mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-04-15 05:52:32 +03:00
Mapbase TF2 compatibility
This commit is contained in:
parent
78971f6d56
commit
8fa677c27c
@ -99,7 +99,8 @@ public:
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#ifdef GLOWS_ENABLE
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CGlowObject *GetGlowObject( void ){ return m_pGlowEffect; }
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virtual void GetGlowEffectColor( float *r, float *g, float *b, float *a = NULL );
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virtual void GetGlowEffectColor( float *r, float *g, float *b, float *a );
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virtual void GetGlowEffectColor( float *r, float *g, float *b ) { GetGlowEffectColor( r, g, b, NULL ); }
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// void EnableGlowEffect( float r, float g, float b );
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void SetClientSideGlowEnabled( bool bEnabled ){ m_bClientSideGlowEnabled = bEnabled; UpdateGlowEffect(); }
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@ -35,7 +35,7 @@
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#if defined(CSTRIKE_DLL) || defined (MAPBASE)
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#if defined(CSTRIKE_DLL) || (defined(MAPBASE) && !defined(TF_CLIENT_DLL))
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ConVar cl_righthand( "cl_righthand", "1", FCVAR_ARCHIVE, "Use right-handed view models." );
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#endif
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@ -197,7 +197,7 @@ bool C_BaseViewModel::Interpolate( float currentTime )
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bool C_BaseViewModel::ShouldFlipViewModel()
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{
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#if defined(CSTRIKE_DLL) || defined (MAPBASE)
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#if defined(CSTRIKE_DLL) || (defined(MAPBASE) && !defined(TF_CLIENT_DLL))
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// If cl_righthand is set, then we want them all right-handed.
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CBaseCombatWeapon *pWeapon = m_hWeapon.Get();
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if ( pWeapon )
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@ -47,6 +47,9 @@ protected:
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unsigned char m_iControlPointParents[kMAXCONTROLPOINTS];
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bool m_bWeatherEffect;
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#ifdef MAPBASE
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bool m_bUsesCoordinates;
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#endif
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};
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IMPLEMENT_CLIENTCLASS(C_ParticleSystem, DT_ParticleSystem, CParticleSystem);
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@ -69,6 +72,9 @@ BEGIN_RECV_TABLE_NOBASE( C_ParticleSystem, DT_ParticleSystem )
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RecvPropArray3( RECVINFO_ARRAY(m_vControlPointVecs), RecvPropVector( RECVINFO( m_vControlPointVecs[0] ) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iControlPointParents), RecvPropInt( RECVINFO(m_iControlPointParents[0]))),
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RecvPropBool( RECVINFO( m_bWeatherEffect ) ),
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#ifdef MAPBASE
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RecvPropBool( RECVINFO( m_bUsesCoordinates ) ),
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#endif
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END_RECV_TABLE();
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//-----------------------------------------------------------------------------
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@ -77,6 +83,9 @@ END_RECV_TABLE();
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C_ParticleSystem::C_ParticleSystem()
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{
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m_bWeatherEffect = false;
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#ifdef MAPBASE
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m_bDestroyImmediately = false;
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -152,7 +161,7 @@ void C_ParticleSystem::ClientThink( void )
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AssertMsg1( pEffect, "Particle system couldn't make %s", pszName );
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if (pEffect)
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{
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if (m_vControlPointVecs[0] != GetAbsOrigin() && m_hControlPointEnts[0] == NULL)
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if ( m_bUsesCoordinates )
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{
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// we are using info_particle_system_coordinate
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for (int i = 0; i < kMAXCONTROLPOINTS; ++i)
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@ -53,7 +53,7 @@ $Project
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT&&($HL2||$EPISODIC)]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
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@ -69,18 +69,18 @@ $Project
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$File "mapbase\c_func_fake_worldportal.h"
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$File "mapbase\c_point_glow.cpp"
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$File "mapbase\c_vgui_text_display.cpp"
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$File "mapbase\c_weapon_custom_hl2.cpp"
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$File "mapbase\c_weapon_custom_hl2.cpp" [$HL2||$EPISODIC]
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$File "mapbase\mapbase_autocubemap.cpp"
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}
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$Folder "HL2 DLL"
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$Folder "HL2 DLL" [$HL2||$EPISODIC]
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{
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// Original stunstick files are conditional'd out in the HL2 VPCs
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
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}
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$Folder "HL2MP"
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$Folder "HL2MP" [$HL2||$EPISODIC]
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{
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$Folder "Weapons"
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{
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@ -50,11 +50,12 @@ ConVar locator_icon_max_size_non_ss( "locator_icon_max_size_non_ss", "1.5", FCVA
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enum
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{
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DRAW_ARROW_NO = 0,
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DRAW_ARROW_UP,
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DRAW_ARROW_DOWN,
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DRAW_ARROW_LEFT,
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DRAW_ARROW_RIGHT
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// "LOCATOR_" prefix added for TF2 compatibility (collision in tf_shareddefs.h)
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LOCATOR_DRAW_ARROW_NO = 0,
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LOCATOR_DRAW_ARROW_UP,
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LOCATOR_DRAW_ARROW_DOWN,
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LOCATOR_DRAW_ARROW_LEFT,
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LOCATOR_DRAW_ARROW_RIGHT
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};
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ConVar locator_fade_time( "locator_fade_time", "0.3", FCVAR_NONE, "Number of seconds it takes for a lesson to fully fade in/out." );
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@ -126,7 +127,7 @@ void CLocatorTarget::Activate( int serialNumber )
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m_lastXPos = iStartX;
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m_lastYPos = iStartY;
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m_drawArrowDirection = DRAW_ARROW_NO;
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m_drawArrowDirection = LOCATOR_DRAW_ARROW_NO;
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m_lerpStart = gpGlobals->curtime;
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m_pulseStart = gpGlobals->curtime;
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m_declutterIndex = 0;
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@ -1369,7 +1370,7 @@ void CLocatorPanel::ComputeTargetIconPosition( CLocatorTarget *pTarget, bool bSe
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}
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}
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pTarget->m_drawArrowDirection = DRAW_ARROW_NO;
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pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_NO;
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float fTitleSafeInset = ScreenWidth() * 0.075f;
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@ -1392,9 +1393,9 @@ void CLocatorPanel::ComputeTargetIconPosition( CLocatorTarget *pTarget, bool bSe
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Vector vCenter = pTarget->m_vecOrigin;
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if( MainViewRight().Dot( vCenter - MainViewOrigin() ) > 0 )
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pTarget->m_drawArrowDirection = DRAW_ARROW_RIGHT;
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pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_RIGHT;
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else
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pTarget->m_drawArrowDirection = DRAW_ARROW_LEFT;
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pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_LEFT;
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}
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else if( iconY < fTitleSafeInset || iconY > ScreenHeight() - fTitleSafeInset )
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{
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@ -1415,9 +1416,9 @@ void CLocatorPanel::ComputeTargetIconPosition( CLocatorTarget *pTarget, bool bSe
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Vector vCenter = pTarget->m_vecOrigin;
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if( MainViewUp().Dot( vCenter - MainViewOrigin() ) > 0 )
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pTarget->m_drawArrowDirection = DRAW_ARROW_UP;
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pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_UP;
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else
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pTarget->m_drawArrowDirection = DRAW_ARROW_DOWN;
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pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_DOWN;
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}
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else
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{
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@ -2093,28 +2094,28 @@ void CLocatorPanel::DrawIndicatorArrow( int x, int y, int iconWide, int iconTall
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switch( direction )
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{
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case DRAW_ARROW_LEFT:
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case LOCATOR_DRAW_ARROW_LEFT:
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vgui::surface()->DrawSetTexture( m_textureID_ArrowLeft );
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x -= wide;
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y += iconTall / 2 - tall / 2;
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vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
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break;
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case DRAW_ARROW_RIGHT:
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case LOCATOR_DRAW_ARROW_RIGHT:
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vgui::surface()->DrawSetTexture( m_textureID_ArrowRight );
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x += iconWide + textWidth;
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y += iconTall / 2 - tall / 2;
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vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
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break;
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case DRAW_ARROW_UP:
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case LOCATOR_DRAW_ARROW_UP:
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vgui::surface()->DrawSetTexture( m_textureID_ArrowUp );
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x += iconWide / 2 - wide / 2;
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y -= tall;
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vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
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break;
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case DRAW_ARROW_DOWN:
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case LOCATOR_DRAW_ARROW_DOWN:
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vgui::surface()->DrawSetTexture( m_textureID_ArrowDown );
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x += iconWide / 2 - wide / 2;
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y += iconTall;
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@ -400,7 +400,7 @@ void VideoPanel::Paint( void )
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// Draw the polys to draw this out
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CMatRenderContextPtr pRenderContext( materials );
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#ifdef MAPBASE
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#if defined(MAPBASE) && !defined(TF_CLIENT_DLL) // TODO: Figure out actual purpose of this
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pRenderContext->ClearColor4ub( 255, 255, 255, alpha * 255.0f );
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#endif
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@ -43,9 +43,14 @@ HSCRIPT INextBotComponent::GetScriptInstance()
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//--------------------------------------------------------------------------------------------------------------
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#ifdef TF_DLL
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#ifndef MAPBASE_VSCRIPT // TODO: Need better way of supporting this
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DEFINE_SCRIPT_INSTANCE_HELPER( INextBotComponent, &g_NextBotComponentScriptInstanceHelper )
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#endif
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#endif
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BEGIN_ENT_SCRIPTDESC_ROOT( INextBotComponent, "Next bot component" )
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#ifdef MAPBASE_VSCRIPT
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DEFINE_SCRIPT_INSTANCE_HELPER( &g_NextBotComponentScriptInstanceHelper )
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#endif
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DEFINE_SCRIPTFUNC( Reset, "Resets the internal update state" )
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DEFINE_SCRIPTFUNC( ComputeUpdateInterval, "Recomputes the component update interval" )
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DEFINE_SCRIPTFUNC( GetUpdateInterval, "Returns the component update interval" )
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@ -709,8 +709,10 @@ bool CAI_BaseNPC::FriendlyFireEnabled()
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if (m_FriendlyFireOverride != TRS_NONE)
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return m_FriendlyFireOverride == TRS_TRUE;
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#ifdef HL2_DLL
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if (HL2GameRules()->GlobalFriendlyFire() != TRS_NONE)
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return HL2GameRules()->GlobalFriendlyFire() == TRS_TRUE;
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#endif
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return !(CapabilitiesGet() & bits_CAP_FRIENDLY_DMG_IMMUNE);
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}
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@ -15922,6 +15924,7 @@ bool CanNPCsTradePlaces( CAI_BaseNPC *pNPC1, CAI_BaseNPC *pNPC2, bool bDebug )
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#ifdef MAPBASE
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bool CAI_BaseNPC::InteractionIsAllowed( CAI_BaseNPC *pOtherNPC, ScriptedNPCInteraction_t *pInteraction )
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{
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#ifdef HL2_DLL
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// Now that female citizens have hunter interactions, Alyx is vulnerable to being murdered by hunters *dynamically*!
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// Citizens also have antlion interaction kill animations, so antlions could potentially murder her as well.
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//
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@ -15929,6 +15932,7 @@ bool CAI_BaseNPC::InteractionIsAllowed( CAI_BaseNPC *pOtherNPC, ScriptedNPCInter
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// Hopefully there aren't any maps that already have hunters murder Barneys.
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if (pOtherNPC->Classify() == CLASS_PLAYER_ALLY_VITAL)
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return false;
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#endif
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if (m_iDynamicInteractionsAllowed == TRS_FALSE)
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return false;
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@ -4239,11 +4239,13 @@ void CBaseCombatCharacter::InputGiveWeapon( inputdata_t &inputdata )
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{
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if (IsNPC())
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{
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#ifdef HL2_DLL
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if( Classify() == CLASS_PLAYER_ALLY_VITAL )
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{
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MyNPCPointer()->m_iszPendingWeapon = iszWeaponName;
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}
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else
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#endif
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{
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MyNPCPointer()->GiveWeapon( iszWeaponName );
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}
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@ -76,7 +76,8 @@ public:
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// Start the specifics of an scene event
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#ifdef MAPBASE
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget, CSceneEntity *pSceneEnt = NULL );
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget, CSceneEntity *pSceneEnt );
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) { return StartSceneEvent( info, scene, event, actor, pTarget, NULL ); }
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#else
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget );
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#endif
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@ -22,10 +22,13 @@
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#include "npc_playercompanion.h"
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#ifdef MAPBASE
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#include "hl2_player.h"
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#include "mapbase_matchers_base.h"
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#endif
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#endif // HL2_DLL
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#ifdef MAPBASE
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#include "mapbase_matchers_base.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -18,7 +18,9 @@
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#include "collisionutils.h"
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#include "tier0/vprof.h"
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#ifdef MAPBASE
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#ifdef HL2_DLL
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#include "weapon_flaregun.h"
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#endif
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#include "mapbase/GlobalStrings.h"
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#endif
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@ -1417,6 +1419,7 @@ void CEnvFireSensor::Think()
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#ifdef MAPBASE
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if (HasSpawnFlags(SF_FIRESENSOR_ACCEPT_FLARES))
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{
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#ifdef HL2_DLL
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// Also look for nearby flares
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CBaseEntity *pEntity = gEntList.FindEntityByClassnameWithin( NULL, "env_flare", GetAbsOrigin(), m_radius );
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while (pEntity)
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@ -1429,6 +1432,7 @@ void CEnvFireSensor::Think()
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pEntity = gEntList.FindEntityByClassnameWithin( pEntity, "env_flare", GetAbsOrigin(), m_radius );
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}
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#endif
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}
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#endif
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@ -67,7 +67,7 @@ public: // CBaseGameSystem overrides
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virtual void Shutdown();
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virtual void FrameUpdatePostEntityThink();
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virtual void LevelInitPostEntity();
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virtual const char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
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virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
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bool SetCameraMan( int iPlayerIndex );
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int GetCameraMan() { return m_iCameraManIndex; }
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@ -34,6 +34,9 @@ IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleSystem, DT_ParticleSystem)
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SendPropArray3( SENDINFO_ARRAY3(m_vControlPointVecs), SendPropVector( SENDINFO_ARRAY(m_vControlPointVecs) ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ),
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SendPropBool( SENDINFO(m_bWeatherEffect) ),
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#ifdef MAPBASE
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SendPropBool( SENDINFO(m_bUsesCoordinates) ),
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#endif
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END_SEND_TABLE()
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BEGIN_DATADESC( CParticleSystem )
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@ -140,6 +143,9 @@ LINK_ENTITY_TO_CLASS( info_particle_system_coordinate, CParticleSystemCoordinate
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CParticleSystem::CParticleSystem()
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{
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m_bWeatherEffect = false;
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#ifdef MAPBASE
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m_bDestroyImmediately = false;
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -284,6 +290,7 @@ void CParticleSystem::ReadControlPointEnts( void )
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}
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m_hControlPointEnts.Set( i, pPointEnt );
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m_bUsesCoordinates = true;
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}
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}
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}
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@ -63,6 +63,9 @@ protected:
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CNetworkArray( Vector, m_vControlPointVecs, kMAXCONTROLPOINTS );
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CNetworkArray( unsigned char, m_iControlPointParents, kMAXCONTROLPOINTS );
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CNetworkVar( bool, m_bWeatherEffect );
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#ifdef MAPBASE
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CNetworkVar( bool, m_bUsesCoordinates );
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#endif
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};
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//-----------------------------------------------------------------------------
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@ -86,10 +86,13 @@
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#include "weapon_physcannon.h"
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#ifdef MAPBASE
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#include "mapbase/GlobalStrings.h"
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#include "mapbase/matchers.h"
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#endif
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#endif
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#ifdef MAPBASE
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#include "mapbase/matchers.h"
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#endif
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#ifdef MAPBASE_VSCRIPT
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#include "mapbase/vscript_funcs_shared.h"
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#endif
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@ -52,15 +52,15 @@ $Project
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT&&($HL2||$EPISODIC)]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\logic_script_client.cpp" [$MAPBASE_VSCRIPT]
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$File "mapbase\ai_grenade.cpp"
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$File "mapbase\ai_grenade.h"
|
||||
$File "mapbase\ai_grenade.cpp" [$HL2||$EPISODIC]
|
||||
$File "mapbase\ai_grenade.h" [$HL2||$EPISODIC]
|
||||
$File "mapbase\ai_monitor.cpp"
|
||||
$File "mapbase\ai_weaponmodifier.cpp"
|
||||
$File "mapbase\custom_weapon_factory.cpp"
|
||||
@ -88,20 +88,20 @@ $Project
|
||||
$File "mapbase\SystemConvarMod.h"
|
||||
$File "mapbase\variant_tools.h"
|
||||
$File "mapbase\vgui_text_display.cpp"
|
||||
$File "mapbase\weapon_custom_hl2.cpp"
|
||||
$File "mapbase\weapon_custom_hl2.cpp" [$HL2||$EPISODIC]
|
||||
|
||||
$File "mapbase\logic_eventlistener.cpp"
|
||||
$File "mapbase\logic_register_activator.cpp"
|
||||
}
|
||||
|
||||
$Folder "HL2 DLL"
|
||||
$Folder "HL2 DLL" [$HL2||$EPISODIC]
|
||||
{
|
||||
// Original stunstick files are conditional'd out in the HL2 VPCs
|
||||
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
|
||||
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
|
||||
}
|
||||
|
||||
$Folder "HL2MP"
|
||||
$Folder "HL2MP" [$HL2||$EPISODIC]
|
||||
{
|
||||
$Folder "Weapons"
|
||||
{
|
||||
|
@ -31,9 +31,14 @@ ConVar tf_show_incursion_range_max( "tf_show_incursion_range_max", "0", FCVAR_CH
|
||||
// Script access to manipulate the nav
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#ifndef MAPBASE_VSCRIPT // TODO: Need better way of supporting this
|
||||
DEFINE_SCRIPT_INSTANCE_HELPER( CTFNavArea, &g_NavAreaScriptInstanceHelper )
|
||||
#endif
|
||||
|
||||
BEGIN_ENT_SCRIPTDESC_ROOT( CTFNavArea, "Navigation areas class" )
|
||||
#ifdef MAPBASE_VSCRIPT
|
||||
DEFINE_SCRIPT_INSTANCE_HELPER( &g_NavAreaScriptInstanceHelper )
|
||||
#endif
|
||||
DEFINE_SCRIPTFUNC_NAMED( ScriptGetID, "GetID", "Get area ID." )
|
||||
DEFINE_SCRIPTFUNC( GetAttributes, "Get area attribute bits" )
|
||||
DEFINE_SCRIPTFUNC( SetAttributes, "Set area attribute bits" )
|
||||
|
@ -1420,7 +1420,6 @@ static CBaseEntity *VScript_ParseEntity( const char *pszClassname, HSCRIPT hSpaw
|
||||
return pEntity;
|
||||
}
|
||||
|
||||
#ifndef MAPBASE_VSCRIPT // See vscript_funcs_shared.cpp
|
||||
//-----------------------------------------------------------------------------
|
||||
CBaseEntity *ScriptCreateEntityFromTable( const char *pszClassname, HSCRIPT hSpawnTable )
|
||||
{
|
||||
@ -1436,6 +1435,7 @@ CBaseEntity *ScriptCreateEntityFromTable( const char *pszClassname, HSCRIPT hSpa
|
||||
return pEntity;
|
||||
}
|
||||
|
||||
#ifndef MAPBASE_VSCRIPT // See vscript_funcs_shared.cpp
|
||||
//-----------------------------------------------------------------------------
|
||||
static HSCRIPT Script_SpawnEntityFromTable( const char *pszName, HSCRIPT spawn_table )
|
||||
{
|
||||
|
@ -1,4 +1,3 @@
|
||||
static char g_Script_vscript_client[] = R"vscript(
|
||||
//========== Copyright © 2008, Valve Corporation, All rights reserved. ========
|
||||
//
|
||||
// Purpose:
|
||||
@ -296,7 +295,6 @@ function FireScriptEvent( event, params )
|
||||
__RunEventCallbacks( event, params, "OnScriptEvent_", "ScriptEventCallbacks", false )
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Debug watches & trace
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -778,4 +776,3 @@ function EndScriptDebug()
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
)vscript";
|
||||
|
@ -5,7 +5,7 @@
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
#include "func_ladder.h"
|
||||
#ifdef MAPBASE
|
||||
#if defined(MAPBASE) && (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
|
||||
#include "hl_gamemovement.h"
|
||||
#endif
|
||||
|
||||
@ -16,7 +16,7 @@
|
||||
/*static*/ ConVar sv_showladders( "sv_showladders", "0", 0, "Show bbox and dismount points for all ladders (must be set before level load.)\n" );
|
||||
#endif
|
||||
|
||||
#if MAPBASE
|
||||
#if defined(MAPBASE) && (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
|
||||
extern IGameMovement *g_pGameMovement;
|
||||
#endif
|
||||
|
||||
@ -415,7 +415,11 @@ void CFuncLadder::InputDisable( inputdata_t &inputdata )
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncLadder::InputForcePlayerOn( inputdata_t &inputdata )
|
||||
{
|
||||
#if (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
|
||||
static_cast<CHL2GameMovement*>(g_pGameMovement)->ForcePlayerOntoLadder(this);
|
||||
#else
|
||||
Warning( "This game does not support ForcePlayerOn\n" );
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -424,7 +428,11 @@ void CFuncLadder::InputForcePlayerOn( inputdata_t &inputdata )
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFuncLadder::InputCheckPlayerOn( inputdata_t &inputdata )
|
||||
{
|
||||
#if (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
|
||||
static_cast<CHL2GameMovement*>(g_pGameMovement)->MountPlayerOntoLadder(this);
|
||||
#else
|
||||
Warning( "This game does not support CheckPlayerOn\n" );
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -56,7 +56,9 @@ ConVar mapbase_flush_talker("mapbase_flush_talker", "1", FCVAR_NONE, "Normally,
|
||||
|
||||
extern void MapbaseGameLog_Init();
|
||||
|
||||
#ifdef HL2_DLL
|
||||
extern void ParseCustomActbusyFile(const char *file);
|
||||
#endif
|
||||
|
||||
extern bool LoadResponseSystemFile(const char *scriptfile);
|
||||
extern void ReloadResponseSystem();
|
||||
@ -466,8 +468,10 @@ public:
|
||||
} break;
|
||||
//case MANIFEST_SOUNDSCAPES: { g_SoundscapeSystem.AddSoundscapeFile(value); } break;
|
||||
//case MANIFEST_SENTENCES: { engine->PrecacheSentenceFile(value); } break;
|
||||
#ifdef HL2_DLL
|
||||
case MANIFEST_ACTBUSY: { ParseCustomActbusyFile(value); } break;
|
||||
#endif
|
||||
#endif
|
||||
#ifdef MAPBASE_VSCRIPT
|
||||
case MANIFEST_VSCRIPT: { VScriptRunScript(value, false); } break;
|
||||
#endif
|
||||
|
@ -1398,14 +1398,14 @@ void CTeamRoundTimer::InputAddTeamTime( inputdata_t &input )
|
||||
int nSeconds = 0;
|
||||
|
||||
// get the team
|
||||
p = nexttoken( token, p, ' ', sizeof(token) );
|
||||
p = nexttoken( token, p, ' ' );
|
||||
if ( token[0] )
|
||||
{
|
||||
nTeam = Q_atoi( token );
|
||||
}
|
||||
|
||||
// get the time
|
||||
p = nexttoken( token, p, ' ', sizeof(token) );
|
||||
p = nexttoken( token, p, ' ' );
|
||||
if ( token[0] )
|
||||
{
|
||||
nSeconds = Q_atoi( token );
|
||||
|
@ -1359,7 +1359,7 @@ char *UTIL_GetFilteredChatText( int iPlayerIndex, char *pszText, int nTextBuffer
|
||||
}
|
||||
#endif // CLIENT_DLL
|
||||
|
||||
const char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename )
|
||||
char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename )
|
||||
{
|
||||
const char *pValue = pSub->GetString( pName, NULL );
|
||||
if ( !pValue )
|
||||
|
@ -663,7 +663,7 @@ class RealTimeCountdownTimer : public CountdownTimer
|
||||
}
|
||||
};
|
||||
|
||||
const char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename = NULL );
|
||||
char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename = NULL );
|
||||
|
||||
int UTIL_StringFieldToInt( const char *szValue, const char **pValueStrings, int iNumStrings );
|
||||
|
||||
|
@ -582,7 +582,11 @@ inline IScriptInstanceHelper *GetScriptInstanceHelper_ScriptNoBase_t()
|
||||
#define DEFINE_SCRIPTFUNC_WRAPPED( func, description ) DEFINE_SCRIPTFUNC_NAMED( SCRIPTFUNC_CONCAT( Script, func ), #func, description )
|
||||
#define DEFINE_SCRIPTFUNC_NAMED( func, scriptName, description ) ScriptAddFunctionToClassDescNamed( pDesc, _className, func, scriptName, description );
|
||||
#define DEFINE_SCRIPT_CONSTRUCTOR() ScriptAddConstructorToClassDesc( pDesc, _className );
|
||||
#ifdef MAPBASE_VSCRIPT
|
||||
#define DEFINE_SCRIPT_INSTANCE_HELPER( p ) pDesc->pHelper = (p);
|
||||
#else
|
||||
#define DEFINE_SCRIPT_INSTANCE_HELPER( className, p ) template <> IScriptInstanceHelper *GetScriptInstanceHelperOverride< className >( IScriptInstanceHelper * ) { return p; }
|
||||
#endif
|
||||
|
||||
#ifdef MAPBASE_VSCRIPT
|
||||
// Use this for hooks which have no parameters
|
||||
|
@ -1090,13 +1090,17 @@ bool CreateParamCheck(const ScriptFunctionBinding_t& func, char* output)
|
||||
switch (func.m_desc.m_Parameters[i])
|
||||
{
|
||||
case FIELD_FLOAT:
|
||||
case FIELD_FLOAT64:
|
||||
case FIELD_INTEGER:
|
||||
case FIELD_UINT:
|
||||
case FIELD_UINT64:
|
||||
*output++ = 'n';
|
||||
break;
|
||||
case FIELD_CSTRING:
|
||||
*output++ = 's';
|
||||
break;
|
||||
case FIELD_VECTOR:
|
||||
case FIELD_QANGLE:
|
||||
*output++ = 'x'; // Generic instance, we validate on arrival
|
||||
break;
|
||||
case FIELD_BOOLEAN:
|
||||
@ -1137,6 +1141,7 @@ void PushVariant(HSQUIRRELVM vm, const ScriptVariant_t& value)
|
||||
sq_pushnull(vm);
|
||||
break;
|
||||
case FIELD_VECTOR:
|
||||
case FIELD_QANGLE:
|
||||
{
|
||||
SquirrelVM* pSquirrelVM = (SquirrelVM*)sq_getforeignptr(vm);
|
||||
assert(pSquirrelVM);
|
||||
@ -1196,6 +1201,7 @@ void GetVariantScriptString(const ScriptVariant_t& value, char *szValue, int iSi
|
||||
V_snprintf( szValue, iSize, "\"%s\"", value.m_pszString );
|
||||
break;
|
||||
case FIELD_VECTOR:
|
||||
case FIELD_QANGLE: // Could show "QAngle" instead, but Mapbase VScript never did that
|
||||
V_snprintf( szValue, iSize, "Vector( %f, %f, %f )", value.m_pVector->x, value.m_pVector->y, value.m_pVector->z );
|
||||
break;
|
||||
case FIELD_INTEGER:
|
||||
@ -1343,6 +1349,7 @@ SQInteger function_stub(HSQUIRRELVM vm)
|
||||
break;
|
||||
}
|
||||
case FIELD_VECTOR:
|
||||
case FIELD_QANGLE:
|
||||
{
|
||||
Vector* val;
|
||||
if (SQ_FAILED(sq_getinstanceup(vm, i + 2, (SQUserPointer*)&val, TYPETAG_VECTOR)))
|
||||
@ -1433,7 +1440,7 @@ SQInteger function_stub(HSQUIRRELVM vm)
|
||||
|
||||
PushVariant(vm, retval);
|
||||
|
||||
if (retval.m_type == FIELD_VECTOR)
|
||||
if (retval.m_type == FIELD_VECTOR || retval.m_type == FIELD_QANGLE)
|
||||
delete retval.m_pVector;
|
||||
|
||||
return pFunc->m_desc.m_ReturnType != FIELD_VOID;
|
||||
@ -1753,23 +1760,6 @@ void errorfunc(HSQUIRRELVM SQ_UNUSED_ARG(v), const SQChar* format, ...)
|
||||
Warning("%s", buffer);
|
||||
}
|
||||
|
||||
const char * ScriptDataTypeToName(ScriptDataType_t datatype)
|
||||
{
|
||||
switch (datatype)
|
||||
{
|
||||
case FIELD_VOID: return "void";
|
||||
case FIELD_FLOAT: return "float";
|
||||
case FIELD_CSTRING: return "string";
|
||||
case FIELD_VECTOR: return "Vector";
|
||||
case FIELD_INTEGER: return "int";
|
||||
case FIELD_BOOLEAN: return "bool";
|
||||
case FIELD_CHARACTER: return "char";
|
||||
case FIELD_HSCRIPT: return "handle";
|
||||
case FIELD_VARIANT: return "variant";
|
||||
default: return "<unknown>";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#define PushDocumentationRegisterFunction( szName ) \
|
||||
sq_pushroottable(vm); \
|
||||
@ -1805,14 +1795,14 @@ void RegisterDocumentation(HSQUIRRELVM vm, const ScriptFuncDescriptor_t& pFuncDe
|
||||
|
||||
|
||||
char signature[256] = "";
|
||||
V_snprintf(signature, sizeof(signature), "%s %s(", ScriptDataTypeToName(pFuncDesc.m_ReturnType), name);
|
||||
V_snprintf(signature, sizeof(signature), "%s %s(", VariantFieldTypeName(pFuncDesc.m_ReturnType), name);
|
||||
|
||||
for (int i = 0; i < pFuncDesc.m_Parameters.Count(); ++i)
|
||||
{
|
||||
if (i != 0)
|
||||
V_strcat_safe(signature, ", ");
|
||||
|
||||
V_strcat_safe(signature, ScriptDataTypeToName(pFuncDesc.m_Parameters[i]));
|
||||
V_strcat_safe(signature, VariantFieldTypeName(pFuncDesc.m_Parameters[i]));
|
||||
}
|
||||
|
||||
V_strcat_safe(signature, ")");
|
||||
@ -1901,7 +1891,7 @@ void RegisterConstantDocumentation( HSQUIRRELVM vm, const ScriptConstantBinding_
|
||||
V_strcat_safe(name, pConstDesc->m_pszScriptName);
|
||||
|
||||
char signature[256] = "";
|
||||
V_snprintf(signature, sizeof(signature), "%s (%s)", pszAsString, ScriptDataTypeToName(pConstDesc->m_data.m_type));
|
||||
V_snprintf(signature, sizeof(signature), "%s (%s)", pszAsString, VariantFieldTypeName(pConstDesc->m_data.m_type));
|
||||
|
||||
// RegisterConstHelp(name, signature, description)
|
||||
PushDocumentationRegisterFunction( "RegisterConstHelp" );
|
||||
@ -1933,14 +1923,14 @@ void RegisterHookDocumentation(HSQUIRRELVM vm, const ScriptHook_t* pHook, const
|
||||
|
||||
|
||||
char signature[256] = "";
|
||||
V_snprintf(signature, sizeof(signature), "%s %s(", ScriptDataTypeToName(pFuncDesc.m_ReturnType), name);
|
||||
V_snprintf(signature, sizeof(signature), "%s %s(", VariantFieldTypeName(pFuncDesc.m_ReturnType), name);
|
||||
|
||||
for (int i = 0; i < pFuncDesc.m_Parameters.Count(); ++i)
|
||||
{
|
||||
if (i != 0)
|
||||
V_strcat_safe(signature, ", ");
|
||||
|
||||
V_strcat_safe(signature, ScriptDataTypeToName(pFuncDesc.m_Parameters[i]));
|
||||
V_strcat_safe(signature, VariantFieldTypeName(pFuncDesc.m_Parameters[i]));
|
||||
V_strcat_safe(signature, " [");
|
||||
V_strcat_safe(signature, pHook->m_pszParameterNames[i]);
|
||||
V_strcat_safe(signature, "]");
|
||||
@ -1978,7 +1968,7 @@ void RegisterMemberDocumentation(HSQUIRRELVM vm, const ScriptMemberDesc_t& pDesc
|
||||
V_strcat_safe(name, pDesc.m_pszScriptName);
|
||||
|
||||
char signature[256] = "";
|
||||
V_snprintf(signature, sizeof(signature), "%s %s", ScriptDataTypeToName(pDesc.m_ReturnType), name);
|
||||
V_snprintf(signature, sizeof(signature), "%s %s", VariantFieldTypeName(pDesc.m_ReturnType), name);
|
||||
|
||||
// RegisterMemberHelp(name, signature, description)
|
||||
PushDocumentationRegisterFunction( "RegisterMemberHelp" );
|
||||
|
Loading…
x
Reference in New Issue
Block a user