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Use CUtlConstString instead of CUtlString
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@ -1076,7 +1076,7 @@ struct ClassInstanceData
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void* instance;
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ScriptClassDesc_t* desc;
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CUtlString instanceId;
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CUtlConstString instanceId;
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// Indicates this game-created instance is a weak reference and can be destructed (Blixibon)
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bool allowDestruct;
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