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Added support for NPCs with innate range attacks (e.g. vorts) in standoffs
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@ -296,7 +296,12 @@ bool CAI_StandoffBehavior::CanSelectSchedule()
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if ( !m_fActive )
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if ( !m_fActive )
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return false;
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return false;
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#ifdef MAPBASE
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// Allow NPCs with innate range attacks to use standoffs
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return ( GetNpcState() == NPC_STATE_COMBAT && (GetOuter()->GetActiveWeapon() != NULL || GetOuter()->CapabilitiesGet() & bits_CAP_INNATE_RANGE_ATTACK1) );
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#else
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return ( GetNpcState() == NPC_STATE_COMBAT && GetOuter()->GetActiveWeapon() != NULL );
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return ( GetNpcState() == NPC_STATE_COMBAT && GetOuter()->GetActiveWeapon() != NULL );
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#endif
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}
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}
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//-------------------------------------
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//-------------------------------------
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@ -600,7 +605,11 @@ int CAI_StandoffBehavior::SelectScheduleAttack( void )
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!HasCondition( COND_CAN_MELEE_ATTACK1 ) &&
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!HasCondition( COND_CAN_MELEE_ATTACK1 ) &&
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HasCondition( COND_TOO_FAR_TO_ATTACK ) )
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HasCondition( COND_TOO_FAR_TO_ATTACK ) )
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{
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{
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#ifdef MAPBASE
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if ( (GetOuter()->GetActiveWeapon() && ( GetOuter()->GetActiveWeapon()->CapabilitiesGet() & bits_CAP_WEAPON_RANGE_ATTACK1 )) || GetOuter()->CapabilitiesGet() & bits_CAP_INNATE_RANGE_ATTACK1 )
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#else
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if ( GetOuter()->GetActiveWeapon() && ( GetOuter()->GetActiveWeapon()->CapabilitiesGet() & bits_CAP_WEAPON_RANGE_ATTACK1 ) )
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if ( GetOuter()->GetActiveWeapon() && ( GetOuter()->GetActiveWeapon()->CapabilitiesGet() & bits_CAP_WEAPON_RANGE_ATTACK1 ) )
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#endif
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{
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{
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if ( !HasCondition( COND_ENEMY_OCCLUDED ) || random->RandomInt(0,99) < 50 )
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if ( !HasCondition( COND_ENEMY_OCCLUDED ) || random->RandomInt(0,99) < 50 )
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// Don't advance, just fire anyway
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// Don't advance, just fire anyway
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