mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-26 23:05:30 +03:00
Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
This commit is contained in:
commit
7ce328cbb9
@ -283,6 +283,8 @@ void C_EnvProjectedTexture::UpdateLight( void )
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// VectorNormalize( vRight );
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// VectorNormalize( vUp );
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VectorVectors( vForward, vRight, vUp );
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}
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}
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else
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@ -745,7 +745,7 @@ void CViewRender::SetUpViews()
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//Adjust the viewmodel's FOV to move with any FOV offsets on the viewer's end
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#ifdef MAPBASE
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view.fovViewmodel = fabs(g_pClientMode->GetViewModelFOV()) - flFOVOffset;
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view.fovViewmodel = max(0.001f, g_pClientMode->GetViewModelFOV() - flFOVOffset);
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#else
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view.fovViewmodel = g_pClientMode->GetViewModelFOV() - flFOVOffset;
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#endif
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@ -26,6 +26,15 @@ public:
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DECLARE_CLASS( CEnvInstructorHint, CPointEntity );
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DECLARE_DATADESC();
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#ifdef MAPBASE
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CEnvInstructorHint( void );
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#endif
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virtual ~CEnvInstructorHint( void ) {}
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#ifdef MAPBASE
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virtual void OnRestore( void );
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#endif
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private:
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void InputShowHint( inputdata_t &inputdata );
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void InputEndHint( inputdata_t &inputdata );
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@ -56,6 +65,10 @@ private:
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#ifdef MAPBASE
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string_t m_iszStartSound;
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int m_iHintTargetPos;
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float m_flActiveUntil;
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CHandle<CBasePlayer> m_hActivator;
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EHANDLE m_hTarget;
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bool m_bFilterByActivator;
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#endif
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};
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@ -85,8 +98,13 @@ BEGIN_DATADESC( CEnvInstructorHint )
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#ifdef MAPBASE
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DEFINE_KEYFIELD( m_iszStartSound, FIELD_STRING, "hint_start_sound" ),
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DEFINE_KEYFIELD( m_iHintTargetPos, FIELD_INTEGER, "hint_target_pos" ),
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DEFINE_FIELD( m_flActiveUntil, FIELD_TIME ),
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DEFINE_FIELD( m_hActivator, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hTarget, FIELD_EHANDLE ),
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DEFINE_FIELD( m_bFilterByActivator, FIELD_BOOLEAN ),
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#endif
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DEFINE_INPUTFUNC( FIELD_STRING, "ShowHint", InputShowHint ),
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DEFINE_INPUTFUNC( FIELD_VOID, "EndHint", InputEndHint ),
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@ -102,6 +120,43 @@ END_DATADESC()
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#define LOCATOR_ICON_FX_SHAKE_NARROW 0x00000040
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#define LOCATOR_ICON_FX_STATIC 0x00000100 // This icon draws at a fixed location on the HUD.
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CEnvInstructorHint::CEnvInstructorHint( void )
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{
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m_hActivator = NULL;
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m_hTarget = NULL;
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m_bFilterByActivator = false;
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m_flActiveUntil = -1.0f;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvInstructorHint::OnRestore( void )
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{
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int iTimeLeft = 0;
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if ( m_flActiveUntil < 0.0f )
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{
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return;
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}
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if ( m_iTimeout != 0 )
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{
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iTimeLeft = static_cast<int>( m_flActiveUntil - gpGlobals->curtime );
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if ( iTimeLeft <= 0 )
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{
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return;
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}
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}
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int iOriginalTimeout = m_iTimeout;
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m_iTimeout = iTimeLeft;
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inputdata_t inputdata;
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InputShowHint( inputdata );
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m_iTimeout = iOriginalTimeout;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Input handler for showing the message and/or playing the sound.
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//-----------------------------------------------------------------------------
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@ -110,7 +165,15 @@ void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
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IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_create", false );
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if ( event )
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{
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CBaseEntity *pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity );
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CBaseEntity *pTargetEntity = NULL;
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#ifdef MAPBASE
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pTargetEntity = m_hTarget;
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if ( pTargetEntity == NULL )
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#endif
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pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity );
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if( pTargetEntity == NULL && !m_bStatic )
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pTargetEntity = inputdata.pActivator;
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@ -137,6 +200,15 @@ void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
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pActivator = pMarine->GetCommander();
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}
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#else
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#ifdef MAPBASE
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if ( m_hActivator )
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{
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pActivator = m_hActivator;
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bFilterByActivator = m_bFilterByActivator;
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}
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else
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#endif
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if ( inputdata.value.StringID() != NULL_STRING )
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{
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CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() );
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@ -150,7 +222,7 @@ void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
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{
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if ( GameRules()->IsMultiplayer() == false )
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{
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pActivator = UTIL_GetLocalPlayer();
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pActivator = UTIL_GetLocalPlayer();
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}
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else
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{
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@ -190,6 +262,13 @@ void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
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#endif
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gameeventmanager->FireEvent( event );
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#ifdef MAPBASE
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m_flActiveUntil = gpGlobals->curtime + m_iTimeout;
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m_hTarget = pTargetEntity;
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m_hActivator = pActivator;
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m_bFilterByActivator = bFilterByActivator;
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#endif
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}
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}
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@ -203,6 +282,13 @@ void CEnvInstructorHint::InputEndHint( inputdata_t &inputdata )
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event->SetString( "hint_name", GetEntityName().ToCStr() );
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gameeventmanager->FireEvent( event );
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#ifdef MAPBASE
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m_flActiveUntil = -1.0f;
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m_hActivator = NULL;
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m_hTarget = NULL;
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m_bFilterByActivator = false;
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#endif
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}
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}
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@ -3735,7 +3735,7 @@ CChoreoScene *CSceneEntity::LoadScene( const char *filename, IChoreoEventCallbac
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Q_FixSlashes( loadfile );
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// binary compiled vcd
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void *pBuffer;
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void *pBuffer = NULL;
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#ifdef MAPBASE
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//
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// Raw scene file support
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@ -3760,12 +3760,13 @@ CChoreoScene *CSceneEntity::LoadScene( const char *filename, IChoreoEventCallbac
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{
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g_TokenProcessor.SetBuffer((char*)pBuffer);
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pScene = ChoreoLoadScene( loadfile, NULL, &g_TokenProcessor, LocalScene_Printf );
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g_TokenProcessor.SetBuffer(NULL);
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}
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// Okay, it's definitely missing.
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else
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{
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MissingSceneWarning( loadfile );
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return NULL;
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pScene = NULL;
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}
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if (pScene)
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@ -4283,6 +4284,7 @@ CBaseEntity *CSceneEntity::FindNamedEntity( const char *name, CBaseEntity *pActo
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#ifdef MAPBASE
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const char *GetFirstSoundInScene(const char *pszScene)
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{
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const char *soundName;
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SceneCachedData_t sceneData;
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if ( scenefilecache->GetSceneCachedData( pszScene, &sceneData ) )
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{
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@ -4292,16 +4294,17 @@ const char *GetFirstSoundInScene(const char *pszScene)
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short stringId = scenefilecache->GetSceneCachedSound( sceneData.sceneId, 0 );
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// Trust that it's been precached
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return scenefilecache->GetSceneString( stringId );
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soundName = scenefilecache->GetSceneString( stringId );
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}
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}
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else
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{
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void *pBuffer = NULL;
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if (filesystem->ReadFileEx( pszScene, "MOD", &pBuffer, false, true ))
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if (filesystem->ReadFileEx( pszScene, "MOD", &pBuffer, true ))
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{
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g_TokenProcessor.SetBuffer((char*)pBuffer);
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CChoreoScene *pScene = ChoreoLoadScene( pszScene, NULL, &g_TokenProcessor, LocalScene_Printf );
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g_TokenProcessor.SetBuffer(NULL);
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if (pScene)
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{
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for (int i = 0; i < pScene->GetNumEvents(); i++)
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@ -4309,13 +4312,17 @@ const char *GetFirstSoundInScene(const char *pszScene)
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CChoreoEvent *pEvent = pScene->GetEvent(i);
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if (pEvent->GetType() == CChoreoEvent::SPEAK)
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return pEvent->GetParameters();
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{
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soundName = pEvent->GetParameters();
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break;
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}
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}
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}
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}
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FreeSceneFileMemory( pBuffer );
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}
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return NULL;
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return soundName;
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}
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const char *GetFirstSoundInScene(CChoreoScene *scene)
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@ -4483,6 +4490,8 @@ bool CSceneEntity::ScriptLoadSceneFromString(const char* pszFilename, const char
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PrecacheScene(pScene);
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}
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g_TokenProcessor.SetBuffer(NULL);
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if (pScene != NULL)
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{
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// release prior scene if present
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@ -5284,12 +5293,12 @@ int GetSceneSpeechCount( char const *pszScene )
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else
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{
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void *pBuffer = NULL;
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if (filesystem->ReadFileEx( pszScene, "MOD", &pBuffer, false, true ))
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int iNumSounds = 0;
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if (filesystem->ReadFileEx( pszScene, "MOD", &pBuffer, true ))
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{
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int iNumSounds = 0;
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g_TokenProcessor.SetBuffer((char*)pBuffer);
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CChoreoScene *pScene = ChoreoLoadScene( pszScene, NULL, &g_TokenProcessor, LocalScene_Printf );
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g_TokenProcessor.SetBuffer(NULL);
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if (pScene)
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{
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for (int i = 0; i < pScene->GetNumEvents(); i++)
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@ -5300,9 +5309,11 @@ int GetSceneSpeechCount( char const *pszScene )
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iNumSounds++;
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}
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}
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return iNumSounds;
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}
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FreeSceneFileMemory( pBuffer );
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return iNumSounds;
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}
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#endif
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return 0;
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@ -5359,7 +5370,7 @@ void PrecacheInstancedScene( char const *pszScene )
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// Attempt to precache manually
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void *pBuffer = NULL;
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if (filesystem->ReadFileEx( loadfile, "MOD", &pBuffer, false, true ))
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if (filesystem->ReadFileEx( loadfile, "MOD", &pBuffer, true ))
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{
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g_TokenProcessor.SetBuffer((char*)pBuffer);
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CChoreoScene *pScene = ChoreoLoadScene( loadfile, NULL, &g_TokenProcessor, LocalScene_Printf );
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@ -5367,7 +5378,9 @@ void PrecacheInstancedScene( char const *pszScene )
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{
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PrecacheChoreoScene(pScene);
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}
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g_TokenProcessor.SetBuffer(NULL);
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}
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FreeSceneFileMemory( pBuffer );
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#else
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// Scenes are sloppy and don't always exist.
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// A scene that is not in the pre-built cache image, but on disk, is a true error.
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