Add back deprecated function names

This commit is contained in:
samisalreadytaken 2020-09-01 20:31:22 +03:00
parent f8f47e4791
commit 80822cdc11
5 changed files with 21 additions and 9 deletions

View File

@ -431,10 +431,10 @@ BEGIN_ENT_SCRIPTDESC_ROOT( C_BaseEntity, "Root class of all client-side entities
#ifdef MAPBASE_VSCRIPT
DEFINE_SCRIPTFUNC_NAMED( ScriptGetRight, "GetRightVector", "Get the right vector of the entity" )
DEFINE_SCRIPTFUNC_NAMED( GetTeamNumber, "GetTeam", "Gets this entity's team" )
#else
DEFINE_SCRIPTFUNC_NAMED( ScriptGetLeft, "GetLeftVector", "Get the left vector of the entity" )
DEFINE_SCRIPTFUNC( GetTeamNumber, "Gets this entity's team" )
#endif
DEFINE_SCRIPTFUNC_NAMED( ScriptGetLeft, "GetLeftVector", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( GetTeamNumber, "GetTeamNumber", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetUp, "GetUpVector", "Get the up vector of the entity" )
#ifdef MAPBASE_VSCRIPT

View File

@ -1134,9 +1134,9 @@ public:
const Vector& ScriptGetForward(void) { static Vector vecForward; GetVectors(&vecForward, NULL, NULL); return vecForward; }
#ifdef MAPBASE_VSCRIPT
const Vector& ScriptGetRight(void) { static Vector vecRight; GetVectors(NULL, &vecRight, NULL); return vecRight; }
#else
const Vector& ScriptGetLeft(void) { static Vector vecRight; GetVectors(NULL, &vecRight, NULL); return vecRight; }
#endif
const Vector& ScriptGetLeft(void) { static Vector vecRight; GetVectors(NULL, &vecRight, NULL); return vecRight; }
const Vector& ScriptGetUp(void) { static Vector vecUp; GetVectors(NULL, NULL, &vecUp); return vecUp; }
#ifdef MAPBASE_VSCRIPT

View File

@ -2198,9 +2198,9 @@ BEGIN_ENT_SCRIPTDESC_ROOT( CBaseEntity, "Root class of all server-side entities"
DEFINE_SCRIPTFUNC_NAMED( ScriptGetForward, "GetForwardVector", "Get the forward vector of the entity" )
#ifdef MAPBASE_VSCRIPT
DEFINE_SCRIPTFUNC_NAMED( ScriptGetRight, "GetRightVector", "Get the right vector of the entity" )
#else
DEFINE_SCRIPTFUNC_NAMED( ScriptGetLeft, "GetLeftVector", "Get the left vector of the entity" )
#endif
DEFINE_SCRIPTFUNC_NAMED( ScriptGetLeft, "GetLeftVector", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetUp, "GetUpVector", "Get the up vector of the entity" )
#ifdef MAPBASE_VSCRIPT
@ -2286,6 +2286,17 @@ BEGIN_ENT_SCRIPTDESC_ROOT( CBaseEntity, "Root class of all server-side entities"
DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorB, "SetRenderColorB", "Set the render color's B value" )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetAlpha, "SetRenderAlpha", "Set the render color's alpha value" )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorVector, "GetColorVector", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorR, "GetColorR", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorG, "GetColorG", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorB, "GetColorB", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetAlpha, "GetAlpha", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorVector, "SetColorVector", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorR, "SetColorR", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorG, "SetColorG", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorB, "SetColorB", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetAlpha, "SetAlpha", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetRenderMode, "GetRenderMode", "Get render mode" )
DEFINE_SCRIPTFUNC_NAMED( ScriptSetRenderMode, "SetRenderMode", "Set render mode" )

View File

@ -2011,9 +2011,9 @@ public:
const Vector& ScriptGetForward(void) { static Vector vecForward; GetVectors(&vecForward, NULL, NULL); return vecForward; }
#ifdef MAPBASE_VSCRIPT
const Vector& ScriptGetRight(void) { static Vector vecRight; GetVectors(NULL, &vecRight, NULL); return vecRight; }
#else
const Vector& ScriptGetLeft(void) { static Vector vecRight; GetVectors(NULL, &vecRight, NULL); return vecRight; }
#endif
const Vector& ScriptGetLeft(void) { static Vector vecRight; GetVectors(NULL, &vecRight, NULL); return vecRight; }
const Vector& ScriptGetUp(void) { static Vector vecUp; GetVectors(NULL, NULL, &vecUp); return vecUp; }
#ifdef MAPBASE_VSCRIPT

View File

@ -491,6 +491,7 @@ BEGIN_ENT_SCRIPTDESC( CBasePlayer, CBaseCombatCharacter, "The player entity." )
DEFINE_SCRIPTFUNC( GetPlayerName, "Gets the player's name." )
DEFINE_SCRIPTFUNC( GetUserID, "Gets the player's user ID." )
DEFINE_SCRIPTFUNC_NAMED( GetUserID, "GetPlayerUserId", SCRIPT_HIDE )
DEFINE_SCRIPTFUNC( GetNetworkIDString, "Gets the player's network (i.e. Steam) ID." )
DEFINE_SCRIPTFUNC( FragCount, "Gets the number of frags (kills) this player has in a multiplayer game." )