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https://github.com/mapbase-source/source-sdk-2013.git
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Add new response concepts + port several Alyx concepts for companion NPCs
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@ -671,13 +671,27 @@ void CAI_BaseNPC::Ignite( float flFlameLifetime, bool bNPCOnly, float flSize, bo
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{
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BaseClass::Ignite( flFlameLifetime, bNPCOnly, flSize, bCalledByLevelDesigner );
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#ifdef MAPBASE
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// Alyx's enemy ignited code from below can now be run on any NPC as long as
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// it's our current enemy.
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if ( GetEnemy() && GetEnemy()->IsNPC() )
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{
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GetEnemy()->MyNPCPointer()->EnemyIgnited( this );
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}
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#endif
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#ifdef HL2_EPISODIC
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CBasePlayer *pPlayer = AI_GetSinglePlayer();
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if ( pPlayer && pPlayer->IRelationType( this ) != D_LI )
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{
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CNPC_Alyx *alyx = CNPC_Alyx::GetAlyx();
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#ifdef MAPBASE
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// Alyx's code continues to run if Alyx was not this NPC's enemy.
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if ( alyx && alyx != GetEnemy() )
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#else
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if ( alyx )
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#endif
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{
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alyx->EnemyIgnited( this );
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}
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@ -1974,6 +1974,9 @@ public:
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//---------------------------------
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virtual void Ignite( float flFlameLifetime, bool bNPCOnly = true, float flSize = 0.0f, bool bCalledByLevelDesigner = false );
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#ifdef MAPBASE
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virtual void EnemyIgnited( CAI_BaseNPC *pVictim ) {}
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#endif
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virtual bool PassesDamageFilter( const CTakeDamageInfo &info );
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//---------------------------------
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@ -128,6 +128,12 @@ ConceptInfo_t g_ConceptInfos[] =
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// Passenger behaviour
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{ TLK_PASSENGER_NEW_RADAR_CONTACT, SPEECH_IMPORTANT, -1, -1, -1, -1, -1, -1, AICF_DEFAULT, },
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#ifdef MAPBASE
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{ TLK_TAKING_FIRE, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, },
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{ TLK_NEW_ENEMY, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, },
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{ TLK_COMBAT_IDLE, SPEECH_IMPORTANT,-1, -1, -1, -1, -1, -1, AICF_DEFAULT, },
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#endif
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};
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//-----------------------------------------------------------------------------
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@ -132,6 +132,13 @@
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#define TLK_TGCATCHUP "TLK_TGCATCHUP"
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#define TLK_TGENDTOUR "TLK_TGENDTOUR"
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#ifdef MAPBASE
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// Additional concepts for companions in mods
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#define TLK_TAKING_FIRE "TLK_TAKING_FIRE" // Someone fired at me (regardless of whether I was hit)
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#define TLK_NEW_ENEMY "TLK_NEW_ENEMY" // A new enemy appeared while combat was already in progress
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#define TLK_COMBAT_IDLE "TLK_COMBAT_IDLE" // Similar to TLK_ATTACKING, but specifically for when *not* currently attacking (e.g. when in cover or reloading)
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#endif
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//-----------------------------------------------------------------------------
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#define TALKRANGE_MIN 500.0 // don't talk to anyone farther away than this
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@ -1092,10 +1092,14 @@ void CNPC_Alyx::Event_KilledOther( CBaseEntity *pVictim, const CTakeDamageInfo &
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//-----------------------------------------------------------------------------
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void CNPC_Alyx::EnemyIgnited( CAI_BaseNPC *pVictim )
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{
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#ifdef MAPBASE
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BaseClass::EnemyIgnited( pVictim );
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#else
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if ( FVisible( pVictim ) )
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{
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SpeakIfAllowed( TLK_ENEMY_BURNING );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -1252,6 +1256,7 @@ void CNPC_Alyx::DoCustomSpeechAI( void )
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CBasePlayer *pPlayer = AI_GetSinglePlayer();
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#ifndef MAPBASE // Ported to CNPC_PlayerCompanion
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if ( HasCondition(COND_NEW_ENEMY) && GetEnemy() )
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{
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if ( GetEnemy()->Classify() == CLASS_HEADCRAB )
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@ -1278,6 +1283,7 @@ void CNPC_Alyx::DoCustomSpeechAI( void )
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}
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}
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}
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#endif
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// Darkness mode speech
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ClearCondition( COND_ALYX_IN_DARK );
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@ -1917,6 +1923,7 @@ int CNPC_Alyx::SelectSchedule( void )
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//-----------------------------------------------------------------------------
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int CNPC_Alyx::SelectScheduleDanger( void )
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{
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#ifndef MAPBASE
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if( HasCondition( COND_HEAR_DANGER ) )
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{
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CSound *pSound;
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@ -1929,6 +1936,7 @@ int CNPC_Alyx::SelectScheduleDanger( void )
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SpeakIfAllowed( TLK_DANGER_ZOMBINE_GRENADE );
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}
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}
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#endif
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return BaseClass::SelectScheduleDanger();
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}
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@ -35,6 +35,8 @@
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#include "mapbase/GlobalStrings.h"
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#include "world.h"
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#include "vehicle_base.h"
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#include "npc_headcrab.h"
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#include "npc_BaseZombie.h"
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#endif
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ConVar ai_debug_readiness("ai_debug_readiness", "0" );
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@ -640,6 +642,49 @@ void CNPC_PlayerCompanion::DoCustomSpeechAI( void )
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{
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SpeakIfAllowed( TLK_PLDEAD );
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}
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#ifdef MAPBASE
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// Unique new enemy concepts ported from Alyx
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// The casts have been changed to dynamic_cast due to the risk of non-CBaseHeadcrab/CNPC_BaseZombie enemies using those classes
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if ( HasCondition(COND_NEW_ENEMY) && GetEnemy() )
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{
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int nClass = GetEnemy()->Classify();
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if ( nClass == CLASS_HEADCRAB )
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{
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CBaseHeadcrab *pHC = dynamic_cast<CBaseHeadcrab*>(GetEnemy());
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if ( pHC )
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{
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// If we see a headcrab for the first time as he's jumping at me, freak out!
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if ( ( GetEnemy()->GetEnemy() == this ) && pHC->IsJumping() && gpGlobals->curtime - GetEnemies()->FirstTimeSeen(GetEnemy()) < 0.5 )
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{
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SpeakIfAllowed( "TLK_SPOTTED_INCOMING_HEADCRAB" );
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}
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// If we see a headcrab leaving a zombie that just died, mention it
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else if ( pHC->GetOwnerEntity() && ( pHC->GetOwnerEntity()->Classify() == CLASS_ZOMBIE ) && !pHC->GetOwnerEntity()->IsAlive() )
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{
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SpeakIfAllowed( "TLK_SPOTTED_HEADCRAB_LEAVING_ZOMBIE" );
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}
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}
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}
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else if ( nClass == CLASS_ZOMBIE )
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{
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CNPC_BaseZombie *pZombie = dynamic_cast<CNPC_BaseZombie*>(GetEnemy());
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// If we see a zombie getting up, mention it
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if ( pZombie && pZombie->IsGettingUp() )
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{
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SpeakIfAllowed( "TLK_SPOTTED_ZOMBIE_WAKEUP" );
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}
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}
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else if ( gpGlobals->curtime - GetEnemies()->TimeAtFirstHand( GetEnemy() ) <= 1.0f && nClass != CLASS_BULLSEYE )
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{
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// New concept which did not originate from Alyx, but is in the same category as the above concepts.
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// This is meant to be used when a new enemy enters the arena while combat is already in progress.
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// (Note that this can still trigger when combat begins, but unlike TLK_STARTCOMBAT, it has no delay
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// between combat engagements.)
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SpeakIfAllowed( TLK_NEW_ENEMY );
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}
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -910,8 +955,21 @@ int CNPC_PlayerCompanion::SelectScheduleDanger()
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if ( pSound && (pSound->m_iType & SOUND_DANGER) )
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{
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#ifdef MAPBASE
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if ( pSound->SoundChannel() == SOUNDENT_CHANNEL_ZOMBINE_GRENADE )
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{
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SetSpeechTarget( pSound->m_hOwner );
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SpeakIfAllowed( TLK_DANGER_ZOMBINE_GRENADE );
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}
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else if (!(pSound->SoundContext() & (SOUND_CONTEXT_MORTAR | SOUND_CONTEXT_FROM_SNIPER)) || IsOkToCombatSpeak())
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{
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SetSpeechTarget( pSound->m_hOwner );
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SpeakIfAllowed( TLK_DANGER );
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}
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#else
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if ( !(pSound->SoundContext() & (SOUND_CONTEXT_MORTAR|SOUND_CONTEXT_FROM_SNIPER)) || IsOkToCombatSpeak() )
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SpeakIfAllowed( TLK_DANGER );
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#endif
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if ( HasCondition( COND_PC_SAFE_FROM_MORTAR ) )
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{
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@ -4309,6 +4367,20 @@ void CNPC_PlayerCompanion::Event_KilledOther( CBaseEntity *pVictim, const CTakeD
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by enemy NPC's when they are ignited
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// Input : pVictim - entity that was ignited
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//-----------------------------------------------------------------------------
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void CNPC_PlayerCompanion::EnemyIgnited( CAI_BaseNPC *pVictim )
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{
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BaseClass::EnemyIgnited( pVictim );
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if ( FVisible( pVictim ) )
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{
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SpeakIfAllowed( TLK_ENEMY_BURNING );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles custom combat speech stuff ported from Alyx.
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//-----------------------------------------------------------------------------
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@ -4376,6 +4448,21 @@ void CNPC_PlayerCompanion::DoCustomCombatAI( void )
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{
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SpeakIfAllowed( TLK_MANY_ENEMIES );
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}
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// If we're not currently attacking or vulnerable, try speaking
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else if ( gpGlobals->curtime - GetLastAttackTime() > 1.0f && (!HasCondition( COND_SEE_ENEMY ) || IsCurSchedule( SCHED_RELOAD ) || IsCurSchedule( SCHED_HIDE_AND_RELOAD )) )
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{
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int chance = ( IsMoving() ) ? 20 : 3;
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if ( ShouldSpeakRandom( TLK_COMBAT_IDLE, chance ) )
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{
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AI_CriteriaSet modifiers;
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modifiers.AppendCriteria( "in_cover", HasMemory( bits_MEMORY_INCOVER ) ? "1" : "0" );
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modifiers.AppendCriteria( "lastseenenemy", UTIL_VarArgs( "%f", gpGlobals->curtime - GetEnemyLastTimeSeen() ) );
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SpeakIfAllowed( TLK_COMBAT_IDLE, modifiers );
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}
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}
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}
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#endif
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@ -242,6 +242,7 @@ public:
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virtual void Event_Killed( const CTakeDamageInfo &info );
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virtual void Event_KilledOther( CBaseEntity *pVictim, const CTakeDamageInfo &info );
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virtual void EnemyIgnited( CAI_BaseNPC *pVictim );
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virtual void DoCustomCombatAI( void );
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#endif
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