Mapbase TF2 compatibility

This commit is contained in:
ALLEN-PC\acj30 2025-02-24 19:10:11 -06:00
parent 78971f6d56
commit 8fa677c27c
27 changed files with 119 additions and 68 deletions

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@ -99,7 +99,8 @@ public:
#ifdef GLOWS_ENABLE #ifdef GLOWS_ENABLE
CGlowObject *GetGlowObject( void ){ return m_pGlowEffect; } CGlowObject *GetGlowObject( void ){ return m_pGlowEffect; }
virtual void GetGlowEffectColor( float *r, float *g, float *b, float *a = NULL ); virtual void GetGlowEffectColor( float *r, float *g, float *b, float *a );
virtual void GetGlowEffectColor( float *r, float *g, float *b ) { GetGlowEffectColor( r, g, b, NULL ); }
// void EnableGlowEffect( float r, float g, float b ); // void EnableGlowEffect( float r, float g, float b );
void SetClientSideGlowEnabled( bool bEnabled ){ m_bClientSideGlowEnabled = bEnabled; UpdateGlowEffect(); } void SetClientSideGlowEnabled( bool bEnabled ){ m_bClientSideGlowEnabled = bEnabled; UpdateGlowEffect(); }

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@ -35,7 +35,7 @@
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"
#if defined(CSTRIKE_DLL) || defined (MAPBASE) #if defined(CSTRIKE_DLL) || (defined(MAPBASE) && !defined(TF_CLIENT_DLL))
ConVar cl_righthand( "cl_righthand", "1", FCVAR_ARCHIVE, "Use right-handed view models." ); ConVar cl_righthand( "cl_righthand", "1", FCVAR_ARCHIVE, "Use right-handed view models." );
#endif #endif
@ -197,7 +197,7 @@ bool C_BaseViewModel::Interpolate( float currentTime )
bool C_BaseViewModel::ShouldFlipViewModel() bool C_BaseViewModel::ShouldFlipViewModel()
{ {
#if defined(CSTRIKE_DLL) || defined (MAPBASE) #if defined(CSTRIKE_DLL) || (defined(MAPBASE) && !defined(TF_CLIENT_DLL))
// If cl_righthand is set, then we want them all right-handed. // If cl_righthand is set, then we want them all right-handed.
CBaseCombatWeapon *pWeapon = m_hWeapon.Get(); CBaseCombatWeapon *pWeapon = m_hWeapon.Get();
if ( pWeapon ) if ( pWeapon )

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@ -47,6 +47,9 @@ protected:
unsigned char m_iControlPointParents[kMAXCONTROLPOINTS]; unsigned char m_iControlPointParents[kMAXCONTROLPOINTS];
bool m_bWeatherEffect; bool m_bWeatherEffect;
#ifdef MAPBASE
bool m_bUsesCoordinates;
#endif
}; };
IMPLEMENT_CLIENTCLASS(C_ParticleSystem, DT_ParticleSystem, CParticleSystem); IMPLEMENT_CLIENTCLASS(C_ParticleSystem, DT_ParticleSystem, CParticleSystem);
@ -69,6 +72,9 @@ BEGIN_RECV_TABLE_NOBASE( C_ParticleSystem, DT_ParticleSystem )
RecvPropArray3( RECVINFO_ARRAY(m_vControlPointVecs), RecvPropVector( RECVINFO( m_vControlPointVecs[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY(m_vControlPointVecs), RecvPropVector( RECVINFO( m_vControlPointVecs[0] ) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iControlPointParents), RecvPropInt( RECVINFO(m_iControlPointParents[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iControlPointParents), RecvPropInt( RECVINFO(m_iControlPointParents[0]))),
RecvPropBool( RECVINFO( m_bWeatherEffect ) ), RecvPropBool( RECVINFO( m_bWeatherEffect ) ),
#ifdef MAPBASE
RecvPropBool( RECVINFO( m_bUsesCoordinates ) ),
#endif
END_RECV_TABLE(); END_RECV_TABLE();
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -77,6 +83,9 @@ END_RECV_TABLE();
C_ParticleSystem::C_ParticleSystem() C_ParticleSystem::C_ParticleSystem()
{ {
m_bWeatherEffect = false; m_bWeatherEffect = false;
#ifdef MAPBASE
m_bDestroyImmediately = false;
#endif
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -152,7 +161,7 @@ void C_ParticleSystem::ClientThink( void )
AssertMsg1( pEffect, "Particle system couldn't make %s", pszName ); AssertMsg1( pEffect, "Particle system couldn't make %s", pszName );
if (pEffect) if (pEffect)
{ {
if (m_vControlPointVecs[0] != GetAbsOrigin() && m_hControlPointEnts[0] == NULL) if ( m_bUsesCoordinates )
{ {
// we are using info_particle_system_coordinate // we are using info_particle_system_coordinate
for (int i = 0; i < kMAXCONTROLPOINTS; ++i) for (int i = 0; i < kMAXCONTROLPOINTS; ++i)

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@ -53,7 +53,7 @@ $Project
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT&&($HL2||$EPISODIC)]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
@ -69,18 +69,18 @@ $Project
$File "mapbase\c_func_fake_worldportal.h" $File "mapbase\c_func_fake_worldportal.h"
$File "mapbase\c_point_glow.cpp" $File "mapbase\c_point_glow.cpp"
$File "mapbase\c_vgui_text_display.cpp" $File "mapbase\c_vgui_text_display.cpp"
$File "mapbase\c_weapon_custom_hl2.cpp" $File "mapbase\c_weapon_custom_hl2.cpp" [$HL2||$EPISODIC]
$File "mapbase\mapbase_autocubemap.cpp" $File "mapbase\mapbase_autocubemap.cpp"
} }
$Folder "HL2 DLL" $Folder "HL2 DLL" [$HL2||$EPISODIC]
{ {
// Original stunstick files are conditional'd out in the HL2 VPCs // Original stunstick files are conditional'd out in the HL2 VPCs
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h" $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
} }
$Folder "HL2MP" $Folder "HL2MP" [$HL2||$EPISODIC]
{ {
$Folder "Weapons" $Folder "Weapons"
{ {

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@ -50,11 +50,12 @@ ConVar locator_icon_max_size_non_ss( "locator_icon_max_size_non_ss", "1.5", FCVA
enum enum
{ {
DRAW_ARROW_NO = 0, // "LOCATOR_" prefix added for TF2 compatibility (collision in tf_shareddefs.h)
DRAW_ARROW_UP, LOCATOR_DRAW_ARROW_NO = 0,
DRAW_ARROW_DOWN, LOCATOR_DRAW_ARROW_UP,
DRAW_ARROW_LEFT, LOCATOR_DRAW_ARROW_DOWN,
DRAW_ARROW_RIGHT LOCATOR_DRAW_ARROW_LEFT,
LOCATOR_DRAW_ARROW_RIGHT
}; };
ConVar locator_fade_time( "locator_fade_time", "0.3", FCVAR_NONE, "Number of seconds it takes for a lesson to fully fade in/out." ); ConVar locator_fade_time( "locator_fade_time", "0.3", FCVAR_NONE, "Number of seconds it takes for a lesson to fully fade in/out." );
@ -126,7 +127,7 @@ void CLocatorTarget::Activate( int serialNumber )
m_lastXPos = iStartX; m_lastXPos = iStartX;
m_lastYPos = iStartY; m_lastYPos = iStartY;
m_drawArrowDirection = DRAW_ARROW_NO; m_drawArrowDirection = LOCATOR_DRAW_ARROW_NO;
m_lerpStart = gpGlobals->curtime; m_lerpStart = gpGlobals->curtime;
m_pulseStart = gpGlobals->curtime; m_pulseStart = gpGlobals->curtime;
m_declutterIndex = 0; m_declutterIndex = 0;
@ -1369,7 +1370,7 @@ void CLocatorPanel::ComputeTargetIconPosition( CLocatorTarget *pTarget, bool bSe
} }
} }
pTarget->m_drawArrowDirection = DRAW_ARROW_NO; pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_NO;
float fTitleSafeInset = ScreenWidth() * 0.075f; float fTitleSafeInset = ScreenWidth() * 0.075f;
@ -1392,9 +1393,9 @@ void CLocatorPanel::ComputeTargetIconPosition( CLocatorTarget *pTarget, bool bSe
Vector vCenter = pTarget->m_vecOrigin; Vector vCenter = pTarget->m_vecOrigin;
if( MainViewRight().Dot( vCenter - MainViewOrigin() ) > 0 ) if( MainViewRight().Dot( vCenter - MainViewOrigin() ) > 0 )
pTarget->m_drawArrowDirection = DRAW_ARROW_RIGHT; pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_RIGHT;
else else
pTarget->m_drawArrowDirection = DRAW_ARROW_LEFT; pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_LEFT;
} }
else if( iconY < fTitleSafeInset || iconY > ScreenHeight() - fTitleSafeInset ) else if( iconY < fTitleSafeInset || iconY > ScreenHeight() - fTitleSafeInset )
{ {
@ -1415,9 +1416,9 @@ void CLocatorPanel::ComputeTargetIconPosition( CLocatorTarget *pTarget, bool bSe
Vector vCenter = pTarget->m_vecOrigin; Vector vCenter = pTarget->m_vecOrigin;
if( MainViewUp().Dot( vCenter - MainViewOrigin() ) > 0 ) if( MainViewUp().Dot( vCenter - MainViewOrigin() ) > 0 )
pTarget->m_drawArrowDirection = DRAW_ARROW_UP; pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_UP;
else else
pTarget->m_drawArrowDirection = DRAW_ARROW_DOWN; pTarget->m_drawArrowDirection = LOCATOR_DRAW_ARROW_DOWN;
} }
else else
{ {
@ -2093,28 +2094,28 @@ void CLocatorPanel::DrawIndicatorArrow( int x, int y, int iconWide, int iconTall
switch( direction ) switch( direction )
{ {
case DRAW_ARROW_LEFT: case LOCATOR_DRAW_ARROW_LEFT:
vgui::surface()->DrawSetTexture( m_textureID_ArrowLeft ); vgui::surface()->DrawSetTexture( m_textureID_ArrowLeft );
x -= wide; x -= wide;
y += iconTall / 2 - tall / 2; y += iconTall / 2 - tall / 2;
vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall ); vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
break; break;
case DRAW_ARROW_RIGHT: case LOCATOR_DRAW_ARROW_RIGHT:
vgui::surface()->DrawSetTexture( m_textureID_ArrowRight ); vgui::surface()->DrawSetTexture( m_textureID_ArrowRight );
x += iconWide + textWidth; x += iconWide + textWidth;
y += iconTall / 2 - tall / 2; y += iconTall / 2 - tall / 2;
vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall ); vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
break; break;
case DRAW_ARROW_UP: case LOCATOR_DRAW_ARROW_UP:
vgui::surface()->DrawSetTexture( m_textureID_ArrowUp ); vgui::surface()->DrawSetTexture( m_textureID_ArrowUp );
x += iconWide / 2 - wide / 2; x += iconWide / 2 - wide / 2;
y -= tall; y -= tall;
vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall ); vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
break; break;
case DRAW_ARROW_DOWN: case LOCATOR_DRAW_ARROW_DOWN:
vgui::surface()->DrawSetTexture( m_textureID_ArrowDown ); vgui::surface()->DrawSetTexture( m_textureID_ArrowDown );
x += iconWide / 2 - wide / 2; x += iconWide / 2 - wide / 2;
y += iconTall; y += iconTall;

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@ -400,7 +400,7 @@ void VideoPanel::Paint( void )
// Draw the polys to draw this out // Draw the polys to draw this out
CMatRenderContextPtr pRenderContext( materials ); CMatRenderContextPtr pRenderContext( materials );
#ifdef MAPBASE #if defined(MAPBASE) && !defined(TF_CLIENT_DLL) // TODO: Figure out actual purpose of this
pRenderContext->ClearColor4ub( 255, 255, 255, alpha * 255.0f ); pRenderContext->ClearColor4ub( 255, 255, 255, alpha * 255.0f );
#endif #endif

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@ -43,9 +43,14 @@ HSCRIPT INextBotComponent::GetScriptInstance()
//-------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------
#ifdef TF_DLL #ifdef TF_DLL
#ifndef MAPBASE_VSCRIPT // TODO: Need better way of supporting this
DEFINE_SCRIPT_INSTANCE_HELPER( INextBotComponent, &g_NextBotComponentScriptInstanceHelper ) DEFINE_SCRIPT_INSTANCE_HELPER( INextBotComponent, &g_NextBotComponentScriptInstanceHelper )
#endif
#endif #endif
BEGIN_ENT_SCRIPTDESC_ROOT( INextBotComponent, "Next bot component" ) BEGIN_ENT_SCRIPTDESC_ROOT( INextBotComponent, "Next bot component" )
#ifdef MAPBASE_VSCRIPT
DEFINE_SCRIPT_INSTANCE_HELPER( &g_NextBotComponentScriptInstanceHelper )
#endif
DEFINE_SCRIPTFUNC( Reset, "Resets the internal update state" ) DEFINE_SCRIPTFUNC( Reset, "Resets the internal update state" )
DEFINE_SCRIPTFUNC( ComputeUpdateInterval, "Recomputes the component update interval" ) DEFINE_SCRIPTFUNC( ComputeUpdateInterval, "Recomputes the component update interval" )
DEFINE_SCRIPTFUNC( GetUpdateInterval, "Returns the component update interval" ) DEFINE_SCRIPTFUNC( GetUpdateInterval, "Returns the component update interval" )

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@ -709,8 +709,10 @@ bool CAI_BaseNPC::FriendlyFireEnabled()
if (m_FriendlyFireOverride != TRS_NONE) if (m_FriendlyFireOverride != TRS_NONE)
return m_FriendlyFireOverride == TRS_TRUE; return m_FriendlyFireOverride == TRS_TRUE;
#ifdef HL2_DLL
if (HL2GameRules()->GlobalFriendlyFire() != TRS_NONE) if (HL2GameRules()->GlobalFriendlyFire() != TRS_NONE)
return HL2GameRules()->GlobalFriendlyFire() == TRS_TRUE; return HL2GameRules()->GlobalFriendlyFire() == TRS_TRUE;
#endif
return !(CapabilitiesGet() & bits_CAP_FRIENDLY_DMG_IMMUNE); return !(CapabilitiesGet() & bits_CAP_FRIENDLY_DMG_IMMUNE);
} }
@ -15922,6 +15924,7 @@ bool CanNPCsTradePlaces( CAI_BaseNPC *pNPC1, CAI_BaseNPC *pNPC2, bool bDebug )
#ifdef MAPBASE #ifdef MAPBASE
bool CAI_BaseNPC::InteractionIsAllowed( CAI_BaseNPC *pOtherNPC, ScriptedNPCInteraction_t *pInteraction ) bool CAI_BaseNPC::InteractionIsAllowed( CAI_BaseNPC *pOtherNPC, ScriptedNPCInteraction_t *pInteraction )
{ {
#ifdef HL2_DLL
// Now that female citizens have hunter interactions, Alyx is vulnerable to being murdered by hunters *dynamically*! // Now that female citizens have hunter interactions, Alyx is vulnerable to being murdered by hunters *dynamically*!
// Citizens also have antlion interaction kill animations, so antlions could potentially murder her as well. // Citizens also have antlion interaction kill animations, so antlions could potentially murder her as well.
// //
@ -15929,6 +15932,7 @@ bool CAI_BaseNPC::InteractionIsAllowed( CAI_BaseNPC *pOtherNPC, ScriptedNPCInter
// Hopefully there aren't any maps that already have hunters murder Barneys. // Hopefully there aren't any maps that already have hunters murder Barneys.
if (pOtherNPC->Classify() == CLASS_PLAYER_ALLY_VITAL) if (pOtherNPC->Classify() == CLASS_PLAYER_ALLY_VITAL)
return false; return false;
#endif
if (m_iDynamicInteractionsAllowed == TRS_FALSE) if (m_iDynamicInteractionsAllowed == TRS_FALSE)
return false; return false;

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@ -4239,11 +4239,13 @@ void CBaseCombatCharacter::InputGiveWeapon( inputdata_t &inputdata )
{ {
if (IsNPC()) if (IsNPC())
{ {
#ifdef HL2_DLL
if( Classify() == CLASS_PLAYER_ALLY_VITAL ) if( Classify() == CLASS_PLAYER_ALLY_VITAL )
{ {
MyNPCPointer()->m_iszPendingWeapon = iszWeaponName; MyNPCPointer()->m_iszPendingWeapon = iszWeaponName;
} }
else else
#endif
{ {
MyNPCPointer()->GiveWeapon( iszWeaponName ); MyNPCPointer()->GiveWeapon( iszWeaponName );
} }

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@ -76,7 +76,8 @@ public:
// Start the specifics of an scene event // Start the specifics of an scene event
#ifdef MAPBASE #ifdef MAPBASE
virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget, CSceneEntity *pSceneEnt = NULL ); virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget, CSceneEntity *pSceneEnt );
virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) { return StartSceneEvent( info, scene, event, actor, pTarget, NULL ); }
#else #else
virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ); virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget );
#endif #endif

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@ -22,10 +22,13 @@
#include "npc_playercompanion.h" #include "npc_playercompanion.h"
#ifdef MAPBASE #ifdef MAPBASE
#include "hl2_player.h" #include "hl2_player.h"
#include "mapbase_matchers_base.h"
#endif #endif
#endif // HL2_DLL #endif // HL2_DLL
#ifdef MAPBASE
#include "mapbase_matchers_base.h"
#endif
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -18,7 +18,9 @@
#include "collisionutils.h" #include "collisionutils.h"
#include "tier0/vprof.h" #include "tier0/vprof.h"
#ifdef MAPBASE #ifdef MAPBASE
#ifdef HL2_DLL
#include "weapon_flaregun.h" #include "weapon_flaregun.h"
#endif
#include "mapbase/GlobalStrings.h" #include "mapbase/GlobalStrings.h"
#endif #endif
@ -1417,6 +1419,7 @@ void CEnvFireSensor::Think()
#ifdef MAPBASE #ifdef MAPBASE
if (HasSpawnFlags(SF_FIRESENSOR_ACCEPT_FLARES)) if (HasSpawnFlags(SF_FIRESENSOR_ACCEPT_FLARES))
{ {
#ifdef HL2_DLL
// Also look for nearby flares // Also look for nearby flares
CBaseEntity *pEntity = gEntList.FindEntityByClassnameWithin( NULL, "env_flare", GetAbsOrigin(), m_radius ); CBaseEntity *pEntity = gEntList.FindEntityByClassnameWithin( NULL, "env_flare", GetAbsOrigin(), m_radius );
while (pEntity) while (pEntity)
@ -1429,6 +1432,7 @@ void CEnvFireSensor::Think()
pEntity = gEntList.FindEntityByClassnameWithin( pEntity, "env_flare", GetAbsOrigin(), m_radius ); pEntity = gEntList.FindEntityByClassnameWithin( pEntity, "env_flare", GetAbsOrigin(), m_radius );
} }
#endif
} }
#endif #endif

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@ -67,7 +67,7 @@ public: // CBaseGameSystem overrides
virtual void Shutdown(); virtual void Shutdown();
virtual void FrameUpdatePostEntityThink(); virtual void FrameUpdatePostEntityThink();
virtual void LevelInitPostEntity(); virtual void LevelInitPostEntity();
virtual const char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; } virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
bool SetCameraMan( int iPlayerIndex ); bool SetCameraMan( int iPlayerIndex );
int GetCameraMan() { return m_iCameraManIndex; } int GetCameraMan() { return m_iCameraManIndex; }

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@ -34,6 +34,9 @@ IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleSystem, DT_ParticleSystem)
SendPropArray3( SENDINFO_ARRAY3(m_vControlPointVecs), SendPropVector( SENDINFO_ARRAY(m_vControlPointVecs) ) ), SendPropArray3( SENDINFO_ARRAY3(m_vControlPointVecs), SendPropVector( SENDINFO_ARRAY(m_vControlPointVecs) ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ), SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ),
SendPropBool( SENDINFO(m_bWeatherEffect) ), SendPropBool( SENDINFO(m_bWeatherEffect) ),
#ifdef MAPBASE
SendPropBool( SENDINFO(m_bUsesCoordinates) ),
#endif
END_SEND_TABLE() END_SEND_TABLE()
BEGIN_DATADESC( CParticleSystem ) BEGIN_DATADESC( CParticleSystem )
@ -140,6 +143,9 @@ LINK_ENTITY_TO_CLASS( info_particle_system_coordinate, CParticleSystemCoordinate
CParticleSystem::CParticleSystem() CParticleSystem::CParticleSystem()
{ {
m_bWeatherEffect = false; m_bWeatherEffect = false;
#ifdef MAPBASE
m_bDestroyImmediately = false;
#endif
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -284,6 +290,7 @@ void CParticleSystem::ReadControlPointEnts( void )
} }
m_hControlPointEnts.Set( i, pPointEnt ); m_hControlPointEnts.Set( i, pPointEnt );
m_bUsesCoordinates = true;
} }
} }
} }

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@ -63,6 +63,9 @@ protected:
CNetworkArray( Vector, m_vControlPointVecs, kMAXCONTROLPOINTS ); CNetworkArray( Vector, m_vControlPointVecs, kMAXCONTROLPOINTS );
CNetworkArray( unsigned char, m_iControlPointParents, kMAXCONTROLPOINTS ); CNetworkArray( unsigned char, m_iControlPointParents, kMAXCONTROLPOINTS );
CNetworkVar( bool, m_bWeatherEffect ); CNetworkVar( bool, m_bWeatherEffect );
#ifdef MAPBASE
CNetworkVar( bool, m_bUsesCoordinates );
#endif
}; };
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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@ -86,10 +86,13 @@
#include "weapon_physcannon.h" #include "weapon_physcannon.h"
#ifdef MAPBASE #ifdef MAPBASE
#include "mapbase/GlobalStrings.h" #include "mapbase/GlobalStrings.h"
#include "mapbase/matchers.h"
#endif #endif
#endif #endif
#ifdef MAPBASE
#include "mapbase/matchers.h"
#endif
#ifdef MAPBASE_VSCRIPT #ifdef MAPBASE_VSCRIPT
#include "mapbase/vscript_funcs_shared.h" #include "mapbase/vscript_funcs_shared.h"
#endif #endif

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@ -52,15 +52,15 @@ $Project
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT&&($HL2||$EPISODIC)]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\logic_script_client.cpp" [$MAPBASE_VSCRIPT] $File "$SRCDIR\game\shared\mapbase\logic_script_client.cpp" [$MAPBASE_VSCRIPT]
$File "mapbase\ai_grenade.cpp" $File "mapbase\ai_grenade.cpp" [$HL2||$EPISODIC]
$File "mapbase\ai_grenade.h" $File "mapbase\ai_grenade.h" [$HL2||$EPISODIC]
$File "mapbase\ai_monitor.cpp" $File "mapbase\ai_monitor.cpp"
$File "mapbase\ai_weaponmodifier.cpp" $File "mapbase\ai_weaponmodifier.cpp"
$File "mapbase\custom_weapon_factory.cpp" $File "mapbase\custom_weapon_factory.cpp"
@ -88,20 +88,20 @@ $Project
$File "mapbase\SystemConvarMod.h" $File "mapbase\SystemConvarMod.h"
$File "mapbase\variant_tools.h" $File "mapbase\variant_tools.h"
$File "mapbase\vgui_text_display.cpp" $File "mapbase\vgui_text_display.cpp"
$File "mapbase\weapon_custom_hl2.cpp" $File "mapbase\weapon_custom_hl2.cpp" [$HL2||$EPISODIC]
$File "mapbase\logic_eventlistener.cpp" $File "mapbase\logic_eventlistener.cpp"
$File "mapbase\logic_register_activator.cpp" $File "mapbase\logic_register_activator.cpp"
} }
$Folder "HL2 DLL" $Folder "HL2 DLL" [$HL2||$EPISODIC]
{ {
// Original stunstick files are conditional'd out in the HL2 VPCs // Original stunstick files are conditional'd out in the HL2 VPCs
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h" $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
} }
$Folder "HL2MP" $Folder "HL2MP" [$HL2||$EPISODIC]
{ {
$Folder "Weapons" $Folder "Weapons"
{ {

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@ -31,9 +31,14 @@ ConVar tf_show_incursion_range_max( "tf_show_incursion_range_max", "0", FCVAR_CH
// Script access to manipulate the nav // Script access to manipulate the nav
//-------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------
#ifndef MAPBASE_VSCRIPT // TODO: Need better way of supporting this
DEFINE_SCRIPT_INSTANCE_HELPER( CTFNavArea, &g_NavAreaScriptInstanceHelper ) DEFINE_SCRIPT_INSTANCE_HELPER( CTFNavArea, &g_NavAreaScriptInstanceHelper )
#endif
BEGIN_ENT_SCRIPTDESC_ROOT( CTFNavArea, "Navigation areas class" ) BEGIN_ENT_SCRIPTDESC_ROOT( CTFNavArea, "Navigation areas class" )
#ifdef MAPBASE_VSCRIPT
DEFINE_SCRIPT_INSTANCE_HELPER( &g_NavAreaScriptInstanceHelper )
#endif
DEFINE_SCRIPTFUNC_NAMED( ScriptGetID, "GetID", "Get area ID." ) DEFINE_SCRIPTFUNC_NAMED( ScriptGetID, "GetID", "Get area ID." )
DEFINE_SCRIPTFUNC( GetAttributes, "Get area attribute bits" ) DEFINE_SCRIPTFUNC( GetAttributes, "Get area attribute bits" )
DEFINE_SCRIPTFUNC( SetAttributes, "Set area attribute bits" ) DEFINE_SCRIPTFUNC( SetAttributes, "Set area attribute bits" )

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@ -1420,7 +1420,6 @@ static CBaseEntity *VScript_ParseEntity( const char *pszClassname, HSCRIPT hSpaw
return pEntity; return pEntity;
} }
#ifndef MAPBASE_VSCRIPT // See vscript_funcs_shared.cpp
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CBaseEntity *ScriptCreateEntityFromTable( const char *pszClassname, HSCRIPT hSpawnTable ) CBaseEntity *ScriptCreateEntityFromTable( const char *pszClassname, HSCRIPT hSpawnTable )
{ {
@ -1436,6 +1435,7 @@ CBaseEntity *ScriptCreateEntityFromTable( const char *pszClassname, HSCRIPT hSpa
return pEntity; return pEntity;
} }
#ifndef MAPBASE_VSCRIPT // See vscript_funcs_shared.cpp
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static HSCRIPT Script_SpawnEntityFromTable( const char *pszName, HSCRIPT spawn_table ) static HSCRIPT Script_SpawnEntityFromTable( const char *pszName, HSCRIPT spawn_table )
{ {

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@ -1,4 +1,3 @@
static char g_Script_vscript_client[] = R"vscript(
//========== Copyright © 2008, Valve Corporation, All rights reserved. ======== //========== Copyright © 2008, Valve Corporation, All rights reserved. ========
// //
// Purpose: // Purpose:
@ -296,7 +295,6 @@ function FireScriptEvent( event, params )
__RunEventCallbacks( event, params, "OnScriptEvent_", "ScriptEventCallbacks", false ) __RunEventCallbacks( event, params, "OnScriptEvent_", "ScriptEventCallbacks", false )
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Debug watches & trace // Debug watches & trace
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -778,4 +776,3 @@ function EndScriptDebug()
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
)vscript";

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@ -5,7 +5,7 @@
//=============================================================================// //=============================================================================//
#include "cbase.h" #include "cbase.h"
#include "func_ladder.h" #include "func_ladder.h"
#ifdef MAPBASE #if defined(MAPBASE) && (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
#include "hl_gamemovement.h" #include "hl_gamemovement.h"
#endif #endif
@ -16,7 +16,7 @@
/*static*/ ConVar sv_showladders( "sv_showladders", "0", 0, "Show bbox and dismount points for all ladders (must be set before level load.)\n" ); /*static*/ ConVar sv_showladders( "sv_showladders", "0", 0, "Show bbox and dismount points for all ladders (must be set before level load.)\n" );
#endif #endif
#if MAPBASE #if defined(MAPBASE) && (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
extern IGameMovement *g_pGameMovement; extern IGameMovement *g_pGameMovement;
#endif #endif
@ -415,7 +415,11 @@ void CFuncLadder::InputDisable( inputdata_t &inputdata )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CFuncLadder::InputForcePlayerOn( inputdata_t &inputdata ) void CFuncLadder::InputForcePlayerOn( inputdata_t &inputdata )
{ {
#if (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
static_cast<CHL2GameMovement*>(g_pGameMovement)->ForcePlayerOntoLadder(this); static_cast<CHL2GameMovement*>(g_pGameMovement)->ForcePlayerOntoLadder(this);
#else
Warning( "This game does not support ForcePlayerOn\n" );
#endif
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -424,7 +428,11 @@ void CFuncLadder::InputForcePlayerOn( inputdata_t &inputdata )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CFuncLadder::InputCheckPlayerOn( inputdata_t &inputdata ) void CFuncLadder::InputCheckPlayerOn( inputdata_t &inputdata )
{ {
#if (defined(HL2_DLL) || defined(HL2_CLIENT_DLL))
static_cast<CHL2GameMovement*>(g_pGameMovement)->MountPlayerOntoLadder(this); static_cast<CHL2GameMovement*>(g_pGameMovement)->MountPlayerOntoLadder(this);
#else
Warning( "This game does not support CheckPlayerOn\n" );
#endif
} }
#endif #endif

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@ -56,7 +56,9 @@ ConVar mapbase_flush_talker("mapbase_flush_talker", "1", FCVAR_NONE, "Normally,
extern void MapbaseGameLog_Init(); extern void MapbaseGameLog_Init();
#ifdef HL2_DLL
extern void ParseCustomActbusyFile(const char *file); extern void ParseCustomActbusyFile(const char *file);
#endif
extern bool LoadResponseSystemFile(const char *scriptfile); extern bool LoadResponseSystemFile(const char *scriptfile);
extern void ReloadResponseSystem(); extern void ReloadResponseSystem();
@ -466,8 +468,10 @@ public:
} break; } break;
//case MANIFEST_SOUNDSCAPES: { g_SoundscapeSystem.AddSoundscapeFile(value); } break; //case MANIFEST_SOUNDSCAPES: { g_SoundscapeSystem.AddSoundscapeFile(value); } break;
//case MANIFEST_SENTENCES: { engine->PrecacheSentenceFile(value); } break; //case MANIFEST_SENTENCES: { engine->PrecacheSentenceFile(value); } break;
#ifdef HL2_DLL
case MANIFEST_ACTBUSY: { ParseCustomActbusyFile(value); } break; case MANIFEST_ACTBUSY: { ParseCustomActbusyFile(value); } break;
#endif #endif
#endif
#ifdef MAPBASE_VSCRIPT #ifdef MAPBASE_VSCRIPT
case MANIFEST_VSCRIPT: { VScriptRunScript(value, false); } break; case MANIFEST_VSCRIPT: { VScriptRunScript(value, false); } break;
#endif #endif

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@ -1398,14 +1398,14 @@ void CTeamRoundTimer::InputAddTeamTime( inputdata_t &input )
int nSeconds = 0; int nSeconds = 0;
// get the team // get the team
p = nexttoken( token, p, ' ', sizeof(token) ); p = nexttoken( token, p, ' ' );
if ( token[0] ) if ( token[0] )
{ {
nTeam = Q_atoi( token ); nTeam = Q_atoi( token );
} }
// get the time // get the time
p = nexttoken( token, p, ' ', sizeof(token) ); p = nexttoken( token, p, ' ' );
if ( token[0] ) if ( token[0] )
{ {
nSeconds = Q_atoi( token ); nSeconds = Q_atoi( token );

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@ -1359,7 +1359,7 @@ char *UTIL_GetFilteredChatText( int iPlayerIndex, char *pszText, int nTextBuffer
} }
#endif // CLIENT_DLL #endif // CLIENT_DLL
const char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename ) char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename )
{ {
const char *pValue = pSub->GetString( pName, NULL ); const char *pValue = pSub->GetString( pName, NULL );
if ( !pValue ) if ( !pValue )

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@ -663,7 +663,7 @@ class RealTimeCountdownTimer : public CountdownTimer
} }
}; };
const char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename = NULL ); char* ReadAndAllocStringValue( KeyValues *pSub, const char *pName, const char *pFilename = NULL );
int UTIL_StringFieldToInt( const char *szValue, const char **pValueStrings, int iNumStrings ); int UTIL_StringFieldToInt( const char *szValue, const char **pValueStrings, int iNumStrings );

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@ -582,7 +582,11 @@ inline IScriptInstanceHelper *GetScriptInstanceHelper_ScriptNoBase_t()
#define DEFINE_SCRIPTFUNC_WRAPPED( func, description ) DEFINE_SCRIPTFUNC_NAMED( SCRIPTFUNC_CONCAT( Script, func ), #func, description ) #define DEFINE_SCRIPTFUNC_WRAPPED( func, description ) DEFINE_SCRIPTFUNC_NAMED( SCRIPTFUNC_CONCAT( Script, func ), #func, description )
#define DEFINE_SCRIPTFUNC_NAMED( func, scriptName, description ) ScriptAddFunctionToClassDescNamed( pDesc, _className, func, scriptName, description ); #define DEFINE_SCRIPTFUNC_NAMED( func, scriptName, description ) ScriptAddFunctionToClassDescNamed( pDesc, _className, func, scriptName, description );
#define DEFINE_SCRIPT_CONSTRUCTOR() ScriptAddConstructorToClassDesc( pDesc, _className ); #define DEFINE_SCRIPT_CONSTRUCTOR() ScriptAddConstructorToClassDesc( pDesc, _className );
#ifdef MAPBASE_VSCRIPT
#define DEFINE_SCRIPT_INSTANCE_HELPER( p ) pDesc->pHelper = (p); #define DEFINE_SCRIPT_INSTANCE_HELPER( p ) pDesc->pHelper = (p);
#else
#define DEFINE_SCRIPT_INSTANCE_HELPER( className, p ) template <> IScriptInstanceHelper *GetScriptInstanceHelperOverride< className >( IScriptInstanceHelper * ) { return p; }
#endif
#ifdef MAPBASE_VSCRIPT #ifdef MAPBASE_VSCRIPT
// Use this for hooks which have no parameters // Use this for hooks which have no parameters

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@ -1090,13 +1090,17 @@ bool CreateParamCheck(const ScriptFunctionBinding_t& func, char* output)
switch (func.m_desc.m_Parameters[i]) switch (func.m_desc.m_Parameters[i])
{ {
case FIELD_FLOAT: case FIELD_FLOAT:
case FIELD_FLOAT64:
case FIELD_INTEGER: case FIELD_INTEGER:
case FIELD_UINT:
case FIELD_UINT64:
*output++ = 'n'; *output++ = 'n';
break; break;
case FIELD_CSTRING: case FIELD_CSTRING:
*output++ = 's'; *output++ = 's';
break; break;
case FIELD_VECTOR: case FIELD_VECTOR:
case FIELD_QANGLE:
*output++ = 'x'; // Generic instance, we validate on arrival *output++ = 'x'; // Generic instance, we validate on arrival
break; break;
case FIELD_BOOLEAN: case FIELD_BOOLEAN:
@ -1137,6 +1141,7 @@ void PushVariant(HSQUIRRELVM vm, const ScriptVariant_t& value)
sq_pushnull(vm); sq_pushnull(vm);
break; break;
case FIELD_VECTOR: case FIELD_VECTOR:
case FIELD_QANGLE:
{ {
SquirrelVM* pSquirrelVM = (SquirrelVM*)sq_getforeignptr(vm); SquirrelVM* pSquirrelVM = (SquirrelVM*)sq_getforeignptr(vm);
assert(pSquirrelVM); assert(pSquirrelVM);
@ -1196,6 +1201,7 @@ void GetVariantScriptString(const ScriptVariant_t& value, char *szValue, int iSi
V_snprintf( szValue, iSize, "\"%s\"", value.m_pszString ); V_snprintf( szValue, iSize, "\"%s\"", value.m_pszString );
break; break;
case FIELD_VECTOR: case FIELD_VECTOR:
case FIELD_QANGLE: // Could show "QAngle" instead, but Mapbase VScript never did that
V_snprintf( szValue, iSize, "Vector( %f, %f, %f )", value.m_pVector->x, value.m_pVector->y, value.m_pVector->z ); V_snprintf( szValue, iSize, "Vector( %f, %f, %f )", value.m_pVector->x, value.m_pVector->y, value.m_pVector->z );
break; break;
case FIELD_INTEGER: case FIELD_INTEGER:
@ -1343,6 +1349,7 @@ SQInteger function_stub(HSQUIRRELVM vm)
break; break;
} }
case FIELD_VECTOR: case FIELD_VECTOR:
case FIELD_QANGLE:
{ {
Vector* val; Vector* val;
if (SQ_FAILED(sq_getinstanceup(vm, i + 2, (SQUserPointer*)&val, TYPETAG_VECTOR))) if (SQ_FAILED(sq_getinstanceup(vm, i + 2, (SQUserPointer*)&val, TYPETAG_VECTOR)))
@ -1433,7 +1440,7 @@ SQInteger function_stub(HSQUIRRELVM vm)
PushVariant(vm, retval); PushVariant(vm, retval);
if (retval.m_type == FIELD_VECTOR) if (retval.m_type == FIELD_VECTOR || retval.m_type == FIELD_QANGLE)
delete retval.m_pVector; delete retval.m_pVector;
return pFunc->m_desc.m_ReturnType != FIELD_VOID; return pFunc->m_desc.m_ReturnType != FIELD_VOID;
@ -1753,23 +1760,6 @@ void errorfunc(HSQUIRRELVM SQ_UNUSED_ARG(v), const SQChar* format, ...)
Warning("%s", buffer); Warning("%s", buffer);
} }
const char * ScriptDataTypeToName(ScriptDataType_t datatype)
{
switch (datatype)
{
case FIELD_VOID: return "void";
case FIELD_FLOAT: return "float";
case FIELD_CSTRING: return "string";
case FIELD_VECTOR: return "Vector";
case FIELD_INTEGER: return "int";
case FIELD_BOOLEAN: return "bool";
case FIELD_CHARACTER: return "char";
case FIELD_HSCRIPT: return "handle";
case FIELD_VARIANT: return "variant";
default: return "<unknown>";
}
}
#define PushDocumentationRegisterFunction( szName ) \ #define PushDocumentationRegisterFunction( szName ) \
sq_pushroottable(vm); \ sq_pushroottable(vm); \
@ -1805,14 +1795,14 @@ void RegisterDocumentation(HSQUIRRELVM vm, const ScriptFuncDescriptor_t& pFuncDe
char signature[256] = ""; char signature[256] = "";
V_snprintf(signature, sizeof(signature), "%s %s(", ScriptDataTypeToName(pFuncDesc.m_ReturnType), name); V_snprintf(signature, sizeof(signature), "%s %s(", VariantFieldTypeName(pFuncDesc.m_ReturnType), name);
for (int i = 0; i < pFuncDesc.m_Parameters.Count(); ++i) for (int i = 0; i < pFuncDesc.m_Parameters.Count(); ++i)
{ {
if (i != 0) if (i != 0)
V_strcat_safe(signature, ", "); V_strcat_safe(signature, ", ");
V_strcat_safe(signature, ScriptDataTypeToName(pFuncDesc.m_Parameters[i])); V_strcat_safe(signature, VariantFieldTypeName(pFuncDesc.m_Parameters[i]));
} }
V_strcat_safe(signature, ")"); V_strcat_safe(signature, ")");
@ -1901,7 +1891,7 @@ void RegisterConstantDocumentation( HSQUIRRELVM vm, const ScriptConstantBinding_
V_strcat_safe(name, pConstDesc->m_pszScriptName); V_strcat_safe(name, pConstDesc->m_pszScriptName);
char signature[256] = ""; char signature[256] = "";
V_snprintf(signature, sizeof(signature), "%s (%s)", pszAsString, ScriptDataTypeToName(pConstDesc->m_data.m_type)); V_snprintf(signature, sizeof(signature), "%s (%s)", pszAsString, VariantFieldTypeName(pConstDesc->m_data.m_type));
// RegisterConstHelp(name, signature, description) // RegisterConstHelp(name, signature, description)
PushDocumentationRegisterFunction( "RegisterConstHelp" ); PushDocumentationRegisterFunction( "RegisterConstHelp" );
@ -1933,14 +1923,14 @@ void RegisterHookDocumentation(HSQUIRRELVM vm, const ScriptHook_t* pHook, const
char signature[256] = ""; char signature[256] = "";
V_snprintf(signature, sizeof(signature), "%s %s(", ScriptDataTypeToName(pFuncDesc.m_ReturnType), name); V_snprintf(signature, sizeof(signature), "%s %s(", VariantFieldTypeName(pFuncDesc.m_ReturnType), name);
for (int i = 0; i < pFuncDesc.m_Parameters.Count(); ++i) for (int i = 0; i < pFuncDesc.m_Parameters.Count(); ++i)
{ {
if (i != 0) if (i != 0)
V_strcat_safe(signature, ", "); V_strcat_safe(signature, ", ");
V_strcat_safe(signature, ScriptDataTypeToName(pFuncDesc.m_Parameters[i])); V_strcat_safe(signature, VariantFieldTypeName(pFuncDesc.m_Parameters[i]));
V_strcat_safe(signature, " ["); V_strcat_safe(signature, " [");
V_strcat_safe(signature, pHook->m_pszParameterNames[i]); V_strcat_safe(signature, pHook->m_pszParameterNames[i]);
V_strcat_safe(signature, "]"); V_strcat_safe(signature, "]");
@ -1978,7 +1968,7 @@ void RegisterMemberDocumentation(HSQUIRRELVM vm, const ScriptMemberDesc_t& pDesc
V_strcat_safe(name, pDesc.m_pszScriptName); V_strcat_safe(name, pDesc.m_pszScriptName);
char signature[256] = ""; char signature[256] = "";
V_snprintf(signature, sizeof(signature), "%s %s", ScriptDataTypeToName(pDesc.m_ReturnType), name); V_snprintf(signature, sizeof(signature), "%s %s", VariantFieldTypeName(pDesc.m_ReturnType), name);
// RegisterMemberHelp(name, signature, description) // RegisterMemberHelp(name, signature, description)
PushDocumentationRegisterFunction( "RegisterMemberHelp" ); PushDocumentationRegisterFunction( "RegisterMemberHelp" );