2\hud_suitpower.cpp"
+ $File "hl2\hud_suitpower.h"
+ $File "hl2\hud_weaponselection.cpp"
+ $File "hl2\hud_zoom.cpp"
+ $File "hl2\shieldproxy.cpp"
+ $File "hl2\vgui_rootpanel_hl2.cpp"
+ }
+
+ $Folder "HL2MP"
+ {
+ $File "hl2mp\c_hl2mp_player.cpp"
+ $File "hl2mp\c_hl2mp_player.h"
+ $File "hl2mp\c_te_hl2mp_shotgun_shot.cpp"
+ $File "hl2mp\clientmode_hl2mpnormal.cpp"
+ $File "hl2mp\clientmode_hl2mpnormal.h"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h"
+
+ $Folder "Weapons"
+ {
+ $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
+ }
+
+ $Folder "UI"
+ {
+ $File "hl2mp\ui\backgroundpanel.cpp"
+ $File "hl2mp\ui\backgroundpanel.h"
+ $File "hl2mp\hl2mp_hud_chat.cpp"
+ $File "hl2mp\hl2mp_hud_chat.h"
+ $File "hl2mp\hl2mp_hud_target_id.cpp"
+ $File "hl2mp\hl2mp_hud_team.cpp"
+ $File "hl2mp\ui\hl2mpclientscoreboard.cpp"
+ $File "hl2mp\ui\hl2mpclientscoreboard.h"
+ $File "hl2mp\ui\hl2mptextwindow.cpp"
+ $File "hl2mp\ui\hl2mptextwindow.h"
+ $File "hl2mp\hud_deathnotice.cpp"
+ }
+ }
+ }
+ $Folder "Libraries"
+ {
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/mp/src/game/client/client_linux32_hl2mp.mak b/mp/src/game/client/client_linux32_hl2mp.mak
deleted file mode 100644
index 787f36a3..00000000
--- a/mp/src/game/client/client_linux32_hl2mp.mak
+++ /dev/null
@@ -1,4761 +0,0 @@
-NAME=client_hl2mp
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -lrt
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2MP -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/client -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2MP -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/client -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include hl2mp/ui ./hl2mp ../../game/shared/hl2mp ./hl2 ./hl2/elements ../../game/shared/hl2
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/client.so
-OUTPUTFILE=$(OBJ_DIR)/client.so
-THIS_MAKEFILE = $(PWD)/client_linux32_hl2mp.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2mp/hl2mp_gamerules.cpp \
- ../../game/shared/hl2mp/hl2mp_player_shared.cpp \
- ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \
- ../../game/shared/hl2mp/weapon_357.cpp \
- ../../game/shared/hl2mp/weapon_ar2.cpp \
- ../../game/shared/hl2mp/weapon_crossbow.cpp \
- ../../game/shared/hl2mp/weapon_crowbar.cpp \
- ../../game/shared/hl2mp/weapon_frag.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \
- ../../game/shared/hl2mp/weapon_physcannon.cpp \
- ../../game/shared/hl2mp/weapon_pistol.cpp \
- ../../game/shared/hl2mp/weapon_rpg.cpp \
- ../../game/shared/hl2mp/weapon_shotgun.cpp \
- ../../game/shared/hl2mp/weapon_slam.cpp \
- ../../game/shared/hl2mp/weapon_smg1.cpp \
- ../../game/shared/hl2mp/weapon_stunstick.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predicted_viewmodel.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/teamplay_round_timer.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_team_train_watcher.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hl2mp/clientmode_hl2mpnormal.cpp \
- hl2mp/c_hl2mp_player.cpp \
- hl2mp/c_te_hl2mp_shotgun_shot.cpp \
- hl2mp/hl2mp_hud_chat.cpp \
- hl2mp/hl2mp_hud_target_id.cpp \
- hl2mp/hl2mp_hud_team.cpp \
- hl2mp/hud_deathnotice.cpp \
- hl2mp/ui/backgroundpanel.cpp \
- hl2mp/ui/hl2mpclientscoreboard.cpp \
- hl2mp/ui/hl2mptextwindow.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_voicestatus.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
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--include $(OBJ_DIR)/toolframework_client.P
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-$(OBJ_DIR)/toolframework_client.o : $(PWD)/toolframework_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/train.P
-endif
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--include $(OBJ_DIR)/vgui_bitmappanel.P
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--include $(OBJ_DIR)/vgui_fpspanel.P
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--include $(OBJ_DIR)/vgui_int.P
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--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
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--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
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--include $(OBJ_DIR)/vgui_video.P
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--include $(OBJ_DIR)/vgui_video_player.P
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--include $(OBJ_DIR)/view.P
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-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
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diff --git a/mp/src/game/client/client_osx32_hl2mp.mak b/mp/src/game/client/client_osx32_hl2mp.mak
deleted file mode 100644
index ce5bcd46..00000000
--- a/mp/src/game/client/client_osx32_hl2mp.mak
+++ /dev/null
@@ -1,4766 +0,0 @@
-NAME=client_hl2mp
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv -framework Carbon
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2MP -DHL2_CLIENT_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2MP -DHL2_CLIENT_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1
-endif
-INCLUDEDIRS += ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include hl2mp/ui ./hl2mp ../../game/shared/hl2mp ./hl2 ./hl2/elements ../../game/shared/hl2
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/client.dylib
-OUTPUTFILE=$(OBJ_DIR)/client.dylib
-THIS_MAKEFILE = $(PWD)/client_osx32_hl2mp.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2mp/hl2mp_gamerules.cpp \
- ../../game/shared/hl2mp/hl2mp_player_shared.cpp \
- ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \
- ../../game/shared/hl2mp/weapon_357.cpp \
- ../../game/shared/hl2mp/weapon_ar2.cpp \
- ../../game/shared/hl2mp/weapon_crossbow.cpp \
- ../../game/shared/hl2mp/weapon_crowbar.cpp \
- ../../game/shared/hl2mp/weapon_frag.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \
- ../../game/shared/hl2mp/weapon_physcannon.cpp \
- ../../game/shared/hl2mp/weapon_pistol.cpp \
- ../../game/shared/hl2mp/weapon_rpg.cpp \
- ../../game/shared/hl2mp/weapon_shotgun.cpp \
- ../../game/shared/hl2mp/weapon_slam.cpp \
- ../../game/shared/hl2mp/weapon_smg1.cpp \
- ../../game/shared/hl2mp/weapon_stunstick.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predicted_viewmodel.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/teamplay_round_timer.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_team_train_watcher.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hl2mp/clientmode_hl2mpnormal.cpp \
- hl2mp/c_hl2mp_player.cpp \
- hl2mp/c_te_hl2mp_shotgun_shot.cpp \
- hl2mp/hl2mp_hud_chat.cpp \
- hl2mp/hl2mp_hud_target_id.cpp \
- hl2mp/hl2mp_hud_team.cpp \
- hl2mp/hud_deathnotice.cpp \
- hl2mp/ui/backgroundpanel.cpp \
- hl2mp/ui/hl2mpclientscoreboard.cpp \
- hl2mp/ui/hl2mptextwindow.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_voicestatus.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/vtf.a \
- ../../lib/osx32/release/libprotobuf.a \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/compiledcaptionswap.P
-endif
-
-$(OBJ_DIR)/compiledcaptionswap.o : $(PWD)/../../common/compiledcaptionswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/c_vote_controller.P
-endif
-
-$(OBJ_DIR)/c_vote_controller.o : $(PWD)/../../game/client/c_vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
-endif
-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
-endif
-
-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
-endif
-
-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/activitylist.P
-endif
-
-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ammodef.P
-endif
-
-$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/animation.P
-endif
-
-$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/baseachievement.P
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_bitmappanel.P
-endif
-
-$(OBJ_DIR)/vgui_bitmappanel.o : $(PWD)/vgui_bitmappanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_centerstringpanel.P
-endif
-
-$(OBJ_DIR)/vgui_centerstringpanel.o : $(PWD)/vgui_centerstringpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_consolepanel.P
-endif
-
-$(OBJ_DIR)/vgui_consolepanel.o : $(PWD)/vgui_consolepanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_debugoverlaypanel.P
-endif
-
-$(OBJ_DIR)/vgui_debugoverlaypanel.o : $(PWD)/vgui_debugoverlaypanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_fpspanel.P
-endif
-
-$(OBJ_DIR)/vgui_fpspanel.o : $(PWD)/vgui_fpspanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_game_viewport.P
-endif
-
-$(OBJ_DIR)/vgui_game_viewport.o : $(PWD)/vgui_game_viewport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_grid.P
-endif
-
-$(OBJ_DIR)/vgui_grid.o : $(PWD)/vgui_grid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_int.P
-endif
-
-$(OBJ_DIR)/vgui_int.o : $(PWD)/vgui_int.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
-endif
-
-$(OBJ_DIR)/vgui_loadingdiscpanel.o : $(PWD)/vgui_loadingdiscpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_messagechars.P
-endif
-
-$(OBJ_DIR)/vgui_messagechars.o : $(PWD)/vgui_messagechars.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_netgraphpanel.P
-endif
-
-$(OBJ_DIR)/vgui_netgraphpanel.o : $(PWD)/vgui_netgraphpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_schemevisualizer.P
-endif
-
-$(OBJ_DIR)/vgui_schemevisualizer.o : $(PWD)/vgui_schemevisualizer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
-endif
-
-$(OBJ_DIR)/vgui_slideshow_display_screen.o : $(PWD)/vgui_slideshow_display_screen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video.P
-endif
-
-$(OBJ_DIR)/vgui_video.o : $(PWD)/vgui_video.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video_player.P
-endif
-
-$(OBJ_DIR)/vgui_video_player.o : $(PWD)/vgui_video_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view.P
-endif
-
-$(OBJ_DIR)/view.o : $(PWD)/view.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewangleanim.P
-endif
-
-$(OBJ_DIR)/viewangleanim.o : $(PWD)/viewangleanim.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewdebug.P
-endif
-
-$(OBJ_DIR)/viewdebug.o : $(PWD)/viewdebug.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
-$(OBJ_DIR)/viewpostprocess.o : $(PWD)/viewpostprocess.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
-endif
-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
-endif
-
-$(OBJ_DIR)/WaterLODMaterialProxy.o : $(PWD)/WaterLODMaterialProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_selection.P
-endif
-
-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
-$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/game/client/viewrender.cpp b/mp/src/game/client/viewrender.cpp
index d70469cb..1bc3a904 100644
--- a/mp/src/game/client/viewrender.cpp
+++ b/mp/src/game/client/viewrender.cpp
@@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
}
// let vgui know where to render stuff for the forced-to-framebuffer panels
- vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ if( UseVR() )
+ {
+ vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ }
// clear the render target if we need to
if( bClear )
diff --git a/mp/src/game/protobuf_include.vpc b/mp/src/game/protobuf_include.vpc
new file mode 100644
index 00000000..6b21fb6a
--- /dev/null
+++ b/mp/src/game/protobuf_include.vpc
@@ -0,0 +1,30 @@
+//-----------------------------------------------------------------------------
+// protobuf_include.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$MacroRequired "PLATFORM"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Project
+{
+ $Folder "Libraries"
+ {
+ // Always use the release version of libprotobuf.lib because the debug
+ // version uses iterator debugging, which is incompatible with the rest of
+ // the Valve world.
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && $VS2010]
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/mp/src/game/server/ai_networkmanager.cpp b/mp/src/game/server/ai_networkmanager.cpp
index 3dc9f0ee..953e2884 100644
--- a/mp/src/game/server/ai_networkmanager.cpp
+++ b/mp/src/game/server/ai_networkmanager.cpp
@@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void )
// older node graphs to load for these maps
if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) )
{
- if ( filesystem->IsSteam() )
- bOK = true;
+ bOK = true;
}
if ( !bOK )
@@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName )
return true;
}
- //if ( filesystem && filesystem->IsSteam() )
{
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
char szLoweredGameDir[256];
diff --git a/mp/src/game/server/server_base.vpc b/mp/src/game/server/server_base.vpc
new file mode 100644
index 00000000..8b24610b
--- /dev/null
+++ b/mp/src/game/server/server_base.vpc
@@ -0,0 +1,1044 @@
+//-----------------------------------------------------------------------------
+// SERVER_BASE.VPC
+//
+// Project Base Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "server"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
+ $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;SWDS" [$POSIX]
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "gamedll_replay.cpp"
+ $File "$SRCDIR\common\replay\ireplaysessionrecorder.h"
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+ }
+
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "ai_activity.cpp"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "ai_baseactor.cpp"
+ $File "ai_baseactor.h"
+ $File "ai_basehumanoid.cpp"
+ $File "ai_basehumanoid.h"
+ $File "ai_basenpc.cpp"
+ $File "ai_basenpc.h"
+ $File "ai_basenpc_flyer.cpp"
+ $File "ai_basenpc_flyer.h"
+ $File "ai_basenpc_flyer_new.cpp"
+ $File "ai_basenpc_flyer_new.h"
+ $File "ai_basenpc_movement.cpp"
+ $File "ai_basenpc_physicsflyer.cpp"
+ $File "ai_basenpc_physicsflyer.h"
+ $File "ai_basenpc_schedule.cpp"
+ $File "ai_basenpc_squad.cpp"
+ $File "ai_behavior.cpp"
+ $File "ai_behavior.h"
+ $File "ai_behavior_assault.cpp"
+ $File "ai_behavior_assault.h"
+ $File "ai_behavior_fear.cpp"
+ $File "ai_behavior_fear.h"
+ $File "ai_behavior_follow.cpp"
+ $File "ai_behavior_follow.h"
+ $File "ai_behavior_lead.cpp"
+ $File "ai_behavior_lead.h"
+ $File "ai_behavior_rappel.cpp"
+ $File "ai_behavior_rappel.h"
+ $File "ai_behavior_standoff.cpp"
+ $File "ai_behavior_standoff.h"
+ $File "ai_blended_movement.cpp"
+ $File "ai_blended_movement.h"
+ $File "ai_component.h"
+ $File "ai_concommands.cpp"
+ $File "ai_condition.cpp"
+ $File "ai_condition.h"
+ $File "AI_Criteria.cpp"
+ $File "AI_Criteria.h"
+ $File "ai_debug.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "ai_default.cpp"
+ $File "ai_default.h"
+ $File "ai_dynamiclink.cpp"
+ $File "ai_dynamiclink.h"
+ $File "ai_event.cpp"
+ $File "ai_goalentity.cpp"
+ $File "ai_goalentity.h"
+ $File "ai_hint.cpp"
+ $File "ai_hint.h"
+ $File "ai_hull.cpp"
+ $File "ai_hull.h"
+ $File "ai_initutils.cpp"
+ $File "ai_initutils.h"
+ $File "AI_Interest_Target.cpp"
+ $File "AI_Interest_Target.h"
+ $File "ai_link.cpp"
+ $File "ai_link.h"
+ $File "ai_localnavigator.cpp"
+ $File "ai_localnavigator.h"
+ $File "ai_looktarget.cpp"
+ $File "ai_looktarget.h"
+ $File "ai_memory.cpp"
+ $File "ai_memory.h"
+ $File "ai_motor.cpp"
+ $File "ai_motor.h"
+ $File "ai_moveprobe.cpp"
+ $File "ai_moveprobe.h"
+ $File "ai_moveshoot.cpp"
+ $File "ai_moveshoot.h"
+ $File "ai_movesolver.cpp"
+ $File "ai_movesolver.h"
+ $File "ai_movetypes.h"
+ $File "ai_namespaces.cpp"
+ $File "ai_namespaces.h"
+ $File "ai_navgoaltype.h"
+ $File "ai_navigator.cpp"
+ $File "ai_navigator.h"
+ $File "ai_navtype.h"
+ $File "ai_network.cpp"
+ $File "ai_network.h"
+ $File "ai_networkmanager.cpp"
+ $File "ai_networkmanager.h"
+ $File "ai_node.cpp"
+ $File "ai_node.h"
+ $File "ai_npcstate.h"
+ $File "ai_obstacle_type.h"
+ $File "ai_pathfinder.cpp"
+ $File "ai_pathfinder.h"
+ $File "ai_planesolver.cpp"
+ $File "ai_planesolver.h"
+ $File "ai_playerally.cpp"
+ $File "ai_playerally.h"
+ $File "AI_ResponseSystem.cpp"
+ $File "AI_ResponseSystem.h"
+ $File "ai_route.cpp"
+ $File "ai_route.h"
+ $File "ai_routedist.h"
+ $File "ai_saverestore.cpp"
+ $File "ai_saverestore.h"
+ $File "ai_schedule.cpp"
+ $File "ai_schedule.h"
+ $File "ai_scriptconditions.cpp"
+ $File "ai_scriptconditions.h"
+ $File "ai_senses.cpp"
+ $File "ai_senses.h"
+ $File "ai_sentence.cpp"
+ $File "ai_sentence.h"
+ $File "ai_speech.cpp"
+ $File "ai_speech.h"
+ $File "ai_speechfilter.cpp"
+ $File "ai_speechfilter.h"
+ $File "ai_squad.cpp"
+ $File "ai_squad.h"
+ $File "ai_squadslot.cpp"
+ $File "ai_squadslot.h"
+ $File "ai_tacticalservices.cpp"
+ $File "ai_tacticalservices.h"
+ $File "ai_task.cpp"
+ $File "ai_task.h"
+ $File "ai_trackpather.cpp"
+ $File "ai_trackpather.h"
+ $File "ai_utils.cpp"
+ $File "ai_utils.h"
+ $File "ai_waypoint.cpp"
+ $File "ai_waypoint.h"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "base_transmit_proxy.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimating.cpp"
+ $File "baseanimating.h"
+ $File "BaseAnimatingOverlay.cpp"
+ $File "BaseAnimatingOverlay.h"
+ $File "basecombatcharacter.cpp"
+ $File "basecombatcharacter.h"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "basecombatweapon.cpp"
+ $File "basecombatweapon.h"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.h"
+ $File "baseentity.cpp"
+ $File "baseentity.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "baseflex.cpp"
+ $File "baseflex.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "basemultiplayerplayer.cpp"
+ $File "basemultiplayerplayer.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "BasePropDoor.h"
+ $File "basetoggle.h"
+ $File "baseviewmodel.cpp"
+ $File "baseviewmodel.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "bitstring.cpp"
+ $File "bitstring.h"
+ $File "bmodels.cpp"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "buttons.cpp"
+ $File "buttons.h"
+ $File "cbase.cpp"
+ $File "cbase.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "client.cpp"
+ $File "client.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "colorcorrection.cpp"
+ $File "colorcorrectionvolume.cpp"
+ $File "CommentarySystem.cpp"
+ $File "controlentities.cpp"
+ $File "cplane.cpp"
+ $File "CRagdollMagnet.cpp"
+ $File "CRagdollMagnet.h"
+ $File "damagemodifier.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.h"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "doors.cpp"
+ $File "doors.h"
+ $File "dynamiclight.cpp"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\editor_sendcommand.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "effects.cpp"
+ $File "effects.h"
+ $File "EffectsServer.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\public\eiface.h"
+ $File "enginecallback.h"
+ $File "entityapi.h"
+ $File "entityblocker.cpp"
+ $File "entityblocker.h"
+ $File "EntityDissolve.cpp"
+ $File "EntityDissolve.h"
+ $File "EntityFlame.cpp"
+ $File "entityinput.h"
+ $File "entitylist.cpp"
+ $File "entitylist.h"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoutput.h"
+ $File "EntityParticleTrail.cpp"
+ $File "EntityParticleTrail.h"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "env_debughistory.cpp"
+ $File "env_debughistory.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "env_effectsscript.cpp"
+ $File "env_entity_maker.cpp"
+ $File "env_particlescript.cpp"
+ $File "env_player_surface_trigger.cpp"
+ $File "env_player_surface_trigger.h"
+ $File "env_projectedtexture.cpp"
+ $File "env_screenoverlay.cpp"
+ $File "env_texturetoggle.cpp"
+ $File "env_tonemap_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "env_zoom.cpp"
+ $File "env_zoom.h"
+ $File "EnvBeam.cpp"
+ $File "EnvFade.cpp"
+ $File "EnvHudHint.cpp"
+ $File "EnvLaser.cpp"
+ $File "EnvLaser.h"
+ $File "EnvMessage.cpp"
+ $File "EnvMessage.h"
+ $File "envmicrophone.cpp"
+ $File "envmicrophone.h"
+ $File "EnvShake.cpp"
+ $File "EnvSpark.cpp"
+ $File "envspark.h"
+ $File "$SRCDIR\public\event_flags.h"
+ $File "event_tempentity_tester.h"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "EventLog.cpp"
+ $File "eventqueue.h"
+ $File "explode.cpp"
+ $File "explode.h"
+ $File "filters.cpp"
+ $File "filters.h"
+ $File "fire.cpp"
+ $File "fire.h"
+ $File "fire_smoke.cpp"
+ $File "fire_smoke.h"
+ $File "fish.cpp"
+ $File "fish.h"
+ $File "fogcontroller.cpp"
+ $File "fourwheelvehiclephysics.cpp"
+ $File "fourwheelvehiclephysics.h"
+ $File "func_areaportal.cpp"
+ $File "func_areaportalbase.cpp"
+ $File "func_areaportalbase.h"
+ $File "func_areaportalwindow.cpp"
+ $File "func_areaportalwindow.h"
+ $File "func_break.cpp"
+ $File "func_break.h"
+ $File "func_breakablesurf.cpp"
+ $File "func_breakablesurf.h"
+ $File "func_dust.cpp"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "func_ladder_endpoint.cpp"
+ $File "func_lod.cpp"
+ $File "func_movelinear.cpp"
+ $File "func_movelinear.h"
+ $File "func_occluder.cpp"
+ $File "func_reflective_glass.cpp"
+ $File "func_smokevolume.cpp"
+ $File "game.cpp"
+ $File "game.h"
+ $File "game_ui.cpp"
+ $File "gameinterface.cpp"
+ $File "gameinterface.h"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "gametrace_dll.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "gameweaponmanager.cpp"
+ $File "gameweaponmanager.h"
+ $File "genericactor.cpp"
+ $File "genericmonster.cpp"
+ $File "gib.cpp"
+ $File "gib.h"
+ $File "globals.cpp"
+ $File "globalstate.cpp"
+ $File "globalstate.h"
+ $File "globalstate_private.h"
+ $File "guntarget.cpp"
+ $File "h_ai.cpp"
+ $File "hierarchy.cpp"
+ $File "hierarchy.h"
+ $file "$SRCDIR\common\hl2orange.spa.h"
+ $File "hltvdirector.cpp"
+ $File "hltvdirector.h"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "info_camera_link.cpp"
+ $File "info_camera_link.h"
+ $File "info_overlay_accessor.cpp"
+ $File "init_factory.h"
+ $File "intermission.cpp"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\public\iregistry.h"
+ $File "$SRCDIR\game\shared\iscenetokenprocessor.h"
+ $File "iservervehicle.h"
+ $File "item_world.cpp"
+ $File "items.h"
+ $File "$SRCDIR\public\ivoiceserver.h"
+ $File "$SRCDIR\public\keyframe\keyframe.h"
+ $File "lightglow.cpp"
+ $File "lights.cpp"
+ $File "lights.h"
+ $File "locksounds.h"
+ $File "logic_measure_movement.cpp"
+ $File "logic_navigation.cpp"
+ $File "logicauto.cpp"
+ $File "logicentities.cpp"
+ $File "logicrelay.cpp"
+ $File "mapentities.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "maprules.cpp"
+ $File "maprules.h"
+ $File "MaterialModifyControl.cpp"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "message_entity.cpp"
+ $File "$SRCDIR\public\model_types.h"
+ $File "modelentities.cpp"
+ $File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
+ $File "movehelper_server.cpp"
+ $File "movehelper_server.h"
+ $File "movement.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "movie_explosion.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "ndebugoverlay.cpp"
+ $File "ndebugoverlay.h"
+ $File "networkstringtable_gamedll.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "npc_vehicledriver.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "particle_fire.h"
+ $File "particle_light.cpp"
+ $File "particle_light.h"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "particle_smokegrenade.h"
+ $File "particle_system.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "pathcorner.cpp"
+ $File "pathtrack.cpp"
+ $File "pathtrack.h"
+ $File "$SRCDIR\public\vphysics\performance.h"
+ $File "phys_controller.cpp"
+ $File "phys_controller.h"
+ $File "physconstraint.cpp"
+ $File "physconstraint.h"
+ $File "physics.cpp"
+ $File "physics.h"
+ $File "physics_bone_follower.cpp"
+ $File "physics_cannister.cpp"
+ $File "physics_collisionevent.h"
+ $File "physics_fx.cpp"
+ $File "physics_impact_damage.cpp"
+ $File "pushentity.h"
+ $File "physics_main.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "physics_npc_solver.cpp"
+ $File "physics_npc_solver.h"
+ $File "physics_prop_ragdoll.cpp"
+ $File "physics_prop_ragdoll.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "physobj.cpp"
+ $File "physobj.h"
+ $File "player.cpp"
+ $File "player.h"
+ $File "player_command.cpp"
+ $File "player_command.h"
+ $File "player_lagcompensation.cpp"
+ $File "player_pickup.cpp"
+ $File "player_pickup.h"
+ $File "player_resource.cpp"
+ $File "player_resource.h"
+ $File "playerinfomanager.cpp"
+ $File "playerlocaldata.cpp"
+ $File "playerlocaldata.h"
+ $File "plugin_check.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "point_camera.cpp"
+ $File "point_camera.h"
+ $File "point_devshot_camera.cpp"
+ $File "point_playermoveconstraint.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "point_spotlight.cpp"
+ $File "point_template.cpp"
+ $File "point_template.h"
+ $File "pointanglesensor.cpp"
+ $File "PointAngularVelocitySensor.cpp"
+ $File "pointhurt.cpp"
+ $File "pointteleport.cpp"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "props.cpp"
+ $File "props.h"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "$SRCDIR\game\shared\querycache.cpp"
+ $File "ragdoll_manager.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "RagdollBoogie.cpp"
+ $File "RagdollBoogie.h"
+ $File "recipientfilter.cpp"
+ $File "recipientfilter.h"
+ $File "rope.cpp"
+ $File "rope.h"
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "saverestore_gamedll.cpp"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\SceneCache.cpp"
+ $File "sceneentity.cpp"
+ $File "sceneentity.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "scratchpad_gamedll_helpers.cpp"
+ $File "scripted.cpp"
+ $File "scripted.h"
+ $File "scriptedtarget.cpp"
+ $File "scriptedtarget.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "sendproxy.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "ServerNetworkProperty.cpp"
+ $File "ServerNetworkProperty.h"
+ $File "shadowcontrol.cpp"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "SkyCamera.cpp"
+ $File "slideshow_display.cpp"
+ $File "sound.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "soundent.cpp"
+ $File "soundent.h"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "soundscape.cpp"
+ $File "soundscape.h"
+ $File "soundscape_system.cpp"
+ $File "spark.h"
+ $File "spotlightend.cpp"
+ $File "spotlightend.h"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "sprite_perfmonitor.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\public\vphysics\stats.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "subs.cpp"
+ $File "sun.cpp"
+ $File "tactical_mission.cpp"
+ $File "tactical_mission.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "tanktrain.cpp"
+ $File "team.cpp"
+ $File "team.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "TemplateEntities.cpp"
+ $File "TemplateEntities.h"
+ $File "tempmonster.cpp"
+ $File "tesla.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "test_proxytoggle.cpp"
+ $File "test_stressentities.cpp"
+ $File "testfunctions.cpp"
+ $File "testtraceline.cpp"
+ $File "textstatsmgr.cpp"
+ $File "timedeventmgr.cpp"
+ $File "trains.cpp"
+ $File "trains.h"
+ $File "triggers.cpp"
+ $File "triggers.h"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "util.cpp"
+ $File "util.h"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "variant_t.cpp"
+ $File "vehicle_base.cpp"
+ $File "vehicle_baseserver.cpp"
+ $File "vehicle_sounds.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vguiscreen.cpp"
+ $File "vguiscreen.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.cpp"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "waterbullet.cpp"
+ $File "waterbullet.h"
+ $File "WaterLODControl.cpp"
+ $File "wcedit.cpp"
+ $File "wcedit.h"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.cpp"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "weight_button.cpp"
+ $File "world.cpp"
+ $File "world.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\shared\SharedFunctorUtils.h"
+ $File "$SRCDIR\game\server\vote_controller.h"
+ $File "$SRCDIR\game\server\vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp"
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32]
+
+ // Not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\dt_send.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_send.cpp" \
+ "$SRCDIR\public\editor_sendcommand.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "gamehandle.cpp" \
+ "h_export.cpp" \
+ "init_factory.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\public\keyframe\keyframe.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\map_utils.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\registry.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\server_class.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "GameStats_BasicStatsFunctions.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "temporary entities"
+ {
+ $File "basetempentity.cpp"
+ $File "event_tempentity_tester.cpp"
+ $File "movie_explosion.cpp"
+ $File "particle_fire.cpp"
+ $File "particle_smokegrenade.cpp"
+ $File "plasma.cpp"
+ $File "plasma.h"
+ $File "smoke_trail.h"
+ $File "smokestack.cpp"
+ $File "smokestack.h"
+ $File "smoke_trail.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "steamjet.cpp"
+ $File "steamjet.h"
+ $File "te.cpp"
+ $File "te.h"
+ $File "te_armorricochet.cpp"
+ $File "te_basebeam.cpp"
+ $File "te_basebeam.h"
+ $File "te_beamentpoint.cpp"
+ $File "te_beaments.cpp"
+ $File "te_beamfollow.cpp"
+ $File "te_beamlaser.cpp"
+ $File "te_beampoints.cpp"
+ $File "te_beamring.cpp"
+ $File "te_beamringpoint.cpp"
+ $File "te_beamspline.cpp"
+ $File "te_bloodsprite.cpp"
+ $File "te_bloodstream.cpp"
+ $File "te_breakmodel.cpp"
+ $File "te_bspdecal.cpp"
+ $File "te_bubbles.cpp"
+ $File "te_bubbletrail.cpp"
+ $File "te_clientprojectile.cpp"
+ $File "te_decal.cpp"
+ $File "te_dynamiclight.cpp"
+ $File "te_effect_dispatch.cpp"
+ $File "te_energysplash.cpp"
+ $File "te_explosion.cpp"
+ $File "te_fizz.cpp"
+ $File "te_footprintdecal.cpp"
+ $File "hl2\te_gaussexplosion.cpp"
+ $File "te_glassshatter.cpp"
+ $File "te_glowsprite.cpp"
+ $File "te_impact.cpp"
+ $File "te_killplayerattachments.cpp"
+ $File "te_largefunnel.cpp"
+ $File "te_muzzleflash.cpp"
+ $File "te_particlesystem.cpp"
+ $File "te_particlesystem.h"
+ $File "te_physicsprop.cpp"
+ $File "te_playerdecal.cpp"
+ $File "te_projecteddecal.cpp"
+ $File "te_showline.cpp"
+ $File "te_smoke.cpp"
+ $File "te_sparks.cpp"
+ $File "te_sprite.cpp"
+ $File "te_spritespray.cpp"
+ $File "te_worlddecal.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "base_transmit_proxy.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "basetempentity.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "cplane.h"
+ $File "damagemodifier.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_send.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "EventLog.h"
+ $File "$SRCDIR\game\shared\expressionsample.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "fogcontroller.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "globals.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\ihltv.h"
+ $File "$SRCDIR\public\ihltvdirector.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "ilagcompensationmanager.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\common\language.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "logicrelay.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mapentities.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "modelentities.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "npc_vehicledriver.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "particle_system.h"
+ $File "physics_cannister.h"
+ $File "physics_fx.h"
+ $File "physics_impact_damage.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\vphysics\player_controller.h"
+ $File "playerinfomanager.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\game\shared\querycache.h"
+ $File "$SRCDIR\game\shared\props_shared.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore_stringtable.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlmap.h"
+ $File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "scratchpad_gamedll_helpers.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "sendproxy.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "SkyCamera.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "soundscape_system.h"
+ $File "$SRCDIR\public\stdstring.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "te_effect_dispatch.h"
+ $File "tesla.h"
+ $File "test_stressentities.h"
+ $File "textstatsmgr.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "timedeventmgr.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\public\UtlCachedFileData.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\UtlSortVector.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "variant_t.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\tier0\vcr_shared.h"
+ $File "$SRCDIR\public\tier0\vcrmode.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "vehicle_base.h"
+ $File "vehicle_baseserver.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\public\vphysics\vehicles.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\winlite.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Tools Framework"
+ {
+ $File "entity_tools_server.cpp"
+ $File "toolframework_server.cpp"
+ $File "toolframework_server.h"
+ }
+
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib particles
+ $Lib tier2
+ $Lib tier3
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT"
+ }
+}
diff --git a/mp/src/game/server/server_hl2mp-2010.vcxproj b/mp/src/game/server/server_hl2mp-2010.vcxproj
deleted file mode 100644
index 1d2a3eec..00000000
--- a/mp/src/game/server/server_hl2mp-2010.vcxproj
+++ /dev/null
@@ -1,1465 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Server (HL2MP)
- {33B7DFDC-BECB-3678-1190-6C951E393EB3}
-
-
-
- DynamicLibrary
- MultiByte
- server
-
-
- DynamicLibrary
- MultiByte
- server
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug_mod_hl2mp\
- .\Debug_mod_hl2mp\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release_mod_hl2mp\
- .\Release_mod_hl2mp\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2;.\hl2mp;..\..\game\shared\hl2mp
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2MP;HL2_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\server;_DLL_EXT=.dll;VPCGAME=hl2mp
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\server.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/server.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2mp\bin
- if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2mp;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2;.\hl2mp;..\..\game\shared\hl2mp
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2MP;HL2_DLL;VPCGAMECAPS=HL2MP;PROJECTDIR=D:\dev\games\rel\hl2\src\game\server;_DLL_EXT=.dll;VPCGAME=hl2mp
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\server.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/server.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2mp\bin
- if not exist "..\..\..\game\mod_hl2mp\bin" mkdir "..\..\..\game\mod_hl2mp\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2mp\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2mp\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2mp\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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- Source Files\temporary entities
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- Source Files\temporary entities
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-
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-
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- Source Files\temporary entities
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diff --git a/mp/src/game/server/server_hl2mp.vpc b/mp/src/game/server/server_hl2mp.vpc
new file mode 100644
index 00000000..1dfbdbc2
--- /dev/null
+++ b/mp/src/game/server/server_hl2mp.vpc
@@ -0,0 +1,295 @@
+//-----------------------------------------------------------------------------
+// SERVER_HL2MP.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "hl2mp" [!$SOURCESDK]
+$Macro GAMENAME "mod_hl2mp" [$SOURCESDK]
+
+$Include "$SRCDIR\game\server\server_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2,.\hl2,.\hl2mp,$SRCDIR\game\shared\hl2mp"
+ $PreprocessorDefinitions "$BASE;HL2MP;HL2_DLL"
+ }
+}
+
+$Project "Server (HL2MP)"
+{
+ $Folder "Source Files"
+ {
+ $File "ai_relationship.cpp"
+ $File "basegrenade_concussion.cpp"
+ $File "basegrenade_contact.cpp"
+ $File "basegrenade_timed.cpp"
+ $File "EntityFlame.h"
+ $File "hl2\Func_Monitor.cpp"
+ $File "grenadethrown.cpp"
+ $File "grenadethrown.h"
+ $File "h_cycler.cpp"
+ $File "h_cycler.h"
+ $File "monstermaker.cpp"
+ $File "monstermaker.h"
+ $File "physics_bone_follower.h"
+ $File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
+ $File "$SRCDIR\game\shared\predicted_viewmodel.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "team_objectiveresource.cpp"
+ $File "team_objectiveresource.h"
+ $File "team_spawnpoint.cpp"
+ $File "team_spawnpoint.h"
+ $File "team_control_point.cpp"
+ $File "team_control_point.h"
+ $File "team_control_point_master.cpp"
+ $File "team_control_point_master.h"
+ $File "team_control_point_round.cpp"
+ $File "team_control_point_round.h"
+ $File "team_train_watcher.cpp"
+ $File "team_train_watcher.h"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "trigger_area_capture.cpp"
+ $File "trigger_area_capture.h"
+ $File "$SRCDIR\game\shared\teamplay_round_timer.cpp"
+ $File "$SRCDIR\game\shared\teamplay_round_timer.h"
+
+ $Folder "HL2 DLL"
+ {
+ $File "hl2\ai_allymanager.cpp"
+ $File "hl2\ai_behavior_actbusy.cpp"
+ $File "hl2\ai_behavior_actbusy.h"
+ $File "hl2\ai_behavior_functank.cpp"
+ $File "hl2\ai_behavior_functank.h"
+ $File "hl2\ai_behavior_holster.cpp"
+ $File "hl2\ai_behavior_holster.h"
+ $File "hl2\ai_behavior_police.cpp"
+ $File "hl2\ai_behavior_police.h"
+ $File "hl2\ai_goal_police.cpp"
+ $File "hl2\ai_goal_police.h"
+ $File "hl2\ai_interactions.h"
+ $File "hl2\ai_spotlight.cpp"
+ $File "hl2\ai_spotlight.h"
+ $File "hl2\antlion_dust.cpp"
+ $File "hl2\antlion_dust.h"
+ $File "hl2\antlion_maker.cpp"
+ $File "hl2\antlion_maker.h"
+ $File "hl2\ar2_explosion.cpp"
+ $File "hl2\ar2_explosion.h"
+ $File "basebludgeonweapon.cpp"
+ $File "basebludgeonweapon.h"
+ $File "hl2\basehlcombatweapon.cpp"
+ $File "hl2\basehlcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "hl2\cbasehelicopter.cpp"
+ $File "hl2\cbasehelicopter.h"
+ $File "hl2\cbasespriteprojectile.cpp"
+ $File "hl2\cbasespriteprojectile.h"
+ $File "hl2\citadel_effects.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\combine_mine.cpp"
+ $File "hl2\combine_mine.h"
+ $File "hl2\energy_wave.h"
+ $File "hl2\env_alyxemp.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h"
+ $File "hl2\env_headcrabcanister.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\env_speaker.cpp"
+ $File "hl2\env_starfield.cpp"
+ $File "hl2\func_recharge.cpp"
+ $File "hl2\func_tank.cpp"
+ $File "hl2\func_tank.h"
+ $File "hl2\grenade_ar2.cpp"
+ $File "hl2\grenade_ar2.h"
+ $File "hl2\grenade_bugbait.cpp"
+ $File "hl2\grenade_bugbait.h"
+ $File "hl2\grenade_frag.cpp"
+ $File "hl2\grenade_frag.h"
+ $File "hl2\hl2_ai_network.cpp"
+ $File "hl2\hl2_eventlog.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "hl2\hl2_player.cpp"
+ $File "hl2\hl2_player.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "hl2\hl2_playerlocaldata.cpp"
+ $File "hl2\hl2_playerlocaldata.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "hl2\hl2_triggers.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "hl2\hl_playermove.cpp"
+ $File "hl2\info_teleporter_countdown.cpp"
+ $File "hl2\item_ammo.cpp"
+ $File "hl2\item_battery.cpp"
+ $File "hl2\item_dynamic_resupply.cpp"
+ $File "hl2\item_dynamic_resupply.h"
+ $File "hl2\item_healthkit.cpp"
+ $File "hl2\item_itemcrate.cpp"
+ $File "hl2\item_suit.cpp"
+ $File "hl2\look_door.cpp"
+ $File "hl2\monster_dummy.cpp"
+ $File "hl2\npc_alyx.cpp"
+ $File "hl2\npc_alyx.h"
+ $File "hl2\npc_antlion.cpp"
+ $File "hl2\npc_antlion.h"
+ $File "hl2\npc_antlionguard.cpp"
+ $File "hl2\npc_apcdriver.cpp"
+ $File "hl2\npc_attackchopper.cpp"
+ $File "hl2\npc_attackchopper.h"
+ $File "hl2\npc_barnacle.cpp"
+ $File "hl2\npc_barnacle.h"
+ $File "hl2\npc_barney.cpp"
+ $File "hl2\npc_basescanner.cpp"
+ $File "hl2\npc_basescanner.h"
+ $File "hl2\npc_BaseZombie.cpp"
+ $File "hl2\npc_BaseZombie.h"
+ $File "hl2\npc_breen.cpp"
+ $File "hl2\npc_bullseye.cpp"
+ $File "hl2\npc_bullseye.h"
+ $File "hl2\npc_citizen17.cpp"
+ $File "hl2\npc_citizen17.h"
+ $File "hl2\npc_combine.cpp"
+ $File "hl2\npc_combine.h"
+ $File "hl2\npc_combinecamera.cpp"
+ $File "hl2\npc_combinedropship.cpp"
+ $File "hl2\npc_combinegunship.cpp"
+ $File "hl2\npc_combines.cpp"
+ $File "hl2\npc_combines.h"
+ $File "hl2\npc_cranedriver.cpp"
+ $File "hl2\npc_crow.cpp"
+ $File "hl2\npc_crow.h"
+ $File "hl2\npc_dog.cpp"
+ $File "hl2\npc_eli.cpp"
+ $File "hl2\npc_enemyfinder.cpp"
+ $File "hl2\npc_fisherman.cpp"
+ $File "hl2\npc_gman.cpp"
+ $File "hl2\npc_headcrab.cpp"
+ $File "hl2\npc_headcrab.h"
+ $File "hl2\npc_ichthyosaur.cpp"
+ $File "hl2\npc_kleiner.cpp"
+ $File "hl2\npc_launcher.cpp"
+ $File "hl2\npc_manhack.cpp"
+ $File "hl2\npc_manhack.h"
+ $File "hl2\npc_metropolice.cpp"
+ $File "hl2\npc_metropolice.h"
+ $File "hl2\npc_monk.cpp"
+ $File "hl2\npc_mossman.cpp"
+ $File "hl2\npc_playercompanion.cpp"
+ $File "hl2\npc_playercompanion.h"
+ $File "hl2\npc_PoisonZombie.cpp"
+ $File "hl2\npc_rollermine.cpp"
+ $File "hl2\npc_rollermine.h"
+ $File "hl2\npc_scanner.cpp"
+ $File "hl2\npc_stalker.cpp"
+ $File "hl2\npc_stalker.h"
+ $File "hl2\npc_strider.cpp"
+ $File "hl2\npc_strider.h"
+ $File "npc_talker.cpp"
+ $File "npc_talker.h"
+ $File "hl2\npc_turret_ceiling.cpp"
+ $File "hl2\npc_turret_floor.cpp"
+ $File "hl2\npc_turret_ground.cpp"
+ $File "hl2\npc_vortigaunt_episodic.cpp"
+ $File "hl2\npc_vortigaunt_episodic.h"
+ $File "hl2\npc_zombie.cpp"
+ $File "hl2\point_apc_controller.cpp"
+ $File "hl2\prop_combine_ball.cpp"
+ $File "hl2\prop_combine_ball.h"
+ $File "hl2\prop_thumper.cpp"
+ $File "hl2\proto_sniper.cpp"
+ $File "hl2\rotorwash.cpp"
+ $File "hl2\rotorwash.h"
+ $File "hl2\script_intro.cpp"
+ $File "hl2\script_intro.h"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\vehicle_airboat.cpp"
+ $File "hl2\vehicle_apc.h"
+ $File "hl2\vehicle_crane.cpp"
+ $File "hl2\vehicle_crane.h"
+ $File "hl2\vehicle_prisoner_pod.cpp"
+ $File "hl2\vehicle_viewcontroller.cpp"
+ $File "hl2\weapon_alyxgun.h"
+ $File "hl2\weapon_annabelle.cpp"
+ $File "hl2\weapon_bugbait.cpp"
+ $File "hl2\weapon_crowbar.h"
+ $File "weapon_cubemap.cpp"
+
+ $Folder "unused"
+ {
+ $File "hl2\grenade_beam.cpp"
+ $File "hl2\grenade_beam.h"
+ $File "hl2\grenade_homer.cpp"
+ $File "hl2\grenade_homer.h"
+ $File "hl2\grenade_pathfollower.cpp"
+ $File "hl2\grenade_pathfollower.h"
+ $File "hl2\npc_missiledefense.cpp"
+ $File "hl2\vehicle_apc.cpp"
+ $File "hl2\weapon_cguard.cpp"
+ $File "hl2\weapon_flaregun.cpp"
+ $File "hl2\weapon_flaregun.h"
+ }
+ }
+
+ $Folder "HL2MP"
+ {
+ $File "hl2mp\hl2mp_bot_temp.cpp"
+ $File "hl2mp\hl2mp_bot_temp.h"
+ $File "hl2mp\hl2mp_client.cpp"
+ $File "hl2mp\hl2mp_cvars.cpp"
+ $File "hl2mp\hl2mp_gameinterface.cpp"
+ $File "hl2mp\hl2mp_gameinterface.h"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h"
+ $File "hl2mp\hl2mp_player.cpp"
+ $File "hl2mp\hl2mp_player.h"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h"
+
+ $Folder "Weapons"
+ {
+ $File "hl2mp\grenade_satchel.cpp"
+ $File "hl2mp\grenade_satchel.h"
+ $File "hl2mp\grenade_tripmine.cpp"
+ $File "hl2mp\grenade_tripmine.h"
+ $File "hl2mp\te_hl2mp_shotgun_shot.cpp"
+ $File "hl2mp\te_hl2mp_shotgun_shot.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp"
+ $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
+ }
+ }
+ }
+}
diff --git a/mp/src/game/server/server_linux32_hl2mp.mak b/mp/src/game/server/server_linux32_hl2mp.mak
deleted file mode 100644
index d241b44a..00000000
--- a/mp/src/game/server/server_linux32_hl2mp.mak
+++ /dev/null
@@ -1,5139 +0,0 @@
-NAME=server_hl2mp
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/server -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/game/server -D_DLL_EXT=.so -DVPCGAME=hl2mp -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 ./hl2mp ../../game/shared/hl2mp
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/server.so
-OUTPUTFILE=$(OBJ_DIR)/server.so
-THIS_MAKEFILE = $(PWD)/server_linux32_hl2mp.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/hl2mp/hl2mp_gamerules.cpp \
- ../../game/shared/hl2mp/hl2mp_player_shared.cpp \
- ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \
- ../../game/shared/hl2mp/weapon_357.cpp \
- ../../game/shared/hl2mp/weapon_ar2.cpp \
- ../../game/shared/hl2mp/weapon_crossbow.cpp \
- ../../game/shared/hl2mp/weapon_crowbar.cpp \
- ../../game/shared/hl2mp/weapon_frag.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \
- ../../game/shared/hl2mp/weapon_physcannon.cpp \
- ../../game/shared/hl2mp/weapon_pistol.cpp \
- ../../game/shared/hl2mp/weapon_rpg.cpp \
- ../../game/shared/hl2mp/weapon_shotgun.cpp \
- ../../game/shared/hl2mp/weapon_slam.cpp \
- ../../game/shared/hl2mp/weapon_smg1.cpp \
- ../../game/shared/hl2mp/weapon_stunstick.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predicted_viewmodel.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/teamplay_round_timer.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_flaregun.cpp \
- hl2mp/grenade_satchel.cpp \
- hl2mp/grenade_tripmine.cpp \
- hl2mp/hl2mp_bot_temp.cpp \
- hl2mp/hl2mp_client.cpp \
- hl2mp/hl2mp_cvars.cpp \
- hl2mp/hl2mp_gameinterface.cpp \
- hl2mp/hl2mp_player.cpp \
- hl2mp/te_hl2mp_shotgun_shot.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_control_point.cpp \
- team_control_point_master.cpp \
- team_control_point_round.cpp \
- team_objectiveresource.cpp \
- team_spawnpoint.cpp \
- team_train_watcher.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- trigger_area_capture.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/serverbenchmark_base.P
-endif
-
-$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vote_controller.P
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-
-$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
-endif
-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
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-
-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
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-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/activitylist.P
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-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/ammodef.P
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-$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/animation.P
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-$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/baseentity_shared.P
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- $(PRE_COMPILE_FILE)
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- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_explosion.P
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--include $(OBJ_DIR)/te_fizz.P
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--include $(OBJ_DIR)/te_footprintdecal.P
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--include $(OBJ_DIR)/te_impact.P
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--include $(OBJ_DIR)/te_killplayerattachments.P
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--include $(OBJ_DIR)/te_muzzleflash.P
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--include $(OBJ_DIR)/te_particlesystem.P
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--include $(OBJ_DIR)/te_physicsprop.P
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--include $(OBJ_DIR)/te_playerdecal.P
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--include $(OBJ_DIR)/te_projecteddecal.P
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--include $(OBJ_DIR)/te_showline.P
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--include $(OBJ_DIR)/te_smoke.P
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--include $(OBJ_DIR)/te_sparks.P
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--include $(OBJ_DIR)/te_sprite.P
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--include $(OBJ_DIR)/te_spritespray.P
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--include $(OBJ_DIR)/te_worlddecal.P
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--include $(OBJ_DIR)/timedeventmgr.P
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--include $(OBJ_DIR)/toolframework_server.P
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-
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--include $(OBJ_DIR)/trains.P
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--include $(OBJ_DIR)/triggers.P
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-
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--include $(OBJ_DIR)/WaterLODControl.P
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-
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
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-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/game/server/server_osx32_hl2mp.mak b/mp/src/game/server/server_osx32_hl2mp.mak
deleted file mode 100644
index fe35c32d..00000000
--- a/mp/src/game/server/server_osx32_hl2mp.mak
+++ /dev/null
@@ -1,5148 +0,0 @@
-NAME=server_hl2mp
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2MP -DHL2_DLL -DVPCGAMECAPS=HL2MP -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=hl2mp -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_hl2mp ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 ./hl2mp ../../game/shared/hl2mp
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2mp/bin/server.dylib
-OUTPUTFILE=$(OBJ_DIR)/server.dylib
-THIS_MAKEFILE = $(PWD)/server_osx32_hl2mp.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/hl2mp/hl2mp_gamerules.cpp \
- ../../game/shared/hl2mp/hl2mp_player_shared.cpp \
- ../../game/shared/hl2mp/hl2mp_weapon_parse.cpp \
- ../../game/shared/hl2mp/weapon_357.cpp \
- ../../game/shared/hl2mp/weapon_ar2.cpp \
- ../../game/shared/hl2mp/weapon_crossbow.cpp \
- ../../game/shared/hl2mp/weapon_crowbar.cpp \
- ../../game/shared/hl2mp/weapon_frag.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp \
- ../../game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp \
- ../../game/shared/hl2mp/weapon_physcannon.cpp \
- ../../game/shared/hl2mp/weapon_pistol.cpp \
- ../../game/shared/hl2mp/weapon_rpg.cpp \
- ../../game/shared/hl2mp/weapon_shotgun.cpp \
- ../../game/shared/hl2mp/weapon_slam.cpp \
- ../../game/shared/hl2mp/weapon_smg1.cpp \
- ../../game/shared/hl2mp/weapon_stunstick.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predicted_viewmodel.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/teamplay_round_timer.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_flaregun.cpp \
- hl2mp/grenade_satchel.cpp \
- hl2mp/grenade_tripmine.cpp \
- hl2mp/hl2mp_bot_temp.cpp \
- hl2mp/hl2mp_client.cpp \
- hl2mp/hl2mp_cvars.cpp \
- hl2mp/hl2mp_gameinterface.cpp \
- hl2mp/hl2mp_player.cpp \
- hl2mp/te_hl2mp_shotgun_shot.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_control_point.cpp \
- team_control_point_master.cpp \
- team_control_point_round.cpp \
- team_objectiveresource.cpp \
- team_spawnpoint.cpp \
- team_train_watcher.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- trigger_area_capture.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/libsteam_api.dylib \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/serverbenchmark_base.P
-endif
-
-$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vote_controller.P
-endif
-
-$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
-endif
-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
-endif
-
-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
-endif
-
-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/activitylist.P
-endif
-
-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ammodef.P
-endif
-
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--include $(OBJ_DIR)/te_explosion.P
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--include $(OBJ_DIR)/te_fizz.P
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--include $(OBJ_DIR)/te_glassshatter.P
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--include $(OBJ_DIR)/te_killplayerattachments.P
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--include $(OBJ_DIR)/te_physicsprop.P
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--include $(OBJ_DIR)/te_playerdecal.P
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--include $(OBJ_DIR)/te_showline.P
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--include $(OBJ_DIR)/te_smoke.P
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--include $(OBJ_DIR)/te_sparks.P
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--include $(OBJ_DIR)/te_spritespray.P
-endif
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--include $(OBJ_DIR)/timedeventmgr.P
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-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_server.P
-endif
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-$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/trains.P
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--include $(OBJ_DIR)/variant_t.P
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-
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/game/shared/gamerules.h b/mp/src/game/shared/gamerules.h
index 7564ca59..a8f4c35b 100644
--- a/mp/src/game/shared/gamerules.h
+++ b/mp/src/game/shared/gamerules.h
@@ -178,11 +178,13 @@ public:
virtual void ClientCommandKeyValues( edict_t *pEntity, KeyValues *pKeyValues ) {}
- // IsConnectedUserInfoChangeAllowed allows to override FCVAR_NOT_CONNECTED rule when
- // player is on team spectator or team unassigned for example
- // Default and previous engine implementation will never allow FCVAR_NOT_CONNECTED cvars
- // to be changed while connected to a game server
- virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer ) { return !IsMultiplayer(); }
+ // IsConnectedUserInfoChangeAllowed allows the clients to change
+ // cvars with the FCVAR_NOT_CONNECTED rule if it returns true
+ virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer )
+ {
+ Assert( !IsMultiplayer() );
+ return true;
+ }
#ifdef CLIENT_DLL
diff --git a/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp b/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
index abb36cae..1b7cf70f 100644
--- a/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
+++ b/mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
@@ -844,7 +844,11 @@ const char *CHL2MPRules::GetGameDescription( void )
return "Deathmatch";
}
-
+bool CHL2MPRules::IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer )
+{
+ return true;
+}
+
float CHL2MPRules::GetMapRemainingTime()
{
// if timelimit is disabled, return 0
diff --git a/mp/src/game/shared/hl2mp/hl2mp_gamerules.h b/mp/src/game/shared/hl2mp/hl2mp_gamerules.h
index 84f83999..8cadeab0 100644
--- a/mp/src/game/shared/hl2mp/hl2mp_gamerules.h
+++ b/mp/src/game/shared/hl2mp/hl2mp_gamerules.h
@@ -145,6 +145,8 @@ public:
bool IsTeamplay( void ) { return m_bTeamPlayEnabled; }
void CheckAllPlayersReady( void );
+
+ virtual bool IsConnectedUserInfoChangeAllowed( CBasePlayer *pPlayer );
private:
diff --git a/mp/src/game_hl2mp_linux32.mak b/mp/src/game_hl2mp_linux32.mak
deleted file mode 100644
index 5504d6d3..00000000
--- a/mp/src/game_hl2mp_linux32.mak
+++ /dev/null
@@ -1,126 +0,0 @@
-# VPC MASTER MAKEFILE
-
-
-
-SHELL:=/bin/bash
-# to control parallelism, set the MAKE_JOBS environment variable
-ifeq ($(strip $(MAKE_JOBS)),)
- ifeq ($(shell uname),Darwin)
- CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
- endif
- ifeq ($(shell uname),Linux)
- CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
- endif
- MAKE_JOBS:=$(CPUS)
-endif
-
-ifeq ($(strip $(MAKE_JOBS)),)
- MAKE_JOBS:=8
-endif
-
-# All projects (default target)
-all:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-all-targets : client_hl2mp server_hl2mp tier1 mathlib vgui_controls fixsrvso
-
-
-# Individual projects + dependencies
-
-client_hl2mp : tier1 mathlib vgui_controls
- @echo "Building: client_hl2mp"
- @+cd game/client && $(MAKE) -f client_linux32_hl2mp.mak $(CLEANPARAM)
-
-server_hl2mp : tier1 mathlib
- @echo "Building: server_hl2mp"
- @+cd game/server && $(MAKE) -f server_linux32_hl2mp.mak $(CLEANPARAM)
-
-tier1 :
- @echo "Building: tier1"
- @+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM)
-
-mathlib :
- @echo "Building: mathlib"
- @+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM)
-
-vgui_controls :
- @echo "Building: vgui_controls"
- @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM)
-
-fixsrvso : server_hl2mp
- @echo "Copying server.so to server_srv.so"
- @+cd ../game/mod_hl2mp/bin && cp server.so server_srv.so
- @+cd ../game/mod_hl2mp/bin && cp server.so.dbg server_srv.so.dbg
-
-# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
-# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
-TAGS:
- @rm -f TAGS
- @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
-
-
-
-# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
-
-.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink client_hl2mp server_hl2mp tier1 mathlib vgui_controls
-
-
-
-# The standard clean command to clean it all out.
-
-clean:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
-
-
-
-# clean targets, so we re-link next time.
-
-cleantargets:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
-
-
-
-# p4 edit and remove targets, so we get an entirely clean build.
-
-cleanandremove:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove
-
-
-
-#relink
-
-relink: cleantargets
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-
-
-# Here's a command to list out all the targets
-
-
-showtargets:
- @echo '-------------------' && \
- echo '----- TARGETS -----' && \
- echo '-------------------' && \
- echo 'clean' && \
- echo 'client_hl2mp' && \
- echo 'server_hl2mp' && \
- echo 'tier1' && \
- echo 'mathlib' && \
- echo 'vgui_controls'
-
-
-
diff --git a/mp/src/game_hl2mp_osx32.mak b/mp/src/game_hl2mp_osx32.mak
deleted file mode 100644
index 521d7b9c..00000000
--- a/mp/src/game_hl2mp_osx32.mak
+++ /dev/null
@@ -1,121 +0,0 @@
-# VPC MASTER MAKEFILE
-
-
-
-SHELL:=/bin/bash
-# to control parallelism, set the MAKE_JOBS environment variable
-ifeq ($(strip $(MAKE_JOBS)),)
- ifeq ($(shell uname),Darwin)
- CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
- endif
- ifeq ($(shell uname),Linux)
- CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
- endif
- MAKE_JOBS:=$(CPUS)
-endif
-
-ifeq ($(strip $(MAKE_JOBS)),)
- MAKE_JOBS:=8
-endif
-
-# All projects (default target)
-all:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-all-targets : server_hl2mp client_hl2mp tier1 vgui_controls mathlib
-
-
-# Individual projects + dependencies
-
-server_hl2mp : tier1 mathlib
- @echo "Building: server_hl2mp"
- @+cd game/server && $(MAKE) -f server_osx32_hl2mp.mak $(CLEANPARAM)
-
-client_hl2mp : tier1 vgui_controls mathlib
- @echo "Building: client_hl2mp"
- @+cd game/client && $(MAKE) -f client_osx32_hl2mp.mak $(CLEANPARAM)
-
-tier1 :
- @echo "Building: tier1"
- @+cd tier1 && $(MAKE) -f tier1_osx32.mak $(CLEANPARAM)
-
-vgui_controls : tier1
- @echo "Building: vgui_controls"
- @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_osx32.mak $(CLEANPARAM)
-
-mathlib : tier1
- @echo "Building: mathlib"
- @+cd mathlib && $(MAKE) -f mathlib_osx32.mak $(CLEANPARAM)
-
-# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
-# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
-TAGS:
- @rm -f TAGS
- @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
-
-
-
-# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
-
-.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink server_hl2mp client_hl2mp tier1 vgui_controls mathlib
-
-
-
-# The standard clean command to clean it all out.
-
-clean:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
-
-
-
-# clean targets, so we re-link next time.
-
-cleantargets:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
-
-
-
-# p4 edit and remove targets, so we get an entirely clean build.
-
-cleanandremove:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove
-
-
-
-#relink
-
-relink: cleantargets
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-
-
-# Here's a command to list out all the targets
-
-
-showtargets:
- @echo '-------------------' && \
- echo '----- TARGETS -----' && \
- echo '-------------------' && \
- echo 'clean' && \
- echo 'server_hl2mp' && \
- echo 'client_hl2mp' && \
- echo 'tier1' && \
- echo 'vgui_controls' && \
- echo 'mathlib'
-
-
-
diff --git a/mp/src/lib/osx32/bitmap.a b/mp/src/lib/osx32/bitmap.a
index d400e85a..a4947ce1 100644
Binary files a/mp/src/lib/osx32/bitmap.a and b/mp/src/lib/osx32/bitmap.a differ
diff --git a/mp/src/lib/osx32/choreoobjects.a b/mp/src/lib/osx32/choreoobjects.a
index fa82bc86..c88ec194 100644
Binary files a/mp/src/lib/osx32/choreoobjects.a and b/mp/src/lib/osx32/choreoobjects.a differ
diff --git a/mp/src/lib/osx32/dmxloader.a b/mp/src/lib/osx32/dmxloader.a
index 7a50438c..f75dbb82 100644
Binary files a/mp/src/lib/osx32/dmxloader.a and b/mp/src/lib/osx32/dmxloader.a differ
diff --git a/mp/src/lib/osx32/libtier0.dylib b/mp/src/lib/osx32/libtier0.dylib
index 52c99dee..e7bba480 100644
Binary files a/mp/src/lib/osx32/libtier0.dylib and b/mp/src/lib/osx32/libtier0.dylib differ
diff --git a/mp/src/lib/osx32/libvstdlib.dylib b/mp/src/lib/osx32/libvstdlib.dylib
index bf1959ac..65601148 100644
Binary files a/mp/src/lib/osx32/libvstdlib.dylib and b/mp/src/lib/osx32/libvstdlib.dylib differ
diff --git a/mp/src/lib/osx32/matsys_controls.a b/mp/src/lib/osx32/matsys_controls.a
index bbac2513..b49c76a7 100644
Binary files a/mp/src/lib/osx32/matsys_controls.a and b/mp/src/lib/osx32/matsys_controls.a differ
diff --git a/mp/src/lib/osx32/particles.a b/mp/src/lib/osx32/particles.a
index 82f3c900..ac72cdf1 100644
Binary files a/mp/src/lib/osx32/particles.a and b/mp/src/lib/osx32/particles.a differ
diff --git a/mp/src/lib/osx32/tier2.a b/mp/src/lib/osx32/tier2.a
index 7964fbc8..492c6e2e 100644
Binary files a/mp/src/lib/osx32/tier2.a and b/mp/src/lib/osx32/tier2.a differ
diff --git a/mp/src/lib/osx32/tier3.a b/mp/src/lib/osx32/tier3.a
index 044412c3..9199a731 100644
Binary files a/mp/src/lib/osx32/tier3.a and b/mp/src/lib/osx32/tier3.a differ
diff --git a/mp/src/lib/osx32/vtf.a b/mp/src/lib/osx32/vtf.a
index 32ac2e38..fd8ed1fd 100644
Binary files a/mp/src/lib/osx32/vtf.a and b/mp/src/lib/osx32/vtf.a differ
diff --git a/mp/src/lib/public/appframework.lib b/mp/src/lib/public/appframework.lib
index 9c1694d7..b5ae1e04 100644
Binary files a/mp/src/lib/public/appframework.lib and b/mp/src/lib/public/appframework.lib differ
diff --git a/mp/src/lib/public/linux32/bitmap.a b/mp/src/lib/public/linux32/bitmap.a
index 2682c86d..155d25ab 100644
Binary files a/mp/src/lib/public/linux32/bitmap.a and b/mp/src/lib/public/linux32/bitmap.a differ
diff --git a/mp/src/lib/public/linux32/choreoobjects.a b/mp/src/lib/public/linux32/choreoobjects.a
index 9bdf1cec..d5d53f3d 100644
Binary files a/mp/src/lib/public/linux32/choreoobjects.a and b/mp/src/lib/public/linux32/choreoobjects.a differ
diff --git a/mp/src/lib/public/linux32/dmxloader.a b/mp/src/lib/public/linux32/dmxloader.a
index a9383064..1ae1c4d2 100644
Binary files a/mp/src/lib/public/linux32/dmxloader.a and b/mp/src/lib/public/linux32/dmxloader.a differ
diff --git a/mp/src/lib/public/linux32/libtier0.so b/mp/src/lib/public/linux32/libtier0.so
index bb942608..e21171c6 100644
Binary files a/mp/src/lib/public/linux32/libtier0.so and b/mp/src/lib/public/linux32/libtier0.so differ
diff --git a/mp/src/lib/public/linux32/matsys_controls.a b/mp/src/lib/public/linux32/matsys_controls.a
index edffa2f7..8d8ee64d 100644
Binary files a/mp/src/lib/public/linux32/matsys_controls.a and b/mp/src/lib/public/linux32/matsys_controls.a differ
diff --git a/mp/src/lib/public/linux32/particles.a b/mp/src/lib/public/linux32/particles.a
index 7d344985..48c5a887 100644
Binary files a/mp/src/lib/public/linux32/particles.a and b/mp/src/lib/public/linux32/particles.a differ
diff --git a/mp/src/lib/public/linux32/tier2.a b/mp/src/lib/public/linux32/tier2.a
index a2e7d7c5..488ded2a 100644
Binary files a/mp/src/lib/public/linux32/tier2.a and b/mp/src/lib/public/linux32/tier2.a differ
diff --git a/mp/src/lib/public/linux32/tier3.a b/mp/src/lib/public/linux32/tier3.a
index 8d47d123..ea2e4b63 100644
Binary files a/mp/src/lib/public/linux32/tier3.a and b/mp/src/lib/public/linux32/tier3.a differ
diff --git a/mp/src/lib/public/linux32/vtf.a b/mp/src/lib/public/linux32/vtf.a
index 3c98b93c..502040cf 100644
Binary files a/mp/src/lib/public/linux32/vtf.a and b/mp/src/lib/public/linux32/vtf.a differ
diff --git a/mp/src/lib/public/vgui_controls.lib b/mp/src/lib/public/vgui_controls.lib
index 83e7df83..09354841 100644
Binary files a/mp/src/lib/public/vgui_controls.lib and b/mp/src/lib/public/vgui_controls.lib differ
diff --git a/mp/src/lib/public/vmpi.lib b/mp/src/lib/public/vmpi.lib
index 9cebd6f1..cc614bb7 100644
Binary files a/mp/src/lib/public/vmpi.lib and b/mp/src/lib/public/vmpi.lib differ
diff --git a/mp/src/lib/public/vstdlib.lib b/mp/src/lib/public/vstdlib.lib
index fc97e842..1d7e3337 100644
Binary files a/mp/src/lib/public/vstdlib.lib and b/mp/src/lib/public/vstdlib.lib differ
diff --git a/mp/src/mathlib/mathlib-2010.vcxproj b/mp/src/mathlib/mathlib-2010.vcxproj
deleted file mode 100644
index 1ddd6100..00000000
--- a/mp/src/mathlib/mathlib-2010.vcxproj
+++ /dev/null
@@ -1,229 +0,0 @@
-
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-
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- .\Release\win32\
- ..\devtools\vstools;$(ExecutablePath);$(Path)
- true
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-
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- ..\common;..\public;..\public\tier0;..\public\tier1;..\public\mathlib
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=mathlib;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;MATHLIB_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\mathlib;_DLL_EXT=.dll;VPCGAME=valve
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- WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=mathlib;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;MATHLIB_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\mathlib;_DLL_EXT=.dll;VPCGAME=valve
- true
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- $(IntDir)/
- Prompt
-
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-
- false
- ..\lib\public\mathlib.lib
- true
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-
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deleted file mode 100644
index 97d1572d..00000000
--- a/mp/src/mathlib/mathlib-2010.vcxproj.filters
+++ /dev/null
@@ -1,170 +0,0 @@
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-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
-
-
-
diff --git a/mp/src/mathlib/mathlib.vpc b/mp/src/mathlib/mathlib.vpc
new file mode 100644
index 00000000..59a0c95f
--- /dev/null
+++ b/mp/src/mathlib/mathlib.vpc
@@ -0,0 +1,84 @@
+//-----------------------------------------------------------------------------
+// MATHLIB.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX]
+
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;..\public\mathlib"
+ $PreprocessorDefinitions "$BASE;MATHLIB_LIB"
+ }
+}
+
+$Project "mathlib"
+{
+ $Folder "Source Files"
+ {
+ $File "color_conversion.cpp"
+ $File "halton.cpp"
+ $File "lightdesc.cpp"
+ $File "mathlib_base.cpp"
+ $File "powsse.cpp"
+ $File "sparse_convolution_noise.cpp"
+ $File "sseconst.cpp"
+ $File "sse.cpp" [$WINDOWS||$POSIX]
+ $File "ssenoise.cpp"
+ $File "3dnow.cpp" [$WINDOWS||$LINUX]
+ $File "anorms.cpp"
+ $File "bumpvects.cpp"
+ $File "IceKey.cpp"
+ $File "imagequant.cpp"
+ $File "polyhedron.cpp"
+ $File "quantize.cpp"
+ $File "randsse.cpp"
+ $File "spherical.cpp"
+ $File "simdvectormatrix.cpp"
+ $File "vector.cpp"
+ $File "vmatrix.cpp"
+ $File "almostequal.cpp"
+ }
+
+
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h" [$WINDOWS||$LINUX]
+ $File "$SRCDIR\public\mathlib\anorms.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\mathlib\compressed_3d_unitvec.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\mathlib\halton.h"
+ $File "$SRCDIR\public\mathlib\IceKey.H"
+ $File "$SRCDIR\public\mathlib\lightdesc.h"
+ $File "$SRCDIR\public\mathlib\math_pfns.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\mathlib\noise.h"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\public\mathlib\quantize.h"
+ $File "$SRCDIR\public\mathlib\simdvectormatrix.h"
+ $File "$SRCDIR\public\mathlib\spherical_geometry.h"
+ $File "$SRCDIR\public\mathlib\ssemath.h"
+ $File "$SRCDIR\public\mathlib\ssequaternion.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "noisedata.h"
+ $File "sse.h" [$WINDOWS||$POSIX]
+ $File "3dnow.h" [$WINDOWS||$LINUX]
+ }
+}
diff --git a/mp/src/mathlib/mathlib_linux32.mak b/mp/src/mathlib/mathlib_linux32.mak
deleted file mode 100644
index b48b26ad..00000000
--- a/mp/src/mathlib/mathlib_linux32.mak
+++ /dev/null
@@ -1,264 +0,0 @@
-NAME=mathlib
-SRCROOT=..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=mathlib -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DMATHLIB_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/mathlib -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=mathlib -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DMATHLIB_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/mathlib -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2 ../public/mathlib
-CONFTYPE = lib
-OUTPUTFILE=../lib/public/linux32/mathlib.a
-THIS_MAKEFILE = $(PWD)/mathlib_linux32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- 3dnow.cpp \
- almostequal.cpp \
- anorms.cpp \
- bumpvects.cpp \
- color_conversion.cpp \
- halton.cpp \
- IceKey.cpp \
- imagequant.cpp \
- lightdesc.cpp \
- mathlib_base.cpp \
- polyhedron.cpp \
- powsse.cpp \
- quantize.cpp \
- randsse.cpp \
- simdvectormatrix.cpp \
- sparse_convolution_noise.cpp \
- spherical.cpp \
- sse.cpp \
- sseconst.cpp \
- ssenoise.cpp \
- vector.cpp \
- vmatrix.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/3dnow.P
-endif
-
-$(OBJ_DIR)/3dnow.o : $(PWD)/3dnow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/almostequal.P
-endif
-
-$(OBJ_DIR)/almostequal.o : $(PWD)/almostequal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/anorms.P
-endif
-
-$(OBJ_DIR)/anorms.o : $(PWD)/anorms.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bumpvects.P
-endif
-
-$(OBJ_DIR)/bumpvects.o : $(PWD)/bumpvects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/color_conversion.P
-endif
-
-$(OBJ_DIR)/color_conversion.o : $(PWD)/color_conversion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/halton.P
-endif
-
-$(OBJ_DIR)/halton.o : $(PWD)/halton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/IceKey.P
-endif
-
-$(OBJ_DIR)/IceKey.o : $(PWD)/IceKey.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/imagequant.P
-endif
-
-$(OBJ_DIR)/imagequant.o : $(PWD)/imagequant.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/lightdesc.P
-endif
-
-$(OBJ_DIR)/lightdesc.o : $(PWD)/lightdesc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mathlib_base.P
-endif
-
-$(OBJ_DIR)/mathlib_base.o : $(PWD)/mathlib_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/polyhedron.P
-endif
-
-$(OBJ_DIR)/polyhedron.o : $(PWD)/polyhedron.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/powsse.P
-endif
-
-$(OBJ_DIR)/powsse.o : $(PWD)/powsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/quantize.P
-endif
-
-$(OBJ_DIR)/quantize.o : $(PWD)/quantize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randsse.P
-endif
-
-$(OBJ_DIR)/randsse.o : $(PWD)/randsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/simdvectormatrix.P
-endif
-
-$(OBJ_DIR)/simdvectormatrix.o : $(PWD)/simdvectormatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparse_convolution_noise.P
-endif
-
-$(OBJ_DIR)/sparse_convolution_noise.o : $(PWD)/sparse_convolution_noise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/spherical.P
-endif
-
-$(OBJ_DIR)/spherical.o : $(PWD)/spherical.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sse.P
-endif
-
-$(OBJ_DIR)/sse.o : $(PWD)/sse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sseconst.P
-endif
-
-$(OBJ_DIR)/sseconst.o : $(PWD)/sseconst.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ssenoise.P
-endif
-
-$(OBJ_DIR)/ssenoise.o : $(PWD)/ssenoise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vector.P
-endif
-
-$(OBJ_DIR)/vector.o : $(PWD)/vector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vmatrix.P
-endif
-
-$(OBJ_DIR)/vmatrix.o : $(PWD)/vmatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/mathlib/mathlib_osx32.mak b/mp/src/mathlib/mathlib_osx32.mak
deleted file mode 100644
index a9a54e26..00000000
--- a/mp/src/mathlib/mathlib_osx32.mak
+++ /dev/null
@@ -1,259 +0,0 @@
-NAME=mathlib
-SRCROOT=..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DMATHLIB_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/mathlib -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DMATHLIB_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/mathlib -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../public/mathlib
-CONFTYPE = lib
-OUTPUTFILE=../lib/osx32/mathlib.a
-THIS_MAKEFILE = $(PWD)/mathlib_osx32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- almostequal.cpp \
- anorms.cpp \
- bumpvects.cpp \
- color_conversion.cpp \
- halton.cpp \
- IceKey.cpp \
- imagequant.cpp \
- lightdesc.cpp \
- mathlib_base.cpp \
- polyhedron.cpp \
- powsse.cpp \
- quantize.cpp \
- randsse.cpp \
- simdvectormatrix.cpp \
- sparse_convolution_noise.cpp \
- spherical.cpp \
- sse.cpp \
- sseconst.cpp \
- ssenoise.cpp \
- vector.cpp \
- vmatrix.cpp \
-
-
-LIBFILES = \
- ../lib/osx32/libvstdlib.dylib \
- ../lib/osx32/tier1.a \
-
-
-LIBFILENAMES = \
- ../lib/osx32/libvstdlib.dylib \
- ../lib/osx32/tier1.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/almostequal.P
-endif
-
-$(OBJ_DIR)/almostequal.o : $(PWD)/almostequal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/anorms.P
-endif
-
-$(OBJ_DIR)/anorms.o : $(PWD)/anorms.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bumpvects.P
-endif
-
-$(OBJ_DIR)/bumpvects.o : $(PWD)/bumpvects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/color_conversion.P
-endif
-
-$(OBJ_DIR)/color_conversion.o : $(PWD)/color_conversion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/halton.P
-endif
-
-$(OBJ_DIR)/halton.o : $(PWD)/halton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/IceKey.P
-endif
-
-$(OBJ_DIR)/IceKey.o : $(PWD)/IceKey.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/imagequant.P
-endif
-
-$(OBJ_DIR)/imagequant.o : $(PWD)/imagequant.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/lightdesc.P
-endif
-
-$(OBJ_DIR)/lightdesc.o : $(PWD)/lightdesc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mathlib_base.P
-endif
-
-$(OBJ_DIR)/mathlib_base.o : $(PWD)/mathlib_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/polyhedron.P
-endif
-
-$(OBJ_DIR)/polyhedron.o : $(PWD)/polyhedron.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/powsse.P
-endif
-
-$(OBJ_DIR)/powsse.o : $(PWD)/powsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/quantize.P
-endif
-
-$(OBJ_DIR)/quantize.o : $(PWD)/quantize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randsse.P
-endif
-
-$(OBJ_DIR)/randsse.o : $(PWD)/randsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/simdvectormatrix.P
-endif
-
-$(OBJ_DIR)/simdvectormatrix.o : $(PWD)/simdvectormatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparse_convolution_noise.P
-endif
-
-$(OBJ_DIR)/sparse_convolution_noise.o : $(PWD)/sparse_convolution_noise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/spherical.P
-endif
-
-$(OBJ_DIR)/spherical.o : $(PWD)/spherical.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sse.P
-endif
-
-$(OBJ_DIR)/sse.o : $(PWD)/sse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sseconst.P
-endif
-
-$(OBJ_DIR)/sseconst.o : $(PWD)/sseconst.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ssenoise.P
-endif
-
-$(OBJ_DIR)/ssenoise.o : $(PWD)/ssenoise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vector.P
-endif
-
-$(OBJ_DIR)/vector.o : $(PWD)/vector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vmatrix.P
-endif
-
-$(OBJ_DIR)/vmatrix.o : $(PWD)/vmatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/public/UtlCachedFileData.h b/mp/src/public/UtlCachedFileData.h
index b1ced0a5..7fce91f1 100644
--- a/mp/src/public/UtlCachedFileData.h
+++ b/mp/src/public/UtlCachedFileData.h
@@ -936,8 +936,6 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime
if ( !list.Count() )
return;
- bool bSteam = g_pFullFileSystem->IsSteam();
-
for ( int listStart = 0, listEnd = 0; listStart < list.Count(); listStart = listEnd+1 )
{
int pathIndex = g_pFullFileSystem->GetPathIndex( m_Elements[list[listStart].index].handle );
@@ -957,7 +955,7 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime
{
bCheck = false;
}
- else if ( !bSteam )
+ else
{
long pathTime = g_pFullFileSystem->GetPathTime( fn, "GAME" );
bCheck = (pathTime > cacheFileTime) ? true : false;
diff --git a/mp/src/public/dt_common.h b/mp/src/public/dt_common.h
index a2d6bdca..d899ee80 100644
--- a/mp/src/public/dt_common.h
+++ b/mp/src/public/dt_common.h
@@ -190,7 +190,7 @@ public:
union
{
float m_Float;
- long m_Int;
+ int m_Int;
const char *m_pString;
void *m_pData; // For DataTables.
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
diff --git a/mp/src/public/filesystem_init.cpp b/mp/src/public/filesystem_init.cpp
index 5ca97fb3..2f8366e4 100644
--- a/mp/src/public/filesystem_init.cpp
+++ b/mp/src/public/filesystem_init.cpp
@@ -1407,17 +1407,9 @@ void FileSystem_ClearSteamEnvVars()
void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *szGameInfoPath )
{
char platform[MAX_PATH];
- if ( pFileSystem->IsSteam() )
- {
- // Steam doesn't support relative paths
- Q_strncpy( platform, "platform", MAX_PATH );
- }
- else
- {
- Q_strncpy( platform, szGameInfoPath, MAX_PATH );
- Q_StripTrailingSlash( platform );
- Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH );
- }
+ Q_strncpy( platform, szGameInfoPath, MAX_PATH );
+ Q_StripTrailingSlash( platform );
+ Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH );
pFileSystem->AddSearchPath( platform, "PLATFORM" );
}
diff --git a/mp/src/public/sentence.cpp b/mp/src/public/sentence.cpp
index be55b5de..2f833952 100644
--- a/mp/src/public/sentence.cpp
+++ b/mp/src/public/sentence.cpp
@@ -360,7 +360,7 @@ static CCLanguage g_CCLanguageLookup[] =
{ CC_FRENCH, "french", 150, 0, 0 },
{ CC_GERMAN, "german", 0, 150, 0 },
{ CC_ITALIAN, "italian", 0, 150, 150 },
- { CC_KOREAN, "korean", 150, 0, 150 },
+ { CC_KOREAN, "koreana", 150, 0, 150 },
{ CC_SCHINESE, "schinese", 150, 0, 150 },
{ CC_SPANISH, "spanish", 0, 0, 150 },
{ CC_TCHINESE, "tchinese", 150, 0, 150 },
diff --git a/mp/src/public/tier0/memoverride.cpp b/mp/src/public/tier0/memoverride.cpp
index 84c8dcf3..29495903 100644
--- a/mp/src/public/tier0/memoverride.cpp
+++ b/mp/src/public/tier0/memoverride.cpp
@@ -737,9 +737,16 @@ int __cdecl _CrtDbgReport( int nRptType, const char * szFile,
{
static char output[1024];
va_list args;
- va_start( args, szFormat );
- _vsnprintf( output, sizeof( output )-1, szFormat, args );
- va_end( args );
+ if ( szFormat )
+ {
+ va_start( args, szFormat );
+ _vsnprintf( output, sizeof( output )-1, szFormat, args );
+ va_end( args );
+ }
+ else
+ {
+ output[0] = 0;
+ }
return g_pMemAlloc->CrtDbgReport( nRptType, szFile, nLine, szModule, output );
}
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln
new file mode 100644
index 00000000..f7908da1
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln
@@ -0,0 +1,45 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest-md", "gtest-md.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main-md", "gtest_main-md.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862033}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test-md", "gtest_prod_test-md.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest-md", "gtest_unittest-md.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A2}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.Build.0 = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.ActiveCfg = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.Build.0 = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.ActiveCfg = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.Build.0 = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.ActiveCfg = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.Build.0 = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.ActiveCfg = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj
new file mode 100644
index 00000000..c78a4a4d
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj
@@ -0,0 +1,237 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln
new file mode 100644
index 00000000..ef4b057f
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln
@@ -0,0 +1,45 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest", "gtest_unittest.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A1}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test", "gtest_prod_test.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.Build.0 = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.ActiveCfg = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.Build.0 = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.ActiveCfg = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.Build.0 = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.ActiveCfg = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.Build.0 = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.ActiveCfg = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj
new file mode 100644
index 00000000..8d6c7b5a
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj
@@ -0,0 +1,329 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj
new file mode 100644
index 00000000..6e8f970e
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj
@@ -0,0 +1,117 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
+ Win32Proj
+
+
+
+ StaticLibrary
+ MultiByte
+
+
+ StaticLibrary
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+
+
+
+ Disabled
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)gtestd.lib
+
+
+
+
+ WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)gtest.lib
+
+
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj
new file mode 100644
index 00000000..321667f1
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj
@@ -0,0 +1,165 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj
new file mode 100644
index 00000000..7a79e100
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj
@@ -0,0 +1,233 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj
new file mode 100644
index 00000000..af13fd33
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj
@@ -0,0 +1,104 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}
+ Win32Proj
+
+
+
+ StaticLibrary
+ MultiByte
+
+
+ StaticLibrary
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+
+
+
+ Disabled
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)$(ProjectName)d.lib
+
+
+
+
+ WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)$(ProjectName).lib
+
+
+
+
+ {c8f6c172-56f2-4e76-b5fa-c3b423b31be7}
+ true
+ true
+
+
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj
new file mode 100644
index 00000000..05b05d9e
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj
@@ -0,0 +1,164 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj
new file mode 100644
index 00000000..d1f6345b
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj
@@ -0,0 +1,164 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj
new file mode 100644
index 00000000..38a5e566
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj
@@ -0,0 +1,147 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj
new file mode 100644
index 00000000..3c8769e7
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj
@@ -0,0 +1,147 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj
new file mode 100644
index 00000000..63ec0682
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj
@@ -0,0 +1,449 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln
new file mode 100644
index 00000000..6ca1e68d
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual Studio 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{EBBA93AA-DDB9-4704-977E-EE85B0420822}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ PS3 SNC Debug|Win32 = PS3 SNC Debug|Win32
+ PS3 SNC Release|Win32 = PS3 SNC Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.ActiveCfg = PS3 SNC Debug|Win32
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.Build.0 = PS3 SNC Debug|Win32
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.ActiveCfg = PS3 SNC Release|Win32
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.Build.0 = PS3 SNC Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj
new file mode 100644
index 00000000..912a232c
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj
@@ -0,0 +1,404 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj
new file mode 100644
index 00000000..e2995b8a
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj
@@ -0,0 +1,162 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {49EA010D-706F-4BE2-A397-77854B72A040}
+ libprotobuf-lite
+ Win32Proj
+
+
+
+ StaticLibrary
+
+
+ StaticLibrary
+
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+ StaticLibrary
+
+
+ StaticLibrary
+
+
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+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
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+ Level3
+ OldStyle
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\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj
new file mode 100644
index 00000000..7302a2ef
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj
@@ -0,0 +1,566 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj
new file mode 100644
index 00000000..ad279452
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj
@@ -0,0 +1,204 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ libprotobuf
+ Win32Proj
+
+
+
+ StaticLibrary
+
+
+ StaticLibrary
+
+
+ StaticLibrary
+
+
+ StaticLibrary
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ $(IntDir)libprotobuf.pdb
+ Level3
+ OldStyle
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ $(IntDir)libprotobuf.pdb
+ Level3
+ OldStyle
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\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj
new file mode 100644
index 00000000..fa5971d5
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj
@@ -0,0 +1,533 @@
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diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj
new file mode 100644
index 00000000..98b46fce
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj
@@ -0,0 +1,198 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ Win32Proj
+
+
+
+ StaticLibrary
+
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+ StaticLibrary
+
+
+ StaticLibrary
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+
+ StaticLibrary
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+
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+
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+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj
new file mode 100644
index 00000000..7b1349f2
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj
@@ -0,0 +1,482 @@
+
+
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+
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+
+
+
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+
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+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj
new file mode 100644
index 00000000..d046a361
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj
@@ -0,0 +1,248 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}
+ tests
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ MachineX64
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Generating unittest_import_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+ Generating unittest_import_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+ Generating unittest_import_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+ Generating unittest_import_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+
+
+ Generating unittest_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+ Generating unittest_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+ Generating unittest_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+ Generating unittest_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+
+
+
+
+ {49ea010d-706f-4be2-a397-77854b72a040}
+ false
+
+
+ {1738d5f6-ed1e-47e0-b2f0-456864b93c1e}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln
new file mode 100644
index 00000000..2714218f
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln
@@ -0,0 +1,130 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual Studio 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}"
+ ProjectSection(ProjectDependencies) = postProject
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}"
+ ProjectSection(ProjectDependencies) = postProject
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}"
+ ProjectSection(ProjectDependencies) = postProject
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
+ {3AF54C8A-10BF-4332-9147-F68ED9862032} = {3AF54C8A-10BF-4332-9147-F68ED9862032}
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} = {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcproj", "{49EA010D-706F-4BE2-A397-77854B72A040}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}"
+ ProjectSection(ProjectDependencies) = postProject
+ {49EA010D-706F-4BE2-A397-77854B72A040} = {49EA010D-706F-4BE2-A397-77854B72A040}
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}"
+ ProjectSection(ProjectDependencies) = postProject
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.Build.0 = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.ActiveCfg = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.Build.0 = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.ActiveCfg = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.Build.0 = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.ActiveCfg = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.Build.0 = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.ActiveCfg = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.Build.0 = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.ActiveCfg = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.Build.0 = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.ActiveCfg = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.Build.0 = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.Build.0 = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.ActiveCfg = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.Build.0 = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.ActiveCfg = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.Build.0 = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.ActiveCfg = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.Build.0 = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.ActiveCfg = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.Build.0 = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln
new file mode 100644
index 00000000..413793a1
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln
@@ -0,0 +1,106 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcxproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcxproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcxproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcxproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcxproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcxproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcxproj", "{49EA010D-706F-4BE2-A397-77854B72A040}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcxproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcxproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.Build.0 = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.ActiveCfg = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.Build.0 = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.ActiveCfg = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.Build.0 = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.ActiveCfg = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.Build.0 = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.ActiveCfg = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.Build.0 = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.ActiveCfg = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.Build.0 = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.ActiveCfg = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.Build.0 = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.Build.0 = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.ActiveCfg = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.Build.0 = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.ActiveCfg = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.Build.0 = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.ActiveCfg = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.Build.0 = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.ActiveCfg = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.Build.0 = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj
new file mode 100644
index 00000000..c52ba71c
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj
@@ -0,0 +1,355 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj
new file mode 100644
index 00000000..f27d9dca
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj
@@ -0,0 +1,171 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ false
+ libcmt;%(IgnoreSpecificDefaultLibraries)
+ true
+ Console
+ MachineX64
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+ {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj
new file mode 100644
index 00000000..f161ddf1
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj
@@ -0,0 +1,378 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj
new file mode 100644
index 00000000..894c5fa3
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj
@@ -0,0 +1,212 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}
+ test_plugin
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ MachineX64
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {c8f6c172-56f2-4e76-b5fa-c3b423b31be7}
+ false
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+ {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj
new file mode 100644
index 00000000..e7910659
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj
@@ -0,0 +1,974 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj
new file mode 100644
index 00000000..0f72ce12
--- /dev/null
+++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj
@@ -0,0 +1,436 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}
+ tests
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ MachineX64
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+
+
+ Generating unittest.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+ Generating unittest.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+ Generating unittest.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+ Generating unittest.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+
+
+ Generating unittest_custom_options.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+ Generating unittest_custom_options.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+ Generating unittest_custom_options.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+ Generating unittest_custom_options.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+
+
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+
+
+ Generating unittest_import.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+ Generating unittest_import.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+ Generating unittest_import.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+ Generating unittest_import.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+
+
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+
+
+ Generating unittest_mset.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+ Generating unittest_mset.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+ Generating unittest_mset.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+ Generating unittest_mset.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+
+
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+
+
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+
+
+
+
+ {c8f6c172-56f2-4e76-b5fa-c3b423b31be7}
+ false
+
+
+ {3af54c8a-10bf-4332-9147-f68ed9862032}
+ false
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+ {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be}
+ false
+
+
+ {1738d5f6-ed1e-47e0-b2f0-456864b93c1e}
+ false
+
+
+ {cbbd34e5-02b0-40d5-b6d8-bfea83e18b32}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/mp/src/tier0/tier0_exclude.vpc b/mp/src/tier0/tier0_exclude.vpc
new file mode 100644
index 00000000..70d2d165
--- /dev/null
+++ b/mp/src/tier0/tier0_exclude.vpc
@@ -0,0 +1,18 @@
+//-----------------------------------------------------------------------------
+// tier0_s_exclude.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ -$File "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$WINDOWS]
+ -$File "$SRCDIR\lib\public\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [$WINDOWS]
+ }
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+ }
+}
diff --git a/mp/src/tier1/tier1-2010.vcxproj b/mp/src/tier1/tier1-2010.vcxproj
deleted file mode 100644
index 91ff1504..00000000
--- a/mp/src/tier1/tier1-2010.vcxproj
+++ /dev/null
@@ -1,287 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- tier1
- {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
-
-
-
- StaticLibrary
- MultiByte
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-
-
- StaticLibrary
- MultiByte
- tier1
-
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-
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-
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-
- <_ProjectFileVersion>10.0.30319.1
- ..\lib\public\
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- ..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
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- .\Release\win32\
- ..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
-
-
-
-
-
- /MP
- Disabled
- ..\common;..\public;..\public\tier0;..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
-
-
- false
- ;Rpcrt4.lib
- ..\lib\public\tier1.lib
- true
- false
- /ignore:4221
-
-
- true
-
-
- true
- $(OutDir)/tier1.bsc
-
-
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\common;..\public;..\public\tier0;..\public\tier1
- WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\tier1;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- OldStyle
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
-
-
- false
- ;Rpcrt4.lib
- ..\lib\public\tier1.lib
- true
- false
- /ignore:4221
-
-
- true
-
-
- true
- $(OutDir)/tier1.bsc
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
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-
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-
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-
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-
-
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-
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-
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-
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-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
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-
-
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-
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-
-
-
-
-
-
-
-
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-
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-
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diff --git a/mp/src/tier1/tier1-2010.vcxproj.filters b/mp/src/tier1/tier1-2010.vcxproj.filters
deleted file mode 100644
index 75ddb374..00000000
--- a/mp/src/tier1/tier1-2010.vcxproj.filters
+++ /dev/null
@@ -1,329 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {82D97A15-B2F0-1D81-D6D4-97637C1216E9}
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-
-
diff --git a/mp/src/tier1/tier1.vpc b/mp/src/tier1/tier1.vpc
new file mode 100644
index 00000000..2784d62c
--- /dev/null
+++ b/mp/src/tier1/tier1.vpc
@@ -0,0 +1,155 @@
+//-----------------------------------------------------------------------------
+// TIER1.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+
+$macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX && !$OSXALL]
+
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+$include "$SRCDIR\vstdlib\vstdlib_exclude.vpc" [$OSXALL]
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;TIER1_STATIC_LIB"
+ }
+
+ $Librarian [$WINDOWS]
+ {
+ $AdditionalDependencies "$BASE Rpcrt4.lib"
+ }
+}
+
+$Project "tier1"
+{
+ $Folder "Source Files"
+ {
+ $File "bitbuf.cpp"
+ $File "newbitbuf.cpp"
+ $File "byteswap.cpp"
+ $File "characterset.cpp"
+ $File "checksum_crc.cpp"
+ $File "checksum_md5.cpp"
+ $File "checksum_sha1.cpp"
+ $File "commandbuffer.cpp"
+ $File "convar.cpp"
+ $File "datamanager.cpp"
+ $File "diff.cpp"
+ $File "generichash.cpp"
+ $File "ilocalize.cpp"
+ $File "interface.cpp"
+ $File "KeyValues.cpp"
+ $File "kvpacker.cpp"
+ $File "lzmaDecoder.cpp" [!$SOURCESDK]
+ $File "lzss.cpp" [!$SOURCESDK]
+ $File "mempool.cpp"
+ $File "memstack.cpp"
+ $File "NetAdr.cpp"
+ $File "splitstring.cpp"
+ $File "processor_detect.cpp" [$WINDOWS||$X360]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $EnableC++Exceptions "Yes (/EHsc)" [!$X360]
+ }
+ }
+ }
+
+ $File "processor_detect_linux.cpp" [$POSIX]
+ $File "qsort_s.cpp" [$LINUXALL||$PS3]
+ $File "rangecheckedvar.cpp"
+ $File "reliabletimer.cpp"
+ $File "stringpool.cpp"
+ $File "strtools.cpp"
+ $File "tier1.cpp"
+ $File "tokenreader.cpp"
+ $File "sparsematrix.cpp"
+ $File "uniqueid.cpp"
+ $File "utlbuffer.cpp"
+ $File "utlbufferutil.cpp"
+ $File "utlstring.cpp"
+ $File "utlsymbol.cpp"
+ $File "pathmatch.cpp" [$LINUXALL]
+ $File "snappy.cpp"
+ $File "snappy-sinksource.cpp"
+ $File "snappy-stubs-internal.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $Folder "Internal Header Files"
+ {
+ $File "snappy-internal.h"
+ $File "snappy-stubs-internal.h"
+ }
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\callqueue.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\tier1\checksum_sha1.h"
+ $File "$SRCDIR\public\tier1\CommandBuffer.h"
+ $File "$SRCDIR\public\tier1\convar.h"
+ $File "$SRCDIR\public\tier1\datamanager.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier1\delegates.h"
+ $File "$SRCDIR\public\tier1\diff.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "$SRCDIR\public\tier1\functors.h"
+ $File "$SRCDIR\public\tier1\generichash.h"
+ $File "$SRCDIR\public\tier1\iconvar.h"
+ $File "$SRCDIR\public\tier1\ilocalize.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier1\kvpacker.h"
+ $File "$SRCDIR\public\tier1\lzmaDecoder.h"
+ $File "$SRCDIR\public\tier1\lzss.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\tier1\memstack.h"
+ $File "$SRCDIR\public\tier1\netadr.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\public\tier1\rangecheckedvar.h"
+ $File "$SRCDIR\public\tier1\refcount.h"
+ $File "$SRCDIR\public\tier1\smartptr.h"
+ $File "$SRCDIR\public\tier1\snappy.h"
+ $File "$SRCDIR\public\tier1\snappy-sinksource.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\tier1.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS]
+ $File "$SRCDIR\public\tier1\utlbidirectionalset.h"
+ $File "$SRCDIR\public\tier1\utlblockmemory.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlbufferutil.h"
+ $File "$SRCDIR\public\tier1\utlcommon.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlenvelope.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhandletable.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utlhashtable.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\UtlSortVector.h"
+ $File "$SRCDIR\public\tier1\utlstack.h"
+ $File "$SRCDIR\public\tier1\utlstring.h"
+ $File "$SRCDIR\public\tier1\UtlStringMap.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlsymbollarge.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS]
+ }
+}
diff --git a/mp/src/tier1/tier1_exclude.vpc b/mp/src/tier1/tier1_exclude.vpc
new file mode 100644
index 00000000..856d84f5
--- /dev/null
+++ b/mp/src/tier1/tier1_exclude.vpc
@@ -0,0 +1,14 @@
+//-----------------------------------------------------------------------------
+// tier1_exclude.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ -$File "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$WINDOWS]
+ -$File "$SRCDIR\lib\public\tier1$_STATICLIB_EXT" [$WINDOWS]
+ }
+}
diff --git a/mp/src/tier1/tier1_linux32.mak b/mp/src/tier1/tier1_linux32.mak
deleted file mode 100644
index cfe04d55..00000000
--- a/mp/src/tier1/tier1_linux32.mak
+++ /dev/null
@@ -1,408 +0,0 @@
-NAME=tier1
-SRCROOT=..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2
-CONFTYPE = lib
-OUTPUTFILE=../lib/public/linux32/tier1.a
-THIS_MAKEFILE = $(PWD)/tier1_linux32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- bitbuf.cpp \
- byteswap.cpp \
- characterset.cpp \
- checksum_crc.cpp \
- checksum_md5.cpp \
- checksum_sha1.cpp \
- commandbuffer.cpp \
- convar.cpp \
- datamanager.cpp \
- diff.cpp \
- generichash.cpp \
- ilocalize.cpp \
- interface.cpp \
- KeyValues.cpp \
- kvpacker.cpp \
- mempool.cpp \
- memstack.cpp \
- NetAdr.cpp \
- newbitbuf.cpp \
- pathmatch.cpp \
- processor_detect_linux.cpp \
- qsort_s.cpp \
- rangecheckedvar.cpp \
- reliabletimer.cpp \
- snappy-sinksource.cpp \
- snappy-stubs-internal.cpp \
- snappy.cpp \
- sparsematrix.cpp \
- splitstring.cpp \
- stringpool.cpp \
- strtools.cpp \
- tier1.cpp \
- tokenreader.cpp \
- uniqueid.cpp \
- utlbuffer.cpp \
- utlbufferutil.cpp \
- utlstring.cpp \
- utlsymbol.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bitbuf.P
-endif
-
-$(OBJ_DIR)/bitbuf.o : $(PWD)/bitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/byteswap.P
-endif
-
-$(OBJ_DIR)/byteswap.o : $(PWD)/byteswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/characterset.P
-endif
-
-$(OBJ_DIR)/characterset.o : $(PWD)/characterset.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_crc.P
-endif
-
-$(OBJ_DIR)/checksum_crc.o : $(PWD)/checksum_crc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_md5.P
-endif
-
-$(OBJ_DIR)/checksum_md5.o : $(PWD)/checksum_md5.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_sha1.P
-endif
-
-$(OBJ_DIR)/checksum_sha1.o : $(PWD)/checksum_sha1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/commandbuffer.P
-endif
-
-$(OBJ_DIR)/commandbuffer.o : $(PWD)/commandbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/convar.P
-endif
-
-$(OBJ_DIR)/convar.o : $(PWD)/convar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/datamanager.P
-endif
-
-$(OBJ_DIR)/datamanager.o : $(PWD)/datamanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/diff.P
-endif
-
-$(OBJ_DIR)/diff.o : $(PWD)/diff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/generichash.P
-endif
-
-$(OBJ_DIR)/generichash.o : $(PWD)/generichash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ilocalize.P
-endif
-
-$(OBJ_DIR)/ilocalize.o : $(PWD)/ilocalize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/interface.P
-endif
-
-$(OBJ_DIR)/interface.o : $(PWD)/interface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyValues.P
-endif
-
-$(OBJ_DIR)/KeyValues.o : $(PWD)/KeyValues.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/kvpacker.P
-endif
-
-$(OBJ_DIR)/kvpacker.o : $(PWD)/kvpacker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mempool.P
-endif
-
-$(OBJ_DIR)/mempool.o : $(PWD)/mempool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/memstack.P
-endif
-
-$(OBJ_DIR)/memstack.o : $(PWD)/memstack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/NetAdr.P
-endif
-
-$(OBJ_DIR)/NetAdr.o : $(PWD)/NetAdr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/newbitbuf.P
-endif
-
-$(OBJ_DIR)/newbitbuf.o : $(PWD)/newbitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/pathmatch.P
-endif
-
-$(OBJ_DIR)/pathmatch.o : $(PWD)/pathmatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/processor_detect_linux.P
-endif
-
-$(OBJ_DIR)/processor_detect_linux.o : $(PWD)/processor_detect_linux.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/qsort_s.P
-endif
-
-$(OBJ_DIR)/qsort_s.o : $(PWD)/qsort_s.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/rangecheckedvar.P
-endif
-
-$(OBJ_DIR)/rangecheckedvar.o : $(PWD)/rangecheckedvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/reliabletimer.P
-endif
-
-$(OBJ_DIR)/reliabletimer.o : $(PWD)/reliabletimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-sinksource.P
-endif
-
-$(OBJ_DIR)/snappy-sinksource.o : $(PWD)/snappy-sinksource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-stubs-internal.P
-endif
-
-$(OBJ_DIR)/snappy-stubs-internal.o : $(PWD)/snappy-stubs-internal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy.P
-endif
-
-$(OBJ_DIR)/snappy.o : $(PWD)/snappy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparsematrix.P
-endif
-
-$(OBJ_DIR)/sparsematrix.o : $(PWD)/sparsematrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/splitstring.P
-endif
-
-$(OBJ_DIR)/splitstring.o : $(PWD)/splitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/stringpool.P
-endif
-
-$(OBJ_DIR)/stringpool.o : $(PWD)/stringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/strtools.P
-endif
-
-$(OBJ_DIR)/strtools.o : $(PWD)/strtools.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tier1.P
-endif
-
-$(OBJ_DIR)/tier1.o : $(PWD)/tier1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tokenreader.P
-endif
-
-$(OBJ_DIR)/tokenreader.o : $(PWD)/tokenreader.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/uniqueid.P
-endif
-
-$(OBJ_DIR)/uniqueid.o : $(PWD)/uniqueid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbuffer.P
-endif
-
-$(OBJ_DIR)/utlbuffer.o : $(PWD)/utlbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbufferutil.P
-endif
-
-$(OBJ_DIR)/utlbufferutil.o : $(PWD)/utlbufferutil.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlstring.P
-endif
-
-$(OBJ_DIR)/utlstring.o : $(PWD)/utlstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlsymbol.P
-endif
-
-$(OBJ_DIR)/utlsymbol.o : $(PWD)/utlsymbol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/tier1/tier1_osx32.mak b/mp/src/tier1/tier1_osx32.mak
deleted file mode 100644
index 838b7181..00000000
--- a/mp/src/tier1/tier1_osx32.mak
+++ /dev/null
@@ -1,390 +0,0 @@
-NAME=tier1
-SRCROOT=..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DTIER1_STATIC_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/tier1 -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DTIER1_STATIC_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/tier1 -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1
-CONFTYPE = lib
-OUTPUTFILE=../lib/osx32/tier1.a
-THIS_MAKEFILE = $(PWD)/tier1_osx32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- bitbuf.cpp \
- byteswap.cpp \
- characterset.cpp \
- checksum_crc.cpp \
- checksum_md5.cpp \
- checksum_sha1.cpp \
- commandbuffer.cpp \
- convar.cpp \
- datamanager.cpp \
- diff.cpp \
- generichash.cpp \
- ilocalize.cpp \
- interface.cpp \
- KeyValues.cpp \
- kvpacker.cpp \
- mempool.cpp \
- memstack.cpp \
- NetAdr.cpp \
- newbitbuf.cpp \
- processor_detect_linux.cpp \
- rangecheckedvar.cpp \
- reliabletimer.cpp \
- snappy-sinksource.cpp \
- snappy-stubs-internal.cpp \
- snappy.cpp \
- sparsematrix.cpp \
- splitstring.cpp \
- stringpool.cpp \
- strtools.cpp \
- tier1.cpp \
- tokenreader.cpp \
- uniqueid.cpp \
- utlbuffer.cpp \
- utlbufferutil.cpp \
- utlstring.cpp \
- utlsymbol.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bitbuf.P
-endif
-
-$(OBJ_DIR)/bitbuf.o : $(PWD)/bitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/byteswap.P
-endif
-
-$(OBJ_DIR)/byteswap.o : $(PWD)/byteswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/characterset.P
-endif
-
-$(OBJ_DIR)/characterset.o : $(PWD)/characterset.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_crc.P
-endif
-
-$(OBJ_DIR)/checksum_crc.o : $(PWD)/checksum_crc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_md5.P
-endif
-
-$(OBJ_DIR)/checksum_md5.o : $(PWD)/checksum_md5.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_sha1.P
-endif
-
-$(OBJ_DIR)/checksum_sha1.o : $(PWD)/checksum_sha1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/commandbuffer.P
-endif
-
-$(OBJ_DIR)/commandbuffer.o : $(PWD)/commandbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/convar.P
-endif
-
-$(OBJ_DIR)/convar.o : $(PWD)/convar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/datamanager.P
-endif
-
-$(OBJ_DIR)/datamanager.o : $(PWD)/datamanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/diff.P
-endif
-
-$(OBJ_DIR)/diff.o : $(PWD)/diff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/generichash.P
-endif
-
-$(OBJ_DIR)/generichash.o : $(PWD)/generichash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ilocalize.P
-endif
-
-$(OBJ_DIR)/ilocalize.o : $(PWD)/ilocalize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/interface.P
-endif
-
-$(OBJ_DIR)/interface.o : $(PWD)/interface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyValues.P
-endif
-
-$(OBJ_DIR)/KeyValues.o : $(PWD)/KeyValues.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/kvpacker.P
-endif
-
-$(OBJ_DIR)/kvpacker.o : $(PWD)/kvpacker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mempool.P
-endif
-
-$(OBJ_DIR)/mempool.o : $(PWD)/mempool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/memstack.P
-endif
-
-$(OBJ_DIR)/memstack.o : $(PWD)/memstack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/NetAdr.P
-endif
-
-$(OBJ_DIR)/NetAdr.o : $(PWD)/NetAdr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/newbitbuf.P
-endif
-
-$(OBJ_DIR)/newbitbuf.o : $(PWD)/newbitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/processor_detect_linux.P
-endif
-
-$(OBJ_DIR)/processor_detect_linux.o : $(PWD)/processor_detect_linux.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/rangecheckedvar.P
-endif
-
-$(OBJ_DIR)/rangecheckedvar.o : $(PWD)/rangecheckedvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/reliabletimer.P
-endif
-
-$(OBJ_DIR)/reliabletimer.o : $(PWD)/reliabletimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-sinksource.P
-endif
-
-$(OBJ_DIR)/snappy-sinksource.o : $(PWD)/snappy-sinksource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-stubs-internal.P
-endif
-
-$(OBJ_DIR)/snappy-stubs-internal.o : $(PWD)/snappy-stubs-internal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy.P
-endif
-
-$(OBJ_DIR)/snappy.o : $(PWD)/snappy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparsematrix.P
-endif
-
-$(OBJ_DIR)/sparsematrix.o : $(PWD)/sparsematrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/splitstring.P
-endif
-
-$(OBJ_DIR)/splitstring.o : $(PWD)/splitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/stringpool.P
-endif
-
-$(OBJ_DIR)/stringpool.o : $(PWD)/stringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/strtools.P
-endif
-
-$(OBJ_DIR)/strtools.o : $(PWD)/strtools.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tier1.P
-endif
-
-$(OBJ_DIR)/tier1.o : $(PWD)/tier1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tokenreader.P
-endif
-
-$(OBJ_DIR)/tokenreader.o : $(PWD)/tokenreader.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/uniqueid.P
-endif
-
-$(OBJ_DIR)/uniqueid.o : $(PWD)/uniqueid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbuffer.P
-endif
-
-$(OBJ_DIR)/utlbuffer.o : $(PWD)/utlbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbufferutil.P
-endif
-
-$(OBJ_DIR)/utlbufferutil.o : $(PWD)/utlbufferutil.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlstring.P
-endif
-
-$(OBJ_DIR)/utlstring.o : $(PWD)/utlstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlsymbol.P
-endif
-
-$(OBJ_DIR)/utlsymbol.o : $(PWD)/utlsymbol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj
deleted file mode 100644
index 47767523..00000000
--- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Captioncompiler
- {E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}
-
-
-
- Application
- MultiByte
- captioncompiler
-
-
- Application
- MultiByte
- captioncompiler
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\captioncompiler.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/captioncompiler.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\captioncompiler.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/captioncompiler.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters b/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters
deleted file mode 100644
index 3e16f2b4..00000000
--- a/mp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {C0A65B3F-3B05-094C-44FA-B1624BAD7BAC}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/captioncompiler/captioncompiler.vpc b/mp/src/utils/captioncompiler/captioncompiler.vpc
new file mode 100644
index 00000000..6d60fabe
--- /dev/null
+++ b/mp/src/utils/captioncompiler/captioncompiler.vpc
@@ -0,0 +1,60 @@
+//-----------------------------------------------------------------------------
+// CAPTIONCOMPILER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\"
+ $PreprocessorDefinitions "$BASE;captioncompiler"
+ }
+}
+
+$Project "Captioncompiler"
+{
+ $Folder "Source Files"
+ {
+ $File "captioncompiler.cpp"
+ $File "$SRCDIR\common\compiledcaptionswap.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "cbase.h"
+ $File "..\common\filesystem_tools.h"
+ }
+
+ $Folder "Shared Code"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "$SRCDIR\public\filesystem_init.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\pacifier.h"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\stringregistry.cpp"
+ $File "$SRCDIR\public\stringregistry.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\appframework.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ }
+}
diff --git a/mp/src/utils/glview/glview-2010.vcxproj b/mp/src/utils/glview/glview-2010.vcxproj
deleted file mode 100644
index 32b29c92..00000000
--- a/mp/src/utils/glview/glview-2010.vcxproj
+++ /dev/null
@@ -1,250 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Glview
- {DC76828F-1DD4-7E83-371E-EA4058FEE050}
-
-
-
- Application
- MultiByte
- glview
-
-
- Application
- MultiByte
- glview
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\glview.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/glview.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\glview.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/glview.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/glview/glview-2010.vcxproj.filters b/mp/src/utils/glview/glview-2010.vcxproj.filters
deleted file mode 100644
index 4d5ea2a6..00000000
--- a/mp/src/utils/glview/glview-2010.vcxproj.filters
+++ /dev/null
@@ -1,77 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {66CEFED7-D9FA-AC06-065F-BBA238DD0568}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/glview/glview.vpc b/mp/src/utils/glview/glview.vpc
new file mode 100644
index 00000000..b645cfde
--- /dev/null
+++ b/mp/src/utils/glview/glview.vpc
@@ -0,0 +1,55 @@
+//-----------------------------------------------------------------------------
+// GLVIEW.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;..\common"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
+ $AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
+ }
+}
+
+$Project "Glview"
+{
+ $Folder "Source Files"
+ {
+ $File "glview.cpp"
+
+ $Folder "common files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\physdll.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "..\common\cmdlib.h"
+ $File "glos.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj b/mp/src/utils/height2normal/height2normal-2010.vcxproj
deleted file mode 100644
index 40f3288c..00000000
--- a/mp/src/utils/height2normal/height2normal-2010.vcxproj
+++ /dev/null
@@ -1,241 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Height2normal
- {129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}
-
-
-
- Application
- MultiByte
- height2normal
-
-
- Application
- MultiByte
- height2normal
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\height2normal.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/height2normal.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\height2normal.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/height2normal.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters b/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters
deleted file mode 100644
index 192274bd..00000000
--- a/mp/src/utils/height2normal/height2normal-2010.vcxproj.filters
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/height2normal/height2normal.vpc b/mp/src/utils/height2normal/height2normal.vpc
new file mode 100644
index 00000000..d6379a6d
--- /dev/null
+++ b/mp/src/utils/height2normal/height2normal.vpc
@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// HEIGHT2NORMAL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE"
+ }
+}
+
+$Project "Height2normal"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+ $File "height2normal.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj
deleted file mode 100644
index ba84e933..00000000
--- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj
+++ /dev/null
@@ -1,288 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Motionmapper
- {C805838C-256D-6672-3417-589B6AF7D95E}
-
-
-
- Application
- MultiByte
- motionmapper
-
-
- Application
- MultiByte
- motionmapper
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\motionmapper.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/motionmapper.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\motionmapper.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/motionmapper.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters b/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters
deleted file mode 100644
index 15d71252..00000000
--- a/mp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters
+++ /dev/null
@@ -1,188 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/motionmapper/motionmapper.vpc b/mp/src/utils/motionmapper/motionmapper.vpc
new file mode 100644
index 00000000..0a59a92d
--- /dev/null
+++ b/mp/src/utils/motionmapper/motionmapper.vpc
@@ -0,0 +1,88 @@
+//-----------------------------------------------------------------------------
+// MOTIONMAPPER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib"
+ }
+}
+
+$Project "Motionmapper"
+{
+ $Folder "Source Files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "motionmapper.cpp"
+ $File "..\common\scriplib.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\filesystem_tools.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "motionmapper.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\nvtristrip.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj
deleted file mode 100644
index 4f444916..00000000
--- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj
+++ /dev/null
@@ -1,268 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Phonemeextractor
- {079933D6-F849-3176-49FC-D50E4B461AC4}
-
-
-
- DynamicLibrary
- MultiByte
- phonemeextractor
-
-
- DynamicLibrary
- MultiByte
- phonemeextractor
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP /wd4995
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\phonemeextractor.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/phonemeextractor.bsc
-
-
- Publishing to ..\..\..\game\bin\phonemeextractors
- if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+ /wd4995
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\phonemeextractor.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/phonemeextractor.bsc
-
-
- Publishing to ..\..\..\game\bin\phonemeextractors
- if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters b/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
deleted file mode 100644
index 22dba2f7..00000000
--- a/mp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
+++ /dev/null
@@ -1,146 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {680EF60A-F852-B6F6-8E56-5693F8167FE5}
-
-
- {0339A88D-F26D-9E55-2AC4-F2CED0F7745A}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor.vpc b/mp/src/utils/phonemeextractor/phonemeextractor.vpc
new file mode 100644
index 00000000..160fe8d8
--- /dev/null
+++ b/mp/src/utils/phonemeextractor/phonemeextractor.vpc
@@ -0,0 +1,83 @@
+//-----------------------------------------------------------------------------
+// PHONEMEEXTRACTOR.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
+ $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
+
+ // The project has some trouble with the deprecated string function warnings, so turn those off.
+ $AdditionalOptions "$BASE /wd4995"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Phonemeextractor"
+{
+ $Folder "Source Files"
+ {
+ $File "extractor_utils.cpp"
+ $File "$SRCDIR\public\phonemeconverter.cpp"
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "phonemeextractor.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "talkback.h"
+ }
+
+ $Folder "SAPI Header Files"
+ { // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed.
+ $DynamicFile "..\sapi51\Include\sapi.h"
+ $DynamicFile "..\sapi51\Include\sapiddk.h"
+ $DynamicFile "..\sapi51\Include\Spddkhlp.h"
+ $DynamicFile "..\sapi51\Include\spdebug.h"
+ $DynamicFile "..\sapi51\Include\sperror.h"
+ $DynamicFile "..\sapi51\Include\sphelper.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\phonemeconverter.h"
+ $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "..\sapi51\lib\i386\sapi.lib"
+ }
+}
diff --git a/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc
new file mode 100644
index 00000000..135ac216
--- /dev/null
+++ b/mp/src/utils/phonemeextractor/phonemeextractor_ims.vpc
@@ -0,0 +1,98 @@
+//-----------------------------------------------------------------------------
+// PHONEMEEXTRACTOR_IMS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
+ $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_ims" [$WIN32]
+ $IntermediateDirectory ".\Debug_ims" [$WIN32]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_ims" [$WIN32]
+ $IntermediateDirectory ".\Release_ims" [$WIN32]
+ }
+}
+
+$Project "Phonemeextractor_ims"
+{
+ $Folder "Source Files"
+ {
+ $File "extractor_utils.cpp"
+ $File "$SRCDIR\public\phonemeconverter.cpp"
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "phonemeextractor_ims.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "talkback.h"
+ }
+
+ $Folder "SAPI Header Files"
+ {
+ $File "..\sapi51\Include\sapi.h"
+ $File "..\sapi51\Include\sapiddk.h"
+ $File "..\sapi51\Include\Spddkhlp.h"
+ $File "..\sapi51\Include\spdebug.h"
+ $File "..\sapi51\Include\sperror.h"
+ $File "..\sapi51\Include\sphelper.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\phonemeconverter.h"
+ $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $File "..\sapi51\lib\i386\sapi.lib"
+ }
+}
diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj
deleted file mode 100644
index 0de210fb..00000000
--- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- QC_Eyes
- {EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}
-
-
-
- Application
- MultiByte
- qc_eyes
-
-
- Application
- MultiByte
- qc_eyes
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve
- true
- Sync
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/QC_Eyes.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\qc_eyes.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/qc_eyes.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve
- true
- Sync
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/QC_Eyes.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\qc_eyes.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/qc_eyes.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters b/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters
deleted file mode 100644
index cdbb0778..00000000
--- a/mp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters
+++ /dev/null
@@ -1,104 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {DDCF50C2-9294-D441-4F3F-7C1BBC892CB5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
- Source Files
-
-
-
-
- Source Files
-
-
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
-
diff --git a/mp/src/utils/qc_eyes/qc_eyes.vpc b/mp/src/utils/qc_eyes/qc_eyes.vpc
new file mode 100644
index 00000000..3873b59a
--- /dev/null
+++ b/mp/src/utils/qc_eyes/qc_eyes.vpc
@@ -0,0 +1,67 @@
+//-----------------------------------------------------------------------------
+// QC_EYES.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/QC_Eyes.pch"
+ $EnableC++Exceptions "Yes (/EHsc)"
+ }
+}
+
+$Project "QC_Eyes"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "QC_Eyes.cpp"
+ $File "QC_Eyes.rc"
+ $File "QC_EyesDlg.cpp"
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "QC_Eyes.h"
+ $File "QC_EyesDlg.h"
+ $File "Resource.h"
+ $File "StdAfx.h"
+ }
+
+ $Folder "Resources"
+ {
+ $File "res\eye_default.bmp"
+ $File "res\eye_lower_hi.bmp"
+ $File "res\eye_lower_lo.bmp"
+ $File "res\eye_lower_mid.bmp"
+ $File "res\eye_upper_hi.bmp"
+ $File "res\eye_upper_lo.bmp"
+ $File "res\eye_upper_mid.bmp"
+ $File "res\eye_XY_L.bmp"
+ $File "res\eye_XY_R.bmp"
+ $File "res\eye_Z_L.bmp"
+ $File "res\eye_Z_R.bmp"
+ $File "res\QC_Eyes.ico"
+ $File "res\QC_Eyes.rc2"
+ }
+}
diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
deleted file mode 100644
index 14a96c78..00000000
--- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
+++ /dev/null
@@ -1,258 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Serverplugin_empty
- {394B82B6-3999-E576-5458-2D2EB4229509}
-
-
-
- DynamicLibrary
- MultiByte
- serverplugin_empty
-
-
- DynamicLibrary
- MultiByte
- serverplugin_empty
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\serverplugin_empty.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/serverplugin_empty.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\serverplugin_empty.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/serverplugin_empty.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
deleted file mode 100644
index 7f979a47..00000000
--- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc
new file mode 100644
index 00000000..66bdd80f
--- /dev/null
+++ b/mp/src/utils/serverplugin_sample/serverplugin_empty.vpc
@@ -0,0 +1,66 @@
+//-----------------------------------------------------------------------------
+// SERVERPLUGIN_EMPTY.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
+ $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Serverplugin_empty"
+{
+ $Folder "Source Files"
+ {
+ $File "serverplugin_bot.cpp"
+ $File "serverplugin_empty.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\eiface.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\game\server\iplayerinfo.h"
+ $File "$SRCDIR\public\engine\iserverplugin.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL]
+ }
+}
diff --git a/mp/src/utils/smdlexp/smdlexp.vcproj b/mp/src/utils/smdlexp/smdlexp.vcproj
new file mode 100644
index 00000000..792ffd7f
--- /dev/null
+++ b/mp/src/utils/smdlexp/smdlexp.vcproj
@@ -0,0 +1,179 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj
deleted file mode 100644
index 85a5c581..00000000
--- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj
+++ /dev/null
@@ -1,243 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Tgadiff
- {C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}
-
-
-
- Application
- MultiByte
- tgadiff
-
-
- Application
- MultiByte
- tgadiff
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\tgadiff.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/tgadiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\tgadiff.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/tgadiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters b/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters
deleted file mode 100644
index f55777eb..00000000
--- a/mp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters
+++ /dev/null
@@ -1,50 +0,0 @@
-
-
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/tgadiff/tgadiff.vpc b/mp/src/utils/tgadiff/tgadiff.vpc
new file mode 100644
index 00000000..6338b77f
--- /dev/null
+++ b/mp/src/utils/tgadiff/tgadiff.vpc
@@ -0,0 +1,25 @@
+//-----------------------------------------------------------------------------
+// TGADIFF.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Tgadiff"
+{
+ $Folder "Source Files"
+ {
+ $File "tgadiff.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj b/mp/src/utils/vbsp/vbsp-2010.vcxproj
deleted file mode 100644
index 9719c104..00000000
--- a/mp/src/utils/vbsp/vbsp-2010.vcxproj
+++ /dev/null
@@ -1,371 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vbsp
- {E4F39B89-9731-571D-B69D-C1B8FE56C056}
-
-
-
- Application
- MultiByte
- vbsp
-
-
- Application
- MultiByte
- vbsp
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\vbsp.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vbsp.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\vbsp.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vbsp.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters
deleted file mode 100644
index 64aedaa4..00000000
--- a/mp/src/utils/vbsp/vbsp-2010.vcxproj.filters
+++ /dev/null
@@ -1,446 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {34125DCB-B916-13A4-10E6-A29CCCB0DD70}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {70104EB0-EB8F-8C16-99FB-ED7579D3A29D}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {A7DC6913-C602-1488-0EDF-DE69D12F2421}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Source Files\Common Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vbsp/vbsp.vpc b/mp/src/utils/vbsp/vbsp.vpc
new file mode 100644
index 00000000..10fc9db1
--- /dev/null
+++ b/mp/src/utils/vbsp/vbsp.vpc
@@ -0,0 +1,184 @@
+//-----------------------------------------------------------------------------
+// VBSP.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
+ $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
+ }
+}
+
+$Project "Vbsp"
+{
+ $Folder "Source Files"
+ {
+ $File "boundbox.cpp"
+ $File "brushbsp.cpp"
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "csg.cpp"
+ $File "cubemap.cpp"
+ $File "detail.cpp"
+ $File "detailObjects.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "disp_ivp.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vbsp.cpp"
+ $File "faces.cpp"
+ $File "glfile.cpp"
+ $File "ivp.cpp"
+ $File "leakfile.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "map.cpp"
+ $File "manifest.cpp"
+ $File "materialpatch.cpp"
+ $File "materialsub.cpp"
+ $File "..\common\mstristrip.cpp"
+ $File "nodraw.cpp"
+ $File "normals.cpp"
+ $File "overlay.cpp"
+ $File "..\common\physdll.cpp"
+ $File "portals.cpp"
+ $File "prtfile.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "StaticProp.cpp"
+ $File "textures.cpp"
+ $File "tree.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vbsp.cpp"
+ $File "worldvertextransitionfixup.cpp"
+ $File "writebsp.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "boundbox.h"
+ $File "csg.h"
+ $File "detail.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "disp_vbsp.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "faces.h"
+ $File "map.h"
+ $File "manifest.h"
+ $File "materialpatch.h"
+ $File "materialsub.h"
+ $File "..\common\scratchpad_helpers.h"
+ $File "vbsp.h"
+ $File "worldvertextransitionfixup.h"
+ $File "writebsp.h"
+
+ $Folder "Common header files"
+ {
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "..\common\cmdlib.h"
+ $File "disp_ivp.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\FileSystem_Tools.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "ivp.h"
+ $File "..\common\map_shared.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ }
+ }
+
+ $Folder "Public Headers"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\arraystack.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\IScratchPad3D.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\mstristrip.h"
+ $File "$SRCDIR\public\nmatrix.h"
+ $File "$SRCDIR\public\NTree.h"
+ $File "$SRCDIR\public\nvector.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "..\common\qfiles.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
diff --git a/mp/src/utils/vice/vice-2010.vcxproj b/mp/src/utils/vice/vice-2010.vcxproj
deleted file mode 100644
index 12e10a33..00000000
--- a/mp/src/utils/vice/vice-2010.vcxproj
+++ /dev/null
@@ -1,247 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vice
- {03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}
-
-
-
- Application
- MultiByte
- vice
-
-
- Application
- MultiByte
- vice
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vice.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vice.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vice.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vice.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vice/vice-2010.vcxproj.filters b/mp/src/utils/vice/vice-2010.vcxproj.filters
deleted file mode 100644
index 82155f11..00000000
--- a/mp/src/utils/vice/vice-2010.vcxproj.filters
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/vice/vice.vpc b/mp/src/utils/vice/vice.vpc
new file mode 100644
index 00000000..31e51b23
--- /dev/null
+++ b/mp/src/utils/vice/vice.vpc
@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// VICE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ }
+}
+
+$Project "Vice"
+{
+ $Folder "Source Files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "vice.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\IceKey.H"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj b/mp/src/utils/vrad/vrad_dll-2010.vcxproj
deleted file mode 100644
index 4b41d1a1..00000000
--- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj
+++ /dev/null
@@ -1,405 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vrad_dll
- {90A78BD4-2532-39D9-6D34-7A3C2648508C}
-
-
-
- DynamicLibrary
- MultiByte
- vrad_dll
-
-
- DynamicLibrary
- MultiByte
- vrad_dll
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);ws2_32.lib
- NotSet
- $(OutDir)\vrad_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);ws2_32.lib
- NotSet
- $(OutDir)\vrad_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters b/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters
deleted file mode 100644
index 3fbfde77..00000000
--- a/mp/src/utils/vrad/vrad_dll-2010.vcxproj.filters
+++ /dev/null
@@ -1,563 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {AFC34ED7-EC78-E112-6213-16C13F1BBFB5}
-
-
- {53AF07E1-D7C4-FEE3-01A5-43636D973BE6}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {A7DC6913-C602-1488-0EDF-DE69D12F2421}
-
-
- {A405CE38-5F8E-1A97-6C69-59BB1FF172C4}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Source Files
-
-
- Source Files\Common Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Public Files
-
-
- Source Files\Public Files
-
-
- Source Files\Public Files
-
-
- Source Files\Public Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vrad/vrad_dll.vpc b/mp/src/utils/vrad/vrad_dll.vpc
new file mode 100644
index 00000000..1b0c1c1f
--- /dev/null
+++ b/mp/src/utils/vrad/vrad_dll.vpc
@@ -0,0 +1,225 @@
+//-----------------------------------------------------------------------------
+// VRAD_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib"
+ }
+}
+
+$Project "Vrad_dll"
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\BSPTreeData.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vrad.cpp"
+ $File "imagepacker.cpp"
+ $File "incremental.cpp"
+ $File "leaf_ambient_lighting.cpp"
+ $File "lightmap.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "macro_texture.cpp"
+ $File "..\common\mpi_stats.cpp"
+ $File "mpivrad.cpp"
+ $File "..\common\MySqlDatabase.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\physdll.cpp"
+ $File "radial.cpp"
+ $File "SampleHash.cpp"
+ $File "trace.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vismat.cpp"
+ $File "..\common\vmpi_tools_shared.cpp"
+ $File "..\common\vmpi_tools_shared.h"
+ $File "vrad.cpp"
+ $File "VRAD_DispColl.cpp"
+ $File "VradDetailProps.cpp"
+ $File "VRadDisps.cpp"
+ $File "vraddll.cpp"
+ $File "VRadStaticProps.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\DispColl_Common.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+
+ $Folder "Public Files"
+ {
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "$SRCDIR\public\ScratchPadUtils.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "disp_vrad.h"
+ $File "iincremental.h"
+ $File "imagepacker.h"
+ $File "incremental.h"
+ $File "leaf_ambient_lighting.h"
+ $File "lightmap.h"
+ $File "macro_texture.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mpivrad.h"
+ $File "radial.h"
+ $File "$SRCDIR\public\bitmap\tgawriter.h"
+ $File "vismat.h"
+ $File "vrad.h"
+ $File "VRAD_DispColl.h"
+ $File "vraddetailprops.h"
+ $File "vraddll.h"
+
+ $Folder "Common Header Files"
+ {
+ $File "..\common\bsplib.h"
+ $File "..\common\cmdlib.h"
+ $File "..\common\consolewnd.h"
+ $File "..\vmpi\ichannel.h"
+ $File "..\vmpi\imysqlwrapper.h"
+ $File "..\vmpi\iphelpers.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "..\common\map_shared.h"
+ $File "..\vmpi\messbuf.h"
+ $File "..\common\mpi_stats.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "..\common\scriplib.h"
+ $File "..\vmpi\threadhelpers.h"
+ $File "..\common\threads.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi_defs.h"
+ $File "..\vmpi\vmpi_dispatch.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\vmpi\vmpi_filesystem.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\mathlib\ANORMS.H"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "$SRCDIR\public\DispColl_Common.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\mathlib\halton.h"
+ $File "$SRCDIR\public\materialsystem\hardwareverts.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\optimize.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "$SRCDIR\public\trace.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\raytrace.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj
deleted file mode 100644
index 334d4e51..00000000
--- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj
+++ /dev/null
@@ -1,245 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vrad_launcher
- {0B6929D0-4447-E035-E47A-EBFCE557D5B3}
-
-
-
- Application
- MultiByte
- vrad
-
-
- Application
- MultiByte
- vrad
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vrad_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vrad.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vrad_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vrad.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters b/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
deleted file mode 100644
index 0790b009..00000000
--- a/mp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/vrad_launcher/vrad_launcher.vpc b/mp/src/utils/vrad_launcher/vrad_launcher.vpc
new file mode 100644
index 00000000..08914048
--- /dev/null
+++ b/mp/src/utils/vrad_launcher/vrad_launcher.vpc
@@ -0,0 +1,49 @@
+//-----------------------------------------------------------------------------
+// VRAD_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vrad"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vrad_launcher.pch"
+ }
+}
+
+$Project "Vrad_launcher"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "vrad_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "StdAfx.h"
+ }
+}
diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj
deleted file mode 100644
index 74c38d03..00000000
--- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vtf2tga
- {6B017447-F682-A137-8DF4-4608281F2C9F}
-
-
-
- Application
- MultiByte
- vtf2tga
-
-
- Application
- MultiByte
- vtf2tga
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtf2tga.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtf2tga.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtf2tga.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtf2tga.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters b/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters
deleted file mode 100644
index 34553462..00000000
--- a/mp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters
+++ /dev/null
@@ -1,107 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/vtf2tga/vtf2tga.vpc b/mp/src/utils/vtf2tga/vtf2tga.vpc
new file mode 100644
index 00000000..dd02ec09
--- /dev/null
+++ b/mp/src/utils/vtf2tga/vtf2tga.vpc
@@ -0,0 +1,47 @@
+//-----------------------------------------------------------------------------
+// VTF2TGA.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Vtf2tga"
+{
+ $Folder "Source Files"
+ {
+ $File "vtf2tga.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+}
diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj
deleted file mode 100644
index 06d0e26e..00000000
--- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj
+++ /dev/null
@@ -1,244 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vtfdiff
- {81EE9F71-4DFD-8670-B3EA-7B4E931E9845}
-
-
-
- Application
- MultiByte
- vtfdiff
-
-
- Application
- MultiByte
- vtfdiff
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtfdiff.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtfdiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtfdiff.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtfdiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters b/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters
deleted file mode 100644
index 59996012..00000000
--- a/mp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/vtfdiff/vtfdiff.vpc b/mp/src/utils/vtfdiff/vtfdiff.vpc
new file mode 100644
index 00000000..f67bd123
--- /dev/null
+++ b/mp/src/utils/vtfdiff/vtfdiff.vpc
@@ -0,0 +1,26 @@
+//-----------------------------------------------------------------------------
+// VTFDIFF.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Vtfdiff"
+{
+ $Folder "Source Files"
+ {
+ $File "vtfdiff.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+}
diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj b/mp/src/utils/vvis/vvis_dll-2010.vcxproj
deleted file mode 100644
index 3099cd82..00000000
--- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj
+++ /dev/null
@@ -1,291 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vvis_dll
- {AC70A841-561F-4DAE-7864-E50541AD99ED}
-
-
-
- DynamicLibrary
- MultiByte
- vvis_dll
-
-
- DynamicLibrary
- MultiByte
- vvis_dll
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib
- NotSet
- $(OutDir)\vvis_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib
- NotSet
- $(OutDir)\vvis_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters b/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters
deleted file mode 100644
index d25742b8..00000000
--- a/mp/src/utils/vvis/vvis_dll-2010.vcxproj.filters
+++ /dev/null
@@ -1,218 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Source Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/mp/src/utils/vvis/vvis_dll.vpc b/mp/src/utils/vvis/vvis_dll.vpc
new file mode 100644
index 00000000..c7d0d457
--- /dev/null
+++ b/mp/src/utils/vvis/vvis_dll.vpc
@@ -0,0 +1,101 @@
+//-----------------------------------------------------------------------------
+// VVIS_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
+ }
+}
+
+$Project "Vvis_dll"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "..\common\bsplib.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\collisionutils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "flow.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "..\common\mpi_stats.cpp"
+ $File "mpivis.cpp"
+ $File "..\common\MySqlDatabase.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "$SRCDIR\public\scratchpad3d.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ $File "..\common\vmpi_tools_shared.cpp"
+ $File "vvis.cpp"
+ $File "WaterDist.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "mpivis.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "vis.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\common\vmpi_tools_shared.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ }
+}
diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj
deleted file mode 100644
index 62aee797..00000000
--- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj
+++ /dev/null
@@ -1,248 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vvis_launcher
- {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}
-
-
-
- Application
- MultiByte
- vvis
-
-
- Application
- MultiByte
- vvis
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vvis_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vvis.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vvis_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vvis.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
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diff --git a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters b/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
deleted file mode 100644
index c742afd3..00000000
--- a/mp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
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diff --git a/mp/src/utils/vvis_launcher/vvis_launcher.vpc b/mp/src/utils/vvis_launcher/vvis_launcher.vpc
new file mode 100644
index 00000000..88d6e9a1
--- /dev/null
+++ b/mp/src/utils/vvis_launcher/vvis_launcher.vpc
@@ -0,0 +1,46 @@
+//-----------------------------------------------------------------------------
+// VVIS_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vvis"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vvis_launcher.pch"
+ }
+}
+
+$Project "Vvis_launcher"
+{
+ $Folder "Source Files"
+ {
+ $File "vvis_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "StdAfx.h"
+ }
+}
diff --git a/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp b/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
index 5572c753..efb91532 100644
--- a/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
+++ b/mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
@@ -383,7 +383,7 @@ void FileOpenStateMachine::SaveFile( KeyValues *pContextKeyValues, const char *p
m_OpenFileName = NULL;
// Clear the P4 dialog flag for SDK users and licensees without Perforce
- if ( g_pFullFileSystem->IsSteam() || CommandLine()->FindParm( "-nop4" ) )
+ if ( CommandLine()->FindParm( "-nop4" ) )
{
nFlags &= ~FOSM_SHOW_PERFORCE_DIALOGS;
}
diff --git a/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp b/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
index 1ba29d16..e761ec5c 100644
--- a/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
+++ b/mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
@@ -334,6 +334,9 @@ void CPerforceFileListFrame::DoModal( KeyValues *pContextKeys, const char *pMess
//-----------------------------------------------------------------------------
void CPerforceFileListFrame::AddFileForOpen( const char *pFullPath )
{
+ if ( !p4 )
+ return;
+
bool bIsInPerforce = p4->IsFileInPerforce( pFullPath );
bool bIsOpened = ( p4->GetFileState( pFullPath ) != P4FILE_UNOPENED );
switch( m_Action )
@@ -402,6 +405,9 @@ void CPerforceFileListFrame::AddFileForSubmit( const char *pFullPath, P4FileStat
//-----------------------------------------------------------------------------
void CPerforceFileListFrame::AddFile( const char *pFullPath )
{
+ if ( !p4 )
+ return;
+
if ( m_Action < PERFORCE_ACTION_FILE_REVERT )
{
// If the file wasn't found on the disk, then abort
@@ -427,6 +433,9 @@ void CPerforceFileListFrame::AddFile( const char *pFullPath )
//-----------------------------------------------------------------------------
void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPathId )
{
+ if ( !p4 )
+ return;
+
// Deal with add, open, edit
if ( m_Action < PERFORCE_ACTION_FILE_REVERT )
{
@@ -497,6 +506,9 @@ void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPa
//-----------------------------------------------------------------------------
bool CPerforceFileListFrame::PerformOperation( )
{
+ if ( !p4 )
+ return false;
+
int nFileCount = GetOperationCount();
const char **ppFileNames = (const char**)_alloca( nFileCount * sizeof(char*) );
for ( int i = 0; i < nFileCount; ++i )
@@ -583,6 +595,18 @@ bool CPerforceFileListFrame::PerformOperation( )
//-----------------------------------------------------------------------------
void ShowPerforceQuery( vgui::Panel *pParent, const char *pFileName, vgui::Panel *pActionSignalTarget, KeyValues *pKeyValues, PerforceAction_t actionFilter )
{
+ if ( !p4 )
+ {
+ KeyValues *pSpoofKeys = new KeyValues( "PerforceQueryCompleted", "operationPerformed", 1 );
+ if ( pKeyValues )
+ {
+ pSpoofKeys->AddSubKey( pKeyValues );
+ }
+ vgui::ivgui()->PostMessage( pActionSignalTarget->GetVPanel(), pSpoofKeys, 0 );
+
+ return;
+ }
+
// Refresh the current perforce settings
p4->RefreshActiveClient();
diff --git a/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj b/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj
deleted file mode 100644
index 8ae3a595..00000000
--- a/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj
+++ /dev/null
@@ -1,362 +0,0 @@
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- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=vgui_controls;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\vgui2\vgui_controls;_DLL_EXT=.dll;VPCGAME=valve
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- WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=vgui_controls;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\vgui2\vgui_controls;_DLL_EXT=.dll;VPCGAME=valve
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- if not exist generated_proto mkdir generated_proto
..\..\gcsdk\bin\protoc.exe --proto_path=..\..\thirdparty\protobuf-2.3.0\src --proto_path=%(RootDir)%(Directory) --proto_path=..\..\gcsdk --cpp_out=generated_proto %(FullPath)
- generated_proto\%(Filename).pb.cc;generated_proto\%(Filename).pb.h
- Running Protocol Buffer Compiler on %(Filename)%(Extension)...
- if not exist generated_proto mkdir generated_proto
..\..\gcsdk\bin\protoc.exe --proto_path=..\..\thirdparty\protobuf-2.3.0\src --proto_path=%(RootDir)%(Directory) --proto_path=..\..\gcsdk --cpp_out=generated_proto %(FullPath)
- generated_proto\%(Filename).pb.cc;generated_proto\%(Filename).pb.h
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diff --git a/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters b/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters
deleted file mode 100644
index 9bf969d3..00000000
--- a/mp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters
+++ /dev/null
@@ -1,539 +0,0 @@
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diff --git a/mp/src/vgui2/vgui_controls/vgui_controls.vpc b/mp/src/vgui2/vgui_controls/vgui_controls.vpc
new file mode 100644
index 00000000..f3b1d116
--- /dev/null
+++ b/mp/src/vgui2/vgui_controls/vgui_controls.vpc
@@ -0,0 +1,217 @@
+//-----------------------------------------------------------------------------
+// VGUI_CONTROLS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR "..\.."
+$Macro GENERATED_PROTO_DIR "generated_proto"
+$macro PROTOBUF_LITE 0
+$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX]
+
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty;$SRCDIR\thirdparty\cef;$GENERATED_PROTO_DIR"
+ }
+}
+
+$Project "vgui_controls"
+{
+ $Folder "Source Files"
+ {
+ $File "AnalogBar.cpp"
+ $File "AnimatingImagePanel.cpp"
+ $File "AnimationController.cpp"
+ $File "BitmapImagePanel.cpp"
+ $File "BuildFactoryHelper.cpp"
+ $File "BuildGroup.cpp"
+ $File "BuildModeDialog.cpp"
+ $File "Button.cpp"
+ $File "CheckButton.cpp"
+ $File "CheckButtonList.cpp"
+ $File "CircularProgressBar.cpp"
+ $File "ComboBox.cpp"
+ $File "consoledialog.cpp"
+ $File "ControllerMap.cpp"
+ $File "controls.cpp"
+ $File "CvarToggleCheckButton.cpp"
+ $File "DirectorySelectDialog.cpp"
+ $File "Divider.cpp"
+ $File "EditablePanel.cpp"
+ $File "ExpandButton.cpp"
+ $File "FileOpenDialog.cpp"
+ $File "FileOpenStateMachine.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "FocusNavGroup.cpp"
+ $File "Frame.cpp"
+ $File "GraphPanel.cpp"
+ $File "HTML.cpp"
+ $File "Image.cpp"
+ $File "ImageList.cpp"
+ $File "ImagePanel.cpp"
+ $File "InputDialog.cpp"
+ $File "KeyBindingHelpDialog.cpp"
+ $File "KeyBoardEditorDialog.cpp"
+ $File "KeyRepeat.cpp"
+ $File "Label.cpp"
+ $File "ListPanel.cpp"
+ $File "ListViewPanel.cpp"
+ $File "Menu.cpp"
+ $File "MenuBar.cpp"
+ $File "MenuButton.cpp"
+ $File "MenuItem.cpp"
+ $File "MessageBox.cpp"
+ $File "MessageDialog.cpp"
+ $File "Panel.cpp"
+ $File "PanelListPanel.cpp"
+ $File "PerforceFileExplorer.cpp"
+ $File "PerforceFileList.cpp"
+ $File "perforcefilelistframe.cpp"
+ $File "ProgressBar.cpp"
+ $File "ProgressBox.cpp"
+ $File "PropertyDialog.cpp"
+ $File "PropertyPage.cpp"
+ $File "PropertySheet.cpp"
+ $File "QueryBox.cpp"
+ $File "RadioButton.cpp"
+ $File "RichText.cpp"
+ $File "RotatingProgressBar.cpp"
+ $File "savedocumentquery.cpp"
+ $File "ScalableImagePanel.cpp"
+ $File "ScrollableEditablePanel.cpp"
+ $File "ScrollBar.cpp"
+ $File "ScrollBarSlider.cpp"
+ $File "SectionedListPanel.cpp"
+ $File "Slider.cpp"
+ $File "Splitter.cpp"
+ $File "subrectimage.cpp"
+ $File "TextEntry.cpp"
+ $File "TextImage.cpp"
+ $File "ToggleButton.cpp"
+ $File "Tooltip.cpp"
+ $File "ToolWindow.cpp"
+ $File "TreeView.cpp"
+ $File "TreeViewListControl.cpp"
+ $File "URLLabel.cpp"
+ $File "WizardPanel.cpp"
+ $File "WizardSubPanel.cpp"
+ $File "$SRCDIR\public\html\htmlprotobuf.cpp"
+ $File "$SRCDIR/vgui2/src/vgui_key_translation.cpp"
+ }
+
+ $Folder "Public Header Files"
+ {
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+ $File "$SRCDIR\public\vgui_controls\AnimatingImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\AnimationController.h"
+ $File "$SRCDIR\public\vgui_controls\BitmapImagePanel.h"
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+ $File "$SRCDIR\public\vgui_controls\BuildModeDialog.h"
+ $File "$SRCDIR\public\vgui_controls\Button.h"
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+ $File "$SRCDIR\public\vgui_controls\Controls.h"
+ $File "$SRCDIR\public\vgui_controls\CvarToggleCheckButton.h"
+ $File "$SRCDIR\public\vgui_controls\DialogManager.h"
+ $File "$SRCDIR\public\vgui_controls\DirectorySelectDialog.h"
+ $File "$SRCDIR\public\vgui_controls\Divider.h"
+ $File "$SRCDIR\public\vgui_controls\EditablePanel.h"
+ $File "$SRCDIR\public\vgui_controls\ExpandButton.h"
+ $File "$SRCDIR\public\vgui_controls\FileOpenDialog.h"
+ $File "$SRCDIR\public\vgui_controls\FileOpenStateMachine.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
+ $File "$SRCDIR\public\vgui_controls\Frame.h"
+ $File "$SRCDIR\public\vgui_controls\GraphPanel.h"
+ $File "$SRCDIR\public\vgui_controls\HTML.h"
+ $File "$SRCDIR\public\vgui_controls\Image.h"
+ $File "$SRCDIR\public\vgui_controls\ImageList.h"
+ $File "$SRCDIR\public\vgui_controls\ImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\InputDialog.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\vgui_controls\KeyBindingHelpDialog.h"
+ $File "$SRCDIR\public\vgui_controls\KeyBindingMap.h"
+ $File "$SRCDIR\public\vgui_controls\KeyBoardEditorDialog.h"
+ $File "$SRCDIR\public\vgui_controls\KeyRepeat.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\vgui_controls\Label.h"
+ $File "$SRCDIR\public\vgui_controls\ListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\ListViewPanel.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\vgui_controls\Menu.h"
+ $File "$SRCDIR\public\vgui_controls\MenuBar.h"
+ $File "$SRCDIR\public\vgui_controls\MenuButton.h"
+ $File "$SRCDIR\public\vgui_controls\MenuItem.h"
+ $File "$SRCDIR\public\vgui_controls\MessageBox.h"
+ $File "$SRCDIR\public\vgui_controls\MessageDialog.h"
+ $File "$SRCDIR\public\vgui_controls\MessageMap.h"
+ $File "$SRCDIR\public\vgui_controls\Panel.h"
+ $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
+ $File "$SRCDIR\public\vgui_controls\PanelListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\PerforceFileExplorer.h"
+ $File "$SRCDIR\public\vgui_controls\PerforceFileList.h"
+ $File "$SRCDIR\public\vgui_controls\perforcefilelistframe.h"
+ $File "$SRCDIR\public\vgui_controls\PHandle.h"
+ $File "$SRCDIR\public\vgui_controls\ProgressBar.h"
+ $File "$SRCDIR\public\vgui_controls\ProgressBox.h"
+ $File "$SRCDIR\public\vgui_controls\PropertyDialog.h"
+ $File "$SRCDIR\public\vgui_controls\PropertyPage.h"
+ $File "$SRCDIR\public\vgui_controls\PropertySheet.h"
+ $File "$SRCDIR\public\vgui_controls\QueryBox.h"
+ $File "$SRCDIR\public\vgui_controls\RadioButton.h"
+ $File "$SRCDIR\public\vgui_controls\RichText.h"
+ $File "$SRCDIR\public\vgui_controls\RotatingProgressBar.h"
+ $File "$SRCDIR\public\vgui_controls\savedocumentquery.h"
+ $File "$SRCDIR\public\vgui_controls\ScalableImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollableEditablePanel.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBar.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBarSlider.h"
+ $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\Slider.h"
+ $File "$SRCDIR\public\vgui_controls\Splitter.h"
+ $File "$SRCDIR\public\vgui_controls\subrectimage.h"
+ $File "$SRCDIR\public\vgui_controls\TextEntry.h"
+ $File "$SRCDIR\public\vgui_controls\TextImage.h"
+ $File "$SRCDIR\public\vgui_controls\ToggleButton.h"
+ $File "$SRCDIR\public\vgui_controls\Tooltip.h"
+ $File "$SRCDIR\public\vgui_controls\ToolWindow.h"
+ $File "$SRCDIR\public\vgui_controls\TreeView.h"
+ $File "$SRCDIR\public\vgui_controls\TreeViewListControl.h"
+ $File "$SRCDIR\public\vgui_controls\URLLabel.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vgui_controls\WizardPanel.h"
+ $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h"
+ }
+
+ $Folder "Protobuf Files"
+ {
+ $File "$SRCDIR\vgui2\chromehtml\htmlmessages.proto"
+ $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.h"
+ $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.cc"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [$WINDOWS]
+ }
+ }
+ }
+ }
+
+}
diff --git a/mp/src/vgui2/vgui_controls/vgui_controls_linux32.mak b/mp/src/vgui2/vgui_controls/vgui_controls_linux32.mak
deleted file mode 100644
index 356a708c..00000000
--- a/mp/src/vgui2/vgui_controls/vgui_controls_linux32.mak
+++ /dev/null
@@ -1,782 +0,0 @@
-NAME=vgui_controls
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/hl2/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 generated_proto ../../thirdparty/protobuf-2.3.0/src ../../thirdparty ../../thirdparty/cef generated_proto
-CONFTYPE = lib
-OUTPUTFILE=../../lib/public/linux32/vgui_controls.a
-THIS_MAKEFILE = $(PWD)/vgui_controls_linux32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../public/filesystem_helpers.cpp \
- ../../public/html/htmlprotobuf.cpp \
- ../../vgui2/src/vgui_key_translation.cpp \
- AnalogBar.cpp \
- AnimatingImagePanel.cpp \
- AnimationController.cpp \
- BitmapImagePanel.cpp \
- BuildFactoryHelper.cpp \
- BuildGroup.cpp \
- BuildModeDialog.cpp \
- Button.cpp \
- CheckButton.cpp \
- CheckButtonList.cpp \
- CircularProgressBar.cpp \
- ComboBox.cpp \
- consoledialog.cpp \
- ControllerMap.cpp \
- controls.cpp \
- cvartogglecheckbutton.cpp \
- DirectorySelectDialog.cpp \
- Divider.cpp \
- EditablePanel.cpp \
- ExpandButton.cpp \
- FileOpenDialog.cpp \
- FileOpenStateMachine.cpp \
- FocusNavGroup.cpp \
- Frame.cpp \
- generated_proto/htmlmessages.pb.cc \
- GraphPanel.cpp \
- HTML.cpp \
- Image.cpp \
- ImageList.cpp \
- ImagePanel.cpp \
- InputDialog.cpp \
- KeyBindingHelpDialog.cpp \
- KeyBoardEditorDialog.cpp \
- KeyRepeat.cpp \
- Label.cpp \
- ListPanel.cpp \
- ListViewPanel.cpp \
- Menu.cpp \
- MenuBar.cpp \
- MenuButton.cpp \
- MenuItem.cpp \
- MessageBox.cpp \
- MessageDialog.cpp \
- Panel.cpp \
- PanelListPanel.cpp \
- PerforceFileExplorer.cpp \
- PerforceFileList.cpp \
- perforcefilelistframe.cpp \
- ProgressBar.cpp \
- ProgressBox.cpp \
- PropertyDialog.cpp \
- PropertyPage.cpp \
- PropertySheet.cpp \
- QueryBox.cpp \
- RadioButton.cpp \
- RichText.cpp \
- RotatingProgressBar.cpp \
- savedocumentquery.cpp \
- ScalableImagePanel.cpp \
- ScrollableEditablePanel.cpp \
- ScrollBar.cpp \
- ScrollBarSlider.cpp \
- SectionedListPanel.cpp \
- Slider.cpp \
- Splitter.cpp \
- subrectimage.cpp \
- TextEntry.cpp \
- TextImage.cpp \
- ToggleButton.cpp \
- Tooltip.cpp \
- ToolWindow.cpp \
- TreeView.cpp \
- TreeViewListControl.cpp \
- URLLabel.cpp \
- WizardPanel.cpp \
- WizardSubPanel.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
- generated_proto/htmlmessages.pb.cc \
- generated_proto/htmlmessages.pb.h
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/filesystem_helpers.P
-endif
-
-$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/htmlprotobuf.P
-endif
-
-$(OBJ_DIR)/htmlprotobuf.o : $(PWD)/../../public/html/htmlprotobuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-generated_proto/htmlmessages.pb.cc generated_proto/htmlmessages.pb.h : ../../vgui2/chromehtml/htmlmessages.proto
- @echo "Running Protocol Buffer Compiler on htmlmessages.proto...";mkdir -p $(OBJ_DIR) 2> /dev/null;mkdir generated_proto 2> /dev/null;../../gcsdk/bin/linux/protoc --proto_path=../../thirdparty/protobuf-2.3.0/src --proto_path=../../vgui2/chromehtml/ --proto_path=../../gcsdk --cpp_out=generated_proto ../../vgui2/chromehtml/htmlmessages.proto
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_key_translation.P
-endif
-
-$(OBJ_DIR)/vgui_key_translation.o : $(PWD)/../../vgui2/src/vgui_key_translation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnalogBar.P
-endif
-
-$(OBJ_DIR)/AnalogBar.o : $(PWD)/AnalogBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnimatingImagePanel.P
-endif
-
-$(OBJ_DIR)/AnimatingImagePanel.o : $(PWD)/AnimatingImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnimationController.P
-endif
-
-$(OBJ_DIR)/AnimationController.o : $(PWD)/AnimationController.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BitmapImagePanel.P
-endif
-
-$(OBJ_DIR)/BitmapImagePanel.o : $(PWD)/BitmapImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildFactoryHelper.P
-endif
-
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- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildGroup.P
-endif
-
-$(OBJ_DIR)/BuildGroup.o : $(PWD)/BuildGroup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildModeDialog.P
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-
-$(OBJ_DIR)/BuildModeDialog.o : $(PWD)/BuildModeDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/Button.P
-endif
-
-$(OBJ_DIR)/Button.o : $(PWD)/Button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/CheckButton.P
-endif
-
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- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/CheckButtonList.P
-endif
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--include $(OBJ_DIR)/CircularProgressBar.P
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--include $(OBJ_DIR)/ComboBox.P
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--include $(OBJ_DIR)/consoledialog.P
-endif
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--include $(OBJ_DIR)/ControllerMap.P
-endif
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/controls.P
-endif
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-$(OBJ_DIR)/controls.o : $(PWD)/controls.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/cvartogglecheckbutton.P
-endif
-
-$(OBJ_DIR)/cvartogglecheckbutton.o : $(PWD)/cvartogglecheckbutton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/DirectorySelectDialog.P
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-$(OBJ_DIR)/DirectorySelectDialog.o : $(PWD)/DirectorySelectDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Divider.P
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--include $(OBJ_DIR)/EditablePanel.P
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--include $(OBJ_DIR)/ExpandButton.P
-endif
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--include $(OBJ_DIR)/FileOpenDialog.P
-endif
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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-endif
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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-endif
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-endif
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- $(PRE_COMPILE_FILE)
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-endif
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- $(PRE_COMPILE_FILE)
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-endif
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ListPanel.P
-endif
-
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- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ListViewPanel.P
-endif
-
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- $(PRE_COMPILE_FILE)
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-$(OBJ_DIR)/Menu.o : $(PWD)/Menu.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/MenuBar.o : $(PWD)/MenuBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/MenuButton.o : $(PWD)/MenuButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/QueryBox.P
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-$(OBJ_DIR)/QueryBox.o : $(PWD)/QueryBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/ScrollableEditablePanel.o : $(PWD)/ScrollableEditablePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/SectionedListPanel.o : $(PWD)/SectionedListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/subrectimage.P
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-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/vgui2/vgui_controls/vgui_controls_osx32.mak b/mp/src/vgui2/vgui_controls/vgui_controls_osx32.mak
deleted file mode 100644
index 4083ed3c..00000000
--- a/mp/src/vgui2/vgui_controls/vgui_controls_osx32.mak
+++ /dev/null
@@ -1,786 +0,0 @@
-NAME=vgui_controls
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/vgui2/vgui_controls -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/hl2/src/vgui2/vgui_controls -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 generated_proto ../../thirdparty/protobuf-2.3.0/src ../../thirdparty ../../thirdparty/cef generated_proto
-CONFTYPE = lib
-OUTPUTFILE=../../lib/osx32/vgui_controls.a
-THIS_MAKEFILE = $(PWD)/vgui_controls_osx32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../public/filesystem_helpers.cpp \
- ../../public/html/htmlprotobuf.cpp \
- ../../vgui2/src/vgui_key_translation.cpp \
- AnalogBar.cpp \
- AnimatingImagePanel.cpp \
- AnimationController.cpp \
- BitmapImagePanel.cpp \
- BuildFactoryHelper.cpp \
- BuildGroup.cpp \
- BuildModeDialog.cpp \
- Button.cpp \
- CheckButton.cpp \
- CheckButtonList.cpp \
- CircularProgressBar.cpp \
- ComboBox.cpp \
- consoledialog.cpp \
- ControllerMap.cpp \
- controls.cpp \
- CvarToggleCheckButton.cpp \
- DirectorySelectDialog.cpp \
- Divider.cpp \
- EditablePanel.cpp \
- ExpandButton.cpp \
- FileOpenDialog.cpp \
- FileOpenStateMachine.cpp \
- FocusNavGroup.cpp \
- Frame.cpp \
- generated_proto/htmlmessages.pb.cc \
- GraphPanel.cpp \
- HTML.cpp \
- Image.cpp \
- ImageList.cpp \
- ImagePanel.cpp \
- InputDialog.cpp \
- KeyBindingHelpDialog.cpp \
- KeyBoardEditorDialog.cpp \
- KeyRepeat.cpp \
- Label.cpp \
- ListPanel.cpp \
- ListViewPanel.cpp \
- Menu.cpp \
- MenuBar.cpp \
- MenuButton.cpp \
- MenuItem.cpp \
- MessageBox.cpp \
- MessageDialog.cpp \
- Panel.cpp \
- PanelListPanel.cpp \
- PerforceFileExplorer.cpp \
- PerforceFileList.cpp \
- perforcefilelistframe.cpp \
- ProgressBar.cpp \
- ProgressBox.cpp \
- PropertyDialog.cpp \
- PropertyPage.cpp \
- PropertySheet.cpp \
- QueryBox.cpp \
- RadioButton.cpp \
- RichText.cpp \
- RotatingProgressBar.cpp \
- savedocumentquery.cpp \
- ScalableImagePanel.cpp \
- ScrollableEditablePanel.cpp \
- ScrollBar.cpp \
- ScrollBarSlider.cpp \
- SectionedListPanel.cpp \
- Slider.cpp \
- Splitter.cpp \
- subrectimage.cpp \
- TextEntry.cpp \
- TextImage.cpp \
- ToggleButton.cpp \
- Tooltip.cpp \
- ToolWindow.cpp \
- TreeView.cpp \
- TreeViewListControl.cpp \
- URLLabel.cpp \
- WizardPanel.cpp \
- WizardSubPanel.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
- generated_proto/htmlmessages.pb.cc \
- generated_proto/htmlmessages.pb.h
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/filesystem_helpers.P
-endif
-
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- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/htmlprotobuf.P
-endif
-
-$(OBJ_DIR)/htmlprotobuf.o : $(PWD)/../../public/html/htmlprotobuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-generated_proto/htmlmessages.pb.cc generated_proto/htmlmessages.pb.h : ../../vgui2/chromehtml/htmlmessages.proto
- @echo "Running Protocol Buffer Compiler on htmlmessages.proto...";mkdir -p $(OBJ_DIR) 2> /dev/null;mkdir generated_proto 2> /dev/null;../../devtools/bin/osx32/protoc --proto_path=../../thirdparty/protobuf-2.3.0/src --proto_path=../../vgui2/chromehtml/ --proto_path=../../gcsdk --cpp_out=generated_proto ../../vgui2/chromehtml/htmlmessages.proto
-
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--include $(OBJ_DIR)/vgui_key_translation.P
-endif
-
-$(OBJ_DIR)/vgui_key_translation.o : $(PWD)/../../vgui2/src/vgui_key_translation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/AnalogBar.P
-endif
-
-$(OBJ_DIR)/AnalogBar.o : $(PWD)/AnalogBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/AnimatingImagePanel.P
-endif
-
-$(OBJ_DIR)/AnimatingImagePanel.o : $(PWD)/AnimatingImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-
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-
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--include $(OBJ_DIR)/BuildFactoryHelper.P
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-
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- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/BuildGroup.P
-endif
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-$(OBJ_DIR)/BuildGroup.o : $(PWD)/BuildGroup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/BuildModeDialog.P
-endif
-
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-
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--include $(OBJ_DIR)/Button.P
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-
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-
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-
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- $(PRE_COMPILE_FILE)
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-$(OBJ_DIR)/ControllerMap.o : $(PWD)/ControllerMap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/controls.P
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-
-$(OBJ_DIR)/controls.o : $(PWD)/controls.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/CvarToggleCheckButton.P
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-
-$(OBJ_DIR)/CvarToggleCheckButton.o : $(PWD)/CvarToggleCheckButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/DirectorySelectDialog.P
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-$(OBJ_DIR)/DirectorySelectDialog.o : $(PWD)/DirectorySelectDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Divider.P
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-$(OBJ_DIR)/Divider.o : $(PWD)/Divider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/EditablePanel.P
-endif
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-$(OBJ_DIR)/EditablePanel.o : $(PWD)/EditablePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ExpandButton.P
-endif
-
-$(OBJ_DIR)/ExpandButton.o : $(PWD)/ExpandButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FileOpenDialog.P
-endif
-
-$(OBJ_DIR)/FileOpenDialog.o : $(PWD)/FileOpenDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FileOpenStateMachine.P
-endif
-
-$(OBJ_DIR)/FileOpenStateMachine.o : $(PWD)/FileOpenStateMachine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FocusNavGroup.P
-endif
-
-$(OBJ_DIR)/FocusNavGroup.o : $(PWD)/FocusNavGroup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Frame.P
-endif
-
-$(OBJ_DIR)/Frame.o : $(PWD)/Frame.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/htmlmessages.pb.P
-endif
-
-$(OBJ_DIR)/htmlmessages.pb.o : $(PWD)/generated_proto/htmlmessages.pb.cc $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/GraphPanel.P
-endif
-
-$(OBJ_DIR)/GraphPanel.o : $(PWD)/GraphPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/HTML.P
-endif
-
-$(OBJ_DIR)/HTML.o : $(PWD)/HTML.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Image.P
-endif
-
-$(OBJ_DIR)/Image.o : $(PWD)/Image.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ImageList.P
-endif
-
-$(OBJ_DIR)/ImageList.o : $(PWD)/ImageList.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ImagePanel.P
-endif
-
-$(OBJ_DIR)/ImagePanel.o : $(PWD)/ImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/InputDialog.P
-endif
-
-$(OBJ_DIR)/InputDialog.o : $(PWD)/InputDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyBindingHelpDialog.P
-endif
-
-$(OBJ_DIR)/KeyBindingHelpDialog.o : $(PWD)/KeyBindingHelpDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyBoardEditorDialog.P
-endif
-
-$(OBJ_DIR)/KeyBoardEditorDialog.o : $(PWD)/KeyBoardEditorDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyRepeat.P
-endif
-
-$(OBJ_DIR)/KeyRepeat.o : $(PWD)/KeyRepeat.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Label.P
-endif
-
-$(OBJ_DIR)/Label.o : $(PWD)/Label.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ListPanel.P
-endif
-
-$(OBJ_DIR)/ListPanel.o : $(PWD)/ListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ListViewPanel.P
-endif
-
-$(OBJ_DIR)/ListViewPanel.o : $(PWD)/ListViewPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Menu.P
-endif
-
-$(OBJ_DIR)/Menu.o : $(PWD)/Menu.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MenuBar.P
-endif
-
-$(OBJ_DIR)/MenuBar.o : $(PWD)/MenuBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MenuButton.P
-endif
-
-$(OBJ_DIR)/MenuButton.o : $(PWD)/MenuButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MenuItem.P
-endif
-
-$(OBJ_DIR)/MenuItem.o : $(PWD)/MenuItem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MessageBox.P
-endif
-
-$(OBJ_DIR)/MessageBox.o : $(PWD)/MessageBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MessageDialog.P
-endif
-
-$(OBJ_DIR)/MessageDialog.o : $(PWD)/MessageDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Panel.P
-endif
-
-$(OBJ_DIR)/Panel.o : $(PWD)/Panel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PanelListPanel.P
-endif
-
-$(OBJ_DIR)/PanelListPanel.o : $(PWD)/PanelListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PerforceFileExplorer.P
-endif
-
-$(OBJ_DIR)/PerforceFileExplorer.o : $(PWD)/PerforceFileExplorer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PerforceFileList.P
-endif
-
-$(OBJ_DIR)/PerforceFileList.o : $(PWD)/PerforceFileList.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/perforcefilelistframe.P
-endif
-
-$(OBJ_DIR)/perforcefilelistframe.o : $(PWD)/perforcefilelistframe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ProgressBar.P
-endif
-
-$(OBJ_DIR)/ProgressBar.o : $(PWD)/ProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ProgressBox.P
-endif
-
-$(OBJ_DIR)/ProgressBox.o : $(PWD)/ProgressBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PropertyDialog.P
-endif
-
-$(OBJ_DIR)/PropertyDialog.o : $(PWD)/PropertyDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PropertyPage.P
-endif
-
-$(OBJ_DIR)/PropertyPage.o : $(PWD)/PropertyPage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PropertySheet.P
-endif
-
-$(OBJ_DIR)/PropertySheet.o : $(PWD)/PropertySheet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/QueryBox.P
-endif
-
-$(OBJ_DIR)/QueryBox.o : $(PWD)/QueryBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/RadioButton.P
-endif
-
-$(OBJ_DIR)/RadioButton.o : $(PWD)/RadioButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/RichText.P
-endif
-
-$(OBJ_DIR)/RichText.o : $(PWD)/RichText.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/RotatingProgressBar.P
-endif
-
-$(OBJ_DIR)/RotatingProgressBar.o : $(PWD)/RotatingProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/savedocumentquery.P
-endif
-
-$(OBJ_DIR)/savedocumentquery.o : $(PWD)/savedocumentquery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScalableImagePanel.P
-endif
-
-$(OBJ_DIR)/ScalableImagePanel.o : $(PWD)/ScalableImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScrollableEditablePanel.P
-endif
-
-$(OBJ_DIR)/ScrollableEditablePanel.o : $(PWD)/ScrollableEditablePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScrollBar.P
-endif
-
-$(OBJ_DIR)/ScrollBar.o : $(PWD)/ScrollBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScrollBarSlider.P
-endif
-
-$(OBJ_DIR)/ScrollBarSlider.o : $(PWD)/ScrollBarSlider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/SectionedListPanel.P
-endif
-
-$(OBJ_DIR)/SectionedListPanel.o : $(PWD)/SectionedListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Slider.P
-endif
-
-$(OBJ_DIR)/Slider.o : $(PWD)/Slider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Splitter.P
-endif
-
-$(OBJ_DIR)/Splitter.o : $(PWD)/Splitter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/subrectimage.P
-endif
-
-$(OBJ_DIR)/subrectimage.o : $(PWD)/subrectimage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TextEntry.P
-endif
-
-$(OBJ_DIR)/TextEntry.o : $(PWD)/TextEntry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TextImage.P
-endif
-
-$(OBJ_DIR)/TextImage.o : $(PWD)/TextImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ToggleButton.P
-endif
-
-$(OBJ_DIR)/ToggleButton.o : $(PWD)/ToggleButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Tooltip.P
-endif
-
-$(OBJ_DIR)/Tooltip.o : $(PWD)/Tooltip.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ToolWindow.P
-endif
-
-$(OBJ_DIR)/ToolWindow.o : $(PWD)/ToolWindow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TreeView.P
-endif
-
-$(OBJ_DIR)/TreeView.o : $(PWD)/TreeView.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TreeViewListControl.P
-endif
-
-$(OBJ_DIR)/TreeViewListControl.o : $(PWD)/TreeViewListControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/URLLabel.P
-endif
-
-$(OBJ_DIR)/URLLabel.o : $(PWD)/URLLabel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WizardPanel.P
-endif
-
-$(OBJ_DIR)/WizardPanel.o : $(PWD)/WizardPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WizardSubPanel.P
-endif
-
-$(OBJ_DIR)/WizardSubPanel.o : $(PWD)/WizardSubPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/mp/src/vpc_scripts/default.vgc b/mp/src/vpc_scripts/default.vgc
new file mode 100644
index 00000000..c4c99694
--- /dev/null
+++ b/mp/src/vpc_scripts/default.vgc
@@ -0,0 +1,21 @@
+//-----------------------------------------------------------------------------
+// DEFAULT.VGC
+//
+// Configurations for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+////////////////
+// Game Names //
+////////////////
+
+$Games
+{
+ "HL2MP"
+}
+
+// Makes the VPC scripts work in the SDK's context
+$Conditional "SOURCESDK" "1"
+
+$Include "vpc_scripts\projects.vgc"
+$Include "vpc_scripts\groups.vgc"
+
diff --git a/mp/src/vpc_scripts/definitions/win32_2010.def b/mp/src/vpc_scripts/definitions/win32_2010.def
new file mode 100644
index 00000000..6d28d562
--- /dev/null
+++ b/mp/src/vpc_scripts/definitions/win32_2010.def
@@ -0,0 +1,1850 @@
+//
+// Win32 2010 Project Generator Definition
+//
+
+"Win32_2010"
+{
+ "Version" "2010"
+
+ //
+ // Configuration
+ //
+
+ "$General"
+ {
+ "$AdditionalProjectDependencies"
+ {
+ "type" "ignore"
+ }
+
+ "$AdditionalOutputFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$GameOutputFile"
+ {
+ "type" "ignore"
+ }
+
+ "$InheritedProjectPropertySheets"
+ {
+ "type" "ignore"
+ }
+
+ "$MinimizeCRTUseInATL"
+ {
+ "type" "ignore"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ }
+
+ "$OutputDirectory"
+ {
+ "type" "string"
+ "output" "OutDir"
+ "globalproperty" "1"
+ "AppendSlash" "1"
+ }
+
+ "$IntermediateDirectory"
+ {
+ "type" "string"
+ "output" "IntDir"
+ "globalproperty" "1"
+ "AppendSlash" "1"
+ }
+
+ "$TargetName"
+ {
+ "type" "string"
+ }
+
+ "$TargetExtension"
+ {
+ "type" "string"
+ "output" "TargetExt"
+ "globalproperty" "1"
+ }
+
+ "$ExtensionsToDeleteOnClean"
+ {
+ "type" "string"
+ }
+
+ "$BuildLogFile"
+ {
+ "type" "string"
+ }
+
+ "$PlatformToolset"
+ {
+ "type" "string"
+ }
+
+ "$ExecutableDirectories"
+ {
+ "type" "string"
+ "output" "ExecutablePath"
+ "globalproperty" "1"
+ }
+
+ "$ConfigurationType"
+ {
+ "ordinals"
+ {
+ "Utility" "Utility"
+ "Application (.exe)" "Application"
+ "Title (.xex)" "Title"
+ "Dynamic Library (.dll)" "DynamicLibrary"
+ "Dynamic Library (.xex)" "DynamicLibrary"
+ "Static Library (.lib)" "StaticLibrary"
+ }
+ }
+
+ "$UseOfMFC"
+ {
+ "ordinals"
+ {
+ "Use Standard Windows Libraries" "false"
+ "Use MFC in a Static Library" "Static"
+ "Use MFC in a Shared DLL" "Dynamic"
+ }
+ }
+
+ "$UseOfATL"
+ {
+ "ordinals"
+ {
+ "Not Using ATL" "false"
+ "Static Link to ATL" "Static"
+ "Dynamic Link to ATL" "Dynamic"
+ }
+ }
+
+ "$CharacterSet"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Use Unicode Character Set" "Unicode"
+ "Use Multi-Byte Character Set" "MultiByte"
+ }
+ }
+
+ "$CommonLanguageRuntimeSupport"
+ {
+ "type" "ignore"
+ }
+
+ "$WholeProgramOptimization"
+ {
+ "ordinals"
+ {
+ "No Whole Program Optimization" "false"
+ "Use Link Time Code Generation" "true"
+ "Profile Guided Optimization - Instrument" "PGInstrument"
+ "Profile Guided Optimization - Optimize" "PGOptimize"
+ "Profile Guided Optimization - Update" "PGUpdate"
+ }
+ }
+ }
+
+ "$Debugging"
+ {
+ "$Command"
+ {
+ "type" "string"
+ }
+
+ "$CommandArguments"
+ {
+ "type" "string"
+ }
+
+ "$WorkingDirectory"
+ {
+ "type" "string"
+ }
+
+ "$Attach"
+ {
+ "type" "bool"
+ }
+
+ "$DebuggerType"
+ {
+ "type" "ignore"
+ }
+
+ "$Environment"
+ {
+ "type" "string"
+ }
+
+ "$MergeEnvironment"
+ {
+ "type" "bool"
+ }
+
+ "$SQLDebugging"
+ {
+ "type" "bool"
+ }
+
+ "$MapDVDDrive"
+ {
+ "type" "ignore"
+ }
+ }
+
+ "$Compiler"
+ {
+ "$SymbolVisibility"
+ {
+ "type" "ignore"
+ }
+
+ "$GCC_ExtraCompilerFlags"
+ {
+ "type" "ignore"
+ }
+
+ "$Detect64bitPortabilityIssues"
+ {
+ "type" "ignore"
+ }
+
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$IgnoreStandardIncludePath"
+ {
+ "type" "ignore"
+ }
+
+ "$GeneratePreprocessedFile"
+ {
+ "type" "ignore"
+ }
+
+ // General
+ "$AdditionalIncludeDirectories"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ }
+
+ "$Resolve#UsingReferences"
+ {
+ "type" "string"
+ "alias" "ResolveUsingReferences"
+ }
+
+ "$DebugInformationFormat"
+ {
+ "ordinals"
+ {
+ "C7 Compatible (/Z7)" "OldStyle"
+ "Program Database (/Zi)" "ProgramDatabase"
+ "Program Database for Edit & Continue (/ZI)" "EditAndContinue"
+ }
+ }
+
+ "$CommonLanguageRunTimeSupport"
+ {
+ "output" "CompileAsManaged"
+ "ordinals"
+ {
+ "No Common Language RunTime Support" "false"
+ "Common Language RunTime Support (/clr)" "true"
+ "Pure MSIL Common Language RunTime Support (/clr:pure)" "Pure"
+ "Safe MSIL Common Language RunTime Support (/clr:safe)" "Safe"
+ "Common Language RunTime Support, Old Syntax (/clr:oldSyntax)" "OldSyntax"
+ }
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$WarningLevel"
+ {
+ "ordinals"
+ {
+ "Off: Turn Off All Warnings (/W0)" "TurnOffAllWarnings"
+ "Level 1 (/W1)" "Level1"
+ "Level 2 (/W2)" "Level2"
+ "Level 3 (/W3)" "Level3"
+ "Level 4 (/W4)" "Level4"
+ "EnableAllWarnings (/Wall)" "EnableAllWarnings"
+ }
+ }
+
+ "$TreatWarningsAsErrors"
+ {
+ "type" "bool"
+ "output" "TreatWarningAsError"
+ }
+
+ "$MultiProcessorCompilation"
+ {
+ "type" "bool"
+ }
+
+ "$UseUnicodeForAssemblerListing"
+ {
+ "type" "bool"
+ }
+
+ // Optimization
+ "$Optimization"
+ {
+ "ordinals"
+ {
+ "Disabled (/Od)" "Disabled"
+ "Minimize Size (/O1)" "MinSpace"
+ "Maximize Speed (/O2)" "MaxSpeed"
+ "Full Optimization (/Ox)" "Full"
+ }
+ }
+
+ "$InlineFunctionExpansion"
+ {
+ "ordinals"
+ {
+ "Default" "Default"
+ "Disabled (/Ob0)" "Disabled"
+ "Only __inline (/Ob1)" "OnlyExplicitInline"
+ "Any Suitable (/Ob2)" "AnySuitable"
+ }
+ }
+
+ "$EnableIntrinsicFunctions"
+ {
+ "type" "bool"
+ "output" "IntrinsicFunctions"
+ }
+
+ "$FavorSizeOrSpeed"
+ {
+ "ordinals"
+ {
+ "Neither" "Neither"
+ "Favor Fast Code (/Ot)" "Speed"
+ "Favor Small Code (/Os)" "Size"
+ }
+ }
+
+ "$OmitFramePointers"
+ {
+ "type" "bool"
+ }
+
+ "$EnableFiberSafeOptimizations"
+ {
+ "type" "bool"
+ }
+
+ "$WholeProgramOptimization"
+ {
+ "type" "bool"
+ }
+
+ // Preprocessor
+ "$PreprocessorDefinitions"
+ {
+ "type" "string"
+ }
+
+ "$UndefinePreprocessorDefinitions"
+ {
+ "type" "string"
+ }
+
+ "$UndefineAllPreprocessorDefinitions"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreStandardIncludePaths"
+ {
+ "type" "bool"
+ }
+
+ "$PreprocessToAFile"
+ {
+ "type" "bool"
+ }
+
+ "$PreprocessSuppressLineNumbers"
+ {
+ "type" "bool"
+ }
+
+ "$KeepComments"
+ {
+ "type" "bool"
+ }
+
+ // Code Generation
+ "$EnableStringPooling"
+ {
+ "type" "bool"
+ "output" "StringPooling"
+ }
+
+ "$EnableMinimalRebuild"
+ {
+ "type" "bool"
+ "output" "MinimalRebuild"
+ }
+
+ "$EnableC++Exceptions"
+ {
+ "alias" "EnableCPPExceptions"
+ "output" "ExceptionHandling"
+ "ordinals"
+ {
+ "Yes With SEH Exceptions (/EHa)" "Async"
+ "Yes (/EHsc)" "Sync"
+ "Yes with Extern C functions (/EHs)" "SyncCThrow"
+ "No" "false"
+ }
+ }
+
+ "$SmallerTypeCheck"
+ {
+ "type" "bool"
+ }
+
+ "$BasicRuntimeChecks"
+ {
+ "ordinals"
+ {
+ "Stack Frames (/RTCs)" "StackFrameRuntimeCheck"
+ "Uninitialized Variables (/RTCu)" "UninitializedLocalUsageCheck"
+ "Both (/RTC1, equiv. to /RTCsu)" "EnableFastChecks"
+ "Both (/RTC1, equiv. to /RTCsu) (/RTC1)" "EnableFastChecks"
+ "Default" "Default"
+ }
+ }
+
+ "$RuntimeLibrary"
+ {
+ "ordinals"
+ {
+ "Multi-threaded (/MT)" "MultiThreaded"
+ "Multi-threaded Debug (/MTd)" "MultiThreadedDebug"
+ "Multi-threaded DLL (/MD)" "MultiThreadedDLL"
+ "Multi-threaded Debug DLL (/MDd)" "MultiThreadedDebugDLL"
+ }
+ }
+
+ "$StructMemberAlignment"
+ {
+ "ordinals"
+ {
+ "1 Byte (/Zp1)" "1Byte"
+ "2 Bytes (/Zp2)" "2Bytes"
+ "4 Bytes (/Zp4)" "4Bytes"
+ "8 Bytes (/Zp8)" "8Bytes"
+ "16 Bytes (/Zp16)" "16Bytes"
+ "Default" "Default"
+ }
+ }
+
+ "$BufferSecurityCheck"
+ {
+ "type" "bool"
+ }
+
+ "$EnableFunctionLevelLinking"
+ {
+ "type" "bool"
+ "output" "FunctionLevelLinking"
+ }
+
+ "$EnableEnhancedInstructionSet"
+ {
+ "ordinals"
+ {
+ "Streaming SIMD Extensions (/arch:SSE)" "StreamingSIMDExtensions"
+ "Streaming SIMD Extensions (/arch:SSE) (/arch:SSE)" "StreamingSIMDExtensions"
+ "Streaming SIMD Extensions 2 (/arch:SSE2)" "StreamingSIMDExtensions2"
+ "Streaming SIMD Extensions 2 (/arch:SSE2) (/arch:SSE2)" "StreamingSIMDExtensions2"
+ "Not Set" "NotSet"
+ }
+ }
+
+ "$FloatingPointModel"
+ {
+ "ordinals"
+ {
+ "Precise (/fp:precise)" "Precise"
+ "Strict (/fp:strict)" "Strict"
+ "Fast (/fp:fast)" "Fast"
+ }
+ }
+
+ "$EnableFloatingPointExceptions"
+ {
+ "type" "bool"
+ "output" "FloatingPointExceptions"
+ }
+
+ "$CreateHotpatchableImage"
+ {
+ "type" "bool"
+ }
+
+ // Language
+ "$DisableLanguageExtensions"
+ {
+ "type" "bool"
+ }
+
+ "$DefaultCharUnsigned"
+ {
+ "type" "ignore"
+ }
+
+ "$TreatWChar_tAsBuiltInType"
+ {
+ "type" "bool"
+ }
+
+ "$ForceConformanceInForLoopScope"
+ {
+ "type" "bool"
+ }
+
+ "$EnableRunTimeTypeInfo"
+ {
+ "type" "bool"
+ "output" "RuntimeTypeInfo"
+ }
+
+ "$OpenMPSupport"
+ {
+ "type" "bool"
+ }
+
+ // Precompiled Headers
+ "$Create/UsePrecompiledHeader"
+ {
+ "alias" "PrecompiledHeader"
+ "output" "PrecompiledHeader"
+ "ordinals"
+ {
+ "Not Using Precompiled Headers" "NotUsing"
+ "Create Precompiled Header (/Yc)" "Create"
+ "Create (/Yc)" "Create"
+ "Use Precompiled Header (/Yu)" "Use"
+ "Use (/Yu)" "Use"
+ }
+ }
+
+ "$Create/UsePCHThroughFile"
+ {
+ "alias" "PrecompiledHeaderFile"
+ "output" "PrecompiledHeaderFile"
+ "type" "string"
+ "fixslashes" "1"
+ }
+
+ "$PrecompiledHeaderOutputFile"
+ {
+ "type" "string"
+ "legacy" "$PrecompiledHeaderFile"
+ }
+
+ // Output Files
+ "$ExpandAttributedSource"
+ {
+ "type" "bool"
+ }
+
+ "$AssemblerOutput"
+ {
+ "ordinals"
+ {
+ "No Listing" "NoListing"
+ "Assembly-Only Listing (/FA)" "AssemblyCode"
+ "Assembly With Machine Code (/FAc)" "AssemblyAndMachineCode"
+ "Assembly With Source Code (/FAs)" "AssemblyAndSourceCode"
+ "Assembly, Machine Code and Source (/FAcs)" "All"
+ }
+ }
+
+ "$ASMListLocation"
+ {
+ "type" "string"
+ "output" "AssemblerListingLocation"
+ }
+
+ "$ObjectFileName"
+ {
+ "type" "string"
+ }
+
+ "$ProgramDatabaseFileName"
+ {
+ "type" "string"
+ "output" "ProgramDataBaseFileName"
+ }
+
+ "$GenerateXMLDocumentationFiles"
+ {
+ "type" "bool"
+ }
+
+ "$XMLDocumentationFileName"
+ {
+ "type" "string"
+ }
+
+ // Browse Information
+ "$EnableBrowseInformation"
+ {
+ "output" "BrowseInformation"
+ "type" "bool"
+ }
+
+ "$BrowseInformationFile"
+ {
+ "legacy" "$BrowseFile"
+ "type" "string"
+ }
+
+ // Advanced
+ "$CallingConvention"
+ {
+ "ordinals"
+ {
+ "__cdecl (/Gd)" "Cdecl"
+ "__fastcall (/Gr)" "FastCall"
+ "__stdcall (/Gz)" "StdCall"
+ }
+ }
+
+ "$CompileAs"
+ {
+ "ordinals"
+ {
+ "Default" "Default"
+ "Compile as C Code (/TC)" "CompileAsC"
+ "Compile as C++ Code (/TP)" "CompileAsCpp"
+ }
+ }
+
+ "$DisableSpecificWarnings"
+ {
+ "type" "string"
+ }
+
+ "$ForcedIncludeFile"
+ {
+ "type" "string"
+ "legacy" "$ForceIncludes"
+ "output" "ForcedIncludeFiles"
+ }
+
+ "$Forced#UsingFile"
+ {
+ "type" "string"
+ "legacy" "$Force#Using"
+ "alias" "ForcedUsingFile"
+ }
+
+ "$ShowIncludes"
+ {
+ "type" "bool"
+ }
+
+ "$UseFullPaths"
+ {
+ "type" "bool"
+ }
+
+ "$OmitDefaultLibraryName"
+ {
+ "type" "bool"
+ "legacy" "$OmitDefaultLibraryNames"
+ }
+
+ "$InternalCompilerErrorReporting"
+ {
+ "legacy" "$ErrorReporting"
+ "output" "ErrorReporting"
+ "ordinals"
+ {
+ "Do Not Send Report (/errorReport:none)" "None"
+ "Prompt Immediately (/errorReport:prompt)" "Prompt"
+ "Queue For Next Login (/errorReport:queue)" "Queue"
+ "Send Automatically (/errorReport:send)" "Send"
+ }
+ }
+
+ "$TreatSpecificWarningsAsErrors"
+ {
+ "type" "string"
+ }
+
+ // Command Line
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$Librarian"
+ {
+ "$OutputFile"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalDependencies"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$AdditionalLibraryDirectories"
+ {
+ "type" "string"
+ }
+
+ "$TargetMachine"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "MachineARM (/MACHINE:ARM)" "MachineARM"
+ "MachineEBC (/MACHINE:EBC)" "MachineEBC"
+ "MachineIA64 (/MACHINE:IA64)" "MachineIA64"
+ "MachineMIPS (/MACHINE:MIPS)" "MachineIA64"
+ "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16"
+ "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU"
+ "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16"
+ "MachineSH4 (/MACHINE:SH4)" "MachineSH4"
+ "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB"
+ "MachineX64 (/MACHINE:X64)" "MachineX64"
+ "MachineX86 (/MACHINE:X86)" "MachineX86"
+ }
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$ModuleDefinitionFileName"
+ {
+ "type" "string"
+ }
+
+ "$IgnoreAllDefaultLibraries"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreSpecificLibrary"
+ {
+ "type" "string"
+ "output" "IgnoreDefaultLibraryNames"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$ExportNamedFunctions"
+ {
+ "type" "string"
+ }
+
+ "$ForceSymbolReferences"
+ {
+ "type" "string"
+ }
+
+ "$UseUnicodeResponseFiles"
+ {
+ "type" "bool"
+ }
+
+ "$LinkLibraryDependencies"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$Linker"
+ {
+ "$SystemLibraries"
+ {
+ "type" "ignore"
+ }
+
+ "$SystemFrameworks"
+ {
+ "type" "ignore"
+ }
+
+ "$LocalFrameworks"
+ {
+ "type" "ignore"
+ }
+
+ "$GCC_ExtraLinkerFlags"
+ {
+ "type" "ignore"
+ }
+
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$OptimizeForWindows98"
+ {
+ "type" "ignore"
+ }
+
+ // General
+ "$OutputFile"
+ {
+ "type" "string"
+ "fixslashes" "1"
+ }
+
+ "$ShowProgress"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Display All Progress Messages (/VERBOSE)" "LinkVerbose"
+ "For Libraries Searched (/VERBOSE:Lib)" "LinkVerboseLib"
+ "About COMDAT folding during optimized linking (/VERBOSE:ICF)" "LinkVerboseICF"
+ "About data removed during optimized linking (/VERBOSE:REF)" "LinkVerboseREF"
+ "About Modules incompatible with SEH (/VERBOSE:SAFESEH)" "LinkVerboseSAFESEH"
+ "About linker activity related to managed code (/VERBOSE:CLR)" "LinkVerboseCLR"
+ }
+ }
+
+ "$Version"
+ {
+ "type" "string"
+ }
+
+ "$EnableIncrementalLinking"
+ {
+ "output" "LinkIncremental"
+ "type" "bool"
+ "globalproperty" "1"
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreImportLibrary"
+ {
+ "type" "bool"
+ "globalproperty" "1"
+ }
+
+ "$RegisterOutput"
+ {
+ "type" "bool"
+ }
+
+ "$PerUserRedirection"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalLibraryDirectories"
+ {
+ "type" "string"
+ }
+
+ "$LinkLibraryDependencies"
+ {
+ "type" "bool"
+ }
+
+ "$UseLibraryDependencyInputs"
+ {
+ "type" "bool"
+ }
+
+ "$LinkStatus"
+ {
+ "type" "bool"
+ }
+
+ "$PreventDllBinding"
+ {
+ "type" "bool"
+ }
+
+ "$TreatLinkerWarningsAsErrors"
+ {
+ "type" "bool"
+ }
+
+ "$ForceFileOutput"
+ {
+ "ordinals"
+ {
+ "Enabled (/FORCE)" "Enabled"
+ "Multiply Defined Symbol Only (/FORCE:MULTIPLE)" "MultiplyDefinedSymbolOnly"
+ "Undefined Symbol Only (/FORCE:UNRESOLVED)" "UndefinedSymbolOnly"
+ }
+ }
+
+ "$CreateHotPatchableImage"
+ {
+ "ordinals"
+ {
+ "Enabled (/FUNCTIONPADMIN)" "Enabled"
+ "X86 Image Only (/FUNCTIONPADMIN:5)" "X86Image"
+ "X64 Image Only (/FUNCTIONPADMIN:6)" "X64Image"
+ "Itanium Image Only (/FUNCTIONPADMIN:16)" "ItaniumImage"
+ }
+ }
+
+ "$SpecifySectionAttributes"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalDependencies"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$IgnoreAllDefaultLibraries"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreSpecificDefaultLibraries"
+ {
+ "type" "string"
+ "legacy" "$IgnoreSpecificLibrary"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$ModuleDefinitionFile"
+ {
+ "type" "string"
+ }
+
+ "$AddModuleToAssembly"
+ {
+ "type" "string"
+ }
+
+ "$EmbedManagedResourceFile"
+ {
+ "type" "string"
+ }
+
+ "$ForceSymbolReferences"
+ {
+ "type" "string"
+ }
+
+ "$DelayLoadedDlls"
+ {
+ "type" "string"
+ "legacy" "$DelayLoadedDLL"
+ "output" "DelayLoadDLLs"
+ }
+
+ "$AssemblyLinkResource"
+ {
+ "type" "string"
+ }
+
+ "$GenerateManifest"
+ {
+ "type" "bool"
+ "globalproperty" "1"
+ }
+
+ "$ManifestFile"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalManifestDependencies"
+ {
+ "type" "string"
+ }
+
+ "$AllowIsolation"
+ {
+ "type" "bool"
+ }
+
+ "$EnableUserAccountControl(UAC)"
+ {
+ "type" "bool"
+ "alias" "EnableUserAccountControl"
+ }
+
+ "$UACExecutionLevel"
+ {
+ "ordinals"
+ {
+ "asInvoker (/level='asInvoker')" "AsInvoker"
+ "highestAvailable (/level='highestAvailable')" "HighestAvailable"
+ "requireAdministrator (/level='requireAdministrator')" "RequireAdministrator"
+ }
+ }
+
+ "$UACBypassUIProtection"
+ {
+ "type" "bool"
+ }
+
+ // Debugging
+ "$GenerateDebugInfo"
+ {
+ "type" "bool"
+ "output" "GenerateDebugInformation"
+ }
+
+ "$GenerateProgramDatabaseFile"
+ {
+ "type" "string"
+ "output" "ProgramDatabaseFile"
+ }
+
+ "$StripPrivateSymbols"
+ {
+ "type" "string"
+ }
+
+ "$GenerateMapFile"
+ {
+ "type" "bool"
+ }
+
+ "$MapFileName"
+ {
+ "type" "string"
+ }
+
+ "$MapExports"
+ {
+ "type" "bool"
+ }
+
+ "$DebuggableAssembly"
+ {
+ "output" "AssemblyDebug"
+ "ordinals"
+ {
+ "No runtime tracking and enable optimizations (/ASSEMBLYDEBUG:DISABLE)" "false"
+ "No (/ASSEMBLYDEBUG:DISABLE)" "false"
+ "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" "true"
+ "Yes (/ASSEMBLYDEBUG)" "true"
+ }
+ }
+
+ "$SubSystem"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Console (/SUBSYSTEM:CONSOLE)" "Console"
+ "Windows (/SUBSYSTEM:WINDOWS)" "Windows"
+ "Native (/SUBSYSTEM:NATIVE)" "Native"
+ "EFI Application (/SUBSYSTEM:EFI_APPLICATION)" "EFI Application"
+ "EFI Boot Service Driver (/SUBSYSTEM:EFI_BOOT_SERVICE_DRIVER)" "EFI Boot Service Driver"
+ "EFI ROM (/SUBSYSTEM:EFI_ROM)" "EFI ROM"
+ "EFI Runtime (/SUBSYSTEM:EFI_RUNTIME_DRIVER)" "EFI Runtime"
+ "WindowsCE (/SUBSYSTEM:WINDOWSCE)" "WindowsCE"
+ "POSIX (/SUBSYSTEM:POSIX)" "POSIX"
+ }
+ }
+
+ "$MinimumRequiredVersion"
+ {
+ "type" "string"
+ }
+
+ "$HeapReserveSize"
+ {
+ "type" "integer"
+ }
+
+ "$HeapCommitSize"
+ {
+ "type" "integer"
+ }
+
+ // System
+ "$StackReserveSize"
+ {
+ "type" "integer"
+ }
+
+ "$StackCommitSize"
+ {
+ "type" "integer"
+ }
+
+ "$EnableLargeAddresses"
+ {
+ "output" "LargeAddressAware"
+ "ordinals"
+ {
+ "Do Not Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE:NO)" "false"
+ "No (/LARGEADDRESSAWARE:NO)" "false"
+ "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" "true"
+ "Yes (/LARGEADDRESSAWARE)" "true"
+ }
+ }
+
+ "$TerminalServer"
+ {
+ "type" "bool"
+ }
+
+ "$SwapRunFromCD"
+ {
+ "type" "bool"
+ }
+
+ "$SwapRunFromNetwork"
+ {
+ "type" "bool"
+ }
+
+ "$Driver"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Driver (/DRIVER)" "Driver"
+ "Up Only (/DRIVER:UPONLY)" "UpOnly"
+ "WDM (/DRIVER:WDM)" "WDM"
+ }
+ }
+
+ // Optimization
+ "$References"
+ {
+ "output" "OptimizeReferences"
+ "ordinals"
+ {
+ "No (/OPT:NOREF)" "false"
+ "Keep Unreferenced Data (/OPT:NOREF)" "false"
+ "Yes (/OPT:REF)" "true"
+ "Eliminate Unreferenced Data (/OPT:REF)" "true"
+ }
+ }
+
+ "$EnableCOMDATFolding"
+ {
+ "ordinals"
+ {
+ "Do Not Remove Redundant COMDATs (/OPT:NOICF)" "false"
+ "No (/OPT:NOICF)" "false"
+ "Remove Redundant COMDATs (/OPT:ICF)" "true"
+ "Yes (/OPT:ICF)" "true"
+ }
+ }
+
+ "$FunctionOrder"
+ {
+ "type" "string"
+ }
+
+ "$ProfileGuidedDatabase"
+ {
+ "type" "string"
+ }
+
+ "$LinkTimeCodeGeneration"
+ {
+ "ordinals"
+ {
+ "Default" "Default"
+ "Use Link Time Code Generation (/ltcg)" "UseLinkTimeCodeGeneration"
+ "Profile Guided Optimization - Instrument (/ltcg:pginstrument)" "PGInstrument"
+ "Profile Guided Optimization - Optimize (/ltcg:pgoptimize)" "PGOptimization"
+ "Profile Guided Optimization - Update (/ltcg:pgupdate)" "PGUpdate"
+ }
+ }
+
+ "$MIDLCommands"
+ {
+ "type" "string"
+ }
+
+ "$IgnoreEmbeddedIDL"
+ {
+ "type" "bool"
+ }
+
+ "$MergeIDLBaseFileName"
+ {
+ "type" "string"
+ }
+
+ "$TypeLibrary"
+ {
+ "type" "string"
+ }
+
+ "$TypeLibResourceID"
+ {
+ "type" "integer"
+ }
+
+ // Advanced
+ "$EntryPoint"
+ {
+ "type" "string"
+ "output" "EntryPointSymbol"
+ }
+
+ "$NoEntryPoint"
+ {
+ "type" "bool"
+ "output" "ResourceOnlyDLL"
+ }
+
+ "$SetChecksum"
+ {
+ "type" "bool"
+ }
+
+ "$BaseAddress"
+ {
+ "type" "string"
+ }
+
+ "$RandomizedBaseAddress"
+ {
+ "type" "bool"
+ }
+
+ "$FixedBaseAddress"
+ {
+ "ordinals"
+ {
+ "Generate a relocation section (/FIXED:NO)" "false"
+ "No (/FIXED:NO)" "false"
+ "Image must be loaded at a fixed address (/FIXED)" "true"
+ "Yes (/FIXED)" "true"
+ }
+ }
+
+ "$DataExecutionPrevention(DEP)"
+ {
+ "type" "bool"
+ "alias" "DataExecutionPrevention"
+ }
+
+ "$TurnOffAssemblyGeneration"
+ {
+ "type" "bool"
+ }
+
+ "$UnloaddelayloadedDLL"
+ {
+ "type" "bool"
+ }
+
+ "$NobinddelayloadedDLL"
+ {
+ "type" "bool"
+ }
+
+ "$ImportLibrary"
+ {
+ "type" "string"
+ }
+
+ "$MergeSections"
+ {
+ "type" "string"
+ }
+
+ "$TargetMachine"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "MachineARM (/MACHINE:ARM)" "MachineARM"
+ "MachineEBC (/MACHINE:EBC)" "MachineEBC"
+ "MachineIA64 (/MACHINE:IA64)" "MachineIA64"
+ "MachineMIPS (/MACHINE:MIPS)" "MachineIA64"
+ "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16"
+ "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU"
+ "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16"
+ "MachineSH4 (/MACHINE:SH4)" "MachineSH4"
+ "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB"
+ "MachineX64 (/MACHINE:X64)" "MachineX64"
+ "MachineX86 (/MACHINE:X86)" "MachineX86"
+ }
+ }
+
+ "$Profile"
+ {
+ "type" "bool"
+ }
+
+ "$CLRThreadAttribute"
+ {
+ "ordinals"
+ {
+ "Default threading attribute (/CLRTHREADATTRIBUTE:NONE)" "DefaultThreadingAttribute"
+ "MTA threading attribute (/CLRTHREADATTRIBUTE:MTA)" "MTAThreadingAttribute"
+ "STA threading attribute (/CLRTHREADATTRIBUTE:STA)" "STAThreadingAttribute"
+ }
+ }
+
+ "$CLRImageType"
+ {
+ "ordinals"
+ {
+ "Default image type" "Default"
+ "Force IJW image (/CLRIMAGETYPE:IJW)" "ForceIJWImage"
+ "Force pure IL image (/CLRIMAGETYPE:PURE)" "ForcePureILImage"
+ "Force safe IL image (/CLRIMAGETYPE:SAFE)" "ForceSafeILImage"
+ }
+ }
+
+ "$KeyFile"
+ {
+ "type" "string"
+ }
+
+ "$KeyContainer"
+ {
+ "type" "string"
+ }
+
+ "$DelaySign"
+ {
+ "type" "bool"
+ }
+
+ "$CLRUnmanagedCodeCheck"
+ {
+ "type" "bool"
+ }
+
+ "$ErrorReporting"
+ {
+ "output" "LinkErrorReporting"
+ "ordinals"
+ {
+ "Prompt Immediately (/ERRORREPORT:PROMPT)" "PromptImmediately"
+ "Queue For Next Login (/ERRORREPORT:QUEUE)" "QueueForNextLogin"
+ "Send Error Report (/ERRORREPORT:SEND)" "SendErrorReport"
+ "No Error Report (/ERRORREPORT:NONE)" "NoErrorReport"
+
+ }
+ }
+
+ "$SectionAlignment"
+ {
+ "type" "string"
+ }
+
+ "$PreserveLastErrorCodeforPInvokeCalls"
+ {
+ "output" "CLRSupportLastError"
+ "ordinals"
+ {
+ "Enabled (/CLRSupportLastError)" "Enabled"
+ "Disabled (/CLRSupportLastError:NO)" "Disabled"
+ "System Dlls Only (/CLRSupportLastError:SYSTEMDLL)" "SystemDlls"
+ }
+ }
+
+ "$ImageHasSafeExceptionHandlers"
+ {
+ "type" "bool"
+ }
+
+ // Command Line
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$ManifestTool"
+ {
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$UseFAT32WorkAround"
+ {
+ "type" "ignore"
+ }
+
+ "$DependencyInformationFile"
+ {
+ "type" "ignore"
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$VerboseOutput"
+ {
+ "type" "bool"
+ }
+
+ "$AssemblyIdentity"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalManifestFiles"
+ {
+ "type" "string"
+ }
+
+ "$InputResourceManifests"
+ {
+ "type" "string"
+ }
+
+ "$EmbedManifest"
+ {
+ "type" "bool"
+ }
+
+ "$OutputManifestFile"
+ {
+ "type" "string"
+ }
+
+ "$ManifestResourceFile"
+ {
+ "type" "string"
+ }
+
+ "$GenerateCatalogFiles"
+ {
+ "type" "bool"
+ }
+
+ "$GenerateManifestFromManagedAssembly"
+ {
+ "type" "string"
+ }
+
+ "$SuppressDependencyElement"
+ {
+ "type" "bool"
+ }
+
+ "$GenerateCategoryTags"
+ {
+ "type" "bool"
+ }
+
+ "$EnableDPIAwareness"
+ {
+ "type" "bool"
+ }
+
+ "$TypeLibraryFile"
+ {
+ "type" "string"
+ }
+
+ "$RegistrarScriptFile"
+ {
+ "type" "string"
+ }
+
+ "$ComponentFileName"
+ {
+ "type" "string"
+ }
+
+ "$ReplacementsFile"
+ {
+ "type" "string"
+ }
+
+ "$UpdateFileHashes"
+ {
+ "type" "bool"
+ }
+
+ "$UpdateFileHashesSearchPath"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$XMLDocumentGenerator"
+ {
+ "$ValidateIntellisense"
+ {
+ "type" "ignore"
+ }
+
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalDocumentFiles"
+ {
+ "type" "string"
+ }
+
+ "$OutputDocumentFile"
+ {
+ "type" "string"
+ }
+
+ "$DocumentLibraryDependencies"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$BrowseInformation"
+ {
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$OutputFile"
+ {
+ "type" "string"
+ }
+
+ "$PreserveSBRFiles"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$Resources"
+ {
+ "$PreprocessorDefinitions"
+ {
+ "type" "string"
+ }
+
+ "$Culture"
+ {
+ "ordinals"
+ {
+ "Default" "0"
+ "Afrikaans (0x436)" "1078"
+ "Albanian (0x41c)" "1052"
+ "Arabic (Saudi Arabia) (0x401)" "1025"
+ "Arabic (Iraq) (0x801)" "2049"
+ "Arabic (Egypt) (0xc01)" "3073"
+ "Arabic (Libya) (0x1001)" "4097"
+ "Arabic (Algeria) (0x1401)" "5121"
+ "Arabic (Morocco) (0x1801)" "6145"
+ "Arabic (Tunisia) (0x1c01)" "7169"
+ "Arabic (Oman) (0x2001)" "8193"
+ "Arabic (Yemen) (0x2401)" "9217"
+ "Arabic (Syria) (0x2801)" "10241"
+ "Arabic (Jordan) (0x2c01)" "11265"
+ "Arabic (Lebanon) (0x3001)" "12289"
+ "Arabic (Kuwait) (0x3401)" "13313"
+ "Arabic (U.A.E.) (0x3801)" "14337"
+ "Arabic (Bahrain) (0x3c01)" "15361"
+ "Arabic (Qatar) (0x4001)" "16385"
+ "Basque (0x42d)" "1069"
+ "Bulgarian (0x402)" "1026"
+ "Belarusian (0x423)" "1059"
+ "Catalan (0x403)" "1027"
+ "Chinese (Taiwan) (0x404)" "1028"
+ "Chinese (PRC) (0x804)" "2052"
+ "Chinese (Hong Kong S.A.R.) (0xc04)" "3076"
+ "Chinese (Singapore) (0x1004)" "4100"
+ "Croatian (0x41a)" "1050"
+ "Czech (0x405)" "1029"
+ "Danish (0x406)" "1030"
+ "Dutch (Netherlands) (0x413)" "1043"
+ "Dutch (Belgium) (0x813)" "2067"
+ "English (United States) (0x409)" "1033"
+ "English (United Kingdom) (0x809)" "2057"
+ "English (Australia) (0xc09)" "3081"
+ "English (Canada) (0x1009)" "4105"
+ "English (New Zealand) (0x1409)" "5129"
+ "English (Ireland) (0x1809)" "6153"
+ "English (South Africa) (0x1c09)" "7177"
+ "English (Jamaica) (0x2009)" "8201"
+ "English (Caribbean) (0x2409)" "9225"
+ "Estonian (0x425)" "1061"
+ "Farsi (0x429)" "1065"
+ "Finnish (0x40b)" "1035"
+ "French (France) (0x40c)" "1036"
+ "French (Belgium) (0x80c)" "2060"
+ "French (Canada) (0xc0c)" "3084"
+ "French (Switzerland) (0x100c)" "4108"
+ "French (Luxembourg) (0x140c)" "5132"
+ "German (Germany) (0x407)" "1031"
+ "German (Switzerland) (0x807)" "2055"
+ "German (Austria) (0xc07)" "3079"
+ "German (Luxembourg) (0x1007)" "4103"
+ "German (Liechtenstein) (0x1407)" "5127"
+ "Greek (0x408)" "1032"
+ "Hebrew (0x40d)" "1037"
+ "Hungarian (0x40e)" "1038"
+ "Icelandic (0x40f)" "1039"
+ "Indonesian (0x421)" "1057"
+ "Italian (Italy) (0x410)" "1040"
+ "Italian (Switzerland) (0x810)" "2064"
+ "Japanese (0x411)" "1041"
+ "Korean (0x412)" "1042"
+ "0x812" "2066"
+ "Latvian (0x426)" "1062"
+ "Lithuanian (0x427)" "1063"
+ "Norwegian (Bokmal) (0x414)" "1044"
+ "Norwegian (Nynorsk) (0x814)" "2068"
+ "Polish (0x415)" "1045"
+ "Portuguese (Brazil) (0x416)" "1046"
+ "Portuguese (Portugal) (0x816)" "2070"
+ "Romanian (0x418)" "1048"
+ "Russian (0x419)" "1049"
+ "Slovak (0x41b)" "1051"
+ "Spanish (Traditional Sort) (0x40a)" "1034"
+ "Spanish (Mexico) (0x80a)" "2058"
+ "Spanish (International Sort) (0xc0a)" "3082"
+ "Spanish (Guatemala) (0x100a)" "4106"
+ "Spanish (Costa Rica) (0x140a)" "5130"
+ "Spanish (Panama) (0x180a)" "6154"
+ "Spanish (Dominican Republic) (0x1c0a)" "7178"
+ "Spanish (Venezuela) (0x200a)" "8202"
+ "Spanish (Colombia) (0x240a)" "9226"
+ "Spanish (Peru) (0x280a)" "10250"
+ "Spanish (Argentina) (0x2c0a)" "11274"
+ "Spanish (Ecuador) (0x300a)" "12298"
+ "Spanish (Chile) (0x340a)" "13322"
+ "Spanish (Uruguay) (0x380a)" "14346"
+ "Spanish (Paraguay) (0x3c0a)" "15370"
+ "Spanish (Bolivia) (0x400a)" "16394"
+ "Swedish (0x41d)" "1053"
+ "Thai (0x41e)" "1054"
+ "Turkish (0x41f)" "1055"
+ "Ukrainian (0x422)" "1058"
+ "Serbian (Latin) (0x81a)" "2074"
+ "Urdu (0x420)" "1056"
+ }
+ }
+
+ "$AdditionalIncludeDirectories"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ }
+
+ "$IgnoreStandardIncludePath"
+ {
+ "type" "bool"
+ }
+
+ "$ShowProgress"
+ {
+ "type" "bool"
+ }
+
+ "$ResourceFileName"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ $PreBuildEvent
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ "output" "PreBuildEventUseInBuild"
+ "globalproperty" "1"
+ "invertoutput" "1"
+ }
+
+ "$UseInBuild"
+ {
+ "type" "bool"
+ "output" "PreBuildEventUseInBuild"
+ "globalproperty" "1"
+ }
+ }
+
+ $PreLinkEvent
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ "output" "PreLinkEventUseInBuild"
+ "globalproperty" "1"
+ "invertoutput" "1"
+ }
+
+ "$UseInBuild"
+ {
+ "type" "bool"
+ "output" "PreLinkEventUseInBuild"
+ "globalproperty" "1"
+ }
+ }
+
+ $PostBuildEvent
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ "output" "PostBuildEventUseInBuild"
+ "globalproperty" "1"
+ "invertoutput" "1"
+ }
+
+ "$UseInBuild"
+ {
+ "type" "bool"
+ "output" "PostBuildEventUseInBuild"
+ "globalproperty" "1"
+ }
+ }
+
+ $CustomBuildStep
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$Outputs"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalDependencies"
+ {
+ "type" "string"
+ "output" "AdditionalInputs"
+ }
+
+ "$ExecuteAfter"
+ {
+ "ordinals"
+ {
+ "AddIntermediateAssemblyToReferenceList" "0"
+ }
+ }
+
+ "$ExecuteBefore"
+ {
+ "ordinals"
+ {
+ "AddIntermediateAssemblyToReferenceList" "0"
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/mp/src/vpc_scripts/dllbase.txt b/mp/src/vpc_scripts/dllbase.txt
new file mode 100644
index 00000000..81743ae7
--- /dev/null
+++ b/mp/src/vpc_scripts/dllbase.txt
@@ -0,0 +1,37 @@
+engine 0x20000000
+server game 0x22000000
+client game 0x24000000
+vphysics 0x26000000
+materialsystem 0x28000000
+shaderapidx8 0x2a000000
+studiorender 0x2c000000
+
+/////////////////////////////////////
+XBOX 360 MANDATORY BASE 0x82000000-0x8BFFFFFF, (1MB blocks)
+ADD EACH XBOX 360 PORTED DLL HERE
+/////////////////////////////////////
+engine.360.dll 0x83000000 (16)
+gameui.360.dll 0x84100000 (5)
+client.360.dll 0x84700000 (?)
+server.360.dll 0x86000000 (?)
+
+tier0.360.dll 0x88000000 (2)
+vstdlib.360.dll 0x88200000 (2)
+filesystem_stdio.360.dll 0x88400000 (2)
+datacache.360.dll 0x88600000 (2)
+stdshader_dbg.360.dll 0x88800000 (2)
+stdshader_dx9.360.dll 0x88A00000 (3)
+vgui2.360.dll 0x88D30000 (2)
+inputsystem.360.dll 0x88F00000 (1)
+materialsystem.360.dll 0x89000000 (4)
+vguimatsurface.360.dll 0x89500000 (3)
+vphysics.360.dll 0x89A00000 (5)
+studiorender.360.dll 0x89F00000 (7)
+launcher.360.dll 0x8A600000 (2)
+shaderapidx9.360.dll 0x8A800000 (7)
+SoundEmitterSystem.360.dll 0x8AF00000 (2)
+SceneFileCache.360.dll 0x8B100000 (1)
+bsppack.360.dll 0x8B200000 (3)
+stdshader_dx8.360.dll 0x8B500000 (2)
+appchooser.360.dll 0x8B700000 (1)
+serverbrowser.360.dll 0x8B800000 (?)
\ No newline at end of file
diff --git a/mp/src/vpc_scripts/groups.vgc b/mp/src/vpc_scripts/groups.vgc
new file mode 100644
index 00000000..93f7b2c5
--- /dev/null
+++ b/mp/src/vpc_scripts/groups.vgc
@@ -0,0 +1,57 @@
+//-----------------------------------------------------------------------------
+// GROUPS.VGC
+//
+// Group Configurations for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+///////////////////////
+// Group definitions //
+///////////////////////
+
+$Group "gamedlls"
+{
+ "client"
+ "server"
+}
+
+$Group "game"
+{
+ "client"
+ "mathlib"
+ "server"
+ "tier1"
+ "vgui_controls"
+}
+
+$Group "everything"
+{
+ "captioncompiler"
+ "client"
+ "glview"
+ "height2normal"
+ "mathlib"
+ "motionmapper"
+ "phonemeextractor"
+ "qc_eyes"
+ "server"
+ "serverplugin_empty"
+ "tgadiff"
+ "tier1"
+ "vbsp"
+ "vgui_controls"
+ "vice"
+ "vrad_dll"
+ "vrad_launcher"
+ "vtf2tga"
+ "vtfdiff"
+ "vvis_dll"
+ "vvis_launcher"
+}
+
+$Group "dedicated"
+{
+ "mathlib"
+ "server"
+ "tier1"
+}
+
diff --git a/mp/src/vpc_scripts/loadaddress.vpc b/mp/src/vpc_scripts/loadaddress.vpc
new file mode 100644
index 00000000..146456f2
--- /dev/null
+++ b/mp/src/vpc_scripts/loadaddress.vpc
@@ -0,0 +1,108 @@
+//-----------------------------------------------------------------------------
+// LOADADDRESS.VPC
+//
+// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
+// an easily updated table. This feature is primarily to facilitate the mandatory
+// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
+// into memory.
+//
+// Format:
+// $LoadAddressMacro
+// {
+//
+// }
+//
+// $LoadAddressMacroAuto
+// {
+//
+// }
+//
+// If "ProjectName" is not found, the "MacroName" will not be updated.
+// "ProjectName" is the internal short project name reference and is usually the name of
+// the project inside a group definition.
+//
+// "Length" is either floating point MB or integer bytes, and is used to successively
+// to determine the next base address.
+//-----------------------------------------------------------------------------
+
+// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
+$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
+$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
+
+$LoadAddressMacro LOADADDRESS_DEVELOPMENT
+{
+ launcher_main 0x82000000 [$X360]
+ simdtest 0x82000000 [$X360]
+}
+
+$LoadAddressMacro LOADADDRESS_RETAIL
+{
+ launcher_main 0x82000000 [$X360]
+ simdtest 0x82000000 [$X360]
+}
+
+// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
+$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
+{
+ // top of chain, due to licensee lack of source restrictions
+ vphysics 5.5
+
+ tier0 2.0
+ vstdlib 2.0
+ filesystem_stdio 2.5
+ datacache 2.5
+ inputsystem 1.5
+ launcher 2.0
+ SoundEmitterSystem 2.0
+ SceneFileCache 1.5
+ vgui_dll 2.5
+ gameui 6.0
+
+ materialsystem 5.0
+ vguimatsurface 4.0
+ shaderapidx9 11.0
+ stdshader_dx9 4.5
+ studiorender 7.5
+
+ engine 17.5
+ client 17.5
+ server 25.5
+
+ // transient DLLs
+ bsppack 3.0
+ appchooser 8.5
+ vxbdm 0.5
+}
+
+// Retail versions are expected to be minimally packed
+$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
+{
+ // top of chain, due to licensee lack of source restrictions
+ vphysics 2.5
+
+ tier0 1.0
+ vstdlib 1.0
+ filesystem_stdio 1.0
+ datacache 1.0
+ inputsystem 1.0
+ launcher 1.0
+ SoundEmitterSystem 1.0
+ SceneFileCache 1.0
+ vgui_dll 1.0
+ gameui 2.0
+
+ materialsystem 1.5
+ vguimatsurface 1.5
+ shaderapidx9 4.0
+ stdshader_dx9 1.5
+ studiorender 4.5
+
+ engine 6.0
+ client 10.5
+ server 15.5
+
+ // transient DLLs
+ bsppack 1.5
+ appchooser 1.5
+ vxbdm 0.5
+}
diff --git a/mp/src/vpc_scripts/projects.vgc b/mp/src/vpc_scripts/projects.vgc
new file mode 100644
index 00000000..649cd85b
--- /dev/null
+++ b/mp/src/vpc_scripts/projects.vgc
@@ -0,0 +1,116 @@
+//-----------------------------------------------------------------------------
+// PROJECTS.VGC
+//
+// Project Configurations for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+/////////////////////////
+// Project definitions //
+/////////////////////////
+
+$Project "captioncompiler"
+{
+ "utils\captioncompiler\captioncompiler.vpc" [$WIN32]
+}
+
+
+$Project "client"
+{
+ "game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
+}
+
+$Project "glview"
+{
+ "utils\glview\glview.vpc" [$WIN32]
+}
+
+$Project "height2normal"
+{
+ "utils\height2normal\height2normal.vpc" [$WIN32]
+}
+
+$Project "server"
+{
+ "game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
+}
+
+$Project "mathlib"
+{
+ "mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
+}
+
+$Project "motionmapper"
+{
+ "utils\motionmapper\motionmapper.vpc" [$WIN32]
+}
+
+$Project "phonemeextractor"
+{
+ "utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
+}
+
+$Project "qc_eyes"
+{
+ "utils\qc_eyes\qc_eyes.vpc" [$WIN32]
+}
+
+$Project "serverplugin_empty"
+{
+ "utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
+}
+
+$Project "tgadiff"
+{
+ "utils\tgadiff\tgadiff.vpc" [$WIN32]
+}
+
+$Project "tier1"
+{
+ "tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
+}
+
+$Project "vbsp"
+{
+ "utils\vbsp\vbsp.vpc" [$WIN32]
+}
+
+$Project "vgui_controls"
+{
+ "vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
+}
+
+$Project "vice"
+{
+ "utils\vice\vice.vpc" [$WIN32]
+}
+
+$Project "vrad_dll"
+{
+ "utils\vrad\vrad_dll.vpc" [$WIN32]
+}
+
+$Project "vrad_launcher"
+{
+ "utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
+}
+
+$Project "vtf2tga"
+{
+ "utils\vtf2tga\vtf2tga.vpc" [$WIN32]
+}
+
+$Project "vtfdiff"
+{
+ "utils\vtfdiff\vtfdiff.vpc" [$WIN32]
+}
+
+$Project "vvis_dll"
+{
+ "utils\vvis\vvis_dll.vpc" [$WIN32]
+}
+
+$Project "vvis_launcher"
+{
+ "utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
+}
+
diff --git a/mp/src/vpc_scripts/protobuf_builder.vpc b/mp/src/vpc_scripts/protobuf_builder.vpc
new file mode 100644
index 00000000..518aeafb
--- /dev/null
+++ b/mp/src/vpc_scripts/protobuf_builder.vpc
@@ -0,0 +1,26 @@
+
+$MacroRequired GENERATED_PROTO_DIR
+
+$CustomBuildStep "proto"
+{
+ $Description "Running Protocol Buffer Compiler on $(InputFileName)..."
+ $CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \
+ "$SRCDIR\gcsdk\bin\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS]
+ $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
+ "$SRCDIR/devtools/bin/osx32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL]
+ $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
+ "$SRCDIR/gcsdk/bin/linux/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUX]
+ $Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h"
+}
+
+
+$Configuration
+{
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.3.0\src"
+ }
+}
+
+
diff --git a/mp/src/vpc_scripts/source_base.vpc b/mp/src/vpc_scripts/source_base.vpc
new file mode 100644
index 00000000..074b850c
--- /dev/null
+++ b/mp/src/vpc_scripts/source_base.vpc
@@ -0,0 +1,17 @@
+//-----------------------------------------------------------------------------
+// source_base.VPC
+//
+// This is the base VPC file that is included by all others, on all platforms.
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+// Set which branch we are building out of.
+// This is one file we expect to be different between branches and so it must be merged carefully
+
+// Staging branch:
+//$Macro STAGING_ONLY "1"
+
+// rel/tf_beta branch:
+//$Macro TF_BETA "1"
+
diff --git a/mp/src/vpc_scripts/source_dll_base.vpc b/mp/src/vpc_scripts/source_dll_base.vpc
new file mode 100644
index 00000000..b2c07984
--- /dev/null
+++ b/mp/src/vpc_scripts/source_dll_base.vpc
@@ -0,0 +1,20 @@
+//-----------------------------------------------------------------------------
+// source_dll_base.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$include "$SRCDIR\vpc_scripts\source_base.vpc"
+
+$Macro PLATSUBDIR "\linux32" [$LINUX32]
+$Macro PLATSUBDIR "\osx32" [$OSX32]
+$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32]
+$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32]
+$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32]
+
+$include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [$WINDOWS]
+$include "$SRCDIR\vpc_scripts\source_dll_x360_base.vpc" [$X360]
+$include "$SRCDIR\vpc_scripts\source_dll_posix_base.vpc" [$OSXALL]
+$Include "$SRCDIR\vpc_scripts\source_dll_linux_base.vpc" [$LINUX]
+$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
+
diff --git a/mp/src/vpc_scripts/source_dll_linux_base.vpc b/mp/src/vpc_scripts/source_dll_linux_base.vpc
new file mode 100644
index 00000000..18fb1f55
--- /dev/null
+++ b/mp/src/vpc_scripts/source_dll_linux_base.vpc
@@ -0,0 +1,24 @@
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+
+
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+
+
+// General configuration info.
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Dynamic Library (.dll)"
+ $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
+ }
+
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_dll_posix_base.vpc b/mp/src/vpc_scripts/source_dll_posix_base.vpc
new file mode 100644
index 00000000..c7fc3e10
--- /dev/null
+++ b/mp/src/vpc_scripts/source_dll_posix_base.vpc
@@ -0,0 +1,46 @@
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
+
+
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
+
+
+// General configuration info.
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Dynamic Library (.dll)"
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
+ }
+
+ $Linker
+ {
+ $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Resources"
+ {
+ $File "$ROOTSCRIPT"
+ }
+}
diff --git a/mp/src/vpc_scripts/source_dll_win32_base.vpc b/mp/src/vpc_scripts/source_dll_win32_base.vpc
new file mode 100644
index 00000000..77f577e2
--- /dev/null
+++ b/mp/src/vpc_scripts/source_dll_win32_base.vpc
@@ -0,0 +1,163 @@
+//-----------------------------------------------------------------------------
+// SOURCE_DLL_WIN32_BASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+
+// These are convenient for adjusting directory paths based on platform
+// but they must be used without absolute consistency to avoid dependency
+// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public
+// it will decide that they are not equal, even if the *value* of $LIBPUBLIC
+// is $SRCDIR\lib\public. These macros can safely be used in copy commands
+// and other areas that VPC doesn't use for dependency tracking.
+$Macro LIBPUBLIC "$SRCDIR\lib\public"
+$Macro LIBCOMMON "$SRCDIR\lib\common"
+
+// Fix up directories for targets like win64
+$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR && !$NOMODIFYOUTBINDIR]
+$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+
+$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc"
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc"
+$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
+
+$IgnoreRedundancyWarning "ON"
+
+$Linux
+{
+ -$File "$SRCDIR\lib\public\tier0.lib"
+ $file "$SRCDIR\linux\tier0_i686.so"
+
+ -$File "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64]
+ -$File "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64]
+ $file "$SRCDIR\linux\vstdlib_i686.so"
+}
+
+// Common Configuration
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTBINNAME"
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
+ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
+ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "$CRCCHECK" [!$SOURCESDK]
+ }
+
+ $PostBuildEvent [!$ANALYZE]
+ {
+ $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "goto BuildEventOK" "\n" \
+ ":BuildEventFailed" "\n" \
+ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
+ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "exit 1" "\n" \
+ ":BuildEventOK" "\n"
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK]
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK]
+
+ $Description "Publishing to $OUTBINDIR"
+ $ExcludedFromBuild "No"
+ }
+
+ $Linker
+ {
+ // Suppress this warning using the undocumented /ignore linker switch
+ // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+ $AdditionalOptions "$BASE /ignore:4221"
+ $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010]
+ $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
+ $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
+
+ // This option is from the devil. Basically, it causes the link inputs
+ // to vary depending on what is in the solution. This is anathema
+ // to the way that we use projects and solutions here at Valve.
+ // It also exposes a bug in VS2005 causing files to be recompiled/linked
+ // even if nothing changed.
+ $LinkLibraryDependencies "false"
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
+ // when building with VS 2010.
+ $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
+ {
+ $Configuration
+ {
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
+ $Description "Compiling pointeroverride.asm"
+ $Outputs "$(IntDir)\$(InputName).obj"
+ }
+ }
+ }
+
+ $File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\tier0.lib" [!$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib" [!$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64]
+
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier0.lib" [$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier1.lib" [$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_dll_win32_debug.vpc b/mp/src/vpc_scripts/source_dll_win32_debug.vpc
new file mode 100644
index 00000000..5867cc9c
--- /dev/null
+++ b/mp/src/vpc_scripts/source_dll_win32_debug.vpc
@@ -0,0 +1,328 @@
+//-----------------------------------------------------------------------------
+// SOURCE_DLL_WIN32_DEBUG.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Debug$PLATSUBDIR"
+ $IntermediateDirectory ".\Debug$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Dynamic Library (.dll)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
+ $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles
+
+ // Optimization
+ $Optimization "Disabled (/Od)"
+ $InlineFunctionExpansion
+ $EnableIntrinsicFunctions
+ $FavorSizeOrSpeed
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ // EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
+ // and it also makes it hard to iterate on warnings because the compiler
+ // detects that there is no reason to recompile when you request it.
+ // It should always be off? It should definitely be off for /analyze builds.
+ //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks "Default"
+ $RuntimeLibrary "Multi-threaded Debug (/MTd)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes"
+ $EnableFunctionLevelLinking
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource
+ $AssemblerOutput
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.dll"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "Yes (/INCREMENTAL)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmt"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No"
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References
+ $EnableCOMDATFolding
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $Linker [$VS2010]
+ {
+ // SAFE_SEH should always be disabled on debug builds.
+ $ImageHasSafeExceptionHandlers "false"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
diff --git a/mp/src/vpc_scripts/source_dll_win32_release.vpc b/mp/src/vpc_scripts/source_dll_win32_release.vpc
new file mode 100644
index 00000000..997d5809
--- /dev/null
+++ b/mp/src/vpc_scripts/source_dll_win32_release.vpc
@@ -0,0 +1,323 @@
+//-----------------------------------------------------------------------------
+// SOURCE_DLL_WIN32_RELEASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Release"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Release$PLATSUBDIR"
+ $IntermediateDirectory ".\Release$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Dynamic Library (.dll)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database (/Zi)"
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles
+
+ // Optimization
+ $Optimization "Maximize Speed (/O2)"
+ $InlineFunctionExpansion "Any Suitable (/Ob2)"
+ $EnableIntrinsicFunctions "Yes (/Oi)"
+ $FavorSizeOrSpeed "Favor Fast Code (/Ot)"
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME"
+ // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line.
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ $EnableMinimalRebuild
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks
+ $RuntimeLibrary "Multi-threaded (/MT)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes" [$STAGING_ONLY]
+ $BufferSecurityCheck "No" [!$STAGING_ONLY]
+ $EnableFunctionLevelLinking "Yes (/Gy)"
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource
+ $AssemblerOutput
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ // Enable extra debugging information.
+ $AdditionalOptions "$BASE /d2Zi+"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.dll"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "No (/INCREMENTAL:NO)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmtd"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No"
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References "Eliminate Unreferenced Data (/OPT:REF)"
+ $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)"
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+
+ // Command Line
+ $AdditionalOptions "$BASE /DYNAMICBASE"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/mp/src/vpc_scripts/source_exe_base.vpc b/mp/src/vpc_scripts/source_exe_base.vpc
new file mode 100644
index 00000000..7fc9096d
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_base.vpc
@@ -0,0 +1,13 @@
+//-----------------------------------------------------------------------------
+// source_exe_base.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$include "$SRCDIR\vpc_scripts\source_base.vpc"
+
+$include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WINDOWS]
+$Include "$SRCDIR\vpc_scripts\source_exe_linux_base.vpc" [$LINUX]
+$include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX && !$LINUX]
+$include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
+$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
diff --git a/mp/src/vpc_scripts/source_exe_con_win32_base.vpc b/mp/src/vpc_scripts/source_exe_con_win32_base.vpc
new file mode 100644
index 00000000..0b83dfa9
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_con_win32_base.vpc
@@ -0,0 +1,24 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_CON_WIN32_BASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINDIR"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTBINNAME"
+ }
+
+ $Linker
+ {
+ $SubSystem "Console (/SUBSYSTEM:CONSOLE)"
+ }
+}
diff --git a/mp/src/vpc_scripts/source_exe_linux_base.vpc b/mp/src/vpc_scripts/source_exe_linux_base.vpc
new file mode 100644
index 00000000..44ffa8e7
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_linux_base.vpc
@@ -0,0 +1,57 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+$Macro IS_LIB_PROJECT "1"
+
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries" [$CLANG]
+ {
+ $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME"
+
+ }
+
+ $Linker
+ {
+ $OutputFile "$OUTBINDIR/$OUTBINNAME"
+ // In order to get the Valve standard allocator memory alignment (16-byte
+ // alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
+ // Using -l will ask the linker to use it, but if there are no references to
+ // malloc/free then it may not actually use it. Wrapping the flag in the
+ // as-needed controls forces it to be pulled in.
+ $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
+ }
+}
diff --git a/mp/src/vpc_scripts/source_exe_posix_base.vpc b/mp/src/vpc_scripts/source_exe_posix_base.vpc
new file mode 100644
index 00000000..d864cc0e
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_posix_base.vpc
@@ -0,0 +1,64 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_posix.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
+
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+
+$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
+
+
+$IgnoreRedundancyWarning "ON"
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Application (.exe)"
+ }
+
+ $Linker
+ {
+ $OutputFile "$SRCDIR/../game/$OUTBINNAME"
+ }
+}
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+
+ $Folder "Resources"
+ {
+ $File "$ROOTSCRIPT"
+ }
+
+
+ $Folder "Link Libraries"
+ {
+ $ImpLib tier0 [$LINUXALL]
+ $Lib tier1 [$LINUXALL]
+ $ImpLib vstdlib [$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_exe_win_win32_base.vpc b/mp/src/vpc_scripts/source_exe_win_win32_base.vpc
new file mode 100644
index 00000000..ff784642
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_win_win32_base.vpc
@@ -0,0 +1,138 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+
+// These are convenient for adjusting directory paths based on platform
+// but they must be used without absolute consistency to avoid dependency
+// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public
+// it will decide that they are not equal, even if the *value* of $LIBPUBLIC
+// is $SRCDIR\lib\public. These macros can safely be used in copy commands
+// and other areas that VPC doesn't use for dependency tracking.
+$Macro LIBPUBLIC "$SRCDIR\lib\public"
+$Macro LIBCOMMON "$SRCDIR\lib\common"
+
+$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_debug.vpc"
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_release.vpc"
+$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
+
+// Fix up directories for targets like win64
+$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+
+$IgnoreRedundancyWarning "ON"
+
+// Common Configuration
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTBINNAME"
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
+ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
+ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "$CRCCHECK"
+ }
+
+ $PostBuildEvent [!$ANALYZE]
+ {
+ $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" [! $SOURCESDK ]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [ !$SOURCESDK ]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "goto BuildEventOK" "\n" \
+ ":BuildEventFailed" "\n" \
+ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
+ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "exit 1" "\n" \
+ ":BuildEventOK" "\n"
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK ]
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK ]
+
+ $Description "Publishing to $OUTBINDIR"
+ $ExcludedFromBuild "No"
+ }
+
+ $Linker
+ {
+ // NXCOMPAT (also known as DEP or Data Access Protection) should be enabled for all
+ // executables for security and debugging reasons.
+ $AdditionalOptions "$BASE /NXCOMPAT"
+ // Suppress this warning using the undocumented /ignore linker switch
+ // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+ $AdditionalOptions "$BASE /ignore:4221"
+ $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010]
+ $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
+ $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
+ // when building with VS 2010.
+ $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
+ {
+ $Configuration
+ {
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
+ $Description "Compiling pointeroverride.asm"
+ $Outputs "$(IntDir)\$(InputName).obj"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\tier0.lib" [$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib" [$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [$NOAPPENDPLATSUBDIR]
+
+ $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier0.lib" [!$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier1.lib" [!$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\vstdlib.lib" [!$NOAPPENDPLATSUBDIR]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_exe_win_win32_debug.vpc b/mp/src/vpc_scripts/source_exe_win_win32_debug.vpc
new file mode 100644
index 00000000..06d2401b
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_win_win32_debug.vpc
@@ -0,0 +1,327 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32_DEBUG.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Debug$PLATSUBDIR"
+ $IntermediateDirectory ".\Debug$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Application (.exe)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ // Action
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
+ $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors "No"
+ $UseUNICODEResponseFiles "No"
+
+ // Optimization
+ $Optimization "Disabled (/Od)"
+ $InlineFunctionExpansion
+ $EnableIntrinsicFunctions
+ $FavorSizeOrSpeed
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ // EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
+ // and it also makes it hard to iterate on warnings because the compiler
+ // detects that there is no reason to recompile when you request it.
+ // It should always be off? It should definitely be off for /analyze builds.
+ //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks "Default"
+ $RuntimeLibrary "Multi-threaded Debug (/MTd)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes"
+ $EnableFunctionLevelLinking
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned "No"
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.exe"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "Yes (/INCREMENTAL)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmt"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No" [!$VS2010]
+ $GenerateManifest "Yes" [$VS2010]
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References
+ $EnableCOMDATFolding
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+ }
+
+ $Linker [$VS2010]
+ {
+ // SAFE_SEH should always be disabled on debug builds.
+ $ImageHasSafeExceptionHandlers "false"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/mp/src/vpc_scripts/source_exe_win_win32_release.vpc b/mp/src/vpc_scripts/source_exe_win_win32_release.vpc
new file mode 100644
index 00000000..9948bf15
--- /dev/null
+++ b/mp/src/vpc_scripts/source_exe_win_win32_release.vpc
@@ -0,0 +1,325 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32_RELEASE.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Release"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Release$PLATSUBDIR"
+ $IntermediateDirectory ".\Release$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Application (.exe)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ // Action
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database (/Zi)"
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUnicodeResponseFiles
+
+ // Optimization
+ $Optimization "Maximize Speed (/O2)"
+ $InlineFunctionExpansion "Any Suitable (/Ob2)"
+ $EnableIntrinsicFunctions "Yes (/Oi)"
+ $FavorSizeOrSpeed "Favor Fast Code (/Ot)"
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line.
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ $EnableMinimalRebuild
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks
+ $RuntimeLibrary "Multi-threaded (/MT)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes" [$STAGING_ONLY]
+ $BufferSecurityCheck "No" [!$STAGING_ONLY]
+ $EnableFunctionLevelLinking "Yes (/Gy)"
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned "No"
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ // Enable extra debugging information.
+ $AdditionalOptions "$BASE /d2Zi+"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.exe"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "No (/INCREMENTAL:NO)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmtd"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No" [!$VS2010]
+ $GenerateManifest "Yes" [$VS2010]
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References "Eliminate Unreferenced Data (/OPT:REF)"
+ $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)"
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+
+ // Command Line
+ $AdditionalOptions "$BASE /DYNAMICBASE"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
diff --git a/mp/src/vpc_scripts/source_lib_base.vpc b/mp/src/vpc_scripts/source_lib_base.vpc
new file mode 100644
index 00000000..eeeb2ba1
--- /dev/null
+++ b/mp/src/vpc_scripts/source_lib_base.vpc
@@ -0,0 +1,20 @@
+//-----------------------------------------------------------------------------
+// source_lib_base.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$include "$SRCDIR\vpc_scripts\source_base.vpc"
+
+$Macro PLATSUBDIR "\linux32" [$LINUX32]
+$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32]
+$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32]
+$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32]
+
+$MacroRequired "OUTLIBDIR" "$SRCDIR\lib\public\$PLATFORM" [$LINUX]
+$MacroRequired "OUTLIBCOMMONDIR" "$SRCDIR\lib\common\$PLATFORM" [$LINUX]
+$include "$SRCDIR\vpc_scripts\source_lib_linux_base.vpc" [$LINUX]
+$include "$SRCDIR\vpc_scripts\source_lib_win32_base.vpc" [$WINDOWS]
+$include "$SRCDIR\vpc_scripts\source_lib_posix_base.vpc" [$POSIX && !$LINUX]
+$include "$SRCDIR\vpc_scripts\source_lib_x360_base.vpc" [$X360]
+$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
diff --git a/mp/src/vpc_scripts/source_lib_linux_base.vpc b/mp/src/vpc_scripts/source_lib_linux_base.vpc
new file mode 100644
index 00000000..b078f000
--- /dev/null
+++ b/mp/src/vpc_scripts/source_lib_linux_base.vpc
@@ -0,0 +1,31 @@
+$Macro IS_LIB_PROJECT "1"
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ }
+
+ $General
+ {
+ $ConfigurationType "Static Library (.lib)"
+ }
+
+ $Linker
+ {
+ $OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
+ }
+}
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_lib_posix_base.vpc b/mp/src/vpc_scripts/source_lib_posix_base.vpc
new file mode 100644
index 00000000..5a5e4747
--- /dev/null
+++ b/mp/src/vpc_scripts/source_lib_posix_base.vpc
@@ -0,0 +1,18 @@
+
+$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
+$include "$SRCDIR\tier0\tier0_exclude.vpc" [$POSIX]
+$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Static Library (.lib)"
+ $GameOutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT"
+ }
+
+ $Linker
+ {
+ $OutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT"
+ }
+}
diff --git a/mp/src/vpc_scripts/source_lib_win32_base.vpc b/mp/src/vpc_scripts/source_lib_win32_base.vpc
new file mode 100644
index 00000000..e2f6766e
--- /dev/null
+++ b/mp/src/vpc_scripts/source_lib_win32_base.vpc
@@ -0,0 +1,93 @@
+//-----------------------------------------------------------------------------
+// SOURCE_LIB_WIN32_BASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
+$MacroRequired "OUTLIBDIR"
+
+// Fix up directories for targets like win64
+$Macro OUTLIBDIR "$OUTLIBDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+
+$Include "$SRCDIR\vpc_scripts\source_lib_win32_debug.vpc"
+$Include "$SRCDIR\vpc_scripts\source_lib_win32_release.vpc"
+$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
+
+$IgnoreRedundancyWarning "ON"
+
+// Common Configuration
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTLIBNAME"
+ }
+
+ $General
+ {
+ $OutputDirectory "$OUTLIBDIR"
+ }
+
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib ( for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
+ ") else ( mkdir $OUTLIBDIR )" "\n" \
+ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
+ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \
+ " attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \
+ " $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \
+ " attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \
+ ")" "\n" \
+ "$CRCCHECK" "\n" [!$SOURCESDK]
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR" [!$SOURCESDK ]
+ }
+
+ $Librarian
+ {
+ // Suppress this warning using the undocumented /ignore linker switch
+ // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+ $AdditionalOptions "$BASE /ignore:4221"
+
+ // This option is from the devil. Basically, it causes the link inputs
+ // to vary depending on what is in the solution. This is anathema
+ // to the way that we use projects and solutions here at Valve.
+ // It also exposes a bug in VS2005 causing files to be recompiled/linked
+ // even if nothing changed.
+ $LinkLibraryDependencies "false"
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+}
diff --git a/mp/src/vpc_scripts/source_lib_win32_debug.vpc b/mp/src/vpc_scripts/source_lib_win32_debug.vpc
new file mode 100644
index 00000000..a3eba728
--- /dev/null
+++ b/mp/src/vpc_scripts/source_lib_win32_debug.vpc
@@ -0,0 +1,202 @@
+//-----------------------------------------------------------------------------
+// SOURCE_LIB_WIN32_DEBUG.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTLIBNAME"
+$MacroRequired "OUTLIBDIR"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ // General
+ $IntermediateDirectory ".\Debug$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Static Library (.lib)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
+ $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles "No"
+
+ // Optimization
+ $Optimization "Disabled (/Od)"
+ $InlineFunctionExpansion
+ $EnableIntrinsicFunctions
+ $FavorSizeOrSpeed
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ // EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
+ // and it also makes it hard to iterate on warnings because the compiler
+ // detects that there is no reason to recompile when you request it.
+ // It should always be off? It should definitely be off for /analyze builds.
+ //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks "Default"
+ $RuntimeLibrary "Multi-threaded Debug (/MTd)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes"
+ $EnableFunctionLevelLinking
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ }
+
+ $Librarian
+ {
+ // General
+ $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
+ $AdditionalDependencies
+ $AdditionalLibraryDirectories
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $ModuleDefinitionFileName
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary
+ $ExportNamedFunctions
+ $ForceSymbolReferences
+ $UseUNICODEResponseFiles "No"
+ $LinkLibraryDependencies
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/mp/src/vpc_scripts/source_lib_win32_release.vpc b/mp/src/vpc_scripts/source_lib_win32_release.vpc
new file mode 100644
index 00000000..8f80eefc
--- /dev/null
+++ b/mp/src/vpc_scripts/source_lib_win32_release.vpc
@@ -0,0 +1,202 @@
+//-----------------------------------------------------------------------------
+// SOURCE_LIB_WIN32_RELEASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTLIBNAME"
+$MacroRequired "OUTLIBDIR"
+
+$Configuration "Release"
+{
+ $General
+ {
+ // General
+ $IntermediateDirectory ".\Release$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Static Library (.lib)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "C7 Compatible (/Z7)"
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles "No"
+
+ // Optimization
+ $Optimization "Maximize Speed (/O2)"
+ $InlineFunctionExpansion "Any Suitable (/Ob2)"
+ $EnableIntrinsicFunctions "Yes (/Oi)"
+ $FavorSizeOrSpeed "Favor Fast Code (/Ot)"
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line.
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ $EnableMinimalRebuild
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks
+ $RuntimeLibrary "Multi-threaded (/MT)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes" [$STAGING_ONLY]
+ $BufferSecurityCheck "No" [!$STAGING_ONLY]
+ $EnableFunctionLevelLinking "Yes (/Gy)"
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ // Enable extra debugging information.
+ $AdditionalOptions "$BASE /d2Zi+"
+ }
+
+ $Librarian
+ {
+ // General
+ $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
+ $AdditionalDependencies
+ $AdditionalLibraryDirectories
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $ModuleDefinitionFileName
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary
+ $ExportNamedFunctions
+ $ForceSymbolReferences
+ $UseUNICODEResponseFiles "No"
+ $LinkLibraryDependencies
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/mp/src/vpc_scripts/source_linux_base_project.vpc b/mp/src/vpc_scripts/source_linux_base_project.vpc
new file mode 100644
index 00000000..8dd136ba
--- /dev/null
+++ b/mp/src/vpc_scripts/source_linux_base_project.vpc
@@ -0,0 +1,64 @@
+
+
+$MacroRequired "SRCDIR"
+
+
+$Configuration "Debug"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "DEBUG;_DEBUG"
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration "Release"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "NDEBUG"
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Application (.exe)"
+ }
+
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $AdditionalIncludeDirectories "$BASE;/usr/include/malloc" [$OSX]
+ $PreprocessorDefinitions "$BASE;POSIX;GNUC"
+ $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
+ $PreprocessorDefinitions "$BASE;LINUX;_LINUX" [$LINUXALL]
+ $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64]
+ $PreprocessorDefinitions "$BASE;_DEMO" [$DEMO]
+ $SymbolVisibility "hidden" [$POSIX]
+ $GCC_ExtraCompilerFlags "$BASE -U_FORTIFY_SOURCE" [$LINUXALL]
+ $GCC_ExtraCompilerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL]
+
+ // Pass on appropriate branch define to preprocessor
+ $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
+ $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
+ }
+ $Linker
+ {
+ $GCC_ExtraLinkerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ $ImpLib tier0 [!$IS_LIB_PROJECT]
+ $Lib tier1 [!$IS_LIB_PROJECT]
+ $ImpLib vstdlib [!$IS_LIB_PROJECT]
+ $Lib $SRCDIR/thirdparty/clang+llvm-3.1-x86-linux-ubuntu_12.04/lib/clang/3.1/lib/linux/libclang_rt.asan-i386 [$ADDRESSSANITIZER && $LINUXALL]
+ }
+}
diff --git a/mp/src/vpc_scripts/source_posix_base.vpc b/mp/src/vpc_scripts/source_posix_base.vpc
new file mode 100644
index 00000000..0db13bcb
--- /dev/null
+++ b/mp/src/vpc_scripts/source_posix_base.vpc
@@ -0,0 +1,72 @@
+
+
+$Macro PLATSUBDIR "\linux32" [$LINUX32]
+//$Macro PLATSUBDIR "\linux64" [$LINUX64]
+$Macro PLATSUBDIR "\osx32" [$OSX32]
+$Macro PLATSUBDIR "\osx64" [$OSX64]
+
+$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX]
+$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX]
+
+
+
+$MacroRequired "SRCDIR"
+
+
+$Configuration "Debug"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "DEBUG;_DEBUG"
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration "Release"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "NDEBUG"
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Application (.exe)"
+ }
+
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $PreprocessorDefinitions "$BASE;GNUC;POSIX"
+ $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
+ // the 10240 in the following line is the output of `sysctl -n kern.maxfilesperproc`
+ $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64]
+ $PreprocessorDefinitions "$BASE;_LINUX;LINUX;" [$LINUX]
+ $PreprocessorDefinitions "$BASE;_CYGWIN;CYGWIN;" [$CYGWIN]
+
+ // Pass on appropriate branch define to preprocessor
+ $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
+ $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
+
+ $Create/UsePCHThroughFile "stdafx.h"
+ }
+}
+
+$Project
+{
+
+ $Folder "Link Libraries"
+ {
+ $ImpLib tier0 [$LINUXALL]
+ $Lib tier1 [$LINUXALL]
+ $ImpLib vstdlib [$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_video_base.vpc b/mp/src/vpc_scripts/source_video_base.vpc
new file mode 100644
index 00000000..b1baa408
--- /dev/null
+++ b/mp/src/vpc_scripts/source_video_base.vpc
@@ -0,0 +1,61 @@
+//-----------------------------------------------------------------------------
+// AVI_BASE.VPC
+//
+// Controls selection (and compilation) of various video subsystems
+//
+// Defines to add or remove to the preprocessor definitions:
+//
+// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
+// BINK_VIDEO - controls availability of IBik interface
+// QUICKTIME_VIDEO - controls availability of IQuickTime interface
+// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
+//
+// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
+// look for Quicktime playback *IF* the same file exists in .mov form
+//
+//-----------------------------------------------------------------------------
+
+
+// We use Quicktime exclusively (and usually only quicktime) on the Mac
+//
+// We have two configurations for Win32.
+//
+// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
+// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
+//
+// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
+// other media file types to look for a quicktime compatible version of the media file first
+//
+
+//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
+
+$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
+// If we're using OpenGL, we're implicitly using SDL.
+$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED]
+
+$Configuration
+{
+ $Compiler
+ {
+ // OSX Builds
+ $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
+
+ // Windows PC, without Quicktime, and with Quicktime
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
+
+ // Xbox 360 builds
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
+
+ // Linux
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
+
+ // OpenGL
+ $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
+
+ // SDL
+ $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
+ }
+}
+
diff --git a/mp/src/vpc_scripts/source_win32_base.vpc b/mp/src/vpc_scripts/source_win32_base.vpc
new file mode 100644
index 00000000..8be3bcf6
--- /dev/null
+++ b/mp/src/vpc_scripts/source_win32_base.vpc
@@ -0,0 +1,71 @@
+$Configuration
+{
+ $General [$VS2012]
+ {
+ // Request the VS 11 (VS 2012) compiler toolset.
+ $PlatformToolset "v110"
+ }
+
+ $General [$VS2010 || $VS2012]
+ {
+ $ExecutableDirectories "$(ExecutablePath);$(Path)"
+ // We need to override mt.exe for Win7 compatibiity. Append paths before $(ExecutablePath) if you need VS to use your tools rather than its own
+ $ExecutableDirectories "$SRCDIR\devtools\vstools;$BASE"
+ // VS 2012 compiles fine but does not link. We want to redirect to stub versions of
+ // the tools (like link.exe and mt.exe) so that the link stage will be NOPed when
+ // doing /analyze builds.
+ $ExecutableDirectories "$SRCDIR\devtools\vs_nop_tools;$BASE" [$ANALYZE && $VS2012]
+ }
+
+ $Compiler
+ {
+ // When using /analyze (triggered with /define:ANALYZE on the vpc command line) we want
+ // to use /MP but not at its most aggressive setting, and we want to forcibly disable lots
+ // of warnings (also disabled in platform.h but not everybody includes that).
+ // See platform.h for the list of warnings with explanations.
+ // warning C6318: Ill-defined __try/__except: use of the constant EXCEPTION_CONTINUE_SEARCH -- bogus
+ // warning C6322: Empty _except block
+ // Set the stack size threshold to 100,000 to avoid noisy warnings on functions with modest stack usage
+ $AdditionalOptions "/MP3 /analyze /analyze:stacksize100000 /wd6308 /wd6255 /wd6387 /wd6309 /wd6011 /wd6211 /wd6031 /wd6326 /wd6239 " \
+ "/wd6285 /wd6237 /wd6235 /wd6240 /wd6323 /wd6326 /wd6335 /wd6320 /wd6250 /wd6384 /wd6318 /wd6322" [$ANALYZE]
+
+ // Specify /define:ALLOWSHADOWING to suppress variable shadowing warnings
+ $AdditionalOptions "$BASE /wd6244 /wd6246" [$ANALYZE && $ALLOWSHADOWING]
+
+ // New warnings in VS 2012 that we want to ignore.
+ // warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
+ // warning C6014: Leaking memory 'pThinkParams'.
+ // warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days.
+ // warning C28182: Dereferencing NULL pointer. 'pPropMesh' contains the same NULL value as '(CMesh *)=(pPropMesh)' did.
+ // warning C28183: 'entropy->ac_count_ptrs[actbl]' could be '0', and is a copy of the value found in 'entropy->dc_count_ptrs[dctbl]': this does not adhere to the specification for the function 'memset'.
+ // warning C28197: Possibly leaking memory 'pInfo'.
+ // warning C28198: Possibly leaking memory 'kvFrame1' due to an exception. Is a local catch block needed to clean up memory?
+ // warning C28204: 'QueryInterface' : Only one of this overload and the one at c:\program files (x86)\windows kits\8.0\include\um\unknwnbase.h(114) are annotated for _Param_(2): both or neither must be annotated.
+ // warning C28247: Model file annotation for function '_vsnprintf': annotation on _Param_(1)/SAL_post, 'RequiresZeroTermination' duplicates header file annotation 'SAL_nullTerminated'. Remove the duplicated annotations from the model file. (Header: c:\program files (x86)\microsoft visual studio 11.0\vc\include\stdio.h(349).)
+ // warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations. See c:\program files (x86)\windows kits\8.0\include\um\winbase.h(2286).
+ // warning C28301: No annotations for first declaration of 'InitializeCriticalSection'. See d:\clients\tf3\staging\src\public\tier0\threadtools.h(1373).
+ // warning C28195: The function was declared as acquiring memory in 'return' and exited without doing so.
+ // warning C6340: Mismatch on sign: 'unsigned short' passed as parameter '6' when some signed type is required in call to 'V_snprintf'.
+ // warning C6330: 'const char' passed as parameter '1' when 'unsigned char' is required in call to 'isspace'.
+ $AdditionalOptions "$BASE /wd6014 /wd28159 /wd28182 /wd28183 /wd28197 /wd28198 /wd28204 /wd28247 /wd28251 /wd28301 /wd28195 /wd6340 /wd6330" [$ANALYZE && $VS2012]
+
+ // Having lots of warnings makes it harder to notice new, and possibly
+ // important warnings, both on buildbot and in the output window. Lots
+ // of warnings also makes it harder to skip through errors in the output
+ // window since F8 stops on both warnings and errors. The only way to
+ // keep the warning count down is to have warnings-as-errors.
+ // We will not be warning free on 64-bit for a while...
+ $TreatWarningsAsErrors "Yes (/WX)" [!$ANALYZE && !$WIN64]
+
+ $PreprocessorDefinitions "$BASE;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
+ $PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
+
+ // The VS 2012 compiler keeps hitting internal compiler errors during /analyze. In order to get these
+ // fixed we need to report them.
+ $AdditionalOptions "$BASE /errorReport:send" [$ANALYZE]
+
+ // Pass on appropriate branch define to preprocessor
+ $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
+ $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
+ }
+}
diff --git a/mp/src/vpc_scripts/version.vpc b/mp/src/vpc_scripts/version.vpc
new file mode 100644
index 00000000..dbefdb83
--- /dev/null
+++ b/mp/src/vpc_scripts/version.vpc
@@ -0,0 +1,12 @@
+//-----------------------------------------------------------------------------
+// VERSION.VPC
+//
+// Version tag for VPC scripts. All base scripts include this file first.
+//-----------------------------------------------------------------------------
+
+// This version tag serves as a critical safeguard to ensure all vcproj's can
+// be forced to rebuild. Changing the version or anything about this
+// file will cause the CRC checking to fail, and thus cause a rebuild.
+
+// DO NOT CHANGE THIS UNLESS YOU !!!REALLY!!! NEED TO FORCE EVERY SINGLE VCPROJ TO REGENERATE
+$Macro "InternalVersion" "101"
\ No newline at end of file
diff --git a/sp/src/EverythingSP_SDK-2010.sln b/sp/src/EverythingSP_SDK-2010.sln
deleted file mode 100644
index d155ec11..00000000
--- a/sp/src/EverythingSP_SDK-2010.sln
+++ /dev/null
@@ -1,234 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2)", "game\client\client_hl2-2010.vcxproj", "{09E5D61D-4897-7B98-288B-C87442D14BFF}"
- ProjectSection(ProjectDependencies) = postProject
- {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
- {F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939}
- {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2)", "game\server\server_hl2-2010.vcxproj", "{C3EE918E-6836-5578-1FA2-5703048552B9}"
- ProjectSection(ProjectDependencies) = postProject
- {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
- {BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mathlib", "mathlib\mathlib-2010.vcxproj", "{BAB92FF0-D72A-D7E5-1988-74628D39B94F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tier1", "tier1\tier1-2010.vcxproj", "{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Captioncompiler", "utils\captioncompiler\captioncompiler-2010.vcxproj", "{E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}"
- ProjectSection(ProjectDependencies) = postProject
- {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Glview", "utils\glview\glview-2010.vcxproj", "{DC76828F-1DD4-7E83-371E-EA4058FEE050}"
- ProjectSection(ProjectDependencies) = postProject
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diff --git a/sp/src/Game_Episodic-2010.sln b/sp/src/Game_Episodic-2010.sln
deleted file mode 100644
index 61e7040a..00000000
--- a/sp/src/Game_Episodic-2010.sln
+++ /dev/null
@@ -1,26 +0,0 @@
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-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (Episodic)", "game\client\client_episodic-2010.vcxproj", "{353A799F-E73F-7A69-07AD-B2AD57F3B775}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (Episodic)", "game\server\server_episodic-2010.vcxproj", "{7855B476-B6D4-535D-F7A9-D623245F8B07}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|Win32.ActiveCfg = Debug|Win32
- {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|Win32.Build.0 = Debug|Win32
- {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|Win32.ActiveCfg = Release|Win32
- {353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|Win32.Build.0 = Release|Win32
- {7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|Win32.ActiveCfg = Debug|Win32
- {7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|Win32.Build.0 = Debug|Win32
- {7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|Win32.ActiveCfg = Release|Win32
- {7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/sp/src/Game_HL2-2010.sln b/sp/src/Game_HL2-2010.sln
deleted file mode 100644
index 6789d30d..00000000
--- a/sp/src/Game_HL2-2010.sln
+++ /dev/null
@@ -1,26 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2)", "game\client\client_hl2-2010.vcxproj", "{09E5D61D-4897-7B98-288B-C87442D14BFF}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2)", "game\server\server_hl2-2010.vcxproj", "{C3EE918E-6836-5578-1FA2-5703048552B9}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|Win32.ActiveCfg = Debug|Win32
- {09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|Win32.Build.0 = Debug|Win32
- {09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|Win32.ActiveCfg = Release|Win32
- {09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|Win32.Build.0 = Release|Win32
- {C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|Win32.ActiveCfg = Debug|Win32
- {C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|Win32.Build.0 = Debug|Win32
- {C3EE918E-6836-5578-1FA2-5703048552B9}.Release|Win32.ActiveCfg = Release|Win32
- {C3EE918E-6836-5578-1FA2-5703048552B9}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/sp/src/createallprojects b/sp/src/createallprojects
new file mode 100644
index 00000000..1dcfc65c
--- /dev/null
+++ b/sp/src/createallprojects
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+devtools/bin/vpc /hl2 /episodic +everything /mksln everything
+
diff --git a/sp/src/createallprojects.bat b/sp/src/createallprojects.bat
new file mode 100644
index 00000000..01bfb7ea
--- /dev/null
+++ b/sp/src/createallprojects.bat
@@ -0,0 +1 @@
+devtools\bin\vpc.exe /hl2 /episodic +everything /mksln everything.sln
diff --git a/sp/src/creategameprojects b/sp/src/creategameprojects
new file mode 100644
index 00000000..16286df8
--- /dev/null
+++ b/sp/src/creategameprojects
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+devtools/bin/vpc /hl2 /episodic +game /mksln games
+
diff --git a/sp/src/creategameprojects.bat b/sp/src/creategameprojects.bat
new file mode 100644
index 00000000..e0d068f9
--- /dev/null
+++ b/sp/src/creategameprojects.bat
@@ -0,0 +1 @@
+devtools\bin\vpc.exe /hl2 /episodic +game /mksln games.sln
diff --git a/sp/src/devtools/bin/vpc b/sp/src/devtools/bin/vpc
new file mode 100644
index 00000000..2992aed4
--- /dev/null
+++ b/sp/src/devtools/bin/vpc
@@ -0,0 +1,28 @@
+#!/bin/bash
+
+OS=`uname`
+SCRIPTPATH=`dirname $0`
+FORCEARG=""
+
+case $OS in
+"Darwin")
+ BINNAME=vpc_osx
+ ;;
+"Linux")
+ BINNAME=vpc_linux
+ ;;
+*)
+ echo "Couldn't find appropriate VPC binary, fix the script."
+ exit -1
+ ;;
+esac
+
+
+if [ $OS == "Darwin" ]; then
+ $SCRIPTPATH/$BINNAME $@
+elif [ $OS == "Linux" ]; then
+ $SCRIPTPATH/$BINNAME $@
+else
+ echo "Couldn't find appropriate VPC binary, fix the script."
+ exit -1
+fi
diff --git a/sp/src/devtools/bin/vpc.exe b/sp/src/devtools/bin/vpc.exe
new file mode 100644
index 00000000..0c084858
Binary files /dev/null and b/sp/src/devtools/bin/vpc.exe differ
diff --git a/sp/src/devtools/bin/vpc_linux b/sp/src/devtools/bin/vpc_linux
new file mode 100755
index 00000000..71529f3a
Binary files /dev/null and b/sp/src/devtools/bin/vpc_linux differ
diff --git a/sp/src/devtools/bin/vpc_osx b/sp/src/devtools/bin/vpc_osx
new file mode 100755
index 00000000..b4b2af9c
Binary files /dev/null and b/sp/src/devtools/bin/vpc_osx differ
diff --git a/sp/src/devtools/bin/vpccrccheck.exe b/sp/src/devtools/bin/vpccrccheck.exe
new file mode 100644
index 00000000..5a151b00
Binary files /dev/null and b/sp/src/devtools/bin/vpccrccheck.exe differ
diff --git a/sp/src/devtools/makefile_base_posix.mak b/sp/src/devtools/makefile_base_posix.mak
index c529abdf..f4689c4b 100644
--- a/sp/src/devtools/makefile_base_posix.mak
+++ b/sp/src/devtools/makefile_base_posix.mak
@@ -44,6 +44,9 @@ DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE
LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P)
MAP_FLAGS =
+Srv_GAMEOUTPUTFILE =
+COPY_DLL_TO_SRV = 0
+
ifeq ($(STEAM_BRANCH),1)
WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
@@ -76,7 +79,11 @@ ifeq ($(OS),Linux)
# If the steam-runtime is available, use it. We should just default to using it when
# buildbot and everyone has a bit of time to get it installed.
ifneq "$(wildcard /valve/steam-runtime/bin/)" ""
- VALVE_BINDIR = /valve/steam-runtime/bin/
+ # The steam-runtime is incompatible with clang at this point, so disable it
+ # if clang is enabled.
+ ifneq ($(CXX),clang++)
+ VALVE_BINDIR = /valve/steam-runtime/bin/
+ endif
endif
GCC_VER =
MARCH_TARGET = pentium4
@@ -143,6 +150,11 @@ ifeq ($(OS),Linux)
endif
VSIGN ?= true
+ ifeq ($(SOURCE_SDK), 1)
+ Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so)
+ COPY_DLL_TO_SRC := 1
+ endif
+
LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
@@ -163,64 +175,55 @@ ifeq ($(OS),Linux)
endif
ifeq ($(OS),Darwin)
- OSXVER := $(shell sw_vers -productVersion)
CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache
- DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
+ MAC_SDK_VER ?= 10.6
+ MAC_SDK := macosx$(MAC_SDK_VER)
+ SYSROOT := $(shell xcodebuild -sdk $(MAC_SDK) -version Path)
- ifeq (,$(findstring 10.7, $(OSXVER)))
- BUILDING_ON_LION := 0
- COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
- SDK_DIR := $(DEVELOPER_DIR)/SDKs
- else
- BUILDING_ON_LION := 1
- # Need to figure out which version of XCode you have installed
- # See if you have the clang compiler in $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
- ifeq ($(wildcard $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang),)
- # no clang, you're running older Xcode
- COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
- SDK_DIR := $(DEVELOPER_DIR)/SDKs
- else
- # clang is in the new Toolchain, use it
- COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
- SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
- endif
+ ifneq ($(origin MAC_SDK_VER), file)
+ $(warning Attempting build with SDK version $(MAC_SDK_VER), only 10.6 is supported and recommended!)
endif
- #test to see if you have a compiler in the right place, if you don't abort with an error
-
- ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang),)
- $(error Unable to find compiler, install and configure XCode)
- endif
-
- ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang++),)
- $(error Unable to find compiler, install and configure XCode)
- endif
-
-
- SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
-
- ifeq ($(origin AR), default)
- AR = libtool -static -o
+ ifeq ($(SYSROOT),)
+ FIRSTSDK := $(firstword $(sort $(shell xcodebuild -showsdks | grep macosx | sed 's/.*macosx//')))
+ $(error Could not find SDK version $(MAC_SDK_VER). Install and configure Xcode 4.3, or build with: make MAC_SDK_VER=$(FIRSTSDK))
endif
+
ifeq ($(origin CC), default)
- CC = $(CCACHE) $(COMPILER_BIN_DIR)/clang -Qunused-arguments
+ # Test to see if you have a compiler in the right place, if you
+ # don't abort with an error
+ CLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang)
+ ifeq ($(wildcard $(CLANG)),)
+ $(error Unable to find C compiler, install and configure Xcode 4.3)
+ endif
+
+ CC := $(CCACHE) $(CLANG) -Qunused-arguments
endif
+
ifeq ($(origin CXX), default)
- CXX = $(CCACHE) $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments
+ CXXLANG := $(shell xcrun -sdk $(MAC_SDK) -find clang++)
+ ifeq ($(wildcard $(CXXLANG)),)
+ $(error Unable to find C++ compiler, install and configure Xcode 4.3)
+ endif
+
+ CXX := $(CCACHE) $(CXXLANG) -Qunused-arguments
endif
LINK ?= $(CXX)
- ifeq (($TARGET_PLATFORM),osx64)
- ARCH_FLAGS += -arch x86_64 -m64 -march=core2
+ ifeq ($(origin AR), default)
+ AR := $(shell xcrun -sdk $(MAC_SDK) -find libtool) -static -o
+ endif
+
+ ifeq ($(TARGET_PLATFORM),osx64)
+ ARCH_FLAGS += -arch x86_64 -m64 -march=core2
else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags)))
ARCH_FLAGS += -arch i386 -m32 -march=prescott -momit-leaf-frame-pointer -mtune=core2
else
# dirty hack to build a universal binary - don't specify the architecture
- ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2
+ ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2
endif
- #FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one
- GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil
+ GEN_SYM ?= $(shell xcrun -sdk $(MAC_SDK) -find dsymutil)
ifeq ($(CFG),release)
STRIP ?= strip -S
else
@@ -231,10 +234,9 @@ ifeq ($(OS),Darwin)
else
VSIGN ?= $(SRCROOT)/devtools/bin/vsign
endif
-
- CPPFLAGS += -I$(SDKROOT)/usr/include/malloc
- CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks
+ CPPFLAGS += -I$(SYSROOT)/usr/include/malloc
+ CFLAGS += -isysroot $(SYSROOT) -mmacosx-version-min=10.5 -fasm-blocks
LIB_START_EXE = -lm -ldl -lpthread
LIB_END_EXE =
@@ -456,6 +458,13 @@ $(SO_GameOutputFile): $(SO_File)
$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
+ $(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
+ cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
+ fi;
$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
echo "----" $(QUIET_ECHO_POSTFIX);\
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
diff --git a/sp/src/game/client/client_base.vpc b/sp/src/game/client/client_base.vpc
new file mode 100644
index 00000000..8acae4f7
--- /dev/null
+++ b/sp/src/game/client/client_base.vpc
@@ -0,0 +1,1303 @@
+//-----------------------------------------------------------------------------
+// CLIENT_BASE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "client"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include"
+ $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen" [$WIN32]
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$OSXALL]
+ $PreprocessorDefinitions "$BASE;ENABLE_CHROMEHTMLWINDOW;" [$LINUX]
+ $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUX]
+ $PreprocessorDefinitions "$BASE;CURL_STATICLIB" [$WIN32 && $BUILD_REPLAY]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ $PrecompiledHeaderFile "$(IntDir)/client.pch"
+ }
+
+ $Linker
+ {
+ $SystemLibraries "iconv" [$OSXALL]
+ $SystemFrameworks "Carbon" [$OSXALL]
+ $SystemLibraries "rt" [$LINUXALL]
+ $IgnoreImportLibrary "TRUE"
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "replay/replaycamera.cpp"
+ $File "replay/replaycamera.h"
+ $File "replay/cdll_replay.cpp"
+ $File "replay/cdll_replay.h"
+
+ $File "replay/gamedefs.h" [$BUILD_REPLAY]
+ $File "replay/gamedefs.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_ragdoll.h" [$BUILD_REPLAY]
+ $File "replay/replay_screenshot.cpp" [$BUILD_REPLAY]
+ $File "replay/replay_screenshot.h" [$BUILD_REPLAY]
+ $File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY]
+ $File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY]
+ $File "replay/replayrenderer.cpp" [$BUILD_REPLAY]
+ $File "replay/replayrenderer.h" [$BUILD_REPLAY]
+ $File "replay/replayvideo.cpp" [$BUILD_REPLAY]
+ $File "replay/replayvideo.h" [$BUILD_REPLAY]
+
+ $File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY]
+ $File "replay/genericclassbased_replay.h" [$BUILD_REPLAY]
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+
+ $File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "UI" [$BUILD_REPLAY]
+ {
+ $File "replay\vgui\replaybrowserbasepage.cpp"
+ $File "replay\vgui\replaybrowserbasepage.h"
+ $File "replay\vgui\replaybrowserbasepanel.cpp"
+ $File "replay\vgui\replaybrowserbasepanel.h"
+ $File "replay\vgui\replayconfirmquitdlg.cpp"
+ $File "replay\vgui\replayconfirmquitdlg.h"
+ $File "replay\vgui\replaybrowserdetailspanel.cpp"
+ $File "replay\vgui\replaybrowserdetailspanel.h"
+ $File "replay\vgui\replaybrowseritemmanager.cpp"
+ $File "replay\vgui\replaybrowseritemmanager.h"
+ $File "replay\vgui\replaybrowserlistitempanel.cpp"
+ $File "replay\vgui\replaybrowserlistitempanel.h"
+ $File "replay\vgui\replaybrowserlistpanel.cpp"
+ $File "replay\vgui\replaybrowserlistpanel.h"
+ $File "replay\vgui\replaybrowsermainpanel.cpp"
+ $File "replay\vgui\replaybrowsermainpanel.h"
+ $File "replay\vgui\replaybrowsermovieplayerpanel.cpp"
+ $File "replay\vgui\replaybrowsermovieplayerpanel.h"
+ $File "replay\vgui\replaybrowserpreviewpanel.cpp"
+ $File "replay\vgui\replaybrowserpreviewpanel.h"
+ $File "replay\vgui\replaybrowserrenderdialog.cpp"
+ $File "replay\vgui\replaybrowserrenderdialog.h"
+ $File "replay\vgui\replayinputpanel.cpp"
+ $File "replay\vgui\replayinputpanel.h"
+ $File "replay\vgui\replaymessagepanel.cpp"
+ $File "replay\vgui\replaymessagepanel.h"
+ $File "replay\vgui\replayperformanceeditor.cpp"
+ $File "replay\vgui\replayperformanceeditor.h"
+ $File "replay\vgui\replayperformancesavedlg.cpp"
+ $File "replay\vgui\replayperformancesavedlg.h"
+ $File "replay\vgui\replayrenderoverlay.cpp"
+ $File "replay\vgui\replayrenderoverlay.h"
+ $File "replay\vgui\replayreminderpanel.cpp"
+ $File "replay\vgui\replayreminderpanel.h"
+ $File "replay\replayyoutubeapi.cpp"
+ $File "replay\replayyoutubeapi.h"
+ $File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK]
+ $File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK]
+
+ $File "game_controls\slideshowpanel.cpp"
+ $File "game_controls\slideshowpanel.h"
+
+ $File "$SRCDIR\common\movieobjects\timeutils.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ $File "$SRCDIR\public\movieobjects\timeutils.h"
+ }
+ }
+
+ $Folder "Source Files"
+ {
+ $File "hl2\C_Func_Monitor.cpp"
+ $File "geiger.cpp"
+ $File "history_resource.cpp"
+ $File "hud_weapon.cpp"
+ $File "train.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_and_stats_interface.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "achievement_notification_panel.cpp"
+ $File "achievement_notification_panel.h"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "alphamaterialproxy.cpp"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "animatedentitytextureproxy.cpp"
+ $File "animatedoffsettextureproxy.cpp"
+ $File "animatedtextureproxy.cpp"
+ $File "AnimateSpecificTextureProxy.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimatedtextureproxy.cpp"
+ $File "baseclientrendertargets.cpp"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "beamdraw.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\public\bone_accessor.cpp"
+ $File "bone_merge_cache.cpp"
+ $File "c_ai_basehumanoid.cpp"
+ $File "c_ai_basenpc.cpp"
+ $File "c_baseanimating.cpp"
+ $File "c_baseanimatingoverlay.cpp"
+ $File "c_basecombatcharacter.cpp"
+ $File "c_basecombatweapon.cpp"
+ $File "c_basedoor.cpp"
+ $File "c_baseentity.cpp"
+ $File "c_baseflex.cpp"
+ $File "c_baseplayer.cpp"
+ $File "c_baseviewmodel.cpp"
+ $File "c_breakableprop.cpp"
+ $File "c_colorcorrection.cpp"
+ $File "c_colorcorrectionvolume.cpp"
+ $File "c_dynamiclight.cpp"
+ $File "c_entitydissolve.cpp"
+ $File "c_entityparticletrail.cpp"
+ $File "c_env_fog_controller.cpp"
+ $File "c_env_particlescript.cpp"
+ $File "c_env_projectedtexture.cpp"
+ $File "c_env_screenoverlay.cpp"
+ $File "c_env_tonemap_controller.cpp"
+ $File "c_fire_smoke.cpp"
+ $File "c_fish.cpp"
+ $File "c_func_areaportalwindow.cpp"
+ $File "c_func_breakablesurf.cpp"
+ $File "c_func_conveyor.cpp"
+ $File "c_func_dust.cpp"
+ $File "c_func_lod.cpp"
+ $File "c_func_occluder.cpp"
+ $File "c_func_reflective_glass.cpp"
+ $File "c_func_rotating.cpp"
+ $File "c_func_smokevolume.cpp"
+ $File "c_func_tracktrain.cpp"
+ $File "c_gib.cpp"
+ $File "c_hairball.cpp"
+ $File "c_info_overlay_accessor.cpp"
+ $File "c_lightglow.cpp"
+ $File "C_MaterialModifyControl.cpp"
+ $File "c_particle_system.cpp"
+ $File "c_physbox.cpp"
+ $File "c_physicsprop.cpp"
+ $File "c_physmagnet.cpp"
+ $File "c_pixel_visibility.cpp"
+ $File "c_plasma.cpp"
+ $File "c_playerresource.cpp"
+ $File "c_point_camera.cpp"
+ $File "c_point_commentary_node.cpp"
+ $File "c_props.cpp"
+ $File "c_props.h"
+ $File "c_ragdoll_manager.cpp"
+ $File "c_rope.cpp"
+ $File "c_rumble.cpp"
+ $File "c_sceneentity.cpp"
+ $File "c_shadowcontrol.cpp"
+ $File "c_slideshow_display.cpp"
+ $File "c_slideshow_display.h"
+ $File "c_soundscape.cpp"
+ $File "c_spotlight_end.cpp"
+ $File "c_sprite.cpp"
+ $File "c_sprite_perfmonitor.cpp"
+ $File "c_sun.cpp"
+ $File "c_team.cpp"
+ $File "c_tesla.cpp"
+ $File "c_test_proxytoggle.cpp"
+ $File "c_user_message_register.cpp"
+ $File "c_vehicle_choreo_generic.cpp"
+ $File "c_vehicle_jeep.cpp"
+ $File "c_vguiscreen.cpp"
+ $File "hl2\c_waterbullet.cpp"
+ $File "hl2\hud_autoaim.cpp"
+ $File "C_WaterLODControl.cpp"
+ $File "c_world.cpp"
+ $File "$SRCDIR\game\shared\cam_thirdperson.cpp"
+ $File "$SRCDIR\game\shared\cam_thirdperson.h"
+ $File "camomaterialproxy.cpp"
+ $File "cdll_client_int.cpp"
+ $File "cdll_bounded_cvars.cpp"
+ $File "cdll_bounded_cvars.h"
+ $File "cdll_util.cpp"
+ $File "cl_mat_stub.cpp"
+ $File "classmap.cpp"
+ $File "client_factorylist.cpp"
+ $File "client_thinklist.cpp"
+ $File "client_virtualreality.cpp"
+ $File "client_virtualreality.h"
+ $File "clienteffectprecachesystem.cpp"
+ $File "cliententitylist.cpp"
+ $File "clientleafsystem.cpp"
+ $File "clientmode_shared.cpp"
+ $File "clientshadowmgr.cpp"
+ $File "clientsideeffects.cpp"
+ $File "clientsideeffects_test.cpp"
+ $File "clientsteamcontext.cpp"
+ $File "clientsteamcontext.h"
+ $File "colorcorrectionmgr.cpp"
+ $File "commentary_modelviewer.cpp"
+ $File "commentary_modelviewer.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "detailobjectsystem.cpp"
+ $File "dummyproxy.cpp"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "EffectsClient.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoriginmaterialproxy.cpp"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "flashlighteffect.cpp"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "functionproxy.cpp"
+ $File "fx_blood.cpp"
+ $File "fx_cube.cpp"
+ $File "fx_explosion.cpp"
+ $File "fx_fleck.cpp"
+ $File "fx_impact.cpp"
+ $File "fx_interpvalue.cpp"
+ $File "fx_quad.cpp"
+ $File "fx_shelleject.cpp"
+ $File "fx_staticline.cpp"
+ $File "fx_tracer.cpp"
+ $File "fx_trail.cpp"
+ $File "fx_water.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "gametrace_client.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "glow_outline_effect.cpp"
+ $File "glow_overlay.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "hltvcamera.cpp"
+ $File "hud.cpp"
+ $File "hud_animationinfo.cpp"
+ $File "hud_basechat.cpp"
+ $File "hud_basetimer.cpp"
+ $File "hud_bitmapnumericdisplay.cpp"
+ $File "hud_closecaption.cpp"
+ $File "hud_crosshair.cpp"
+ $File "hud_element_helper.cpp"
+ $File "hl2\hud_filmdemo.cpp"
+ $File "hl2\hud_hdrdemo.cpp"
+ $File "hud_hintdisplay.cpp"
+ $File "hud_msg.cpp"
+ $File "hud_numericdisplay.cpp"
+ $File "hud_pdump.cpp"
+ $File "hud_redraw.cpp"
+ $File "hud_vehicle.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "in_camera.cpp"
+ $File "in_joystick.cpp"
+ $File "in_main.cpp"
+ $File "initializer.cpp"
+ $File "interpolatedvar.cpp"
+ $File "IsNPCProxy.cpp"
+ $File "lampbeamproxy.cpp"
+ $File "lamphaloproxy.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "mathproxy.cpp"
+ $File "matrixproxy.cpp"
+ $File "menu.cpp"
+ $File "message.cpp"
+ $File "movehelper_client.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "panelmetaclassmgr.cpp"
+ $File "particle_collision.cpp"
+ $File "particle_litsmokeemitter.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "$SRCDIR\game\shared\particle_property.cpp"
+ $File "$SRCDIR\game\shared\particle_property.h"
+ $File "particle_proxies.cpp"
+ $File "particle_simple3d.cpp"
+ $File "particlemgr.cpp"
+ $File "particles_attractor.cpp"
+ $File "particles_ez.cpp"
+ $File "particles_localspace.cpp"
+ $File "particles_new.cpp"
+ $File "particles_simple.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "perfvisualbenchmark.cpp"
+ $File "physics.cpp"
+ $File "physics_main_client.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "physpropclientside.cpp"
+ $File "playerandobjectenumerator.cpp"
+ $File "playerspawncache.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "prediction.cpp"
+ $File "$SRCDIR\game\shared\predictioncopy.cpp"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "proxyentity.cpp"
+ $File "ProxyHealth.cpp"
+ $File "proxyplayer.cpp"
+ $File "proxypupil.cpp"
+ $File "ragdoll.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "recvproxy.cpp"
+ $File "basepresence.cpp" [$WIN32||$POSIX]
+ $File "basepresence_xbox.cpp" [$X360]
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "ScreenSpaceEffects.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "simple_keys.cpp"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "splinepatch.cpp"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "spritemodel.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "studio_stats.cpp"
+ $File "studio_stats.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "text_message.cpp"
+ $File "texturescrollmaterialproxy.cpp"
+ $File "timematerialproxy.cpp"
+ $File "toggletextureproxy.cpp"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vgui_avatarimage.cpp"
+ $File "vgui_avatarimage.h"
+ $File "vgui_basepanel.cpp"
+ $File "vgui_bitmapbutton.cpp"
+ $File "vgui_bitmapimage.cpp"
+ $File "vgui_bitmappanel.cpp"
+ $File "vgui_schemevisualizer.cpp"
+ $File "vgui_centerstringpanel.cpp"
+ $File "vgui_consolepanel.cpp"
+ $File "vgui_debugoverlaypanel.cpp"
+ $File "vgui_fpspanel.cpp"
+ $File "vgui_game_viewport.cpp"
+ $File "vgui_grid.cpp"
+ $File "vgui_int.cpp"
+ $File "vgui_loadingdiscpanel.cpp"
+ $File "vgui_messagechars.cpp"
+ $File "vgui_netgraphpanel.cpp"
+ $File "vgui_slideshow_display_screen.cpp"
+ $File "view.cpp"
+ $File "view_beams.cpp"
+ $File "view_effects.cpp"
+ $File "view_scene.cpp"
+ $File "viewangleanim.cpp"
+ $File "ViewConeImage.cpp"
+ $File "viewdebug.cpp"
+ $File "viewdebug.h"
+ $File "viewpostprocess.cpp"
+ $File "viewpostprocess.h"
+ $File "viewrender.cpp"
+ $File "$SRCDIR\game\shared\voice_banmgr.cpp"
+ $File "$SRCDIR\game\shared\voice_status.cpp"
+ $File "warp_overlay.cpp"
+ $File "WaterLODMaterialProxy.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "weapon_selection.cpp"
+ $File "weapons_resource.cpp"
+ $File "WorldDimsProxy.cpp"
+ $File "vgui_video.cpp"
+ $File "vgui_video_player.cpp"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\client\c_vote_controller.h"
+ $File "$SRCDIR\game\client\c_vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360]
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360]
+
+ $Folder "Sixense"
+ {
+ $File "sixense\in_sixense.cpp"
+ $File "sixense\in_sixense.h"
+ $File "sixense\in_sixense_gesture_bindings.cpp"
+ $File "sixense\in_sixense_gesture_bindings.h"
+ $File "$SRCDIR\game\shared\sixense\sixense_convars.cpp"
+ $File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h"
+ }
+
+ // Files not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\posedebugger.cpp" \
+ "$SRCDIR\public\client_class.cpp" \
+ "$SRCDIR\common\compiledcaptionswap.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\crtmemdebug.cpp" \
+ "$SRCDIR\public\dt_recv.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_recv.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\sentence.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "$SRCDIR\public\vallocator.cpp" \
+ "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
+ "$SRCDIR\public\jigglebones.cpp" \
+ "hud_lcd.cpp" \
+ "in_mouse.cpp" \
+ "mumble.cpp" \
+ "$SRCDIR\public\renamed_recvtable_compat.cpp" \
+ "rendertexture.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Temporary Entities"
+ {
+ $File "c_basetempentity.cpp"
+ $File "c_effects.cpp"
+ $File "c_impact_effects.cpp"
+ $File "c_movie_explosion.cpp"
+ $File "c_particle_fire.cpp"
+ $File "c_particle_smokegrenade.cpp"
+ $File "c_prop_vehicle.cpp"
+ $File "c_recipientfilter.cpp"
+ $File "c_smoke_trail.cpp"
+ $File "c_smokestack.cpp"
+ $File "c_steamjet.cpp"
+ $File "c_stickybolt.cpp"
+ $File "c_te.cpp"
+ $File "c_te_armorricochet.cpp"
+ $File "c_te_basebeam.cpp"
+ $File "c_te_beamentpoint.cpp"
+ $File "c_te_beaments.cpp"
+ $File "c_te_beamfollow.cpp"
+ $File "c_te_beamlaser.cpp"
+ $File "c_te_beampoints.cpp"
+ $File "c_te_beamring.cpp"
+ $File "c_te_beamringpoint.cpp"
+ $File "c_te_beamspline.cpp"
+ $File "c_te_bloodsprite.cpp"
+ $File "c_te_bloodstream.cpp"
+ $File "c_te_breakmodel.cpp"
+ $File "c_te_bspdecal.cpp"
+ $File "c_te_bubbles.cpp"
+ $File "c_te_bubbletrail.cpp"
+ $File "c_te_clientprojectile.cpp"
+ $File "c_te_decal.cpp"
+ $File "c_te_dynamiclight.cpp"
+ $File "c_te_effect_dispatch.cpp"
+ $File "c_te_energysplash.cpp"
+ $File "c_te_explosion.cpp"
+ $File "c_te_fizz.cpp"
+ $File "c_te_footprint.cpp"
+ $File "c_te_glassshatter.cpp"
+ $File "c_te_glowsprite.cpp"
+ $File "c_te_impact.cpp"
+ $File "c_te_killplayerattachments.cpp"
+ $File "c_te_largefunnel.cpp"
+ $File "c_te_legacytempents.cpp"
+ $File "c_te_muzzleflash.cpp"
+ $File "c_te_particlesystem.cpp"
+ $File "c_te_physicsprop.cpp"
+ $File "c_te_playerdecal.cpp"
+ $File "c_te_projecteddecal.cpp"
+ $File "c_te_showline.cpp"
+ $File "c_te_smoke.cpp"
+ $File "c_te_sparks.cpp"
+ $File "c_te_sprite.cpp"
+ $File "c_te_spritespray.cpp"
+ $File "c_te_worlddecal.cpp"
+ $File "c_testtraceline.cpp"
+ $File "c_tracer.cpp"
+ $File "fx.cpp"
+ $File "fx_discreetline.cpp"
+ $File "fx_envelope.cpp"
+ $File "fx_line.cpp"
+ $File "fx_sparks.cpp"
+ $File "particlesphererenderer.cpp"
+ $File "smoke_fog_overlay.cpp"
+ }
+
+ $Folder "game_controls"
+ {
+ $File "game_controls\baseviewport.cpp"
+ $File "game_controls\basemodelpanel.cpp"
+ $File "game_controls\basemodelpanel.h"
+ $File "game_controls\basemodel_panel.cpp"
+ $File "game_controls\basemodel_panel.h"
+ $File "game_controls\ClientScoreBoardDialog.cpp"
+ $File "game_controls\commandmenu.cpp"
+ $File "game_controls\intromenu.cpp"
+ $File "game_controls\MapOverview.cpp"
+ $File "game_controls\NavProgress.cpp"
+ $File "game_controls\SpectatorGUI.cpp"
+ $File "game_controls\teammenu.cpp"
+ $File "game_controls\vguitextwindow.cpp"
+ $File "game_controls\IconPanel.cpp"
+ }
+
+ }
+
+ $Folder "MP3" [$WIN32||$POSIX]
+ {
+ $File "mp3player.cpp"
+ $File "mp3player.h"
+ }
+
+ $Folder "Tool Framework"
+ {
+ $File "$SRCDIR\public\tools\bonelist.cpp"
+ $File "$SRCDIR\public\tools\bonelist.h"
+ $File "entity_client_tools.cpp"
+ $File "toolframework_client.cpp"
+ $File "toolframework_client.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "animationlayer.h"
+ $File "baseanimatedtextureproxy.h"
+ $File "baseclientrendertargets.h"
+ $File "beamdraw.h"
+ $File "bone_merge_cache.h"
+ $File "c_ai_basenpc.h"
+ $File "c_baseanimating.h"
+ $File "c_baseanimatingoverlay.h"
+ $File "c_basecombatcharacter.h"
+ $File "c_basecombatweapon.h"
+ $File "c_basedoor.h"
+ $File "c_baseentity.h"
+ $File "c_baseflex.h"
+ $File "c_baseplayer.h"
+ $File "c_basetempentity.h"
+ $File "c_baseviewmodel.h"
+ $File "c_breakableprop.h"
+ $File "c_effects.h"
+ $File "c_entitydissolve.h"
+ $File "c_env_fog_controller.h"
+ $File "c_fire_smoke.h"
+ $File "c_func_dust.h"
+ $File "c_func_reflective_glass.h"
+ $File "c_gib.h"
+ $File "c_impact_effects.h"
+ $File "c_physbox.h"
+ $File "c_physicsprop.h"
+ $File "c_pixel_visibility.h"
+ $File "c_playerlocaldata.h"
+ $File "c_playerresource.h"
+ $File "c_point_camera.h"
+ $File "c_prop_vehicle.h"
+ $File "c_recipientfilter.h"
+ $File "c_rope.h"
+ $File "c_rumble.h"
+ $File "c_sceneentity.h"
+ $File "c_smoke_trail.h"
+ $File "c_soundscape.h"
+ $File "c_sprite.h"
+ $File "c_sun.h"
+ $File "c_te_basebeam.h"
+ $File "c_te_effect_dispatch.h"
+ $File "c_te_legacytempents.h"
+ $File "c_te_particlesystem.h"
+ $File "c_team.h"
+ $File "c_tesla.h"
+ $File "c_tracer.h"
+ $File "c_vehicle_jeep.h"
+ $File "c_user_message_register.h"
+ $File "c_vguiscreen.h"
+ $File "c_weapon__stubs.h"
+ $File "c_world.h"
+ $File "cbase.h"
+ $File "cdll_client_int.h"
+ $File "cdll_util.h"
+ $File "cl_animevent.h"
+ $File "cl_mat_stub.h"
+ $File "client_factorylist.h"
+ $File "client_thinklist.h"
+ $File "clienteffectprecachesystem.h"
+ $File "cliententitylist.h"
+ $File "clientleafsystem.h"
+ $File "clientmode.h"
+ $File "clientmode_shared.h"
+ $File "clientsideeffects.h"
+ $File "colorcorrectionmgr.h"
+ $File "detailobjectsystem.h"
+ $File "enginesprite.h"
+ $File "flashlighteffect.h"
+ $File "fontabc.h"
+ $File "functionproxy.h"
+ $File "fx.h"
+ $File "fx_blood.h"
+ $File "fx_discreetline.h"
+ $File "fx_envelope.h"
+ $File "fx_explosion.h"
+ $File "fx_fleck.h"
+ $File "fx_impact.h"
+ $File "fx_interpvalue.h"
+ $File "fx_line.h"
+ $File "fx_quad.h"
+ $File "fx_sparks.h"
+ $File "fx_staticline.h"
+ $File "fx_trail.h"
+ $File "fx_water.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "glow_outline_effect.h"
+ $File "glow_overlay.h"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "history_resource.h"
+ $File "hltvcamera.h"
+ $File "hud.h"
+ $File "hud_basechat.h"
+ $File "hud_basetimer.h"
+ $File "hud_bitmapnumericdisplay.h"
+ $File "hud_chat.h"
+ $File "hud_closecaption.h"
+ $File "hud_crosshair.h"
+ $File "hud_element_helper.h"
+ $File "hud_lcd.h"
+ $File "hud_macros.h"
+ $File "hud_numericdisplay.h"
+ $File "hud_pdump.h"
+ $File "basepresence.h"
+ $File "hud_vehicle.h"
+ $File "hudelement.h"
+ $File "hudtexturehandle.h"
+ $File "iclassmap.h"
+ $File "icliententityinternal.h"
+ $File "iclientmode.h"
+ $File "iclientshadowmgr.h"
+ $File "iclientvehicle.h"
+ $File "iconsole.h"
+ $File "idebugoverlaypanel.h"
+ $File "ifpspanel.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ $File "ihudlcd.h"
+ $File "ipresence.h"
+ $File "iinput.h"
+ $File "iloadingdisc.h"
+ $File "imessagechars.h"
+ $File "in_main.h"
+ $File "inetgraphpanel.h"
+ $File "initializer.h"
+ $File "input.h"
+ $File "interpolatedvar.h"
+ $File "iprofiling.h"
+ $File "itextmessage.h"
+ $File "ivieweffects.h"
+ $File "iviewrender.h"
+ $File "iviewrender_beams.h"
+ $File "ivmodemanager.h"
+ $File "kbutton.h"
+ $File "$SRCDIR\common\language.h"
+ $File "lerp_functions.h"
+ $File "menu.h"
+ $File "movehelper_client.h"
+ $File "mumble.h"
+ $File "networkstringtable_clientdll.h"
+ $File "panelmetaclassmgr.h"
+ $File "particle_collision.h"
+ $File "particle_iterators.h"
+ $File "particle_litsmokeemitter.h"
+ $File "particle_prototype.h"
+ $File "particle_simple3d.h"
+ $File "particle_util.h"
+ $File "particledraw.h"
+ $File "particlemgr.h"
+ $File "particles_attractor.h"
+ $File "particles_ez.h"
+ $File "particles_localspace.h"
+ $File "particles_new.h"
+ $File "particles_simple.h"
+ $File "particlesphererenderer.h"
+ $File "perfvisualbenchmark.h"
+ $File "physics.h"
+ $File "physpropclientside.h"
+ $File "playerandobjectenumerator.h"
+ $File "playerenumerator.h"
+ $File "playerspawncache.h"
+ $File "prediction.h"
+ $File "prediction_private.h"
+ $File "proxyentity.h"
+ $File "ragdoll.h"
+ $File "ragdollexplosionenumerator.h"
+ $File "recvproxy.h"
+ $File "rendertexture.h"
+ $File "ScreenSpaceEffects.h"
+ $File "simple_keys.h"
+ $File "smoke_fog_overlay.h"
+ $File "splinepatch.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "TeamBitmapImage.h"
+ $File "tempent.h"
+ $File "text_message.h"
+ $File "timedevent.h"
+ $File "toggletextureproxy.h"
+ $File "vgui_basepanel.h"
+ $File "vgui_bitmapbutton.h"
+ $File "vgui_bitmapimage.h"
+ $File "vgui_bitmappanel.h"
+ $File "vgui_schemevisualizer.h"
+ $File "vgui_entityimagepanel.h"
+ $File "vgui_entitypanel.h"
+ $File "vgui_grid.h"
+ $File "vgui_helpers.h"
+ $File "vgui_imagehealthpanel.h"
+ $File "vgui_int.h"
+ $File "vguicenterprint.h"
+ $File "view.h"
+ $File "view_scene.h"
+ $File "viewangleanim.h"
+ $File "ViewConeImage.h"
+ $File "viewrender.h"
+ $File "weapon_selection.h"
+ $File "weapons_resource.h"
+ $File "vgui_video.h"
+ $File "vgui_video_player.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\vgui_controls\AnimationController.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\bsptreedata.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\vgui_controls\Button.h"
+ $File "$SRCDIR\public\cdll_int.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_render_handle.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\clientstats.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\vgui_controls\ComboBox.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\con_nprint.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\vgui_controls\Controls.h"
+ $File "$SRCDIR\public\tier1\convar.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\crtmemdebug.h"
+ $File "$SRCDIR\public\vgui\Cursor.h"
+ $File "$SRCDIR\public\vgui\Dar.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_recv.h"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\vgui_controls\EditablePanel.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\public\gamebspfile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\public\vgui_controls\HTML.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\icliententitylist.h"
+ $File "$SRCDIR\public\engine\IClientLeafSystem.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\vgui\IClientPanel.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\game\client\iclientrendertargets.h"
+ $File "$SRCDIR\public\iclientthinkable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\public\iefx.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\ienginevgui.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\igameresources.h"
+ $File "$SRCDIR\public\IGameUIFuncs.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\vgui\IHTML.h"
+ $File "$SRCDIR\public\vgui\IImage.h"
+ $File "$SRCDIR\public\vgui\IInput.h"
+ $File "$SRCDIR\public\vgui\IInputInternal.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\vgui_controls\Image.h"
+ $File "$SRCDIR\public\vgui_controls\ImageList.h"
+ $File "$SRCDIR\public\vgui_controls\ImagePanel.h"
+ $File "$SRCDIR\public\imapoverview.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialproxy.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
+ $File "$SRCDIR\public\materialsystem\imesh.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\public\vgui\IPanel.h"
+ $File "$SRCDIR\public\iprediction.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\vgui\IScheme.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\engine\ishadowmgr.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\public\istudiorender.h"
+ $File "$SRCDIR\public\vgui\ISurface.h"
+ $File "$SRCDIR\public\vgui\ISystem.h"
+ $File "$SRCDIR\public\materialsystem\itexture.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\public\vgui\IVGui.h"
+ $File "$SRCDIR\public\ivguicenterprint.h"
+ $File "$SRCDIR\public\game\client\iviewport.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\engine\ivmodelrender.h"
+ $File "$SRCDIR\public\ivrenderview.h"
+ $File "$SRCDIR\public\jigglebones.h"
+ $File "$SRCDIR\public\vgui\KeyCode.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "$SRCDIR\public\vgui_controls\Label.h"
+ $File "$SRCDIR\public\vgui_controls\ListPanel.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\vgui_controls\Menu.h"
+ $File "$SRCDIR\public\vgui_controls\MenuItem.h"
+ $File "$SRCDIR\public\vgui_controls\MessageMap.h"
+ $File "$SRCDIR\public\model_types.h"
+ $File "$SRCDIR\public\vgui\MouseCode.h"
+ $File "$SRCDIR\public\mouthinfo.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "$SRCDIR\public\overlaytext.h"
+ $File "$SRCDIR\public\vgui_controls\Panel.h"
+ $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
+ $File "$SRCDIR\public\vgui_controls\PanelListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\PHandle.h"
+ $File "$SRCDIR\public\pixelwriter.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\public\r_efx.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\tier1\rangecheckedvar.h"
+ $File "$SRCDIR\public\renamed_recvtable_compat.h"
+ $File "$SRCDIR\public\vgui_controls\RichText.h"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBar.h"
+ $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\public\tier1\smartptr.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "$SRCDIR\public\soundinfo.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\surfinfo.h"
+ $File "$SRCDIR\public\vgui_controls\TextEntry.h"
+ $File "$SRCDIR\public\vgui_controls\TextImage.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "$SRCDIR\public\vgui_controls\TreeView.h"
+ $File "$SRCDIR\public\tier1\utlbidirectionalset.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlstack.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\view_shared.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\vgui_controls\WizardPanel.h"
+ $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32]
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Game Shared Header Files"
+ {
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\game\shared\mapdata_shared.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h"
+ $File "$SRCDIR\game\shared\viewport_panel_names.h"
+ $File "$SRCDIR\game\shared\voice_banmgr.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "$SRCDIR\game\shared\voice_status.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ }
+
+ $Folder "game_controls Header Files"
+ {
+ $File "game_controls\baseviewport.h"
+ $File "game_controls\clientscoreboarddialog.h"
+ $File "game_controls\commandmenu.h"
+ $File "game_controls\imagemouseoverbutton.h"
+ $File "game_controls\intromenu.h"
+ $File "game_controls\mapoverview.h"
+ $File "game_controls\mouseoverhtmlbutton.h"
+ $File "game_controls\mouseoverpanelbutton.h"
+ $File "game_controls\spectatorgui.h"
+ $File "game_controls\teammenu.h"
+ $File "game_controls\vguitextwindow.h"
+ $File "game_controls\IconPanel.h"
+ }
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\matsys_controls.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ $DynamicFile "$SRCDIR\lib\win32\release\libcurl.lib" [$BUILD_REPLAY]
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\matsys_controls_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier1_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\vgui_controls_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\libcurl$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\bitmap$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\matsys_controls$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\vgui_controls$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\vtf$_STATICLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib bitmap
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib matsys_controls
+ $Lib particles
+ $Lib tier1
+ $Lib tier2
+ $Lib tier3
+ $Lib vgui_controls
+ $Lib vtf
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ $DynamicFile "$SRCDIR/lib/linux32/libcurl$_STATICLIB_EXT" [$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/libcurlssl$_STATICLIB_EXT" [!$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/libssl$_STATICLIB_EXT" [!$DEDICATED]
+ $DynamicFile "$SRCDIR/lib/linux32/release/libcrypto$_STATICLIB_EXT" [!$DEDICATED]
+ }
+
+}
diff --git a/sp/src/game/client/client_episodic-2010.vcxproj b/sp/src/game/client/client_episodic-2010.vcxproj
deleted file mode 100644
index 6ebc0e40..00000000
--- a/sp/src/game/client/client_episodic-2010.vcxproj
+++ /dev/null
@@ -1,1462 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Client (Episodic)
- {353A799F-E73F-7A69-07AD-B2AD57F3B775}
-
-
-
- DynamicLibrary
- MultiByte
- client
-
-
- DynamicLibrary
- MultiByte
- client
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug_mod_episodic\
- .\Debug_mod_episodic\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- false
- true
- .\Release_mod_episodic\
- .\Release_mod_episodic\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- .\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/client.pch
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\client.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/client.bsc
-
-
- Publishing to ..\..\..\game\mod_episodic\bin
- if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- .\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;HL2_EPISODIC;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/client.pch
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\client.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/client.bsc
-
-
- Publishing to ..\..\..\game\mod_episodic\bin
- if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- true
-
-
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
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-
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-
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-
-
-
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-
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-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
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-
-
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-
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-
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-
-
-
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-
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-
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-
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-
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-
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-
-
-
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-
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-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
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-
-
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-
-
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-
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-
-
-
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-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/game/client/client_episodic-2010.vcxproj.filters b/sp/src/game/client/client_episodic-2010.vcxproj.filters
deleted file mode 100644
index 4ff5f118..00000000
--- a/sp/src/game/client/client_episodic-2010.vcxproj.filters
+++ /dev/null
@@ -1,3440 +0,0 @@
-
-
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diff --git a/sp/src/game/client/client_episodic.vpc b/sp/src/game/client/client_episodic.vpc
new file mode 100644
index 00000000..a45cc175
--- /dev/null
+++ b/sp/src/game/client/client_episodic.vpc
@@ -0,0 +1,147 @@
+//-----------------------------------------------------------------------------
+// CLIENT_EPISODIC.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "episodic" [!$SOURCESDK]
+$Macro GAMENAME "mod_episodic" [$SOURCESDK]
+
+$Include "$SRCDIR\game\client\client_base.vpc"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;$BASE"
+ $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL;HL2_EPISODIC"
+ }
+}
+
+$Project "Client (Episodic)"
+{
+ $Folder "Source Files"
+ {
+ $File "hud_chat.cpp"
+ $File "c_team_objectiveresource.cpp"
+ $File "c_team_objectiveresource.h"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp"
+ $File "hl2\c_antlion_dust.cpp"
+ $File "hl2\c_ar2_explosion.cpp"
+ $File "hl2\c_barnacle.cpp"
+ $File "hl2\c_barney.cpp"
+ $File "hl2\c_basehelicopter.cpp"
+ $File "hl2\c_basehelicopter.h"
+ $File "hl2\c_basehlcombatweapon.cpp"
+ $File "hl2\c_basehlcombatweapon.h"
+ $File "hl2\c_basehlplayer.cpp"
+ $File "hl2\c_basehlplayer.h"
+ $File "hl2\c_citadel_effects.cpp"
+ $File "hl2\c_corpse.cpp"
+ $File "hl2\c_corpse.h"
+ $File "hl2\c_env_alyxtemp.cpp"
+ $File "hl2\c_env_headcrabcanister.cpp"
+ $File "hl2\c_env_starfield.cpp"
+ $File "hl2\c_func_tankmortar.cpp"
+ $File "hl2\c_hl2_playerlocaldata.cpp"
+ $File "hl2\c_hl2_playerlocaldata.h"
+ $File "hl2\c_info_teleporter_countdown.cpp"
+ $File "hl2\c_npc_antlionguard.cpp"
+ $File "hl2\c_npc_combinegunship.cpp"
+ $File "hl2\c_npc_manhack.cpp"
+ $File "hl2\c_npc_rollermine.cpp"
+ $File "hl2\c_plasma_beam_node.cpp"
+ $File "hl2\c_prop_combine_ball.cpp"
+ $File "hl2\c_prop_combine_ball.h"
+ $File "episodic\c_prop_scalable.cpp"
+ $File "hl2\c_rotorwash.cpp"
+ $File "hl2\c_script_intro.cpp"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\c_strider.cpp"
+ $File "hl2\c_te_concussiveexplosion.cpp"
+ $File "hl2\c_te_flare.cpp"
+ $File "hl2\c_thumper_dust.cpp"
+ $File "hl2\c_vehicle_airboat.cpp"
+ $File "hl2\c_vehicle_cannon.cpp"
+ $File "hl2\c_vehicle_crane.cpp"
+ $File "hl2\c_vehicle_crane.h"
+ $File "episodic\c_vehicle_jeep_episodic.cpp"
+ $File "hl2\c_vehicle_prisoner_pod.cpp"
+ $File "episodic\c_vort_charge_token.cpp"
+ $File "hl2\c_weapon__stubs_hl2.cpp"
+ $File "hl2\c_weapon_crossbow.cpp"
+ $File "episodic\c_weapon_hopwire.cpp"
+ $File "hl2\c_weapon_physcannon.cpp"
+ $File "hl2\c_weapon_stunstick.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\clientmode_hlnormal.cpp"
+ $File "hl2\clientmode_hlnormal.h"
+ $File "death.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h"
+ $File "episodic\c_npc_advisor.cpp"
+ $File "episodic\episodic_screenspaceeffects.cpp"
+ $File "episodic\episodic_screenspaceeffects.h"
+ $File "episodic\flesh_internal_material_proxy.cpp"
+ $File "hl2\fx_antlion.cpp"
+ $File "hl2\fx_bugbait.cpp"
+ $File "hl2\fx_hl2_impacts.cpp"
+ $File "hl2\fx_hl2_tracers.cpp"
+ $File "hl2\hl2_clientmode.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "hl2\hl_in_main.cpp"
+ $File "hl2\hl_prediction.cpp"
+ $File "hl2\hud_ammo.cpp"
+ $File "hl2\hud_battery.cpp"
+ $File "hl2\hud_blood.cpp"
+ $File "hl2\hud_credits.cpp"
+ $File "hl2\hud_damageindicator.cpp"
+ $File "hl2\hud_flashlight.cpp"
+ $File "hl2\hud_locator.cpp"
+ $File "hl2\hud_health.cpp"
+ $File "hl2\hud_poisondamageindicator.cpp"
+ $File "hud_posture.cpp"
+ $File "hl2\hud_quickinfo.cpp"
+ $File "hl2\hud_radar.cpp"
+ $File "hl2\hud_radar.h"
+ $File "hud_squadstatus.cpp"
+ $File "hl2\hud_suitpower.cpp"
+ $File "hl2\hud_suitpower.h"
+ $File "hl2\hud_weaponselection.cpp"
+ $File "hl2\hud_zoom.cpp"
+ $File "hl2\shieldproxy.cpp"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "hl2\vgui_rootpanel_hl2.cpp"
+ $File "episodic\c_npc_puppet.cpp"
+ }
+ }
+
+ $Folder "Libraries"
+ {
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/sp/src/game/client/client_hl2-2010.vcxproj b/sp/src/game/client/client_hl2-2010.vcxproj
deleted file mode 100644
index dce19e88..00000000
--- a/sp/src/game/client/client_hl2-2010.vcxproj
+++ /dev/null
@@ -1,1447 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Client (HL2)
- {09E5D61D-4897-7B98-288B-C87442D14BFF}
-
-
-
- DynamicLibrary
- MultiByte
- client
-
-
- DynamicLibrary
- MultiByte
- client
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug_mod_hl2\
- .\Debug_mod_hl2\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- false
- true
- .\Release_mod_hl2\
- .\Release_mod_hl2\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- .\hl2;.\hl2\elements;..\..\game\shared\hl2;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/client.pch
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\client.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/client.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2\bin
- if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- .\hl2;.\hl2\elements;..\..\game\shared\hl2;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\client\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls;..\..\thirdparty\sixensesdk\include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_CHROMEHTMLWINDOW;fopen=dont_use_fopen;HL2_CLIENT_DLL;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\client;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/client.pch
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\client.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/client.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2\bin
- if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- true
-
-
- true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
-
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-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
-
-
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-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
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-
- NotUsing
- NotUsing
-
-
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-
-
-
-
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-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
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- NotUsing
- NotUsing
-
-
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- NotUsing
- NotUsing
-
-
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- NotUsing
- NotUsing
-
-
-
-
-
-
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-
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- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
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-
-
-
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-
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-
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-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
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- NotUsing
- NotUsing
-
-
-
-
-
-
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- Create
- Create
-
-
-
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-
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-
-
-
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-
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-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/game/client/client_hl2-2010.vcxproj.filters b/sp/src/game/client/client_hl2-2010.vcxproj.filters
deleted file mode 100644
index e2ed6625..00000000
--- a/sp/src/game/client/client_hl2-2010.vcxproj.filters
+++ /dev/null
@@ -1,3395 +0,0 @@
-
-
-
-
- {CF82B2DC-9C3C-7FC8-20C2-E6C638E4242D}
-
-
- {27E89F3D-D002-DEDF-D147-1A64C9C083D1}
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {27BCD310-C52F-6445-CF4B-93B90F52F5EF}
-
-
- {680EF60A-F852-B6F6-8E56-5693F8167FE5}
-
-
- {56E8FAC7-007D-E50D-7147-90732D5ACFB9}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {1E7DB91A-DC0A-B17F-617D-4C4FB3FA7A3E}
-
-
- {3C43D38A-46AF-2183-A5E5-44383B1D2652}
-
-
- {A7D26A13-21F4-C6B5-5922-8A4FB05AF07D}
-
-
- {5595354B-BE1B-8C7C-B3CB-72257228B6D3}
-
-
- {9EECF4A3-83FE-A929-1B71-69EABF89B7EA}
-
-
- {C8FC1989-2499-2137-2EEA-17663813D98F}
-
-
-
-
- Libraries
-
-
- Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
-
-
- Game Shared Header Files
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diff --git a/sp/src/game/client/client_hl2.vpc b/sp/src/game/client/client_hl2.vpc
new file mode 100644
index 00000000..5cc5b863
--- /dev/null
+++ b/sp/src/game/client/client_hl2.vpc
@@ -0,0 +1,133 @@
+//-----------------------------------------------------------------------------
+// CLIENT_HL2.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "hl2" [!$SOURCESDK]
+$Macro GAMENAME "mod_hl2" [$SOURCESDK]
+
+$Include "$SRCDIR\game\client\client_base.vpc"
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$BASE"
+ $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL"
+ }
+}
+
+$Project "Client (HL2)"
+{
+ $Folder "Source Files"
+ {
+ $File "hud_chat.cpp"
+ $File "c_team_objectiveresource.cpp"
+ $File "c_team_objectiveresource.h"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp"
+ $File "hl2\c_antlion_dust.cpp"
+ $File "hl2\c_ar2_explosion.cpp"
+ $File "hl2\c_barnacle.cpp"
+ $File "hl2\c_barney.cpp"
+ $File "hl2\c_basehelicopter.cpp"
+ $File "hl2\c_basehelicopter.h"
+ $File "hl2\c_basehlcombatweapon.cpp"
+ $File "hl2\c_basehlcombatweapon.h"
+ $File "hl2\c_basehlplayer.cpp"
+ $File "hl2\c_basehlplayer.h"
+ $File "hl2\c_citadel_effects.cpp"
+ $File "hl2\c_corpse.cpp"
+ $File "hl2\c_corpse.h"
+ $File "hl2\c_env_alyxtemp.cpp"
+ $File "hl2\c_env_headcrabcanister.cpp"
+ $File "hl2\c_env_starfield.cpp"
+ $File "hl2\c_func_tankmortar.cpp"
+ $File "hl2\c_hl2_playerlocaldata.cpp"
+ $File "hl2\c_hl2_playerlocaldata.h"
+ $File "hl2\c_info_teleporter_countdown.cpp"
+ $File "hl2\c_npc_antlionguard.cpp"
+ $File "hl2\c_npc_combinegunship.cpp"
+ $File "hl2\c_npc_manhack.cpp"
+ $File "hl2\c_npc_rollermine.cpp"
+ $File "hl2\c_plasma_beam_node.cpp"
+ $File "hl2\c_prop_combine_ball.cpp"
+ $File "hl2\c_prop_combine_ball.h"
+ $File "hl2\c_rotorwash.cpp"
+ $File "hl2\c_script_intro.cpp"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\c_strider.cpp"
+ $File "hl2\c_te_concussiveexplosion.cpp"
+ $File "hl2\c_te_flare.cpp"
+ $File "hl2\c_thumper_dust.cpp"
+ $File "hl2\c_vehicle_airboat.cpp"
+ $File "hl2\c_vehicle_cannon.cpp"
+ $File "hl2\c_vehicle_crane.cpp"
+ $File "hl2\c_vehicle_crane.h"
+ $File "hl2\c_vehicle_prisoner_pod.cpp"
+ $File "hl2\c_weapon__stubs_hl2.cpp"
+ $File "hl2\c_weapon_crossbow.cpp"
+ $File "hl2\c_weapon_physcannon.cpp"
+ $File "hl2\c_weapon_stunstick.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\clientmode_hlnormal.cpp"
+ $File "hl2\clientmode_hlnormal.h"
+ $File "death.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\fx_antlion.cpp"
+ $File "hl2\fx_bugbait.cpp"
+ $File "hl2\fx_hl2_impacts.cpp"
+ $File "hl2\fx_hl2_tracers.cpp"
+ $File "hl2\hl2_clientmode.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "hl2\hl_in_main.cpp"
+ $File "hl2\hl_prediction.cpp"
+ $File "hl2\hud_ammo.cpp"
+ $File "hl2\hud_battery.cpp"
+ $File "hl2\hud_blood.cpp"
+ $File "hl2\hud_credits.cpp"
+ $File "hl2\hud_damageindicator.cpp"
+ $File "hl2\hud_flashlight.cpp"
+ $File "hl2\hud_health.cpp"
+ $File "hl2\hud_poisondamageindicator.cpp"
+ $File "hud_posture.cpp"
+ $File "hl2\hud_quickinfo.cpp"
+ $File "hud_squadstatus.cpp"
+ $File "hl2\hud_suitpower.cpp"
+ $File "hl2\hud_suitpower.h"
+ $File "hl2\hud_weaponselection.cpp"
+ $File "hl2\hud_zoom.cpp"
+ $File "hl2\shieldproxy.cpp"
+ $File "hl2\vgui_rootpanel_hl2.cpp"
+ $File "episodic\c_vort_charge_token.cpp"
+ }
+ }
+
+ $Folder "Libraries"
+ {
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/sp/src/game/client/client_linux32_episodic.mak b/sp/src/game/client/client_linux32_episodic.mak
deleted file mode 100644
index 2a8b939f..00000000
--- a/sp/src/game/client/client_linux32_episodic.mak
+++ /dev/null
@@ -1,4644 +0,0 @@
-NAME=client_episodic
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -lrt
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -DHL2_EPISODIC -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -DHL2_EPISODIC -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ../../game/shared/episodic ../../public ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/client.so
-OUTPUTFILE=$(OBJ_DIR)/client.so
-THIS_MAKEFILE = $(PWD)/client_linux32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_npc_advisor.cpp \
- episodic/c_npc_puppet.cpp \
- episodic/c_prop_scalable.cpp \
- episodic/c_vehicle_jeep_episodic.cpp \
- episodic/c_vort_charge_token.cpp \
- episodic/c_weapon_hopwire.cpp \
- episodic/episodic_screenspaceeffects.cpp \
- episodic/flesh_internal_material_proxy.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_locator.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_radar.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/compiledcaptionswap.P
-endif
-
-$(OBJ_DIR)/compiledcaptionswap.o : $(PWD)/../../common/compiledcaptionswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/language.P
-endif
-
-$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randoverride.P
-endif
-
-$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/c_vote_controller.P
-endif
-
-$(OBJ_DIR)/c_vote_controller.o : $(PWD)/../../game/client/c_vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievementmgr.P
-endif
-
-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
-endif
-
-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
-endif
-
-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/activitylist.P
-endif
-
-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ammodef.P
-endif
-
-$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/animation.P
-endif
-
-$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/baseachievement.P
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-$(OBJ_DIR)/viewangleanim.o : $(PWD)/viewangleanim.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewdebug.P
-endif
-
-$(OBJ_DIR)/viewdebug.o : $(PWD)/viewdebug.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
-$(OBJ_DIR)/viewpostprocess.o : $(PWD)/viewpostprocess.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
-endif
-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
-endif
-
-$(OBJ_DIR)/WaterLODMaterialProxy.o : $(PWD)/WaterLODMaterialProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_selection.P
-endif
-
-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
-$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/client/client_linux32_hl2.mak b/sp/src/game/client/client_linux32_hl2.mak
deleted file mode 100644
index d62b7bb9..00000000
--- a/sp/src/game/client/client_linux32_hl2.mak
+++ /dev/null
@@ -1,4538 +0,0 @@
-NAME=client_hl2
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -lrt
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DUSE_WEBM_FOR_REPLAY -DHL2_CLIENT_DLL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/client -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/client/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/client.so
-OUTPUTFILE=$(OBJ_DIR)/client.so
-THIS_MAKEFILE = $(PWD)/client_linux32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libcurlssl.a \
- ../../lib/linux32/libssl.a \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libcrypto.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/bitmap.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/matsys_controls.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- ../../lib/public/linux32/vgui_controls.a \
- ../../lib/public/linux32/vtf.a \
-
-
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-include $(SRCROOT)/devtools/makefile_base_posix.mak
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_grid.P
-endif
-
-$(OBJ_DIR)/vgui_grid.o : $(PWD)/vgui_grid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_int.P
-endif
-
-$(OBJ_DIR)/vgui_int.o : $(PWD)/vgui_int.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
-endif
-
-$(OBJ_DIR)/vgui_loadingdiscpanel.o : $(PWD)/vgui_loadingdiscpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_messagechars.P
-endif
-
-$(OBJ_DIR)/vgui_messagechars.o : $(PWD)/vgui_messagechars.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_netgraphpanel.P
-endif
-
-$(OBJ_DIR)/vgui_netgraphpanel.o : $(PWD)/vgui_netgraphpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_schemevisualizer.P
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-
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
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-$(OBJ_DIR)/vgui_slideshow_display_screen.o : $(PWD)/vgui_slideshow_display_screen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/vgui_video.P
-endif
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-$(OBJ_DIR)/vgui_video.o : $(PWD)/vgui_video.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video_player.P
-endif
-
-$(OBJ_DIR)/vgui_video_player.o : $(PWD)/vgui_video_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view.P
-endif
-
-$(OBJ_DIR)/view.o : $(PWD)/view.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/viewdebug.P
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--include $(OBJ_DIR)/viewrender.P
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--include $(OBJ_DIR)/view_beams.P
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--include $(OBJ_DIR)/view_effects.P
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--include $(OBJ_DIR)/view_scene.P
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--include $(OBJ_DIR)/warp_overlay.P
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--include $(OBJ_DIR)/WaterLODMaterialProxy.P
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--include $(OBJ_DIR)/WorldDimsProxy.P
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-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/client/client_osx32_episodic.mak b/sp/src/game/client/client_osx32_episodic.mak
deleted file mode 100644
index 41a9abc2..00000000
--- a/sp/src/game/client/client_osx32_episodic.mak
+++ /dev/null
@@ -1,4649 +0,0 @@
-NAME=client_episodic
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv -framework Carbon
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DHL2_EPISODIC -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DHL2_EPISODIC -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ../../game/shared/episodic ../../public ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/client.dylib
-OUTPUTFILE=$(OBJ_DIR)/client.dylib
-THIS_MAKEFILE = $(PWD)/client_osx32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_npc_advisor.cpp \
- episodic/c_npc_puppet.cpp \
- episodic/c_prop_scalable.cpp \
- episodic/c_vehicle_jeep_episodic.cpp \
- episodic/c_vort_charge_token.cpp \
- episodic/c_weapon_hopwire.cpp \
- episodic/episodic_screenspaceeffects.cpp \
- episodic/flesh_internal_material_proxy.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_locator.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_radar.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
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- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/vtf.a \
- ../../lib/osx32/release/libprotobuf.a \
-
-
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- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/vtf.a \
-
-
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--include $(OBJ_DIR)/toolframework_client.P
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--include $(OBJ_DIR)/train.P
-endif
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--include $(OBJ_DIR)/vgui_avatarimage.P
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--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
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--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
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--include $(OBJ_DIR)/vgui_video.P
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--include $(OBJ_DIR)/vgui_video_player.P
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--include $(OBJ_DIR)/view.P
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--include $(OBJ_DIR)/ViewConeImage.P
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--include $(OBJ_DIR)/viewrender.P
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--include $(OBJ_DIR)/view_beams.P
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--include $(OBJ_DIR)/warp_overlay.P
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-
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
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diff --git a/sp/src/game/client/client_osx32_hl2.mak b/sp/src/game/client/client_osx32_hl2.mak
deleted file mode 100644
index 7f43b51c..00000000
--- a/sp/src/game/client/client_osx32_hl2.mak
+++ /dev/null
@@ -1,4543 +0,0 @@
-NAME=client_hl2
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv -framework Carbon
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DNO_STRING_T -DCLIENT_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DENABLE_CHROMEHTMLWINDOW -DHL2_CLIENT_DLL -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/client -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ./hl2 ./hl2/elements ../../game/shared/hl2 ./ ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/client/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ../../vgui2/include ../../vgui2/controls ../../game/shared ./game_controls ../../thirdparty/sixensesdk/include
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/client.dylib
-OUTPUTFILE=$(OBJ_DIR)/client.dylib
-THIS_MAKEFILE = $(PWD)/client_osx32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/compiledcaptionswap.cpp \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/client/c_vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/cam_thirdperson.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/particle_property.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/predictioncopy.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/sixense/sixense_convars.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplayroundbased_gamerules.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_banmgr.cpp \
- ../../game/shared/voice_status.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../public/bone_accessor.cpp \
- ../../public/bone_setup.cpp \
- ../../public/client_class.cpp \
- ../../public/collisionutils.cpp \
- ../../public/crtmemdebug.cpp \
- ../../public/dt_recv.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_recv.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/jigglebones.cpp \
- ../../public/networkvar.cpp \
- ../../public/posedebugger.cpp \
- ../../public/renamed_recvtable_compat.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/sentence.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ../../public/tools/bonelist.cpp \
- ../../public/vallocator.cpp \
- ../../public/vgui_controls/vgui_controls.cpp \
- achievement_notification_panel.cpp \
- alphamaterialproxy.cpp \
- animatedentitytextureproxy.cpp \
- animatedoffsettextureproxy.cpp \
- animatedtextureproxy.cpp \
- AnimateSpecificTextureProxy.cpp \
- baseanimatedtextureproxy.cpp \
- baseclientrendertargets.cpp \
- basepresence.cpp \
- beamdraw.cpp \
- bone_merge_cache.cpp \
- camomaterialproxy.cpp \
- cdll_bounded_cvars.cpp \
- cdll_client_int.cpp \
- cdll_util.cpp \
- classmap.cpp \
- clienteffectprecachesystem.cpp \
- cliententitylist.cpp \
- clientleafsystem.cpp \
- clientmode_shared.cpp \
- clientshadowmgr.cpp \
- clientsideeffects.cpp \
- clientsideeffects_test.cpp \
- clientsteamcontext.cpp \
- client_factorylist.cpp \
- client_thinklist.cpp \
- client_virtualreality.cpp \
- cl_mat_stub.cpp \
- colorcorrectionmgr.cpp \
- commentary_modelviewer.cpp \
- c_ai_basehumanoid.cpp \
- c_ai_basenpc.cpp \
- c_baseanimating.cpp \
- c_baseanimatingoverlay.cpp \
- c_basecombatcharacter.cpp \
- c_basecombatweapon.cpp \
- c_basedoor.cpp \
- c_baseentity.cpp \
- c_baseflex.cpp \
- c_baseplayer.cpp \
- c_basetempentity.cpp \
- c_baseviewmodel.cpp \
- c_breakableprop.cpp \
- c_colorcorrection.cpp \
- c_colorcorrectionvolume.cpp \
- c_dynamiclight.cpp \
- c_effects.cpp \
- c_entitydissolve.cpp \
- c_entityparticletrail.cpp \
- c_env_fog_controller.cpp \
- c_env_particlescript.cpp \
- c_env_projectedtexture.cpp \
- c_env_screenoverlay.cpp \
- c_env_tonemap_controller.cpp \
- c_fire_smoke.cpp \
- c_fish.cpp \
- c_func_areaportalwindow.cpp \
- c_func_breakablesurf.cpp \
- c_func_conveyor.cpp \
- c_func_dust.cpp \
- c_func_lod.cpp \
- c_func_occluder.cpp \
- c_func_reflective_glass.cpp \
- c_func_rotating.cpp \
- c_func_smokevolume.cpp \
- c_func_tracktrain.cpp \
- c_gib.cpp \
- c_hairball.cpp \
- c_impact_effects.cpp \
- c_info_overlay_accessor.cpp \
- c_lightglow.cpp \
- C_MaterialModifyControl.cpp \
- c_movie_explosion.cpp \
- c_particle_fire.cpp \
- c_particle_smokegrenade.cpp \
- c_particle_system.cpp \
- c_physbox.cpp \
- c_physicsprop.cpp \
- c_physmagnet.cpp \
- c_pixel_visibility.cpp \
- c_plasma.cpp \
- c_playerresource.cpp \
- c_point_camera.cpp \
- c_point_commentary_node.cpp \
- c_props.cpp \
- c_prop_vehicle.cpp \
- c_ragdoll_manager.cpp \
- c_recipientfilter.cpp \
- c_rope.cpp \
- c_rumble.cpp \
- c_sceneentity.cpp \
- c_shadowcontrol.cpp \
- c_slideshow_display.cpp \
- c_smokestack.cpp \
- c_smoke_trail.cpp \
- c_soundscape.cpp \
- c_spotlight_end.cpp \
- c_sprite.cpp \
- c_sprite_perfmonitor.cpp \
- c_steamjet.cpp \
- c_stickybolt.cpp \
- c_sun.cpp \
- c_te.cpp \
- c_team.cpp \
- c_team_objectiveresource.cpp \
- c_tesla.cpp \
- c_testtraceline.cpp \
- c_test_proxytoggle.cpp \
- c_te_armorricochet.cpp \
- c_te_basebeam.cpp \
- c_te_beamentpoint.cpp \
- c_te_beaments.cpp \
- c_te_beamfollow.cpp \
- c_te_beamlaser.cpp \
- c_te_beampoints.cpp \
- c_te_beamring.cpp \
- c_te_beamringpoint.cpp \
- c_te_beamspline.cpp \
- c_te_bloodsprite.cpp \
- c_te_bloodstream.cpp \
- c_te_breakmodel.cpp \
- c_te_bspdecal.cpp \
- c_te_bubbles.cpp \
- c_te_bubbletrail.cpp \
- c_te_clientprojectile.cpp \
- c_te_decal.cpp \
- c_te_dynamiclight.cpp \
- c_te_effect_dispatch.cpp \
- c_te_energysplash.cpp \
- c_te_explosion.cpp \
- c_te_fizz.cpp \
- c_te_footprint.cpp \
- c_te_glassshatter.cpp \
- c_te_glowsprite.cpp \
- c_te_impact.cpp \
- c_te_killplayerattachments.cpp \
- c_te_largefunnel.cpp \
- c_te_legacytempents.cpp \
- c_te_muzzleflash.cpp \
- c_te_particlesystem.cpp \
- c_te_physicsprop.cpp \
- c_te_playerdecal.cpp \
- c_te_projecteddecal.cpp \
- c_te_showline.cpp \
- c_te_smoke.cpp \
- c_te_sparks.cpp \
- c_te_sprite.cpp \
- c_te_spritespray.cpp \
- c_te_worlddecal.cpp \
- c_tracer.cpp \
- c_user_message_register.cpp \
- c_vehicle_choreo_generic.cpp \
- c_vehicle_jeep.cpp \
- c_vguiscreen.cpp \
- C_WaterLODControl.cpp \
- c_world.cpp \
- death.cpp \
- detailobjectsystem.cpp \
- dummyproxy.cpp \
- EffectsClient.cpp \
- entityoriginmaterialproxy.cpp \
- entity_client_tools.cpp \
- episodic/c_vort_charge_token.cpp \
- flashlighteffect.cpp \
- functionproxy.cpp \
- fx.cpp \
- fx_blood.cpp \
- fx_cube.cpp \
- fx_discreetline.cpp \
- fx_envelope.cpp \
- fx_explosion.cpp \
- fx_fleck.cpp \
- fx_impact.cpp \
- fx_interpvalue.cpp \
- fx_line.cpp \
- fx_quad.cpp \
- fx_shelleject.cpp \
- fx_sparks.cpp \
- fx_staticline.cpp \
- fx_tracer.cpp \
- fx_trail.cpp \
- fx_water.cpp \
- gametrace_client.cpp \
- game_controls/basemodelpanel.cpp \
- game_controls/basemodel_panel.cpp \
- game_controls/baseviewport.cpp \
- game_controls/ClientScoreBoardDialog.cpp \
- game_controls/commandmenu.cpp \
- game_controls/IconPanel.cpp \
- game_controls/intromenu.cpp \
- game_controls/MapOverview.cpp \
- game_controls/NavProgress.cpp \
- game_controls/SpectatorGUI.cpp \
- game_controls/teammenu.cpp \
- game_controls/vguitextwindow.cpp \
- geiger.cpp \
- glow_outline_effect.cpp \
- glow_overlay.cpp \
- history_resource.cpp \
- hl2/clientmode_hlnormal.cpp \
- hl2/c_antlion_dust.cpp \
- hl2/c_ar2_explosion.cpp \
- hl2/c_barnacle.cpp \
- hl2/c_barney.cpp \
- hl2/c_basehelicopter.cpp \
- hl2/c_basehlcombatweapon.cpp \
- hl2/c_basehlplayer.cpp \
- hl2/c_citadel_effects.cpp \
- hl2/c_corpse.cpp \
- hl2/c_env_alyxtemp.cpp \
- hl2/c_env_headcrabcanister.cpp \
- hl2/c_env_starfield.cpp \
- hl2/C_Func_Monitor.cpp \
- hl2/c_func_tankmortar.cpp \
- hl2/c_hl2_playerlocaldata.cpp \
- hl2/c_info_teleporter_countdown.cpp \
- hl2/c_npc_antlionguard.cpp \
- hl2/c_npc_combinegunship.cpp \
- hl2/c_npc_manhack.cpp \
- hl2/c_npc_rollermine.cpp \
- hl2/c_plasma_beam_node.cpp \
- hl2/c_prop_combine_ball.cpp \
- hl2/c_rotorwash.cpp \
- hl2/c_script_intro.cpp \
- hl2/c_strider.cpp \
- hl2/c_te_concussiveexplosion.cpp \
- hl2/c_te_flare.cpp \
- hl2/c_thumper_dust.cpp \
- hl2/c_vehicle_airboat.cpp \
- hl2/c_vehicle_cannon.cpp \
- hl2/c_vehicle_crane.cpp \
- hl2/c_vehicle_prisoner_pod.cpp \
- hl2/c_waterbullet.cpp \
- hl2/c_weapon_crossbow.cpp \
- hl2/c_weapon_physcannon.cpp \
- hl2/c_weapon_stunstick.cpp \
- hl2/c_weapon__stubs_hl2.cpp \
- hl2/fx_antlion.cpp \
- hl2/fx_bugbait.cpp \
- hl2/fx_hl2_impacts.cpp \
- hl2/fx_hl2_tracers.cpp \
- hl2/hl2_clientmode.cpp \
- hl2/hl_in_main.cpp \
- hl2/hl_prediction.cpp \
- hl2/hud_ammo.cpp \
- hl2/hud_autoaim.cpp \
- hl2/hud_battery.cpp \
- hl2/hud_blood.cpp \
- hl2/hud_credits.cpp \
- hl2/hud_damageindicator.cpp \
- hl2/hud_filmdemo.cpp \
- hl2/hud_flashlight.cpp \
- hl2/hud_hdrdemo.cpp \
- hl2/hud_health.cpp \
- hl2/hud_poisondamageindicator.cpp \
- hl2/hud_quickinfo.cpp \
- hl2/hud_suitpower.cpp \
- hl2/hud_weaponselection.cpp \
- hl2/hud_zoom.cpp \
- hl2/shieldproxy.cpp \
- hl2/vgui_rootpanel_hl2.cpp \
- hltvcamera.cpp \
- hud.cpp \
- hud_animationinfo.cpp \
- hud_basechat.cpp \
- hud_basetimer.cpp \
- hud_bitmapnumericdisplay.cpp \
- hud_chat.cpp \
- hud_closecaption.cpp \
- hud_crosshair.cpp \
- hud_element_helper.cpp \
- hud_hintdisplay.cpp \
- hud_lcd.cpp \
- hud_msg.cpp \
- hud_numericdisplay.cpp \
- hud_pdump.cpp \
- hud_posture.cpp \
- hud_redraw.cpp \
- hud_squadstatus.cpp \
- hud_vehicle.cpp \
- hud_weapon.cpp \
- initializer.cpp \
- interpolatedvar.cpp \
- in_camera.cpp \
- in_joystick.cpp \
- in_main.cpp \
- in_mouse.cpp \
- IsNPCProxy.cpp \
- lampbeamproxy.cpp \
- lamphaloproxy.cpp \
- mathproxy.cpp \
- matrixproxy.cpp \
- menu.cpp \
- message.cpp \
- movehelper_client.cpp \
- mp3player.cpp \
- mumble.cpp \
- panelmetaclassmgr.cpp \
- particlemgr.cpp \
- particlesphererenderer.cpp \
- particles_attractor.cpp \
- particles_ez.cpp \
- particles_localspace.cpp \
- particles_new.cpp \
- particles_simple.cpp \
- particle_collision.cpp \
- particle_litsmokeemitter.cpp \
- particle_proxies.cpp \
- particle_simple3d.cpp \
- perfvisualbenchmark.cpp \
- physics.cpp \
- physics_main_client.cpp \
- physpropclientside.cpp \
- playerandobjectenumerator.cpp \
- playerspawncache.cpp \
- prediction.cpp \
- proxyentity.cpp \
- ProxyHealth.cpp \
- proxyplayer.cpp \
- proxypupil.cpp \
- ragdoll.cpp \
- recvproxy.cpp \
- rendertexture.cpp \
- replay/cdll_replay.cpp \
- replay/replaycamera.cpp \
- ScreenSpaceEffects.cpp \
- simple_keys.cpp \
- sixense/in_sixense.cpp \
- sixense/in_sixense_gesture_bindings.cpp \
- smoke_fog_overlay.cpp \
- splinepatch.cpp \
- spritemodel.cpp \
- stdafx.cpp \
- studio_stats.cpp \
- texturescrollmaterialproxy.cpp \
- text_message.cpp \
- timematerialproxy.cpp \
- toggletextureproxy.cpp \
- toolframework_client.cpp \
- train.cpp \
- vgui_avatarimage.cpp \
- vgui_basepanel.cpp \
- vgui_bitmapbutton.cpp \
- vgui_bitmapimage.cpp \
- vgui_bitmappanel.cpp \
- vgui_centerstringpanel.cpp \
- vgui_consolepanel.cpp \
- vgui_debugoverlaypanel.cpp \
- vgui_fpspanel.cpp \
- vgui_game_viewport.cpp \
- vgui_grid.cpp \
- vgui_int.cpp \
- vgui_loadingdiscpanel.cpp \
- vgui_messagechars.cpp \
- vgui_netgraphpanel.cpp \
- vgui_schemevisualizer.cpp \
- vgui_slideshow_display_screen.cpp \
- vgui_video.cpp \
- vgui_video_player.cpp \
- view.cpp \
- viewangleanim.cpp \
- ViewConeImage.cpp \
- viewdebug.cpp \
- viewpostprocess.cpp \
- viewrender.cpp \
- view_beams.cpp \
- view_effects.cpp \
- view_scene.cpp \
- warp_overlay.cpp \
- WaterLODMaterialProxy.cpp \
- weapons_resource.cpp \
- weapon_selection.cpp \
- WorldDimsProxy.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/vtf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/bitmap.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libcurl.dylib \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/matsys_controls.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/vgui_controls.a \
- ../../lib/osx32/vtf.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
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-
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--include $(OBJ_DIR)/compiledcaptionswap.P
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-endif
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- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/c_vote_controller.o : $(PWD)/../../game/client/c_vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/c_te_armorricochet.P
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--include $(OBJ_DIR)/c_te_beamentpoint.P
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--include $(OBJ_DIR)/physpropclientside.P
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--include $(OBJ_DIR)/playerandobjectenumerator.P
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--include $(OBJ_DIR)/playerspawncache.P
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--include $(OBJ_DIR)/prediction.P
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--include $(OBJ_DIR)/proxyentity.P
-endif
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--include $(OBJ_DIR)/ProxyHealth.P
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--include $(OBJ_DIR)/proxyplayer.P
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--include $(OBJ_DIR)/proxypupil.P
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--include $(OBJ_DIR)/ragdoll.P
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/recvproxy.P
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--include $(OBJ_DIR)/rendertexture.P
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--include $(OBJ_DIR)/cdll_replay.P
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- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/replaycamera.P
-endif
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-$(OBJ_DIR)/replaycamera.o : $(PWD)/replay/replaycamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScreenSpaceEffects.P
-endif
-
-$(OBJ_DIR)/ScreenSpaceEffects.o : $(PWD)/ScreenSpaceEffects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/simple_keys.P
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-
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--include $(OBJ_DIR)/in_sixense.P
-endif
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-$(OBJ_DIR)/in_sixense.o : $(PWD)/sixense/in_sixense.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/in_sixense_gesture_bindings.P
-endif
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-$(OBJ_DIR)/in_sixense_gesture_bindings.o : $(PWD)/sixense/in_sixense_gesture_bindings.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/smoke_fog_overlay.P
-endif
-
-$(OBJ_DIR)/smoke_fog_overlay.o : $(PWD)/smoke_fog_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/splinepatch.P
-endif
-
-$(OBJ_DIR)/splinepatch.o : $(PWD)/splinepatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/spritemodel.P
-endif
-
-$(OBJ_DIR)/spritemodel.o : $(PWD)/spritemodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/stdafx.P
-endif
-
-$(OBJ_DIR)/stdafx.o : $(PWD)/stdafx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/studio_stats.P
-endif
-
-$(OBJ_DIR)/studio_stats.o : $(PWD)/studio_stats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/texturescrollmaterialproxy.P
-endif
-
-$(OBJ_DIR)/texturescrollmaterialproxy.o : $(PWD)/texturescrollmaterialproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/text_message.P
-endif
-
-$(OBJ_DIR)/text_message.o : $(PWD)/text_message.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/timematerialproxy.P
-endif
-
-$(OBJ_DIR)/timematerialproxy.o : $(PWD)/timematerialproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toggletextureproxy.P
-endif
-
-$(OBJ_DIR)/toggletextureproxy.o : $(PWD)/toggletextureproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_client.P
-endif
-
-$(OBJ_DIR)/toolframework_client.o : $(PWD)/toolframework_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/train.P
-endif
-
-$(OBJ_DIR)/train.o : $(PWD)/train.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_avatarimage.P
-endif
-
-$(OBJ_DIR)/vgui_avatarimage.o : $(PWD)/vgui_avatarimage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_basepanel.P
-endif
-
-$(OBJ_DIR)/vgui_basepanel.o : $(PWD)/vgui_basepanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_bitmapbutton.P
-endif
-
-$(OBJ_DIR)/vgui_bitmapbutton.o : $(PWD)/vgui_bitmapbutton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_bitmapimage.P
-endif
-
-$(OBJ_DIR)/vgui_bitmapimage.o : $(PWD)/vgui_bitmapimage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_bitmappanel.P
-endif
-
-$(OBJ_DIR)/vgui_bitmappanel.o : $(PWD)/vgui_bitmappanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_centerstringpanel.P
-endif
-
-$(OBJ_DIR)/vgui_centerstringpanel.o : $(PWD)/vgui_centerstringpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_consolepanel.P
-endif
-
-$(OBJ_DIR)/vgui_consolepanel.o : $(PWD)/vgui_consolepanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_debugoverlaypanel.P
-endif
-
-$(OBJ_DIR)/vgui_debugoverlaypanel.o : $(PWD)/vgui_debugoverlaypanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_fpspanel.P
-endif
-
-$(OBJ_DIR)/vgui_fpspanel.o : $(PWD)/vgui_fpspanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_game_viewport.P
-endif
-
-$(OBJ_DIR)/vgui_game_viewport.o : $(PWD)/vgui_game_viewport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_grid.P
-endif
-
-$(OBJ_DIR)/vgui_grid.o : $(PWD)/vgui_grid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_int.P
-endif
-
-$(OBJ_DIR)/vgui_int.o : $(PWD)/vgui_int.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_loadingdiscpanel.P
-endif
-
-$(OBJ_DIR)/vgui_loadingdiscpanel.o : $(PWD)/vgui_loadingdiscpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_messagechars.P
-endif
-
-$(OBJ_DIR)/vgui_messagechars.o : $(PWD)/vgui_messagechars.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_netgraphpanel.P
-endif
-
-$(OBJ_DIR)/vgui_netgraphpanel.o : $(PWD)/vgui_netgraphpanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_schemevisualizer.P
-endif
-
-$(OBJ_DIR)/vgui_schemevisualizer.o : $(PWD)/vgui_schemevisualizer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_slideshow_display_screen.P
-endif
-
-$(OBJ_DIR)/vgui_slideshow_display_screen.o : $(PWD)/vgui_slideshow_display_screen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video.P
-endif
-
-$(OBJ_DIR)/vgui_video.o : $(PWD)/vgui_video.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_video_player.P
-endif
-
-$(OBJ_DIR)/vgui_video_player.o : $(PWD)/vgui_video_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view.P
-endif
-
-$(OBJ_DIR)/view.o : $(PWD)/view.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewangleanim.P
-endif
-
-$(OBJ_DIR)/viewangleanim.o : $(PWD)/viewangleanim.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ViewConeImage.P
-endif
-
-$(OBJ_DIR)/ViewConeImage.o : $(PWD)/ViewConeImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewdebug.P
-endif
-
-$(OBJ_DIR)/viewdebug.o : $(PWD)/viewdebug.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewpostprocess.P
-endif
-
-$(OBJ_DIR)/viewpostprocess.o : $(PWD)/viewpostprocess.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/viewrender.P
-endif
-
-$(OBJ_DIR)/viewrender.o : $(PWD)/viewrender.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_beams.P
-endif
-
-$(OBJ_DIR)/view_beams.o : $(PWD)/view_beams.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_effects.P
-endif
-
-$(OBJ_DIR)/view_effects.o : $(PWD)/view_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/view_scene.P
-endif
-
-$(OBJ_DIR)/view_scene.o : $(PWD)/view_scene.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/warp_overlay.P
-endif
-
-$(OBJ_DIR)/warp_overlay.o : $(PWD)/warp_overlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODMaterialProxy.P
-endif
-
-$(OBJ_DIR)/WaterLODMaterialProxy.o : $(PWD)/WaterLODMaterialProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapons_resource.P
-endif
-
-$(OBJ_DIR)/weapons_resource.o : $(PWD)/weapons_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_selection.P
-endif
-
-$(OBJ_DIR)/weapon_selection.o : $(PWD)/weapon_selection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WorldDimsProxy.P
-endif
-
-$(OBJ_DIR)/WorldDimsProxy.o : $(PWD)/WorldDimsProxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/client/viewrender.cpp b/sp/src/game/client/viewrender.cpp
index d70469cb..1bc3a904 100644
--- a/sp/src/game/client/viewrender.cpp
+++ b/sp/src/game/client/viewrender.cpp
@@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
}
// let vgui know where to render stuff for the forced-to-framebuffer panels
- vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ if( UseVR() )
+ {
+ vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ }
// clear the render target if we need to
if( bClear )
diff --git a/sp/src/game/protobuf_include.vpc b/sp/src/game/protobuf_include.vpc
new file mode 100644
index 00000000..6b21fb6a
--- /dev/null
+++ b/sp/src/game/protobuf_include.vpc
@@ -0,0 +1,30 @@
+//-----------------------------------------------------------------------------
+// protobuf_include.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$MacroRequired "PLATFORM"
+
+$macro VSLIBDIR "." [!$VS2010]
+$macro VSLIBDIR "VS2010" [$VS2010]
+
+$Project
+{
+ $Folder "Libraries"
+ {
+ // Always use the release version of libprotobuf.lib because the debug
+ // version uses iterator debugging, which is incompatible with the rest of
+ // the Valve world.
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && $VS2010]
+ $File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
+ {
+ $Configuration "Debug" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
+ {
+ $Configuration "Release" { $ExcludedFromBuild "Yes" }
+ }
+ $File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
+ }
+}
diff --git a/sp/src/game/server/ai_networkmanager.cpp b/sp/src/game/server/ai_networkmanager.cpp
index 3dc9f0ee..953e2884 100644
--- a/sp/src/game/server/ai_networkmanager.cpp
+++ b/sp/src/game/server/ai_networkmanager.cpp
@@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void )
// older node graphs to load for these maps
if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) )
{
- if ( filesystem->IsSteam() )
- bOK = true;
+ bOK = true;
}
if ( !bOK )
@@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName )
return true;
}
- //if ( filesystem && filesystem->IsSteam() )
{
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
char szLoweredGameDir[256];
diff --git a/sp/src/game/server/server_base.vpc b/sp/src/game/server/server_base.vpc
new file mode 100644
index 00000000..8b24610b
--- /dev/null
+++ b/sp/src/game/server/server_base.vpc
@@ -0,0 +1,1044 @@
+//-----------------------------------------------------------------------------
+// SERVER_BASE.VPC
+//
+// Project Base Script
+//-----------------------------------------------------------------------------
+
+$Macro OUTBINNAME "server"
+$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
+$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
+// It's important to include $GAMENAME in the generated_proto directory
+// to avoid race conditions when multiple games are in one solution.
+$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME"
+
+$MacroRequired "GAMENAME"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF]
+$Include "$SRCDIR\game\protobuf_include.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_$GAMENAME" [$WIN32]
+ $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32]
+
+ $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
+ $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
+ }
+}
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot"
+ $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;SWDS" [$POSIX]
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360]
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $Create/UsePCHThroughFile "cbase.h"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib" [$WIN32]
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Replay"
+ {
+ $File "gamedll_replay.cpp"
+ $File "$SRCDIR\common\replay\ireplaysessionrecorder.h"
+
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY]
+ $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY]
+ }
+
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
+ $File "$SRCDIR\game\shared\achievement_saverestore.h"
+ $File "$SRCDIR\game\shared\achievementmgr.cpp"
+ $File "$SRCDIR\game\shared\achievementmgr.h"
+ $File "$SRCDIR\game\shared\achievements_hlx.cpp"
+ $File "$SRCDIR\game\shared\activitylist.cpp"
+ $File "$SRCDIR\game\shared\activitylist.h"
+ $File "ai_activity.cpp"
+ $File "$SRCDIR\game\shared\ai_activity.h"
+ $File "ai_baseactor.cpp"
+ $File "ai_baseactor.h"
+ $File "ai_basehumanoid.cpp"
+ $File "ai_basehumanoid.h"
+ $File "ai_basenpc.cpp"
+ $File "ai_basenpc.h"
+ $File "ai_basenpc_flyer.cpp"
+ $File "ai_basenpc_flyer.h"
+ $File "ai_basenpc_flyer_new.cpp"
+ $File "ai_basenpc_flyer_new.h"
+ $File "ai_basenpc_movement.cpp"
+ $File "ai_basenpc_physicsflyer.cpp"
+ $File "ai_basenpc_physicsflyer.h"
+ $File "ai_basenpc_schedule.cpp"
+ $File "ai_basenpc_squad.cpp"
+ $File "ai_behavior.cpp"
+ $File "ai_behavior.h"
+ $File "ai_behavior_assault.cpp"
+ $File "ai_behavior_assault.h"
+ $File "ai_behavior_fear.cpp"
+ $File "ai_behavior_fear.h"
+ $File "ai_behavior_follow.cpp"
+ $File "ai_behavior_follow.h"
+ $File "ai_behavior_lead.cpp"
+ $File "ai_behavior_lead.h"
+ $File "ai_behavior_rappel.cpp"
+ $File "ai_behavior_rappel.h"
+ $File "ai_behavior_standoff.cpp"
+ $File "ai_behavior_standoff.h"
+ $File "ai_blended_movement.cpp"
+ $File "ai_blended_movement.h"
+ $File "ai_component.h"
+ $File "ai_concommands.cpp"
+ $File "ai_condition.cpp"
+ $File "ai_condition.h"
+ $File "AI_Criteria.cpp"
+ $File "AI_Criteria.h"
+ $File "ai_debug.h"
+ $File "$SRCDIR\game\shared\ai_debug_shared.h"
+ $File "ai_default.cpp"
+ $File "ai_default.h"
+ $File "ai_dynamiclink.cpp"
+ $File "ai_dynamiclink.h"
+ $File "ai_event.cpp"
+ $File "ai_goalentity.cpp"
+ $File "ai_goalentity.h"
+ $File "ai_hint.cpp"
+ $File "ai_hint.h"
+ $File "ai_hull.cpp"
+ $File "ai_hull.h"
+ $File "ai_initutils.cpp"
+ $File "ai_initutils.h"
+ $File "AI_Interest_Target.cpp"
+ $File "AI_Interest_Target.h"
+ $File "ai_link.cpp"
+ $File "ai_link.h"
+ $File "ai_localnavigator.cpp"
+ $File "ai_localnavigator.h"
+ $File "ai_looktarget.cpp"
+ $File "ai_looktarget.h"
+ $File "ai_memory.cpp"
+ $File "ai_memory.h"
+ $File "ai_motor.cpp"
+ $File "ai_motor.h"
+ $File "ai_moveprobe.cpp"
+ $File "ai_moveprobe.h"
+ $File "ai_moveshoot.cpp"
+ $File "ai_moveshoot.h"
+ $File "ai_movesolver.cpp"
+ $File "ai_movesolver.h"
+ $File "ai_movetypes.h"
+ $File "ai_namespaces.cpp"
+ $File "ai_namespaces.h"
+ $File "ai_navgoaltype.h"
+ $File "ai_navigator.cpp"
+ $File "ai_navigator.h"
+ $File "ai_navtype.h"
+ $File "ai_network.cpp"
+ $File "ai_network.h"
+ $File "ai_networkmanager.cpp"
+ $File "ai_networkmanager.h"
+ $File "ai_node.cpp"
+ $File "ai_node.h"
+ $File "ai_npcstate.h"
+ $File "ai_obstacle_type.h"
+ $File "ai_pathfinder.cpp"
+ $File "ai_pathfinder.h"
+ $File "ai_planesolver.cpp"
+ $File "ai_planesolver.h"
+ $File "ai_playerally.cpp"
+ $File "ai_playerally.h"
+ $File "AI_ResponseSystem.cpp"
+ $File "AI_ResponseSystem.h"
+ $File "ai_route.cpp"
+ $File "ai_route.h"
+ $File "ai_routedist.h"
+ $File "ai_saverestore.cpp"
+ $File "ai_saverestore.h"
+ $File "ai_schedule.cpp"
+ $File "ai_schedule.h"
+ $File "ai_scriptconditions.cpp"
+ $File "ai_scriptconditions.h"
+ $File "ai_senses.cpp"
+ $File "ai_senses.h"
+ $File "ai_sentence.cpp"
+ $File "ai_sentence.h"
+ $File "ai_speech.cpp"
+ $File "ai_speech.h"
+ $File "ai_speechfilter.cpp"
+ $File "ai_speechfilter.h"
+ $File "ai_squad.cpp"
+ $File "ai_squad.h"
+ $File "ai_squadslot.cpp"
+ $File "ai_squadslot.h"
+ $File "ai_tacticalservices.cpp"
+ $File "ai_tacticalservices.h"
+ $File "ai_task.cpp"
+ $File "ai_task.h"
+ $File "ai_trackpather.cpp"
+ $File "ai_trackpather.h"
+ $File "ai_utils.cpp"
+ $File "ai_utils.h"
+ $File "ai_waypoint.cpp"
+ $File "ai_waypoint.h"
+ $File "$SRCDIR\game\shared\ammodef.cpp"
+ $File "$SRCDIR\game\shared\animation.cpp"
+ $File "$SRCDIR\game\shared\animation.h"
+ $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
+ $File "base_transmit_proxy.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.cpp"
+ $File "$SRCDIR\game\shared\baseachievement.h"
+ $File "baseanimating.cpp"
+ $File "baseanimating.h"
+ $File "BaseAnimatingOverlay.cpp"
+ $File "BaseAnimatingOverlay.h"
+ $File "basecombatcharacter.cpp"
+ $File "basecombatcharacter.h"
+ $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
+ $File "basecombatweapon.cpp"
+ $File "basecombatweapon.h"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\basecombatweapon_shared.h"
+ $File "baseentity.cpp"
+ $File "baseentity.h"
+ $File "$SRCDIR\game\shared\baseentity_shared.cpp"
+ $File "$SRCDIR\game\shared\baseentity_shared.h"
+ $File "baseflex.cpp"
+ $File "baseflex.h"
+ $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
+ $File "$SRCDIR\game\shared\basegrenade_shared.h"
+ $File "basemultiplayerplayer.cpp"
+ $File "basemultiplayerplayer.h"
+ $File "$SRCDIR\game\shared\baseparticleentity.cpp"
+ $File "$SRCDIR\game\shared\baseparticleentity.h"
+ $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
+ $File "$SRCDIR\game\shared\baseplayer_shared.h"
+ $File "BasePropDoor.h"
+ $File "basetoggle.h"
+ $File "baseviewmodel.cpp"
+ $File "baseviewmodel.h"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
+ $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
+ $File "$SRCDIR\game\shared\beam_shared.cpp"
+ $File "$SRCDIR\game\shared\beam_shared.h"
+ $File "bitstring.cpp"
+ $File "bitstring.h"
+ $File "bmodels.cpp"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "buttons.cpp"
+ $File "buttons.h"
+ $File "cbase.cpp"
+ $File "cbase.h"
+ $File "$SRCDIR\game\shared\choreoactor.h"
+ $File "$SRCDIR\game\shared\choreochannel.h"
+ $File "$SRCDIR\game\shared\choreoevent.h"
+ $File "$SRCDIR\game\shared\choreoscene.h"
+ $File "client.cpp"
+ $File "client.h"
+ $File "$SRCDIR\game\shared\collisionproperty.cpp"
+ $File "$SRCDIR\game\shared\collisionproperty.h"
+ $File "$SRCDIR\public\collisionutils.h"
+ $File "colorcorrection.cpp"
+ $File "colorcorrectionvolume.cpp"
+ $File "CommentarySystem.cpp"
+ $File "controlentities.cpp"
+ $File "cplane.cpp"
+ $File "CRagdollMagnet.cpp"
+ $File "CRagdollMagnet.h"
+ $File "damagemodifier.cpp"
+ $File "$SRCDIR\game\shared\death_pose.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
+ $File "$SRCDIR\game\shared\debugoverlay_shared.h"
+ $File "$SRCDIR\game\shared\decals.cpp"
+ $File "doors.cpp"
+ $File "doors.h"
+ $File "dynamiclight.cpp"
+ $File "$SRCDIR\public\edict.h"
+ $File "$SRCDIR\public\editor_sendcommand.h"
+ $File "$SRCDIR\game\shared\effect_color_tables.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
+ $File "effects.cpp"
+ $File "effects.h"
+ $File "EffectsServer.cpp"
+ $File "$SRCDIR\game\shared\ehandle.cpp"
+ $File "$SRCDIR\public\eiface.h"
+ $File "enginecallback.h"
+ $File "entityapi.h"
+ $File "entityblocker.cpp"
+ $File "entityblocker.h"
+ $File "EntityDissolve.cpp"
+ $File "EntityDissolve.h"
+ $File "EntityFlame.cpp"
+ $File "entityinput.h"
+ $File "entitylist.cpp"
+ $File "entitylist.h"
+ $File "$SRCDIR\game\shared\entitylist_base.cpp"
+ $File "entityoutput.h"
+ $File "EntityParticleTrail.cpp"
+ $File "EntityParticleTrail.h"
+ $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
+ $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
+ $File "env_debughistory.cpp"
+ $File "env_debughistory.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.cpp"
+ $File "env_effectsscript.cpp"
+ $File "env_entity_maker.cpp"
+ $File "env_particlescript.cpp"
+ $File "env_player_surface_trigger.cpp"
+ $File "env_player_surface_trigger.h"
+ $File "env_projectedtexture.cpp"
+ $File "env_screenoverlay.cpp"
+ $File "env_texturetoggle.cpp"
+ $File "env_tonemap_controller.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.cpp"
+ $File "$SRCDIR\game\shared\env_wind_shared.h"
+ $File "env_zoom.cpp"
+ $File "env_zoom.h"
+ $File "EnvBeam.cpp"
+ $File "EnvFade.cpp"
+ $File "EnvHudHint.cpp"
+ $File "EnvLaser.cpp"
+ $File "EnvLaser.h"
+ $File "EnvMessage.cpp"
+ $File "EnvMessage.h"
+ $File "envmicrophone.cpp"
+ $File "envmicrophone.h"
+ $File "EnvShake.cpp"
+ $File "EnvSpark.cpp"
+ $File "envspark.h"
+ $File "$SRCDIR\public\event_flags.h"
+ $File "event_tempentity_tester.h"
+ $File "$SRCDIR\game\shared\eventlist.cpp"
+ $File "$SRCDIR\game\shared\eventlist.h"
+ $File "EventLog.cpp"
+ $File "eventqueue.h"
+ $File "explode.cpp"
+ $File "explode.h"
+ $File "filters.cpp"
+ $File "filters.h"
+ $File "fire.cpp"
+ $File "fire.h"
+ $File "fire_smoke.cpp"
+ $File "fire_smoke.h"
+ $File "fish.cpp"
+ $File "fish.h"
+ $File "fogcontroller.cpp"
+ $File "fourwheelvehiclephysics.cpp"
+ $File "fourwheelvehiclephysics.h"
+ $File "func_areaportal.cpp"
+ $File "func_areaportalbase.cpp"
+ $File "func_areaportalbase.h"
+ $File "func_areaportalwindow.cpp"
+ $File "func_areaportalwindow.h"
+ $File "func_break.cpp"
+ $File "func_break.h"
+ $File "func_breakablesurf.cpp"
+ $File "func_breakablesurf.h"
+ $File "func_dust.cpp"
+ $File "$SRCDIR\game\shared\func_dust_shared.h"
+ $File "$SRCDIR\game\shared\func_ladder.cpp"
+ $File "func_ladder_endpoint.cpp"
+ $File "func_lod.cpp"
+ $File "func_movelinear.cpp"
+ $File "func_movelinear.h"
+ $File "func_occluder.cpp"
+ $File "func_reflective_glass.cpp"
+ $File "func_smokevolume.cpp"
+ $File "game.cpp"
+ $File "game.h"
+ $File "game_ui.cpp"
+ $File "gameinterface.cpp"
+ $File "gameinterface.h"
+ $File "$SRCDIR\game\shared\gamemovement.cpp"
+ $File "$SRCDIR\game\shared\gamemovement.h"
+ $File "$SRCDIR\game\shared\gamerules.cpp"
+ $File "$SRCDIR\game\shared\gamerules.h"
+ $File "$SRCDIR\game\shared\gamerules_register.cpp"
+ $File "$SRCDIR\game\shared\GameStats.cpp"
+ $File "$SRCDIR\game\shared\gamestats.h"
+ $File "$SRCDIR\game\shared\gamestringpool.cpp"
+ $File "$SRCDIR\game\shared\gamestringpool.h"
+ $File "gametrace_dll.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.cpp"
+ $File "$SRCDIR\game\shared\gamevars_shared.h"
+ $File "gameweaponmanager.cpp"
+ $File "gameweaponmanager.h"
+ $File "genericactor.cpp"
+ $File "genericmonster.cpp"
+ $File "gib.cpp"
+ $File "gib.h"
+ $File "globals.cpp"
+ $File "globalstate.cpp"
+ $File "globalstate.h"
+ $File "globalstate_private.h"
+ $File "guntarget.cpp"
+ $File "h_ai.cpp"
+ $File "hierarchy.cpp"
+ $File "hierarchy.h"
+ $file "$SRCDIR\common\hl2orange.spa.h"
+ $File "hltvdirector.cpp"
+ $File "hltvdirector.h"
+ $File "$SRCDIR\game\shared\hintmessage.cpp"
+ $File "$SRCDIR\game\shared\hintmessage.h"
+ $File "$SRCDIR\game\shared\hintsystem.cpp"
+ $File "$SRCDIR\game\shared\hintsystem.h"
+ $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
+ $File "$SRCDIR\game\shared\igamesystem.cpp"
+ $File "$SRCDIR\game\shared\igamesystem.h"
+ $File "info_camera_link.cpp"
+ $File "info_camera_link.h"
+ $File "info_overlay_accessor.cpp"
+ $File "init_factory.h"
+ $File "intermission.cpp"
+ $File "$SRCDIR\public\interpolatortypes.h"
+ $File "$SRCDIR\game\shared\interval.h"
+ $File "$SRCDIR\public\iregistry.h"
+ $File "$SRCDIR\game\shared\iscenetokenprocessor.h"
+ $File "iservervehicle.h"
+ $File "item_world.cpp"
+ $File "items.h"
+ $File "$SRCDIR\public\ivoiceserver.h"
+ $File "$SRCDIR\public\keyframe\keyframe.h"
+ $File "lightglow.cpp"
+ $File "lights.cpp"
+ $File "lights.h"
+ $File "locksounds.h"
+ $File "logic_measure_movement.cpp"
+ $File "logic_navigation.cpp"
+ $File "logicauto.cpp"
+ $File "logicentities.cpp"
+ $File "logicrelay.cpp"
+ $File "mapentities.cpp"
+ $File "$SRCDIR\game\shared\mapentities_shared.cpp"
+ $File "maprules.cpp"
+ $File "maprules.h"
+ $File "MaterialModifyControl.cpp"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "message_entity.cpp"
+ $File "$SRCDIR\public\model_types.h"
+ $File "modelentities.cpp"
+ $File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
+ $File "movehelper_server.cpp"
+ $File "movehelper_server.h"
+ $File "movement.cpp"
+ $File "$SRCDIR\game\shared\movevars_shared.cpp"
+ $File "movie_explosion.h"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\multiplay_gamerules.h"
+ $File "ndebugoverlay.cpp"
+ $File "ndebugoverlay.h"
+ $File "networkstringtable_gamedll.h"
+ $File "$SRCDIR\public\networkstringtabledefs.h"
+ $File "npc_vehicledriver.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
+ $File "$SRCDIR\game\shared\obstacle_pushaway.h"
+ $File "particle_fire.h"
+ $File "particle_light.cpp"
+ $File "particle_light.h"
+ $File "$SRCDIR\game\shared\particle_parse.cpp"
+ $File "$SRCDIR\game\shared\particle_parse.h"
+ $File "particle_smokegrenade.h"
+ $File "particle_system.cpp"
+ $File "$SRCDIR\game\shared\particlesystemquery.cpp"
+ $File "pathcorner.cpp"
+ $File "pathtrack.cpp"
+ $File "pathtrack.h"
+ $File "$SRCDIR\public\vphysics\performance.h"
+ $File "phys_controller.cpp"
+ $File "phys_controller.h"
+ $File "physconstraint.cpp"
+ $File "physconstraint.h"
+ $File "physics.cpp"
+ $File "physics.h"
+ $File "physics_bone_follower.cpp"
+ $File "physics_cannister.cpp"
+ $File "physics_collisionevent.h"
+ $File "physics_fx.cpp"
+ $File "physics_impact_damage.cpp"
+ $File "pushentity.h"
+ $File "physics_main.cpp"
+ $File "$SRCDIR\game\shared\physics_main_shared.cpp"
+ $File "physics_npc_solver.cpp"
+ $File "physics_npc_solver.h"
+ $File "physics_prop_ragdoll.cpp"
+ $File "physics_prop_ragdoll.h"
+ $File "$SRCDIR\game\shared\physics_saverestore.cpp"
+ $File "$SRCDIR\game\shared\physics_saverestore.h"
+ $File "$SRCDIR\game\shared\physics_shared.cpp"
+ $File "$SRCDIR\game\shared\physics_shared.h"
+ $File "physobj.cpp"
+ $File "physobj.h"
+ $File "player.cpp"
+ $File "player.h"
+ $File "player_command.cpp"
+ $File "player_command.h"
+ $File "player_lagcompensation.cpp"
+ $File "player_pickup.cpp"
+ $File "player_pickup.h"
+ $File "player_resource.cpp"
+ $File "player_resource.h"
+ $File "playerinfomanager.cpp"
+ $File "playerlocaldata.cpp"
+ $File "playerlocaldata.h"
+ $File "plugin_check.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
+ $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
+ $File "point_camera.cpp"
+ $File "point_camera.h"
+ $File "point_devshot_camera.cpp"
+ $File "point_playermoveconstraint.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.cpp"
+ $File "$SRCDIR\game\shared\point_posecontroller.h"
+ $File "point_spotlight.cpp"
+ $File "point_template.cpp"
+ $File "point_template.h"
+ $File "pointanglesensor.cpp"
+ $File "PointAngularVelocitySensor.cpp"
+ $File "pointhurt.cpp"
+ $File "pointteleport.cpp"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\game\shared\positionwatcher.h"
+ $File "$SRCDIR\game\shared\precache_register.cpp"
+ $File "$SRCDIR\game\shared\precache_register.h"
+ $File "$SRCDIR\game\shared\predictableid.cpp"
+ $File "$SRCDIR\game\shared\predictableid.h"
+ $File "props.cpp"
+ $File "props.h"
+ $File "$SRCDIR\game\shared\props_shared.cpp"
+ $File "$SRCDIR\game\shared\querycache.cpp"
+ $File "ragdoll_manager.cpp"
+ $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
+ $File "RagdollBoogie.cpp"
+ $File "RagdollBoogie.h"
+ $File "recipientfilter.cpp"
+ $File "recipientfilter.h"
+ $File "rope.cpp"
+ $File "rope.h"
+ $File "$SRCDIR\game\shared\rope_helpers.cpp"
+ $File "$SRCDIR\public\rope_physics.h"
+ $File "$SRCDIR\public\rope_shared.h"
+ $File "$SRCDIR\game\shared\saverestore.cpp"
+ $File "$SRCDIR\game\shared\saverestore.h"
+ $File "$SRCDIR\game\shared\saverestore_bitstring.h"
+ $File "saverestore_gamedll.cpp"
+ $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
+ $File "$SRCDIR\game\shared\saverestore_utlvector.h"
+ $File "$SRCDIR\game\shared\SceneCache.cpp"
+ $File "sceneentity.cpp"
+ $File "sceneentity.h"
+ $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
+ $File "scratchpad_gamedll_helpers.cpp"
+ $File "scripted.cpp"
+ $File "scripted.h"
+ $File "scriptedtarget.cpp"
+ $File "scriptedtarget.h"
+ $File "$SRCDIR\game\shared\scriptevent.h"
+ $File "sendproxy.cpp"
+ $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.cpp"
+ $File "$SRCDIR\game\server\serverbenchmark_base.h"
+ $File "$SRCDIR\public\server_class.h"
+ $File "ServerNetworkProperty.cpp"
+ $File "ServerNetworkProperty.h"
+ $File "shadowcontrol.cpp"
+ $File "$SRCDIR\public\shattersurfacetypes.h"
+ $File "$SRCDIR\game\shared\sheetsimulator.h"
+ $File "$SRCDIR\public\simple_physics.h"
+ $File "$SRCDIR\game\shared\simtimer.cpp"
+ $File "$SRCDIR\game\shared\simtimer.h"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\singleplay_gamerules.h"
+ $File "SkyCamera.cpp"
+ $File "slideshow_display.cpp"
+ $File "sound.cpp"
+ $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
+ $File "soundent.cpp"
+ $File "soundent.h"
+ $File "$SRCDIR\game\shared\soundenvelope.cpp"
+ $File "$SRCDIR\public\SoundParametersInternal.cpp"
+ $File "soundscape.cpp"
+ $File "soundscape.h"
+ $File "soundscape_system.cpp"
+ $File "spark.h"
+ $File "spotlightend.cpp"
+ $File "spotlightend.h"
+ $File "$SRCDIR\game\shared\Sprite.cpp"
+ $File "$SRCDIR\game\shared\Sprite.h"
+ $File "sprite_perfmonitor.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.h"
+ $File "$SRCDIR\public\vphysics\stats.h"
+ $File "$SRCDIR\public\steam\steam_api.h"
+ $File "$SRCDIR\public\stringregistry.h"
+ $File "$SRCDIR\game\shared\studio_shared.cpp"
+ $File "subs.cpp"
+ $File "sun.cpp"
+ $File "tactical_mission.cpp"
+ $File "tactical_mission.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.cpp"
+ $File "tanktrain.cpp"
+ $File "team.cpp"
+ $File "team.h"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
+ $File "$SRCDIR\game\shared\teamplay_gamerules.h"
+ $File "$SRCDIR\game\shared\tempentity.h"
+ $File "TemplateEntities.cpp"
+ $File "TemplateEntities.h"
+ $File "tempmonster.cpp"
+ $File "tesla.cpp"
+ $File "$SRCDIR\game\shared\test_ehandle.cpp"
+ $File "test_proxytoggle.cpp"
+ $File "test_stressentities.cpp"
+ $File "testfunctions.cpp"
+ $File "testtraceline.cpp"
+ $File "textstatsmgr.cpp"
+ $File "timedeventmgr.cpp"
+ $File "trains.cpp"
+ $File "trains.h"
+ $File "triggers.cpp"
+ $File "triggers.h"
+ $File "$SRCDIR\game\shared\usercmd.cpp"
+ $File "util.cpp"
+ $File "util.h"
+ $File "$SRCDIR\game\shared\util_shared.cpp"
+ $File "variant_t.cpp"
+ $File "vehicle_base.cpp"
+ $File "vehicle_baseserver.cpp"
+ $File "vehicle_sounds.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
+ $File "vguiscreen.cpp"
+ $File "vguiscreen.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\game\shared\voice_common.h"
+ $File "$SRCDIR\game\shared\voice_gamemgr.cpp"
+ $File "$SRCDIR\game\shared\voice_gamemgr.h"
+ $File "waterbullet.cpp"
+ $File "waterbullet.h"
+ $File "WaterLODControl.cpp"
+ $File "wcedit.cpp"
+ $File "wcedit.h"
+ $File "$SRCDIR\game\shared\weapon_parse.cpp"
+ $File "$SRCDIR\game\shared\weapon_parse.h"
+ $File "$SRCDIR\game\shared\weapon_proficiency.cpp"
+ $File "$SRCDIR\game\shared\weapon_proficiency.h"
+ $File "weight_button.cpp"
+ $File "world.cpp"
+ $File "world.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
+ $File "$SRCDIR\game\shared\SharedFunctorUtils.h"
+ $File "$SRCDIR\game\server\vote_controller.h"
+ $File "$SRCDIR\game\server\vote_controller.cpp"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_msgs.cpp"
+ $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32]
+
+ // Not using precompiled header cbase.h
+
+ $File "$SRCDIR\public\bone_setup.cpp" \
+ "$SRCDIR\public\collisionutils.cpp" \
+ "$SRCDIR\public\dt_send.cpp" \
+ "$SRCDIR\public\dt_utlvector_common.cpp" \
+ "$SRCDIR\public\dt_utlvector_send.cpp" \
+ "$SRCDIR\public\editor_sendcommand.cpp" \
+ "$SRCDIR\public\filesystem_helpers.cpp" \
+ "gamehandle.cpp" \
+ "h_export.cpp" \
+ "init_factory.cpp" \
+ "$SRCDIR\public\interpolatortypes.cpp" \
+ "$SRCDIR\game\shared\interval.cpp" \
+ "$SRCDIR\public\keyframe\keyframe.cpp" \
+ "$SRCDIR\common\language.cpp" \
+ "$SRCDIR\public\map_utils.cpp" \
+ "$SRCDIR\public\networkvar.cpp" \
+ "$SRCDIR\common\randoverride.cpp" \
+ "$SRCDIR\public\registry.cpp" \
+ "$SRCDIR\public\rope_physics.cpp" \
+ "$SRCDIR\public\scratchpad3d.cpp" \
+ "$SRCDIR\public\ScratchPadUtils.cpp" \
+ "$SRCDIR\public\server_class.cpp" \
+ "$SRCDIR\game\shared\sheetsimulator.cpp" \
+ "$SRCDIR\public\simple_physics.cpp" \
+ "$SRCDIR\public\stringregistry.cpp" \
+ "$SRCDIR\public\studio.cpp" \
+ "GameStats_BasicStatsFunctions.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ $Folder "Precompiled Header"
+ {
+ $File "stdafx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "temporary entities"
+ {
+ $File "basetempentity.cpp"
+ $File "event_tempentity_tester.cpp"
+ $File "movie_explosion.cpp"
+ $File "particle_fire.cpp"
+ $File "particle_smokegrenade.cpp"
+ $File "plasma.cpp"
+ $File "plasma.h"
+ $File "smoke_trail.h"
+ $File "smokestack.cpp"
+ $File "smokestack.h"
+ $File "smoke_trail.cpp"
+ $File "$SRCDIR\game\shared\SpriteTrail.cpp"
+ $File "steamjet.cpp"
+ $File "steamjet.h"
+ $File "te.cpp"
+ $File "te.h"
+ $File "te_armorricochet.cpp"
+ $File "te_basebeam.cpp"
+ $File "te_basebeam.h"
+ $File "te_beamentpoint.cpp"
+ $File "te_beaments.cpp"
+ $File "te_beamfollow.cpp"
+ $File "te_beamlaser.cpp"
+ $File "te_beampoints.cpp"
+ $File "te_beamring.cpp"
+ $File "te_beamringpoint.cpp"
+ $File "te_beamspline.cpp"
+ $File "te_bloodsprite.cpp"
+ $File "te_bloodstream.cpp"
+ $File "te_breakmodel.cpp"
+ $File "te_bspdecal.cpp"
+ $File "te_bubbles.cpp"
+ $File "te_bubbletrail.cpp"
+ $File "te_clientprojectile.cpp"
+ $File "te_decal.cpp"
+ $File "te_dynamiclight.cpp"
+ $File "te_effect_dispatch.cpp"
+ $File "te_energysplash.cpp"
+ $File "te_explosion.cpp"
+ $File "te_fizz.cpp"
+ $File "te_footprintdecal.cpp"
+ $File "hl2\te_gaussexplosion.cpp"
+ $File "te_glassshatter.cpp"
+ $File "te_glowsprite.cpp"
+ $File "te_impact.cpp"
+ $File "te_killplayerattachments.cpp"
+ $File "te_largefunnel.cpp"
+ $File "te_muzzleflash.cpp"
+ $File "te_particlesystem.cpp"
+ $File "te_particlesystem.h"
+ $File "te_physicsprop.cpp"
+ $File "te_playerdecal.cpp"
+ $File "te_projecteddecal.cpp"
+ $File "te_showline.cpp"
+ $File "te_smoke.cpp"
+ $File "te_sparks.cpp"
+ $File "te_sprite.cpp"
+ $File "te_spritespray.cpp"
+ $File "te_worlddecal.cpp"
+ $File "$SRCDIR\game\shared\usermessages.cpp"
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\game\shared\ammodef.h"
+ $File "$SRCDIR\game\shared\base_playeranimstate.h"
+ $File "base_transmit_proxy.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "basetempentity.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\game\shared\beam_flags.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bspfile.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\client_class.h"
+ $File "$SRCDIR\public\client_textmessage.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\vphysics\collision_set.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "cplane.h"
+ $File "damagemodifier.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\game\shared\death_pose.h"
+ $File "$SRCDIR\game\shared\decals.h"
+ $File "$SRCDIR\public\dlight.h"
+ $File "$SRCDIR\public\dt_common.h"
+ $File "$SRCDIR\public\dt_recv.h"
+ $File "$SRCDIR\public\dt_send.h"
+ $File "$SRCDIR\public\dt_utlvector_common.h"
+ $File "$SRCDIR\public\dt_utlvector_send.h"
+ $File "$SRCDIR\game\shared\effect_dispatch_data.h"
+ $File "$SRCDIR\game\shared\ehandle.h"
+ $File "$SRCDIR\game\shared\entitydatainstantiator.h"
+ $File "$SRCDIR\game\shared\entitylist_base.h"
+ $File "$SRCDIR\game\shared\env_detail_controller.h"
+ $File "EventLog.h"
+ $File "$SRCDIR\game\shared\expressionsample.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "fogcontroller.h"
+ $File "$SRCDIR\public\vphysics\friction.h"
+ $File "$SRCDIR\game\shared\func_ladder.h"
+ $File "$SRCDIR\game\shared\gameeventdefs.h"
+ $File "$SRCDIR\game\shared\GameEventListener.h"
+ $File "$SRCDIR\game\shared\gamerules_register.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "globals.h"
+ $File "$SRCDIR\public\globalvars_base.h"
+ $File "$SRCDIR\game\shared\groundlink.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h"
+ $File "$SRCDIR\public\iachievementmgr.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\icliententity.h"
+ $File "$SRCDIR\public\iclientnetworkable.h"
+ $File "$SRCDIR\public\iclientrenderable.h"
+ $File "$SRCDIR\public\iclientunknown.h"
+ $File "$SRCDIR\public\engine\ICollideable.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\game\shared\IEffects.h"
+ $File "$SRCDIR\public\engine\IEngineSound.h"
+ $File "$SRCDIR\public\engine\IEngineTrace.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\game\shared\igamemovement.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\ihltv.h"
+ $File "$SRCDIR\public\ihltvdirector.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "ilagcompensationmanager.h"
+ $File "$SRCDIR\public\vgui\ILocalize.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\game\shared\imovehelper.h"
+ $File "$SRCDIR\game\shared\in_buttons.h"
+ $File "$SRCDIR\public\inetchannelinfo.h"
+ $File "$SRCDIR\game\shared\iplayeranimstate.h"
+ $File "$SRCDIR\game\shared\ipredictionsystem.h"
+ $File "$SRCDIR\public\irecipientfilter.h"
+ $File "$SRCDIR\public\isaverestore.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\iserverentity.h"
+ $File "$SRCDIR\public\iservernetworkable.h"
+ $File "$SRCDIR\public\iserverunknown.h"
+ $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
+ $File "$SRCDIR\public\ispatialpartition.h"
+ $File "$SRCDIR\public\engine\IStaticPropMgr.h"
+ $File "$SRCDIR\game\shared\itempents.h"
+ $File "$SRCDIR\public\engine\ivdebugoverlay.h"
+ $File "$SRCDIR\game\shared\IVehicle.h"
+ $File "$SRCDIR\public\engine\ivmodelinfo.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\common\language.h"
+ $File "$SRCDIR\public\tier0\l2cache.h"
+ $File "logicrelay.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mapentities.h"
+ $File "$SRCDIR\game\shared\mapentities_shared.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "modelentities.h"
+ $File "$SRCDIR\game\shared\movevars_shared.h"
+ $File "$SRCDIR\public\networkvar.h"
+ $File "npc_vehicledriver.h"
+ $File "$SRCDIR\game\shared\npcevent.h"
+ $File "$SRCDIR\public\vphysics\object_hash.h"
+ $File "particle_system.h"
+ $File "physics_cannister.h"
+ $File "physics_fx.h"
+ $File "physics_impact_damage.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\vphysics\player_controller.h"
+ $File "playerinfomanager.h"
+ $File "$SRCDIR\game\shared\playernet_vars.h"
+ $File "$SRCDIR\public\PlayerState.h"
+ $File "$SRCDIR\game\shared\precipitation_shared.h"
+ $File "$SRCDIR\game\shared\predictable_entity.h"
+ $File "$SRCDIR\game\shared\predictioncopy.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\game\shared\querycache.h"
+ $File "$SRCDIR\game\shared\props_shared.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\game\shared\rope_helpers.h"
+ $File "$SRCDIR\game\shared\saverestore_stringtable.h"
+ $File "$SRCDIR\game\shared\saverestore_utlclass.h"
+ $File "$SRCDIR\game\shared\saverestore_utlmap.h"
+ $File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
+ $File "$SRCDIR\public\saverestoretypes.h"
+ $File "$SRCDIR\public\scratchpad3d.h"
+ $File "scratchpad_gamedll_helpers.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "sendproxy.h"
+ $File "$SRCDIR\public\shake.h"
+ $File "$SRCDIR\game\shared\shared_classnames.h"
+ $File "$SRCDIR\game\shared\shareddefs.h"
+ $File "$SRCDIR\game\shared\sharedInterface.h"
+ $File "$SRCDIR\game\shared\shot_manipulator.h"
+ $File "SkyCamera.h"
+ $File "$SRCDIR\public\soundchars.h"
+ $File "$SRCDIR\game\shared\soundenvelope.h"
+ $File "$SRCDIR\public\soundflags.h"
+ $File "soundscape_system.h"
+ $File "$SRCDIR\public\stdstring.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\game\shared\sun_shared.h"
+ $File "$SRCDIR\game\shared\takedamageinfo.h"
+ $File "te_effect_dispatch.h"
+ $File "tesla.h"
+ $File "test_stressentities.h"
+ $File "textstatsmgr.h"
+ $File "$SRCDIR\public\texture_group_names.h"
+ $File "timedeventmgr.h"
+ $File "$SRCDIR\game\shared\usercmd.h"
+ $File "$SRCDIR\game\shared\usermessages.h"
+ $File "$SRCDIR\game\shared\util_shared.h"
+ $File "$SRCDIR\public\UtlCachedFileData.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\UtlSortVector.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vallocator.h"
+ $File "variant_t.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\tier0\vcr_shared.h"
+ $File "$SRCDIR\public\tier0\vcrmode.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "vehicle_base.h"
+ $File "vehicle_baseserver.h"
+ $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
+ $File "$SRCDIR\public\vphysics\vehicles.h"
+ $File "$SRCDIR\public\vgui\VGUI.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\game\shared\vphysics_sound.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\winlite.h"
+ $File "$SRCDIR\public\worldsize.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ $File "$SRCDIR\game\shared\mp_shareddefs.h"
+ $File "$SRCDIR\game\shared\econ\ihasowner.h"
+ //Haptics
+ $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32]
+ }
+
+ $Folder "Tools Framework"
+ {
+ $File "entity_tools_server.cpp"
+ $File "toolframework_server.cpp"
+ $File "toolframework_server.h"
+ }
+
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ $DynamicFile "$SRCDIR\lib\public\steam_api.lib"
+ }
+
+ $Folder "Link Libraries" [$X360]
+ {
+ $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\particles_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2_360.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3_360.lib"
+ }
+
+ $Folder "Link Libraries" [$POSIX && !$LINUX]
+ {
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT"
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT"
+ }
+
+ $Folder "Link Libraries" [$LINUX]
+ {
+ $Lib choreoobjects
+ $Lib dmxloader
+ $Lib mathlib
+ $Lib particles
+ $Lib tier2
+ $Lib tier3
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT"
+ }
+}
diff --git a/sp/src/game/server/server_episodic-2010.vcxproj b/sp/src/game/server/server_episodic-2010.vcxproj
deleted file mode 100644
index 6246064c..00000000
--- a/sp/src/game/server/server_episodic-2010.vcxproj
+++ /dev/null
@@ -1,1477 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Server (Episodic)
- {7855B476-B6D4-535D-F7A9-D623245F8B07}
-
-
-
- DynamicLibrary
- MultiByte
- server
-
-
- DynamicLibrary
- MultiByte
- server
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug_mod_episodic\
- .\Debug_mod_episodic\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release_mod_episodic\
- .\Release_mod_episodic\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\server.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/server.bsc
-
-
- Publishing to ..\..\..\game\mod_episodic\bin
- if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\server.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/server.bsc
-
-
- Publishing to ..\..\..\game\mod_episodic\bin
- if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
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-
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-
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- NotUsing
- NotUsing
-
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-
- NotUsing
- NotUsing
-
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- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
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-
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-
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-
-
-
-
-
-
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-
-
-
-
-
-
- NotUsing
- NotUsing
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
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-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
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- NotUsing
- NotUsing
-
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- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
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-
-
-
-
-
-
-
-
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-
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-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
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- NotUsing
- NotUsing
-
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- NotUsing
- NotUsing
-
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- Create
- Create
-
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-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/game/server/server_episodic-2010.vcxproj.filters b/sp/src/game/server/server_episodic-2010.vcxproj.filters
deleted file mode 100644
index a265dd4a..00000000
--- a/sp/src/game/server/server_episodic-2010.vcxproj.filters
+++ /dev/null
@@ -1,3512 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {56E8FAC7-007D-E50D-7147-90732D5ACFB9}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {3C43D38A-46AF-2183-A5E5-44383B1D2652}
-
-
- {A52C827A-EB95-73A5-F031-C0395B5E2677}
-
-
- {A7D26A13-21F4-C6B5-5922-8A4FB05AF07D}
-
-
- {EE0D1E04-BD60-DE4A-710E-2457C590BA24}
-
-
- {7B72D9D0-E55D-2A74-4A7B-5D5B7AFE85C6}
-
-
-
-
- Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
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- Header Files
-
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- Header Files
-
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- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
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diff --git a/sp/src/game/server/server_episodic.vpc b/sp/src/game/server/server_episodic.vpc
new file mode 100644
index 00000000..e8dd7580
--- /dev/null
+++ b/sp/src/game/server/server_episodic.vpc
@@ -0,0 +1,303 @@
+//-----------------------------------------------------------------------------
+// SERVER_EPISODIC.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "episodic" [!$SOURCESDK]
+$Macro GAMENAME "mod_episodic" [$SOURCESDK]
+
+$Include "$SRCDIR\game\server\server_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;.\hl2;.\episodic"
+ $PreprocessorDefinitions "$BASE;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE"
+ }
+}
+
+$Project "Server (Episodic)"
+{
+ $Folder "Source Files"
+ {
+ $File "ai_eventresponse.cpp"
+ $File "ai_eventresponse.h"
+ $File "ai_relationship.cpp"
+ $File "base_gameinterface.cpp"
+ $File "basegrenade_concussion.cpp"
+ $File "basegrenade_contact.cpp"
+ $File "basegrenade_timed.cpp"
+ $File "grenadethrown.cpp"
+ $File "grenadethrown.h"
+ $File "h_cycler.cpp"
+ $File "h_cycler.h"
+ $File "logic_achievement.cpp"
+ $File "monstermaker.cpp"
+ $File "monstermaker.h"
+ $File "physics_bone_follower.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "team_spawnpoint.cpp"
+ $File "team_spawnpoint.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "vehicle_choreo_generic.cpp"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp"
+ $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp"
+ $File "hl2\ai_allymanager.cpp"
+ $File "hl2\ai_behavior_actbusy.cpp"
+ $File "hl2\ai_behavior_actbusy.h"
+ $File "episodic\ai_behavior_alyx_injured.cpp"
+ $File "episodic\ai_behavior_alyx_injured.h"
+ $File "hl2\ai_behavior_functank.cpp"
+ $File "hl2\ai_behavior_functank.h"
+ $File "hl2\ai_behavior_holster.cpp"
+ $File "hl2\ai_behavior_holster.h"
+ $File "hl2\ai_behavior_operator.cpp"
+ $File "hl2\ai_behavior_operator.h"
+ $File "ai_behavior_passenger.cpp"
+ $File "ai_behavior_passenger.h"
+ $File "episodic\ai_behavior_passenger_companion.cpp"
+ $File "episodic\ai_behavior_passenger_companion.h"
+ $File "episodic\ai_behavior_passenger_zombie.cpp"
+ $File "episodic\ai_behavior_passenger_zombie.h"
+ $File "hl2\ai_behavior_police.cpp"
+ $File "hl2\ai_behavior_police.h"
+ $File "hl2\ai_goal_police.cpp"
+ $File "hl2\ai_goal_police.h"
+ $File "hl2\ai_interactions.h"
+ $File "hl2\ai_spotlight.cpp"
+ $File "hl2\ai_spotlight.h"
+ $File "hl2\antlion_dust.cpp"
+ $File "hl2\antlion_dust.h"
+ $File "hl2\antlion_maker.cpp"
+ $File "hl2\antlion_maker.h"
+ $File "hl2\ar2_explosion.cpp"
+ $File "hl2\ar2_explosion.h"
+ $File "basebludgeonweapon.cpp"
+ $File "basebludgeonweapon.h"
+ $File "hl2\basehlcombatweapon.cpp"
+ $File "hl2\basehlcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "hl2\cbasehelicopter.cpp"
+ $File "hl2\cbasehelicopter.h"
+ $File "hl2\cbasespriteprojectile.cpp"
+ $File "hl2\cbasespriteprojectile.h"
+ $File "hl2\citadel_effects.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\combine_mine.cpp"
+ $File "hl2\combine_mine.h"
+ $File "hl2\energy_wave.h"
+ $File "hl2\env_alyxemp.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h"
+ $File "hl2\env_headcrabcanister.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\env_speaker.cpp"
+ $File "hl2\env_starfield.cpp"
+ $File "hl2\Func_Monitor.cpp"
+ $File "hl2\func_recharge.cpp"
+ $File "hl2\func_tank.cpp"
+ $File "hl2\func_tank.h"
+ $File "hl2\grenade_ar2.cpp"
+ $File "hl2\grenade_ar2.h"
+ $File "hl2\grenade_bugbait.cpp"
+ $File "hl2\grenade_bugbait.h"
+ $File "hl2\grenade_frag.cpp"
+ $File "hl2\grenade_frag.h"
+ $File "hl2\grenade_spit.cpp"
+ $File "hl2\grenade_spit.h"
+ $File "hl2\hl2_ai_network.cpp"
+ $File "hl2\hl2_client.cpp"
+ $File "hl2\hl2_eventlog.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "hl2\hl2_player.cpp"
+ $File "hl2\hl2_player.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "hl2\hl2_playerlocaldata.cpp"
+ $File "hl2\hl2_playerlocaldata.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "hl2\hl2_triggers.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "hl2\hl_playermove.cpp"
+ $File "hl2\info_darknessmode_lightsource.cpp"
+ $File "hl2\info_darknessmode_lightsource.h"
+ $File "hl2\info_teleporter_countdown.cpp"
+ $File "hl2\item_ammo.cpp"
+ $File "hl2\item_battery.cpp"
+ $File "hl2\item_dynamic_resupply.cpp"
+ $File "hl2\item_dynamic_resupply.h"
+ $File "hl2\item_healthkit.cpp"
+ $File "hl2\item_itemcrate.cpp"
+ $File "hl2\item_suit.cpp"
+ $File "hl2\look_door.cpp"
+ $File "hl2\monster_dummy.cpp"
+ $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h"
+ $File "episodic\npc_advisor.cpp"
+ $File "hl2\npc_alyx_episodic.cpp"
+ $File "hl2\npc_alyx_episodic.h"
+ $File "hl2\npc_antlion.cpp"
+ $File "hl2\npc_antlion.h"
+ $File "hl2\npc_antlionguard.cpp"
+ $File "hl2\npc_antliongrub.cpp"
+ $File "hl2\npc_apcdriver.cpp"
+ $File "hl2\npc_attackchopper.cpp"
+ $File "hl2\npc_attackchopper.h"
+ $File "hl2\npc_barnacle.cpp"
+ $File "hl2\npc_barnacle.h"
+ $File "hl2\npc_barney.cpp"
+ $File "hl2\npc_basescanner.cpp"
+ $File "hl2\npc_basescanner.h"
+ $File "hl2\npc_BaseZombie.cpp"
+ $File "hl2\npc_BaseZombie.h"
+ $File "hl2\npc_breen.cpp"
+ $File "hl2\npc_bullseye.cpp"
+ $File "hl2\npc_bullseye.h"
+ $File "hl2\npc_citizen17.cpp"
+ $File "hl2\npc_citizen17.h"
+ $File "episodic\npc_combine_cannon.cpp"
+ $File "hl2\npc_combine.cpp"
+ $File "hl2\npc_combine.h"
+ $File "hl2\npc_combinecamera.cpp"
+ $File "hl2\npc_combinedropship.cpp"
+ $File "hl2\npc_combinegunship.cpp"
+ $File "hl2\npc_combines.cpp"
+ $File "hl2\npc_combines.h"
+ $File "hl2\npc_cranedriver.cpp"
+ $File "hl2\npc_crow.cpp"
+ $File "hl2\npc_crow.h"
+ $File "hl2\npc_dog.cpp"
+ $File "hl2\npc_eli.cpp"
+ $File "hl2\npc_enemyfinder.cpp"
+ $File "hl2\npc_fastzombie.cpp"
+ $File "hl2\npc_fisherman.cpp"
+ $File "hl2\npc_gman.cpp"
+ $File "hl2\npc_headcrab.cpp"
+ $File "hl2\npc_headcrab.h"
+ $File "episodic\npc_hunter.cpp"
+ $File "episodic\npc_hunter.h"
+ $File "hl2\npc_ichthyosaur.cpp"
+ $File "hl2\npc_kleiner.cpp"
+ $File "hl2\npc_launcher.cpp"
+ $File "episodic\npc_magnusson.cpp"
+ $File "hl2\npc_manhack.cpp"
+ $File "hl2\npc_manhack.h"
+ $File "hl2\npc_metropolice.cpp"
+ $File "hl2\npc_metropolice.h"
+ $File "hl2\npc_monk.cpp"
+ $File "hl2\npc_mossman.cpp"
+ $File "hl2\npc_playercompanion.cpp"
+ $File "hl2\npc_playercompanion.h"
+ $File "hl2\npc_PoisonZombie.cpp"
+ $File "hl2\npc_rollermine.cpp"
+ $File "hl2\npc_rollermine.h"
+ $File "hl2\npc_scanner.cpp"
+ $File "hl2\npc_scanner.h"
+ $File "hl2\npc_stalker.cpp"
+ $File "hl2\npc_stalker.h"
+ $File "hl2\npc_strider.cpp"
+ $File "hl2\npc_strider.h"
+ $File "npc_talker.cpp"
+ $File "npc_talker.h"
+ $File "hl2\npc_turret_ceiling.cpp"
+ $File "hl2\npc_turret_floor.cpp"
+ $File "hl2\npc_turret_ground.cpp"
+ $File "hl2\npc_vortigaunt_episodic.cpp"
+ $File "hl2\npc_vortigaunt_episodic.h"
+ $File "hl2\npc_zombie.cpp"
+ $File "hl2\npc_zombine.cpp"
+ $File "hl2\point_apc_controller.cpp"
+ $File "hl2\prop_combine_ball.cpp"
+ $File "hl2\prop_combine_ball.h"
+ $File "episodic\prop_scalable.cpp"
+ $File "hl2\prop_thumper.cpp"
+ $File "hl2\proto_sniper.cpp"
+ $File "hl2\rotorwash.cpp"
+ $File "hl2\rotorwash.h"
+ $File "hl2\script_intro.cpp"
+ $File "hl2\script_intro.h"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\vehicle_airboat.cpp"
+ $File "hl2\vehicle_apc.h"
+ $File "hl2\vehicle_cannon.cpp"
+ $File "hl2\vehicle_crane.cpp"
+ $File "hl2\vehicle_crane.h"
+ $File "hl2\vehicle_jeep.cpp"
+ $File "episodic\vehicle_jeep_episodic.cpp"
+ $File "episodic\vehicle_jeep_episodic.h"
+ $File "hl2\vehicle_prisoner_pod.cpp"
+ $File "hl2\vehicle_viewcontroller.cpp"
+ $File "hl2\weapon_357.cpp"
+ $File "hl2\weapon_alyxgun.cpp"
+ $File "hl2\weapon_alyxgun.h"
+ $File "hl2\weapon_annabelle.cpp"
+ $File "hl2\weapon_ar2.cpp"
+ $File "hl2\weapon_ar2.h"
+ $File "hl2\weapon_bugbait.cpp"
+ $File "hl2\weapon_citizenpackage.cpp"
+ $File "hl2\weapon_citizenpackage.h"
+ $File "hl2\weapon_crossbow.cpp"
+ $File "hl2\weapon_crowbar.cpp"
+ $File "hl2\weapon_crowbar.h"
+ $File "weapon_cubemap.cpp"
+ $File "hl2\weapon_frag.cpp"
+ $File "hl2\weapon_physcannon.cpp"
+ $File "hl2\weapon_physcannon.h"
+ $File "hl2\weapon_pistol.cpp"
+ $File "hl2\weapon_rpg.cpp"
+ $File "hl2\weapon_rpg.h"
+ $File "hl2\weapon_shotgun.cpp"
+ $File "hl2\weapon_smg1.cpp"
+ $File "episodic\weapon_striderbuster.cpp"
+ $File "episodic\weapon_striderbuster.h"
+ $File "hl2\weapon_stunstick.cpp"
+ $File "hl2\weapon_stunstick.h"
+ $File "episodic\ep1_gamestats.h"
+ $File "episodic\ep2_gamestats.h"
+ $File "episodic\ep1_gamestats.cpp" \
+ "episodic\ep2_gamestats.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ $File "hl2\func_bulletshield.cpp"
+ $File "hl2\func_bulletshield.h"
+ $File "episodic\npc_puppet.cpp"
+
+
+ $Folder "unused"
+ {
+ $File "hl2\grenade_beam.cpp"
+ $File "hl2\grenade_beam.h"
+ $File "hl2\grenade_homer.cpp"
+ $File "hl2\grenade_homer.h"
+ $File "hl2\grenade_pathfollower.cpp"
+ $File "hl2\grenade_pathfollower.h"
+ $File "hl2\npc_missiledefense.cpp"
+ $File "hl2\vehicle_apc.cpp"
+ $File "hl2\weapon_cguard.cpp"
+ $File "hl2\weapon_flaregun.cpp"
+ $File "hl2\weapon_flaregun.h"
+ }
+ }
+ }
+}
diff --git a/sp/src/game/server/server_hl2-2010.vcxproj b/sp/src/game/server/server_hl2-2010.vcxproj
deleted file mode 100644
index a1d60cfc..00000000
--- a/sp/src/game/server/server_hl2-2010.vcxproj
+++ /dev/null
@@ -1,1447 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Server (HL2)
- {C3EE918E-6836-5578-1FA2-5703048552B9}
-
-
-
- DynamicLibrary
- MultiByte
- server
-
-
- DynamicLibrary
- MultiByte
- server
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug_mod_hl2\
- .\Debug_mod_hl2\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release_mod_hl2\
- .\Release_mod_hl2\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\server.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/server.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2\bin
- if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- Use
- cbase.h
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\server.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/server.bsc
-
-
- Publishing to ..\..\..\game\mod_hl2\bin
- if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
-
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-
-
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-
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-
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-
-
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-
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-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
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-
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-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/game/server/server_hl2-2010.vcxproj.filters b/sp/src/game/server/server_hl2-2010.vcxproj.filters
deleted file mode 100644
index 128b4e5f..00000000
--- a/sp/src/game/server/server_hl2-2010.vcxproj.filters
+++ /dev/null
@@ -1,3440 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {56E8FAC7-007D-E50D-7147-90732D5ACFB9}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {3C43D38A-46AF-2183-A5E5-44383B1D2652}
-
-
- {20D13233-B4FE-1001-0E2E-FD22C227892B}
-
-
- {A7D26A13-21F4-C6B5-5922-8A4FB05AF07D}
-
-
- {EE0D1E04-BD60-DE4A-710E-2457C590BA24}
-
-
- {7B72D9D0-E55D-2A74-4A7B-5D5B7AFE85C6}
-
-
-
-
- Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
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diff --git a/sp/src/game/server/server_hl2.vpc b/sp/src/game/server/server_hl2.vpc
new file mode 100644
index 00000000..d5643b44
--- /dev/null
+++ b/sp/src/game/server/server_hl2.vpc
@@ -0,0 +1,269 @@
+//-----------------------------------------------------------------------------
+// SERVER_HL2.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro GAMENAME "hl2" [!$SOURCESDK]
+$Macro GAMENAME "mod_hl2" [$SOURCESDK]
+
+$Include "$SRCDIR\game\server\server_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\hl2"
+ $PreprocessorDefinitions "$BASE;HL2_DLL;USES_SAVERESTORE"
+ }
+}
+
+$Project "Server (HL2)"
+{
+ $Folder "Source Files"
+ {
+ $File "ai_eventresponse.cpp"
+ $File "ai_eventresponse.h"
+ $File "ai_relationship.cpp"
+ $File "base_gameinterface.cpp"
+ $File "basegrenade_concussion.cpp"
+ $File "basegrenade_contact.cpp"
+ $File "basegrenade_timed.cpp"
+ $File "EntityFlame.h"
+ $File "hl2\Func_Monitor.cpp"
+ $File "grenadethrown.cpp"
+ $File "grenadethrown.h"
+ $File "h_cycler.cpp"
+ $File "h_cycler.h"
+ $File "logic_achievement.cpp"
+ $File "monstermaker.cpp"
+ $File "monstermaker.h"
+ $File "physics_bone_follower.h"
+ $File "$SRCDIR\game\shared\ragdoll_shared.h"
+ $File "$SRCDIR\game\shared\solidsetdefaults.h"
+ $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
+ $File "team_spawnpoint.cpp"
+ $File "team_spawnpoint.h"
+ $File "$SRCDIR\game\shared\touchlink.h"
+ $File "vehicle_choreo_generic.cpp"
+ $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
+ $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
+
+ $Folder "HL2 DLL"
+ {
+ $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp"
+ $File "hl2\ai_allymanager.cpp"
+ $File "hl2\ai_behavior_actbusy.cpp"
+ $File "hl2\ai_behavior_actbusy.h"
+ $File "hl2\ai_behavior_functank.cpp"
+ $File "hl2\ai_behavior_functank.h"
+ $File "hl2\ai_behavior_holster.cpp"
+ $File "hl2\ai_behavior_holster.h"
+ $File "hl2\ai_behavior_operator.cpp"
+ $File "hl2\ai_behavior_operator.h"
+ $File "hl2\ai_behavior_police.cpp"
+ $File "hl2\ai_behavior_police.h"
+ $File "hl2\ai_goal_police.cpp"
+ $File "hl2\ai_goal_police.h"
+ $File "hl2\ai_interactions.h"
+ $File "hl2\ai_spotlight.cpp"
+ $File "hl2\ai_spotlight.h"
+ $File "hl2\antlion_dust.cpp"
+ $File "hl2\antlion_dust.h"
+ $File "hl2\antlion_maker.cpp"
+ $File "hl2\antlion_maker.h"
+ $File "hl2\ar2_explosion.cpp"
+ $File "hl2\ar2_explosion.h"
+ $File "basebludgeonweapon.cpp"
+ $File "basebludgeonweapon.h"
+ $File "hl2\basehlcombatweapon.cpp"
+ $File "hl2\basehlcombatweapon.h"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
+ $File "hl2\cbasehelicopter.cpp"
+ $File "hl2\cbasehelicopter.h"
+ $File "hl2\cbasespriteprojectile.cpp"
+ $File "hl2\cbasespriteprojectile.h"
+ $File "hl2\citadel_effects.cpp"
+ $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
+ $File "hl2\combine_mine.cpp"
+ $File "hl2\combine_mine.h"
+ $File "hl2\energy_wave.h"
+ $File "hl2\env_alyxemp.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h"
+ $File "hl2\env_headcrabcanister.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
+ $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
+ $File "hl2\env_speaker.cpp"
+ $File "hl2\env_speaker.h"
+ $File "hl2\env_starfield.cpp"
+ $File "hl2\func_recharge.cpp"
+ $File "hl2\func_tank.cpp"
+ $File "hl2\func_tank.h"
+ $File "hl2\grenade_ar2.cpp"
+ $File "hl2\grenade_ar2.h"
+ $File "hl2\grenade_bugbait.cpp"
+ $File "hl2\grenade_bugbait.h"
+ $File "hl2\grenade_frag.cpp"
+ $File "hl2\grenade_frag.h"
+ $File "hl2\hl2_ai_network.cpp"
+ $File "hl2\hl2_client.cpp"
+ $File "hl2\hl2_eventlog.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
+ $File "hl2\hl2_gamestats.cpp"
+ $File "hl2\hl2_gamestats.h"
+ $File "hl2\hl2_player.cpp"
+ $File "hl2\hl2_player.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
+ $File "hl2\hl2_playerlocaldata.cpp"
+ $File "hl2\hl2_playerlocaldata.h"
+ $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
+ $File "hl2\hl2_triggers.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
+ $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
+ $File "$SRCDIR\game\shared\hl2\hl_movedata.h"
+ $File "hl2\hl_playermove.cpp"
+ $File "hl2\info_darknessmode_lightsource.cpp"
+ $File "hl2\info_darknessmode_lightsource.h"
+ $File "hl2\info_teleporter_countdown.cpp"
+ $File "hl2\item_ammo.cpp"
+ $File "hl2\item_battery.cpp"
+ $File "hl2\item_dynamic_resupply.cpp"
+ $File "hl2\item_dynamic_resupply.h"
+ $File "hl2\item_healthkit.cpp"
+ $File "hl2\item_itemcrate.cpp"
+ $File "hl2\item_suit.cpp"
+ $File "hl2\look_door.cpp"
+ $File "hl2\monster_dummy.cpp"
+ $File "hl2\npc_alyx.cpp"
+ $File "hl2\npc_alyx.h"
+ $File "hl2\npc_alyx_episodic.h"
+ $File "hl2\npc_antlion.cpp"
+ $File "hl2\npc_antlion.h"
+ $File "hl2\npc_antlionguard.cpp"
+ $File "hl2\npc_apcdriver.cpp"
+ $File "hl2\npc_attackchopper.cpp"
+ $File "hl2\npc_attackchopper.h"
+ $File "hl2\npc_barnacle.cpp"
+ $File "hl2\npc_barnacle.h"
+ $File "hl2\npc_barney.cpp"
+ $File "hl2\npc_basescanner.cpp"
+ $File "hl2\npc_basescanner.h"
+ $File "hl2\npc_BaseZombie.cpp"
+ $File "hl2\npc_BaseZombie.h"
+ $File "hl2\npc_blob.cpp"
+ $File "hl2\npc_breen.cpp"
+ $File "hl2\npc_bullseye.cpp"
+ $File "hl2\npc_bullseye.h"
+ $File "hl2\npc_citizen17.cpp"
+ $File "hl2\npc_citizen17.h"
+ $File "hl2\npc_combine.cpp"
+ $File "hl2\npc_combine.h"
+ $File "hl2\npc_combinecamera.cpp"
+ $File "hl2\npc_combinedropship.cpp"
+ $File "hl2\npc_combinegunship.cpp"
+ $File "hl2\npc_combines.cpp"
+ $File "hl2\npc_combines.h"
+ $File "hl2\npc_cranedriver.cpp"
+ $File "hl2\npc_crow.cpp"
+ $File "hl2\npc_crow.h"
+ $File "hl2\npc_dog.cpp"
+ $File "hl2\npc_eli.cpp"
+ $File "hl2\npc_enemyfinder.cpp"
+ $File "hl2\npc_fastzombie.cpp"
+ $File "hl2\npc_fisherman.cpp"
+ $File "hl2\npc_gman.cpp"
+ $File "hl2\npc_headcrab.cpp"
+ $File "hl2\npc_headcrab.h"
+ $File "hl2\npc_ichthyosaur.cpp"
+ $File "hl2\npc_kleiner.cpp"
+ $File "hl2\npc_launcher.cpp"
+ $File "hl2\npc_manhack.cpp"
+ $File "hl2\npc_manhack.h"
+ $File "hl2\npc_metropolice.cpp"
+ $File "hl2\npc_metropolice.h"
+ $File "hl2\npc_monk.cpp"
+ $File "hl2\npc_mossman.cpp"
+ $File "hl2\npc_playercompanion.cpp"
+ $File "hl2\npc_playercompanion.h"
+ $File "hl2\npc_PoisonZombie.cpp"
+ $File "hl2\npc_rollermine.cpp"
+ $File "hl2\npc_rollermine.h"
+ $File "hl2\npc_scanner.cpp"
+ $File "hl2\npc_scanner.h"
+ $File "hl2\npc_stalker.cpp"
+ $File "hl2\npc_stalker.h"
+ $File "hl2\npc_strider.cpp"
+ $File "hl2\npc_strider.h"
+ $File "npc_talker.cpp"
+ $File "npc_talker.h"
+ $File "hl2\npc_turret_ceiling.cpp"
+ $File "hl2\npc_turret_floor.cpp"
+ $File "hl2\npc_turret_floor.h"
+ $File "hl2\npc_turret_ground.cpp"
+ $File "hl2\npc_turret_ground.h"
+ $File "hl2\npc_vortigaunt_episodic.cpp"
+ $File "hl2\npc_vortigaunt_episodic.h"
+ $File "hl2\npc_zombie.cpp"
+ $File "hl2\point_apc_controller.cpp"
+ $File "hl2\prop_combine_ball.cpp"
+ $File "hl2\prop_combine_ball.h"
+ $File "hl2\prop_thumper.cpp"
+ $File "hl2\proto_sniper.cpp"
+ $File "hl2\rotorwash.cpp"
+ $File "hl2\rotorwash.h"
+ $File "hl2\script_intro.cpp"
+ $File "hl2\script_intro.h"
+ $File "$SRCDIR\game\shared\script_intro_shared.cpp"
+ $File "hl2\vehicle_airboat.cpp"
+ $File "hl2\vehicle_apc.h"
+ $File "hl2\vehicle_cannon.cpp"
+ $File "hl2\vehicle_crane.cpp"
+ $File "hl2\vehicle_crane.h"
+ $File "hl2\vehicle_jeep.cpp"
+ $File "hl2\vehicle_prisoner_pod.cpp"
+ $File "hl2\vehicle_viewcontroller.cpp"
+ $File "hl2\weapon_357.cpp"
+ $File "hl2\weapon_alyxgun.cpp"
+ $File "hl2\weapon_alyxgun.h"
+ $File "hl2\weapon_annabelle.cpp"
+ $File "hl2\weapon_ar2.cpp"
+ $File "hl2\weapon_ar2.h"
+ $File "hl2\weapon_bugbait.cpp"
+ $File "hl2\weapon_citizenpackage.cpp"
+ $File "hl2\weapon_citizenpackage.h"
+ $File "hl2\weapon_crossbow.cpp"
+ $File "hl2\weapon_crowbar.cpp"
+ $File "hl2\weapon_crowbar.h"
+ $File "weapon_cubemap.cpp"
+ $File "hl2\weapon_frag.cpp"
+ $File "hl2\weapon_physcannon.cpp"
+ $File "hl2\weapon_physcannon.h"
+ $File "hl2\weapon_pistol.cpp"
+ $File "hl2\weapon_rpg.cpp"
+ $File "hl2\weapon_rpg.h"
+ $File "hl2\weapon_shotgun.cpp"
+ $File "hl2\weapon_smg1.cpp"
+ $File "hl2\weapon_stunstick.cpp"
+ $File "hl2\weapon_stunstick.h"
+
+ $Folder "Unused"
+ {
+ $File "hl2\grenade_beam.cpp"
+ $File "hl2\grenade_beam.h"
+ $File "hl2\grenade_homer.cpp"
+ $File "hl2\grenade_homer.h"
+ $File "hl2\grenade_pathfollower.cpp"
+ $File "hl2\grenade_pathfollower.h"
+ $File "hl2\npc_missiledefense.cpp"
+ $File "hl2\vehicle_apc.cpp"
+ $File "hl2\weapon_cguard.cpp"
+ $File "hl2\weapon_flaregun.cpp"
+ $File "hl2\weapon_flaregun.h"
+ }
+ }
+ }
+}
diff --git a/sp/src/game/server/server_linux32_episodic.mak b/sp/src/game/server/server_linux32_episodic.mak
deleted file mode 100644
index 675f5c9f..00000000
--- a/sp/src/game/server/server_linux32_episodic.mak
+++ /dev/null
@@ -1,5220 +0,0 @@
-NAME=server_episodic
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.so
-OUTPUTFILE=$(OBJ_DIR)/server.so
-THIS_MAKEFILE = $(PWD)/server_linux32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_passenger.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- episodic/ai_behavior_alyx_injured.cpp \
- episodic/ai_behavior_passenger_companion.cpp \
- episodic/ai_behavior_passenger_zombie.cpp \
- episodic/ep1_gamestats.cpp \
- episodic/ep2_gamestats.cpp \
- episodic/npc_advisor.cpp \
- episodic/npc_combine_cannon.cpp \
- episodic/npc_hunter.cpp \
- episodic/npc_magnusson.cpp \
- episodic/npc_puppet.cpp \
- episodic/prop_scalable.cpp \
- episodic/vehicle_jeep_episodic.cpp \
- episodic/weapon_striderbuster.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/func_bulletshield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/grenade_spit.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx_episodic.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antliongrub.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/npc_zombine.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
-
-
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-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
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--include $(OBJ_DIR)/te_glowsprite.P
-endif
-
-$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_impact.P
-endif
-
-$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_killplayerattachments.P
-endif
-
-$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_largefunnel.P
-endif
-
-$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_muzzleflash.P
-endif
-
-$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_particlesystem.P
-endif
-
-$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_physicsprop.P
-endif
-
-$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_playerdecal.P
-endif
-
-$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_projecteddecal.P
-endif
-
-$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_showline.P
-endif
-
-$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_smoke.P
-endif
-
-$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sparks.P
-endif
-
-$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sprite.P
-endif
-
-$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_spritespray.P
-endif
-
-$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_worlddecal.P
-endif
-
-$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/timedeventmgr.P
-endif
-
-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_server.P
-endif
-
-$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/trains.P
-endif
-
-$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/triggers.P
-endif
-
-$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/util.P
-endif
-
-$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/variant_t.P
-endif
-
-$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_base.P
-endif
-
-$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_baseserver.P
-endif
-
-$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_choreo_generic.P
-endif
-
-$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vguiscreen.P
-endif
-
-$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/waterbullet.P
-endif
-
-$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODControl.P
-endif
-
-$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/wcedit.P
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-
-$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_cubemap.P
-endif
-
-$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weight_button.P
-endif
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- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/world.P
-endif
-
-$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/server/server_linux32_hl2.mak b/sp/src/game/server/server_linux32_hl2.mak
deleted file mode 100644
index f48deb7c..00000000
--- a/sp/src/game/server/server_linux32_hl2.mak
+++ /dev/null
@@ -1,5058 +0,0 @@
-NAME=server_hl2
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.so
-OUTPUTFILE=$(OBJ_DIR)/server.so
-THIS_MAKEFILE = $(PWD)/server_linux32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_gamestats.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_blob.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
- ../../lib/public/linux32/tier1.a \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
- -L../../lib/public/linux32 -ltier0 \
- -L../../lib/public/linux32 -lvstdlib \
- -L../../lib/linux32 -lsteam_api \
-
-
-LIBFILENAMES = \
- ../../lib/linux32/libsteam_api.so \
- ../../lib/linux32/release/libprotobuf.a \
- ../../lib/public/linux32/choreoobjects.a \
- ../../lib/public/linux32/dmxloader.a \
- ../../lib/public/linux32/libtier0.so \
- ../../lib/public/linux32/libvstdlib.so \
- ../../lib/public/linux32/mathlib.a \
- ../../lib/public/linux32/particles.a \
- ../../lib/public/linux32/tier1.a \
- ../../lib/public/linux32/tier2.a \
- ../../lib/public/linux32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
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--include $(OBJ_DIR)/_other_deps.P
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--include $(OBJ_DIR)/serverbenchmark_base.P
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-$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/achievementmgr.P
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-$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievements_hlx.P
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-$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/achievement_saverestore.P
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-$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/activitylist.P
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-$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/ammodef.P
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-$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/animation.P
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-$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/baseentity_shared.o : $(PWD)/../../game/shared/baseentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/debugoverlay_shared.P
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-
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- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/te_physicsprop.P
-endif
-
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- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_playerdecal.P
-endif
-
-$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_projecteddecal.P
-endif
-
-$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_showline.P
-endif
-
-$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_smoke.P
-endif
-
-$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sparks.P
-endif
-
-$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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-$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
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- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/te_worlddecal.P
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-
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--include $(OBJ_DIR)/timedeventmgr.P
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-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
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--include $(OBJ_DIR)/toolframework_server.P
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-
-$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/trains.P
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--include $(OBJ_DIR)/vehicle_choreo_generic.P
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--include $(OBJ_DIR)/WaterLODControl.P
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-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
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-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
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-
diff --git a/sp/src/game/server/server_osx32_episodic.mak b/sp/src/game/server/server_osx32_episodic.mak
deleted file mode 100644
index 14c67c18..00000000
--- a/sp/src/game/server/server_osx32_episodic.mak
+++ /dev/null
@@ -1,5229 +0,0 @@
-NAME=server_episodic
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.dylib
-OUTPUTFILE=$(OBJ_DIR)/server.dylib
-THIS_MAKEFILE = $(PWD)/server_osx32_episodic.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/episodic/achievements_ep1.cpp \
- ../../game/shared/episodic/achievements_ep2.cpp \
- ../../game/shared/episodic/achievements_epx.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_passenger.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- episodic/ai_behavior_alyx_injured.cpp \
- episodic/ai_behavior_passenger_companion.cpp \
- episodic/ai_behavior_passenger_zombie.cpp \
- episodic/ep1_gamestats.cpp \
- episodic/ep2_gamestats.cpp \
- episodic/npc_advisor.cpp \
- episodic/npc_combine_cannon.cpp \
- episodic/npc_hunter.cpp \
- episodic/npc_magnusson.cpp \
- episodic/npc_puppet.cpp \
- episodic/prop_scalable.cpp \
- episodic/vehicle_jeep_episodic.cpp \
- episodic/weapon_striderbuster.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/func_bulletshield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/grenade_spit.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx_episodic.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antliongrub.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/npc_zombine.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
-LIBFILES = \
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- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
- ../../lib/osx32/libsteam_api.dylib \
-
-
-LIBFILENAMES = \
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- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/libsteam_api.dylib \
- ../../lib/osx32/libtier0.dylib \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
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- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_breakmodel.P
-endif
-
-$(OBJ_DIR)/te_breakmodel.o : $(PWD)/te_breakmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_bspdecal.P
-endif
-
-$(OBJ_DIR)/te_bspdecal.o : $(PWD)/te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_bubbles.P
-endif
-
-$(OBJ_DIR)/te_bubbles.o : $(PWD)/te_bubbles.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_bubbletrail.P
-endif
-
-$(OBJ_DIR)/te_bubbletrail.o : $(PWD)/te_bubbletrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_clientprojectile.P
-endif
-
-$(OBJ_DIR)/te_clientprojectile.o : $(PWD)/te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_decal.P
-endif
-
-$(OBJ_DIR)/te_decal.o : $(PWD)/te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_dynamiclight.P
-endif
-
-$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_effect_dispatch.P
-endif
-
-$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_energysplash.P
-endif
-
-$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_explosion.P
-endif
-
-$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_fizz.P
-endif
-
-$(OBJ_DIR)/te_fizz.o : $(PWD)/te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_footprintdecal.P
-endif
-
-$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_glassshatter.P
-endif
-
-$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_glowsprite.P
-endif
-
-$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_impact.P
-endif
-
-$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_killplayerattachments.P
-endif
-
-$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_largefunnel.P
-endif
-
-$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_muzzleflash.P
-endif
-
-$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_particlesystem.P
-endif
-
-$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_physicsprop.P
-endif
-
-$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_playerdecal.P
-endif
-
-$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_projecteddecal.P
-endif
-
-$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_showline.P
-endif
-
-$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_smoke.P
-endif
-
-$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sparks.P
-endif
-
-$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sprite.P
-endif
-
-$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_spritespray.P
-endif
-
-$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_worlddecal.P
-endif
-
-$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/timedeventmgr.P
-endif
-
-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_server.P
-endif
-
-$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/trains.P
-endif
-
-$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/triggers.P
-endif
-
-$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/util.P
-endif
-
-$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/variant_t.P
-endif
-
-$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
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--include $(OBJ_DIR)/vehicle_base.P
-endif
-
-$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_baseserver.P
-endif
-
-$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_choreo_generic.P
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-
-$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vguiscreen.P
-endif
-
-$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/waterbullet.P
-endif
-
-$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODControl.P
-endif
-
-$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/wcedit.P
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--include $(OBJ_DIR)/weapon_cubemap.P
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--include $(OBJ_DIR)/weight_button.P
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--include $(OBJ_DIR)/world.P
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game/server/server_osx32_hl2.mak b/sp/src/game/server/server_osx32_hl2.mak
deleted file mode 100644
index d197650d..00000000
--- a/sp/src/game/server/server_osx32_hl2.mak
+++ /dev/null
@@ -1,5067 +0,0 @@
-NAME=server_hl2
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries = -liconv
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2
-CONFTYPE = dll
-IMPORTLIBRARY =
-GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.dylib
-OUTPUTFILE=$(OBJ_DIR)/server.dylib
-THIS_MAKEFILE = $(PWD)/server_osx32_hl2.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../common/language.cpp \
- ../../common/randoverride.cpp \
- ../../game/server/serverbenchmark_base.cpp \
- ../../game/server/vote_controller.cpp \
- ../../game/shared/achievementmgr.cpp \
- ../../game/shared/achievements_hlx.cpp \
- ../../game/shared/achievement_saverestore.cpp \
- ../../game/shared/activitylist.cpp \
- ../../game/shared/ammodef.cpp \
- ../../game/shared/animation.cpp \
- ../../game/shared/baseachievement.cpp \
- ../../game/shared/basecombatcharacter_shared.cpp \
- ../../game/shared/basecombatweapon_shared.cpp \
- ../../game/shared/baseentity_shared.cpp \
- ../../game/shared/basegrenade_shared.cpp \
- ../../game/shared/baseparticleentity.cpp \
- ../../game/shared/baseplayer_shared.cpp \
- ../../game/shared/baseviewmodel_shared.cpp \
- ../../game/shared/base_playeranimstate.cpp \
- ../../game/shared/beam_shared.cpp \
- ../../game/shared/collisionproperty.cpp \
- ../../game/shared/death_pose.cpp \
- ../../game/shared/debugoverlay_shared.cpp \
- ../../game/shared/decals.cpp \
- ../../game/shared/effect_dispatch_data.cpp \
- ../../game/shared/ehandle.cpp \
- ../../game/shared/entitylist_base.cpp \
- ../../game/shared/EntityParticleTrail_Shared.cpp \
- ../../game/shared/env_detail_controller.cpp \
- ../../game/shared/env_wind_shared.cpp \
- ../../game/shared/eventlist.cpp \
- ../../game/shared/func_ladder.cpp \
- ../../game/shared/gamemovement.cpp \
- ../../game/shared/gamerules.cpp \
- ../../game/shared/gamerules_register.cpp \
- ../../game/shared/GameStats.cpp \
- ../../game/shared/gamestringpool.cpp \
- ../../game/shared/gamevars_shared.cpp \
- ../../game/shared/hintmessage.cpp \
- ../../game/shared/hintsystem.cpp \
- ../../game/shared/hl2/achievements_hl2.cpp \
- ../../game/shared/hl2/basehlcombatweapon_shared.cpp \
- ../../game/shared/hl2/env_headcrabcanister_shared.cpp \
- ../../game/shared/hl2/hl2_gamerules.cpp \
- ../../game/shared/hl2/hl2_usermessages.cpp \
- ../../game/shared/hl2/hl_gamemovement.cpp \
- ../../game/shared/hl2/survival_gamerules.cpp \
- ../../game/shared/igamesystem.cpp \
- ../../game/shared/interval.cpp \
- ../../game/shared/mapentities_shared.cpp \
- ../../game/shared/ModelSoundsCache.cpp \
- ../../game/shared/movevars_shared.cpp \
- ../../game/shared/mp_shareddefs.cpp \
- ../../game/shared/multiplay_gamerules.cpp \
- ../../game/shared/obstacle_pushaway.cpp \
- ../../game/shared/particlesystemquery.cpp \
- ../../game/shared/particle_parse.cpp \
- ../../game/shared/physics_main_shared.cpp \
- ../../game/shared/physics_saverestore.cpp \
- ../../game/shared/physics_shared.cpp \
- ../../game/shared/point_bonusmaps_accessor.cpp \
- ../../game/shared/point_posecontroller.cpp \
- ../../game/shared/precache_register.cpp \
- ../../game/shared/predictableid.cpp \
- ../../game/shared/props_shared.cpp \
- ../../game/shared/querycache.cpp \
- ../../game/shared/ragdoll_shared.cpp \
- ../../game/shared/rope_helpers.cpp \
- ../../game/shared/saverestore.cpp \
- ../../game/shared/SceneCache.cpp \
- ../../game/shared/sceneentity_shared.cpp \
- ../../game/shared/script_intro_shared.cpp \
- ../../game/shared/sequence_Transitioner.cpp \
- ../../game/shared/sheetsimulator.cpp \
- ../../game/shared/simtimer.cpp \
- ../../game/shared/singleplay_gamerules.cpp \
- ../../game/shared/SoundEmitterSystem.cpp \
- ../../game/shared/soundenvelope.cpp \
- ../../game/shared/Sprite.cpp \
- ../../game/shared/SpriteTrail.cpp \
- ../../game/shared/studio_shared.cpp \
- ../../game/shared/takedamageinfo.cpp \
- ../../game/shared/teamplay_gamerules.cpp \
- ../../game/shared/test_ehandle.cpp \
- ../../game/shared/usercmd.cpp \
- ../../game/shared/usermessages.cpp \
- ../../game/shared/util_shared.cpp \
- ../../game/shared/vehicle_viewblend_shared.cpp \
- ../../game/shared/voice_gamemgr.cpp \
- ../../game/shared/weapon_parse.cpp \
- ../../game/shared/weapon_parse_default.cpp \
- ../../game/shared/weapon_proficiency.cpp \
- ../../public/bone_setup.cpp \
- ../../public/collisionutils.cpp \
- ../../public/dt_send.cpp \
- ../../public/dt_utlvector_common.cpp \
- ../../public/dt_utlvector_send.cpp \
- ../../public/editor_sendcommand.cpp \
- ../../public/filesystem_helpers.cpp \
- ../../public/haptics/haptic_msgs.cpp \
- ../../public/interpolatortypes.cpp \
- ../../public/keyframe/keyframe.cpp \
- ../../public/map_utils.cpp \
- ../../public/networkvar.cpp \
- ../../public/registry.cpp \
- ../../public/rope_physics.cpp \
- ../../public/scratchpad3d.cpp \
- ../../public/ScratchPadUtils.cpp \
- ../../public/server_class.cpp \
- ../../public/simple_physics.cpp \
- ../../public/SoundParametersInternal.cpp \
- ../../public/stringregistry.cpp \
- ../../public/studio.cpp \
- ../../public/tier0/memoverride.cpp \
- ai_activity.cpp \
- ai_baseactor.cpp \
- ai_basehumanoid.cpp \
- ai_basenpc.cpp \
- ai_basenpc_flyer.cpp \
- ai_basenpc_flyer_new.cpp \
- ai_basenpc_movement.cpp \
- ai_basenpc_physicsflyer.cpp \
- ai_basenpc_schedule.cpp \
- ai_basenpc_squad.cpp \
- ai_behavior.cpp \
- ai_behavior_assault.cpp \
- ai_behavior_fear.cpp \
- ai_behavior_follow.cpp \
- ai_behavior_lead.cpp \
- ai_behavior_rappel.cpp \
- ai_behavior_standoff.cpp \
- ai_blended_movement.cpp \
- ai_concommands.cpp \
- ai_condition.cpp \
- AI_Criteria.cpp \
- ai_default.cpp \
- ai_dynamiclink.cpp \
- ai_event.cpp \
- ai_eventresponse.cpp \
- ai_goalentity.cpp \
- ai_hint.cpp \
- ai_hull.cpp \
- ai_initutils.cpp \
- AI_Interest_Target.cpp \
- ai_link.cpp \
- ai_localnavigator.cpp \
- ai_looktarget.cpp \
- ai_memory.cpp \
- ai_motor.cpp \
- ai_moveprobe.cpp \
- ai_moveshoot.cpp \
- ai_movesolver.cpp \
- ai_namespaces.cpp \
- ai_navigator.cpp \
- ai_network.cpp \
- ai_networkmanager.cpp \
- ai_node.cpp \
- ai_pathfinder.cpp \
- ai_planesolver.cpp \
- ai_playerally.cpp \
- ai_relationship.cpp \
- AI_ResponseSystem.cpp \
- ai_route.cpp \
- ai_saverestore.cpp \
- ai_schedule.cpp \
- ai_scriptconditions.cpp \
- ai_senses.cpp \
- ai_sentence.cpp \
- ai_speech.cpp \
- ai_speechfilter.cpp \
- ai_squad.cpp \
- ai_squadslot.cpp \
- ai_tacticalservices.cpp \
- ai_task.cpp \
- ai_trackpather.cpp \
- ai_utils.cpp \
- ai_waypoint.cpp \
- baseanimating.cpp \
- BaseAnimatingOverlay.cpp \
- basebludgeonweapon.cpp \
- basecombatcharacter.cpp \
- basecombatweapon.cpp \
- baseentity.cpp \
- baseflex.cpp \
- basegrenade_concussion.cpp \
- basegrenade_contact.cpp \
- basegrenade_timed.cpp \
- basemultiplayerplayer.cpp \
- basetempentity.cpp \
- baseviewmodel.cpp \
- base_gameinterface.cpp \
- base_transmit_proxy.cpp \
- bitstring.cpp \
- bmodels.cpp \
- buttons.cpp \
- cbase.cpp \
- client.cpp \
- colorcorrection.cpp \
- colorcorrectionvolume.cpp \
- CommentarySystem.cpp \
- controlentities.cpp \
- cplane.cpp \
- CRagdollMagnet.cpp \
- damagemodifier.cpp \
- doors.cpp \
- dynamiclight.cpp \
- effects.cpp \
- EffectsServer.cpp \
- entityblocker.cpp \
- EntityDissolve.cpp \
- EntityFlame.cpp \
- entitylist.cpp \
- EntityParticleTrail.cpp \
- entity_tools_server.cpp \
- EnvBeam.cpp \
- EnvFade.cpp \
- EnvHudHint.cpp \
- EnvLaser.cpp \
- EnvMessage.cpp \
- envmicrophone.cpp \
- EnvShake.cpp \
- EnvSpark.cpp \
- env_debughistory.cpp \
- env_effectsscript.cpp \
- env_entity_maker.cpp \
- env_particlescript.cpp \
- env_player_surface_trigger.cpp \
- env_projectedtexture.cpp \
- env_screenoverlay.cpp \
- env_texturetoggle.cpp \
- env_tonemap_controller.cpp \
- env_zoom.cpp \
- EventLog.cpp \
- event_tempentity_tester.cpp \
- explode.cpp \
- filters.cpp \
- fire.cpp \
- fire_smoke.cpp \
- fish.cpp \
- fogcontroller.cpp \
- fourwheelvehiclephysics.cpp \
- func_areaportal.cpp \
- func_areaportalbase.cpp \
- func_areaportalwindow.cpp \
- func_break.cpp \
- func_breakablesurf.cpp \
- func_dust.cpp \
- func_ladder_endpoint.cpp \
- func_lod.cpp \
- func_movelinear.cpp \
- func_occluder.cpp \
- func_reflective_glass.cpp \
- func_smokevolume.cpp \
- game.cpp \
- gamedll_replay.cpp \
- gamehandle.cpp \
- gameinterface.cpp \
- GameStats_BasicStatsFunctions.cpp \
- gametrace_dll.cpp \
- gameweaponmanager.cpp \
- game_ui.cpp \
- genericactor.cpp \
- genericmonster.cpp \
- gib.cpp \
- globals.cpp \
- globalstate.cpp \
- grenadethrown.cpp \
- guntarget.cpp \
- hierarchy.cpp \
- hl2/ai_allymanager.cpp \
- hl2/ai_behavior_actbusy.cpp \
- hl2/ai_behavior_functank.cpp \
- hl2/ai_behavior_holster.cpp \
- hl2/ai_behavior_operator.cpp \
- hl2/ai_behavior_police.cpp \
- hl2/ai_goal_police.cpp \
- hl2/ai_spotlight.cpp \
- hl2/antlion_dust.cpp \
- hl2/antlion_maker.cpp \
- hl2/ar2_explosion.cpp \
- hl2/basehlcombatweapon.cpp \
- hl2/cbasehelicopter.cpp \
- hl2/cbasespriteprojectile.cpp \
- hl2/citadel_effects.cpp \
- hl2/combine_mine.cpp \
- hl2/env_alyxemp.cpp \
- hl2/env_headcrabcanister.cpp \
- hl2/env_speaker.cpp \
- hl2/env_starfield.cpp \
- hl2/Func_Monitor.cpp \
- hl2/func_recharge.cpp \
- hl2/func_tank.cpp \
- hl2/grenade_ar2.cpp \
- hl2/grenade_beam.cpp \
- hl2/grenade_bugbait.cpp \
- hl2/grenade_frag.cpp \
- hl2/grenade_homer.cpp \
- hl2/grenade_pathfollower.cpp \
- hl2/hl2_ai_network.cpp \
- hl2/hl2_client.cpp \
- hl2/hl2_eventlog.cpp \
- hl2/hl2_gamestats.cpp \
- hl2/hl2_player.cpp \
- hl2/hl2_playerlocaldata.cpp \
- hl2/hl2_triggers.cpp \
- hl2/hl_playermove.cpp \
- hl2/info_darknessmode_lightsource.cpp \
- hl2/info_teleporter_countdown.cpp \
- hl2/item_ammo.cpp \
- hl2/item_battery.cpp \
- hl2/item_dynamic_resupply.cpp \
- hl2/item_healthkit.cpp \
- hl2/item_itemcrate.cpp \
- hl2/item_suit.cpp \
- hl2/look_door.cpp \
- hl2/monster_dummy.cpp \
- hl2/npc_alyx.cpp \
- hl2/npc_antlion.cpp \
- hl2/npc_antlionguard.cpp \
- hl2/npc_apcdriver.cpp \
- hl2/npc_attackchopper.cpp \
- hl2/npc_barnacle.cpp \
- hl2/npc_barney.cpp \
- hl2/npc_basescanner.cpp \
- hl2/npc_BaseZombie.cpp \
- hl2/npc_blob.cpp \
- hl2/npc_breen.cpp \
- hl2/npc_bullseye.cpp \
- hl2/npc_citizen17.cpp \
- hl2/npc_combine.cpp \
- hl2/npc_combinecamera.cpp \
- hl2/npc_combinedropship.cpp \
- hl2/npc_combinegunship.cpp \
- hl2/npc_combines.cpp \
- hl2/npc_cranedriver.cpp \
- hl2/npc_crow.cpp \
- hl2/npc_dog.cpp \
- hl2/npc_eli.cpp \
- hl2/npc_enemyfinder.cpp \
- hl2/npc_fastzombie.cpp \
- hl2/npc_fisherman.cpp \
- hl2/npc_gman.cpp \
- hl2/npc_headcrab.cpp \
- hl2/npc_ichthyosaur.cpp \
- hl2/npc_kleiner.cpp \
- hl2/npc_launcher.cpp \
- hl2/npc_manhack.cpp \
- hl2/npc_metropolice.cpp \
- hl2/npc_missiledefense.cpp \
- hl2/npc_monk.cpp \
- hl2/npc_mossman.cpp \
- hl2/npc_playercompanion.cpp \
- hl2/npc_PoisonZombie.cpp \
- hl2/npc_rollermine.cpp \
- hl2/npc_scanner.cpp \
- hl2/npc_stalker.cpp \
- hl2/npc_strider.cpp \
- hl2/npc_turret_ceiling.cpp \
- hl2/npc_turret_floor.cpp \
- hl2/npc_turret_ground.cpp \
- hl2/npc_vortigaunt_episodic.cpp \
- hl2/npc_zombie.cpp \
- hl2/point_apc_controller.cpp \
- hl2/prop_combine_ball.cpp \
- hl2/prop_thumper.cpp \
- hl2/proto_sniper.cpp \
- hl2/rotorwash.cpp \
- hl2/script_intro.cpp \
- hl2/te_gaussexplosion.cpp \
- hl2/vehicle_airboat.cpp \
- hl2/vehicle_apc.cpp \
- hl2/vehicle_cannon.cpp \
- hl2/vehicle_crane.cpp \
- hl2/vehicle_jeep.cpp \
- hl2/vehicle_prisoner_pod.cpp \
- hl2/vehicle_viewcontroller.cpp \
- hl2/weapon_357.cpp \
- hl2/weapon_alyxgun.cpp \
- hl2/weapon_annabelle.cpp \
- hl2/weapon_ar2.cpp \
- hl2/weapon_bugbait.cpp \
- hl2/weapon_cguard.cpp \
- hl2/weapon_citizenpackage.cpp \
- hl2/weapon_crossbow.cpp \
- hl2/weapon_crowbar.cpp \
- hl2/weapon_flaregun.cpp \
- hl2/weapon_frag.cpp \
- hl2/weapon_physcannon.cpp \
- hl2/weapon_pistol.cpp \
- hl2/weapon_rpg.cpp \
- hl2/weapon_shotgun.cpp \
- hl2/weapon_smg1.cpp \
- hl2/weapon_stunstick.cpp \
- hltvdirector.cpp \
- h_ai.cpp \
- h_cycler.cpp \
- h_export.cpp \
- info_camera_link.cpp \
- info_overlay_accessor.cpp \
- init_factory.cpp \
- intermission.cpp \
- item_world.cpp \
- lightglow.cpp \
- lights.cpp \
- logicauto.cpp \
- logicentities.cpp \
- logicrelay.cpp \
- logic_achievement.cpp \
- logic_measure_movement.cpp \
- logic_navigation.cpp \
- mapentities.cpp \
- maprules.cpp \
- MaterialModifyControl.cpp \
- message_entity.cpp \
- modelentities.cpp \
- monstermaker.cpp \
- movehelper_server.cpp \
- movement.cpp \
- movie_explosion.cpp \
- ndebugoverlay.cpp \
- npc_talker.cpp \
- npc_vehicledriver.cpp \
- particle_fire.cpp \
- particle_light.cpp \
- particle_smokegrenade.cpp \
- particle_system.cpp \
- pathcorner.cpp \
- pathtrack.cpp \
- physconstraint.cpp \
- physics.cpp \
- physics_bone_follower.cpp \
- physics_cannister.cpp \
- physics_fx.cpp \
- physics_impact_damage.cpp \
- physics_main.cpp \
- physics_npc_solver.cpp \
- physics_prop_ragdoll.cpp \
- physobj.cpp \
- phys_controller.cpp \
- plasma.cpp \
- player.cpp \
- playerinfomanager.cpp \
- playerlocaldata.cpp \
- player_command.cpp \
- player_lagcompensation.cpp \
- player_pickup.cpp \
- player_resource.cpp \
- plugin_check.cpp \
- pointanglesensor.cpp \
- PointAngularVelocitySensor.cpp \
- pointhurt.cpp \
- pointteleport.cpp \
- point_camera.cpp \
- point_devshot_camera.cpp \
- point_playermoveconstraint.cpp \
- point_spotlight.cpp \
- point_template.cpp \
- props.cpp \
- RagdollBoogie.cpp \
- ragdoll_manager.cpp \
- recipientfilter.cpp \
- rope.cpp \
- saverestore_gamedll.cpp \
- sceneentity.cpp \
- scratchpad_gamedll_helpers.cpp \
- scripted.cpp \
- scriptedtarget.cpp \
- sendproxy.cpp \
- ServerNetworkProperty.cpp \
- shadowcontrol.cpp \
- SkyCamera.cpp \
- slideshow_display.cpp \
- smokestack.cpp \
- smoke_trail.cpp \
- sound.cpp \
- soundent.cpp \
- soundscape.cpp \
- soundscape_system.cpp \
- spotlightend.cpp \
- sprite_perfmonitor.cpp \
- stdafx.cpp \
- steamjet.cpp \
- subs.cpp \
- sun.cpp \
- tactical_mission.cpp \
- tanktrain.cpp \
- te.cpp \
- team.cpp \
- team_spawnpoint.cpp \
- TemplateEntities.cpp \
- tempmonster.cpp \
- tesla.cpp \
- testfunctions.cpp \
- testtraceline.cpp \
- test_proxytoggle.cpp \
- test_stressentities.cpp \
- textstatsmgr.cpp \
- te_armorricochet.cpp \
- te_basebeam.cpp \
- te_beamentpoint.cpp \
- te_beaments.cpp \
- te_beamfollow.cpp \
- te_beamlaser.cpp \
- te_beampoints.cpp \
- te_beamring.cpp \
- te_beamringpoint.cpp \
- te_beamspline.cpp \
- te_bloodsprite.cpp \
- te_bloodstream.cpp \
- te_breakmodel.cpp \
- te_bspdecal.cpp \
- te_bubbles.cpp \
- te_bubbletrail.cpp \
- te_clientprojectile.cpp \
- te_decal.cpp \
- te_dynamiclight.cpp \
- te_effect_dispatch.cpp \
- te_energysplash.cpp \
- te_explosion.cpp \
- te_fizz.cpp \
- te_footprintdecal.cpp \
- te_glassshatter.cpp \
- te_glowsprite.cpp \
- te_impact.cpp \
- te_killplayerattachments.cpp \
- te_largefunnel.cpp \
- te_muzzleflash.cpp \
- te_particlesystem.cpp \
- te_physicsprop.cpp \
- te_playerdecal.cpp \
- te_projecteddecal.cpp \
- te_showline.cpp \
- te_smoke.cpp \
- te_sparks.cpp \
- te_sprite.cpp \
- te_spritespray.cpp \
- te_worlddecal.cpp \
- timedeventmgr.cpp \
- toolframework_server.cpp \
- trains.cpp \
- triggers.cpp \
- util.cpp \
- variant_t.cpp \
- vehicle_base.cpp \
- vehicle_baseserver.cpp \
- vehicle_choreo_generic.cpp \
- vguiscreen.cpp \
- waterbullet.cpp \
- WaterLODControl.cpp \
- wcedit.cpp \
- weapon_cubemap.cpp \
- weight_button.cpp \
- world.cpp \
-
-
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- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/choreoobjects.a \
- ../../lib/osx32/dmxloader.a \
- ../../lib/osx32/mathlib.a \
- ../../lib/osx32/particles.a \
- ../../lib/osx32/tier2.a \
- ../../lib/osx32/tier3.a \
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-
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- ../../lib/osx32/particles.a \
- ../../lib/osx32/release/libprotobuf.a \
- ../../lib/osx32/tier1.a \
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-
-
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-
-
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_clientprojectile.P
-endif
-
-$(OBJ_DIR)/te_clientprojectile.o : $(PWD)/te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_decal.P
-endif
-
-$(OBJ_DIR)/te_decal.o : $(PWD)/te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_dynamiclight.P
-endif
-
-$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_effect_dispatch.P
-endif
-
-$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_energysplash.P
-endif
-
-$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_explosion.P
-endif
-
-$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_fizz.P
-endif
-
-$(OBJ_DIR)/te_fizz.o : $(PWD)/te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_footprintdecal.P
-endif
-
-$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_glassshatter.P
-endif
-
-$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_glowsprite.P
-endif
-
-$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_impact.P
-endif
-
-$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_killplayerattachments.P
-endif
-
-$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_largefunnel.P
-endif
-
-$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_muzzleflash.P
-endif
-
-$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_particlesystem.P
-endif
-
-$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_physicsprop.P
-endif
-
-$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_playerdecal.P
-endif
-
-$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_projecteddecal.P
-endif
-
-$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_showline.P
-endif
-
-$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_smoke.P
-endif
-
-$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sparks.P
-endif
-
-$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_sprite.P
-endif
-
-$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_spritespray.P
-endif
-
-$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/te_worlddecal.P
-endif
-
-$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/timedeventmgr.P
-endif
-
-$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/toolframework_server.P
-endif
-
-$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/trains.P
-endif
-
-$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/triggers.P
-endif
-
-$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/util.P
-endif
-
-$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/variant_t.P
-endif
-
-$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_base.P
-endif
-
-$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_baseserver.P
-endif
-
-$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vehicle_choreo_generic.P
-endif
-
-$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vguiscreen.P
-endif
-
-$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/waterbullet.P
-endif
-
-$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WaterLODControl.P
-endif
-
-$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/wcedit.P
-endif
-
-$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weapon_cubemap.P
-endif
-
-$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/weight_button.P
-endif
-
-$(OBJ_DIR)/weight_button.o : $(PWD)/weight_button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/world.P
-endif
-
-$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/game_episodic_linux32.mak b/sp/src/game_episodic_linux32.mak
deleted file mode 100644
index 0c048256..00000000
--- a/sp/src/game_episodic_linux32.mak
+++ /dev/null
@@ -1,121 +0,0 @@
-# VPC MASTER MAKEFILE
-
-
-
-SHELL:=/bin/bash
-# to control parallelism, set the MAKE_JOBS environment variable
-ifeq ($(strip $(MAKE_JOBS)),)
- ifeq ($(shell uname),Darwin)
- CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
- endif
- ifeq ($(shell uname),Linux)
- CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
- endif
- MAKE_JOBS:=$(CPUS)
-endif
-
-ifeq ($(strip $(MAKE_JOBS)),)
- MAKE_JOBS:=8
-endif
-
-# All projects (default target)
-all:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-all-targets : client_episodic server_episodic tier1 mathlib vgui_controls
-
-
-# Individual projects + dependencies
-
-client_episodic : tier1 mathlib vgui_controls
- @echo "Building: client_episodic"
- @+cd game/client && $(MAKE) -f client_linux32_episodic.mak $(CLEANPARAM)
-
-server_episodic : tier1 mathlib
- @echo "Building: server_episodic"
- @+cd game/server && $(MAKE) -f server_linux32_episodic.mak $(CLEANPARAM)
-
-tier1 :
- @echo "Building: tier1"
- @+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM)
-
-mathlib :
- @echo "Building: mathlib"
- @+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM)
-
-vgui_controls :
- @echo "Building: vgui_controls"
- @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM)
-
-# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
-# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
-TAGS:
- @rm -f TAGS
- @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
-
-
-
-# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
-
-.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink client_episodic server_episodic tier1 mathlib vgui_controls
-
-
-
-# The standard clean command to clean it all out.
-
-clean:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
-
-
-
-# clean targets, so we re-link next time.
-
-cleantargets:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
-
-
-
-# p4 edit and remove targets, so we get an entirely clean build.
-
-cleanandremove:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove
-
-
-
-#relink
-
-relink: cleantargets
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-
-
-# Here's a command to list out all the targets
-
-
-showtargets:
- @echo '-------------------' && \
- echo '----- TARGETS -----' && \
- echo '-------------------' && \
- echo 'clean' && \
- echo 'client_episodic' && \
- echo 'server_episodic' && \
- echo 'tier1' && \
- echo 'mathlib' && \
- echo 'vgui_controls'
-
-
-
diff --git a/sp/src/game_episodic_osx32.mak b/sp/src/game_episodic_osx32.mak
deleted file mode 100644
index 352ded3b..00000000
--- a/sp/src/game_episodic_osx32.mak
+++ /dev/null
@@ -1,121 +0,0 @@
-# VPC MASTER MAKEFILE
-
-
-
-SHELL:=/bin/bash
-# to control parallelism, set the MAKE_JOBS environment variable
-ifeq ($(strip $(MAKE_JOBS)),)
- ifeq ($(shell uname),Darwin)
- CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
- endif
- ifeq ($(shell uname),Linux)
- CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
- endif
- MAKE_JOBS:=$(CPUS)
-endif
-
-ifeq ($(strip $(MAKE_JOBS)),)
- MAKE_JOBS:=8
-endif
-
-# All projects (default target)
-all:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-all-targets : server_episodic client_episodic tier1 vgui_controls mathlib
-
-
-# Individual projects + dependencies
-
-server_episodic : tier1 mathlib
- @echo "Building: server_episodic"
- @+cd game/server && $(MAKE) -f server_osx32_episodic.mak $(CLEANPARAM)
-
-client_episodic : tier1 vgui_controls mathlib
- @echo "Building: client_episodic"
- @+cd game/client && $(MAKE) -f client_osx32_episodic.mak $(CLEANPARAM)
-
-tier1 :
- @echo "Building: tier1"
- @+cd tier1 && $(MAKE) -f tier1_osx32.mak $(CLEANPARAM)
-
-vgui_controls : tier1
- @echo "Building: vgui_controls"
- @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_osx32.mak $(CLEANPARAM)
-
-mathlib : tier1
- @echo "Building: mathlib"
- @+cd mathlib && $(MAKE) -f mathlib_osx32.mak $(CLEANPARAM)
-
-# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
-# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
-TAGS:
- @rm -f TAGS
- @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
-
-
-
-# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
-
-.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink server_episodic client_episodic tier1 vgui_controls mathlib
-
-
-
-# The standard clean command to clean it all out.
-
-clean:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
-
-
-
-# clean targets, so we re-link next time.
-
-cleantargets:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
-
-
-
-# p4 edit and remove targets, so we get an entirely clean build.
-
-cleanandremove:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove
-
-
-
-#relink
-
-relink: cleantargets
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-
-
-# Here's a command to list out all the targets
-
-
-showtargets:
- @echo '-------------------' && \
- echo '----- TARGETS -----' && \
- echo '-------------------' && \
- echo 'clean' && \
- echo 'server_episodic' && \
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diff --git a/sp/src/game_hl2_linux32.mak b/sp/src/game_hl2_linux32.mak
deleted file mode 100644
index d33712b8..00000000
--- a/sp/src/game_hl2_linux32.mak
+++ /dev/null
@@ -1,121 +0,0 @@
-# VPC MASTER MAKEFILE
-
-
-
-SHELL:=/bin/bash
-# to control parallelism, set the MAKE_JOBS environment variable
-ifeq ($(strip $(MAKE_JOBS)),)
- ifeq ($(shell uname),Darwin)
- CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
- endif
- ifeq ($(shell uname),Linux)
- CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
- endif
- MAKE_JOBS:=$(CPUS)
-endif
-
-ifeq ($(strip $(MAKE_JOBS)),)
- MAKE_JOBS:=8
-endif
-
-# All projects (default target)
-all:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-all-targets : client_hl2 server_hl2 tier1 mathlib vgui_controls
-
-
-# Individual projects + dependencies
-
-client_hl2 : tier1 mathlib vgui_controls
- @echo "Building: client_hl2"
- @+cd game/client && $(MAKE) -f client_linux32_hl2.mak $(CLEANPARAM)
-
-server_hl2 : tier1 mathlib
- @echo "Building: server_hl2"
- @+cd game/server && $(MAKE) -f server_linux32_hl2.mak $(CLEANPARAM)
-
-tier1 :
- @echo "Building: tier1"
- @+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM)
-
-mathlib :
- @echo "Building: mathlib"
- @+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM)
-
-vgui_controls :
- @echo "Building: vgui_controls"
- @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM)
-
-# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
-# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
-TAGS:
- @rm -f TAGS
- @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
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- @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
-
-
-
-# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
-
-.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink client_hl2 server_hl2 tier1 mathlib vgui_controls
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-
-
-# The standard clean command to clean it all out.
-
-clean:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
-
-
-
-# clean targets, so we re-link next time.
-
-cleantargets:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
-
-
-
-# p4 edit and remove targets, so we get an entirely clean build.
-
-cleanandremove:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove
-
-
-
-#relink
-
-relink: cleantargets
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
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-
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-# Here's a command to list out all the targets
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-showtargets:
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diff --git a/sp/src/game_hl2_osx32.mak b/sp/src/game_hl2_osx32.mak
deleted file mode 100644
index 66b2762a..00000000
--- a/sp/src/game_hl2_osx32.mak
+++ /dev/null
@@ -1,121 +0,0 @@
-# VPC MASTER MAKEFILE
-
-
-
-SHELL:=/bin/bash
-# to control parallelism, set the MAKE_JOBS environment variable
-ifeq ($(strip $(MAKE_JOBS)),)
- ifeq ($(shell uname),Darwin)
- CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
- endif
- ifeq ($(shell uname),Linux)
- CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
- endif
- MAKE_JOBS:=$(CPUS)
-endif
-
-ifeq ($(strip $(MAKE_JOBS)),)
- MAKE_JOBS:=8
-endif
-
-# All projects (default target)
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- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
-
-all-targets : server_hl2 client_hl2 tier1 vgui_controls mathlib
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-# Individual projects + dependencies
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-server_hl2 : tier1 mathlib
- @echo "Building: server_hl2"
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-
-client_hl2 : tier1 vgui_controls mathlib
- @echo "Building: client_hl2"
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-
-tier1 :
- @echo "Building: tier1"
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-
-vgui_controls : tier1
- @echo "Building: vgui_controls"
- @+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_osx32.mak $(CLEANPARAM)
-
-mathlib : tier1
- @echo "Building: mathlib"
- @+cd mathlib && $(MAKE) -f mathlib_osx32.mak $(CLEANPARAM)
-
-# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
-# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
-TAGS:
- @rm -f TAGS
- @find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
- @find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
- @find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
-
-
-
-# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
-
-.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink server_hl2 client_hl2 tier1 vgui_controls mathlib
-
-
-
-# The standard clean command to clean it all out.
-
-clean:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
-
-
-
-# clean targets, so we re-link next time.
-
-cleantargets:
- @$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
-
-
-
-# p4 edit and remove targets, so we get an entirely clean build.
-
-cleanandremove:
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-relink: cleantargets
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diff --git a/sp/src/lib/osx32/bitmap.a b/sp/src/lib/osx32/bitmap.a
index d3b09450..c254c277 100644
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diff --git a/sp/src/lib/osx32/choreoobjects.a b/sp/src/lib/osx32/choreoobjects.a
index 88c72b99..bb08b25e 100644
Binary files a/sp/src/lib/osx32/choreoobjects.a and b/sp/src/lib/osx32/choreoobjects.a differ
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index d94080ba..78f5b4c8 100644
Binary files a/sp/src/lib/osx32/dmxloader.a and b/sp/src/lib/osx32/dmxloader.a differ
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index f582c2dc..c6bd8099 100644
Binary files a/sp/src/lib/osx32/libtier0.dylib and b/sp/src/lib/osx32/libtier0.dylib differ
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index e1fa0fd1..b0b8674a 100644
Binary files a/sp/src/lib/osx32/libvstdlib.dylib and b/sp/src/lib/osx32/libvstdlib.dylib differ
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index 64ac2859..25deae64 100644
Binary files a/sp/src/lib/osx32/matsys_controls.a and b/sp/src/lib/osx32/matsys_controls.a differ
diff --git a/sp/src/lib/osx32/particles.a b/sp/src/lib/osx32/particles.a
index 39c2d72a..f7424c6a 100644
Binary files a/sp/src/lib/osx32/particles.a and b/sp/src/lib/osx32/particles.a differ
diff --git a/sp/src/lib/osx32/tier2.a b/sp/src/lib/osx32/tier2.a
index 482da00a..6964c821 100644
Binary files a/sp/src/lib/osx32/tier2.a and b/sp/src/lib/osx32/tier2.a differ
diff --git a/sp/src/lib/osx32/tier3.a b/sp/src/lib/osx32/tier3.a
index 640148f3..3f9e1a46 100644
Binary files a/sp/src/lib/osx32/tier3.a and b/sp/src/lib/osx32/tier3.a differ
diff --git a/sp/src/lib/osx32/vtf.a b/sp/src/lib/osx32/vtf.a
index e24f1cb6..743c3a27 100644
Binary files a/sp/src/lib/osx32/vtf.a and b/sp/src/lib/osx32/vtf.a differ
diff --git a/sp/src/lib/public/appframework.lib b/sp/src/lib/public/appframework.lib
index d668fa00..785671ff 100644
Binary files a/sp/src/lib/public/appframework.lib and b/sp/src/lib/public/appframework.lib differ
diff --git a/sp/src/lib/public/linux32/bitmap.a b/sp/src/lib/public/linux32/bitmap.a
index a640f251..ce45e437 100644
Binary files a/sp/src/lib/public/linux32/bitmap.a and b/sp/src/lib/public/linux32/bitmap.a differ
diff --git a/sp/src/lib/public/linux32/choreoobjects.a b/sp/src/lib/public/linux32/choreoobjects.a
index 662ef187..e1748c63 100644
Binary files a/sp/src/lib/public/linux32/choreoobjects.a and b/sp/src/lib/public/linux32/choreoobjects.a differ
diff --git a/sp/src/lib/public/linux32/dmxloader.a b/sp/src/lib/public/linux32/dmxloader.a
index 2d057279..7e334b5c 100644
Binary files a/sp/src/lib/public/linux32/dmxloader.a and b/sp/src/lib/public/linux32/dmxloader.a differ
diff --git a/sp/src/lib/public/linux32/libtier0.so b/sp/src/lib/public/linux32/libtier0.so
index 33dac972..cf9e189e 100644
Binary files a/sp/src/lib/public/linux32/libtier0.so and b/sp/src/lib/public/linux32/libtier0.so differ
diff --git a/sp/src/lib/public/linux32/matsys_controls.a b/sp/src/lib/public/linux32/matsys_controls.a
index ffbf85f3..008f938e 100644
Binary files a/sp/src/lib/public/linux32/matsys_controls.a and b/sp/src/lib/public/linux32/matsys_controls.a differ
diff --git a/sp/src/lib/public/linux32/particles.a b/sp/src/lib/public/linux32/particles.a
index 8f86b0c8..ce59ad43 100644
Binary files a/sp/src/lib/public/linux32/particles.a and b/sp/src/lib/public/linux32/particles.a differ
diff --git a/sp/src/lib/public/linux32/tier2.a b/sp/src/lib/public/linux32/tier2.a
index 5014b857..777dd2a6 100644
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diff --git a/sp/src/lib/public/linux32/tier3.a b/sp/src/lib/public/linux32/tier3.a
index 398f6035..964c1c28 100644
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diff --git a/sp/src/lib/public/linux32/vtf.a b/sp/src/lib/public/linux32/vtf.a
index 2b6c0b61..45329c96 100644
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diff --git a/sp/src/lib/public/matsys_controls.lib b/sp/src/lib/public/matsys_controls.lib
index 3e434d5a..ffea95ea 100644
Binary files a/sp/src/lib/public/matsys_controls.lib and b/sp/src/lib/public/matsys_controls.lib differ
diff --git a/sp/src/lib/public/tier1.lib b/sp/src/lib/public/tier1.lib
index 38d47ae2..249a9067 100644
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diff --git a/sp/src/lib/public/tier3.lib b/sp/src/lib/public/tier3.lib
index 55686465..00f68214 100644
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diff --git a/sp/src/lib/public/vgui_controls.lib b/sp/src/lib/public/vgui_controls.lib
index 78a4332b..bf81de1a 100644
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index 97807192..fed70259 100644
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index fda50132..d1d830ea 100644
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deleted file mode 100644
index 667f1ce2..00000000
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@@ -1,229 +0,0 @@
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deleted file mode 100644
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-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
-
-
-
diff --git a/sp/src/mathlib/mathlib.vpc b/sp/src/mathlib/mathlib.vpc
new file mode 100644
index 00000000..59a0c95f
--- /dev/null
+++ b/sp/src/mathlib/mathlib.vpc
@@ -0,0 +1,84 @@
+//-----------------------------------------------------------------------------
+// MATHLIB.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX]
+
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;..\public\mathlib"
+ $PreprocessorDefinitions "$BASE;MATHLIB_LIB"
+ }
+}
+
+$Project "mathlib"
+{
+ $Folder "Source Files"
+ {
+ $File "color_conversion.cpp"
+ $File "halton.cpp"
+ $File "lightdesc.cpp"
+ $File "mathlib_base.cpp"
+ $File "powsse.cpp"
+ $File "sparse_convolution_noise.cpp"
+ $File "sseconst.cpp"
+ $File "sse.cpp" [$WINDOWS||$POSIX]
+ $File "ssenoise.cpp"
+ $File "3dnow.cpp" [$WINDOWS||$LINUX]
+ $File "anorms.cpp"
+ $File "bumpvects.cpp"
+ $File "IceKey.cpp"
+ $File "imagequant.cpp"
+ $File "polyhedron.cpp"
+ $File "quantize.cpp"
+ $File "randsse.cpp"
+ $File "spherical.cpp"
+ $File "simdvectormatrix.cpp"
+ $File "vector.cpp"
+ $File "vmatrix.cpp"
+ $File "almostequal.cpp"
+ }
+
+
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h" [$WINDOWS||$LINUX]
+ $File "$SRCDIR\public\mathlib\anorms.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\mathlib\compressed_3d_unitvec.h"
+ $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\mathlib\halton.h"
+ $File "$SRCDIR\public\mathlib\IceKey.H"
+ $File "$SRCDIR\public\mathlib\lightdesc.h"
+ $File "$SRCDIR\public\mathlib\math_pfns.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\mathlib\noise.h"
+ $File "$SRCDIR\public\mathlib\polyhedron.h"
+ $File "$SRCDIR\public\mathlib\quantize.h"
+ $File "$SRCDIR\public\mathlib\simdvectormatrix.h"
+ $File "$SRCDIR\public\mathlib\spherical_geometry.h"
+ $File "$SRCDIR\public\mathlib\ssemath.h"
+ $File "$SRCDIR\public\mathlib\ssequaternion.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "noisedata.h"
+ $File "sse.h" [$WINDOWS||$POSIX]
+ $File "3dnow.h" [$WINDOWS||$LINUX]
+ }
+}
diff --git a/sp/src/mathlib/mathlib_linux32.mak b/sp/src/mathlib/mathlib_linux32.mak
deleted file mode 100644
index ce0f51ca..00000000
--- a/sp/src/mathlib/mathlib_linux32.mak
+++ /dev/null
@@ -1,264 +0,0 @@
-NAME=mathlib
-SRCROOT=..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=mathlib -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DMATHLIB_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/mathlib -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=mathlib -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DMATHLIB_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/mathlib -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2 ../public/mathlib
-CONFTYPE = lib
-OUTPUTFILE=../lib/public/linux32/mathlib.a
-THIS_MAKEFILE = $(PWD)/mathlib_linux32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- 3dnow.cpp \
- almostequal.cpp \
- anorms.cpp \
- bumpvects.cpp \
- color_conversion.cpp \
- halton.cpp \
- IceKey.cpp \
- imagequant.cpp \
- lightdesc.cpp \
- mathlib_base.cpp \
- polyhedron.cpp \
- powsse.cpp \
- quantize.cpp \
- randsse.cpp \
- simdvectormatrix.cpp \
- sparse_convolution_noise.cpp \
- spherical.cpp \
- sse.cpp \
- sseconst.cpp \
- ssenoise.cpp \
- vector.cpp \
- vmatrix.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/3dnow.P
-endif
-
-$(OBJ_DIR)/3dnow.o : $(PWD)/3dnow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/almostequal.P
-endif
-
-$(OBJ_DIR)/almostequal.o : $(PWD)/almostequal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/anorms.P
-endif
-
-$(OBJ_DIR)/anorms.o : $(PWD)/anorms.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bumpvects.P
-endif
-
-$(OBJ_DIR)/bumpvects.o : $(PWD)/bumpvects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/color_conversion.P
-endif
-
-$(OBJ_DIR)/color_conversion.o : $(PWD)/color_conversion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/halton.P
-endif
-
-$(OBJ_DIR)/halton.o : $(PWD)/halton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/IceKey.P
-endif
-
-$(OBJ_DIR)/IceKey.o : $(PWD)/IceKey.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/imagequant.P
-endif
-
-$(OBJ_DIR)/imagequant.o : $(PWD)/imagequant.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/lightdesc.P
-endif
-
-$(OBJ_DIR)/lightdesc.o : $(PWD)/lightdesc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mathlib_base.P
-endif
-
-$(OBJ_DIR)/mathlib_base.o : $(PWD)/mathlib_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/polyhedron.P
-endif
-
-$(OBJ_DIR)/polyhedron.o : $(PWD)/polyhedron.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/powsse.P
-endif
-
-$(OBJ_DIR)/powsse.o : $(PWD)/powsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/quantize.P
-endif
-
-$(OBJ_DIR)/quantize.o : $(PWD)/quantize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randsse.P
-endif
-
-$(OBJ_DIR)/randsse.o : $(PWD)/randsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/simdvectormatrix.P
-endif
-
-$(OBJ_DIR)/simdvectormatrix.o : $(PWD)/simdvectormatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparse_convolution_noise.P
-endif
-
-$(OBJ_DIR)/sparse_convolution_noise.o : $(PWD)/sparse_convolution_noise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/spherical.P
-endif
-
-$(OBJ_DIR)/spherical.o : $(PWD)/spherical.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sse.P
-endif
-
-$(OBJ_DIR)/sse.o : $(PWD)/sse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sseconst.P
-endif
-
-$(OBJ_DIR)/sseconst.o : $(PWD)/sseconst.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ssenoise.P
-endif
-
-$(OBJ_DIR)/ssenoise.o : $(PWD)/ssenoise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vector.P
-endif
-
-$(OBJ_DIR)/vector.o : $(PWD)/vector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vmatrix.P
-endif
-
-$(OBJ_DIR)/vmatrix.o : $(PWD)/vmatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/mathlib/mathlib_osx32.mak b/sp/src/mathlib/mathlib_osx32.mak
deleted file mode 100644
index 236040d6..00000000
--- a/sp/src/mathlib/mathlib_osx32.mak
+++ /dev/null
@@ -1,259 +0,0 @@
-NAME=mathlib
-SRCROOT=..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DMATHLIB_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/mathlib -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DMATHLIB_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/mathlib -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../public/mathlib
-CONFTYPE = lib
-OUTPUTFILE=../lib/osx32/mathlib.a
-THIS_MAKEFILE = $(PWD)/mathlib_osx32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- almostequal.cpp \
- anorms.cpp \
- bumpvects.cpp \
- color_conversion.cpp \
- halton.cpp \
- IceKey.cpp \
- imagequant.cpp \
- lightdesc.cpp \
- mathlib_base.cpp \
- polyhedron.cpp \
- powsse.cpp \
- quantize.cpp \
- randsse.cpp \
- simdvectormatrix.cpp \
- sparse_convolution_noise.cpp \
- spherical.cpp \
- sse.cpp \
- sseconst.cpp \
- ssenoise.cpp \
- vector.cpp \
- vmatrix.cpp \
-
-
-LIBFILES = \
- ../lib/osx32/libvstdlib.dylib \
- ../lib/osx32/tier1.a \
-
-
-LIBFILENAMES = \
- ../lib/osx32/libvstdlib.dylib \
- ../lib/osx32/tier1.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/almostequal.P
-endif
-
-$(OBJ_DIR)/almostequal.o : $(PWD)/almostequal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/anorms.P
-endif
-
-$(OBJ_DIR)/anorms.o : $(PWD)/anorms.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bumpvects.P
-endif
-
-$(OBJ_DIR)/bumpvects.o : $(PWD)/bumpvects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/color_conversion.P
-endif
-
-$(OBJ_DIR)/color_conversion.o : $(PWD)/color_conversion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/halton.P
-endif
-
-$(OBJ_DIR)/halton.o : $(PWD)/halton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/IceKey.P
-endif
-
-$(OBJ_DIR)/IceKey.o : $(PWD)/IceKey.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/imagequant.P
-endif
-
-$(OBJ_DIR)/imagequant.o : $(PWD)/imagequant.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/lightdesc.P
-endif
-
-$(OBJ_DIR)/lightdesc.o : $(PWD)/lightdesc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mathlib_base.P
-endif
-
-$(OBJ_DIR)/mathlib_base.o : $(PWD)/mathlib_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/polyhedron.P
-endif
-
-$(OBJ_DIR)/polyhedron.o : $(PWD)/polyhedron.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/powsse.P
-endif
-
-$(OBJ_DIR)/powsse.o : $(PWD)/powsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/quantize.P
-endif
-
-$(OBJ_DIR)/quantize.o : $(PWD)/quantize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/randsse.P
-endif
-
-$(OBJ_DIR)/randsse.o : $(PWD)/randsse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/simdvectormatrix.P
-endif
-
-$(OBJ_DIR)/simdvectormatrix.o : $(PWD)/simdvectormatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparse_convolution_noise.P
-endif
-
-$(OBJ_DIR)/sparse_convolution_noise.o : $(PWD)/sparse_convolution_noise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/spherical.P
-endif
-
-$(OBJ_DIR)/spherical.o : $(PWD)/spherical.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sse.P
-endif
-
-$(OBJ_DIR)/sse.o : $(PWD)/sse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sseconst.P
-endif
-
-$(OBJ_DIR)/sseconst.o : $(PWD)/sseconst.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ssenoise.P
-endif
-
-$(OBJ_DIR)/ssenoise.o : $(PWD)/ssenoise.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vector.P
-endif
-
-$(OBJ_DIR)/vector.o : $(PWD)/vector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vmatrix.P
-endif
-
-$(OBJ_DIR)/vmatrix.o : $(PWD)/vmatrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/public/UtlCachedFileData.h b/sp/src/public/UtlCachedFileData.h
index b1ced0a5..7fce91f1 100644
--- a/sp/src/public/UtlCachedFileData.h
+++ b/sp/src/public/UtlCachedFileData.h
@@ -936,8 +936,6 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime
if ( !list.Count() )
return;
- bool bSteam = g_pFullFileSystem->IsSteam();
-
for ( int listStart = 0, listEnd = 0; listStart < list.Count(); listStart = listEnd+1 )
{
int pathIndex = g_pFullFileSystem->GetPathIndex( m_Elements[list[listStart].index].handle );
@@ -957,7 +955,7 @@ void CUtlCachedFileData::CheckDiskInfo( bool forcerebuild, long cacheFileTime
{
bCheck = false;
}
- else if ( !bSteam )
+ else
{
long pathTime = g_pFullFileSystem->GetPathTime( fn, "GAME" );
bCheck = (pathTime > cacheFileTime) ? true : false;
diff --git a/sp/src/public/dt_common.h b/sp/src/public/dt_common.h
index a2d6bdca..e1d00ae4 100644
--- a/sp/src/public/dt_common.h
+++ b/sp/src/public/dt_common.h
@@ -143,7 +143,7 @@ public:
switch ( m_Type )
{
case DPT_Int :
- Q_snprintf( text, sizeof(text), "%i", m_Int );
+ Q_snprintf( text, sizeof(text), "%ld", m_Int );
break;
case DPT_Float :
Q_snprintf( text, sizeof(text), "%.3f", m_Float );
diff --git a/sp/src/public/filesystem_init.cpp b/sp/src/public/filesystem_init.cpp
index 5ca97fb3..2f8366e4 100644
--- a/sp/src/public/filesystem_init.cpp
+++ b/sp/src/public/filesystem_init.cpp
@@ -1407,17 +1407,9 @@ void FileSystem_ClearSteamEnvVars()
void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *szGameInfoPath )
{
char platform[MAX_PATH];
- if ( pFileSystem->IsSteam() )
- {
- // Steam doesn't support relative paths
- Q_strncpy( platform, "platform", MAX_PATH );
- }
- else
- {
- Q_strncpy( platform, szGameInfoPath, MAX_PATH );
- Q_StripTrailingSlash( platform );
- Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH );
- }
+ Q_strncpy( platform, szGameInfoPath, MAX_PATH );
+ Q_StripTrailingSlash( platform );
+ Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH );
pFileSystem->AddSearchPath( platform, "PLATFORM" );
}
diff --git a/sp/src/public/sentence.cpp b/sp/src/public/sentence.cpp
index be55b5de..2f833952 100644
--- a/sp/src/public/sentence.cpp
+++ b/sp/src/public/sentence.cpp
@@ -360,7 +360,7 @@ static CCLanguage g_CCLanguageLookup[] =
{ CC_FRENCH, "french", 150, 0, 0 },
{ CC_GERMAN, "german", 0, 150, 0 },
{ CC_ITALIAN, "italian", 0, 150, 150 },
- { CC_KOREAN, "korean", 150, 0, 150 },
+ { CC_KOREAN, "koreana", 150, 0, 150 },
{ CC_SCHINESE, "schinese", 150, 0, 150 },
{ CC_SPANISH, "spanish", 0, 0, 150 },
{ CC_TCHINESE, "tchinese", 150, 0, 150 },
diff --git a/sp/src/public/tier0/memoverride.cpp b/sp/src/public/tier0/memoverride.cpp
index 84c8dcf3..29495903 100644
--- a/sp/src/public/tier0/memoverride.cpp
+++ b/sp/src/public/tier0/memoverride.cpp
@@ -737,9 +737,16 @@ int __cdecl _CrtDbgReport( int nRptType, const char * szFile,
{
static char output[1024];
va_list args;
- va_start( args, szFormat );
- _vsnprintf( output, sizeof( output )-1, szFormat, args );
- va_end( args );
+ if ( szFormat )
+ {
+ va_start( args, szFormat );
+ _vsnprintf( output, sizeof( output )-1, szFormat, args );
+ va_end( args );
+ }
+ else
+ {
+ output[0] = 0;
+ }
return g_pMemAlloc->CrtDbgReport( nRptType, szFile, nLine, szModule, output );
}
diff --git a/sp/src/public/tier1/ilocalize.h b/sp/src/public/tier1/ilocalize.h
index c96b3ff7..348986ad 100644
--- a/sp/src/public/tier1/ilocalize.h
+++ b/sp/src/public/tier1/ilocalize.h
@@ -135,8 +135,11 @@ private:
typedef char locchar_t;
#define loc_snprintf Q_snprintf
+ #define loc_sprintf_safe V_snprintf_safe
#define loc_sncat Q_strncat
+ #define loc_scat_safe V_strcat_safe
#define loc_sncpy Q_strncpy
+ #define loc_scpy_safe V_strcpy_safe
#define loc_strlen Q_strlen
#define LOCCHAR( x ) x
@@ -145,8 +148,11 @@ private:
typedef wchar_t locchar_t;
#define loc_snprintf V_snwprintf
+ #define loc_sprintf_safe V_snwprintf_safe
#define loc_sncat V_wcsncat
+ #define loc_scat_safe V_wcscat_safe
#define loc_sncpy Q_wcsncpy
+ #define loc_scpy_safe V_wcscpy_safe
#define loc_strlen Q_wcslen
#define LOCCHAR(x) L ## x
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln
new file mode 100644
index 00000000..f7908da1
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.sln
@@ -0,0 +1,45 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest-md", "gtest-md.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main-md", "gtest_main-md.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862033}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test-md", "gtest_prod_test-md.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest-md", "gtest_unittest-md.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A2}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Debug.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE8}.Release.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Debug.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862033}.Release.Build.0 = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.ActiveCfg = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Debug.Build.0 = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.ActiveCfg = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECB}.Release.Build.0 = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.ActiveCfg = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Debug.Build.0 = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.ActiveCfg = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A2}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj
new file mode 100644
index 00000000..c78a4a4d
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest-md.vcproj
@@ -0,0 +1,237 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln
new file mode 100644
index 00000000..ef4b057f
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.sln
@@ -0,0 +1,45 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_unittest", "gtest_unittest.vcproj", "{4D9FDFB5-986A-4139-823C-F4EE0ED481A1}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_prod_test", "gtest_prod_test.vcproj", "{24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release.Build.0 = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.ActiveCfg = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Debug.Build.0 = Debug|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.ActiveCfg = Release|Win32
+ {4D9FDFB5-986A-4139-823C-F4EE0ED481A1}.Release.Build.0 = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.ActiveCfg = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Debug.Build.0 = Debug|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.ActiveCfg = Release|Win32
+ {24848551-EF4F-47E8-9A9D-EA4D49BC3ECA}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj
new file mode 100644
index 00000000..8d6c7b5a
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcproj
@@ -0,0 +1,329 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj
new file mode 100644
index 00000000..6e8f970e
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest.vcxproj
@@ -0,0 +1,117 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
+ Win32Proj
+
+
+
+ StaticLibrary
+ MultiByte
+
+
+ StaticLibrary
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+
+
+
+ Disabled
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)gtestd.lib
+
+
+
+
+ WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)gtest.lib
+
+
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj
new file mode 100644
index 00000000..321667f1
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main-md.vcproj
@@ -0,0 +1,165 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj
new file mode 100644
index 00000000..7a79e100
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcproj
@@ -0,0 +1,233 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj
new file mode 100644
index 00000000..af13fd33
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_main.vcxproj
@@ -0,0 +1,104 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}
+ Win32Proj
+
+
+
+ StaticLibrary
+ MultiByte
+
+
+ StaticLibrary
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+
+
+
+ Disabled
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)$(ProjectName)d.lib
+
+
+
+
+ WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+ $(OutDir)$(ProjectName).lib
+
+
+
+
+ {c8f6c172-56f2-4e76-b5fa-c3b423b31be7}
+ true
+ true
+
+
+
+
+ ..;..\include;%(AdditionalIncludeDirectories)
+ ..;..\include;%(AdditionalIncludeDirectories)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj
new file mode 100644
index 00000000..05b05d9e
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test-md.vcproj
@@ -0,0 +1,164 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj
new file mode 100644
index 00000000..d1f6345b
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_prod_test.vcproj
@@ -0,0 +1,164 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj
new file mode 100644
index 00000000..38a5e566
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest-md.vcproj
@@ -0,0 +1,147 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj
new file mode 100644
index 00000000..3c8769e7
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/gtest/msvc/gtest_unittest.vcproj
@@ -0,0 +1,147 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj
new file mode 100644
index 00000000..63ec0682
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/libprotobuf.vcproj
@@ -0,0 +1,449 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln
new file mode 100644
index 00000000..6ca1e68d
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/ps3projects/protobuf.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual Studio 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{EBBA93AA-DDB9-4704-977E-EE85B0420822}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ PS3 SNC Debug|Win32 = PS3 SNC Debug|Win32
+ PS3 SNC Release|Win32 = PS3 SNC Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.ActiveCfg = PS3 SNC Debug|Win32
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Debug|Win32.Build.0 = PS3 SNC Debug|Win32
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.ActiveCfg = PS3 SNC Release|Win32
+ {EBBA93AA-DDB9-4704-977E-EE85B0420822}.PS3 SNC Release|Win32.Build.0 = PS3 SNC Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj
new file mode 100644
index 00000000..912a232c
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcproj
@@ -0,0 +1,404 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj
new file mode 100644
index 00000000..e2995b8a
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf-lite.vcxproj
@@ -0,0 +1,162 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {49EA010D-706F-4BE2-A397-77854B72A040}
+ libprotobuf-lite
+ Win32Proj
+
+
+
+ StaticLibrary
+
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+ StaticLibrary
+
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+ StaticLibrary
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+ StaticLibrary
+
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+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
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+ Level3
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\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj
new file mode 100644
index 00000000..7302a2ef
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcproj
@@ -0,0 +1,566 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj
new file mode 100644
index 00000000..ad279452
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotobuf.vcxproj
@@ -0,0 +1,204 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ libprotobuf
+ Win32Proj
+
+
+
+ StaticLibrary
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+ StaticLibrary
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+ StaticLibrary
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+
+
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+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ $(IntDir)libprotobuf.pdb
+ Level3
+ OldStyle
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
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+
+ $(OutDir)$(ProjectName).pdb
+ Level3
+ OldStyle
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+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
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+ MultiThreaded
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+ $(IntDir)libprotobuf.pdb
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\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj
new file mode 100644
index 00000000..fa5971d5
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcproj
@@ -0,0 +1,533 @@
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diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj
new file mode 100644
index 00000000..98b46fce
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/libprotoc.vcxproj
@@ -0,0 +1,198 @@
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+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
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+
+
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ Win32Proj
+
+
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+ StaticLibrary
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+ StaticLibrary
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+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(SolutionDir)$(Configuration)\
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+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ false
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
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+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ OldStyle
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+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBPROTOC_EXPORTS;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ OldStyle
+
+
+
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+
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+
+
+
+
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj
new file mode 100644
index 00000000..7b1349f2
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcproj
@@ -0,0 +1,482 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj
new file mode 100644
index 00000000..d046a361
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/lite-test.vcxproj
@@ -0,0 +1,248 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}
+ tests
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ MachineX64
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Generating unittest_import_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+ Generating unittest_import_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+ Generating unittest_import_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+ Generating unittest_import_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import_lite.proto
+
+ google\protobuf\unittest_import_lite.pb.h;google\protobuf\unittest_import_lite.pb.cc;%(Outputs)
+
+
+ Generating unittest_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+ Generating unittest_lite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+ Generating unittest_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+ Generating unittest_lite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite.proto
+
+ google\protobuf\unittest_lite.pb.h;google\protobuf\unittest_lite.pb.cc;%(Outputs)
+
+
+
+
+ {49ea010d-706f-4be2-a397-77854b72a040}
+ false
+
+
+ {1738d5f6-ed1e-47e0-b2f0-456864b93c1e}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln
new file mode 100644
index 00000000..2714218f
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf.sln
@@ -0,0 +1,130 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual Studio 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}"
+ ProjectSection(ProjectDependencies) = postProject
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}"
+ ProjectSection(ProjectDependencies) = postProject
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}"
+ ProjectSection(ProjectDependencies) = postProject
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
+ {3AF54C8A-10BF-4332-9147-F68ED9862032} = {3AF54C8A-10BF-4332-9147-F68ED9862032}
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32} = {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcproj", "{49EA010D-706F-4BE2-A397-77854B72A040}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}"
+ ProjectSection(ProjectDependencies) = postProject
+ {49EA010D-706F-4BE2-A397-77854B72A040} = {49EA010D-706F-4BE2-A397-77854B72A040}
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E} = {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}"
+ ProjectSection(ProjectDependencies) = postProject
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE} = {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30} = {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.Build.0 = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.ActiveCfg = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.Build.0 = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.ActiveCfg = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.Build.0 = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.ActiveCfg = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.Build.0 = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.ActiveCfg = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.Build.0 = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.ActiveCfg = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.Build.0 = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.ActiveCfg = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.Build.0 = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.Build.0 = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.ActiveCfg = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.Build.0 = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.ActiveCfg = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.Build.0 = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.ActiveCfg = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.Build.0 = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.ActiveCfg = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.Build.0 = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln
new file mode 100644
index 00000000..413793a1
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protobuf_2010.sln
@@ -0,0 +1,106 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf", "libprotobuf.vcxproj", "{3E283F37-A4ED-41B7-A3E6-A2D89D131A30}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotoc", "libprotoc.vcxproj", "{B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "protoc", "protoc.vcxproj", "{1738D5F6-ED1E-47E0-B2F0-456864B93C1E}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests.vcxproj", "{4DF72760-C055-40A5-A77E-30A17E2AC2DB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\gtest\msvc\gtest.vcxproj", "{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest_main", "..\gtest\msvc\gtest_main.vcxproj", "{3AF54C8A-10BF-4332-9147-F68ED9862032}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libprotobuf-lite", "libprotobuf-lite.vcxproj", "{49EA010D-706F-4BE2-A397-77854B72A040}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lite-test", "lite-test.vcxproj", "{12015ACE-42BE-4952-A5A0-44A9A46908E2}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_plugin", "test_plugin.vcxproj", "{CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|Win32.Build.0 = Debug|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.ActiveCfg = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Debug|x64.Build.0 = Debug|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.ActiveCfg = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|Win32.Build.0 = Release|Win32
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.ActiveCfg = Release|x64
+ {3E283F37-A4ED-41B7-A3E6-A2D89D131A30}.Release|x64.Build.0 = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|Win32.Build.0 = Debug|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.ActiveCfg = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Debug|x64.Build.0 = Debug|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.ActiveCfg = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|Win32.Build.0 = Release|Win32
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.ActiveCfg = Release|x64
+ {B84FF31A-5F9A-46F8-AB22-DBFC9BECE3BE}.Release|x64.Build.0 = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.ActiveCfg = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|Win32.Build.0 = Debug|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.ActiveCfg = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Debug|x64.Build.0 = Debug|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.ActiveCfg = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|Win32.Build.0 = Release|Win32
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.ActiveCfg = Release|x64
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}.Release|x64.Build.0 = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|Win32.Build.0 = Debug|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.ActiveCfg = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Debug|x64.Build.0 = Debug|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.ActiveCfg = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|Win32.Build.0 = Release|Win32
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.ActiveCfg = Release|x64
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}.Release|x64.Build.0 = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|Win32.Build.0 = Debug|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.ActiveCfg = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Debug|x64.Build.0 = Debug|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.ActiveCfg = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|Win32.Build.0 = Release|Win32
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.ActiveCfg = Release|x64
+ {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}.Release|x64.Build.0 = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|Win32.Build.0 = Debug|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.ActiveCfg = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Debug|x64.Build.0 = Debug|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.ActiveCfg = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|Win32.Build.0 = Release|Win32
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.ActiveCfg = Release|x64
+ {3AF54C8A-10BF-4332-9147-F68ED9862032}.Release|x64.Build.0 = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.ActiveCfg = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|Win32.Build.0 = Debug|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.ActiveCfg = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Debug|x64.Build.0 = Debug|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.ActiveCfg = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|Win32.Build.0 = Release|Win32
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.ActiveCfg = Release|x64
+ {49EA010D-706F-4BE2-A397-77854B72A040}.Release|x64.Build.0 = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|Win32.Build.0 = Debug|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.ActiveCfg = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Debug|x64.Build.0 = Debug|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.ActiveCfg = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|Win32.Build.0 = Release|Win32
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.ActiveCfg = Release|x64
+ {12015ACE-42BE-4952-A5A0-44A9A46908E2}.Release|x64.Build.0 = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|Win32.Build.0 = Debug|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.ActiveCfg = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Debug|x64.Build.0 = Debug|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.ActiveCfg = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|Win32.Build.0 = Release|Win32
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.ActiveCfg = Release|x64
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj
new file mode 100644
index 00000000..c52ba71c
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcproj
@@ -0,0 +1,355 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj
new file mode 100644
index 00000000..f27d9dca
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/protoc.vcxproj
@@ -0,0 +1,171 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {1738D5F6-ED1E-47E0-B2F0-456864B93C1E}
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ _HAS_ITERATOR_DEBUGGING=0;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ false
+ libcmt;%(IgnoreSpecificDefaultLibraries)
+ true
+ Console
+ MachineX64
+
+
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+ {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj
new file mode 100644
index 00000000..f161ddf1
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcproj
@@ -0,0 +1,378 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj
new file mode 100644
index 00000000..894c5fa3
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/test_plugin.vcxproj
@@ -0,0 +1,212 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {CBBD34E5-02B0-40D5-B6D8-BFEA83E18B32}
+ test_plugin
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ MachineX64
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {c8f6c172-56f2-4e76-b5fa-c3b423b31be7}
+ false
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+ {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj
new file mode 100644
index 00000000..e7910659
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcproj
@@ -0,0 +1,974 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj
new file mode 100644
index 00000000..0f72ce12
--- /dev/null
+++ b/sp/src/thirdparty/protobuf-2.3.0/vsprojects/tests.vcxproj
@@ -0,0 +1,436 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {4DF72760-C055-40A5-A77E-30A17E2AC2DB}
+ tests
+ Win32Proj
+
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+ Application
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.40219.1
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ $(SolutionDir)$(Configuration)\
+ $(Configuration)\$(ProjectName)\
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Console
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ Disabled
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ MachineX64
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX86
+
+
+
+
+
+
+
+
+ %(Inputs)
+ %(Outputs)
+
+
+ X64
+
+
+ /wd4244 /wd4267 /wd4018 /wd4355 /wd4800 /wd4251 /wd4996 /wd4146 /wd4305 %(AdditionalOptions)
+ ../src;.;../gtest/include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ MultiThreaded
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Console
+ true
+ true
+ MachineX64
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+ Generating cpp_test_bad_identifiers.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/compiler/cpp/cpp_test_bad_identifiers.proto
+
+ google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.h;google\protobuf\compiler\cpp\cpp_test_bad_identifiers.pb.cc;%(Outputs)
+
+
+ Generating unittest.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+ Generating unittest.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+ Generating unittest.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+ Generating unittest.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest.proto
+
+ google\protobuf\unittest.pb.h;google\protobuf\unittest.pb.cc;%(Outputs)
+
+
+ Generating unittest_custom_options.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+ Generating unittest_custom_options.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+ Generating unittest_custom_options.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+ Generating unittest_custom_options.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_custom_options.proto
+
+ google\protobuf\unittest_custom_options.pb.h;google\protobuf\unittest_custom_options.pb.cc;%(Outputs)
+
+
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_embed_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_embed_optimize_for.proto
+
+ google\protobuf\unittest_embed_optimize_for.pb.h;google\protobuf\unittest_embed_optimize_for.pb.cc;%(Outputs)
+
+
+ Generating unittest_import.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+ Generating unittest_import.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+ Generating unittest_import.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+ Generating unittest_import.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_import.proto
+
+ google\protobuf\unittest_import.pb.h;google\protobuf\unittest_import.pb.cc;%(Outputs)
+
+
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+ Generating unittest_lite_imports_nonlite.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_lite_imports_nonlite.proto
+
+ google\protobuf\unittest_lite_imports_nonlite.pb.h;google\protobuf\unittest_lite_imports_nonlite.pb.cc;%(Outputs)
+
+
+ Generating unittest_mset.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+ Generating unittest_mset.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+ Generating unittest_mset.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+ Generating unittest_mset.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_mset.proto
+
+ google\protobuf\unittest_mset.pb.h;google\protobuf\unittest_mset.pb.cc;%(Outputs)
+
+
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+ Generating unittest_no_generic_services.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_no_generic_services.proto
+
+ google\protobuf\unittest_no_generic_services.pb.h;google\protobuf\unittest_no_generic_services.pb.cc;%(Outputs)
+
+
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Debug\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+ Generating unittest_optimize_for.pb.{h,cc}...
+ Release\protoc -I../src --cpp_out=. ../src/google/protobuf/unittest_optimize_for.proto
+
+ google\protobuf\unittest_optimize_for.pb.h;google\protobuf\unittest_optimize_for.pb.cc;%(Outputs)
+
+
+
+
+ {c8f6c172-56f2-4e76-b5fa-c3b423b31be7}
+ false
+
+
+ {3af54c8a-10bf-4332-9147-f68ed9862032}
+ false
+
+
+ {3e283f37-a4ed-41b7-a3e6-a2d89d131a30}
+ false
+
+
+ {b84ff31a-5f9a-46f8-ab22-dbfc9bece3be}
+ false
+
+
+ {1738d5f6-ed1e-47e0-b2f0-456864b93c1e}
+ false
+
+
+ {cbbd34e5-02b0-40d5-b6d8-bfea83e18b32}
+ false
+
+
+
+
+
+
\ No newline at end of file
diff --git a/sp/src/tier0/tier0_exclude.vpc b/sp/src/tier0/tier0_exclude.vpc
new file mode 100644
index 00000000..70d2d165
--- /dev/null
+++ b/sp/src/tier0/tier0_exclude.vpc
@@ -0,0 +1,18 @@
+//-----------------------------------------------------------------------------
+// tier0_s_exclude.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ -$File "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$WINDOWS]
+ -$File "$SRCDIR\lib\public\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [$WINDOWS]
+ }
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+ }
+}
diff --git a/sp/src/tier1/tier1-2010.vcxproj b/sp/src/tier1/tier1-2010.vcxproj
deleted file mode 100644
index 2da9afa4..00000000
--- a/sp/src/tier1/tier1-2010.vcxproj
+++ /dev/null
@@ -1,287 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- tier1
- {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
-
-
-
- StaticLibrary
- MultiByte
- tier1
-
-
- StaticLibrary
- MultiByte
- tier1
-
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-
-
-
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-
-
-
- <_ProjectFileVersion>10.0.30319.1
- ..\lib\public\
- .\Debug\win32\
- ..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
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- .\Release\win32\
- ..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
-
-
-
-
-
- /MP
- Disabled
- ..\common;..\public;..\public\tier0;..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\tier1;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
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- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
-
-
- false
- ;Rpcrt4.lib
- ..\lib\public\tier1.lib
- true
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- /ignore:4221
-
-
- true
-
-
- true
- $(OutDir)/tier1.bsc
-
-
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\common;..\public;..\public\tier0;..\public\tier1
- WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=tier1;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;TIER1_STATIC_LIB;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\tier1;_DLL_EXT=.dll;VPCGAME=valve
- true
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- false
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- StreamingSIMDExtensions
- Fast
- true
- true
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- NotUsing
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- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- OldStyle
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
-
-
- false
- ;Rpcrt4.lib
- ..\lib\public\tier1.lib
- true
- false
- /ignore:4221
-
-
- true
-
-
- true
- $(OutDir)/tier1.bsc
-
-
-
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-
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-
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-
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-
-
-
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-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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- Sync
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-
-
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-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
diff --git a/sp/src/tier1/tier1-2010.vcxproj.filters b/sp/src/tier1/tier1-2010.vcxproj.filters
deleted file mode 100644
index 75ddb374..00000000
--- a/sp/src/tier1/tier1-2010.vcxproj.filters
+++ /dev/null
@@ -1,329 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {82D97A15-B2F0-1D81-D6D4-97637C1216E9}
-
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- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
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-
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diff --git a/sp/src/tier1/tier1.vpc b/sp/src/tier1/tier1.vpc
new file mode 100644
index 00000000..2784d62c
--- /dev/null
+++ b/sp/src/tier1/tier1.vpc
@@ -0,0 +1,155 @@
+//-----------------------------------------------------------------------------
+// TIER1.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+
+$macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX && !$OSXALL]
+
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+$include "$SRCDIR\vstdlib\vstdlib_exclude.vpc" [$OSXALL]
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;TIER1_STATIC_LIB"
+ }
+
+ $Librarian [$WINDOWS]
+ {
+ $AdditionalDependencies "$BASE Rpcrt4.lib"
+ }
+}
+
+$Project "tier1"
+{
+ $Folder "Source Files"
+ {
+ $File "bitbuf.cpp"
+ $File "newbitbuf.cpp"
+ $File "byteswap.cpp"
+ $File "characterset.cpp"
+ $File "checksum_crc.cpp"
+ $File "checksum_md5.cpp"
+ $File "checksum_sha1.cpp"
+ $File "commandbuffer.cpp"
+ $File "convar.cpp"
+ $File "datamanager.cpp"
+ $File "diff.cpp"
+ $File "generichash.cpp"
+ $File "ilocalize.cpp"
+ $File "interface.cpp"
+ $File "KeyValues.cpp"
+ $File "kvpacker.cpp"
+ $File "lzmaDecoder.cpp" [!$SOURCESDK]
+ $File "lzss.cpp" [!$SOURCESDK]
+ $File "mempool.cpp"
+ $File "memstack.cpp"
+ $File "NetAdr.cpp"
+ $File "splitstring.cpp"
+ $File "processor_detect.cpp" [$WINDOWS||$X360]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $EnableC++Exceptions "Yes (/EHsc)" [!$X360]
+ }
+ }
+ }
+
+ $File "processor_detect_linux.cpp" [$POSIX]
+ $File "qsort_s.cpp" [$LINUXALL||$PS3]
+ $File "rangecheckedvar.cpp"
+ $File "reliabletimer.cpp"
+ $File "stringpool.cpp"
+ $File "strtools.cpp"
+ $File "tier1.cpp"
+ $File "tokenreader.cpp"
+ $File "sparsematrix.cpp"
+ $File "uniqueid.cpp"
+ $File "utlbuffer.cpp"
+ $File "utlbufferutil.cpp"
+ $File "utlstring.cpp"
+ $File "utlsymbol.cpp"
+ $File "pathmatch.cpp" [$LINUXALL]
+ $File "snappy.cpp"
+ $File "snappy-sinksource.cpp"
+ $File "snappy-stubs-internal.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $Folder "Internal Header Files"
+ {
+ $File "snappy-internal.h"
+ $File "snappy-stubs-internal.h"
+ }
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\callqueue.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\tier1\checksum_sha1.h"
+ $File "$SRCDIR\public\tier1\CommandBuffer.h"
+ $File "$SRCDIR\public\tier1\convar.h"
+ $File "$SRCDIR\public\tier1\datamanager.h"
+ $File "$SRCDIR\public\datamap.h"
+ $File "$SRCDIR\public\tier1\delegates.h"
+ $File "$SRCDIR\public\tier1\diff.h"
+ $File "$SRCDIR\public\tier1\fmtstr.h"
+ $File "$SRCDIR\public\tier1\functors.h"
+ $File "$SRCDIR\public\tier1\generichash.h"
+ $File "$SRCDIR\public\tier1\iconvar.h"
+ $File "$SRCDIR\public\tier1\ilocalize.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier1\kvpacker.h"
+ $File "$SRCDIR\public\tier1\lzmaDecoder.h"
+ $File "$SRCDIR\public\tier1\lzss.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\tier1\memstack.h"
+ $File "$SRCDIR\public\tier1\netadr.h"
+ $File "$SRCDIR\public\tier1\processor_detect.h"
+ $File "$SRCDIR\public\tier1\rangecheckedvar.h"
+ $File "$SRCDIR\public\tier1\refcount.h"
+ $File "$SRCDIR\public\tier1\smartptr.h"
+ $File "$SRCDIR\public\tier1\snappy.h"
+ $File "$SRCDIR\public\tier1\snappy-sinksource.h"
+ $File "$SRCDIR\public\tier1\stringpool.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\tier1.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS]
+ $File "$SRCDIR\public\tier1\utlbidirectionalset.h"
+ $File "$SRCDIR\public\tier1\utlblockmemory.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlbufferutil.h"
+ $File "$SRCDIR\public\tier1\utlcommon.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlenvelope.h"
+ $File "$SRCDIR\public\tier1\utlfixedmemory.h"
+ $File "$SRCDIR\public\tier1\utlhandletable.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utlhashtable.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmap.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlmultilist.h"
+ $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
+ $File "$SRCDIR\public\tier1\utlqueue.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\UtlSortVector.h"
+ $File "$SRCDIR\public\tier1\utlstack.h"
+ $File "$SRCDIR\public\tier1\utlstring.h"
+ $File "$SRCDIR\public\tier1\UtlStringMap.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlsymbollarge.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS]
+ }
+}
diff --git a/sp/src/tier1/tier1_exclude.vpc b/sp/src/tier1/tier1_exclude.vpc
new file mode 100644
index 00000000..856d84f5
--- /dev/null
+++ b/sp/src/tier1/tier1_exclude.vpc
@@ -0,0 +1,14 @@
+//-----------------------------------------------------------------------------
+// tier1_exclude.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ -$File "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$WINDOWS]
+ -$File "$SRCDIR\lib\public\tier1$_STATICLIB_EXT" [$WINDOWS]
+ }
+}
diff --git a/sp/src/tier1/tier1_linux32.mak b/sp/src/tier1/tier1_linux32.mak
deleted file mode 100644
index dda48544..00000000
--- a/sp/src/tier1/tier1_linux32.mak
+++ /dev/null
@@ -1,408 +0,0 @@
-NAME=tier1
-SRCROOT=..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=tier1 -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DTIER1_STATIC_LIB -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/tier1 -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2
-CONFTYPE = lib
-OUTPUTFILE=../lib/public/linux32/tier1.a
-THIS_MAKEFILE = $(PWD)/tier1_linux32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- bitbuf.cpp \
- byteswap.cpp \
- characterset.cpp \
- checksum_crc.cpp \
- checksum_md5.cpp \
- checksum_sha1.cpp \
- commandbuffer.cpp \
- convar.cpp \
- datamanager.cpp \
- diff.cpp \
- generichash.cpp \
- ilocalize.cpp \
- interface.cpp \
- KeyValues.cpp \
- kvpacker.cpp \
- mempool.cpp \
- memstack.cpp \
- NetAdr.cpp \
- newbitbuf.cpp \
- pathmatch.cpp \
- processor_detect_linux.cpp \
- qsort_s.cpp \
- rangecheckedvar.cpp \
- reliabletimer.cpp \
- snappy-sinksource.cpp \
- snappy-stubs-internal.cpp \
- snappy.cpp \
- sparsematrix.cpp \
- splitstring.cpp \
- stringpool.cpp \
- strtools.cpp \
- tier1.cpp \
- tokenreader.cpp \
- uniqueid.cpp \
- utlbuffer.cpp \
- utlbufferutil.cpp \
- utlstring.cpp \
- utlsymbol.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bitbuf.P
-endif
-
-$(OBJ_DIR)/bitbuf.o : $(PWD)/bitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/byteswap.P
-endif
-
-$(OBJ_DIR)/byteswap.o : $(PWD)/byteswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/characterset.P
-endif
-
-$(OBJ_DIR)/characterset.o : $(PWD)/characterset.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_crc.P
-endif
-
-$(OBJ_DIR)/checksum_crc.o : $(PWD)/checksum_crc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_md5.P
-endif
-
-$(OBJ_DIR)/checksum_md5.o : $(PWD)/checksum_md5.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_sha1.P
-endif
-
-$(OBJ_DIR)/checksum_sha1.o : $(PWD)/checksum_sha1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/commandbuffer.P
-endif
-
-$(OBJ_DIR)/commandbuffer.o : $(PWD)/commandbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/convar.P
-endif
-
-$(OBJ_DIR)/convar.o : $(PWD)/convar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/datamanager.P
-endif
-
-$(OBJ_DIR)/datamanager.o : $(PWD)/datamanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/diff.P
-endif
-
-$(OBJ_DIR)/diff.o : $(PWD)/diff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/generichash.P
-endif
-
-$(OBJ_DIR)/generichash.o : $(PWD)/generichash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ilocalize.P
-endif
-
-$(OBJ_DIR)/ilocalize.o : $(PWD)/ilocalize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/interface.P
-endif
-
-$(OBJ_DIR)/interface.o : $(PWD)/interface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyValues.P
-endif
-
-$(OBJ_DIR)/KeyValues.o : $(PWD)/KeyValues.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/kvpacker.P
-endif
-
-$(OBJ_DIR)/kvpacker.o : $(PWD)/kvpacker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mempool.P
-endif
-
-$(OBJ_DIR)/mempool.o : $(PWD)/mempool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/memstack.P
-endif
-
-$(OBJ_DIR)/memstack.o : $(PWD)/memstack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/NetAdr.P
-endif
-
-$(OBJ_DIR)/NetAdr.o : $(PWD)/NetAdr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/newbitbuf.P
-endif
-
-$(OBJ_DIR)/newbitbuf.o : $(PWD)/newbitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/pathmatch.P
-endif
-
-$(OBJ_DIR)/pathmatch.o : $(PWD)/pathmatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/processor_detect_linux.P
-endif
-
-$(OBJ_DIR)/processor_detect_linux.o : $(PWD)/processor_detect_linux.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/qsort_s.P
-endif
-
-$(OBJ_DIR)/qsort_s.o : $(PWD)/qsort_s.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/rangecheckedvar.P
-endif
-
-$(OBJ_DIR)/rangecheckedvar.o : $(PWD)/rangecheckedvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/reliabletimer.P
-endif
-
-$(OBJ_DIR)/reliabletimer.o : $(PWD)/reliabletimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-sinksource.P
-endif
-
-$(OBJ_DIR)/snappy-sinksource.o : $(PWD)/snappy-sinksource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-stubs-internal.P
-endif
-
-$(OBJ_DIR)/snappy-stubs-internal.o : $(PWD)/snappy-stubs-internal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy.P
-endif
-
-$(OBJ_DIR)/snappy.o : $(PWD)/snappy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparsematrix.P
-endif
-
-$(OBJ_DIR)/sparsematrix.o : $(PWD)/sparsematrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/splitstring.P
-endif
-
-$(OBJ_DIR)/splitstring.o : $(PWD)/splitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/stringpool.P
-endif
-
-$(OBJ_DIR)/stringpool.o : $(PWD)/stringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/strtools.P
-endif
-
-$(OBJ_DIR)/strtools.o : $(PWD)/strtools.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tier1.P
-endif
-
-$(OBJ_DIR)/tier1.o : $(PWD)/tier1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tokenreader.P
-endif
-
-$(OBJ_DIR)/tokenreader.o : $(PWD)/tokenreader.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/uniqueid.P
-endif
-
-$(OBJ_DIR)/uniqueid.o : $(PWD)/uniqueid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbuffer.P
-endif
-
-$(OBJ_DIR)/utlbuffer.o : $(PWD)/utlbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbufferutil.P
-endif
-
-$(OBJ_DIR)/utlbufferutil.o : $(PWD)/utlbufferutil.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlstring.P
-endif
-
-$(OBJ_DIR)/utlstring.o : $(PWD)/utlstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlsymbol.P
-endif
-
-$(OBJ_DIR)/utlsymbol.o : $(PWD)/utlsymbol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/tier1/tier1_osx32.mak b/sp/src/tier1/tier1_osx32.mak
deleted file mode 100644
index fb731b7b..00000000
--- a/sp/src/tier1/tier1_osx32.mak
+++ /dev/null
@@ -1,390 +0,0 @@
-NAME=tier1
-SRCROOT=..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DTIER1_STATIC_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/tier1 -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DTIER1_STATIC_LIB -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/tier1 -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1
-CONFTYPE = lib
-OUTPUTFILE=../lib/osx32/tier1.a
-THIS_MAKEFILE = $(PWD)/tier1_osx32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- bitbuf.cpp \
- byteswap.cpp \
- characterset.cpp \
- checksum_crc.cpp \
- checksum_md5.cpp \
- checksum_sha1.cpp \
- commandbuffer.cpp \
- convar.cpp \
- datamanager.cpp \
- diff.cpp \
- generichash.cpp \
- ilocalize.cpp \
- interface.cpp \
- KeyValues.cpp \
- kvpacker.cpp \
- mempool.cpp \
- memstack.cpp \
- NetAdr.cpp \
- newbitbuf.cpp \
- processor_detect_linux.cpp \
- rangecheckedvar.cpp \
- reliabletimer.cpp \
- snappy-sinksource.cpp \
- snappy-stubs-internal.cpp \
- snappy.cpp \
- sparsematrix.cpp \
- splitstring.cpp \
- stringpool.cpp \
- strtools.cpp \
- tier1.cpp \
- tokenreader.cpp \
- uniqueid.cpp \
- utlbuffer.cpp \
- utlbufferutil.cpp \
- utlstring.cpp \
- utlsymbol.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/bitbuf.P
-endif
-
-$(OBJ_DIR)/bitbuf.o : $(PWD)/bitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/byteswap.P
-endif
-
-$(OBJ_DIR)/byteswap.o : $(PWD)/byteswap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/characterset.P
-endif
-
-$(OBJ_DIR)/characterset.o : $(PWD)/characterset.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_crc.P
-endif
-
-$(OBJ_DIR)/checksum_crc.o : $(PWD)/checksum_crc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_md5.P
-endif
-
-$(OBJ_DIR)/checksum_md5.o : $(PWD)/checksum_md5.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/checksum_sha1.P
-endif
-
-$(OBJ_DIR)/checksum_sha1.o : $(PWD)/checksum_sha1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/commandbuffer.P
-endif
-
-$(OBJ_DIR)/commandbuffer.o : $(PWD)/commandbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/convar.P
-endif
-
-$(OBJ_DIR)/convar.o : $(PWD)/convar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/datamanager.P
-endif
-
-$(OBJ_DIR)/datamanager.o : $(PWD)/datamanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/diff.P
-endif
-
-$(OBJ_DIR)/diff.o : $(PWD)/diff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/generichash.P
-endif
-
-$(OBJ_DIR)/generichash.o : $(PWD)/generichash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ilocalize.P
-endif
-
-$(OBJ_DIR)/ilocalize.o : $(PWD)/ilocalize.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/interface.P
-endif
-
-$(OBJ_DIR)/interface.o : $(PWD)/interface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyValues.P
-endif
-
-$(OBJ_DIR)/KeyValues.o : $(PWD)/KeyValues.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/kvpacker.P
-endif
-
-$(OBJ_DIR)/kvpacker.o : $(PWD)/kvpacker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/mempool.P
-endif
-
-$(OBJ_DIR)/mempool.o : $(PWD)/mempool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/memstack.P
-endif
-
-$(OBJ_DIR)/memstack.o : $(PWD)/memstack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/NetAdr.P
-endif
-
-$(OBJ_DIR)/NetAdr.o : $(PWD)/NetAdr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/newbitbuf.P
-endif
-
-$(OBJ_DIR)/newbitbuf.o : $(PWD)/newbitbuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/processor_detect_linux.P
-endif
-
-$(OBJ_DIR)/processor_detect_linux.o : $(PWD)/processor_detect_linux.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/rangecheckedvar.P
-endif
-
-$(OBJ_DIR)/rangecheckedvar.o : $(PWD)/rangecheckedvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/reliabletimer.P
-endif
-
-$(OBJ_DIR)/reliabletimer.o : $(PWD)/reliabletimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-sinksource.P
-endif
-
-$(OBJ_DIR)/snappy-sinksource.o : $(PWD)/snappy-sinksource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy-stubs-internal.P
-endif
-
-$(OBJ_DIR)/snappy-stubs-internal.o : $(PWD)/snappy-stubs-internal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/snappy.P
-endif
-
-$(OBJ_DIR)/snappy.o : $(PWD)/snappy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/sparsematrix.P
-endif
-
-$(OBJ_DIR)/sparsematrix.o : $(PWD)/sparsematrix.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/splitstring.P
-endif
-
-$(OBJ_DIR)/splitstring.o : $(PWD)/splitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/stringpool.P
-endif
-
-$(OBJ_DIR)/stringpool.o : $(PWD)/stringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/strtools.P
-endif
-
-$(OBJ_DIR)/strtools.o : $(PWD)/strtools.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tier1.P
-endif
-
-$(OBJ_DIR)/tier1.o : $(PWD)/tier1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/tokenreader.P
-endif
-
-$(OBJ_DIR)/tokenreader.o : $(PWD)/tokenreader.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/uniqueid.P
-endif
-
-$(OBJ_DIR)/uniqueid.o : $(PWD)/uniqueid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbuffer.P
-endif
-
-$(OBJ_DIR)/utlbuffer.o : $(PWD)/utlbuffer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlbufferutil.P
-endif
-
-$(OBJ_DIR)/utlbufferutil.o : $(PWD)/utlbufferutil.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlstring.P
-endif
-
-$(OBJ_DIR)/utlstring.o : $(PWD)/utlstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/utlsymbol.P
-endif
-
-$(OBJ_DIR)/utlsymbol.o : $(PWD)/utlsymbol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj b/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj
deleted file mode 100644
index 3fd353a0..00000000
--- a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Captioncompiler
- {E85D01E5-DA1B-00A2-5D72-A9B6DEA9A995}
-
-
-
- Application
- MultiByte
- captioncompiler
-
-
- Application
- MultiByte
- captioncompiler
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\captioncompiler.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/captioncompiler.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 captioncompiler.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\..\game\shared;.\
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;captioncompiler;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\captioncompiler;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\captioncompiler.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/captioncompiler.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters b/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters
deleted file mode 100644
index 3e16f2b4..00000000
--- a/sp/src/utils/captioncompiler/captioncompiler-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {C0A65B3F-3B05-094C-44FA-B1624BAD7BAC}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Shared Code
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/captioncompiler/captioncompiler.vpc b/sp/src/utils/captioncompiler/captioncompiler.vpc
new file mode 100644
index 00000000..6d60fabe
--- /dev/null
+++ b/sp/src/utils/captioncompiler/captioncompiler.vpc
@@ -0,0 +1,60 @@
+//-----------------------------------------------------------------------------
+// CAPTIONCOMPILER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,$SRCDIR\game\shared,.\"
+ $PreprocessorDefinitions "$BASE;captioncompiler"
+ }
+}
+
+$Project "Captioncompiler"
+{
+ $Folder "Source Files"
+ {
+ $File "captioncompiler.cpp"
+ $File "$SRCDIR\common\compiledcaptionswap.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "cbase.h"
+ $File "..\common\filesystem_tools.h"
+ }
+
+ $Folder "Shared Code"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "$SRCDIR\public\filesystem_init.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\pacifier.h"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\stringregistry.cpp"
+ $File "$SRCDIR\public\stringregistry.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\appframework.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier3.lib"
+ }
+}
diff --git a/sp/src/utils/glview/glview-2010.vcxproj b/sp/src/utils/glview/glview-2010.vcxproj
deleted file mode 100644
index 4f21c66a..00000000
--- a/sp/src/utils/glview/glview-2010.vcxproj
+++ /dev/null
@@ -1,250 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Glview
- {DC76828F-1DD4-7E83-371E-EA4058FEE050}
-
-
-
- Application
- MultiByte
- glview
-
-
- Application
- MultiByte
- glview
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\glview.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/glview.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 glview.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\glview;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);glu32.lib;opengl32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\glview.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/glview.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/glview/glview-2010.vcxproj.filters b/sp/src/utils/glview/glview-2010.vcxproj.filters
deleted file mode 100644
index 4d5ea2a6..00000000
--- a/sp/src/utils/glview/glview-2010.vcxproj.filters
+++ /dev/null
@@ -1,77 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {66CEFED7-D9FA-AC06-065F-BBA238DD0568}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
- Source Files\common files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/glview/glview.vpc b/sp/src/utils/glview/glview.vpc
new file mode 100644
index 00000000..b645cfde
--- /dev/null
+++ b/sp/src/utils/glview/glview.vpc
@@ -0,0 +1,55 @@
+//-----------------------------------------------------------------------------
+// GLVIEW.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;..\common"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
+ $AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
+ }
+}
+
+$Project "Glview"
+{
+ $Folder "Source Files"
+ {
+ $File "glview.cpp"
+
+ $Folder "common files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\physdll.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "..\common\cmdlib.h"
+ $File "glos.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/sp/src/utils/height2normal/height2normal-2010.vcxproj b/sp/src/utils/height2normal/height2normal-2010.vcxproj
deleted file mode 100644
index 0792c44b..00000000
--- a/sp/src/utils/height2normal/height2normal-2010.vcxproj
+++ /dev/null
@@ -1,241 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Height2normal
- {129A563E-9F48-79D9-E0C5-EE2DAF7FEAB7}
-
-
-
- Application
- MultiByte
- height2normal
-
-
- Application
- MultiByte
- height2normal
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\height2normal.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/height2normal.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 height2normal.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\height2normal;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\height2normal.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/height2normal.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/height2normal/height2normal-2010.vcxproj.filters b/sp/src/utils/height2normal/height2normal-2010.vcxproj.filters
deleted file mode 100644
index 192274bd..00000000
--- a/sp/src/utils/height2normal/height2normal-2010.vcxproj.filters
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/height2normal/height2normal.vpc b/sp/src/utils/height2normal/height2normal.vpc
new file mode 100644
index 00000000..d6379a6d
--- /dev/null
+++ b/sp/src/utils/height2normal/height2normal.vpc
@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// HEIGHT2NORMAL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_DEBUG;_WIN32;_CONSOLE"
+ }
+}
+
+$Project "Height2normal"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+ $File "height2normal.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj b/sp/src/utils/motionmapper/motionmapper-2010.vcxproj
deleted file mode 100644
index e69d14ac..00000000
--- a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj
+++ /dev/null
@@ -1,288 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Motionmapper
- {C805838C-256D-6672-3417-589B6AF7D95E}
-
-
-
- Application
- MultiByte
- motionmapper
-
-
- Application
- MultiByte
- motionmapper
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\motionmapper.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/motionmapper.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);winmm.lib
- NotSet
- $(OutDir)\motionmapper.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/motionmapper.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters b/sp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters
deleted file mode 100644
index 15d71252..00000000
--- a/sp/src/utils/motionmapper/motionmapper-2010.vcxproj.filters
+++ /dev/null
@@ -1,188 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/motionmapper/motionmapper.vpc b/sp/src/utils/motionmapper/motionmapper.vpc
new file mode 100644
index 00000000..0a59a92d
--- /dev/null
+++ b/sp/src/utils/motionmapper/motionmapper.vpc
@@ -0,0 +1,88 @@
+//-----------------------------------------------------------------------------
+// MOTIONMAPPER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib"
+ }
+}
+
+$Project "Motionmapper"
+{
+ $Folder "Source Files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "motionmapper.cpp"
+ $File "..\common\scriplib.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\filesystem_tools.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "motionmapper.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\nvtristrip.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj b/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj
deleted file mode 100644
index ad7cc7ea..00000000
--- a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj
+++ /dev/null
@@ -1,268 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Phonemeextractor
- {079933D6-F849-3176-49FC-D50E4B461AC4}
-
-
-
- DynamicLibrary
- MultiByte
- phonemeextractor
-
-
- DynamicLibrary
- MultiByte
- phonemeextractor
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP /wd4995
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\phonemeextractor.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/phonemeextractor.bsc
-
-
- Publishing to ..\..\..\game\bin\phonemeextractors
- if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+ /wd4995
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\phonemeextractor.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/phonemeextractor.bsc
-
-
- Publishing to ..\..\..\game\bin\phonemeextractors
- if not exist "..\..\..\game\bin\phonemeextractors" mkdir "..\..\..\game\bin\phonemeextractors"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\phonemeextractors\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters b/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
deleted file mode 100644
index 22dba2f7..00000000
--- a/sp/src/utils/phonemeextractor/phonemeextractor-2010.vcxproj.filters
+++ /dev/null
@@ -1,146 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {680EF60A-F852-B6F6-8E56-5693F8167FE5}
-
-
- {0339A88D-F26D-9E55-2AC4-F2CED0F7745A}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
- SAPI Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/phonemeextractor/phonemeextractor.vpc b/sp/src/utils/phonemeextractor/phonemeextractor.vpc
new file mode 100644
index 00000000..160fe8d8
--- /dev/null
+++ b/sp/src/utils/phonemeextractor/phonemeextractor.vpc
@@ -0,0 +1,83 @@
+//-----------------------------------------------------------------------------
+// PHONEMEEXTRACTOR.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
+ $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
+
+ // The project has some trouble with the deprecated string function warnings, so turn those off.
+ $AdditionalOptions "$BASE /wd4995"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Phonemeextractor"
+{
+ $Folder "Source Files"
+ {
+ $File "extractor_utils.cpp"
+ $File "$SRCDIR\public\phonemeconverter.cpp"
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "phonemeextractor.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "talkback.h"
+ }
+
+ $Folder "SAPI Header Files"
+ { // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed.
+ $DynamicFile "..\sapi51\Include\sapi.h"
+ $DynamicFile "..\sapi51\Include\sapiddk.h"
+ $DynamicFile "..\sapi51\Include\Spddkhlp.h"
+ $DynamicFile "..\sapi51\Include\spdebug.h"
+ $DynamicFile "..\sapi51\Include\sperror.h"
+ $DynamicFile "..\sapi51\Include\sphelper.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\phonemeconverter.h"
+ $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "..\sapi51\lib\i386\sapi.lib"
+ }
+}
diff --git a/sp/src/utils/phonemeextractor/phonemeextractor_ims.vpc b/sp/src/utils/phonemeextractor/phonemeextractor_ims.vpc
new file mode 100644
index 00000000..135ac216
--- /dev/null
+++ b/sp/src/utils/phonemeextractor/phonemeextractor_ims.vpc
@@ -0,0 +1,98 @@
+//-----------------------------------------------------------------------------
+// PHONEMEEXTRACTOR_IMS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
+ $PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_ims" [$WIN32]
+ $IntermediateDirectory ".\Debug_ims" [$WIN32]
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_ims" [$WIN32]
+ $IntermediateDirectory ".\Release_ims" [$WIN32]
+ }
+}
+
+$Project "Phonemeextractor_ims"
+{
+ $Folder "Source Files"
+ {
+ $File "extractor_utils.cpp"
+ $File "$SRCDIR\public\phonemeconverter.cpp"
+ $File "$SRCDIR\public\sentence.cpp"
+ $File "phonemeextractor_ims.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "talkback.h"
+ }
+
+ $Folder "SAPI Header Files"
+ {
+ $File "..\sapi51\Include\sapi.h"
+ $File "..\sapi51\Include\sapiddk.h"
+ $File "..\sapi51\Include\Spddkhlp.h"
+ $File "..\sapi51\Include\spdebug.h"
+ $File "..\sapi51\Include\sperror.h"
+ $File "..\sapi51\Include\sphelper.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\phonemeconverter.h"
+ $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\sentence.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $File "..\sapi51\lib\i386\sapi.lib"
+ }
+}
diff --git a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj b/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj
deleted file mode 100644
index d74fe566..00000000
--- a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- QC_Eyes
- {EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9}
-
-
-
- Application
- MultiByte
- qc_eyes
-
-
- Application
- MultiByte
- qc_eyes
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve
- true
- Sync
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/QC_Eyes.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\qc_eyes.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/qc_eyes.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve
- true
- Sync
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/QC_Eyes.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\qc_eyes.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/qc_eyes.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters b/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters
deleted file mode 100644
index cdbb0778..00000000
--- a/sp/src/utils/qc_eyes/qc_eyes-2010.vcxproj.filters
+++ /dev/null
@@ -1,104 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {DDCF50C2-9294-D441-4F3F-7C1BBC892CB5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
- Source Files
-
-
-
-
- Source Files
-
-
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
- Resources
-
-
-
diff --git a/sp/src/utils/qc_eyes/qc_eyes.vpc b/sp/src/utils/qc_eyes/qc_eyes.vpc
new file mode 100644
index 00000000..3873b59a
--- /dev/null
+++ b/sp/src/utils/qc_eyes/qc_eyes.vpc
@@ -0,0 +1,67 @@
+//-----------------------------------------------------------------------------
+// QC_EYES.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/QC_Eyes.pch"
+ $EnableC++Exceptions "Yes (/EHsc)"
+ }
+}
+
+$Project "QC_Eyes"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "QC_Eyes.cpp"
+ $File "QC_Eyes.rc"
+ $File "QC_EyesDlg.cpp"
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "QC_Eyes.h"
+ $File "QC_EyesDlg.h"
+ $File "Resource.h"
+ $File "StdAfx.h"
+ }
+
+ $Folder "Resources"
+ {
+ $File "res\eye_default.bmp"
+ $File "res\eye_lower_hi.bmp"
+ $File "res\eye_lower_lo.bmp"
+ $File "res\eye_lower_mid.bmp"
+ $File "res\eye_upper_hi.bmp"
+ $File "res\eye_upper_lo.bmp"
+ $File "res\eye_upper_mid.bmp"
+ $File "res\eye_XY_L.bmp"
+ $File "res\eye_XY_R.bmp"
+ $File "res\eye_Z_L.bmp"
+ $File "res\eye_Z_R.bmp"
+ $File "res\QC_Eyes.ico"
+ $File "res\QC_Eyes.rc2"
+ }
+}
diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
deleted file mode 100644
index f4d0a2d3..00000000
--- a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
+++ /dev/null
@@ -1,258 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Serverplugin_empty
- {394B82B6-3999-E576-5458-2D2EB4229509}
-
-
-
- DynamicLibrary
- MultiByte
- serverplugin_empty
-
-
- DynamicLibrary
- MultiByte
- serverplugin_empty
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\serverplugin_empty.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/serverplugin_empty.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib
- NotSet
- $(OutDir)\serverplugin_empty.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/serverplugin_empty.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
deleted file mode 100644
index 7f979a47..00000000
--- a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc
new file mode 100644
index 00000000..66bdd80f
--- /dev/null
+++ b/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc
@@ -0,0 +1,66 @@
+//-----------------------------------------------------------------------------
+// SERVERPLUGIN_EMPTY.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
+ $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Serverplugin_empty"
+{
+ $Folder "Source Files"
+ {
+ $File "serverplugin_bot.cpp"
+ $File "serverplugin_empty.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\eiface.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\game\server\iplayerinfo.h"
+ $File "$SRCDIR\public\engine\iserverplugin.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL]
+ }
+}
diff --git a/sp/src/utils/smdlexp/smdlexp.vcproj b/sp/src/utils/smdlexp/smdlexp.vcproj
new file mode 100644
index 00000000..792ffd7f
--- /dev/null
+++ b/sp/src/utils/smdlexp/smdlexp.vcproj
@@ -0,0 +1,179 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj b/sp/src/utils/tgadiff/tgadiff-2010.vcxproj
deleted file mode 100644
index 7f35cd4e..00000000
--- a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj
+++ /dev/null
@@ -1,243 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Tgadiff
- {C6A1B4E3-DFD8-CD7B-5CBF-D3267A96FF21}
-
-
-
- Application
- MultiByte
- tgadiff
-
-
- Application
- MultiByte
- tgadiff
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\tgadiff.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/tgadiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 tgadiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\tgadiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\tgadiff.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/tgadiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters b/sp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters
deleted file mode 100644
index f55777eb..00000000
--- a/sp/src/utils/tgadiff/tgadiff-2010.vcxproj.filters
+++ /dev/null
@@ -1,50 +0,0 @@
-
-
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/tgadiff/tgadiff.vpc b/sp/src/utils/tgadiff/tgadiff.vpc
new file mode 100644
index 00000000..6338b77f
--- /dev/null
+++ b/sp/src/utils/tgadiff/tgadiff.vpc
@@ -0,0 +1,25 @@
+//-----------------------------------------------------------------------------
+// TGADIFF.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Tgadiff"
+{
+ $Folder "Source Files"
+ {
+ $File "tgadiff.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/sp/src/utils/vbsp/vbsp-2010.vcxproj b/sp/src/utils/vbsp/vbsp-2010.vcxproj
deleted file mode 100644
index 4ae573d9..00000000
--- a/sp/src/utils/vbsp/vbsp-2010.vcxproj
+++ /dev/null
@@ -1,371 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vbsp
- {E4F39B89-9731-571D-B69D-C1B8FE56C056}
-
-
-
- Application
- MultiByte
- vbsp
-
-
- Application
- MultiByte
- vbsp
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\vbsp.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vbsp.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vbsp.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vbsp;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies);ws2_32.lib;odbc32.lib;odbccp32.lib;winmm.lib
- NotSet
- $(OutDir)\vbsp.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vbsp.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vbsp/vbsp-2010.vcxproj.filters b/sp/src/utils/vbsp/vbsp-2010.vcxproj.filters
deleted file mode 100644
index 64aedaa4..00000000
--- a/sp/src/utils/vbsp/vbsp-2010.vcxproj.filters
+++ /dev/null
@@ -1,446 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {34125DCB-B916-13A4-10E6-A29CCCB0DD70}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {70104EB0-EB8F-8C16-99FB-ED7579D3A29D}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {A7DC6913-C602-1488-0EDF-DE69D12F2421}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Header Files\Common header files
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Public Headers
-
-
- Source Files\Common Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vbsp/vbsp.vpc b/sp/src/utils/vbsp/vbsp.vpc
new file mode 100644
index 00000000..10fc9db1
--- /dev/null
+++ b/sp/src/utils/vbsp/vbsp.vpc
@@ -0,0 +1,184 @@
+//-----------------------------------------------------------------------------
+// VBSP.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
+ $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
+ }
+}
+
+$Project "Vbsp"
+{
+ $Folder "Source Files"
+ {
+ $File "boundbox.cpp"
+ $File "brushbsp.cpp"
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "csg.cpp"
+ $File "cubemap.cpp"
+ $File "detail.cpp"
+ $File "detailObjects.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "disp_ivp.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vbsp.cpp"
+ $File "faces.cpp"
+ $File "glfile.cpp"
+ $File "ivp.cpp"
+ $File "leakfile.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "map.cpp"
+ $File "manifest.cpp"
+ $File "materialpatch.cpp"
+ $File "materialsub.cpp"
+ $File "..\common\mstristrip.cpp"
+ $File "nodraw.cpp"
+ $File "normals.cpp"
+ $File "overlay.cpp"
+ $File "..\common\physdll.cpp"
+ $File "portals.cpp"
+ $File "prtfile.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "StaticProp.cpp"
+ $File "textures.cpp"
+ $File "tree.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vbsp.cpp"
+ $File "worldvertextransitionfixup.cpp"
+ $File "writebsp.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "boundbox.h"
+ $File "csg.h"
+ $File "detail.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "disp_vbsp.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "faces.h"
+ $File "map.h"
+ $File "manifest.h"
+ $File "materialpatch.h"
+ $File "materialsub.h"
+ $File "..\common\scratchpad_helpers.h"
+ $File "vbsp.h"
+ $File "worldvertextransitionfixup.h"
+ $File "writebsp.h"
+
+ $Folder "Common header files"
+ {
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "..\common\cmdlib.h"
+ $File "disp_ivp.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "..\common\FileSystem_Tools.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "ivp.h"
+ $File "..\common\map_shared.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\zip_uncompressed.h"
+ }
+ }
+
+ $Folder "Public Headers"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\arraystack.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\IScratchPad3D.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "..\common\mstristrip.h"
+ $File "$SRCDIR\public\nmatrix.h"
+ $File "$SRCDIR\public\NTree.h"
+ $File "$SRCDIR\public\nvector.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "..\common\qfiles.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\fgdlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
diff --git a/sp/src/utils/vice/vice-2010.vcxproj b/sp/src/utils/vice/vice-2010.vcxproj
deleted file mode 100644
index 146125e3..00000000
--- a/sp/src/utils/vice/vice-2010.vcxproj
+++ /dev/null
@@ -1,247 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vice
- {03F753C0-8BA5-FF2B-D7D2-EE230B4683B1}
-
-
-
- Application
- MultiByte
- vice
-
-
- Application
- MultiByte
- vice
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vice.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vice.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vice.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vice;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vice.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vice.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vice/vice-2010.vcxproj.filters b/sp/src/utils/vice/vice-2010.vcxproj.filters
deleted file mode 100644
index 82155f11..00000000
--- a/sp/src/utils/vice/vice-2010.vcxproj.filters
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/vice/vice.vpc b/sp/src/utils/vice/vice.vpc
new file mode 100644
index 00000000..31e51b23
--- /dev/null
+++ b/sp/src/utils/vice/vice.vpc
@@ -0,0 +1,41 @@
+//-----------------------------------------------------------------------------
+// VICE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ }
+}
+
+$Project "Vice"
+{
+ $Folder "Source Files"
+ {
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\filesystem_tools.cpp"
+ $File "vice.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\IceKey.H"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ }
+}
diff --git a/sp/src/utils/vrad/vrad_dll-2010.vcxproj b/sp/src/utils/vrad/vrad_dll-2010.vcxproj
deleted file mode 100644
index f08543fd..00000000
--- a/sp/src/utils/vrad/vrad_dll-2010.vcxproj
+++ /dev/null
@@ -1,405 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vrad_dll
- {90A78BD4-2532-39D9-6D34-7A3C2648508C}
-
-
-
- DynamicLibrary
- MultiByte
- vrad_dll
-
-
- DynamicLibrary
- MultiByte
- vrad_dll
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);ws2_32.lib
- NotSet
- $(OutDir)\vrad_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);ws2_32.lib
- NotSet
- $(OutDir)\vrad_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vrad/vrad_dll-2010.vcxproj.filters b/sp/src/utils/vrad/vrad_dll-2010.vcxproj.filters
deleted file mode 100644
index 3fbfde77..00000000
--- a/sp/src/utils/vrad/vrad_dll-2010.vcxproj.filters
+++ /dev/null
@@ -1,563 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {AFC34ED7-EC78-E112-6213-16C13F1BBFB5}
-
-
- {53AF07E1-D7C4-FEE3-01A5-43636D973BE6}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
- {A7DC6913-C602-1488-0EDF-DE69D12F2421}
-
-
- {A405CE38-5F8E-1A97-6C69-59BB1FF172C4}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Common Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Header Files\Public Header Files
-
-
- Source Files
-
-
- Source Files\Common Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Common Files
-
-
- Source Files\Public Files
-
-
- Source Files\Public Files
-
-
- Source Files\Public Files
-
-
- Source Files\Public Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vrad/vrad_dll.vpc b/sp/src/utils/vrad/vrad_dll.vpc
new file mode 100644
index 00000000..1b0c1c1f
--- /dev/null
+++ b/sp/src/utils/vrad/vrad_dll.vpc
@@ -0,0 +1,225 @@
+//-----------------------------------------------------------------------------
+// VRAD_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib"
+ }
+}
+
+$Project "Vrad_dll"
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\BSPTreeData.cpp"
+ $File "$SRCDIR\public\disp_common.cpp"
+ $File "$SRCDIR\public\disp_powerinfo.cpp"
+ $File "disp_vrad.cpp"
+ $File "imagepacker.cpp"
+ $File "incremental.cpp"
+ $File "leaf_ambient_lighting.cpp"
+ $File "lightmap.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "macro_texture.cpp"
+ $File "..\common\mpi_stats.cpp"
+ $File "mpivrad.cpp"
+ $File "..\common\MySqlDatabase.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "..\common\physdll.cpp"
+ $File "radial.cpp"
+ $File "SampleHash.cpp"
+ $File "trace.cpp"
+ $File "..\common\utilmatlib.cpp"
+ $File "vismat.cpp"
+ $File "..\common\vmpi_tools_shared.cpp"
+ $File "..\common\vmpi_tools_shared.h"
+ $File "vrad.cpp"
+ $File "VRAD_DispColl.cpp"
+ $File "VradDetailProps.cpp"
+ $File "VRadDisps.cpp"
+ $File "vraddll.cpp"
+ $File "VRadStaticProps.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+
+ $Folder "Common Files"
+ {
+ $File "..\common\bsplib.cpp"
+ $File "$SRCDIR\public\builddisp.cpp"
+ $File "$SRCDIR\public\ChunkFile.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\DispColl_Common.cpp"
+ $File "..\common\map_shared.cpp"
+ $File "..\common\polylib.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ }
+
+ $Folder "Public Files"
+ {
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\ScratchPad3D.cpp"
+ $File "$SRCDIR\public\ScratchPadUtils.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "disp_vrad.h"
+ $File "iincremental.h"
+ $File "imagepacker.h"
+ $File "incremental.h"
+ $File "leaf_ambient_lighting.h"
+ $File "lightmap.h"
+ $File "macro_texture.h"
+ $File "$SRCDIR\public\map_utils.h"
+ $File "mpivrad.h"
+ $File "radial.h"
+ $File "$SRCDIR\public\bitmap\tgawriter.h"
+ $File "vismat.h"
+ $File "vrad.h"
+ $File "VRAD_DispColl.h"
+ $File "vraddetailprops.h"
+ $File "vraddll.h"
+
+ $Folder "Common Header Files"
+ {
+ $File "..\common\bsplib.h"
+ $File "..\common\cmdlib.h"
+ $File "..\common\consolewnd.h"
+ $File "..\vmpi\ichannel.h"
+ $File "..\vmpi\imysqlwrapper.h"
+ $File "..\vmpi\iphelpers.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "..\common\map_shared.h"
+ $File "..\vmpi\messbuf.h"
+ $File "..\common\mpi_stats.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\polylib.h"
+ $File "..\common\scriplib.h"
+ $File "..\vmpi\threadhelpers.h"
+ $File "..\common\threads.h"
+ $File "..\common\utilmatlib.h"
+ $File "..\vmpi\vmpi_defs.h"
+ $File "..\vmpi\vmpi_dispatch.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\vmpi\vmpi_filesystem.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\mathlib\ANORMS.H"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\bitbuf.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\builddisp.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "$SRCDIR\public\ChunkFile.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\coordsize.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\disp_common.h"
+ $File "$SRCDIR\public\disp_powerinfo.h"
+ $File "$SRCDIR\public\disp_vertindex.h"
+ $File "$SRCDIR\public\DispColl_Common.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\mathlib\halton.h"
+ $File "$SRCDIR\public\materialsystem\hardwareverts.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\iscratchpad3d.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\optimize.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "..\common\physdll.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\public\ScratchPad3D.h"
+ $File "$SRCDIR\public\ScratchPadUtils.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier1\tokenreader.h"
+ $File "$SRCDIR\public\trace.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utlhash.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "..\vmpi\vmpi.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ $File "$SRCDIR\public\worldsize.h"
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\raytrace.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+
+ $File "notes.txt"
+}
diff --git a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj b/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj
deleted file mode 100644
index ea976c1b..00000000
--- a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj
+++ /dev/null
@@ -1,245 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vrad_launcher
- {0B6929D0-4447-E035-E47A-EBFCE557D5B3}
-
-
-
- Application
- MultiByte
- vrad
-
-
- Application
- MultiByte
- vrad
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vrad_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vrad.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vrad_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vrad_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vrad.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vrad.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Create
- Create
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters b/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
deleted file mode 100644
index 0790b009..00000000
--- a/sp/src/utils/vrad_launcher/vrad_launcher-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/vrad_launcher/vrad_launcher.vpc b/sp/src/utils/vrad_launcher/vrad_launcher.vpc
new file mode 100644
index 00000000..08914048
--- /dev/null
+++ b/sp/src/utils/vrad_launcher/vrad_launcher.vpc
@@ -0,0 +1,49 @@
+//-----------------------------------------------------------------------------
+// VRAD_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vrad"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vrad_launcher.pch"
+ }
+}
+
+$Project "Vrad_launcher"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "vrad_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\ivraddll.h"
+ $File "StdAfx.h"
+ }
+}
diff --git a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj b/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj
deleted file mode 100644
index 96b5d76d..00000000
--- a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj
+++ /dev/null
@@ -1,261 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vtf2tga
- {6B017447-F682-A137-8DF4-4608281F2C9F}
-
-
-
- Application
- MultiByte
- vtf2tga
-
-
- Application
- MultiByte
- vtf2tga
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtf2tga.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtf2tga.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtf2tga.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtf2tga;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtf2tga.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtf2tga.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters b/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters
deleted file mode 100644
index 34553462..00000000
--- a/sp/src/utils/vtf2tga/vtf2tga-2010.vcxproj.filters
+++ /dev/null
@@ -1,107 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/vtf2tga/vtf2tga.vpc b/sp/src/utils/vtf2tga/vtf2tga.vpc
new file mode 100644
index 00000000..dd02ec09
--- /dev/null
+++ b/sp/src/utils/vtf2tga/vtf2tga.vpc
@@ -0,0 +1,47 @@
+//-----------------------------------------------------------------------------
+// VTF2TGA.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Vtf2tga"
+{
+ $Folder "Source Files"
+ {
+ $File "vtf2tga.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+}
diff --git a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj b/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj
deleted file mode 100644
index 3a42e93a..00000000
--- a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj
+++ /dev/null
@@ -1,244 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vtfdiff
- {81EE9F71-4DFD-8670-B3EA-7B4E931E9845}
-
-
-
- Application
- MultiByte
- vtfdiff
-
-
- Application
- MultiByte
- vtfdiff
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtfdiff.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtfdiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vtfdiff.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vtfdiff;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vtfdiff.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vtfdiff.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters b/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters
deleted file mode 100644
index 59996012..00000000
--- a/sp/src/utils/vtfdiff/vtfdiff-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/vtfdiff/vtfdiff.vpc b/sp/src/utils/vtfdiff/vtfdiff.vpc
new file mode 100644
index 00000000..f67bd123
--- /dev/null
+++ b/sp/src/utils/vtfdiff/vtfdiff.vpc
@@ -0,0 +1,26 @@
+//-----------------------------------------------------------------------------
+// VTFDIFF.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Project "Vtfdiff"
+{
+ $Folder "Source Files"
+ {
+ $File "vtfdiff.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vtf.lib"
+ }
+}
diff --git a/sp/src/utils/vvis/vvis_dll-2010.vcxproj b/sp/src/utils/vvis/vvis_dll-2010.vcxproj
deleted file mode 100644
index b53b92e3..00000000
--- a/sp/src/utils/vvis/vvis_dll-2010.vcxproj
+++ /dev/null
@@ -1,291 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vvis_dll
- {AC70A841-561F-4DAE-7864-E50541AD99ED}
-
-
-
- DynamicLibrary
- MultiByte
- vvis_dll
-
-
- DynamicLibrary
- MultiByte
- vvis_dll
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- false
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- false
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib
- NotSet
- $(OutDir)\vvis_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
-
- MachineX86
- PromptImmediately
- false
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\include
- WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vvis_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- NotUsing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /ignore:4221
- %(AdditionalDependencies);odbc32.lib;odbccp32.lib;ws2_32.lib
- NotSet
- $(OutDir)\vvis_dll.dll
- true
- ..\..\lib\common;..\..\lib\public
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Windows
- true
- true
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis_dll.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vvis/vvis_dll-2010.vcxproj.filters b/sp/src/utils/vvis/vvis_dll-2010.vcxproj.filters
deleted file mode 100644
index d25742b8..00000000
--- a/sp/src/utils/vvis/vvis_dll-2010.vcxproj.filters
+++ /dev/null
@@ -1,218 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Source Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/vvis/vvis_dll.vpc b/sp/src/utils/vvis/vvis_dll.vpc
new file mode 100644
index 00000000..c7d0d457
--- /dev/null
+++ b/sp/src/utils/vvis/vvis_dll.vpc
@@ -0,0 +1,101 @@
+//-----------------------------------------------------------------------------
+// VVIS_DLL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\include"
+ $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib ws2_32.lib"
+ }
+}
+
+$Project "Vvis_dll"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "..\common\bsplib.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "$SRCDIR\public\collisionutils.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "flow.cpp"
+ $File "$SRCDIR\public\loadcmdline.cpp"
+ $File "$SRCDIR\public\lumpfiles.cpp"
+ $File "..\common\mpi_stats.cpp"
+ $File "mpivis.cpp"
+ $File "..\common\MySqlDatabase.cpp"
+ $File "..\common\pacifier.cpp"
+ $File "$SRCDIR\public\scratchpad3d.cpp"
+ $File "..\common\scratchpad_helpers.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "..\common\threads.cpp"
+ $File "..\common\tools_minidump.cpp"
+ $File "..\common\tools_minidump.h"
+ $File "..\common\vmpi_tools_shared.cpp"
+ $File "vvis.cpp"
+ $File "WaterDist.cpp"
+ $File "$SRCDIR\public\zip_utils.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\BSPFILE.H"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "..\common\bsplib.h"
+ $File "$SRCDIR\public\BSPTreeData.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier1\checksum_md5.h"
+ $File "..\common\cmdlib.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\GameBSPFile.h"
+ $File "..\common\ISQLDBReplyTarget.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "mpivis.h"
+ $File "..\common\MySqlDatabase.h"
+ $File "..\common\pacifier.h"
+ $File "..\common\scriplib.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "..\common\threads.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "vis.h"
+ $File "..\vmpi\vmpi_distribute_work.h"
+ $File "..\common\vmpi_tools_shared.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\wadtypes.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\vmpi.lib"
+ }
+}
diff --git a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj b/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj
deleted file mode 100644
index bb841ed0..00000000
--- a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj
+++ /dev/null
@@ -1,248 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- Vvis_launcher
- {E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}
-
-
-
- Application
- MultiByte
- vvis
-
-
- Application
- MultiByte
- vvis
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- .\Debug\win32\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- true
- true
- .\Release\win32\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- false
- true
- true
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vvis_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vvis.exe
- true
- libc;libcd;libcmt
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
-
- MachineX86
- PromptImmediately
- false
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
- if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common
- WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- Use
- Debug/vvis_launcher.pch
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- Level4
- true
- ProgramDatabase
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
- NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
- 1033
-
-
-
-
- /DYNAMICBASE /NXCOMPAT /ignore:4221
- %(AdditionalDependencies)
- NotSet
- $(OutDir)\vvis.exe
- true
- libc;libcd;libcmtd
- true
- $(IntDir)/$(TargetName).pdb
- false
- $(IntDir)/$(TargetName).map
- Console
- true
- true
-
- MachineX86
- PromptImmediately
-
-
- true
-
-
- true
-
-
- true
- $(OutDir)/vvis.bsc
-
-
- Publishing to ..\..\..\game\bin
- if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
- Create
- Create
-
-
-
-
-
-
-
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
- Compiling pointeroverride.asm
- "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
- $(IntDir)\%(Filename).obj
-
-
-
-
-
-
-
-
diff --git a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters b/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
deleted file mode 100644
index c742afd3..00000000
--- a/sp/src/utils/vvis_launcher/vvis_launcher-2010.vcxproj.filters
+++ /dev/null
@@ -1,53 +0,0 @@
-
-
-
-
- {1680C80B-FF1E-EA4D-9817-CC12254F2E40}
-
-
- {C5D73B3A-C648-896C-B7CE-F174808E5BA5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
- Link Libraries
-
-
- Link Libraries
-
-
- Link Libraries
-
-
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
-
-
-
-
- Source Files
-
-
-
-
-
diff --git a/sp/src/utils/vvis_launcher/vvis_launcher.vpc b/sp/src/utils/vvis_launcher/vvis_launcher.vpc
new file mode 100644
index 00000000..88d6e9a1
--- /dev/null
+++ b/sp/src/utils/vvis_launcher/vvis_launcher.vpc
@@ -0,0 +1,46 @@
+//-----------------------------------------------------------------------------
+// VVIS_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vvis"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vvis_launcher.pch"
+ }
+}
+
+$Project "Vvis_launcher"
+{
+ $Folder "Source Files"
+ {
+ $File "vvis_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "StdAfx.h"
+ }
+}
diff --git a/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp b/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
index 5572c753..efb91532 100644
--- a/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
+++ b/sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
@@ -383,7 +383,7 @@ void FileOpenStateMachine::SaveFile( KeyValues *pContextKeyValues, const char *p
m_OpenFileName = NULL;
// Clear the P4 dialog flag for SDK users and licensees without Perforce
- if ( g_pFullFileSystem->IsSteam() || CommandLine()->FindParm( "-nop4" ) )
+ if ( CommandLine()->FindParm( "-nop4" ) )
{
nFlags &= ~FOSM_SHOW_PERFORCE_DIALOGS;
}
diff --git a/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp b/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
index 1ba29d16..e761ec5c 100644
--- a/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
+++ b/sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
@@ -334,6 +334,9 @@ void CPerforceFileListFrame::DoModal( KeyValues *pContextKeys, const char *pMess
//-----------------------------------------------------------------------------
void CPerforceFileListFrame::AddFileForOpen( const char *pFullPath )
{
+ if ( !p4 )
+ return;
+
bool bIsInPerforce = p4->IsFileInPerforce( pFullPath );
bool bIsOpened = ( p4->GetFileState( pFullPath ) != P4FILE_UNOPENED );
switch( m_Action )
@@ -402,6 +405,9 @@ void CPerforceFileListFrame::AddFileForSubmit( const char *pFullPath, P4FileStat
//-----------------------------------------------------------------------------
void CPerforceFileListFrame::AddFile( const char *pFullPath )
{
+ if ( !p4 )
+ return;
+
if ( m_Action < PERFORCE_ACTION_FILE_REVERT )
{
// If the file wasn't found on the disk, then abort
@@ -427,6 +433,9 @@ void CPerforceFileListFrame::AddFile( const char *pFullPath )
//-----------------------------------------------------------------------------
void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPathId )
{
+ if ( !p4 )
+ return;
+
// Deal with add, open, edit
if ( m_Action < PERFORCE_ACTION_FILE_REVERT )
{
@@ -497,6 +506,9 @@ void CPerforceFileListFrame::AddFile( const char *pRelativePath, const char *pPa
//-----------------------------------------------------------------------------
bool CPerforceFileListFrame::PerformOperation( )
{
+ if ( !p4 )
+ return false;
+
int nFileCount = GetOperationCount();
const char **ppFileNames = (const char**)_alloca( nFileCount * sizeof(char*) );
for ( int i = 0; i < nFileCount; ++i )
@@ -583,6 +595,18 @@ bool CPerforceFileListFrame::PerformOperation( )
//-----------------------------------------------------------------------------
void ShowPerforceQuery( vgui::Panel *pParent, const char *pFileName, vgui::Panel *pActionSignalTarget, KeyValues *pKeyValues, PerforceAction_t actionFilter )
{
+ if ( !p4 )
+ {
+ KeyValues *pSpoofKeys = new KeyValues( "PerforceQueryCompleted", "operationPerformed", 1 );
+ if ( pKeyValues )
+ {
+ pSpoofKeys->AddSubKey( pKeyValues );
+ }
+ vgui::ivgui()->PostMessage( pActionSignalTarget->GetVPanel(), pSpoofKeys, 0 );
+
+ return;
+ }
+
// Refresh the current perforce settings
p4->RefreshActiveClient();
diff --git a/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj b/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj
deleted file mode 100644
index 16c787e5..00000000
--- a/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj
+++ /dev/null
@@ -1,362 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
-
- vgui_controls
- {F69B3672-C5E8-CD1A-257F-253A25B5B939}
-
-
-
- StaticLibrary
- MultiByte
- vgui_controls
-
-
- StaticLibrary
- MultiByte
- vgui_controls
-
-
-
-
-
-
-
-
-
-
-
-
- <_ProjectFileVersion>10.0.30319.1
- ..\..\lib\public\
- .\Debug\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
- ..\..\lib\public\
- .\Release\win32\
- ..\..\devtools\vstools;$(ExecutablePath);$(Path)
- true
- true
- true
-
-
-
-
-
- /MP
- Disabled
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto
- _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=vgui_controls;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\vgui2\vgui_controls;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- Default
- MultiThreadedDebug
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- EditAndContinue
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
-
-
- false
- ..\..\lib\public\vgui_controls.lib
- true
- false
- /ignore:4221
-
-
- true
-
-
- true
- $(OutDir)/vgui_controls.bsc
-
-
-
-
-
-
-
-
-
-
- /MP /d2Zi+
- MaxSpeed
- AnySuitable
- true
- Speed
- ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;generated_proto;..\..\thirdparty\protobuf-2.3.0\src;..\..\thirdparty;..\..\thirdparty\cef;generated_proto
- WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;COMPILER_MSVC32;LIBNAME=vgui_controls;RAD_TELEMETRY_DISABLED;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\vgui2\vgui_controls;_DLL_EXT=.dll;VPCGAME=valve
- true
- false
- MultiThreaded
- false
- true
- StreamingSIMDExtensions
- Fast
- true
- true
- true
- false
- NotUsing
- false
- NoListing
- $(IntDir)/
- $(IntDir)/
- $(IntDir)/
- false
- false
- Level4
- true
- OldStyle
- CompileAsCpp
- $(IntDir)/
- Prompt
-
-
-
-
- false
- ..\..\lib\public\vgui_controls.lib
- true
- false
- /ignore:4221
-
-
- true
-
-
- true
- $(OutDir)/vgui_controls.bsc
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NotUsing
- NotUsing
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Running Protocol Buffer Compiler on %(Filename)%(Extension)...
- if not exist generated_proto mkdir generated_proto
..\..\gcsdk\bin\protoc.exe --proto_path=..\..\thirdparty\protobuf-2.3.0\src --proto_path=%(RootDir)%(Directory) --proto_path=..\..\gcsdk --cpp_out=generated_proto %(FullPath)
- generated_proto\%(Filename).pb.cc;generated_proto\%(Filename).pb.h
- Running Protocol Buffer Compiler on %(Filename)%(Extension)...
- if not exist generated_proto mkdir generated_proto
..\..\gcsdk\bin\protoc.exe --proto_path=..\..\thirdparty\protobuf-2.3.0\src --proto_path=%(RootDir)%(Directory) --proto_path=..\..\gcsdk --cpp_out=generated_proto %(FullPath)
- generated_proto\%(Filename).pb.cc;generated_proto\%(Filename).pb.h
-
-
-
-
-
-
-
-
diff --git a/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters b/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters
deleted file mode 100644
index 9bf969d3..00000000
--- a/sp/src/vgui2/vgui_controls/vgui_controls-2010.vcxproj.filters
+++ /dev/null
@@ -1,539 +0,0 @@
-
-
-
-
- {14744026-5703-4552-1949-4929EDF94F84}
-
-
- {680EF60A-F852-B6F6-8E56-5693F8167FE5}
-
-
- {BA03E055-4FA2-FCE3-8A1C-D348547D379C}
-
-
-
-
-
-
- Protobuf Files
-
-
- Public Header Files
-
-
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-
-
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-
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-
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-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
-
-
- Public Header Files
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-
- Public Header Files
-
-
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-
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-
- Public Header Files
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-
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-
-
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-
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-
- Source Files
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-
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-
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- Protobuf Files
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diff --git a/sp/src/vgui2/vgui_controls/vgui_controls.vpc b/sp/src/vgui2/vgui_controls/vgui_controls.vpc
new file mode 100644
index 00000000..f3b1d116
--- /dev/null
+++ b/sp/src/vgui2/vgui_controls/vgui_controls.vpc
@@ -0,0 +1,217 @@
+//-----------------------------------------------------------------------------
+// VGUI_CONTROLS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR "..\.."
+$Macro GENERATED_PROTO_DIR "generated_proto"
+$macro PROTOBUF_LITE 0
+$Macro OUTLIBDIR "$SRCDIR\lib\public" [!$LINUX]
+
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty;$SRCDIR\thirdparty\cef;$GENERATED_PROTO_DIR"
+ }
+}
+
+$Project "vgui_controls"
+{
+ $Folder "Source Files"
+ {
+ $File "AnalogBar.cpp"
+ $File "AnimatingImagePanel.cpp"
+ $File "AnimationController.cpp"
+ $File "BitmapImagePanel.cpp"
+ $File "BuildFactoryHelper.cpp"
+ $File "BuildGroup.cpp"
+ $File "BuildModeDialog.cpp"
+ $File "Button.cpp"
+ $File "CheckButton.cpp"
+ $File "CheckButtonList.cpp"
+ $File "CircularProgressBar.cpp"
+ $File "ComboBox.cpp"
+ $File "consoledialog.cpp"
+ $File "ControllerMap.cpp"
+ $File "controls.cpp"
+ $File "CvarToggleCheckButton.cpp"
+ $File "DirectorySelectDialog.cpp"
+ $File "Divider.cpp"
+ $File "EditablePanel.cpp"
+ $File "ExpandButton.cpp"
+ $File "FileOpenDialog.cpp"
+ $File "FileOpenStateMachine.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "FocusNavGroup.cpp"
+ $File "Frame.cpp"
+ $File "GraphPanel.cpp"
+ $File "HTML.cpp"
+ $File "Image.cpp"
+ $File "ImageList.cpp"
+ $File "ImagePanel.cpp"
+ $File "InputDialog.cpp"
+ $File "KeyBindingHelpDialog.cpp"
+ $File "KeyBoardEditorDialog.cpp"
+ $File "KeyRepeat.cpp"
+ $File "Label.cpp"
+ $File "ListPanel.cpp"
+ $File "ListViewPanel.cpp"
+ $File "Menu.cpp"
+ $File "MenuBar.cpp"
+ $File "MenuButton.cpp"
+ $File "MenuItem.cpp"
+ $File "MessageBox.cpp"
+ $File "MessageDialog.cpp"
+ $File "Panel.cpp"
+ $File "PanelListPanel.cpp"
+ $File "PerforceFileExplorer.cpp"
+ $File "PerforceFileList.cpp"
+ $File "perforcefilelistframe.cpp"
+ $File "ProgressBar.cpp"
+ $File "ProgressBox.cpp"
+ $File "PropertyDialog.cpp"
+ $File "PropertyPage.cpp"
+ $File "PropertySheet.cpp"
+ $File "QueryBox.cpp"
+ $File "RadioButton.cpp"
+ $File "RichText.cpp"
+ $File "RotatingProgressBar.cpp"
+ $File "savedocumentquery.cpp"
+ $File "ScalableImagePanel.cpp"
+ $File "ScrollableEditablePanel.cpp"
+ $File "ScrollBar.cpp"
+ $File "ScrollBarSlider.cpp"
+ $File "SectionedListPanel.cpp"
+ $File "Slider.cpp"
+ $File "Splitter.cpp"
+ $File "subrectimage.cpp"
+ $File "TextEntry.cpp"
+ $File "TextImage.cpp"
+ $File "ToggleButton.cpp"
+ $File "Tooltip.cpp"
+ $File "ToolWindow.cpp"
+ $File "TreeView.cpp"
+ $File "TreeViewListControl.cpp"
+ $File "URLLabel.cpp"
+ $File "WizardPanel.cpp"
+ $File "WizardSubPanel.cpp"
+ $File "$SRCDIR\public\html\htmlprotobuf.cpp"
+ $File "$SRCDIR/vgui2/src/vgui_key_translation.cpp"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\vgui_controls\AnalogBar.h"
+ $File "$SRCDIR\public\vgui_controls\AnimatingImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\AnimationController.h"
+ $File "$SRCDIR\public\vgui_controls\BitmapImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\BuildGroup.h"
+ $File "$SRCDIR\public\vgui_controls\BuildModeDialog.h"
+ $File "$SRCDIR\public\vgui_controls\Button.h"
+ $File "$SRCDIR\public\vgui_controls\CheckButton.h"
+ $File "$SRCDIR\public\vgui_controls\CheckButtonList.h"
+ $File "$SRCDIR\public\vgui_controls\CircularProgressBar.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\vgui_controls\ComboBox.h"
+ $File "$SRCDIR\public\vgui_controls\consoledialog.h"
+ $File "$SRCDIR\public\vgui_controls\ControllerMap.h"
+ $File "$SRCDIR\public\vgui_controls\Controls.h"
+ $File "$SRCDIR\public\vgui_controls\CvarToggleCheckButton.h"
+ $File "$SRCDIR\public\vgui_controls\DialogManager.h"
+ $File "$SRCDIR\public\vgui_controls\DirectorySelectDialog.h"
+ $File "$SRCDIR\public\vgui_controls\Divider.h"
+ $File "$SRCDIR\public\vgui_controls\EditablePanel.h"
+ $File "$SRCDIR\public\vgui_controls\ExpandButton.h"
+ $File "$SRCDIR\public\vgui_controls\FileOpenDialog.h"
+ $File "$SRCDIR\public\vgui_controls\FileOpenStateMachine.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
+ $File "$SRCDIR\public\vgui_controls\Frame.h"
+ $File "$SRCDIR\public\vgui_controls\GraphPanel.h"
+ $File "$SRCDIR\public\vgui_controls\HTML.h"
+ $File "$SRCDIR\public\vgui_controls\Image.h"
+ $File "$SRCDIR\public\vgui_controls\ImageList.h"
+ $File "$SRCDIR\public\vgui_controls\ImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\InputDialog.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\vgui_controls\KeyBindingHelpDialog.h"
+ $File "$SRCDIR\public\vgui_controls\KeyBindingMap.h"
+ $File "$SRCDIR\public\vgui_controls\KeyBoardEditorDialog.h"
+ $File "$SRCDIR\public\vgui_controls\KeyRepeat.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\vgui_controls\Label.h"
+ $File "$SRCDIR\public\vgui_controls\ListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\ListViewPanel.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\vgui_controls\Menu.h"
+ $File "$SRCDIR\public\vgui_controls\MenuBar.h"
+ $File "$SRCDIR\public\vgui_controls\MenuButton.h"
+ $File "$SRCDIR\public\vgui_controls\MenuItem.h"
+ $File "$SRCDIR\public\vgui_controls\MessageBox.h"
+ $File "$SRCDIR\public\vgui_controls\MessageDialog.h"
+ $File "$SRCDIR\public\vgui_controls\MessageMap.h"
+ $File "$SRCDIR\public\vgui_controls\Panel.h"
+ $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
+ $File "$SRCDIR\public\vgui_controls\PanelListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\PerforceFileExplorer.h"
+ $File "$SRCDIR\public\vgui_controls\PerforceFileList.h"
+ $File "$SRCDIR\public\vgui_controls\perforcefilelistframe.h"
+ $File "$SRCDIR\public\vgui_controls\PHandle.h"
+ $File "$SRCDIR\public\vgui_controls\ProgressBar.h"
+ $File "$SRCDIR\public\vgui_controls\ProgressBox.h"
+ $File "$SRCDIR\public\vgui_controls\PropertyDialog.h"
+ $File "$SRCDIR\public\vgui_controls\PropertyPage.h"
+ $File "$SRCDIR\public\vgui_controls\PropertySheet.h"
+ $File "$SRCDIR\public\vgui_controls\QueryBox.h"
+ $File "$SRCDIR\public\vgui_controls\RadioButton.h"
+ $File "$SRCDIR\public\vgui_controls\RichText.h"
+ $File "$SRCDIR\public\vgui_controls\RotatingProgressBar.h"
+ $File "$SRCDIR\public\vgui_controls\savedocumentquery.h"
+ $File "$SRCDIR\public\vgui_controls\ScalableImagePanel.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollableEditablePanel.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBar.h"
+ $File "$SRCDIR\public\vgui_controls\ScrollBarSlider.h"
+ $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h"
+ $File "$SRCDIR\public\vgui_controls\Slider.h"
+ $File "$SRCDIR\public\vgui_controls\Splitter.h"
+ $File "$SRCDIR\public\vgui_controls\subrectimage.h"
+ $File "$SRCDIR\public\vgui_controls\TextEntry.h"
+ $File "$SRCDIR\public\vgui_controls\TextImage.h"
+ $File "$SRCDIR\public\vgui_controls\ToggleButton.h"
+ $File "$SRCDIR\public\vgui_controls\Tooltip.h"
+ $File "$SRCDIR\public\vgui_controls\ToolWindow.h"
+ $File "$SRCDIR\public\vgui_controls\TreeView.h"
+ $File "$SRCDIR\public\vgui_controls\TreeViewListControl.h"
+ $File "$SRCDIR\public\vgui_controls\URLLabel.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vgui_controls\WizardPanel.h"
+ $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h"
+ }
+
+ $Folder "Protobuf Files"
+ {
+ $File "$SRCDIR\vgui2\chromehtml\htmlmessages.proto"
+ $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.h"
+ $DynamicFile "$GENERATED_PROTO_DIR\htmlmessages.pb.cc"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [$WINDOWS]
+ }
+ }
+ }
+ }
+
+}
diff --git a/sp/src/vgui2/vgui_controls/vgui_controls_linux32.mak b/sp/src/vgui2/vgui_controls/vgui_controls_linux32.mak
deleted file mode 100644
index 719350c6..00000000
--- a/sp/src/vgui2/vgui_controls/vgui_controls_linux32.mak
+++ /dev/null
@@ -1,782 +0,0 @@
-NAME=vgui_controls
-SRCROOT=../..
-TARGET_PLATFORM=linux32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .so
-SYM_EXT = .dbg
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-else
-DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DLIBNAME=vgui_controls -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/vgui2/vgui_controls -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 generated_proto ../../thirdparty/protobuf-2.3.0/src ../../thirdparty ../../thirdparty/cef generated_proto
-CONFTYPE = lib
-OUTPUTFILE=../../lib/public/linux32/vgui_controls.a
-THIS_MAKEFILE = $(PWD)/vgui_controls_linux32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../public/filesystem_helpers.cpp \
- ../../public/html/htmlprotobuf.cpp \
- ../../vgui2/src/vgui_key_translation.cpp \
- AnalogBar.cpp \
- AnimatingImagePanel.cpp \
- AnimationController.cpp \
- BitmapImagePanel.cpp \
- BuildFactoryHelper.cpp \
- BuildGroup.cpp \
- BuildModeDialog.cpp \
- Button.cpp \
- CheckButton.cpp \
- CheckButtonList.cpp \
- CircularProgressBar.cpp \
- ComboBox.cpp \
- consoledialog.cpp \
- ControllerMap.cpp \
- controls.cpp \
- cvartogglecheckbutton.cpp \
- DirectorySelectDialog.cpp \
- Divider.cpp \
- EditablePanel.cpp \
- ExpandButton.cpp \
- FileOpenDialog.cpp \
- FileOpenStateMachine.cpp \
- FocusNavGroup.cpp \
- Frame.cpp \
- generated_proto/htmlmessages.pb.cc \
- GraphPanel.cpp \
- HTML.cpp \
- Image.cpp \
- ImageList.cpp \
- ImagePanel.cpp \
- InputDialog.cpp \
- KeyBindingHelpDialog.cpp \
- KeyBoardEditorDialog.cpp \
- KeyRepeat.cpp \
- Label.cpp \
- ListPanel.cpp \
- ListViewPanel.cpp \
- Menu.cpp \
- MenuBar.cpp \
- MenuButton.cpp \
- MenuItem.cpp \
- MessageBox.cpp \
- MessageDialog.cpp \
- Panel.cpp \
- PanelListPanel.cpp \
- PerforceFileExplorer.cpp \
- PerforceFileList.cpp \
- perforcefilelistframe.cpp \
- ProgressBar.cpp \
- ProgressBox.cpp \
- PropertyDialog.cpp \
- PropertyPage.cpp \
- PropertySheet.cpp \
- QueryBox.cpp \
- RadioButton.cpp \
- RichText.cpp \
- RotatingProgressBar.cpp \
- savedocumentquery.cpp \
- ScalableImagePanel.cpp \
- ScrollableEditablePanel.cpp \
- ScrollBar.cpp \
- ScrollBarSlider.cpp \
- SectionedListPanel.cpp \
- Slider.cpp \
- Splitter.cpp \
- subrectimage.cpp \
- TextEntry.cpp \
- TextImage.cpp \
- ToggleButton.cpp \
- Tooltip.cpp \
- ToolWindow.cpp \
- TreeView.cpp \
- TreeViewListControl.cpp \
- URLLabel.cpp \
- WizardPanel.cpp \
- WizardSubPanel.cpp \
-
-
-LIBFILES = \
-
-
-LIBFILENAMES = \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
- generated_proto/htmlmessages.pb.cc \
- generated_proto/htmlmessages.pb.h
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/filesystem_helpers.P
-endif
-
-$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/htmlprotobuf.P
-endif
-
-$(OBJ_DIR)/htmlprotobuf.o : $(PWD)/../../public/html/htmlprotobuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-generated_proto/htmlmessages.pb.cc generated_proto/htmlmessages.pb.h : ../../vgui2/chromehtml/htmlmessages.proto
- @echo "Running Protocol Buffer Compiler on htmlmessages.proto...";mkdir -p $(OBJ_DIR) 2> /dev/null;mkdir generated_proto 2> /dev/null;../../gcsdk/bin/linux/protoc --proto_path=../../thirdparty/protobuf-2.3.0/src --proto_path=../../vgui2/chromehtml/ --proto_path=../../gcsdk --cpp_out=generated_proto ../../vgui2/chromehtml/htmlmessages.proto
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_key_translation.P
-endif
-
-$(OBJ_DIR)/vgui_key_translation.o : $(PWD)/../../vgui2/src/vgui_key_translation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnalogBar.P
-endif
-
-$(OBJ_DIR)/AnalogBar.o : $(PWD)/AnalogBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnimatingImagePanel.P
-endif
-
-$(OBJ_DIR)/AnimatingImagePanel.o : $(PWD)/AnimatingImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnimationController.P
-endif
-
-$(OBJ_DIR)/AnimationController.o : $(PWD)/AnimationController.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BitmapImagePanel.P
-endif
-
-$(OBJ_DIR)/BitmapImagePanel.o : $(PWD)/BitmapImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildFactoryHelper.P
-endif
-
-$(OBJ_DIR)/BuildFactoryHelper.o : $(PWD)/BuildFactoryHelper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildGroup.P
-endif
-
-$(OBJ_DIR)/BuildGroup.o : $(PWD)/BuildGroup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildModeDialog.P
-endif
-
-$(OBJ_DIR)/BuildModeDialog.o : $(PWD)/BuildModeDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Button.P
-endif
-
-$(OBJ_DIR)/Button.o : $(PWD)/Button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/CheckButton.P
-endif
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-
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--include $(OBJ_DIR)/CheckButtonList.P
-endif
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--include $(OBJ_DIR)/CircularProgressBar.P
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--include $(OBJ_DIR)/ComboBox.P
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--include $(OBJ_DIR)/consoledialog.P
-endif
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--include $(OBJ_DIR)/ControllerMap.P
-endif
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-$(OBJ_DIR)/ControllerMap.o : $(PWD)/ControllerMap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/controls.P
-endif
-
-$(OBJ_DIR)/controls.o : $(PWD)/controls.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/cvartogglecheckbutton.P
-endif
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-$(OBJ_DIR)/cvartogglecheckbutton.o : $(PWD)/cvartogglecheckbutton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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--include $(OBJ_DIR)/ExpandButton.P
-endif
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--include $(OBJ_DIR)/FileOpenDialog.P
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FileOpenStateMachine.P
-endif
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-endif
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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-endif
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
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-endif
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- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyBoardEditorDialog.P
-endif
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- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyRepeat.P
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-$(OBJ_DIR)/MenuButton.o : $(PWD)/MenuButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/ProgressBar.o : $(PWD)/ProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/PropertySheet.P
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-$(OBJ_DIR)/PropertySheet.o : $(PWD)/PropertySheet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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--include $(OBJ_DIR)/QueryBox.P
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-$(OBJ_DIR)/QueryBox.o : $(PWD)/QueryBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/RotatingProgressBar.o : $(PWD)/RotatingProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/savedocumentquery.P
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--include $(OBJ_DIR)/ScalableImagePanel.P
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-$(OBJ_DIR)/ScrollableEditablePanel.o : $(PWD)/ScrollableEditablePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/ScrollBarSlider.P
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-$(OBJ_DIR)/SectionedListPanel.o : $(PWD)/SectionedListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/Slider.P
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-$(OBJ_DIR)/Slider.o : $(PWD)/Slider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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--include $(OBJ_DIR)/subrectimage.P
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--include $(OBJ_DIR)/TextEntry.P
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-$(OBJ_DIR)/TextEntry.o : $(PWD)/TextEntry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-$(OBJ_DIR)/TextImage.o : $(PWD)/TextImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/vgui2/vgui_controls/vgui_controls_osx32.mak b/sp/src/vgui2/vgui_controls/vgui_controls_osx32.mak
deleted file mode 100644
index 52a2ea93..00000000
--- a/sp/src/vgui2/vgui_controls/vgui_controls_osx32.mak
+++ /dev/null
@@ -1,786 +0,0 @@
-NAME=vgui_controls
-SRCROOT=../..
-TARGET_PLATFORM=osx32
-TARGET_PLATFORM_EXT=
-USE_VALVE_BINDIR=0
-PWD := $(shell pwd)
-# If no configuration is specified, "release" will be used.
-ifeq "$(CFG)" ""
- CFG = release
-endif
-
-GCC_ExtraCompilerFlags=
-GCC_ExtraLinkerFlags =
-SymbolVisibility = hidden
-OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)
-SystemLibraries =
-DLL_EXT = .dylib
-SYM_EXT = .dSYM
-FORCEINCLUDES=
-ifeq "$(CFG)" "debug"
-DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/vgui2/vgui_controls -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-else
-DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/vgui2/vgui_controls -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1
-endif
-INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 generated_proto ../../thirdparty/protobuf-2.3.0/src ../../thirdparty ../../thirdparty/cef generated_proto
-CONFTYPE = lib
-OUTPUTFILE=../../lib/osx32/vgui_controls.a
-THIS_MAKEFILE = $(PWD)/vgui_controls_osx32.mak
-MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-POSTBUILDCOMMAND = true
-
-
-
-CPPFILES= \
- ../../public/filesystem_helpers.cpp \
- ../../public/html/htmlprotobuf.cpp \
- ../../vgui2/src/vgui_key_translation.cpp \
- AnalogBar.cpp \
- AnimatingImagePanel.cpp \
- AnimationController.cpp \
- BitmapImagePanel.cpp \
- BuildFactoryHelper.cpp \
- BuildGroup.cpp \
- BuildModeDialog.cpp \
- Button.cpp \
- CheckButton.cpp \
- CheckButtonList.cpp \
- CircularProgressBar.cpp \
- ComboBox.cpp \
- consoledialog.cpp \
- ControllerMap.cpp \
- controls.cpp \
- CvarToggleCheckButton.cpp \
- DirectorySelectDialog.cpp \
- Divider.cpp \
- EditablePanel.cpp \
- ExpandButton.cpp \
- FileOpenDialog.cpp \
- FileOpenStateMachine.cpp \
- FocusNavGroup.cpp \
- Frame.cpp \
- generated_proto/htmlmessages.pb.cc \
- GraphPanel.cpp \
- HTML.cpp \
- Image.cpp \
- ImageList.cpp \
- ImagePanel.cpp \
- InputDialog.cpp \
- KeyBindingHelpDialog.cpp \
- KeyBoardEditorDialog.cpp \
- KeyRepeat.cpp \
- Label.cpp \
- ListPanel.cpp \
- ListViewPanel.cpp \
- Menu.cpp \
- MenuBar.cpp \
- MenuButton.cpp \
- MenuItem.cpp \
- MessageBox.cpp \
- MessageDialog.cpp \
- Panel.cpp \
- PanelListPanel.cpp \
- PerforceFileExplorer.cpp \
- PerforceFileList.cpp \
- perforcefilelistframe.cpp \
- ProgressBar.cpp \
- ProgressBox.cpp \
- PropertyDialog.cpp \
- PropertyPage.cpp \
- PropertySheet.cpp \
- QueryBox.cpp \
- RadioButton.cpp \
- RichText.cpp \
- RotatingProgressBar.cpp \
- savedocumentquery.cpp \
- ScalableImagePanel.cpp \
- ScrollableEditablePanel.cpp \
- ScrollBar.cpp \
- ScrollBarSlider.cpp \
- SectionedListPanel.cpp \
- Slider.cpp \
- Splitter.cpp \
- subrectimage.cpp \
- TextEntry.cpp \
- TextImage.cpp \
- ToggleButton.cpp \
- Tooltip.cpp \
- ToolWindow.cpp \
- TreeView.cpp \
- TreeViewListControl.cpp \
- URLLabel.cpp \
- WizardPanel.cpp \
- WizardSubPanel.cpp \
-
-
-LIBFILES = \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
-
-
-LIBFILENAMES = \
- ../../lib/osx32/libvstdlib.dylib \
- ../../lib/osx32/tier1.a \
-
-
-# Include the base makefile now.
-include $(SRCROOT)/devtools/makefile_base_posix.mak
-
-
-
-OTHER_DEPENDENCIES = \
- generated_proto/htmlmessages.pb.cc \
- generated_proto/htmlmessages.pb.h
-
-
-$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES)
- $(GEN_OTHER_DEPS)
-
--include $(OBJ_DIR)/_other_deps.P
-
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/filesystem_helpers.P
-endif
-
-$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/htmlprotobuf.P
-endif
-
-$(OBJ_DIR)/htmlprotobuf.o : $(PWD)/../../public/html/htmlprotobuf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-generated_proto/htmlmessages.pb.cc generated_proto/htmlmessages.pb.h : ../../vgui2/chromehtml/htmlmessages.proto
- @echo "Running Protocol Buffer Compiler on htmlmessages.proto...";mkdir -p $(OBJ_DIR) 2> /dev/null;mkdir generated_proto 2> /dev/null;../../devtools/bin/osx32/protoc --proto_path=../../thirdparty/protobuf-2.3.0/src --proto_path=../../vgui2/chromehtml/ --proto_path=../../gcsdk --cpp_out=generated_proto ../../vgui2/chromehtml/htmlmessages.proto
-
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/vgui_key_translation.P
-endif
-
-$(OBJ_DIR)/vgui_key_translation.o : $(PWD)/../../vgui2/src/vgui_key_translation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnalogBar.P
-endif
-
-$(OBJ_DIR)/AnalogBar.o : $(PWD)/AnalogBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnimatingImagePanel.P
-endif
-
-$(OBJ_DIR)/AnimatingImagePanel.o : $(PWD)/AnimatingImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/AnimationController.P
-endif
-
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- $(PRE_COMPILE_FILE)
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-
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--include $(OBJ_DIR)/BitmapImagePanel.P
-endif
-
-$(OBJ_DIR)/BitmapImagePanel.o : $(PWD)/BitmapImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildFactoryHelper.P
-endif
-
-$(OBJ_DIR)/BuildFactoryHelper.o : $(PWD)/BuildFactoryHelper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/BuildGroup.P
-endif
-
-$(OBJ_DIR)/BuildGroup.o : $(PWD)/BuildGroup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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--include $(OBJ_DIR)/BuildModeDialog.P
-endif
-
-$(OBJ_DIR)/BuildModeDialog.o : $(PWD)/BuildModeDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Button.P
-endif
-
-$(OBJ_DIR)/Button.o : $(PWD)/Button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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-
-$(OBJ_DIR)/CheckButton.o : $(PWD)/CheckButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/CircularProgressBar.P
-endif
-
-$(OBJ_DIR)/CircularProgressBar.o : $(PWD)/CircularProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ComboBox.P
-endif
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-$(OBJ_DIR)/ComboBox.o : $(PWD)/ComboBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/consoledialog.P
-endif
-
-$(OBJ_DIR)/consoledialog.o : $(PWD)/consoledialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ControllerMap.P
-endif
-
-$(OBJ_DIR)/ControllerMap.o : $(PWD)/ControllerMap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/controls.P
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-
-$(OBJ_DIR)/controls.o : $(PWD)/controls.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/CvarToggleCheckButton.P
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-$(OBJ_DIR)/CvarToggleCheckButton.o : $(PWD)/CvarToggleCheckButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/DirectorySelectDialog.P
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-$(OBJ_DIR)/DirectorySelectDialog.o : $(PWD)/DirectorySelectDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
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-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Divider.P
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-$(OBJ_DIR)/Divider.o : $(PWD)/Divider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
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-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/EditablePanel.P
-endif
-
-$(OBJ_DIR)/EditablePanel.o : $(PWD)/EditablePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ExpandButton.P
-endif
-
-$(OBJ_DIR)/ExpandButton.o : $(PWD)/ExpandButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FileOpenDialog.P
-endif
-
-$(OBJ_DIR)/FileOpenDialog.o : $(PWD)/FileOpenDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FileOpenStateMachine.P
-endif
-
-$(OBJ_DIR)/FileOpenStateMachine.o : $(PWD)/FileOpenStateMachine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/FocusNavGroup.P
-endif
-
-$(OBJ_DIR)/FocusNavGroup.o : $(PWD)/FocusNavGroup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Frame.P
-endif
-
-$(OBJ_DIR)/Frame.o : $(PWD)/Frame.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/htmlmessages.pb.P
-endif
-
-$(OBJ_DIR)/htmlmessages.pb.o : $(PWD)/generated_proto/htmlmessages.pb.cc $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/GraphPanel.P
-endif
-
-$(OBJ_DIR)/GraphPanel.o : $(PWD)/GraphPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/HTML.P
-endif
-
-$(OBJ_DIR)/HTML.o : $(PWD)/HTML.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Image.P
-endif
-
-$(OBJ_DIR)/Image.o : $(PWD)/Image.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ImageList.P
-endif
-
-$(OBJ_DIR)/ImageList.o : $(PWD)/ImageList.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ImagePanel.P
-endif
-
-$(OBJ_DIR)/ImagePanel.o : $(PWD)/ImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/InputDialog.P
-endif
-
-$(OBJ_DIR)/InputDialog.o : $(PWD)/InputDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyBindingHelpDialog.P
-endif
-
-$(OBJ_DIR)/KeyBindingHelpDialog.o : $(PWD)/KeyBindingHelpDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyBoardEditorDialog.P
-endif
-
-$(OBJ_DIR)/KeyBoardEditorDialog.o : $(PWD)/KeyBoardEditorDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/KeyRepeat.P
-endif
-
-$(OBJ_DIR)/KeyRepeat.o : $(PWD)/KeyRepeat.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Label.P
-endif
-
-$(OBJ_DIR)/Label.o : $(PWD)/Label.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ListPanel.P
-endif
-
-$(OBJ_DIR)/ListPanel.o : $(PWD)/ListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ListViewPanel.P
-endif
-
-$(OBJ_DIR)/ListViewPanel.o : $(PWD)/ListViewPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Menu.P
-endif
-
-$(OBJ_DIR)/Menu.o : $(PWD)/Menu.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MenuBar.P
-endif
-
-$(OBJ_DIR)/MenuBar.o : $(PWD)/MenuBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MenuButton.P
-endif
-
-$(OBJ_DIR)/MenuButton.o : $(PWD)/MenuButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MenuItem.P
-endif
-
-$(OBJ_DIR)/MenuItem.o : $(PWD)/MenuItem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MessageBox.P
-endif
-
-$(OBJ_DIR)/MessageBox.o : $(PWD)/MessageBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/MessageDialog.P
-endif
-
-$(OBJ_DIR)/MessageDialog.o : $(PWD)/MessageDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Panel.P
-endif
-
-$(OBJ_DIR)/Panel.o : $(PWD)/Panel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PanelListPanel.P
-endif
-
-$(OBJ_DIR)/PanelListPanel.o : $(PWD)/PanelListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PerforceFileExplorer.P
-endif
-
-$(OBJ_DIR)/PerforceFileExplorer.o : $(PWD)/PerforceFileExplorer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PerforceFileList.P
-endif
-
-$(OBJ_DIR)/PerforceFileList.o : $(PWD)/PerforceFileList.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/perforcefilelistframe.P
-endif
-
-$(OBJ_DIR)/perforcefilelistframe.o : $(PWD)/perforcefilelistframe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ProgressBar.P
-endif
-
-$(OBJ_DIR)/ProgressBar.o : $(PWD)/ProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ProgressBox.P
-endif
-
-$(OBJ_DIR)/ProgressBox.o : $(PWD)/ProgressBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PropertyDialog.P
-endif
-
-$(OBJ_DIR)/PropertyDialog.o : $(PWD)/PropertyDialog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PropertyPage.P
-endif
-
-$(OBJ_DIR)/PropertyPage.o : $(PWD)/PropertyPage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/PropertySheet.P
-endif
-
-$(OBJ_DIR)/PropertySheet.o : $(PWD)/PropertySheet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/QueryBox.P
-endif
-
-$(OBJ_DIR)/QueryBox.o : $(PWD)/QueryBox.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/RadioButton.P
-endif
-
-$(OBJ_DIR)/RadioButton.o : $(PWD)/RadioButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/RichText.P
-endif
-
-$(OBJ_DIR)/RichText.o : $(PWD)/RichText.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/RotatingProgressBar.P
-endif
-
-$(OBJ_DIR)/RotatingProgressBar.o : $(PWD)/RotatingProgressBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/savedocumentquery.P
-endif
-
-$(OBJ_DIR)/savedocumentquery.o : $(PWD)/savedocumentquery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScalableImagePanel.P
-endif
-
-$(OBJ_DIR)/ScalableImagePanel.o : $(PWD)/ScalableImagePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScrollableEditablePanel.P
-endif
-
-$(OBJ_DIR)/ScrollableEditablePanel.o : $(PWD)/ScrollableEditablePanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScrollBar.P
-endif
-
-$(OBJ_DIR)/ScrollBar.o : $(PWD)/ScrollBar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ScrollBarSlider.P
-endif
-
-$(OBJ_DIR)/ScrollBarSlider.o : $(PWD)/ScrollBarSlider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/SectionedListPanel.P
-endif
-
-$(OBJ_DIR)/SectionedListPanel.o : $(PWD)/SectionedListPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Slider.P
-endif
-
-$(OBJ_DIR)/Slider.o : $(PWD)/Slider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Splitter.P
-endif
-
-$(OBJ_DIR)/Splitter.o : $(PWD)/Splitter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/subrectimage.P
-endif
-
-$(OBJ_DIR)/subrectimage.o : $(PWD)/subrectimage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TextEntry.P
-endif
-
-$(OBJ_DIR)/TextEntry.o : $(PWD)/TextEntry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TextImage.P
-endif
-
-$(OBJ_DIR)/TextImage.o : $(PWD)/TextImage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ToggleButton.P
-endif
-
-$(OBJ_DIR)/ToggleButton.o : $(PWD)/ToggleButton.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/Tooltip.P
-endif
-
-$(OBJ_DIR)/Tooltip.o : $(PWD)/Tooltip.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/ToolWindow.P
-endif
-
-$(OBJ_DIR)/ToolWindow.o : $(PWD)/ToolWindow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TreeView.P
-endif
-
-$(OBJ_DIR)/TreeView.o : $(PWD)/TreeView.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/TreeViewListControl.P
-endif
-
-$(OBJ_DIR)/TreeViewListControl.o : $(PWD)/TreeViewListControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/URLLabel.P
-endif
-
-$(OBJ_DIR)/URLLabel.o : $(PWD)/URLLabel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WizardPanel.P
-endif
-
-$(OBJ_DIR)/WizardPanel.o : $(PWD)/WizardPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-ifneq (clean, $(findstring clean, $(MAKECMDGOALS)))
--include $(OBJ_DIR)/WizardSubPanel.P
-endif
-
-$(OBJ_DIR)/WizardSubPanel.o : $(PWD)/WizardSubPanel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE)
- $(PRE_COMPILE_FILE)
- $(COMPILE_FILE) $(POST_COMPILE_FILE)
-
-# Uncomment this, and set FILENAME to file you want built without optimizations enabled.
-# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-# Uncomment this to disable optimizations for the entire project.
-# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS))
-
-
diff --git a/sp/src/vpc_scripts/default.vgc b/sp/src/vpc_scripts/default.vgc
new file mode 100644
index 00000000..b98837fa
--- /dev/null
+++ b/sp/src/vpc_scripts/default.vgc
@@ -0,0 +1,22 @@
+//-----------------------------------------------------------------------------
+// DEFAULT.VGC
+//
+// Configurations for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+////////////////
+// Game Names //
+////////////////
+
+$Games
+{
+ "EPISODIC"
+ "HL2"
+}
+
+// Makes the VPC scripts work in the SDK's context
+$Conditional "SOURCESDK" "1"
+
+$Include "vpc_scripts\projects.vgc"
+$Include "vpc_scripts\groups.vgc"
+
diff --git a/sp/src/vpc_scripts/definitions/win32_2010.def b/sp/src/vpc_scripts/definitions/win32_2010.def
new file mode 100644
index 00000000..6d28d562
--- /dev/null
+++ b/sp/src/vpc_scripts/definitions/win32_2010.def
@@ -0,0 +1,1850 @@
+//
+// Win32 2010 Project Generator Definition
+//
+
+"Win32_2010"
+{
+ "Version" "2010"
+
+ //
+ // Configuration
+ //
+
+ "$General"
+ {
+ "$AdditionalProjectDependencies"
+ {
+ "type" "ignore"
+ }
+
+ "$AdditionalOutputFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$GameOutputFile"
+ {
+ "type" "ignore"
+ }
+
+ "$InheritedProjectPropertySheets"
+ {
+ "type" "ignore"
+ }
+
+ "$MinimizeCRTUseInATL"
+ {
+ "type" "ignore"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ }
+
+ "$OutputDirectory"
+ {
+ "type" "string"
+ "output" "OutDir"
+ "globalproperty" "1"
+ "AppendSlash" "1"
+ }
+
+ "$IntermediateDirectory"
+ {
+ "type" "string"
+ "output" "IntDir"
+ "globalproperty" "1"
+ "AppendSlash" "1"
+ }
+
+ "$TargetName"
+ {
+ "type" "string"
+ }
+
+ "$TargetExtension"
+ {
+ "type" "string"
+ "output" "TargetExt"
+ "globalproperty" "1"
+ }
+
+ "$ExtensionsToDeleteOnClean"
+ {
+ "type" "string"
+ }
+
+ "$BuildLogFile"
+ {
+ "type" "string"
+ }
+
+ "$PlatformToolset"
+ {
+ "type" "string"
+ }
+
+ "$ExecutableDirectories"
+ {
+ "type" "string"
+ "output" "ExecutablePath"
+ "globalproperty" "1"
+ }
+
+ "$ConfigurationType"
+ {
+ "ordinals"
+ {
+ "Utility" "Utility"
+ "Application (.exe)" "Application"
+ "Title (.xex)" "Title"
+ "Dynamic Library (.dll)" "DynamicLibrary"
+ "Dynamic Library (.xex)" "DynamicLibrary"
+ "Static Library (.lib)" "StaticLibrary"
+ }
+ }
+
+ "$UseOfMFC"
+ {
+ "ordinals"
+ {
+ "Use Standard Windows Libraries" "false"
+ "Use MFC in a Static Library" "Static"
+ "Use MFC in a Shared DLL" "Dynamic"
+ }
+ }
+
+ "$UseOfATL"
+ {
+ "ordinals"
+ {
+ "Not Using ATL" "false"
+ "Static Link to ATL" "Static"
+ "Dynamic Link to ATL" "Dynamic"
+ }
+ }
+
+ "$CharacterSet"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Use Unicode Character Set" "Unicode"
+ "Use Multi-Byte Character Set" "MultiByte"
+ }
+ }
+
+ "$CommonLanguageRuntimeSupport"
+ {
+ "type" "ignore"
+ }
+
+ "$WholeProgramOptimization"
+ {
+ "ordinals"
+ {
+ "No Whole Program Optimization" "false"
+ "Use Link Time Code Generation" "true"
+ "Profile Guided Optimization - Instrument" "PGInstrument"
+ "Profile Guided Optimization - Optimize" "PGOptimize"
+ "Profile Guided Optimization - Update" "PGUpdate"
+ }
+ }
+ }
+
+ "$Debugging"
+ {
+ "$Command"
+ {
+ "type" "string"
+ }
+
+ "$CommandArguments"
+ {
+ "type" "string"
+ }
+
+ "$WorkingDirectory"
+ {
+ "type" "string"
+ }
+
+ "$Attach"
+ {
+ "type" "bool"
+ }
+
+ "$DebuggerType"
+ {
+ "type" "ignore"
+ }
+
+ "$Environment"
+ {
+ "type" "string"
+ }
+
+ "$MergeEnvironment"
+ {
+ "type" "bool"
+ }
+
+ "$SQLDebugging"
+ {
+ "type" "bool"
+ }
+
+ "$MapDVDDrive"
+ {
+ "type" "ignore"
+ }
+ }
+
+ "$Compiler"
+ {
+ "$SymbolVisibility"
+ {
+ "type" "ignore"
+ }
+
+ "$GCC_ExtraCompilerFlags"
+ {
+ "type" "ignore"
+ }
+
+ "$Detect64bitPortabilityIssues"
+ {
+ "type" "ignore"
+ }
+
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$IgnoreStandardIncludePath"
+ {
+ "type" "ignore"
+ }
+
+ "$GeneratePreprocessedFile"
+ {
+ "type" "ignore"
+ }
+
+ // General
+ "$AdditionalIncludeDirectories"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ }
+
+ "$Resolve#UsingReferences"
+ {
+ "type" "string"
+ "alias" "ResolveUsingReferences"
+ }
+
+ "$DebugInformationFormat"
+ {
+ "ordinals"
+ {
+ "C7 Compatible (/Z7)" "OldStyle"
+ "Program Database (/Zi)" "ProgramDatabase"
+ "Program Database for Edit & Continue (/ZI)" "EditAndContinue"
+ }
+ }
+
+ "$CommonLanguageRunTimeSupport"
+ {
+ "output" "CompileAsManaged"
+ "ordinals"
+ {
+ "No Common Language RunTime Support" "false"
+ "Common Language RunTime Support (/clr)" "true"
+ "Pure MSIL Common Language RunTime Support (/clr:pure)" "Pure"
+ "Safe MSIL Common Language RunTime Support (/clr:safe)" "Safe"
+ "Common Language RunTime Support, Old Syntax (/clr:oldSyntax)" "OldSyntax"
+ }
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$WarningLevel"
+ {
+ "ordinals"
+ {
+ "Off: Turn Off All Warnings (/W0)" "TurnOffAllWarnings"
+ "Level 1 (/W1)" "Level1"
+ "Level 2 (/W2)" "Level2"
+ "Level 3 (/W3)" "Level3"
+ "Level 4 (/W4)" "Level4"
+ "EnableAllWarnings (/Wall)" "EnableAllWarnings"
+ }
+ }
+
+ "$TreatWarningsAsErrors"
+ {
+ "type" "bool"
+ "output" "TreatWarningAsError"
+ }
+
+ "$MultiProcessorCompilation"
+ {
+ "type" "bool"
+ }
+
+ "$UseUnicodeForAssemblerListing"
+ {
+ "type" "bool"
+ }
+
+ // Optimization
+ "$Optimization"
+ {
+ "ordinals"
+ {
+ "Disabled (/Od)" "Disabled"
+ "Minimize Size (/O1)" "MinSpace"
+ "Maximize Speed (/O2)" "MaxSpeed"
+ "Full Optimization (/Ox)" "Full"
+ }
+ }
+
+ "$InlineFunctionExpansion"
+ {
+ "ordinals"
+ {
+ "Default" "Default"
+ "Disabled (/Ob0)" "Disabled"
+ "Only __inline (/Ob1)" "OnlyExplicitInline"
+ "Any Suitable (/Ob2)" "AnySuitable"
+ }
+ }
+
+ "$EnableIntrinsicFunctions"
+ {
+ "type" "bool"
+ "output" "IntrinsicFunctions"
+ }
+
+ "$FavorSizeOrSpeed"
+ {
+ "ordinals"
+ {
+ "Neither" "Neither"
+ "Favor Fast Code (/Ot)" "Speed"
+ "Favor Small Code (/Os)" "Size"
+ }
+ }
+
+ "$OmitFramePointers"
+ {
+ "type" "bool"
+ }
+
+ "$EnableFiberSafeOptimizations"
+ {
+ "type" "bool"
+ }
+
+ "$WholeProgramOptimization"
+ {
+ "type" "bool"
+ }
+
+ // Preprocessor
+ "$PreprocessorDefinitions"
+ {
+ "type" "string"
+ }
+
+ "$UndefinePreprocessorDefinitions"
+ {
+ "type" "string"
+ }
+
+ "$UndefineAllPreprocessorDefinitions"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreStandardIncludePaths"
+ {
+ "type" "bool"
+ }
+
+ "$PreprocessToAFile"
+ {
+ "type" "bool"
+ }
+
+ "$PreprocessSuppressLineNumbers"
+ {
+ "type" "bool"
+ }
+
+ "$KeepComments"
+ {
+ "type" "bool"
+ }
+
+ // Code Generation
+ "$EnableStringPooling"
+ {
+ "type" "bool"
+ "output" "StringPooling"
+ }
+
+ "$EnableMinimalRebuild"
+ {
+ "type" "bool"
+ "output" "MinimalRebuild"
+ }
+
+ "$EnableC++Exceptions"
+ {
+ "alias" "EnableCPPExceptions"
+ "output" "ExceptionHandling"
+ "ordinals"
+ {
+ "Yes With SEH Exceptions (/EHa)" "Async"
+ "Yes (/EHsc)" "Sync"
+ "Yes with Extern C functions (/EHs)" "SyncCThrow"
+ "No" "false"
+ }
+ }
+
+ "$SmallerTypeCheck"
+ {
+ "type" "bool"
+ }
+
+ "$BasicRuntimeChecks"
+ {
+ "ordinals"
+ {
+ "Stack Frames (/RTCs)" "StackFrameRuntimeCheck"
+ "Uninitialized Variables (/RTCu)" "UninitializedLocalUsageCheck"
+ "Both (/RTC1, equiv. to /RTCsu)" "EnableFastChecks"
+ "Both (/RTC1, equiv. to /RTCsu) (/RTC1)" "EnableFastChecks"
+ "Default" "Default"
+ }
+ }
+
+ "$RuntimeLibrary"
+ {
+ "ordinals"
+ {
+ "Multi-threaded (/MT)" "MultiThreaded"
+ "Multi-threaded Debug (/MTd)" "MultiThreadedDebug"
+ "Multi-threaded DLL (/MD)" "MultiThreadedDLL"
+ "Multi-threaded Debug DLL (/MDd)" "MultiThreadedDebugDLL"
+ }
+ }
+
+ "$StructMemberAlignment"
+ {
+ "ordinals"
+ {
+ "1 Byte (/Zp1)" "1Byte"
+ "2 Bytes (/Zp2)" "2Bytes"
+ "4 Bytes (/Zp4)" "4Bytes"
+ "8 Bytes (/Zp8)" "8Bytes"
+ "16 Bytes (/Zp16)" "16Bytes"
+ "Default" "Default"
+ }
+ }
+
+ "$BufferSecurityCheck"
+ {
+ "type" "bool"
+ }
+
+ "$EnableFunctionLevelLinking"
+ {
+ "type" "bool"
+ "output" "FunctionLevelLinking"
+ }
+
+ "$EnableEnhancedInstructionSet"
+ {
+ "ordinals"
+ {
+ "Streaming SIMD Extensions (/arch:SSE)" "StreamingSIMDExtensions"
+ "Streaming SIMD Extensions (/arch:SSE) (/arch:SSE)" "StreamingSIMDExtensions"
+ "Streaming SIMD Extensions 2 (/arch:SSE2)" "StreamingSIMDExtensions2"
+ "Streaming SIMD Extensions 2 (/arch:SSE2) (/arch:SSE2)" "StreamingSIMDExtensions2"
+ "Not Set" "NotSet"
+ }
+ }
+
+ "$FloatingPointModel"
+ {
+ "ordinals"
+ {
+ "Precise (/fp:precise)" "Precise"
+ "Strict (/fp:strict)" "Strict"
+ "Fast (/fp:fast)" "Fast"
+ }
+ }
+
+ "$EnableFloatingPointExceptions"
+ {
+ "type" "bool"
+ "output" "FloatingPointExceptions"
+ }
+
+ "$CreateHotpatchableImage"
+ {
+ "type" "bool"
+ }
+
+ // Language
+ "$DisableLanguageExtensions"
+ {
+ "type" "bool"
+ }
+
+ "$DefaultCharUnsigned"
+ {
+ "type" "ignore"
+ }
+
+ "$TreatWChar_tAsBuiltInType"
+ {
+ "type" "bool"
+ }
+
+ "$ForceConformanceInForLoopScope"
+ {
+ "type" "bool"
+ }
+
+ "$EnableRunTimeTypeInfo"
+ {
+ "type" "bool"
+ "output" "RuntimeTypeInfo"
+ }
+
+ "$OpenMPSupport"
+ {
+ "type" "bool"
+ }
+
+ // Precompiled Headers
+ "$Create/UsePrecompiledHeader"
+ {
+ "alias" "PrecompiledHeader"
+ "output" "PrecompiledHeader"
+ "ordinals"
+ {
+ "Not Using Precompiled Headers" "NotUsing"
+ "Create Precompiled Header (/Yc)" "Create"
+ "Create (/Yc)" "Create"
+ "Use Precompiled Header (/Yu)" "Use"
+ "Use (/Yu)" "Use"
+ }
+ }
+
+ "$Create/UsePCHThroughFile"
+ {
+ "alias" "PrecompiledHeaderFile"
+ "output" "PrecompiledHeaderFile"
+ "type" "string"
+ "fixslashes" "1"
+ }
+
+ "$PrecompiledHeaderOutputFile"
+ {
+ "type" "string"
+ "legacy" "$PrecompiledHeaderFile"
+ }
+
+ // Output Files
+ "$ExpandAttributedSource"
+ {
+ "type" "bool"
+ }
+
+ "$AssemblerOutput"
+ {
+ "ordinals"
+ {
+ "No Listing" "NoListing"
+ "Assembly-Only Listing (/FA)" "AssemblyCode"
+ "Assembly With Machine Code (/FAc)" "AssemblyAndMachineCode"
+ "Assembly With Source Code (/FAs)" "AssemblyAndSourceCode"
+ "Assembly, Machine Code and Source (/FAcs)" "All"
+ }
+ }
+
+ "$ASMListLocation"
+ {
+ "type" "string"
+ "output" "AssemblerListingLocation"
+ }
+
+ "$ObjectFileName"
+ {
+ "type" "string"
+ }
+
+ "$ProgramDatabaseFileName"
+ {
+ "type" "string"
+ "output" "ProgramDataBaseFileName"
+ }
+
+ "$GenerateXMLDocumentationFiles"
+ {
+ "type" "bool"
+ }
+
+ "$XMLDocumentationFileName"
+ {
+ "type" "string"
+ }
+
+ // Browse Information
+ "$EnableBrowseInformation"
+ {
+ "output" "BrowseInformation"
+ "type" "bool"
+ }
+
+ "$BrowseInformationFile"
+ {
+ "legacy" "$BrowseFile"
+ "type" "string"
+ }
+
+ // Advanced
+ "$CallingConvention"
+ {
+ "ordinals"
+ {
+ "__cdecl (/Gd)" "Cdecl"
+ "__fastcall (/Gr)" "FastCall"
+ "__stdcall (/Gz)" "StdCall"
+ }
+ }
+
+ "$CompileAs"
+ {
+ "ordinals"
+ {
+ "Default" "Default"
+ "Compile as C Code (/TC)" "CompileAsC"
+ "Compile as C++ Code (/TP)" "CompileAsCpp"
+ }
+ }
+
+ "$DisableSpecificWarnings"
+ {
+ "type" "string"
+ }
+
+ "$ForcedIncludeFile"
+ {
+ "type" "string"
+ "legacy" "$ForceIncludes"
+ "output" "ForcedIncludeFiles"
+ }
+
+ "$Forced#UsingFile"
+ {
+ "type" "string"
+ "legacy" "$Force#Using"
+ "alias" "ForcedUsingFile"
+ }
+
+ "$ShowIncludes"
+ {
+ "type" "bool"
+ }
+
+ "$UseFullPaths"
+ {
+ "type" "bool"
+ }
+
+ "$OmitDefaultLibraryName"
+ {
+ "type" "bool"
+ "legacy" "$OmitDefaultLibraryNames"
+ }
+
+ "$InternalCompilerErrorReporting"
+ {
+ "legacy" "$ErrorReporting"
+ "output" "ErrorReporting"
+ "ordinals"
+ {
+ "Do Not Send Report (/errorReport:none)" "None"
+ "Prompt Immediately (/errorReport:prompt)" "Prompt"
+ "Queue For Next Login (/errorReport:queue)" "Queue"
+ "Send Automatically (/errorReport:send)" "Send"
+ }
+ }
+
+ "$TreatSpecificWarningsAsErrors"
+ {
+ "type" "string"
+ }
+
+ // Command Line
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$Librarian"
+ {
+ "$OutputFile"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalDependencies"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$AdditionalLibraryDirectories"
+ {
+ "type" "string"
+ }
+
+ "$TargetMachine"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "MachineARM (/MACHINE:ARM)" "MachineARM"
+ "MachineEBC (/MACHINE:EBC)" "MachineEBC"
+ "MachineIA64 (/MACHINE:IA64)" "MachineIA64"
+ "MachineMIPS (/MACHINE:MIPS)" "MachineIA64"
+ "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16"
+ "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU"
+ "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16"
+ "MachineSH4 (/MACHINE:SH4)" "MachineSH4"
+ "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB"
+ "MachineX64 (/MACHINE:X64)" "MachineX64"
+ "MachineX86 (/MACHINE:X86)" "MachineX86"
+ }
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$ModuleDefinitionFileName"
+ {
+ "type" "string"
+ }
+
+ "$IgnoreAllDefaultLibraries"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreSpecificLibrary"
+ {
+ "type" "string"
+ "output" "IgnoreDefaultLibraryNames"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$ExportNamedFunctions"
+ {
+ "type" "string"
+ }
+
+ "$ForceSymbolReferences"
+ {
+ "type" "string"
+ }
+
+ "$UseUnicodeResponseFiles"
+ {
+ "type" "bool"
+ }
+
+ "$LinkLibraryDependencies"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$Linker"
+ {
+ "$SystemLibraries"
+ {
+ "type" "ignore"
+ }
+
+ "$SystemFrameworks"
+ {
+ "type" "ignore"
+ }
+
+ "$LocalFrameworks"
+ {
+ "type" "ignore"
+ }
+
+ "$GCC_ExtraLinkerFlags"
+ {
+ "type" "ignore"
+ }
+
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$OptimizeForWindows98"
+ {
+ "type" "ignore"
+ }
+
+ // General
+ "$OutputFile"
+ {
+ "type" "string"
+ "fixslashes" "1"
+ }
+
+ "$ShowProgress"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Display All Progress Messages (/VERBOSE)" "LinkVerbose"
+ "For Libraries Searched (/VERBOSE:Lib)" "LinkVerboseLib"
+ "About COMDAT folding during optimized linking (/VERBOSE:ICF)" "LinkVerboseICF"
+ "About data removed during optimized linking (/VERBOSE:REF)" "LinkVerboseREF"
+ "About Modules incompatible with SEH (/VERBOSE:SAFESEH)" "LinkVerboseSAFESEH"
+ "About linker activity related to managed code (/VERBOSE:CLR)" "LinkVerboseCLR"
+ }
+ }
+
+ "$Version"
+ {
+ "type" "string"
+ }
+
+ "$EnableIncrementalLinking"
+ {
+ "output" "LinkIncremental"
+ "type" "bool"
+ "globalproperty" "1"
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreImportLibrary"
+ {
+ "type" "bool"
+ "globalproperty" "1"
+ }
+
+ "$RegisterOutput"
+ {
+ "type" "bool"
+ }
+
+ "$PerUserRedirection"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalLibraryDirectories"
+ {
+ "type" "string"
+ }
+
+ "$LinkLibraryDependencies"
+ {
+ "type" "bool"
+ }
+
+ "$UseLibraryDependencyInputs"
+ {
+ "type" "bool"
+ }
+
+ "$LinkStatus"
+ {
+ "type" "bool"
+ }
+
+ "$PreventDllBinding"
+ {
+ "type" "bool"
+ }
+
+ "$TreatLinkerWarningsAsErrors"
+ {
+ "type" "bool"
+ }
+
+ "$ForceFileOutput"
+ {
+ "ordinals"
+ {
+ "Enabled (/FORCE)" "Enabled"
+ "Multiply Defined Symbol Only (/FORCE:MULTIPLE)" "MultiplyDefinedSymbolOnly"
+ "Undefined Symbol Only (/FORCE:UNRESOLVED)" "UndefinedSymbolOnly"
+ }
+ }
+
+ "$CreateHotPatchableImage"
+ {
+ "ordinals"
+ {
+ "Enabled (/FUNCTIONPADMIN)" "Enabled"
+ "X86 Image Only (/FUNCTIONPADMIN:5)" "X86Image"
+ "X64 Image Only (/FUNCTIONPADMIN:6)" "X64Image"
+ "Itanium Image Only (/FUNCTIONPADMIN:16)" "ItaniumImage"
+ }
+ }
+
+ "$SpecifySectionAttributes"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalDependencies"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$IgnoreAllDefaultLibraries"
+ {
+ "type" "bool"
+ }
+
+ "$IgnoreSpecificDefaultLibraries"
+ {
+ "type" "string"
+ "legacy" "$IgnoreSpecificLibrary"
+ "PreferSemicolonNoComma" "1"
+ "PreferSemicolonNoSpace" "1"
+ }
+
+ "$ModuleDefinitionFile"
+ {
+ "type" "string"
+ }
+
+ "$AddModuleToAssembly"
+ {
+ "type" "string"
+ }
+
+ "$EmbedManagedResourceFile"
+ {
+ "type" "string"
+ }
+
+ "$ForceSymbolReferences"
+ {
+ "type" "string"
+ }
+
+ "$DelayLoadedDlls"
+ {
+ "type" "string"
+ "legacy" "$DelayLoadedDLL"
+ "output" "DelayLoadDLLs"
+ }
+
+ "$AssemblyLinkResource"
+ {
+ "type" "string"
+ }
+
+ "$GenerateManifest"
+ {
+ "type" "bool"
+ "globalproperty" "1"
+ }
+
+ "$ManifestFile"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalManifestDependencies"
+ {
+ "type" "string"
+ }
+
+ "$AllowIsolation"
+ {
+ "type" "bool"
+ }
+
+ "$EnableUserAccountControl(UAC)"
+ {
+ "type" "bool"
+ "alias" "EnableUserAccountControl"
+ }
+
+ "$UACExecutionLevel"
+ {
+ "ordinals"
+ {
+ "asInvoker (/level='asInvoker')" "AsInvoker"
+ "highestAvailable (/level='highestAvailable')" "HighestAvailable"
+ "requireAdministrator (/level='requireAdministrator')" "RequireAdministrator"
+ }
+ }
+
+ "$UACBypassUIProtection"
+ {
+ "type" "bool"
+ }
+
+ // Debugging
+ "$GenerateDebugInfo"
+ {
+ "type" "bool"
+ "output" "GenerateDebugInformation"
+ }
+
+ "$GenerateProgramDatabaseFile"
+ {
+ "type" "string"
+ "output" "ProgramDatabaseFile"
+ }
+
+ "$StripPrivateSymbols"
+ {
+ "type" "string"
+ }
+
+ "$GenerateMapFile"
+ {
+ "type" "bool"
+ }
+
+ "$MapFileName"
+ {
+ "type" "string"
+ }
+
+ "$MapExports"
+ {
+ "type" "bool"
+ }
+
+ "$DebuggableAssembly"
+ {
+ "output" "AssemblyDebug"
+ "ordinals"
+ {
+ "No runtime tracking and enable optimizations (/ASSEMBLYDEBUG:DISABLE)" "false"
+ "No (/ASSEMBLYDEBUG:DISABLE)" "false"
+ "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" "true"
+ "Yes (/ASSEMBLYDEBUG)" "true"
+ }
+ }
+
+ "$SubSystem"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Console (/SUBSYSTEM:CONSOLE)" "Console"
+ "Windows (/SUBSYSTEM:WINDOWS)" "Windows"
+ "Native (/SUBSYSTEM:NATIVE)" "Native"
+ "EFI Application (/SUBSYSTEM:EFI_APPLICATION)" "EFI Application"
+ "EFI Boot Service Driver (/SUBSYSTEM:EFI_BOOT_SERVICE_DRIVER)" "EFI Boot Service Driver"
+ "EFI ROM (/SUBSYSTEM:EFI_ROM)" "EFI ROM"
+ "EFI Runtime (/SUBSYSTEM:EFI_RUNTIME_DRIVER)" "EFI Runtime"
+ "WindowsCE (/SUBSYSTEM:WINDOWSCE)" "WindowsCE"
+ "POSIX (/SUBSYSTEM:POSIX)" "POSIX"
+ }
+ }
+
+ "$MinimumRequiredVersion"
+ {
+ "type" "string"
+ }
+
+ "$HeapReserveSize"
+ {
+ "type" "integer"
+ }
+
+ "$HeapCommitSize"
+ {
+ "type" "integer"
+ }
+
+ // System
+ "$StackReserveSize"
+ {
+ "type" "integer"
+ }
+
+ "$StackCommitSize"
+ {
+ "type" "integer"
+ }
+
+ "$EnableLargeAddresses"
+ {
+ "output" "LargeAddressAware"
+ "ordinals"
+ {
+ "Do Not Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE:NO)" "false"
+ "No (/LARGEADDRESSAWARE:NO)" "false"
+ "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" "true"
+ "Yes (/LARGEADDRESSAWARE)" "true"
+ }
+ }
+
+ "$TerminalServer"
+ {
+ "type" "bool"
+ }
+
+ "$SwapRunFromCD"
+ {
+ "type" "bool"
+ }
+
+ "$SwapRunFromNetwork"
+ {
+ "type" "bool"
+ }
+
+ "$Driver"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "Driver (/DRIVER)" "Driver"
+ "Up Only (/DRIVER:UPONLY)" "UpOnly"
+ "WDM (/DRIVER:WDM)" "WDM"
+ }
+ }
+
+ // Optimization
+ "$References"
+ {
+ "output" "OptimizeReferences"
+ "ordinals"
+ {
+ "No (/OPT:NOREF)" "false"
+ "Keep Unreferenced Data (/OPT:NOREF)" "false"
+ "Yes (/OPT:REF)" "true"
+ "Eliminate Unreferenced Data (/OPT:REF)" "true"
+ }
+ }
+
+ "$EnableCOMDATFolding"
+ {
+ "ordinals"
+ {
+ "Do Not Remove Redundant COMDATs (/OPT:NOICF)" "false"
+ "No (/OPT:NOICF)" "false"
+ "Remove Redundant COMDATs (/OPT:ICF)" "true"
+ "Yes (/OPT:ICF)" "true"
+ }
+ }
+
+ "$FunctionOrder"
+ {
+ "type" "string"
+ }
+
+ "$ProfileGuidedDatabase"
+ {
+ "type" "string"
+ }
+
+ "$LinkTimeCodeGeneration"
+ {
+ "ordinals"
+ {
+ "Default" "Default"
+ "Use Link Time Code Generation (/ltcg)" "UseLinkTimeCodeGeneration"
+ "Profile Guided Optimization - Instrument (/ltcg:pginstrument)" "PGInstrument"
+ "Profile Guided Optimization - Optimize (/ltcg:pgoptimize)" "PGOptimization"
+ "Profile Guided Optimization - Update (/ltcg:pgupdate)" "PGUpdate"
+ }
+ }
+
+ "$MIDLCommands"
+ {
+ "type" "string"
+ }
+
+ "$IgnoreEmbeddedIDL"
+ {
+ "type" "bool"
+ }
+
+ "$MergeIDLBaseFileName"
+ {
+ "type" "string"
+ }
+
+ "$TypeLibrary"
+ {
+ "type" "string"
+ }
+
+ "$TypeLibResourceID"
+ {
+ "type" "integer"
+ }
+
+ // Advanced
+ "$EntryPoint"
+ {
+ "type" "string"
+ "output" "EntryPointSymbol"
+ }
+
+ "$NoEntryPoint"
+ {
+ "type" "bool"
+ "output" "ResourceOnlyDLL"
+ }
+
+ "$SetChecksum"
+ {
+ "type" "bool"
+ }
+
+ "$BaseAddress"
+ {
+ "type" "string"
+ }
+
+ "$RandomizedBaseAddress"
+ {
+ "type" "bool"
+ }
+
+ "$FixedBaseAddress"
+ {
+ "ordinals"
+ {
+ "Generate a relocation section (/FIXED:NO)" "false"
+ "No (/FIXED:NO)" "false"
+ "Image must be loaded at a fixed address (/FIXED)" "true"
+ "Yes (/FIXED)" "true"
+ }
+ }
+
+ "$DataExecutionPrevention(DEP)"
+ {
+ "type" "bool"
+ "alias" "DataExecutionPrevention"
+ }
+
+ "$TurnOffAssemblyGeneration"
+ {
+ "type" "bool"
+ }
+
+ "$UnloaddelayloadedDLL"
+ {
+ "type" "bool"
+ }
+
+ "$NobinddelayloadedDLL"
+ {
+ "type" "bool"
+ }
+
+ "$ImportLibrary"
+ {
+ "type" "string"
+ }
+
+ "$MergeSections"
+ {
+ "type" "string"
+ }
+
+ "$TargetMachine"
+ {
+ "ordinals"
+ {
+ "Not Set" "NotSet"
+ "MachineARM (/MACHINE:ARM)" "MachineARM"
+ "MachineEBC (/MACHINE:EBC)" "MachineEBC"
+ "MachineIA64 (/MACHINE:IA64)" "MachineIA64"
+ "MachineMIPS (/MACHINE:MIPS)" "MachineIA64"
+ "MachineMIPS16 (/MACHINE:MIPS16)" "MachineMIPS16"
+ "MachineMIPSFPU (/MACHINE:MIPSFPU)" "MachineMIPSFPU"
+ "MachineMIPSFPU16 (/MACHINE:MIPSFPU16)" "MachineMIPSFPU16"
+ "MachineSH4 (/MACHINE:SH4)" "MachineSH4"
+ "MachineTHUMB (/MACHINE:THUMB)" "MachineTHUMB"
+ "MachineX64 (/MACHINE:X64)" "MachineX64"
+ "MachineX86 (/MACHINE:X86)" "MachineX86"
+ }
+ }
+
+ "$Profile"
+ {
+ "type" "bool"
+ }
+
+ "$CLRThreadAttribute"
+ {
+ "ordinals"
+ {
+ "Default threading attribute (/CLRTHREADATTRIBUTE:NONE)" "DefaultThreadingAttribute"
+ "MTA threading attribute (/CLRTHREADATTRIBUTE:MTA)" "MTAThreadingAttribute"
+ "STA threading attribute (/CLRTHREADATTRIBUTE:STA)" "STAThreadingAttribute"
+ }
+ }
+
+ "$CLRImageType"
+ {
+ "ordinals"
+ {
+ "Default image type" "Default"
+ "Force IJW image (/CLRIMAGETYPE:IJW)" "ForceIJWImage"
+ "Force pure IL image (/CLRIMAGETYPE:PURE)" "ForcePureILImage"
+ "Force safe IL image (/CLRIMAGETYPE:SAFE)" "ForceSafeILImage"
+ }
+ }
+
+ "$KeyFile"
+ {
+ "type" "string"
+ }
+
+ "$KeyContainer"
+ {
+ "type" "string"
+ }
+
+ "$DelaySign"
+ {
+ "type" "bool"
+ }
+
+ "$CLRUnmanagedCodeCheck"
+ {
+ "type" "bool"
+ }
+
+ "$ErrorReporting"
+ {
+ "output" "LinkErrorReporting"
+ "ordinals"
+ {
+ "Prompt Immediately (/ERRORREPORT:PROMPT)" "PromptImmediately"
+ "Queue For Next Login (/ERRORREPORT:QUEUE)" "QueueForNextLogin"
+ "Send Error Report (/ERRORREPORT:SEND)" "SendErrorReport"
+ "No Error Report (/ERRORREPORT:NONE)" "NoErrorReport"
+
+ }
+ }
+
+ "$SectionAlignment"
+ {
+ "type" "string"
+ }
+
+ "$PreserveLastErrorCodeforPInvokeCalls"
+ {
+ "output" "CLRSupportLastError"
+ "ordinals"
+ {
+ "Enabled (/CLRSupportLastError)" "Enabled"
+ "Disabled (/CLRSupportLastError:NO)" "Disabled"
+ "System Dlls Only (/CLRSupportLastError:SYSTEMDLL)" "SystemDlls"
+ }
+ }
+
+ "$ImageHasSafeExceptionHandlers"
+ {
+ "type" "bool"
+ }
+
+ // Command Line
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$ManifestTool"
+ {
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$UseFAT32WorkAround"
+ {
+ "type" "ignore"
+ }
+
+ "$DependencyInformationFile"
+ {
+ "type" "ignore"
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$VerboseOutput"
+ {
+ "type" "bool"
+ }
+
+ "$AssemblyIdentity"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalManifestFiles"
+ {
+ "type" "string"
+ }
+
+ "$InputResourceManifests"
+ {
+ "type" "string"
+ }
+
+ "$EmbedManifest"
+ {
+ "type" "bool"
+ }
+
+ "$OutputManifestFile"
+ {
+ "type" "string"
+ }
+
+ "$ManifestResourceFile"
+ {
+ "type" "string"
+ }
+
+ "$GenerateCatalogFiles"
+ {
+ "type" "bool"
+ }
+
+ "$GenerateManifestFromManagedAssembly"
+ {
+ "type" "string"
+ }
+
+ "$SuppressDependencyElement"
+ {
+ "type" "bool"
+ }
+
+ "$GenerateCategoryTags"
+ {
+ "type" "bool"
+ }
+
+ "$EnableDPIAwareness"
+ {
+ "type" "bool"
+ }
+
+ "$TypeLibraryFile"
+ {
+ "type" "string"
+ }
+
+ "$RegistrarScriptFile"
+ {
+ "type" "string"
+ }
+
+ "$ComponentFileName"
+ {
+ "type" "string"
+ }
+
+ "$ReplacementsFile"
+ {
+ "type" "string"
+ }
+
+ "$UpdateFileHashes"
+ {
+ "type" "bool"
+ }
+
+ "$UpdateFileHashesSearchPath"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$XMLDocumentGenerator"
+ {
+ "$ValidateIntellisense"
+ {
+ "type" "ignore"
+ }
+
+ "$UseUNICODEResponseFiles"
+ {
+ "type" "ignore"
+ }
+
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalDocumentFiles"
+ {
+ "type" "string"
+ }
+
+ "$OutputDocumentFile"
+ {
+ "type" "string"
+ }
+
+ "$DocumentLibraryDependencies"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$BrowseInformation"
+ {
+ "$SuppressStartupBanner"
+ {
+ "type" "bool"
+ }
+
+ "$OutputFile"
+ {
+ "type" "string"
+ }
+
+ "$PreserveSBRFiles"
+ {
+ "type" "bool"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ "$Resources"
+ {
+ "$PreprocessorDefinitions"
+ {
+ "type" "string"
+ }
+
+ "$Culture"
+ {
+ "ordinals"
+ {
+ "Default" "0"
+ "Afrikaans (0x436)" "1078"
+ "Albanian (0x41c)" "1052"
+ "Arabic (Saudi Arabia) (0x401)" "1025"
+ "Arabic (Iraq) (0x801)" "2049"
+ "Arabic (Egypt) (0xc01)" "3073"
+ "Arabic (Libya) (0x1001)" "4097"
+ "Arabic (Algeria) (0x1401)" "5121"
+ "Arabic (Morocco) (0x1801)" "6145"
+ "Arabic (Tunisia) (0x1c01)" "7169"
+ "Arabic (Oman) (0x2001)" "8193"
+ "Arabic (Yemen) (0x2401)" "9217"
+ "Arabic (Syria) (0x2801)" "10241"
+ "Arabic (Jordan) (0x2c01)" "11265"
+ "Arabic (Lebanon) (0x3001)" "12289"
+ "Arabic (Kuwait) (0x3401)" "13313"
+ "Arabic (U.A.E.) (0x3801)" "14337"
+ "Arabic (Bahrain) (0x3c01)" "15361"
+ "Arabic (Qatar) (0x4001)" "16385"
+ "Basque (0x42d)" "1069"
+ "Bulgarian (0x402)" "1026"
+ "Belarusian (0x423)" "1059"
+ "Catalan (0x403)" "1027"
+ "Chinese (Taiwan) (0x404)" "1028"
+ "Chinese (PRC) (0x804)" "2052"
+ "Chinese (Hong Kong S.A.R.) (0xc04)" "3076"
+ "Chinese (Singapore) (0x1004)" "4100"
+ "Croatian (0x41a)" "1050"
+ "Czech (0x405)" "1029"
+ "Danish (0x406)" "1030"
+ "Dutch (Netherlands) (0x413)" "1043"
+ "Dutch (Belgium) (0x813)" "2067"
+ "English (United States) (0x409)" "1033"
+ "English (United Kingdom) (0x809)" "2057"
+ "English (Australia) (0xc09)" "3081"
+ "English (Canada) (0x1009)" "4105"
+ "English (New Zealand) (0x1409)" "5129"
+ "English (Ireland) (0x1809)" "6153"
+ "English (South Africa) (0x1c09)" "7177"
+ "English (Jamaica) (0x2009)" "8201"
+ "English (Caribbean) (0x2409)" "9225"
+ "Estonian (0x425)" "1061"
+ "Farsi (0x429)" "1065"
+ "Finnish (0x40b)" "1035"
+ "French (France) (0x40c)" "1036"
+ "French (Belgium) (0x80c)" "2060"
+ "French (Canada) (0xc0c)" "3084"
+ "French (Switzerland) (0x100c)" "4108"
+ "French (Luxembourg) (0x140c)" "5132"
+ "German (Germany) (0x407)" "1031"
+ "German (Switzerland) (0x807)" "2055"
+ "German (Austria) (0xc07)" "3079"
+ "German (Luxembourg) (0x1007)" "4103"
+ "German (Liechtenstein) (0x1407)" "5127"
+ "Greek (0x408)" "1032"
+ "Hebrew (0x40d)" "1037"
+ "Hungarian (0x40e)" "1038"
+ "Icelandic (0x40f)" "1039"
+ "Indonesian (0x421)" "1057"
+ "Italian (Italy) (0x410)" "1040"
+ "Italian (Switzerland) (0x810)" "2064"
+ "Japanese (0x411)" "1041"
+ "Korean (0x412)" "1042"
+ "0x812" "2066"
+ "Latvian (0x426)" "1062"
+ "Lithuanian (0x427)" "1063"
+ "Norwegian (Bokmal) (0x414)" "1044"
+ "Norwegian (Nynorsk) (0x814)" "2068"
+ "Polish (0x415)" "1045"
+ "Portuguese (Brazil) (0x416)" "1046"
+ "Portuguese (Portugal) (0x816)" "2070"
+ "Romanian (0x418)" "1048"
+ "Russian (0x419)" "1049"
+ "Slovak (0x41b)" "1051"
+ "Spanish (Traditional Sort) (0x40a)" "1034"
+ "Spanish (Mexico) (0x80a)" "2058"
+ "Spanish (International Sort) (0xc0a)" "3082"
+ "Spanish (Guatemala) (0x100a)" "4106"
+ "Spanish (Costa Rica) (0x140a)" "5130"
+ "Spanish (Panama) (0x180a)" "6154"
+ "Spanish (Dominican Republic) (0x1c0a)" "7178"
+ "Spanish (Venezuela) (0x200a)" "8202"
+ "Spanish (Colombia) (0x240a)" "9226"
+ "Spanish (Peru) (0x280a)" "10250"
+ "Spanish (Argentina) (0x2c0a)" "11274"
+ "Spanish (Ecuador) (0x300a)" "12298"
+ "Spanish (Chile) (0x340a)" "13322"
+ "Spanish (Uruguay) (0x380a)" "14346"
+ "Spanish (Paraguay) (0x3c0a)" "15370"
+ "Spanish (Bolivia) (0x400a)" "16394"
+ "Swedish (0x41d)" "1053"
+ "Thai (0x41e)" "1054"
+ "Turkish (0x41f)" "1055"
+ "Ukrainian (0x422)" "1058"
+ "Serbian (Latin) (0x81a)" "2074"
+ "Urdu (0x420)" "1056"
+ }
+ }
+
+ "$AdditionalIncludeDirectories"
+ {
+ "type" "string"
+ "PreferSemicolonNoComma" "1"
+ }
+
+ "$IgnoreStandardIncludePath"
+ {
+ "type" "bool"
+ }
+
+ "$ShowProgress"
+ {
+ "type" "bool"
+ }
+
+ "$ResourceFileName"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalOptions"
+ {
+ "type" "string"
+ }
+ }
+
+ $PreBuildEvent
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ "output" "PreBuildEventUseInBuild"
+ "globalproperty" "1"
+ "invertoutput" "1"
+ }
+
+ "$UseInBuild"
+ {
+ "type" "bool"
+ "output" "PreBuildEventUseInBuild"
+ "globalproperty" "1"
+ }
+ }
+
+ $PreLinkEvent
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ "output" "PreLinkEventUseInBuild"
+ "globalproperty" "1"
+ "invertoutput" "1"
+ }
+
+ "$UseInBuild"
+ {
+ "type" "bool"
+ "output" "PreLinkEventUseInBuild"
+ "globalproperty" "1"
+ }
+ }
+
+ $PostBuildEvent
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$ExcludedFromBuild"
+ {
+ "type" "bool"
+ "output" "PostBuildEventUseInBuild"
+ "globalproperty" "1"
+ "invertoutput" "1"
+ }
+
+ "$UseInBuild"
+ {
+ "type" "bool"
+ "output" "PostBuildEventUseInBuild"
+ "globalproperty" "1"
+ }
+ }
+
+ $CustomBuildStep
+ {
+ "$CommandLine"
+ {
+ "type" "string"
+ "output" "Command"
+ }
+
+ "$Description"
+ {
+ "type" "string"
+ "output" "Message"
+ }
+
+ "$Outputs"
+ {
+ "type" "string"
+ }
+
+ "$AdditionalDependencies"
+ {
+ "type" "string"
+ "output" "AdditionalInputs"
+ }
+
+ "$ExecuteAfter"
+ {
+ "ordinals"
+ {
+ "AddIntermediateAssemblyToReferenceList" "0"
+ }
+ }
+
+ "$ExecuteBefore"
+ {
+ "ordinals"
+ {
+ "AddIntermediateAssemblyToReferenceList" "0"
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/sp/src/vpc_scripts/dllbase.txt b/sp/src/vpc_scripts/dllbase.txt
new file mode 100644
index 00000000..81743ae7
--- /dev/null
+++ b/sp/src/vpc_scripts/dllbase.txt
@@ -0,0 +1,37 @@
+engine 0x20000000
+server game 0x22000000
+client game 0x24000000
+vphysics 0x26000000
+materialsystem 0x28000000
+shaderapidx8 0x2a000000
+studiorender 0x2c000000
+
+/////////////////////////////////////
+XBOX 360 MANDATORY BASE 0x82000000-0x8BFFFFFF, (1MB blocks)
+ADD EACH XBOX 360 PORTED DLL HERE
+/////////////////////////////////////
+engine.360.dll 0x83000000 (16)
+gameui.360.dll 0x84100000 (5)
+client.360.dll 0x84700000 (?)
+server.360.dll 0x86000000 (?)
+
+tier0.360.dll 0x88000000 (2)
+vstdlib.360.dll 0x88200000 (2)
+filesystem_stdio.360.dll 0x88400000 (2)
+datacache.360.dll 0x88600000 (2)
+stdshader_dbg.360.dll 0x88800000 (2)
+stdshader_dx9.360.dll 0x88A00000 (3)
+vgui2.360.dll 0x88D30000 (2)
+inputsystem.360.dll 0x88F00000 (1)
+materialsystem.360.dll 0x89000000 (4)
+vguimatsurface.360.dll 0x89500000 (3)
+vphysics.360.dll 0x89A00000 (5)
+studiorender.360.dll 0x89F00000 (7)
+launcher.360.dll 0x8A600000 (2)
+shaderapidx9.360.dll 0x8A800000 (7)
+SoundEmitterSystem.360.dll 0x8AF00000 (2)
+SceneFileCache.360.dll 0x8B100000 (1)
+bsppack.360.dll 0x8B200000 (3)
+stdshader_dx8.360.dll 0x8B500000 (2)
+appchooser.360.dll 0x8B700000 (1)
+serverbrowser.360.dll 0x8B800000 (?)
\ No newline at end of file
diff --git a/sp/src/vpc_scripts/groups.vgc b/sp/src/vpc_scripts/groups.vgc
new file mode 100644
index 00000000..93f7b2c5
--- /dev/null
+++ b/sp/src/vpc_scripts/groups.vgc
@@ -0,0 +1,57 @@
+//-----------------------------------------------------------------------------
+// GROUPS.VGC
+//
+// Group Configurations for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+///////////////////////
+// Group definitions //
+///////////////////////
+
+$Group "gamedlls"
+{
+ "client"
+ "server"
+}
+
+$Group "game"
+{
+ "client"
+ "mathlib"
+ "server"
+ "tier1"
+ "vgui_controls"
+}
+
+$Group "everything"
+{
+ "captioncompiler"
+ "client"
+ "glview"
+ "height2normal"
+ "mathlib"
+ "motionmapper"
+ "phonemeextractor"
+ "qc_eyes"
+ "server"
+ "serverplugin_empty"
+ "tgadiff"
+ "tier1"
+ "vbsp"
+ "vgui_controls"
+ "vice"
+ "vrad_dll"
+ "vrad_launcher"
+ "vtf2tga"
+ "vtfdiff"
+ "vvis_dll"
+ "vvis_launcher"
+}
+
+$Group "dedicated"
+{
+ "mathlib"
+ "server"
+ "tier1"
+}
+
diff --git a/sp/src/vpc_scripts/loadaddress.vpc b/sp/src/vpc_scripts/loadaddress.vpc
new file mode 100644
index 00000000..146456f2
--- /dev/null
+++ b/sp/src/vpc_scripts/loadaddress.vpc
@@ -0,0 +1,108 @@
+//-----------------------------------------------------------------------------
+// LOADADDRESS.VPC
+//
+// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
+// an easily updated table. This feature is primarily to facilitate the mandatory
+// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
+// into memory.
+//
+// Format:
+// $LoadAddressMacro
+// {
+//
+// }
+//
+// $LoadAddressMacroAuto
+// {
+//
+// }
+//
+// If "ProjectName" is not found, the "MacroName" will not be updated.
+// "ProjectName" is the internal short project name reference and is usually the name of
+// the project inside a group definition.
+//
+// "Length" is either floating point MB or integer bytes, and is used to successively
+// to determine the next base address.
+//-----------------------------------------------------------------------------
+
+// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
+$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
+$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
+
+$LoadAddressMacro LOADADDRESS_DEVELOPMENT
+{
+ launcher_main 0x82000000 [$X360]
+ simdtest 0x82000000 [$X360]
+}
+
+$LoadAddressMacro LOADADDRESS_RETAIL
+{
+ launcher_main 0x82000000 [$X360]
+ simdtest 0x82000000 [$X360]
+}
+
+// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
+$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
+{
+ // top of chain, due to licensee lack of source restrictions
+ vphysics 5.5
+
+ tier0 2.0
+ vstdlib 2.0
+ filesystem_stdio 2.5
+ datacache 2.5
+ inputsystem 1.5
+ launcher 2.0
+ SoundEmitterSystem 2.0
+ SceneFileCache 1.5
+ vgui_dll 2.5
+ gameui 6.0
+
+ materialsystem 5.0
+ vguimatsurface 4.0
+ shaderapidx9 11.0
+ stdshader_dx9 4.5
+ studiorender 7.5
+
+ engine 17.5
+ client 17.5
+ server 25.5
+
+ // transient DLLs
+ bsppack 3.0
+ appchooser 8.5
+ vxbdm 0.5
+}
+
+// Retail versions are expected to be minimally packed
+$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
+{
+ // top of chain, due to licensee lack of source restrictions
+ vphysics 2.5
+
+ tier0 1.0
+ vstdlib 1.0
+ filesystem_stdio 1.0
+ datacache 1.0
+ inputsystem 1.0
+ launcher 1.0
+ SoundEmitterSystem 1.0
+ SceneFileCache 1.0
+ vgui_dll 1.0
+ gameui 2.0
+
+ materialsystem 1.5
+ vguimatsurface 1.5
+ shaderapidx9 4.0
+ stdshader_dx9 1.5
+ studiorender 4.5
+
+ engine 6.0
+ client 10.5
+ server 15.5
+
+ // transient DLLs
+ bsppack 1.5
+ appchooser 1.5
+ vxbdm 0.5
+}
diff --git a/sp/src/vpc_scripts/projects.vgc b/sp/src/vpc_scripts/projects.vgc
new file mode 100644
index 00000000..4eb01eae
--- /dev/null
+++ b/sp/src/vpc_scripts/projects.vgc
@@ -0,0 +1,117 @@
+//-----------------------------------------------------------------------------
+// PROJECTS.VGC
+//
+// Project Configurations for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+/////////////////////////
+// Project definitions //
+/////////////////////////
+
+$Project "captioncompiler"
+{
+ "utils\captioncompiler\captioncompiler.vpc" [$WIN32]
+}
+
+$Project "client"
+{
+ "game\client\client_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2]
+ "game\client\client_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC]
+}
+
+$Project "glview"
+{
+ "utils\glview\glview.vpc" [$WIN32]
+}
+
+$Project "height2normal"
+{
+ "utils\height2normal\height2normal.vpc" [$WIN32]
+}
+
+$Project "server"
+{
+ "game\server\server_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2]
+ "game\server\server_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC]
+}
+
+$Project "mathlib"
+{
+ "mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
+}
+
+$Project "motionmapper"
+{
+ "utils\motionmapper\motionmapper.vpc" [$WIN32]
+}
+
+$Project "phonemeextractor"
+{
+ "utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
+}
+
+$Project "qc_eyes"
+{
+ "utils\qc_eyes\qc_eyes.vpc" [$WIN32]
+}
+
+$Project "serverplugin_empty"
+{
+ "utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
+}
+
+$Project "tgadiff"
+{
+ "utils\tgadiff\tgadiff.vpc" [$WIN32]
+}
+
+$Project "tier1"
+{
+ "tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
+}
+
+$Project "vbsp"
+{
+ "utils\vbsp\vbsp.vpc" [$WIN32]
+}
+
+$Project "vgui_controls"
+{
+ "vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
+}
+
+$Project "vice"
+{
+ "utils\vice\vice.vpc" [$WIN32]
+}
+
+$Project "vrad_dll"
+{
+ "utils\vrad\vrad_dll.vpc" [$WIN32]
+}
+
+$Project "vrad_launcher"
+{
+ "utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
+}
+
+$Project "vtf2tga"
+{
+ "utils\vtf2tga\vtf2tga.vpc" [$WIN32]
+}
+
+$Project "vtfdiff"
+{
+ "utils\vtfdiff\vtfdiff.vpc" [$WIN32]
+}
+
+$Project "vvis_dll"
+{
+ "utils\vvis\vvis_dll.vpc" [$WIN32]
+}
+
+$Project "vvis_launcher"
+{
+ "utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
+}
+
diff --git a/sp/src/vpc_scripts/protobuf_builder.vpc b/sp/src/vpc_scripts/protobuf_builder.vpc
new file mode 100644
index 00000000..518aeafb
--- /dev/null
+++ b/sp/src/vpc_scripts/protobuf_builder.vpc
@@ -0,0 +1,26 @@
+
+$MacroRequired GENERATED_PROTO_DIR
+
+$CustomBuildStep "proto"
+{
+ $Description "Running Protocol Buffer Compiler on $(InputFileName)..."
+ $CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \
+ "$SRCDIR\gcsdk\bin\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS]
+ $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
+ "$SRCDIR/devtools/bin/osx32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL]
+ $CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
+ "$SRCDIR/gcsdk/bin/linux/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUX]
+ $Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h"
+}
+
+
+$Configuration
+{
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.3.0\src"
+ }
+}
+
+
diff --git a/sp/src/vpc_scripts/source_base.vpc b/sp/src/vpc_scripts/source_base.vpc
new file mode 100644
index 00000000..074b850c
--- /dev/null
+++ b/sp/src/vpc_scripts/source_base.vpc
@@ -0,0 +1,17 @@
+//-----------------------------------------------------------------------------
+// source_base.VPC
+//
+// This is the base VPC file that is included by all others, on all platforms.
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+// Set which branch we are building out of.
+// This is one file we expect to be different between branches and so it must be merged carefully
+
+// Staging branch:
+//$Macro STAGING_ONLY "1"
+
+// rel/tf_beta branch:
+//$Macro TF_BETA "1"
+
diff --git a/sp/src/vpc_scripts/source_dll_base.vpc b/sp/src/vpc_scripts/source_dll_base.vpc
new file mode 100644
index 00000000..b2c07984
--- /dev/null
+++ b/sp/src/vpc_scripts/source_dll_base.vpc
@@ -0,0 +1,20 @@
+//-----------------------------------------------------------------------------
+// source_dll_base.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$include "$SRCDIR\vpc_scripts\source_base.vpc"
+
+$Macro PLATSUBDIR "\linux32" [$LINUX32]
+$Macro PLATSUBDIR "\osx32" [$OSX32]
+$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32]
+$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32]
+$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32]
+
+$include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [$WINDOWS]
+$include "$SRCDIR\vpc_scripts\source_dll_x360_base.vpc" [$X360]
+$include "$SRCDIR\vpc_scripts\source_dll_posix_base.vpc" [$OSXALL]
+$Include "$SRCDIR\vpc_scripts\source_dll_linux_base.vpc" [$LINUX]
+$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
+
diff --git a/sp/src/vpc_scripts/source_dll_linux_base.vpc b/sp/src/vpc_scripts/source_dll_linux_base.vpc
new file mode 100644
index 00000000..18fb1f55
--- /dev/null
+++ b/sp/src/vpc_scripts/source_dll_linux_base.vpc
@@ -0,0 +1,24 @@
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+
+
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+
+
+// General configuration info.
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Dynamic Library (.dll)"
+ $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
+ }
+
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_dll_posix_base.vpc b/sp/src/vpc_scripts/source_dll_posix_base.vpc
new file mode 100644
index 00000000..c7fc3e10
--- /dev/null
+++ b/sp/src/vpc_scripts/source_dll_posix_base.vpc
@@ -0,0 +1,46 @@
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
+
+
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
+
+
+// General configuration info.
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Dynamic Library (.dll)"
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
+ }
+
+ $Linker
+ {
+ $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Resources"
+ {
+ $File "$ROOTSCRIPT"
+ }
+}
diff --git a/sp/src/vpc_scripts/source_dll_win32_base.vpc b/sp/src/vpc_scripts/source_dll_win32_base.vpc
new file mode 100644
index 00000000..77f577e2
--- /dev/null
+++ b/sp/src/vpc_scripts/source_dll_win32_base.vpc
@@ -0,0 +1,163 @@
+//-----------------------------------------------------------------------------
+// SOURCE_DLL_WIN32_BASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+
+// These are convenient for adjusting directory paths based on platform
+// but they must be used without absolute consistency to avoid dependency
+// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public
+// it will decide that they are not equal, even if the *value* of $LIBPUBLIC
+// is $SRCDIR\lib\public. These macros can safely be used in copy commands
+// and other areas that VPC doesn't use for dependency tracking.
+$Macro LIBPUBLIC "$SRCDIR\lib\public"
+$Macro LIBCOMMON "$SRCDIR\lib\common"
+
+// Fix up directories for targets like win64
+$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR && !$NOMODIFYOUTBINDIR]
+$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+
+$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc"
+$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc"
+$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
+
+$IgnoreRedundancyWarning "ON"
+
+$Linux
+{
+ -$File "$SRCDIR\lib\public\tier0.lib"
+ $file "$SRCDIR\linux\tier0_i686.so"
+
+ -$File "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64]
+ -$File "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64]
+ $file "$SRCDIR\linux\vstdlib_i686.so"
+}
+
+// Common Configuration
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTBINNAME"
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
+ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
+ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "$CRCCHECK" [!$SOURCESDK]
+ }
+
+ $PostBuildEvent [!$ANALYZE]
+ {
+ $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "goto BuildEventOK" "\n" \
+ ":BuildEventFailed" "\n" \
+ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
+ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "exit 1" "\n" \
+ ":BuildEventOK" "\n"
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK]
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK]
+
+ $Description "Publishing to $OUTBINDIR"
+ $ExcludedFromBuild "No"
+ }
+
+ $Linker
+ {
+ // Suppress this warning using the undocumented /ignore linker switch
+ // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+ $AdditionalOptions "$BASE /ignore:4221"
+ $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010]
+ $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
+ $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
+
+ // This option is from the devil. Basically, it causes the link inputs
+ // to vary depending on what is in the solution. This is anathema
+ // to the way that we use projects and solutions here at Valve.
+ // It also exposes a bug in VS2005 causing files to be recompiled/linked
+ // even if nothing changed.
+ $LinkLibraryDependencies "false"
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
+ // when building with VS 2010.
+ $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
+ {
+ $Configuration
+ {
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
+ $Description "Compiling pointeroverride.asm"
+ $Outputs "$(IntDir)\$(InputName).obj"
+ }
+ }
+ }
+
+ $File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\tier0.lib" [!$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib" [!$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64]
+
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier0.lib" [$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier1.lib" [$WIN64]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_dll_win32_debug.vpc b/sp/src/vpc_scripts/source_dll_win32_debug.vpc
new file mode 100644
index 00000000..5867cc9c
--- /dev/null
+++ b/sp/src/vpc_scripts/source_dll_win32_debug.vpc
@@ -0,0 +1,328 @@
+//-----------------------------------------------------------------------------
+// SOURCE_DLL_WIN32_DEBUG.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Debug$PLATSUBDIR"
+ $IntermediateDirectory ".\Debug$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Dynamic Library (.dll)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
+ $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles
+
+ // Optimization
+ $Optimization "Disabled (/Od)"
+ $InlineFunctionExpansion
+ $EnableIntrinsicFunctions
+ $FavorSizeOrSpeed
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ // EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
+ // and it also makes it hard to iterate on warnings because the compiler
+ // detects that there is no reason to recompile when you request it.
+ // It should always be off? It should definitely be off for /analyze builds.
+ //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks "Default"
+ $RuntimeLibrary "Multi-threaded Debug (/MTd)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes"
+ $EnableFunctionLevelLinking
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource
+ $AssemblerOutput
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.dll"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "Yes (/INCREMENTAL)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmt"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No"
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References
+ $EnableCOMDATFolding
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $Linker [$VS2010]
+ {
+ // SAFE_SEH should always be disabled on debug builds.
+ $ImageHasSafeExceptionHandlers "false"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
diff --git a/sp/src/vpc_scripts/source_dll_win32_release.vpc b/sp/src/vpc_scripts/source_dll_win32_release.vpc
new file mode 100644
index 00000000..997d5809
--- /dev/null
+++ b/sp/src/vpc_scripts/source_dll_win32_release.vpc
@@ -0,0 +1,323 @@
+//-----------------------------------------------------------------------------
+// SOURCE_DLL_WIN32_RELEASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Release"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Release$PLATSUBDIR"
+ $IntermediateDirectory ".\Release$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Dynamic Library (.dll)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database (/Zi)"
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles
+
+ // Optimization
+ $Optimization "Maximize Speed (/O2)"
+ $InlineFunctionExpansion "Any Suitable (/Ob2)"
+ $EnableIntrinsicFunctions "Yes (/Oi)"
+ $FavorSizeOrSpeed "Favor Fast Code (/Ot)"
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=$OUTBINNAME"
+ // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line.
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ $EnableMinimalRebuild
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks
+ $RuntimeLibrary "Multi-threaded (/MT)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes" [$STAGING_ONLY]
+ $BufferSecurityCheck "No" [!$STAGING_ONLY]
+ $EnableFunctionLevelLinking "Yes (/Gy)"
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource
+ $AssemblerOutput
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ // Enable extra debugging information.
+ $AdditionalOptions "$BASE /d2Zi+"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.dll"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "No (/INCREMENTAL:NO)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmtd"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No"
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References "Eliminate Unreferenced Data (/OPT:REF)"
+ $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)"
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+
+ // Command Line
+ $AdditionalOptions "$BASE /DYNAMICBASE"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/sp/src/vpc_scripts/source_exe_base.vpc b/sp/src/vpc_scripts/source_exe_base.vpc
new file mode 100644
index 00000000..7fc9096d
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_base.vpc
@@ -0,0 +1,13 @@
+//-----------------------------------------------------------------------------
+// source_exe_base.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$include "$SRCDIR\vpc_scripts\source_base.vpc"
+
+$include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WINDOWS]
+$Include "$SRCDIR\vpc_scripts\source_exe_linux_base.vpc" [$LINUX]
+$include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX && !$LINUX]
+$include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
+$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
diff --git a/sp/src/vpc_scripts/source_exe_con_win32_base.vpc b/sp/src/vpc_scripts/source_exe_con_win32_base.vpc
new file mode 100644
index 00000000..0b83dfa9
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_con_win32_base.vpc
@@ -0,0 +1,24 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_CON_WIN32_BASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINDIR"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
+
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTBINNAME"
+ }
+
+ $Linker
+ {
+ $SubSystem "Console (/SUBSYSTEM:CONSOLE)"
+ }
+}
diff --git a/sp/src/vpc_scripts/source_exe_linux_base.vpc b/sp/src/vpc_scripts/source_exe_linux_base.vpc
new file mode 100644
index 00000000..44ffa8e7
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_linux_base.vpc
@@ -0,0 +1,57 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+$Macro IS_LIB_PROJECT "1"
+
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries" [$CLANG]
+ {
+ $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME"
+
+ }
+
+ $Linker
+ {
+ $OutputFile "$OUTBINDIR/$OUTBINNAME"
+ // In order to get the Valve standard allocator memory alignment (16-byte
+ // alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
+ // Using -l will ask the linker to use it, but if there are no references to
+ // malloc/free then it may not actually use it. Wrapping the flag in the
+ // as-needed controls forces it to be pulled in.
+ $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
+ }
+}
diff --git a/sp/src/vpc_scripts/source_exe_posix_base.vpc b/sp/src/vpc_scripts/source_exe_posix_base.vpc
new file mode 100644
index 00000000..d864cc0e
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_posix_base.vpc
@@ -0,0 +1,64 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_posix.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
+
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+
+$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
+
+
+$IgnoreRedundancyWarning "ON"
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Application (.exe)"
+ }
+
+ $Linker
+ {
+ $OutputFile "$SRCDIR/../game/$OUTBINNAME"
+ }
+}
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+
+ $Folder "Resources"
+ {
+ $File "$ROOTSCRIPT"
+ }
+
+
+ $Folder "Link Libraries"
+ {
+ $ImpLib tier0 [$LINUXALL]
+ $Lib tier1 [$LINUXALL]
+ $ImpLib vstdlib [$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_exe_win_win32_base.vpc b/sp/src/vpc_scripts/source_exe_win_win32_base.vpc
new file mode 100644
index 00000000..ff784642
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_win_win32_base.vpc
@@ -0,0 +1,138 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR"
+
+// These are convenient for adjusting directory paths based on platform
+// but they must be used without absolute consistency to avoid dependency
+// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public
+// it will decide that they are not equal, even if the *value* of $LIBPUBLIC
+// is $SRCDIR\lib\public. These macros can safely be used in copy commands
+// and other areas that VPC doesn't use for dependency tracking.
+$Macro LIBPUBLIC "$SRCDIR\lib\public"
+$Macro LIBCOMMON "$SRCDIR\lib\common"
+
+$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_debug.vpc"
+$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_release.vpc"
+$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
+
+// Fix up directories for targets like win64
+$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+
+$IgnoreRedundancyWarning "ON"
+
+// Common Configuration
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTBINNAME"
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
+ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
+ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "$CRCCHECK"
+ }
+
+ $PostBuildEvent [!$ANALYZE]
+ {
+ $CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" [! $SOURCESDK ]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n"
+ $CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [ !$SOURCESDK ]
+ $CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "goto BuildEventOK" "\n" \
+ ":BuildEventFailed" "\n" \
+ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
+ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "exit 1" "\n" \
+ ":BuildEventOK" "\n"
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK ]
+
+ $CommandLine "$BASE" "\n" \
+ "call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK ]
+
+ $Description "Publishing to $OUTBINDIR"
+ $ExcludedFromBuild "No"
+ }
+
+ $Linker
+ {
+ // NXCOMPAT (also known as DEP or Data Access Protection) should be enabled for all
+ // executables for security and debugging reasons.
+ $AdditionalOptions "$BASE /NXCOMPAT"
+ // Suppress this warning using the undocumented /ignore linker switch
+ // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+ $AdditionalOptions "$BASE /ignore:4221"
+ $AdditionalDependencies "%(AdditionalDependencies)" [$VS2010]
+ $TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
+ $TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+
+ // Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
+ // when building with VS 2010.
+ $File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
+ {
+ $Configuration
+ {
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
+ $Description "Compiling pointeroverride.asm"
+ $Outputs "$(IntDir)\$(InputName).obj"
+ }
+ }
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\tier0.lib" [$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public\tier1.lib" [$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [$NOAPPENDPLATSUBDIR]
+
+ $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier0.lib" [!$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\tier1.lib" [!$NOAPPENDPLATSUBDIR]
+ $DynamicFile "$SRCDIR\lib\public$PLATSUBDIR\vstdlib.lib" [!$NOAPPENDPLATSUBDIR]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_exe_win_win32_debug.vpc b/sp/src/vpc_scripts/source_exe_win_win32_debug.vpc
new file mode 100644
index 00000000..06d2401b
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_win_win32_debug.vpc
@@ -0,0 +1,327 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32_DEBUG.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Debug$PLATSUBDIR"
+ $IntermediateDirectory ".\Debug$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Application (.exe)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ // Action
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
+ $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors "No"
+ $UseUNICODEResponseFiles "No"
+
+ // Optimization
+ $Optimization "Disabled (/Od)"
+ $InlineFunctionExpansion
+ $EnableIntrinsicFunctions
+ $FavorSizeOrSpeed
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ // EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
+ // and it also makes it hard to iterate on warnings because the compiler
+ // detects that there is no reason to recompile when you request it.
+ // It should always be off? It should definitely be off for /analyze builds.
+ //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks "Default"
+ $RuntimeLibrary "Multi-threaded Debug (/MTd)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes"
+ $EnableFunctionLevelLinking
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned "No"
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.exe"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "Yes (/INCREMENTAL)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmt"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No" [!$VS2010]
+ $GenerateManifest "Yes" [$VS2010]
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References
+ $EnableCOMDATFolding
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+ }
+
+ $Linker [$VS2010]
+ {
+ // SAFE_SEH should always be disabled on debug builds.
+ $ImageHasSafeExceptionHandlers "false"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/sp/src/vpc_scripts/source_exe_win_win32_release.vpc b/sp/src/vpc_scripts/source_exe_win_win32_release.vpc
new file mode 100644
index 00000000..9948bf15
--- /dev/null
+++ b/sp/src/vpc_scripts/source_exe_win_win32_release.vpc
@@ -0,0 +1,325 @@
+//-----------------------------------------------------------------------------
+// SOURCE_EXE_WIN_WIN32_RELEASE.VPC
+//
+// Base Settings for Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTBINNAME"
+$MacroRequired "OUTBINDIR"
+
+$Configuration "Release"
+{
+ $General
+ {
+ // General
+ $OutputDirectory ".\Release$PLATSUBDIR"
+ $IntermediateDirectory ".\Release$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Application (.exe)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ // Action
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database (/Zi)"
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUnicodeResponseFiles
+
+ // Optimization
+ $Optimization "Maximize Speed (/O2)"
+ $InlineFunctionExpansion "Any Suitable (/Ob2)"
+ $EnableIntrinsicFunctions "Yes (/Oi)"
+ $FavorSizeOrSpeed "Favor Fast Code (/Ot)"
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line.
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ $EnableMinimalRebuild
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks
+ $RuntimeLibrary "Multi-threaded (/MT)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes" [$STAGING_ONLY]
+ $BufferSecurityCheck "No" [!$STAGING_ONLY]
+ $EnableFunctionLevelLinking "Yes (/Gy)"
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned "No"
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ // Enable extra debugging information.
+ $AdditionalOptions "$BASE /d2Zi+"
+ }
+
+ $Linker
+ {
+ // General
+ $OutputFile "$(OutDir)/$OUTBINNAME.exe"
+ $ShowProgress "Not Set"
+ $Version
+ $EnableIncrementalLinking "No (/INCREMENTAL:NO)"
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $IgnoreImportLibrary
+ $RegisterOutput
+ $AdditionalLibraryDirectories
+ $LinkLibraryDependencies
+ $UseLibraryDependencyInputs
+ $UseUNICODEResponseFiles "No"
+
+ // Input
+ $AdditionalDependencies
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary "libc;libcd;libcmtd"
+ $ModuleDefinitionFile
+ $AddModuleToAssembly
+ $EmbedManagedResourceFile
+ $ForceSymbolReferences
+ $DelayLoadedDLLs
+ $AssemblyLinkResource
+
+ // Manifest File
+ $GenerateManifest "No" [!$VS2010]
+ $GenerateManifest "Yes" [$VS2010]
+ $ManifestFile
+ $AdditionalManifestDependencies
+ $AllowIsolation
+
+ // Debugging
+ $GenerateDebugInfo "Yes (/DEBUG)"
+ $GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
+ $StripPrivateSymbols
+ $GenerateMapFile "No"
+ $MapFileName "$(IntDir)/$(TargetName).map"
+ $MapExports
+ $DebuggableAssembly
+
+ // System
+ $SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
+ $HeapReserveSize
+ $HeapCommitSize
+ $StackReserveSize
+ $StackCommitSize
+ $EnableLargeAddresses
+ $TerminalServer
+ $SwapRunFromCD
+ $SwapRunFromNetwork
+ $Driver
+
+ // Optimization
+ $References "Eliminate Unreferenced Data (/OPT:REF)"
+ $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)"
+ $OptimizeForWindows98
+ $FunctionOrder
+ $ProfileGuidedDatabase
+ $LinkTimeCodeGeneration
+
+ // Embedded IDL
+ $MIDLCommands
+ $IgnoreEmbeddedIDL
+ $MergeIDLBaseFileName
+ $TypeLibrary
+ $TypeLibResourceID
+
+ // Advanced
+ $EntryPoint
+ $NoEntryPoint
+ $SetChecksum
+ $BaseAddress "$LOADADDRESS_DEVELOPMENT"
+ $BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
+ $FixedBaseAddress
+ $TurnOffAssemblyGeneration
+ $DelayLoadedDLL
+ $ImportLibrary
+ $MergeSections
+ $Profile
+ $CLRThreadAttribute
+ $CLRImageType
+ $KeyFile
+ $KeyContainer
+ $DelaySign
+ $ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
+ $CLRUnmanagedCodeCheck
+
+ // Command Line
+ $AdditionalOptions "$BASE /DYNAMICBASE"
+ }
+
+ $ManifestTool
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $VerboseOutput
+ $AssemblyIdentity
+ $UseUNICODEResponseFiles
+ $UseFAT32WorkAround
+
+ // Input And Output
+ $AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
+ $InputResourceManifests
+ $EmbedManifest
+ $OutputManifestFile
+ $ManifestResourceFile
+ $GenerateCatalogFiles
+ $DependencyInformationFile
+
+ // Isolated COM
+ $TypeLibraryFile
+ $RegistrarScriptFile
+ $ComponentFileName
+ $ReplacementsFile
+
+ // Advanced
+ $UpdateFileHashes
+ $UpdateFileHashesSearchPath
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTBINNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $Resources
+ {
+ // General
+ $PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $Culture "English (United States) (0x409)"
+ $AdditionalIncludeDirectories
+ $IgnoreStandardIncludePath
+ $ShowProgress
+ $ResourceFileName
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
diff --git a/sp/src/vpc_scripts/source_lib_base.vpc b/sp/src/vpc_scripts/source_lib_base.vpc
new file mode 100644
index 00000000..eeeb2ba1
--- /dev/null
+++ b/sp/src/vpc_scripts/source_lib_base.vpc
@@ -0,0 +1,20 @@
+//-----------------------------------------------------------------------------
+// source_lib_base.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$include "$SRCDIR\vpc_scripts\source_base.vpc"
+
+$Macro PLATSUBDIR "\linux32" [$LINUX32]
+$Macro OUTBINDIR "$OUTBINDIR" [$LINUX32]
+$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX32]
+$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX32]
+
+$MacroRequired "OUTLIBDIR" "$SRCDIR\lib\public\$PLATFORM" [$LINUX]
+$MacroRequired "OUTLIBCOMMONDIR" "$SRCDIR\lib\common\$PLATFORM" [$LINUX]
+$include "$SRCDIR\vpc_scripts\source_lib_linux_base.vpc" [$LINUX]
+$include "$SRCDIR\vpc_scripts\source_lib_win32_base.vpc" [$WINDOWS]
+$include "$SRCDIR\vpc_scripts\source_lib_posix_base.vpc" [$POSIX && !$LINUX]
+$include "$SRCDIR\vpc_scripts\source_lib_x360_base.vpc" [$X360]
+$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
diff --git a/sp/src/vpc_scripts/source_lib_linux_base.vpc b/sp/src/vpc_scripts/source_lib_linux_base.vpc
new file mode 100644
index 00000000..b078f000
--- /dev/null
+++ b/sp/src/vpc_scripts/source_lib_linux_base.vpc
@@ -0,0 +1,31 @@
+$Macro IS_LIB_PROJECT "1"
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ }
+
+ $General
+ {
+ $ConfigurationType "Static Library (.lib)"
+ }
+
+ $Linker
+ {
+ $OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
+ }
+}
+
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_lib_posix_base.vpc b/sp/src/vpc_scripts/source_lib_posix_base.vpc
new file mode 100644
index 00000000..5a5e4747
--- /dev/null
+++ b/sp/src/vpc_scripts/source_lib_posix_base.vpc
@@ -0,0 +1,18 @@
+
+$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
+$include "$SRCDIR\tier0\tier0_exclude.vpc" [$POSIX]
+$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Static Library (.lib)"
+ $GameOutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT"
+ }
+
+ $Linker
+ {
+ $OutputFile "$SRCDIR/lib/$PLATFORM/$OUTLIBNAME$_STATICLIB_EXT"
+ }
+}
diff --git a/sp/src/vpc_scripts/source_lib_win32_base.vpc b/sp/src/vpc_scripts/source_lib_win32_base.vpc
new file mode 100644
index 00000000..e2f6766e
--- /dev/null
+++ b/sp/src/vpc_scripts/source_lib_win32_base.vpc
@@ -0,0 +1,93 @@
+//-----------------------------------------------------------------------------
+// SOURCE_LIB_WIN32_BASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+
+$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
+$MacroRequired "OUTLIBDIR"
+
+// Fix up directories for targets like win64
+$Macro OUTLIBDIR "$OUTLIBDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
+
+$Include "$SRCDIR\vpc_scripts\source_lib_win32_debug.vpc"
+$Include "$SRCDIR\vpc_scripts\source_lib_win32_release.vpc"
+$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
+
+$IgnoreRedundancyWarning "ON"
+
+// Common Configuration
+$Configuration
+{
+ $General [$VS2010]
+ {
+ $TargetName "$OUTLIBNAME"
+ }
+
+ $General
+ {
+ $OutputDirectory "$OUTLIBDIR"
+ }
+
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib ( for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
+ ") else ( mkdir $OUTLIBDIR )" "\n" \
+ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
+ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \
+ " attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \
+ " $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \
+ " attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \
+ ")" "\n" \
+ "$CRCCHECK" "\n" [!$SOURCESDK]
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR" [!$SOURCESDK ]
+ }
+
+ $Librarian
+ {
+ // Suppress this warning using the undocumented /ignore linker switch
+ // schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+ $AdditionalOptions "$BASE /ignore:4221"
+
+ // This option is from the devil. Basically, it causes the link inputs
+ // to vary depending on what is in the solution. This is anathema
+ // to the way that we use projects and solutions here at Valve.
+ // It also exposes a bug in VS2005 causing files to be recompiled/linked
+ // even if nothing changed.
+ $LinkLibraryDependencies "false"
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+}
diff --git a/sp/src/vpc_scripts/source_lib_win32_debug.vpc b/sp/src/vpc_scripts/source_lib_win32_debug.vpc
new file mode 100644
index 00000000..a3eba728
--- /dev/null
+++ b/sp/src/vpc_scripts/source_lib_win32_debug.vpc
@@ -0,0 +1,202 @@
+//-----------------------------------------------------------------------------
+// SOURCE_LIB_WIN32_DEBUG.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTLIBNAME"
+$MacroRequired "OUTLIBDIR"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ // General
+ $IntermediateDirectory ".\Debug$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Static Library (.lib)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [!$EANDCDISABLED && !$WIN64]
+ $DebugInformationFormat "Program Database (/Zi)" [$EANDCDISABLED || $WIN64]
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles "No"
+
+ // Optimization
+ $Optimization "Disabled (/Od)"
+ $InlineFunctionExpansion
+ $EnableIntrinsicFunctions
+ $FavorSizeOrSpeed
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ // EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
+ // and it also makes it hard to iterate on warnings because the compiler
+ // detects that there is no reason to recompile when you request it.
+ // It should always be off? It should definitely be off for /analyze builds.
+ //$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks "Default"
+ $RuntimeLibrary "Multi-threaded Debug (/MTd)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes"
+ $EnableFunctionLevelLinking
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ }
+
+ $Librarian
+ {
+ // General
+ $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
+ $AdditionalDependencies
+ $AdditionalLibraryDirectories
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $ModuleDefinitionFileName
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary
+ $ExportNamedFunctions
+ $ForceSymbolReferences
+ $UseUNICODEResponseFiles "No"
+ $LinkLibraryDependencies
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/sp/src/vpc_scripts/source_lib_win32_release.vpc b/sp/src/vpc_scripts/source_lib_win32_release.vpc
new file mode 100644
index 00000000..8f80eefc
--- /dev/null
+++ b/sp/src/vpc_scripts/source_lib_win32_release.vpc
@@ -0,0 +1,202 @@
+//-----------------------------------------------------------------------------
+// SOURCE_LIB_WIN32_RELEASE.VPC
+//
+// Base Settings for all Source(TM) Projects
+//-----------------------------------------------------------------------------
+
+$IgnoreRedundancyWarning "ON"
+
+$MacroRequired "PLATSUBDIR"
+$MacroRequired "SRCDIR"
+$MacroRequired "OUTLIBNAME"
+$MacroRequired "OUTLIBDIR"
+
+$Configuration "Release"
+{
+ $General
+ {
+ // General
+ $IntermediateDirectory ".\Release$PLATSUBDIR"
+ $ExtensionsToDeleteOnClean
+ $BuildLogFile
+ $InheritedProjectPropertySheets
+
+ // Project Defaults
+ $ConfigurationType "Static Library (.lib)"
+ $UseOfMFC
+ $UseOfATL
+ $MinimizeCRTUseInATL
+ $CharacterSet "Use Multi-Byte Character Set"
+ $CommonLanguageRuntimeSupport
+ $WholeProgramOptimization
+ }
+
+ $Debugging
+ {
+ $Command
+ $CommandArguments
+ $WorkingDirectory
+ $Attach
+ $DebuggerType
+ $Environment
+ $MergeEnvironment
+ $SQLDebugging
+ }
+
+ $Compiler
+ {
+ // General
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $Resolve#UsingReferences
+ $DebugInformationFormat "C7 Compatible (/Z7)"
+ $SuppressStartupBanner
+ $WarningLevel "Level 4 (/W4)"
+ $Detect64bitPortabilityIssues "Yes (/Wp64)"
+ $TreatWarningsAsErrors
+ $UseUNICODEResponseFiles "No"
+
+ // Optimization
+ $Optimization "Maximize Speed (/O2)"
+ $InlineFunctionExpansion "Any Suitable (/Ob2)"
+ $EnableIntrinsicFunctions "Yes (/Oi)"
+ $FavorSizeOrSpeed "Favor Fast Code (/Ot)"
+ $OmitFramePointers
+ $EnableFiberSafeOptimizations
+ $WholeProgramOptimization
+
+ // Preprocessor
+ $PreprocessorDefinitions "WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
+ // Enable asserts in release builds if /define:releaseasserts is specified on the VPC command line.
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $IgnoreStandardIncludePath
+ $GeneratePreprocessedFile
+ $KeepComments
+
+ // Code Generation
+ $EnableStringPooling "Yes (/GF)"
+ $EnableMinimalRebuild
+ $EnableC++Exceptions "No"
+ $SmallerTypeCheck
+ $BasicRuntimeChecks
+ $RuntimeLibrary "Multi-threaded (/MT)"
+ $StructMemberAlignment
+ $BufferSecurityCheck "Yes" [$STAGING_ONLY]
+ $BufferSecurityCheck "No" [!$STAGING_ONLY]
+ $EnableFunctionLevelLinking "Yes (/Gy)"
+ $EnableEnhancedInstructionSet
+ $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" [$WIN32]
+ $FloatingPointModel "Fast (/fp:fast)"
+ $EnableFloatingPointExceptions
+
+ // Language
+ $DisableLanguageExtensions
+ $DefaultCharUnsigned
+ $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
+ $ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
+ $EnableRunTimeTypeInfo "Yes (/GR)"
+ $OpenMPSupport "No"
+
+ // Precompiled Headers
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ $Create/UsePCHThroughFile
+ $PrecompiledHeaderFile
+
+ // Output Files
+ $ExpandAttributedSource "No"
+ $AssemblerOutput "No Listing"
+ $ASMListLocation "$(IntDir)/"
+ $ObjectFileName "$(IntDir)/"
+ $ProgramDatabaseFileName "$(IntDir)/"
+ $GenerateXMLDocumentationFiles "No"
+ $XMLDocumentationFileName
+
+ // Browse Information
+ $EnableBrowseInformation "None"
+ $BrowseFile "$(IntDir)/"
+
+ // Advanced
+ $CallingConvention
+ $CompileAs "Compile as C++ Code (/TP)"
+ $DisableSpecificWarnings
+ $ForceIncludes
+ $Force#Using
+ $ShowIncludes
+ $UndefinePreprocessorDefinitions
+ $UndefineAllPreprocessorDefinitions
+ $UseFullPaths
+ $OmitDefaultLibraryNames
+ $ErrorReporting "Prompt Immediately (/errorReport:prompt)"
+
+ // Command Line
+ $AdditionalOptions "$BASE /MP"
+ // Enable extra debugging information.
+ $AdditionalOptions "$BASE /d2Zi+"
+ }
+
+ $Librarian
+ {
+ // General
+ $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
+ $AdditionalDependencies
+ $AdditionalLibraryDirectories
+ $SuppressStartupBanner "Yes (/NOLOGO)"
+ $ModuleDefinitionFileName
+ $IgnoreAllDefaultLibraries
+ $IgnoreSpecificLibrary
+ $ExportNamedFunctions
+ $ForceSymbolReferences
+ $UseUNICODEResponseFiles "No"
+ $LinkLibraryDependencies
+
+ // Command Line
+ $AdditionalOptions
+ }
+
+ $XMLDocumentGenerator
+ {
+ // General
+ $SuppressStartupBanner "Yes (/nologo)"
+ $ValidateIntelliSense
+ $AdditionalDocumentFiles
+ $OutputDocumentFile
+ $DocumentLibraryDependencies
+ $UseUNICODEResponseFiles
+ }
+
+ $BrowseInformation
+ {
+ $SuppressStartupBanner "Yes (/nologo)"
+ $OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
+ $AdditionalOptions
+ }
+
+ $PreBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PreLinkEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $PostBuildEvent
+ {
+ $CommandLine
+ $Description
+ $ExcludedFromBuild "No"
+ }
+
+ $CustomBuildStep
+ {
+ // General
+ $CommandLine
+ $Description
+ $Outputs
+ $AdditionalDependencies
+ }
+}
\ No newline at end of file
diff --git a/sp/src/vpc_scripts/source_linux_base_project.vpc b/sp/src/vpc_scripts/source_linux_base_project.vpc
new file mode 100644
index 00000000..8dd136ba
--- /dev/null
+++ b/sp/src/vpc_scripts/source_linux_base_project.vpc
@@ -0,0 +1,64 @@
+
+
+$MacroRequired "SRCDIR"
+
+
+$Configuration "Debug"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "DEBUG;_DEBUG"
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration "Release"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "NDEBUG"
+ $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Application (.exe)"
+ }
+
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $AdditionalIncludeDirectories "$BASE;/usr/include/malloc" [$OSX]
+ $PreprocessorDefinitions "$BASE;POSIX;GNUC"
+ $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
+ $PreprocessorDefinitions "$BASE;LINUX;_LINUX" [$LINUXALL]
+ $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64]
+ $PreprocessorDefinitions "$BASE;_DEMO" [$DEMO]
+ $SymbolVisibility "hidden" [$POSIX]
+ $GCC_ExtraCompilerFlags "$BASE -U_FORTIFY_SOURCE" [$LINUXALL]
+ $GCC_ExtraCompilerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL]
+
+ // Pass on appropriate branch define to preprocessor
+ $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
+ $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
+ }
+ $Linker
+ {
+ $GCC_ExtraLinkerFlags "$BASE -faddress-sanitizer" [$ADDRESSSANITIZER && $LINUXALL]
+ }
+}
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ $ImpLib tier0 [!$IS_LIB_PROJECT]
+ $Lib tier1 [!$IS_LIB_PROJECT]
+ $ImpLib vstdlib [!$IS_LIB_PROJECT]
+ $Lib $SRCDIR/thirdparty/clang+llvm-3.1-x86-linux-ubuntu_12.04/lib/clang/3.1/lib/linux/libclang_rt.asan-i386 [$ADDRESSSANITIZER && $LINUXALL]
+ }
+}
diff --git a/sp/src/vpc_scripts/source_posix_base.vpc b/sp/src/vpc_scripts/source_posix_base.vpc
new file mode 100644
index 00000000..0db13bcb
--- /dev/null
+++ b/sp/src/vpc_scripts/source_posix_base.vpc
@@ -0,0 +1,72 @@
+
+
+$Macro PLATSUBDIR "\linux32" [$LINUX32]
+//$Macro PLATSUBDIR "\linux64" [$LINUX64]
+$Macro PLATSUBDIR "\osx32" [$OSX32]
+$Macro PLATSUBDIR "\osx64" [$OSX64]
+
+$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR" [$LINUX]
+$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR" [$LINUX]
+
+
+
+$MacroRequired "SRCDIR"
+
+
+$Configuration "Debug"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "DEBUG;_DEBUG"
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration "Release"
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "NDEBUG"
+ $OptimizerLevel "-gdwarf-2 -g $(OptimizerLevel_CompilerSpecific)"
+ }
+}
+
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Application (.exe)"
+ }
+
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
+ $PreprocessorDefinitions "$BASE;GNUC;POSIX"
+ $PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
+ // the 10240 in the following line is the output of `sysctl -n kern.maxfilesperproc`
+ $PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSX32 || $OSX64]
+ $PreprocessorDefinitions "$BASE;_LINUX;LINUX;" [$LINUX]
+ $PreprocessorDefinitions "$BASE;_CYGWIN;CYGWIN;" [$CYGWIN]
+
+ // Pass on appropriate branch define to preprocessor
+ $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
+ $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
+
+ $Create/UsePCHThroughFile "stdafx.h"
+ }
+}
+
+$Project
+{
+
+ $Folder "Link Libraries"
+ {
+ $ImpLib tier0 [$LINUXALL]
+ $Lib tier1 [$LINUXALL]
+ $ImpLib vstdlib [$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_video_base.vpc b/sp/src/vpc_scripts/source_video_base.vpc
new file mode 100644
index 00000000..b1baa408
--- /dev/null
+++ b/sp/src/vpc_scripts/source_video_base.vpc
@@ -0,0 +1,61 @@
+//-----------------------------------------------------------------------------
+// AVI_BASE.VPC
+//
+// Controls selection (and compilation) of various video subsystems
+//
+// Defines to add or remove to the preprocessor definitions:
+//
+// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
+// BINK_VIDEO - controls availability of IBik interface
+// QUICKTIME_VIDEO - controls availability of IQuickTime interface
+// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
+//
+// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
+// look for Quicktime playback *IF* the same file exists in .mov form
+//
+//-----------------------------------------------------------------------------
+
+
+// We use Quicktime exclusively (and usually only quicktime) on the Mac
+//
+// We have two configurations for Win32.
+//
+// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
+// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
+//
+// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
+// other media file types to look for a quicktime compatible version of the media file first
+//
+
+//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
+
+$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
+// If we're using OpenGL, we're implicitly using SDL.
+$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED]
+
+$Configuration
+{
+ $Compiler
+ {
+ // OSX Builds
+ $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
+
+ // Windows PC, without Quicktime, and with Quicktime
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
+
+ // Xbox 360 builds
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
+
+ // Linux
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
+
+ // OpenGL
+ $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
+
+ // SDL
+ $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
+ }
+}
+
diff --git a/sp/src/vpc_scripts/source_win32_base.vpc b/sp/src/vpc_scripts/source_win32_base.vpc
new file mode 100644
index 00000000..8be3bcf6
--- /dev/null
+++ b/sp/src/vpc_scripts/source_win32_base.vpc
@@ -0,0 +1,71 @@
+$Configuration
+{
+ $General [$VS2012]
+ {
+ // Request the VS 11 (VS 2012) compiler toolset.
+ $PlatformToolset "v110"
+ }
+
+ $General [$VS2010 || $VS2012]
+ {
+ $ExecutableDirectories "$(ExecutablePath);$(Path)"
+ // We need to override mt.exe for Win7 compatibiity. Append paths before $(ExecutablePath) if you need VS to use your tools rather than its own
+ $ExecutableDirectories "$SRCDIR\devtools\vstools;$BASE"
+ // VS 2012 compiles fine but does not link. We want to redirect to stub versions of
+ // the tools (like link.exe and mt.exe) so that the link stage will be NOPed when
+ // doing /analyze builds.
+ $ExecutableDirectories "$SRCDIR\devtools\vs_nop_tools;$BASE" [$ANALYZE && $VS2012]
+ }
+
+ $Compiler
+ {
+ // When using /analyze (triggered with /define:ANALYZE on the vpc command line) we want
+ // to use /MP but not at its most aggressive setting, and we want to forcibly disable lots
+ // of warnings (also disabled in platform.h but not everybody includes that).
+ // See platform.h for the list of warnings with explanations.
+ // warning C6318: Ill-defined __try/__except: use of the constant EXCEPTION_CONTINUE_SEARCH -- bogus
+ // warning C6322: Empty _except block
+ // Set the stack size threshold to 100,000 to avoid noisy warnings on functions with modest stack usage
+ $AdditionalOptions "/MP3 /analyze /analyze:stacksize100000 /wd6308 /wd6255 /wd6387 /wd6309 /wd6011 /wd6211 /wd6031 /wd6326 /wd6239 " \
+ "/wd6285 /wd6237 /wd6235 /wd6240 /wd6323 /wd6326 /wd6335 /wd6320 /wd6250 /wd6384 /wd6318 /wd6322" [$ANALYZE]
+
+ // Specify /define:ALLOWSHADOWING to suppress variable shadowing warnings
+ $AdditionalOptions "$BASE /wd6244 /wd6246" [$ANALYZE && $ALLOWSHADOWING]
+
+ // New warnings in VS 2012 that we want to ignore.
+ // warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
+ // warning C6014: Leaking memory 'pThinkParams'.
+ // warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days.
+ // warning C28182: Dereferencing NULL pointer. 'pPropMesh' contains the same NULL value as '(CMesh *)=(pPropMesh)' did.
+ // warning C28183: 'entropy->ac_count_ptrs[actbl]' could be '0', and is a copy of the value found in 'entropy->dc_count_ptrs[dctbl]': this does not adhere to the specification for the function 'memset'.
+ // warning C28197: Possibly leaking memory 'pInfo'.
+ // warning C28198: Possibly leaking memory 'kvFrame1' due to an exception. Is a local catch block needed to clean up memory?
+ // warning C28204: 'QueryInterface' : Only one of this overload and the one at c:\program files (x86)\windows kits\8.0\include\um\unknwnbase.h(114) are annotated for _Param_(2): both or neither must be annotated.
+ // warning C28247: Model file annotation for function '_vsnprintf': annotation on _Param_(1)/SAL_post, 'RequiresZeroTermination' duplicates header file annotation 'SAL_nullTerminated'. Remove the duplicated annotations from the model file. (Header: c:\program files (x86)\microsoft visual studio 11.0\vc\include\stdio.h(349).)
+ // warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations. See c:\program files (x86)\windows kits\8.0\include\um\winbase.h(2286).
+ // warning C28301: No annotations for first declaration of 'InitializeCriticalSection'. See d:\clients\tf3\staging\src\public\tier0\threadtools.h(1373).
+ // warning C28195: The function was declared as acquiring memory in 'return' and exited without doing so.
+ // warning C6340: Mismatch on sign: 'unsigned short' passed as parameter '6' when some signed type is required in call to 'V_snprintf'.
+ // warning C6330: 'const char' passed as parameter '1' when 'unsigned char' is required in call to 'isspace'.
+ $AdditionalOptions "$BASE /wd6014 /wd28159 /wd28182 /wd28183 /wd28197 /wd28198 /wd28204 /wd28247 /wd28251 /wd28301 /wd28195 /wd6340 /wd6330" [$ANALYZE && $VS2012]
+
+ // Having lots of warnings makes it harder to notice new, and possibly
+ // important warnings, both on buildbot and in the output window. Lots
+ // of warnings also makes it harder to skip through errors in the output
+ // window since F8 stops on both warnings and errors. The only way to
+ // keep the warning count down is to have warnings-as-errors.
+ // We will not be warning free on 64-bit for a while...
+ $TreatWarningsAsErrors "Yes (/WX)" [!$ANALYZE && !$WIN64]
+
+ $PreprocessorDefinitions "$BASE;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
+ $PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
+
+ // The VS 2012 compiler keeps hitting internal compiler errors during /analyze. In order to get these
+ // fixed we need to report them.
+ $AdditionalOptions "$BASE /errorReport:send" [$ANALYZE]
+
+ // Pass on appropriate branch define to preprocessor
+ $PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
+ $PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
+ }
+}
diff --git a/sp/src/vpc_scripts/version.vpc b/sp/src/vpc_scripts/version.vpc
new file mode 100644
index 00000000..dbefdb83
--- /dev/null
+++ b/sp/src/vpc_scripts/version.vpc
@@ -0,0 +1,12 @@
+//-----------------------------------------------------------------------------
+// VERSION.VPC
+//
+// Version tag for VPC scripts. All base scripts include this file first.
+//-----------------------------------------------------------------------------
+
+// This version tag serves as a critical safeguard to ensure all vcproj's can
+// be forced to rebuild. Changing the version or anything about this
+// file will cause the CRC checking to fail, and thus cause a rebuild.
+
+// DO NOT CHANGE THIS UNLESS YOU !!!REALLY!!! NEED TO FORCE EVERY SINGLE VCPROJ TO REGENERATE
+$Macro "InternalVersion" "101"
\ No newline at end of file
diff --git a/sp/src/vstdlib/vstdlib_exclude.vpc b/sp/src/vstdlib/vstdlib_exclude.vpc
new file mode 100644
index 00000000..dab96f26
--- /dev/null
+++ b/sp/src/vstdlib/vstdlib_exclude.vpc
@@ -0,0 +1,19 @@
+//-----------------------------------------------------------------------------
+// vstdlib_exclude.vpc
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$MacroRequired "PLATSUBDIR"
+
+$Project
+{
+ $Folder "Link Libraries"
+ {
+ -$File "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$OSXALL]
+ -$Implib vstdlib [$LINUX]
+ -$File "$SRCDIR\lib\public\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$WIN32]
+ -$File "$SRCDIR\lib\public$PLATSUBDIR\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$WIN64]
+ -$File "$SRCDIR\lib\public\vstdlib_360.lib" [$X360]
+ }
+}